New Channel: th-cam.com/channels/w2VMzgT_l4vDJ-fFbvi6ZA.html I do not intend to abandon or delete the channel, so why am I creating a new one? because according to youtube, my videos are not original and do not add educational value by not making comments... Because of this, youtube demonetized my channel on March 4 even though I do all the captures, gameplays and edits of my videos.
Mantenha-se firme, Marota. Seus vídeos são ótimos e sempre terão nossa audiência. Por favor, considere aderir ao apoia-se.com. Terei um enorme prazer em ser seu apoiador.
Da uma olhada nesse vídeo, o canal desse cara estava com problema parecido com o seu e conseguiu resolver contatando o teamyoutube pelo twitter, quando ele tornou nisso público eles resolveram rapidinho th-cam.com/video/aAKVh7Bmwqg/w-d-xo.html
I bought this game from a Toy Works toy store on sale for $20 when i was a kid about 13 years old and although extremely difficult, it became my favorite snes game ever. The music and sound for this game is excellent also
(1) Why would you want to disable the slowdown, which makes the game actually playable by giving you some time to see what was trying to kill you? (2) How do you play without grabbing any speed ups?
A great place to see a major difference is stage 2 with the bubbles. The original has a sick amount of slowdown through pretty much all of S2, while the SA-1 version doesn't slow down at all.
Programmers analyzed the code for this game and found it to be poorly optimized. And they are correcting that, they released a version (beta) that already removed 90% of the slowdown and without the aid of a special chip. It's not the snes processor's fault.
@@Vinicius-hs2rf interesting and good to know. Sure was a training wheel mode though! Also glad it never crashed once that I can remember so at least it was that good.
Awesome comparison. Would love old games to be given the necessary upgrades now to make up for then limitations back then. On the other hand, wish SNES had faster processing power all around. However, this game is a favorite game of mine regardless.
The GPU is where the true power lies, the romhackers literally had to create another patch to slow the game back down some as it runs a bit too fast (even on a stock SNES). Programmers now have more tools to work with than they had about 30 years ago, and have shown that the older programmwers, while good in making games, were a little incompetent when working with the SNES. A lot of the slowdown seen in games (and the load times in SF 2 Alpha on the console, come to find out the load times are due to programmer errors with the games music loading up, a terrible oversight from Capcom. There's a patch that fixes that, an MSU-1 hack, removes all load time from the game) were due to inept programming.
Space Megaforce for the SNES has more enemies on screen then Gradius, moves faster but has no slowdown. So i think Gradius could have been done with no slowdown on the SNES. And yes the Genesis can run Gradius with no slowdown because their are Genesis shooters with a lot of enemies on screen with no slowdown.
Gradius III was released 1 month after the Super Famicom launch and was a launch title for the SNES. Space Megaforce was released a year and a half after the Super Famicom launch.
@@Dark2Reaper Yeah i`m aware that SM was released over a year after Gradius. And that maybe the maker of SM probably had more experience with the SF then Konami. But SM showed that the SF in the right hands can handle a lot of sprites on screen with out any slowdown.
Space Megaforce was made ground up and fully optimised for SFC, whereas Gradius III was a port originally built for a powerful arcade board that itself could barely run it at a locked frame rate.
@@Fattydeposit You also have to consider the fact that its a early SNES game, so Konami did not have much experience with the SNES hardware. Most other Konami early games for the SNES also have slowdown but was not arcade ports. A later Konami shooter game called Axelay have better more complex graphics then Gradius 3 with lots of enemies on screen, but that game has no slowdown at all.
@@PPHDocumentaries Most early SNES games are riddled with slowdown for various reasons. I just don't think comparing SNES Gradius III's performance with Super Aleste's performance is useful. Similarly with Axelay - that too, like Space Megaforce was an original made ground up for the SNES later in its life. The SNES was also considerably more difficult to program for than other consoles of the period and this made optimising action-heavy games more challenging too.
The thing that people that haven't played it don't seem to understand is that Gradius 3 NEEDS that slowdown to prevent it from becoming hair pullingingly difficult. Even the arcade version slows down.
@@Bloodreign1 I have. It is insanely difficult without that slowdown. That was the source of the point I was making. I wish companies still pushed the hardware like they used to on these old systems. Even arcade hardware was pushed hard. Now all anybody cares about is everything running perfect 100% of the time and the only way you get that is to not push the hardware at all so that even in the most extreme situations it isn't being stressed. Boring.
@@brucepeterson2878 As a matter of fact, for example, the Pal version of Super Ghouls and Ghosts had less slowdowns than the original NTSC-J version... so, that argument makes no sense whatsoever.
