DIdn't realize this before watching the video, but this is our last prerelease with draft boosters. So long and thanks for all the fun games, little buddies!
Play 9/8 in 2c most of the time unless you have tons of double pips/one of your colors is a lot deeper than the other. If you splash a color play 3-4 sources (lands + fixing) if you have 3 splashed cards, 2-3 if you have 2 and if you have more than 3 you probably need 4 or more but you will have mana base problems unless you have good fixing.
@@khetaglagkuev6001 those are just some very rough guidelines but they should help you to get started. Another very important factor is how early you want to cast your spash card. A removal spell or a lategame bomb needs less sources because they work well im the lategame while a very powerful 3 drop usually wants more sources because it'll decrease in power the longer the game goes so you really want to find your fixing as early as possible.
Black Green was definitly a good decision and the red splash will probably give you good advantage in the late game - so I would call this a great build! Cant wait for the Prerelease Event at my LGS!
I know I would be tough with low fixing, but red green splash black for Aclazotz would work. Its a late drop and you have land cyclers and treasure tokens.
Like you said in the video, since the deck doesn't much removal spells you must hold the ground for some time then hit with the big boys. One way of enabling that could be via Canonized in Blood since you have some cards that mill you and some land cyclers. I bet you could trigger that every other turn or so. The only thing I would do different is that I would try to fit Canonized in Blood there somehow (maybe by removing a 2 or 3 drop but not any of the mill/decent cards)
cutting a two or three drop would go against the idea of holding off creatures on the ground. CiB is frankly a not very playable card, wasting a slot on two to MAYBE get a +1/+1 counter is just too unreliable and too low impact
This pool is really tough to choose from. I opened more red and green beefy dinosaurs and went 2:1 with aggressive beatdown. I too lacked removal and thus lost to flyings. Strategy was to ramp into 5 and 6 drops that all had 5 power minimum, and it worked. My opponents were quite shocked to see 7/7 or 7/6 trample for only 6 mana, which I sometimes had on turn 5. It was great fun and the deck played very well, except the last game where I drew 6 lands in a row...
As I kind of a new player I found this video really helpful. The only thing missing is the end of the process : manabase. I would have love to see how you fixe the mana base to plash red.
It really depends on your fixing. Without fixing running any less than 5 of a specific land will make drawing one so unreliable that I wouldn't even consider a splash.
Out of curiosity; it seems like pirates were almost an afterthought in this set or possibly even replaced with golem tribal. My question is why did pirates get the short end of the stick in the lost caverns of ixalan set?
My guess is that's probably an effect of the set being placed on Ixalan after design already started. The set wasn't originally envisioned with the big Ixalan types in mind so they kinda got retrofitted into the themes and mechanics
It’s not a tribal set, the only tribe from original Ixalan that is actually represented as a real tribal theme is dinosaurs. Also there is no golem tribal in the set at all
it's wild to me that one of the lead designers for the game can go through the cards going "this one's not great, that one's not really what you want to be doing" - with the commons and uncommons. What else are they designed for if not limited playability? They're utter chaff to everyone else, how have we got to the point where cards aren't even worth running in the limited environment they're printed in to?
There is also a lot to be said that this is a prerelease vs a draft. In PR you get 90 cards to choose from (at the cost of less choice for trying to nudge strategy) meanwhile you only get 45 in a draft. The end result is you tend to probably have stronger rarity strength in PR than draft on average, and thus more chaff in the colors you end up playing while in draft because you are equally at the mercy of other players choices, chaff ends up being stronger
Hm. I would have at least considered going Black/White because the card quality in white seemed quite high in comparison to red and green and as you said, you only need like 23 cards. But I guess you really want to play Palani's Hatcher when you have 2 copies of a card that strong and that means you should try to not have to splash for both colours.
Since you guys are redoing prerelease kits, to account for play boosters, I think that each prerelease box should have an extra pack full of just those flipper reminder cards. Every set these days has dual faced cards, and play boosters will make getting the reminders you need much harder
@@SHJANNONYO a prerelease kit is supposed to give someone everything they need to play. Having to pay an extra 10 dollars for sleeves is annoying for young and new players.
