I mastered this as well. Nice playthrough, i always used the bubble orbs and spinning options. I actually recorded on VHS back in the day 😆. I did cybernator and Castlevania 4 without dying and got it on film.
Nice! Do you still have the VHS tapes? If so, when's the last time you watched them? Thanks. Formation Option is so effective that it almost seems unfair. I should give the Rotating Option a try the next time I play. It might be more helpful on the bonus stages. Never played Cybernator, but I have some great CV4 videos that I bet you'll enjoy.
@@stephenhoward2117 That's too bad. I recorded a nine loop run of Legendary Wings back around 2009. I still have the VHS tape somewhere. I also recorded a run of Bad Dudes, but I can't remember if that was on a separate tape or not.
@@bubufubuYeah thanks man, I appreciate the collaboration! I do have a question, why do you use the laser that you do? The E-laser does way more damage.
@@pebble6248 No problem. I've been using Twin Laser for a long time, possibly since I first played this port. Seems like a good balance of power, rate of fire, and size of hit box. I have used the other lasers but I suppose they just never felt right for my style of play. I didn't see much of a reason to consider switching later on because of the success I had with Twin Laser. One thing that has changed since this run is that I use Formation Option rather than the default.
Thanks and you're welcome, Ben! Please check out my Gradius III playlist. I think you'll find some more enjoyable videos there. Cheers. th-cam.com/play/PLwPDFdKdIN2zdAdUXRY9WsxIGrHf-AZ4k.html
Dying in mid game here makes it difficult already even in easy mode because you don't have enough powerups to activate your abilities in time. Still.. Well played.
@@bubufubu Ive done it many years ago Ive been a Gradius player since the original came out and still play to this day. The SNES difficulty on the hardest setting is a breeze compared to the arcade version. My comment wasnt a knock at the person playing I was merely pointing out tge difference between versions. I couldnt get past stage 10 when I used to play it in the local arcade it didnt have continues either.
@@METAL1ON You're still exaggerating the difference. I've played Gradius III for the Arcade and I've looped the SNES port on the higher difficulty levels. In the situations I previously mentioned, a lot of players would be lucky to get past the first stage. Not a breeze.
@@bubufubu Believe what you like but Ive been playing Gradius for 35 years and know what is hard and what is easy. SNES version was deliberatly toned down because of complaints about the difficulty.
@@METAL1ON I'm not at all worried about subjectivity on my part. If you were familiar with me, then you'd know that I've also been familiar with many games in the Gradius series for a very long time. What you're describing is accurate of a 1:1 comparison of the Arcade version and the SNES port, at default settings, on the first loop. Yes, there's obvious slowdown for the latter. There's also a difference in weaponry and features. No one is doubting that the difficulty was toned down for the port. What you're not accounting for is the increase in enemy ship speed and bullet speed in successive loops for the latter. To state that Loop 4 (Normal) or Loop 3 (Arcade) are "a walk in the park/a breeze", when compared to the first loop of the Arcade version, reeks of ignorance.
@@bubufubu Lol. No but your name kind of reminds me of hubba bubba bubble gum. No disrespect intended! I enjoyed your playthrough! Keep up the great playing!
@@Insanegamer615 Thanks! Your comment reminded me of people who have mispronounced my user name over the years. Some of them would say "bubba fubba". 😂 As a kid, I used to love Hubba Bubba bubble gum and Bubble Tape, too.
@@bubufubuOh I see! Well that's a interesting story! Thank-you for sharing it with me! Listen I want to subscribe to your channel but the thing is, I also want you to subscribe to my channel. I was hoping we could do a trade-off! I'm going to be uploading a lot of great playthroughs pretty soon including Gradius 1 with no death.
That stupid hack is for people obsessed with speed. It's not even necessary. Try playing the 4th loop on Normal difficulty or the 3rd loop on Arcade difficulty.