Well, Capcom were really shitty developers on the Genesis, which explains why Super Street Fighter 2 still sucks even with the additional memory, why SEGA had to step in on some of their games, and why Wily Wars like you said slows down quite a bit. One person in a Mega Man Discord I was in with even claimed that Wily Wars was made just by slapping the original code in and adding a color filter. Talk about lazy!
*Realmente no 1 tem umas quedas de fps e até lentidões já no 2 podemos dizer que ta rodando num Mega Drive rsrs sacaram e essa parabéns ao Moder que fez isso*
If the programmers at Konami had a better handling of the SNES early on (they tend to adpt to new consoles quickly enough), the game would not have had as much slowdown.
Originalmente o Snes teria um Processador de 13 Mhz Se levarmos em Conta que o Pc Engine de 87 e o Mega de 88 Tinha quase 8 Mhz 4 Anos depois era bem possivel Ter 13Mhz ou até mesmo os 7 Mhz pois a Tecnologia já estava bem mais barata que em 1987. Porém a Nintendo Mandou cancela a Retro Compatibilidade e Tretas Internas optaram Por Baratear o Snes ao Maximo. Sendo Honesto nem precisava de 13 Mhz se o Snes Tive se 7 Mhz já seria o melhor Console da História e Nunca usaria Co Processadores. Que embora Tenham 10Mhz são CO processadores ou seja estão abaixo do CPU e da GPU e fazem calculos especificos. Sobre o Mega Drive Rodar Rodaria Sim - Pois os 7,8 Mhz do Mega é da CPU central ou seja é muito mais eficazes que Co Processadores mesmo a 20Mhz . Mega Drive e o PC Engine Tinham Processadores Silimares ao Dos Arcades da Epoca CPS1 Por exemplo - com Diferença Gritante de memoria Ram - Cores - Audio etc . 7 Mhz é mais que perfeito para Consoles de 16 Bit Problema que a Sega não Tinha Grande Produtoras e a Nintendo que Tinah era Muito Limitada a CPU - Mas no Final Deu Tudo Certo para a Nintendo.
Not mentioned on the video, if you burn this rom to chips for a repro cart, the game will run without slowdown on a stock SNES. Though there has been a recent hack update that slows the game down some as it runs just a bit too fast.
(comentario no Portugués) Vaya nunca vi ese Hack del 'Clock puntual' de tanto objetos en pantalla para bajarle el rendimiento de LAG en aquellos tiempos de la consola :o Exelente Video °o°
@@pizzacrumz1777 that would be cool, but turtles in time is already the best 16 bit beat em up, and better than the arcade(more bosses and levels and better controls) Final fight needs the fix, 2 player and 5 enemies on screen (using legit snes tech like this)
@@Rodzilla97 Than make it Turtles in Time Super NES CD version! WIth FMV in between the stages, lol. Very sad Final Fight only had 1 player and it was a little slow in frame rates.
@@eljugadordelaviejaescuela8765 but the snes was made with using chips in mind. so it doesn't matter, a game is a game. and this is now a legit snes gradius 3 update, because it'll play on a snes, and uses the old SA-1 chip other snes games used back then. so the sega fan boys can't make fun of gradius 3 anymore. but check out Rendering Ranger R2, Space Megaforce, Pop'n Twinbee, and Firepower 2000(and a few more for sure). those insane snes shmups run with no extra chips and have no slowdown
Crazy how much different snes is different than arcade. A little disappointed the switch doesn’t include snes. Sure makes you better though because man it’s harder.
A diferença entre os dois que eu notei foi no Hack as cores estão um pouco desfalcadas que no original porém a taxa de quadros está maior da pra ver bem no tiros que a nave dispara são muito mais rápidos e os inimigos a mesma coisa não tem a lentidão do original que as vezes atrapalha.
If only the SNES had the SA1 built in. For people who don't know the SA1 is the same CPU as the one built in the SNES but 3 times faster and a few enhancements. There is no reason for Nintendo not to since the SA1 was built into a cart, so thermals weren't an issue. Each enhancement chip added $5-$10 per a cart. Nintendo could have easily added that to the cost of the SNES.
@@CommodoreKulor If they can do it for this game, they can pretty much do it for JOP. The best part about this Gradius 3 hack, it can run on a stock SNES, slowdown free.
@@Vossie81 are these hack gonna be proven to actually be able to run on a snes as well? cause i know with good programming final fight could run 2 payers with 4 on screen ememies with no slowdown. turtles in time doesn't slowdown, and there are times you have 2 turtles, 4 foot soilders, and 5 mousers on screen at once with no slowdown. that's 11 sprites (i'm only asking 6 of final fight since there a little bigger each)
@@Rodzilla97 Prety sure all these hacks will run on the console, the only bad part, it'll have to be repros as the companies won't make these games again using these hacks.
