in every game i have ever played, i always had the max fov. not because im good and want to see the max angle, just because i feel fast while doing it. i started to learn movement in tf2 and i feel even faster now, speed is life.
This is why titans are great, they have less of a skill difference in raw aim and reaction time. They slow down the pace and focus on things like resource management, awareness, and positioning.
Titan gameplay is good and fun and I agree with its strengths but there's a reason that many people prefer pilot gameplay. Slower pace being better is a matter of opinion.
@@cinderwolf32 hence why apex exists i imagine. it took the debatably best of both and smushed them into the legends. making the ball sweat ridden player base of that game too. longer ttk limited but relatively free movement and fast and hard firefights that tend to make all three of the mentioned facets of combat a boon to your survival. people miss Titanfall 2s design then also criticize it for the very reasons they miss it. keeping with my other comment. its like loving chess but hating how people use a certain opening or leverage a strong piece to their advantage; that you yourself can also leverage to your advantage despite previously being ignorant to that move or pieces usefulness.
The high skill ceiling is the very reason I love this game and a lot of the problems that TF2 is suffering from come from EA's neglect. Titanfall 3, if it ever comes, just needs to refine the core of the game while adding some new weapons, maps, and titans.
I think the biggest problem with the skill gap is in the pilot vs pilot gameplay. Whenever I'm getting stomped, it's usually when I'm not in a titan, which is why I hardly ever play gamemodes that don't have titans. You can learn pilot vs npc infantry mechanics in the campaign alongside titan vs titan mechanics, you can learn pilot and titan teamwork in frontier defense, but there's really no way to learn pilot vs pilot mechanics without being thrown into the multiplayer ring to get stomped by gen 100.49 players. A gamemode like frontier defense but with only high-difficulty npc enemy pilots would help to teach new players that pilot vs pilot gameplay without being steamrolled every match.
This is the first take I've seen on fixing a skill gap that has made sense to me. I don't think that a new player *should* be able to hold their own against an experienced veteran player, or even do reasonably well against them. Catch up mechanics often just make the experience level feel mostly irrelevant, like there's no reason to even try to be better at the core gameplay. If there's a good way for inexperienced players to actually get better and practice this stuff then the motivated ones will improve. Currently I think it's only those players with a lot of persistence in the face of losses and a lot of free time that really have a chance to improve, because everyone's basically on their own. Aside: How often do you see G100.49 players? I hear this so often but I've never seen a single player above G60 across hundreds of hours. At least not one that made it to the top 3.
@cinderwolf32 I've never encountered a full team of gen 100 players, but it only takes one or two on the enemy team to wreck your game. I'd say about 30% of my games I see a gen 100 player on the enemy team, with maybe another 30% of my games having one on my team, and the remaining 40% having anywhere from gen 1 to gen 80 players
@@operationorigami8962which datacenters are you on? That's insane and I'd be losing my mind! I'm G17, MVP in like 30% of my games, and I have only seen like a dozen players that are higher level than me.
@cinderwolf32 I don't know off the top of my head, I haven't played much in the past month or two. I'm in Colorado, so I guess I connect to whatever the default data center is for this area
Personally only thing I’d think id change is the one hit melee, feel like the short TTK is much needed when the enemy has so many options to give you the slip; not to mention the fact that there are titans to contend with that will really slow your kills down as well. With weapon balance yeah the car & spitty undeniably outpace the rest but there’s still so many other viable options that are way funner to use, makes it feel like quite a negligible gap
Im more of a new player and i agree with the whole curbstomp thing but ive played the campaign and barely touched multiplayer before recently and i certainly feel this from the other tf2 game aswell, It's something both games share.