I love to play two headed giant prerelease with a friend - and the play boosters scare me. the difference in card strength will be through the roof. some teams are going to have 12-18 rares to play, while others can have up to 25+rares (36 is max i think?) . that is just bonkers. draft boosters are designed with the additional power of rares in mind. that defeats the whole purpose of different rarities imo. a team with 12 playable rares simply can not win against a team that has pulled 25+ (however unlikely, this WILL happen way to often for my taste.) Just look at how explosive each rare is that he playes in this example. its going to be insanity.
I honestly probably would have played a full 3 color jund deck. Both of those red rares look worth playing and the raptor probably would have also made it.
I f you really wanted both of those last 2 cards, why not just add both for 41? Especially because one was ramp. Sorry, I've never understood the hard 40 when it will actually hurt more not having a card or 2 than being slightly more efficient
Stupid question: It took you 35 mins to build this deck because you are explaining your though process for the video. How long do you think it would have taken you to build this same deck at an actual prerelease by yourself?
@@GoodMorningMagic My store waits a while before picking up the trash so in my experience it doesn't apply. They wait a few minutes then pick it up all at once.
Just saw the Scott M Fischer Black Lotus!!!! Tempting Lotus 0 > Tap Sacrifice: Add 3 mana of any color that you already produced this turn. Lose half your life rounded up. If you already sacrificed Tempting Lotus, you lose the game.
Tempting Lotus 0 > Tap Sacrifice: Add 3 mana of any color. Exile Tempting Lotus and all copies in your hand, graveyard and library. If this was the second time you sacrificed Tempting Lotus, you lose the game.
I've met Gavin once, and he was really nice. But seeing how he opens a sealed pool, you'll never again convince me he's human. First all the packs together. Then sorting the colors without looking at the individual cards. Also not doing it in WUBRG order. This is actually hard to watch.
Not everything has to be a Tiktok click bait video. Equating someone speaking with a normal tone as unhappy shows the extent of your pavlovian brain rot conditioning.
DIdn't realize this before watching the video, but this is our last prerelease with draft boosters. So long and thanks for all the fun games, little buddies!
Big buddies, draft has more cards than play or set
I'm so fearful for this change... Let's hope play boosters don't ruin sealed as we know it...
Is this going to be applied to Arena?
@@mess285Considering it's a big enough change to affect card-by-card design, I assume so.
@@SingerOfW cool, because having two different way of drafting would be a bit confusing for new player
It would’ve also been interesting if you showed us how you choose a ratio between the number of lands of different color for the resulting deck
Look at mana symbols on cards count wich ich one has more and put more of those lands. Never go too much on one side tho
Play 9/8 in 2c most of the time unless you have tons of double pips/one of your colors is a lot deeper than the other.
If you splash a color play 3-4 sources (lands + fixing) if you have 3 splashed cards, 2-3 if you have 2 and if you have more than 3 you probably need 4 or more but you will have mana base problems unless you have good fixing.
@@olafthemoose9413 thanks, that is quite detailed
@@khetaglagkuev6001 those are just some very rough guidelines but they should help you to get started. Another very important factor is how early you want to cast your spash card. A removal spell or a lategame bomb needs less sources because they work well im the lategame while a very powerful 3 drop usually wants more sources because it'll decrease in power the longer the game goes so you really want to find your fixing as early as possible.
Going to my first ever prerelease Friday, thanks for the insight!
Me too, good luck!
My first prerelease is tomorrow! (Saturday) :)
Also my first! Good luck brethren.
This is really useful. Going to my first prerelease for ixalan and I had no Idea how to go about deck building. Until now! So excited!
Me too, tomorrow's my first time!
Black Green was definitly a good decision and the red splash will probably give you good advantage in the late game - so I would call this a great build!
Cant wait for the Prerelease Event at my LGS!
Ugh spoilers
@@parkerdubois5855 then don't read the comments before watching??