Realmente o jogo ficou muuto mais difícil.. se é loco cachoeira?! O trem ja era difícil imagine agr. Vou jogar um dia, mas antes preciso me acostumar com a jogabilidade.
Super Nintendo é o video game dos chips especiais. Os melhores jogos precisaram desses chips. Por essas e outras que acho o Mega drive melhor que o Snes!
Mal informações amigo ,o SNES é melhor e até mais rápido ,super aleste por favor joga esse jogo depois me diz se o mega seria capaz ,detalhe não usa chip algum adicional outro exemplo fzero ,donk Kong ,crono trigger entre vários outros
@@MarcoPolo82 cara velocidade de clock não tem nada ver em relação a processar ciclos mais rápidos amigo ,velocidade de clock não quer dizer nada já caiu por terra isso faz tempo acho que o amigo deve pesquisar mais .
Nintendo was right and wrong to release the SNES with a 3.58 mhz processor. if they didn’t, and instead released the SNES with a 10 mhz processor, it would raise the cost of the console, which would keep people from purchasing it. back then, if a console was more than $200, people wouldn’t buy it. this would definitely affect the sales of their console, however, their games will run great. there’s no point in having games that run great if nobody buys their console. nintendo might’ve also lost money on every console they sold because having a 10 mhz processor might’ve made the console cost more to produce than they were selling it for, which means that they would sell at a loss. Sony and Microsoft often sell their consoles at a loss, but they can do it because they’re massive companies and they usually make up for the loss by software sales. those sales usually make them a decent profit on top of making up the loss. Nintendo in the 90’s probably would not be able to sell their console at a loss because at that time, they were smaller than they are now. nintendo had less money, but more than sega. Sega was able to make the Genesis with a much faster CPU and sell it for $200 because FM chips were cheaper to produce than a whole sampling system. it was also cheaper to put a less powerful GPU than the SNES’s GPU. Sega gave you great gaming experiences and a chance to bring the arcade home for a cheap price. Nintendo gave you an opportunity to play high quality games with cutting edge hardware for the whole family. if nintendo added a 10 mhz processor, Sega might’ve won instead of Nintendo, Sega probably wouldn’t release disasters, but good tech like the Sega CD and the 32X, the Saturn might’ve sold well and be a success, the N64 might’ve flopped, the Dreamcast might’ve been more powerful than it is, and Sega would probably still be making consoles to this day. The reason Nintendo didn’t add a faster processor to their SNES is simply because the negatives outweigh the benefits. there were several disadvantages of adding a faster processor, and only minimal benefits. Nintendo wanted to make their console cheap enough for purchase and profit. by adding a weak CPU, Nintendo was able to keep their console cheap and profitable. unfortunately, even tho this was very beneficial for nintendo, the games suffered from this decision as a result, with many games suffering from slowdown and limitations to avoid slowdown, and with most games adding some sort of additional chip to make the SNES more powerful than it really is. it’s interesting to think about that if nintendo simply replaced their weak CPU with a 10 mhz processor, history might’ve been very different.
@@Vinicius-hs2rf so higher megahertz doesn’t affect performance? what’s the megahertz myth? isn’t the genesis cpu a motorola 68000? isn’t it a 16/32-bit cpu? meaning that it has some 32-bit capabilities? doesn’t that mean that the genesis CPU is more powerful than the SNES CPU?
Após ouvir um Podcast de 27 anos de Top Gear pela GameFM e ter descoberto que tem Top Gear 2 para Mega Drive fui procurar e não achei nenhuma comparação no TH-cam das 2 versões, pelo amor de Deus, segundo eles a versão de Mega tem a trilha sonora melhor e algumas diferenças como a falta do esquema de gasolina e parece que se vc optar pela trilha sonora o jogo fica sem o som, se optar pelo som o jogo fica sem trilha sonora. Precisamos de vcs para fazer a comparação e ver qual é melhor, abraços!
Interesting Hack now the game runs at a better speed with many enemies on screen P.S. I have a trick for this game & play it in the hardest difficulty "Arcade" where the speed of the first enemies are so fast that it is almost difficult to reach I wonder if the game will be unplayable with this hack
Agora entendi, por isso que o Mega é Genesis Does, nunca precisou de chipzinho fraco pra melhor framerate dos jogos. Bacana ser tivesse mas hack de outros jogos com esse chip, seria bacana. Mas aí parabéns aí pela explicação e também parabéns pela Gameplay, que não é qualquer um que sabe jogar Gradius.