Remember everyone, just because you are not great now doesn't mean you will always be that way! I am a titanfall player of almost 7 years now and only yesterday did I learn how to airstrafe. I will be making a Beginners Guide to Titanfall for the few of us that still remain, but until then I would highly recommend FrothyOmens TH-cam channel, while his game footage is a bit dated, the core ideas of Titanfall are intact and are the main reason i have the skill I do. Glhf o7 pilots, remember to enjoy your game, even if you lose. -Overhawk
As a person who stopped regenerating after maxxing g11 for all the camos, I get undermined a lot for some reason. Like I’m not gonna regenerate and play a lot of frontier just to be ‘on level’ with people who are on my level. Kinda feels odd with how exclusive tf2 customs and teaming up can be in Xbox
I don’t think it should take longer to kill someone, what makes the game so fun is that you’re fragile, and have to over game that fragility with your movement and offensive ability, our issue with the current game is that the majority of this game is people who haven’t stopped playing the game for those 8 years, the game is lacking new players because of its age, therefore making a self fulfilling prophecy that only leaves room for new players that have the patience to get good at the game, the best way to solve this is with a confusing stream of new content that draws the less dedicated players back, filling in that skill gap with mediocre players
I’ve been playing on and off since they fixed the servers, and me personally, the huge skill gap was one of the reasons I kept playing. Being able to learn and improve and go from getting stopped, to stomping has been so satisfying.
I usually just play private match in northstar with attrition extended mod. Trust me, it actually a good way to let new players learn the game mechanics with the enemy variety avaiable in the match
Much of the reason I like this game is the fast TTK and the pacing that it brings. I hear this brought up a lot as a suggestion to "fix" games but I never agree with it. I think it would make it feel like a totally different game. One that maybe would be more popular with the masses, but does EVERY game have to be popular with the masses? I think basic small balance patches to for example touch CAR and A-wall and nothing else, along with bug fixes, new maps, in-game info, and modernization of the settings would keep the playerbase healthy, even if smaller than most games. I don't know that I'd actually enjoy Titanfall 2 if it had a slower TTK. If you want a slower TTK, maybe play Apex? I know it's not apples too apples but it does demonstrate my point. I also don't personally consider a 650 - 500 score to be a stomp. I'd consider 650 -
I want engagements to come down to the player who made more, better decisions. Not be 75% leaning towards the person who won hide and seek. Low TTK is the 2nd most casual god damn shit in FPS outside of bullet spread.
Personally this is why I enjoy when games include PvE modes. They provide a more casual introduction to the game, allowing new players to get a better hold before moving to PvP. (Bonus points if there's a PvEvP game-mode, so if you're not good at the PvP side, you can still contribute through PvE) Frontier Defense (in the case of Titanfall) also provides a unique gamemode that higher skill players can kick back and just have a fun time with (at least from my perspective).
I just think that Titanfall 2 suffers from being an older game. I remember earlier in the year when I was looking for another multiplayer game to play, and the games that were recommended wasn’t casual friendly either. I don’t know what else to expect from a game that is going on 8+ years old with a small player base. Ofc the majority players will be hardcore. Not to mention that the devs have already abandoned the game.
I definitely agree on weapon balancing and the tip n tricks ideas, but the time to kill should stay as is. The fact that its a warzone should already prove its unforgiving, but it would also demerit learning the movement in the game if you have to shoot them longer. If we HAD to make time to kill longer, then i would suggest a “newbie shield” ability which increases the time to kill but doesn’t grant you the high speed movements that those without it can.
Obviously this is unenforceable, but if you are frequently finding yourself MVP or top 3, I think you're basically obligated to not use the most meta builds in public games since your experience level is advantage enough. I won't touch CAR and, while I do represent the Monarch mafia, I do so with rocket build, not arc rounds or accelerator / chassis.
This is so real. I’ve been playing for a couple months now (ps5) and have gotten slightly better, but if I’m playing online I’m pretty much guaranteed to get steamrolled by vets at least 2 games a night. It’s hard to feel like you’re getting better or to get the satisfaction that this game is capable of when there’s no skill based matches.
I'm part of the line of thinking that nurfing the current meta is just a band-aid solution, what should be done is probably pump up the less fortunate weopons and abilities.
maybe very skillful pilots can scare off new players but something that really kills the game for me is premade teams, in attrition every game i play is filled with voice chat tryhard group teams while in my team there is only new players or regular, im often carrying and im using the longbowDMR.