Double Hatcher + Bat God is nasty. Will see atleast one of them almost every game and all 3 are among the top 10 bombs of the set.
I didn't know you had a channel Gavin! Love all the other content you've appeared on. Can't wait to see what you have for us!
When Gavin says to a card "I don't love it" even though Gavin designed that card: 😭
😂…though, he understands it’s all relative to the format. Or he really just never liked it 😆
Just like my parents
I know I would be tough with low fixing, but red green splash black for Aclazotz would work. Its a late drop and you have land cyclers and treasure tokens.
Like you said in the video, since the deck doesn't much removal spells you must hold the ground for some time then hit with the big boys. One way of enabling that could be via Canonized in Blood since you have some cards that mill you and some land cyclers. I bet you could trigger that every other turn or so. The only thing I would do different is that I would try to fit Canonized in Blood there somehow (maybe by removing a 2 or 3 drop but not any of the mill/decent cards)
cutting a two or three drop would go against the idea of holding off creatures on the ground. CiB is frankly a not very playable card, wasting a slot on two to MAYBE get a +1/+1 counter is just too unreliable and too low impact
It would be nice to see you doing the mana base in the next videos like this
Yea I’m wondering how he splashed in red land? How many compared to black/green.
@@danielliberatore-gq5ooif you have good card draw or fixing you can lower the number of splashed lands
@@danielliberatore-gq5oo3 red lands will do it perfectly
Thankyou Gavin, this kind of video helps a lot
Thanks this was helpful! Doing my first prerelease tomorrow :)
This pool is really tough to choose from. I opened more red and green beefy dinosaurs and went 2:1 with aggressive beatdown. I too lacked removal and thus lost to flyings. Strategy was to ramp into 5 and 6 drops that all had 5 power minimum, and it worked. My opponents were quite shocked to see 7/7 or 7/6 trample for only 6 mana, which I sometimes had on turn 5. It was great fun and the deck played very well, except the last game where I drew 6 lands in a row...
Where did you get that mat? I love it.
As I kind of a new player I found this video really helpful. The only thing missing is the end of the process : manabase. I would have love to see how you fixe the mana base to plash red.
I have the same playmat! where did you get yours?
I learn a ton watching this video. Thanks!
The torch with deathtouch is maybe the way to go to make the BRg deck to work.
My favorite kind of video! Excited to tuck into it!
Awesome! Hope you enjoy it!
Can’t wait to build mine! Great video!
I loved your playmat
The foil anchorage was already bending?!
Cant wait
Great video! What would your mana base look like for this? I always don’t know what to do when I splash a color
It really depends on your fixing. Without fixing running any less than 5 of a specific land will make drawing one so unreliable that I wouldn't even consider a splash.
B/G splash red flyers and including breeches and the treasure vehicle
This set is looks very exciting!!!
My game store doesn't come collect our trash. Put that away your own self haha
Can you do another one? 😬
Out of curiosity; it seems like pirates were almost an afterthought in this set or possibly even replaced with golem tribal. My question is why did pirates get the short end of the stick in the lost caverns of ixalan set?
My guess is that's probably an effect of the set being placed on Ixalan after design already started. The set wasn't originally envisioned with the big Ixalan types in mind so they kinda got retrofitted into the themes and mechanics
It’s not a tribal set, the only tribe from original Ixalan that is actually represented as a real tribal theme is dinosaurs. Also there is no golem tribal in the set at all
Now we need a Capivara tribal
it's wild to me that one of the lead designers for the game can go through the cards going "this one's not great, that one's not really what you want to be doing" - with the commons and uncommons. What else are they designed for if not limited playability? They're utter chaff to everyone else, how have we got to the point where cards aren't even worth running in the limited environment they're printed in to?