Se o SNES tivesse um processador mais rápido, talvez nem precisasse tanto de chips especiais, para games 3D eles são necessários, mas de resto, creio que isso ajudaria bastante!
Com esse processador lento já deu uma surra nos concorrentes, imagina se fosse mais veloz. Lembrando que só o clock não define o poder de um processador, ele pode ser mais lento, mas transfere mais dados por cada ciclo.
finally we can take Gradius 3 off the slowdown plagued snes games list. since this can run on a real snes, and uses the old SA-1 chip, it makes this a true snes game, and authentic
Bom, a Nintendo acertou no Ricoh, mas errou em fornecer suporte aos Chips sa-1, deixando a cargo das desenvolvedoras isso Podemos ver a comparação de Thunder Force/ Thunder Spirits nos 2 consoles, os quais caso houvesse o sa-1 no do snes, seria um grande Port e sem os slow-downs recorrente. No caso do Mega rodar Gradius 3, nem rola Senão a Konami teria feito um Port quando fez jogos pro Mega
The SA-1 chip should've been used more often! I would've easily forgived Nintendo for making an underpowered system *that should've been more powerful than the Genesis.* November 14, 2019
Ugh... who is playing like this? Not taking ANY Speed Up... eww. But yeah without the hack its crazy how slow it gets. I remember it from back then too lol.
Snes was like today ps4/xbox one, wii u and switch. Underpowered cpu's but a capable gpu. The snes without help chips performs like shit in most games. What a shame.
New Channel: th-cam.com/channels/w2VMzgT_l4vDJ-fFbvi6ZA.html
I do not intend to abandon or delete the channel, so why am I creating a new one?
because according to youtube, my videos are not original and do not add educational value by not making comments...
Because of this, youtube demonetized my channel on March 4
even though I do all the captures, gameplays and edits of my videos.
Mantenha-se firme, Marota. Seus vídeos são ótimos e sempre terão nossa audiência.
Por favor, considere aderir ao apoia-se.com. Terei um enorme prazer em ser seu apoiador.
E o que essa cambada do YT acha educativo então? Vídeos do Felipe Neto?
there is no diference but the video is very entertaining if you did not play the videogame
TH-cam is a mess rightnow... Keep making Video .. We always be with you.. keep creative :D
Da uma olhada nesse vídeo, o canal desse cara estava com problema parecido com o seu e conseguiu resolver contatando o teamyoutube pelo twitter, quando ele tornou nisso público eles resolveram rapidinho th-cam.com/video/aAKVh7Bmwqg/w-d-xo.html
The slow downs on the some games of SNES sometimes this have advantage for Us.
Play this ROM hack, that sudden advantage is now gone as the game runs even faster than it should.
I bought this game from a Toy Works toy store on sale for $20 when i was a kid about 13 years old and although extremely difficult, it became my favorite snes game ever. The music and sound for this game is excellent also
(1) Why would you want to disable the slowdown, which makes the game actually playable by giving you some time to see what was trying to kill you? (2) How do you play without grabbing any speed ups?
1.) Likely for challenge
2.) Either TAS, cheats, or just that good.
That no speed up is bugging the FUK outta me! 😫
9:28 JACKASS! 🫵😂👌
Already there in your new Channel, good luck!
I never minded the slow down, but im very impressed with the fix
Oh man... you can really feel SA-1 doing its JOB here!!!!!!
This was a beautiful comparison to watch. Huge Gradius fan, definitely want to play this soon.
A great place to see a major difference is stage 2 with the bubbles. The original has a sick amount of slowdown through pretty much all of S2, while the SA-1 version doesn't slow down at all.
Programmers analyzed the code for this game and found it to be poorly optimized. And they are correcting that, they released a version (beta) that already removed 90% of the slowdown and without the aid of a special chip. It's not the snes processor's fault.
@@Vinicius-hs2rf interesting and good to know. Sure was a training wheel mode though!
Also glad it never crashed once that I can remember so at least it was that good.
@@Vinicius-hs2rf
Interesting, video link please?
Whoever that beats the game with the hack, you earned my respect
Awesome comparison. Would love old games to be given the necessary upgrades now to make up for then limitations back then. On the other hand, wish SNES had faster processing power all around. However, this game is a favorite game of mine regardless.
The GPU is where the true power lies, the romhackers literally had to create another patch to slow the game back down some as it runs a bit too fast (even on a stock SNES). Programmers now have more tools to work with than they had about 30 years ago, and have shown that the older programmwers, while good in making games, were a little incompetent when working with the SNES. A lot of the slowdown seen in games (and the load times in SF 2 Alpha on the console, come to find out the load times are due to programmer errors with the games music loading up, a terrible oversight from Capcom. There's a patch that fixes that, an MSU-1 hack, removes all load time from the game) were due to inept programming.