personally i think the ttk is just fine taking the movement into consideration. even being seen first if you have enough momentum and cover around you. making it hard for the other player to finish you is pretty straitforward with good positioning and team play as for the spitfire. i agree its pretty strong though from a design perspective i think it makes sense as its supposed to lock down an area forcing flanks and deterring enemies. its like the bishop in chess where the car is like the knight and the kraber a rook with the titans and grunts being pawns
a huge skill gap is great for longgevity but it must be done well in order not to make new players go "holy shit i litteral cant do anything against him" instead to make them go "holy shit thats sick how do i do that?" also kraber is a perfect example of this its a high skill floor wepon but the peapole who are used to it shred with it prrety much no matter what and this is a great video100% agreed
we should make a entire discord server dedicated to teaching new players how to play. And then have a special day bigger than may 1st. we will revive the game and show the gaming industry that we want titanfall
You make an extremely good point regarding modes like Live Fire, TF2 has such low TTK but so many tools at your disposal that survival isn't really as emphasized compared to other games.
changes I'd make (with no way to test how they would preform) -SMG damage reduction across the board to match TTK with the Volt. (So many games consist of both teams just using SMG's and its lame. I wanna se a little more variety than some people picking R97 instead of the CAR.) -Reduce the damage of the Spitty ever so slightly and reduce the RPM from 540 to 440 -Add the Bouncy Bullet modifier to more Projectile weapons. I love it on the Wingman Elite (though I've only gotten the ricochet kill like 3 times) And I would love to see some funny kills with a bouncy Mozambique shot -Make the A-Wall mobile Like the Grunt shield in the campaign but reduce the damage bonus slightly. This way people can be encouraged to move. -Add a playground mode on at least some maps with a ghost runner mode to teach new players some popular movement movement strats. They'll be specific to that map, but players can use what they learned elsewhere too. (in a perfect world, I'd have Captain Lastimosa give you the instructions.) This is just the stuff I came up with Right after I watched. I tried to to make any of my changes completely remove the validity of any weapon, just make others have a fighting chance.
Ngl, but on console, I've never really experienced this. Always felt like everyone was on the same level except for some outliers who were extremely good
I feel like this problem with Titanfall is not brought up enough. Like sure, it was released at a bad time but not everyone has the time or feels compelled to spend between 10 and 20 hours to learn movement tech to play a game.
Besides nerfing CAR and Spitfire slightly, Tone and Monarch would need rebalances as well. Other than that, I feel weapons and titans are overall balanced. High movement potential and quick TTK rewards those who like to make aggressive flanking maneuvers. And that's what makes Titanfall special. Longer TTK would create strong METAs, where DPS is king. But I do agree that the wiki resources should be much more easily accessible for everyone. I think some sort of "Advanced Pilot Training", would be fantastic. Like dedicated courses for mechanics like tap/air strafing, grabble slingshot, and titan strengths and weaknesses. Also training against bot pilots, Campaing or Frontier defense won't teach that part at all. And maybe even community created gauntlets. I would love to see more new people in Titanfall but I know it's not beginner-friendly, especially for those who haven't played FPS's before.
i honestly love getting a really good game, then get absolutly smoked next game. but it is not fun when my internet and when ea wants me to uninstall the steam version to play the game, but if I uninstall the steam version then i cant play the game
Used to play tf2 before the bloody ddos it was a blast, but now when you log on, there are so few players that yea you just get steamed rolled, especially if your rusty the only way to fix this issue is for tf3 that way you not always going against nothing but loyal veterans who know this game in and out your issue is that thier arnt enough players around your skill lvl anymore so you cant get used to the pvp
Increased ttk wont change high skill vs low skil interactions. Just high skill players will kill you slightly slower, despite the fact that 99% of them use kraber, lol Also, why is this even a problem at the first place? That literally definition of competition. Better one wins. To resolve this problem, you don't need to give new players crutch, like respawn did with car, SP, phase, aim assist, etc. Doing this will just Lower skill sealing, instead you just put low skiled players with other low skilled players, and high skilled players with high skilled players respectively, thats so simple
If you were to ask me, a non Titanfall 2 expert, funnel every new player into Frontier Defense. why? PvE environment on the PvP maps. you also interact with other players so you can _maybe_ get better at the game.