There is also a lot to be said that this is a prerelease vs a draft. In PR you get 90 cards to choose from (at the cost of less choice for trying to nudge strategy) meanwhile you only get 45 in a draft. The end result is you tend to probably have stronger rarity strength in PR than draft on average, and thus more chaff in the colors you end up playing while in draft because you are equally at the mercy of other players choices, chaff ends up being stronger
I would go red green and splash both the Merfolk spirit and kellan
Hm. I would have at least considered going Black/White because the card quality in white seemed quite high in comparison to red and green and as you said, you only need like 23 cards.
But I guess you really want to play Palani's Hatcher when you have 2 copies of a card that strong and that means you should try to not have to splash for both colours.
I want to see what people build with the same prerelease cards. Want to see what colors people chose and style.
A little sad, after the fiction, that Breeches doesn't have a goblin grenade style ability. (Though the card is very, very good as is)
Your playmat keeps making me think the camera is moving lol
Omg why would you not sort dire tly into multiple piles? Would take less than half the time and put about 1/10th the wear on the cards....
Since you guys are redoing prerelease kits, to account for play boosters, I think that each prerelease box should have an extra pack full of just those flipper reminder cards. Every set these days has dual faced cards, and play boosters will make getting the reminders you need much harder
Or just use sleeves
@@SHJANNONYO a prerelease kit is supposed to give someone everything they need to play. Having to pay an extra 10 dollars for sleeves is annoying for young and new players.
I love to play two headed giant prerelease with a friend - and the play boosters scare me. the difference in card strength will be through the roof. some teams are going to have 12-18 rares to play, while others can have up to 25+rares (36 is max i think?) . that is just bonkers. draft boosters are designed with the additional power of rares in mind. that defeats the whole purpose of different rarities imo. a team with 12 playable rares simply can not win against a team that has pulled 25+ (however unlikely, this WILL happen way to often for my taste.)
Just look at how explosive each rare is that he playes in this example. its going to be insanity.
I honestly probably would have played a full 3 color jund deck. Both of those red rares look worth playing and the raptor probably would have also made it.
I f you really wanted both of those last 2 cards, why not just add both for 41? Especially because one was ramp. Sorry, I've never understood the hard 40 when it will actually hurt more not having a card or 2 than being slightly more efficient
I would have gone red/green just based on preference
Stupid question: It took you 35 mins to build this deck because you are explaining your though process for the video. How long do you think it would have taken you to build this same deck at an actual prerelease by yourself?
Very nice playmat #southamericanmagicseries
Nice video as usual but... why do we get commercials? Isn't this an official WotC YT channel?
Gavin is either competitively trying to build or a pyschopath. 💀 Who doesn't look at their cards when they just open the pack? Also cool video
Why not both
(But for reals, opening the packs quicker helps your store by getting all the trash ripped at once so they can pick it up)
Well... he works at Wizards so they play test and open tons of products. Seen it all. He is probably trying to shorten the video
@@GoodMorningMagic My store waits a while before picking up the trash so in my experience it doesn't apply. They wait a few minutes then pick it up all at once.
All valid points still shook ngl
Where is our 4 color base set!!! You guys have done two color and two different 3 color sets wheres the 4 color one??!!
Just saw the Scott M Fischer Black Lotus!!!!
Tempting Lotus 0
> Tap Sacrifice: Add 3 mana of any color that you already produced this turn. Lose half your life rounded up.
If you already sacrificed Tempting Lotus, you lose the game.
Tempting Lotus 0
> Tap Sacrifice: Add 3 mana of any color. Exile Tempting Lotus and all copies in your hand, graveyard and library.
If this was the second time you sacrificed Tempting Lotus, you lose the game.
Tourach
I've met Gavin once, and he was really nice. But seeing how he opens a sealed pool, you'll never again convince me he's human.
First all the packs together. Then sorting the colors without looking at the individual cards. Also not doing it in WUBRG order. This is actually hard to watch.
Bro his hammer thumb throws me off Everytime 🤮
anyone else find this angle a little jarring?
You don't sound happy to be doing this. I can hear the lack of enthusiasm in your voice...
Not everything has to be a Tiktok click bait video. Equating someone speaking with a normal tone as unhappy shows the extent of your pavlovian brain rot conditioning.