Fast rom.not necesary chip sa1.
Space Megaforce for the SNES has more enemies on screen then Gradius, moves faster but has no slowdown. So i think Gradius could have been done with no slowdown on the SNES. And yes the Genesis can run Gradius with no slowdown because their are Genesis shooters with a lot of enemies on screen with no slowdown.
Gradius III was released 1 month after the Super Famicom launch and was a launch title for the SNES. Space Megaforce was released a year and a half after the Super Famicom launch.
@@Dark2Reaper Yeah i`m aware that SM was released over a year after Gradius. And that maybe the maker of SM probably had more experience with the SF then Konami. But SM showed that the SF in the right hands can handle a lot of sprites on screen with out any slowdown.
Space Megaforce was made ground up and fully optimised for SFC, whereas Gradius III was a port originally built for a powerful arcade board that itself could barely run it at a locked frame rate.
@@Fattydeposit You also have to consider the fact that its a early SNES game, so Konami did not have much experience with the SNES hardware. Most other Konami early games for the SNES also have slowdown but was not arcade ports. A later Konami shooter game called Axelay have better more complex graphics then Gradius 3 with lots of enemies on screen, but that game has no slowdown at all.
@@PPHDocumentaries Most early SNES games are riddled with slowdown for various reasons. I just don't think comparing SNES Gradius III's performance with Super Aleste's performance is useful. Similarly with Axelay - that too, like Space Megaforce was an original made ground up for the SNES later in its life. The SNES was also considerably more difficult to program for than other consoles of the period and this made optimising action-heavy games more challenging too.
Although the slowdown helped a bit in bullet hell scenarios, the hack is more playable for sure.
No. It really isn't. Gradius 3 needs that slowdown. It is beyond brutal without it.
Prefiro a versão original, que ativa o Bullet Time nos momentos de aperto.
The thing that people that haven't played it don't seem to understand is that Gradius 3 NEEDS that slowdown to prevent it from becoming hair pullingingly difficult. Even the arcade version slows down.
Play Gradius 3 arcade on the PS2 Gradius 3/4 compilation, turn wait to 0 on the pause menu, no slowdown at all.
@@Bloodreign1 I have. It is insanely difficult without that slowdown. That was the source of the point I was making. I wish companies still pushed the hardware like they used to on these old systems. Even arcade hardware was pushed hard. Now all anybody cares about is everything running perfect 100% of the time and the only way you get that is to not push the hardware at all so that even in the most extreme situations it isn't being stressed. Boring.
lol Even at its worst, slowdowns are still not as bad as they are in the Genesis version of Mega Man. That said, nice hack.
@@brucepeterson2878 60 and 50hz have no effect on slowdowns
@@brucepeterson2878 As a matter of fact, for example, the Pal version of Super Ghouls and Ghosts had less slowdowns than the original NTSC-J version... so, that argument makes no sense whatsoever.
@@brucepeterson2878 Not on an emulator. lol
Well, Capcom were really shitty developers on the Genesis, which explains why Super Street Fighter 2 still sucks even with the additional memory, why SEGA had to step in on some of their games, and why Wily Wars like you said slows down quite a bit. One person in a Mega Man Discord I was in with even claimed that Wily Wars was made just by slapping the original code in and adding a color filter. Talk about lazy!
So glad you got too this dude. Don't forget the 16:9 and the high res mode 7
Excelentes comentários, e gostei das indagações.
*Realmente no 1 tem umas quedas de fps e até lentidões já no 2 podemos dizer que ta rodando num Mega Drive rsrs sacaram e essa parabéns ao Moder que fez isso*
The hack is more playable than the original.
i play the SA-1 version a lot. not good at it, but use game genie sometimes, just to see all the chaos on screen. it's great
But more hellish
If the programmers at Konami had a better handling of the SNES early on (they tend to adpt to new consoles quickly enough), the game would not have had as much slowdown.
Gosto muito do seu canal, tem minha gratidão por fazer vídeos de qualidae.
Obrigado.
Good job 👍🏼
Originalmente o Snes teria um Processador de 13 Mhz Se levarmos em Conta que o Pc Engine de 87 e o Mega de 88 Tinha quase 8 Mhz 4 Anos depois era bem possivel Ter 13Mhz ou até mesmo os 7 Mhz pois a Tecnologia já estava bem mais barata que em 1987.
Porém a Nintendo Mandou cancela a Retro Compatibilidade e Tretas Internas optaram Por Baratear o Snes ao Maximo.