Just finished playing Titanfall 2 on Xbox, between every match there is at least 5 minutes of match FINDING.. idk how this game is still alive on TH-cam.. maybe this video is 5 years in delay
tbh the skill gap generally is what makes it enjoyable. as a kraber main, i regularly exist on both sides of the skill spectrum even nearing 2500 kills on the damn gun. (ignore that that still happens if I decide i want to use a different gun for a while, inconsistent capabilities randomly is my titanfall experience, its just moreso with kraber) also tbh the fast ttk is like. what makes the game. Lower it any meaningful amount and you'd probably end up ruining a lot of the guns that are the most fun w/o being the Meta guns. I do generally think SMGs and the Spitfire being nerfed a lil could make the game a lot more interesting. Volt is generally considered the weakest SMG but generally the kills with it feel much more deserved. Titans are generally the most balanced part of the game imo with skill gap n shit. Most of the time a piloted titan can contribute a good amount of value even if the experience isnt that satisfying for an ill experienced player, just by blocking off zones for enemy titans to move along easily without being pinned in. Not so true some of the time for titan-pilot combat where its even worse where a lotta people can wipe the floor with pilots as a titan but don't seem very good at fighting other titans.
Funny enough i only have 80 hours ine titanfall, yet I can still go against G100 players and make it out alive sometimes, but in fortnite I have over 1000 hours and I get absolutely destroyed by everything and everyone.
just commenting as a noob to say hi! and it's true that i get my a** handled every once and a while, though I'm getting better. May i suggest a multi part tutorial (~7 minutes each episode) on some needed lessons? for example; strafing, wallkicks, and a bit of lurchless tech (to my noob self, lurch kinda sucks). but only the most used and versatile of movements. Basically simple but very used techs that are gonna cover something like 90% of the situations. (Yes I'm learning from Bryonato's ultimate movement guide, however it's dense, it's good in a way but a bit overwhelming for beginners. enough yapping, have a grate day/night, Pilots
Hard agree! There are good movement guides, but when I introduce someone new to the game I have to personally teach them about slide hopping, wall running, grappling, and air strafing (IMO 95% of multiplayer) because I don't know of a good video that covers these without also getting into a bunch of speedrunner tech.
I'm gonna be honest. I don't think the Spitfire is that broken. I get better results with any of the SMGs, since they're just effective at any range while the Spitty has a longer TTK relative to most guns, and is only effective at extreme close and extreme long ranges typically
Also another problem is Titan gameplay which not newbie friendly that much first there no titan for newbie player and don't you there said ION is titan for beginner we know it isn't tone require some sense and understanding a bit and legion despite being Heavy TF2. . . the weakness might make newbies don't want to try it again because there more than 50 percents chance some dude just feel funny call ION with Vortex Amplifier and bully them (I'm ION main btw so I know bully legion is daily life) Oh and don't let me get to game sense and rule for playing titan if you play titans mode and see some dude go alone yeah. . . that probably new player they don't know in titans gameplay teamwork is key stick together is higher chance for survival and don't go too far from teammate cuz in case you fck up on one can help you in time and this should tips tell by in game ngl each titan counter another titans another problem with new players is they don't know each titans counter or weak against another they don't know which titans they should take on if situation's good enough and which titans they should literally go do something else if they have no teammate to help
I just never see this and I'm so confused about it. I'm G17 and I see someone higher level than me maybe twice a month? Which datacenter do you play on?
in every game i have ever played, i always had the max fov. not because im good and want to see the max angle, just because i feel fast while doing it. i started to learn movement in tf2 and i feel even faster now, speed is life.
the only game i havent done this with is ultrakill. max whack in that game is hard to look at
Same. The feel of going super fast is so awesome.
This is why titans are great, they have less of a skill difference in raw aim and reaction time. They slow down the pace and focus on things like resource management, awareness, and positioning.
Titan gameplay is good and fun and I agree with its strengths but there's a reason that many people prefer pilot gameplay. Slower pace being better is a matter of opinion.
@@cinderwolf32 hence why apex exists i imagine. it took the debatably best of both and smushed them into the legends. making the ball sweat ridden player base of that game too. longer ttk limited but relatively free movement and fast and hard firefights that tend to make all three of the mentioned facets of combat a boon to your survival. people miss Titanfall 2s design then also criticize it for the very reasons they miss it. keeping with my other comment. its like loving chess but hating how people use a certain opening or leverage a strong piece to their advantage; that you yourself can also leverage to your advantage despite previously being ignorant to that move or pieces usefulness.