@@wert556Broken? AC Gradius III plays fine and the gameplay is very well. The only shame of the Arcade version, is properly the toughest difficulty. I think Konami decided to make Gradius III toughest, because they believed that since the players after played 1000 times both Gradius, Salamander and Gradius II, becoming mastered and find the Gradius games more easier than before, Konami decided to give at the players the ultimate challenge. But they didn't expected that they exaggerated with the difficulty encreasement. At least when the game comes in Asia, some changes were made to make it "easier" than its mortal JP original counterpart. AC Gradius III doesn't have continues? Simple. Gradius III was never released outside Japan. Also, every JP version of the Gradius games (before Salamander 2), doesn't have continues. When Gradius and Gradius II gets released in the US (Gradius case/Nemesis) and in Europe (Gradius II case/Vulcan Venture) the localization team decided to add continues for these games (Three for Nemesis (US) and unlimited for Vulcan Venture). Oddly even the EU version of the first Gradius game (still Nemesis) doesn't have continues. So as per tradition, AC Gradius III doesn't feature continues.
@@darkerfalcon3747 The problem with that justification for making Gradius III significantly harder is that it does _not_ take into account the successive loops. The difficulty increases with each loop, up to a certain point when it reaches the max. In 1988, the Gradius world was _not_ full of players who could breeze through all the loops and truly become masters. The successive loops are _not_ easy.
I mastered this as well. Nice playthrough, i always used the bubble orbs and spinning options. I actually recorded on VHS back in the day 😆. I did cybernator and Castlevania 4 without dying and got it on film.
Nice! Do you still have the VHS tapes? If so, when's the last time you watched them?
Thanks. Formation Option is so effective that it almost seems unfair. I should give the Rotating Option a try the next time I play. It might be more helpful on the bonus stages. Never played Cybernator, but I have some great CV4 videos that I bet you'll enjoy.
@@bubufubu I doubt it, I don't even have a VCR anymore.
@@stephenhoward2117 That's too bad. I recorded a nine loop run of Legendary Wings back around 2009. I still have the VHS tape somewhere. I also recorded a run of Bad Dudes, but I can't remember if that was on a separate tape or not.
You're the real mvp dude, and you've got style. This game is freaking impossible!
Thanks for the kind words.
Childhood memories
Oh.... just don't die.... never thought of that! Thanks.
Happy to provide you such an ambiguous idea for strategy.
I've always pushed myself to play on Arcade mode. The furthest I've got is after level 7 where there's all of those bosses. Never gotten past t hat.
That's pretty far. Keep trying. I have some Arcade difficulty runs on my channel that may help you. If you have questions, then feel free to ask.
@@bubufubuYeah thanks man, I appreciate the collaboration! I do have a question, why do you use the laser that you do? The E-laser does way more damage.
@@pebble6248 No problem. I've been using Twin Laser for a long time, possibly since I first played this port. Seems like a good balance of power, rate of fire, and size of hit box. I have used the other lasers but I suppose they just never felt right for my style of play. I didn't see much of a reason to consider switching later on because of the success I had with Twin Laser. One thing that has changed since this run is that I use Formation Option rather than the default.
I came here for the sounds.
Pure skill ...keep it up bro
Thanks.
Impressive playing! Thanks for posting this.
Thanks and you're welcome, Ben! Please check out my Gradius III playlist. I think you'll find some more enjoyable videos there. Cheers.
th-cam.com/play/PLwPDFdKdIN2zdAdUXRY9WsxIGrHf-AZ4k.html
Dying in mid game here makes it difficult already even in easy mode because you don't have enough powerups to activate your abilities in time.
Still.. Well played.
Thank you. Yeah, checkpoint recovery in the Gradius series can really be hell.
Amazing! I love gradius 3
Thank you! Me, too!
childhood memories
Good ones?
@@bubufubu yeah i miss playing that game back when I was 8 years old
Awesome job man! Miss you on twitch bro!
動物と人を大切しろ!愛新持栄隊総館超久保田勉ゲーム新大臣!安全・自殺対策大臣!仕事対策大臣!規制緩和大臣!地方活性化大臣!平和維持!
Awesome Playthrough
Well played
Thank you.
A no death run on hard on the SNES version is a walk in the park compared to easy on the arcade version.
Try playing Loop 3 for the SNES on the hidden Arcade difficulty or Loop 4 on Normal difficulty.
@@bubufubu Ive done it many years ago Ive been a Gradius player since the original came out and still play to this day. The SNES difficulty on the hardest setting is a breeze compared to the arcade version. My comment wasnt a knock at the person playing I was merely pointing out tge difference between versions. I couldnt get past stage 10 when I used to play it in the local arcade it didnt have continues either.