Sendo Honesto nem precisava de 13 Mhz se o Snes Tive se 7 Mhz já seria o melhor Console da História e Nunca usaria Co Processadores.
Que embora Tenham 10Mhz são CO processadores ou seja estão abaixo do CPU e da GPU e fazem calculos especificos.
Sobre o Mega Drive Rodar Rodaria Sim - Pois os 7,8 Mhz do Mega é da CPU central ou seja é muito mais eficazes que Co Processadores mesmo a 20Mhz .
Mega Drive e o PC Engine Tinham Processadores Silimares ao Dos Arcades da Epoca CPS1 Por exemplo - com Diferença Gritante de memoria Ram - Cores - Audio etc .
7 Mhz é mais que perfeito para Consoles de 16 Bit Problema que a Sega não Tinha Grande Produtoras e a Nintendo que Tinah era Muito Limitada a CPU - Mas no Final Deu Tudo Certo para a Nintendo.
Not mentioned on the video, if you burn this rom to chips for a repro cart, the game will run without slowdown on a stock SNES. Though there has been a recent hack update that slows the game down some as it runs just a bit too fast.
(comentario no Portugués)
Vaya nunca vi ese Hack del 'Clock puntual' de tanto objetos en pantalla para bajarle el rendimiento de LAG en aquellos tiempos de la consola :o
Exelente Video °o°
Thats not Português, fella.
Me gustaría ver este estilo de hack en otros juegos donde sufre relamtizaciones como ejp Mario Kart
WOW the whole SNES fan community is roaring about this SA-1 chip, I hope all the classic games are modded with this soon!
me too, especially knowing it truly runs on a snes, and uses the old SA-1 chip. makes it legit snes, and not cheating. brilliant
@@Rodzilla97 My ultimate dream, is for Turtles in Time to have a mod with 4 players and more enemies on screen and bigger explosions, LMFAO!
@@pizzacrumz1777 that would be cool, but turtles in time is already the best 16 bit beat em up, and better than the arcade(more bosses and levels and better controls) Final fight needs the fix, 2 player and 5 enemies on screen (using legit snes tech like this)
@@Rodzilla97 Than make it Turtles in Time Super NES CD version! WIth FMV in between the stages, lol. Very sad Final Fight only had 1 player and it was a little slow in frame rates.
@@pizzacrumz1777 yea and only 3 enemies on screen. hopefully soon final fight will be fixed
Blast Processing on SNES xD
Blast processing on chips*
But sega genesis no chips :v
@@eljugadordelaviejaescuela8765 but the snes was made with using chips in mind. so it doesn't matter, a game is a game. and this is now a legit snes gradius 3 update, because it'll play on a snes, and uses the old SA-1 chip other snes games used back then. so the sega fan boys can't make fun of gradius 3 anymore. but check out Rendering Ranger R2, Space Megaforce, Pop'n Twinbee, and Firepower 2000(and a few more for sure). those insane snes shmups run with no extra chips and have no slowdown
@@Rodzilla97 sabes que Sega Genesis logro hacer efectos gráficos aún más impresionantes que snes ? Y con años en diferencia 🤣
@@Rodzilla97 Doesn't the Super FX chip count as an extra chip? I'm pretty sure Rendering Ranger R2 used it.
@@TS-yz3ud no. R2 doesn't use any extra chips
Crazy how much different snes is different than arcade. A little disappointed the switch doesn’t include snes. Sure makes you better though because man it’s harder.
グラディウスシリーズのボス戦は処理落ち前提の難易度設定してるんだよな
Amiga no encuentro el vídeo que hiciste sobre los chains combos de street Fighter II ¿Lo borraste?
A diferença entre os dois que eu notei foi no Hack as cores estão um pouco desfalcadas que no original porém a taxa de quadros está maior da pra ver bem no tiros que a nave dispara são muito mais rápidos e os inimigos a mesma coisa não tem a lentidão do original que as vezes atrapalha.
Baita jogo tmj ai...versão hack é bem mais rápido...prefiro a sem hack melhor pra desviar dos tiros kkkk
If only the SNES had the SA1 built in. For people who don't know the SA1 is the same CPU as the one built in the SNES but 3 times faster and a few enhancements. There is no reason for Nintendo not to since the SA1 was built into a cart, so thermals weren't an issue. Each enhancement chip added $5-$10 per a cart. Nintendo could have easily added that to the cost of the SNES.
watching this with a vr headset is very entertaining
I patched my rom and the game play is like night and day.
Hats of to the modder.
Now if someone could do this for Gokujou Parodius and Jikkyou Oshaberi Parodius for the SFC.