The high skill ceiling is the very reason I love this game and a lot of the problems that TF2 is suffering from come from EA's neglect. Titanfall 3, if it ever comes, just needs to refine the core of the game while adding some new weapons, maps, and titans.
I think the biggest problem with the skill gap is in the pilot vs pilot gameplay. Whenever I'm getting stomped, it's usually when I'm not in a titan, which is why I hardly ever play gamemodes that don't have titans. You can learn pilot vs npc infantry mechanics in the campaign alongside titan vs titan mechanics, you can learn pilot and titan teamwork in frontier defense, but there's really no way to learn pilot vs pilot mechanics without being thrown into the multiplayer ring to get stomped by gen 100.49 players. A gamemode like frontier defense but with only high-difficulty npc enemy pilots would help to teach new players that pilot vs pilot gameplay without being steamrolled every match.
This is the first take I've seen on fixing a skill gap that has made sense to me. I don't think that a new player *should* be able to hold their own against an experienced veteran player, or even do reasonably well against them. Catch up mechanics often just make the experience level feel mostly irrelevant, like there's no reason to even try to be better at the core gameplay. If there's a good way for inexperienced players to actually get better and practice this stuff then the motivated ones will improve. Currently I think it's only those players with a lot of persistence in the face of losses and a lot of free time that really have a chance to improve, because everyone's basically on their own.
Aside: How often do you see G100.49 players? I hear this so often but I've never seen a single player above G60 across hundreds of hours. At least not one that made it to the top 3.
@cinderwolf32 I've never encountered a full team of gen 100 players, but it only takes one or two on the enemy team to wreck your game. I'd say about 30% of my games I see a gen 100 player on the enemy team, with maybe another 30% of my games having one on my team, and the remaining 40% having anywhere from gen 1 to gen 80 players
@@operationorigami8962which datacenters are you on? That's insane and I'd be losing my mind! I'm G17, MVP in like 30% of my games, and I have only seen like a dozen players that are higher level than me.
@cinderwolf32 I don't know off the top of my head, I haven't played much in the past month or two. I'm in Colorado, so I guess I connect to whatever the default data center is for this area
Personally only thing I’d think id change is the one hit melee, feel like the short TTK is much needed when the enemy has so many options to give you the slip; not to mention the fact that there are titans to contend with that will really slow your kills down as well. With weapon balance yeah the car & spitty undeniably outpace the rest but there’s still so many other viable options that are way funner to use, makes it feel like quite a negligible gap
I’ve been playing religiously for a year now almost G11 & had no idea you could change the fov what the fuck
Im more of a new player and i agree with the whole curbstomp thing but ive played the campaign and barely touched multiplayer before recently and i certainly feel this from the other tf2 game aswell, It's something both games share.
Frontier defense is great for learning movement, weapons, titans, and some maps. It's also a great transition from campaign to multiplayer
Remember everyone, just because you are not great now doesn't mean you will always be that way! I am a titanfall player of almost 7 years now and only yesterday did I learn how to airstrafe. I will be making a Beginners Guide to Titanfall for the few of us that still remain, but until then I would highly recommend FrothyOmens TH-cam channel, while his game footage is a bit dated, the core ideas of Titanfall are intact and are the main reason i have the skill I do. Glhf o7 pilots, remember to enjoy your game, even if you lose.
-Overhawk
4:09 ain’t no way u frag yourself lmao
As a person who stopped regenerating after maxxing g11 for all the camos, I get undermined a lot for some reason. Like I’m not gonna regenerate and play a lot of frontier just to be ‘on level’ with people who are on my level. Kinda feels odd with how exclusive tf2 customs and teaming up can be in Xbox
I don’t think it should take longer to kill someone, what makes the game so fun is that you’re fragile, and have to over game that fragility with your movement and offensive ability, our issue with the current game is that the majority of this game is people who haven’t stopped playing the game for those 8 years, the game is lacking new players because of its age, therefore making a self fulfilling prophecy that only leaves room for new players that have the patience to get good at the game, the best way to solve this is with a confusing stream of new content that draws the less dedicated players back, filling in that skill gap with mediocre players
I’ve been playing on and off since they fixed the servers, and me personally, the huge skill gap was one of the reasons I kept playing.
Being able to learn and improve and go from getting stopped, to stomping has been so satisfying.