@@METAL1ON You're still exaggerating the difference. I've played Gradius III for the Arcade and I've looped the SNES port on the higher difficulty levels. In the situations I previously mentioned, a lot of players would be lucky to get past the first stage. Not a breeze.
@@bubufubu Believe what you like but Ive been playing Gradius for 35 years and know what is hard and what is easy. SNES version was deliberatly toned down because of complaints about the difficulty.
@@METAL1ON I'm not at all worried about subjectivity on my part. If you were familiar with me, then you'd know that I've also been familiar with many games in the Gradius series for a very long time. What you're describing is accurate of a 1:1 comparison of the Arcade version and the SNES port, at default settings, on the first loop. Yes, there's obvious slowdown for the latter. There's also a difference in weaponry and features. No one is doubting that the difficulty was toned down for the port. What you're not accounting for is the increase in enemy ship speed and bullet speed in successive loops for the latter. To state that Loop 4 (Normal) or Loop 3 (Arcade) are "a walk in the park/a breeze", when compared to the first loop of the Arcade version, reeks of ignorance.
Hubba Bubba Bubu Fubu! Great playthrough!
Is this both a compliment and nod to your favorite brand of gum?
@@bubufubu Lol. No but your name kind of reminds me of hubba bubba bubble gum. No disrespect intended! I enjoyed your playthrough! Keep up the great playing!
@@Insanegamer615 Thanks! Your comment reminded me of people who have mispronounced my user name over the years. Some of them would say "bubba fubba". 😂 As a kid, I used to love Hubba Bubba bubble gum and Bubble Tape, too.
@@bubufubuOh I see! Well that's a interesting story! Thank-you for sharing it with me! Listen I want to subscribe to your channel but the thing is, I also want you to subscribe to my channel. I was hoping we could do a trade-off! I'm going to be uploading a lot of great playthroughs pretty soon including Gradius 1 with no death.
@@Insanegamer615 That's fine with me. Subscribed. 👍
Impossible game
Try playing Loop 3 on _Arcade_ difficulty. 😁
Hehehe..... you should try out Gradius 3 SA-1. The slowdown won't help you in that version
That stupid hack is for people obsessed with speed. It's not even necessary. Try playing the 4th loop on Normal difficulty or the 3rd loop on Arcade difficulty.
*IF YOU WANNA HELL... PLAY THE ARCADE GAME!*
@@darkerfalcon3747 I STILL CANT BEAT THAT BROKEN GAME 😭
ITS SO UNFAIR
@@wert556Broken? AC Gradius III plays fine and the gameplay is very well. The only shame of the Arcade version, is properly the toughest difficulty. I think Konami decided to make Gradius III toughest, because they believed that since the players after played 1000 times both Gradius, Salamander and Gradius II, becoming mastered and find the Gradius games more easier than before, Konami decided to give at the players the ultimate challenge. But they didn't expected that they exaggerated with the difficulty encreasement. At least when the game comes in Asia, some changes were made to make it "easier" than its mortal JP original counterpart. AC Gradius III doesn't have continues? Simple. Gradius III was never released outside Japan. Also, every JP version of the Gradius games (before Salamander 2), doesn't have continues. When Gradius and Gradius II gets released in the US (Gradius case/Nemesis) and in Europe (Gradius II case/Vulcan Venture) the localization team decided to add continues for these games (Three for Nemesis (US) and unlimited for Vulcan Venture). Oddly even the EU version of the first Gradius game (still Nemesis) doesn't have continues. So as per tradition, AC Gradius III doesn't feature continues.
@@darkerfalcon3747 The problem with that justification for making Gradius III significantly harder is that it does _not_ take into account the successive loops. The difficulty increases with each loop, up to a certain point when it reaches the max. In 1988, the Gradius world was _not_ full of players who could breeze through all the loops and truly become masters. The successive loops are _not_ easy.
How do you make your ship small?
Reduce for the ?
On the "Weapon Select" screen, move the cursor to "Edit Mode". Then, in the Shield (?) category, choose "Reduce". Sorry for the late reply.
The last boss it's so easy.
That's typical of Gradius games. At least, the earlier ones.