Jikkyou Oshaberi Parodius unfortunately already uses the SA-1, so the only way to speed it up would be to somehow optimize the code a lot.
@@CommodoreKulor If they can do it for this game, they can pretty much do it for JOP. The best part about this Gradius 3 hack, it can run on a stock SNES, slowdown free.
Nice to see more SNES hacks that improve the games!
Now need something like this for Super Gouls n Ghosts & Final Fight!
There will be a Final fight 2 Player hack! It is in the works!
There's already a fastrom patch for Super Ghouls 'n' Ghosts which dramatically reduces the slowdown.
@@Vossie81 are these hack gonna be proven to actually be able to run on a snes as well? cause i know with good programming final fight could run 2 payers with 4 on screen ememies with no slowdown. turtles in time doesn't slowdown, and there are times you have 2 turtles, 4 foot soilders, and 5 mousers on screen at once with no slowdown. that's 11 sprites (i'm only asking 6 of final fight since there a little bigger each)
@@Rodzilla97 Prety sure all these hacks will run on the console, the only bad part, it'll have to be repros as the companies won't make these games again using these hacks.
Finalmente o jogo como sempre devia ser sido, estou jogando e evoluindo gradativamente.
É mais difícil, mas é melhor!
Make Contra III with 2 players with no slowdown and post a full playthrough in the future!
SA-1 is faster by 3 times because of its 10.74 mhz. It is too fast for the gamers too. Now Gradius SA-1 is even better than the arcade.
Primal Rage?
Realmente o jogo ficou muuto mais difícil.. se é loco cachoeira?!
O trem ja era difícil imagine agr.
Vou jogar um dia, mas antes preciso me acostumar com a jogabilidade.
Super Nintendo é o video game dos chips especiais. Os melhores jogos precisaram desses chips. Por essas e outras que acho o Mega drive melhor que o Snes!
Mal informações amigo ,o SNES é melhor e até mais rápido ,super aleste por favor joga esse jogo depois me diz se o mega seria capaz ,detalhe não usa chip algum adicional outro exemplo fzero ,donk Kong ,crono trigger entre vários outros
@@juniornintendo Mais rápido? Que maconha usou?
@@MarcoPolo82 cara velocidade de clock não tem nada ver em relação a processar ciclos mais rápidos amigo ,velocidade de clock não quer dizer nada já caiu por terra isso faz tempo acho que o amigo deve pesquisar mais .
O Mega é excelente, mas o SNES ainda leva vantagem. Em alguns jogos, o mega demonstra alguma superioridade
Thunder Force 3, a série Striker no mega é bem melhor , Fatal Fury, Raiden trad.. entre outros
Nintendo was right and wrong to release the SNES with a 3.58 mhz processor. if they didn’t, and instead released the SNES with a 10 mhz processor, it would raise the cost of the console, which would keep people from purchasing it. back then, if a console was more than $200, people wouldn’t buy it. this would definitely affect the sales of their console, however, their games will run great. there’s no point in having games that run great if nobody buys their console. nintendo might’ve also lost money on every console they sold because having a 10 mhz processor might’ve made the console cost more to produce than they were selling it for, which means that they would sell at a loss. Sony and Microsoft often sell their consoles at a loss, but they can do it because they’re massive companies and they usually make up for the loss by software sales. those sales usually make them a decent profit on top of making up the loss. Nintendo in the 90’s probably would not be able to sell their console at a loss because at that time, they were smaller than they are now. nintendo had less money, but more than sega. Sega was able to make the Genesis with a much faster CPU and sell it for $200 because FM chips were cheaper to produce than a whole sampling system. it was also cheaper to put a less powerful GPU than the SNES’s GPU. Sega gave you great gaming experiences and a chance to bring the arcade home for a cheap price. Nintendo gave you an opportunity to play high quality games with cutting edge hardware for the whole family. if nintendo added a 10 mhz processor, Sega might’ve won instead of Nintendo, Sega probably wouldn’t release disasters, but good tech like the Sega CD and the 32X, the Saturn might’ve sold well and be a success, the N64 might’ve flopped, the Dreamcast might’ve been more powerful than it is, and Sega would probably still be making consoles to this day. The reason Nintendo didn’t add a faster processor to their SNES is simply because the negatives outweigh the benefits. there were several disadvantages of adding a faster processor, and only minimal benefits. Nintendo wanted to make their console cheap enough for purchase and profit. by adding a weak CPU, Nintendo was able to keep their console cheap and profitable. unfortunately, even tho this was very beneficial for nintendo, the games suffered from this decision as a result, with many games suffering from slowdown and limitations to avoid slowdown, and with most games adding some sort of additional chip to make the SNES more powerful than it really is. it’s interesting to think about that if nintendo simply replaced their weak CPU with a 10 mhz processor, history might’ve been very different.