As a gen7 I still get smocked and it's kinda one of the reason that make me come back evrytime to this masterpiece.
I usually just play private match in northstar with attrition extended mod. Trust me, it actually a good way to let new players learn the game mechanics with the enemy variety avaiable in the match
Much of the reason I like this game is the fast TTK and the pacing that it brings. I hear this brought up a lot as a suggestion to "fix" games but I never agree with it. I think it would make it feel like a totally different game. One that maybe would be more popular with the masses, but does EVERY game have to be popular with the masses? I think basic small balance patches to for example touch CAR and A-wall and nothing else, along with bug fixes, new maps, in-game info, and modernization of the settings would keep the playerbase healthy, even if smaller than most games. I don't know that I'd actually enjoy Titanfall 2 if it had a slower TTK. If you want a slower TTK, maybe play Apex? I know it's not apples too apples but it does demonstrate my point.
I also don't personally consider a 650 - 500 score to be a stomp. I'd consider 650 -
I want engagements to come down to the player who made more, better decisions. Not be 75% leaning towards the person who won hide and seek.
Low TTK is the 2nd most casual god damn shit in FPS outside of bullet spread.
Personally this is why I enjoy when games include PvE modes. They provide a more casual introduction to the game, allowing new players to get a better hold before moving to PvP. (Bonus points if there's a PvEvP game-mode, so if you're not good at the PvP side, you can still contribute through PvE)
Frontier Defense (in the case of Titanfall) also provides a unique gamemode that higher skill players can kick back and just have a fun time with (at least from my perspective).
I just think that Titanfall 2 suffers from being an older game. I remember earlier in the year when I was looking for another multiplayer game to play, and the games that were recommended wasn’t casual friendly either. I don’t know what else to expect from a game that is going on 8+ years old with a small player base. Ofc the majority players will be hardcore. Not to mention that the devs have already abandoned the game.
I definitely agree on weapon balancing and the tip n tricks ideas, but the time to kill should stay as is.
The fact that its a warzone should already prove its unforgiving, but it would also demerit learning the movement in the game if you have to shoot them longer.
If we HAD to make time to kill longer, then i would suggest a “newbie shield” ability which increases the time to kill but doesn’t grant you the high speed movements that those without it can.
>Thumbnail: *TOO HARD?*
Me: ..that's what she said. 😔
*Stares at comment section intensely* 0.0
ive literally played since launch and have only learned about movement tech a year ago
rabbit hole time..
Obviously this is unenforceable, but if you are frequently finding yourself MVP or top 3, I think you're basically obligated to not use the most meta builds in public games since your experience level is advantage enough. I won't touch CAR and, while I do represent the Monarch mafia, I do so with rocket build, not arc rounds or accelerator / chassis.
By frequently I mean like > 60% of games.
Had this same problem when I tried out hyperscape in its last months
This is so real. I’ve been playing for a couple months now (ps5) and have gotten slightly better, but if I’m playing online I’m pretty much guaranteed to get steamrolled by vets at least 2 games a night. It’s hard to feel like you’re getting better or to get the satisfaction that this game is capable of when there’s no skill based matches.
I'm part of the line of thinking that nurfing the current meta is just a band-aid solution, what should be done is probably pump up the less fortunate weopons and abilities.
maybe very skillful pilots can scare off new players but something that really kills the game for me is premade teams, in attrition every game i play is filled with voice chat tryhard group teams while in my team there is only new players or regular, im often carrying and im using the longbowDMR.
personally i think the ttk is just fine taking the movement into consideration. even being seen first if you have enough momentum and cover around you. making it hard for the other player to finish you is pretty straitforward with good positioning and team play as for the spitfire. i agree its pretty strong though from a design perspective i think it makes sense as its supposed to lock down an area forcing flanks and deterring enemies. its like the bishop in chess where the car is like the knight and the kraber a rook with the titans and grunts being pawns
a huge skill gap is great for longgevity but it must be done well in order not to make new players go "holy shit i litteral cant do anything against him" instead to make them go "holy shit thats sick how do i do that?"
also kraber is a perfect example of this its a high skill floor wepon but the peapole who are used to it shred with it prrety much no matter what
and this is a great video100% agreed
we should make a entire discord server dedicated to teaching new players how to play. And then have a special day bigger than may 1st. we will revive the game and show the gaming industry that we want titanfall
You make an extremely good point regarding modes like Live Fire, TF2 has such low TTK but so many tools at your disposal that survival isn't really as emphasized compared to other games.
changes I'd make (with no way to test how they would preform)
-SMG damage reduction across the board to match TTK with the Volt. (So many games consist of both teams just using SMG's and its lame. I wanna se a little more variety than some people picking R97 instead of the CAR.)
