Slight correction: the landing gear dice (left side) can be placed in any order, it's just the flaps and the brakes that must be done in sequential order (denoted by the arrows in the flaps and brakes sections)
@@BoardGameCo Conversely, we'd been playing it on easy mode. It took us a bunch of games until we realized the flaps had to be done sequentially, we had only been doing the brakes that way.
It feels a bit like the under falling skies of its genre. Both have rounds of rolling dice and deciding where to put them, are simple game but do it well with a strong theme and then add modules that just twist it up a bit.
It would seem an easy way to fix the first round problem is to start with coffee to adjust your rolls. Thematically, it would fit as the crew just left the airport and is fresh. I like the fact each module is optional but adds depth and a new puzzle to solve.
I can’t decide whether this game is causing me fear-of-flying anxiety and fear of playing so badly my gamenight ends up on the Mentour Pilot channel, or is impressing me with its elegance. Both! That demo was super clear, too. Thanks for that. I don’t mind a procedural feeling in a game that’s based on IRL procedure and, sometimes, lack of communication or an unlucky situation. I might want to get this one.
Sky Team is an outstanding experience! It's also nice to see more wooden components being used in board games (again), but considering the fragile nature of tiny pieces, dear publishers, please, be prepared to provide or sell spares! One of my airplane tokens arrived broken, the publisher doesn't sell any replacement parts, so I had to recreate and 3D-print it myself.
Slight correction: the landing gear dice (left side) can be placed in any order, it's just the flaps and the brakes that must be done in sequential order (denoted by the arrows in the flaps and brakes sections)
Oh wow, I've been playing it on hard mode. Thanks!
@@BoardGameCo Conversely, we'd been playing it on easy mode. It took us a bunch of games until we realized the flaps had to be done sequentially, we had only been doing the brakes that way.
It feels a bit like the under falling skies of its genre. Both have rounds of rolling dice and deciding where to put them, are simple game but do it well with a strong theme and then add modules that just twist it up a bit.
Agreed very much!
The moment I saw it it became a must buy. I'm surprised you didn't mention under falling skies in the similar games section
It would seem an easy way to fix the first round problem is to start with coffee to adjust your rolls. Thematically, it would fit as the crew just left the airport and is fresh. I like the fact each module is optional but adds depth and a new puzzle to solve.
Great idea! I don't think I've ever seen a pilot walking through an airport gate to board their plane without a coffee in their hand!
I can’t decide whether this game is causing me fear-of-flying anxiety and fear of playing so badly my gamenight ends up on the Mentour Pilot channel, or is impressing me with its elegance. Both!
That demo was super clear, too. Thanks for that. I don’t mind a procedural feeling in a game that’s based on IRL procedure and, sometimes, lack of communication or an unlucky situation. I might want to get this one.
Fascinating concept. Scorpion Masque is picking up winners left and right imo
The best game of the year so far. Amazing design!
Thought you were gonna recommend Under Falling Skies. Even though UFS is a solo experience, they both seem to have the same feel to it.
People, it’s not Scorpion Masque, but Scorpion Masqué, pronounced mask-eh
Thank you!
Sky Team is an outstanding experience! It's also nice to see more wooden components being used in board games (again), but considering the fragile nature of tiny pieces, dear publishers, please, be prepared to provide or sell spares! One of my airplane tokens arrived broken, the publisher doesn't sell any replacement parts, so I had to recreate and 3D-print it myself.