@@Vinicius-hs2rf so higher megahertz doesn’t affect performance? what’s the megahertz myth? isn’t the genesis cpu a motorola 68000? isn’t it a 16/32-bit cpu? meaning that it has some 32-bit capabilities? doesn’t that mean that the genesis CPU is more powerful than the SNES CPU?
Bubble stage? Ha! HIGH SPEED STAGE!
Após ouvir um Podcast de 27 anos de Top Gear pela GameFM e ter descoberto que tem Top Gear 2 para Mega Drive fui procurar e não achei nenhuma comparação no TH-cam das 2 versões, pelo amor de Deus, segundo eles a versão de Mega tem a trilha sonora melhor e algumas diferenças como a falta do esquema de gasolina e parece que se vc optar pela trilha sonora o jogo fica sem o som, se optar pelo som o jogo fica sem trilha sonora. Precisamos de vcs para fazer a comparação e ver qual é melhor, abraços!
Interesting Hack now the game runs at a better speed with many enemies on screen
P.S. I have a trick for this game & play it in the hardest difficulty "Arcade" where the speed of the first enemies are so fast that it is almost difficult to reach I wonder if the game will be unplayable with this hack
Someone already 1CC'd it on Arcade difficulty. It's possible.
Agora entendi, por isso que o Mega é Genesis Does, nunca precisou de chipzinho fraco pra melhor framerate dos jogos. Bacana ser tivesse mas hack de outros jogos com esse chip, seria bacana.
Mas aí parabéns aí pela explicação e também parabéns pela Gameplay, que não é qualquer um que sabe jogar Gradius.
Acho que com uma programação melhor o Gradius III nem iria precisar disso não.Mas como estavamos no inicio da vida do snes,é aceitavel.
@@billythekid1725 É mesmo? Thunder Force 4 é de um ano atras do Gradius 3, tem gráficos ultramente melhor no Genesis, aí ninguém fala nada.
Pq já tinham um conhecimento melhor do Hardware do genesis.Era de se esperar que os gráficos fosse mais bem trabalhados...
@@YURIMAKERSTUDIOS Ah,e Thunder Force IV foi lançado em 92.
Se o SNES tivesse um processador mais rápido, talvez nem precisasse tanto de chips especiais, para games 3D eles são necessários, mas de resto, creio que isso ajudaria bastante!
Com esse processador lento já deu uma surra nos concorrentes, imagina se fosse mais veloz. Lembrando que só o clock não define o poder de um processador, ele pode ser mais lento, mas transfere mais dados por cada ciclo.
Finalmente alguém falou...
finally we can take Gradius 3 off the slowdown plagued snes games list. since this can run on a real snes, and uses the old SA-1 chip, it makes this a true snes game, and authentic
sir,, got an *.smc file? I wanna try it myself
Bom, a Nintendo acertou no Ricoh, mas errou em fornecer suporte aos Chips sa-1, deixando a cargo das desenvolvedoras isso
Podemos ver a comparação de Thunder Force/ Thunder Spirits nos 2 consoles, os quais caso houvesse o sa-1 no do snes, seria um grande Port e sem os slow-downs recorrente.
No caso do Mega rodar Gradius 3, nem rola
Senão a Konami teria feito um Port quando fez jogos pro Mega
If someone want the Hack Version, I can send u by e-mail guys !! I really more excited than the original version.
Whoa......
Oh sh*t! 2:32
0 speed is scary😨
The SA-1 chip should've been used more often! I would've easily forgived Nintendo for making an underpowered system *that should've been more powerful than the Genesis.*
November 14, 2019
Speed up the spaceship man.
Kkkkkkk então a lentidão em determinados momentos é parte do jogo mesmo!!!
😀🙋👏👏👏
Can someone explain to a PC gamer like me what the difference is? I can't see any...
The other version eliminates slowdown due to using the SA1 chip.
>>No game has as bad performance as DOOM had on the SNE.......... Oh.....
Ugh... who is playing like this? Not taking ANY Speed Up... eww.
But yeah without the hack its crazy how slow it gets. I remember it from back then too lol.
SNES version vs MD Port kkkk
Best Version = Arcade Konami
with added fart sounds?
Picks laser first rolls eyes wtf is this player doing lol.
That's not a hack . its just a old Genesis game.
Snes was like today ps4/xbox one, wii u and switch. Underpowered cpu's but a capable gpu. The snes without help chips performs like shit in most games. What a shame.
Inept programming is why the slowdown exists. This game was a near launch title for the console.