-Reduce the damage of the Spitty ever so slightly and reduce the RPM from 540 to 440
-Add the Bouncy Bullet modifier to more Projectile weapons. I love it on the Wingman Elite (though I've only gotten the ricochet kill like 3 times) And I would love to see some funny kills with a bouncy Mozambique shot
-Make the A-Wall mobile Like the Grunt shield in the campaign but reduce the damage bonus slightly. This way people can be encouraged to move.
-Add a playground mode on at least some maps with a ghost runner mode to teach new players some popular movement movement strats. They'll be specific to that map, but players can use what they learned elsewhere too. (in a perfect world, I'd have Captain Lastimosa give you the instructions.)
This is just the stuff I came up with Right after I watched. I tried to to make any of my changes completely remove the validity of any weapon, just make others have a fighting chance.
in a game with movement that fast, higher TTK means you might never be able to get a kill seeing how fast we can get out of fight.
Didn't expect to hear a Cult Of the Lamb sound track here
6:17 to get what
Ngl, but on console, I've never really experienced this. Always felt like everyone was on the same level except for some outliers who were extremely good
I feel like this problem with Titanfall is not brought up enough. Like sure, it was released at a bad time but not everyone has the time or feels compelled to spend between 10 and 20 hours to learn movement tech to play a game.
Besides nerfing CAR and Spitfire slightly, Tone and Monarch would need rebalances as well. Other than that, I feel weapons and titans are overall balanced. High movement potential and quick TTK rewards those who like to make aggressive flanking maneuvers. And that's what makes Titanfall special. Longer TTK would create strong METAs, where DPS is king. But I do agree that the wiki resources should be much more easily accessible for everyone. I think some sort of "Advanced Pilot Training", would be fantastic. Like dedicated courses for mechanics like tap/air strafing, grabble slingshot, and titan strengths and weaknesses. Also training against bot pilots, Campaing or Frontier defense won't teach that part at all. And maybe even community created gauntlets. I would love to see more new people in Titanfall but I know it's not beginner-friendly, especially for those who haven't played FPS's before.
I got over 12,000 matches played, game definitely has skills to learn that aren't told. Some balancing issues but overall is amazong
i honestly love getting a really good game, then get absolutly smoked next game. but it is not fun when my internet and when ea wants me to uninstall the steam version to play the game, but if I uninstall the steam version then i cant play the game
Used to play tf2 before the bloody ddos it was a blast, but now when you log on, there are so few players that yea you just get steamed rolled, especially if your rusty the only way to fix this issue is for tf3 that way you not always going against nothing but loyal veterans who know this game in and out your issue is that thier arnt enough players around your skill lvl anymore so you cant get used to the pvp
Honestly when I fight a really good play in Titanfall 2 I don’t think there a nerd anyone still playing this masterpiece is a Chad🗿
Increased ttk wont change high skill vs low skil interactions. Just high skill players will kill you slightly slower, despite the fact that 99% of them use kraber, lol
Also, why is this even a problem at the first place? That literally definition of competition. Better one wins.
To resolve this problem, you don't need to give new players crutch, like respawn did with car, SP, phase, aim assist, etc. Doing this will just Lower skill sealing, instead you just put low skiled players with other low skilled players, and high skilled players with high skilled players respectively, thats so simple
If you were to ask me, a non Titanfall 2 expert,
funnel every new player into Frontier Defense.
why? PvE environment on the PvP maps. you also interact with other players so you can _maybe_ get better at the game.
Just finished playing Titanfall 2 on Xbox, between every match there is at least 5 minutes of match FINDING.. idk how this game is still alive on TH-cam.. maybe this video is 5 years in delay
For how many modes are you queuing for? Having only attrition selected gives you fast matches during peaks hours
tbh the skill gap generally is what makes it enjoyable. as a kraber main, i regularly exist on both sides of the skill spectrum even nearing 2500 kills on the damn gun. (ignore that that still happens if I decide i want to use a different gun for a while, inconsistent capabilities randomly is my titanfall experience, its just moreso with kraber)
also tbh the fast ttk is like. what makes the game. Lower it any meaningful amount and you'd probably end up ruining a lot of the guns that are the most fun w/o being the Meta guns.
I do generally think SMGs and the Spitfire being nerfed a lil could make the game a lot more interesting. Volt is generally considered the weakest SMG but generally the kills with it feel much more deserved.
Titans are generally the most balanced part of the game imo with skill gap n shit. Most of the time a piloted titan can contribute a good amount of value even if the experience isnt that satisfying for an ill experienced player, just by blocking off zones for enemy titans to move along easily without being pinned in. Not so true some of the time for titan-pilot combat where its even worse where a lotta people can wipe the floor with pilots as a titan but don't seem very good at fighting other titans.
I think way they can help fix it it will change the culture so we go easy on new players and missed couple of our shots first
the superliminal music gomme bussin bussin
The Kraber needs a damage buff obviously
Funny enough i only have 80 hours ine titanfall, yet I can still go against G100 players and make it out alive sometimes, but in fortnite I have over 1000 hours and I get absolutely destroyed by everything and everyone.
just commenting as a noob to say hi! and it's true that i get my a** handled every once and a while, though I'm getting better. May i suggest a multi part tutorial (~7 minutes each episode) on some needed lessons? for example; strafing, wallkicks, and a bit of lurchless tech (to my noob self, lurch kinda sucks). but only the most used and versatile of movements. Basically simple but very used techs that are gonna cover something like 90% of the situations. (Yes I'm learning from Bryonato's ultimate movement guide, however it's dense, it's good in a way but a bit overwhelming for beginners. enough yapping, have a grate day/night, Pilots
What platform do you play on? Maybe I can help! :)
Hard agree! There are good movement guides, but when I introduce someone new to the game I have to personally teach them about slide hopping, wall running, grappling, and air strafing (IMO 95% of multiplayer) because I don't know of a good video that covers these without also getting into a bunch of speedrunner tech.
Making it easier to survive ejection maybe have stealth eject always on?
I'm gonna be honest. I don't think the Spitfire is that broken. I get better results with any of the SMGs, since they're just effective at any range while the Spitty has a longer TTK relative to most guns, and is only effective at extreme close and extreme long ranges typically
Made it into a r3eech video, my life is complete lmao
Not sure about personal weapons but no not every titan is the same between Campaign and PvP / PvE, at least 2 models different
5:20 they will just delete this dude with fire button with car + AA, lmao
Also another problem is Titan gameplay which not newbie friendly that much
first there no titan for newbie player and don't you there said ION is titan for beginner we know it isn't tone require some sense and understanding a bit and legion despite being Heavy TF2. . .
the weakness might make newbies don't want to try it again because there more than 50 percents chance some dude just feel funny call ION with Vortex Amplifier and bully them (I'm ION main btw so I know bully legion is daily life)
Oh and don't let me get to game sense and rule for playing titan if you play titans mode and see some dude go alone yeah. . . that probably new player they don't know in titans gameplay teamwork is key stick together is higher chance for survival and don't go too far from teammate cuz in case you fck up on one can help you in time
and this should tips tell by in game ngl each titan counter another titans another problem with new players is they don't know each titans counter or weak against another
they don't know which titans they should take on if situation's good enough and which titans they should literally go do something else if they have no teammate to help
Is your favorite color yellow?
@@Dudeman-z3n yup :)
7:10 Kasane Pearto spotted
Chat, it's been a while, is base-game TF2 playable yet?
They tried a longer ttk in the passt in this Game it went realy wrong and they changet it back
Nah I'm built diff I'd go crazy trust
kill the grav star and arc grenade stuns cant be done well for multi player video games
i have a clip of tf2 on my thingy. i loved it on console too!
Titanfall 2 is now almost impossible with a ton of 100.49Gen in the advocate servers 😭
I just never see this and I'm so confused about it. I'm G17 and I see someone higher level than me maybe twice a month? Which datacenter do you play on?
Here before this blows up :D
How about, nah
37 seconds lmao