Understanding Form in 3D

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 69

  • @theanimelibarian7881
    @theanimelibarian7881 5 ปีที่แล้ว +244

    Learning 3d actually made me drastically better at drawing or painting

    • @mathieuvart
      @mathieuvart 5 ปีที่แล้ว +1

      True

    • @zebbr0s
      @zebbr0s 5 ปีที่แล้ว +9

      Same! I finaly started to understand depth/value in a whole other way.

    • @kingsevil5255
      @kingsevil5255 4 ปีที่แล้ว +1

      This is exactly why I'm leaarning!

    • @pathetic2399
      @pathetic2399 4 ปีที่แล้ว +1

      I wanted to learn 3D anyway .. but if it’ll make me better at art I especially want to learn it

    • @pathetic2399
      @pathetic2399 4 ปีที่แล้ว +2

      I wanted to learn 3D modeling anyway but if it’ll make me better at art, I especially want to learn it now

  • @KinnikuGameDojo
    @KinnikuGameDojo 5 ปีที่แล้ว +42

    The outline helps a lot, I used to find the typical anime head more difficult than a realistic head or even a stylized realism head. Thanks for this great video.

  • @kaizze8777
    @kaizze8777 2 ปีที่แล้ว +1

    I recently learned how to sculpt and I have to say that as a 2D artist your 2D art fundamental ABSOLUTELY HELPS MASSIVELY when it comes to sculpting, 90% is understanding the software, the 10% is applying your knowledge. I initially thought sculpting would be hard, but it wasnt for me funnily enough, I knew how to draw anime heads in every angle from imagination and being able to turn a 3D head in every angle and sculpt and correct feels like drawing. very appliable.
    If you are a 2D or 3D, learn the opposite skillset so you can be better at your craft

  • @DutchDread
    @DutchDread 5 ปีที่แล้ว +106

    So I basically watched this and instead of modeling I drew snow white, which I guess is better than my normal routine of not doing either.

    • @jomesias
      @jomesias 5 ปีที่แล้ว +3

      Use reference images to get you started! Then it will come effortlessly after a bit 👌🏻👌🏻👌🏻

  • @totallynotaoi4662
    @totallynotaoi4662 5 ปีที่แล้ว +5

    I recently started 3D printing! This video was really helpful for me. It even helped me make my spongebob look better

  • @futurestoryteller
    @futurestoryteller 5 ปีที่แล้ว +21

    I've never seen (heard?) a single instance of a video with a TH-camr saying "please forgive the background noise if you can hear it" that has any actual, audible, background noises. With the possible exception of somebody's dogs or maybe cats.

  • @esteBAM979
    @esteBAM979 2 ปีที่แล้ว

    So helpful!! Understanding forms and silhouettes is what I struggle with the most. Like when translating something from a 2D image into 3D.

  • @TACKO3D
    @TACKO3D 5 ปีที่แล้ว +5

    I've been sculpting more often lately and I this makes me want to sculpt more.

  • @Zanejjb
    @Zanejjb 5 ปีที่แล้ว +5

    This helped me understand your concepts in the first video you posted on this. Thanks for posting this!

    • @Follygon
      @Follygon  5 ปีที่แล้ว +2

      Absolutely!

    • @antoniowilmot2637
      @antoniowilmot2637 5 ปีที่แล้ว

      @@Follygon how do you have the image at the top right corner of the viewport? are you using a different software to do this or does it come with Zbrush?

  • @Secondslice_
    @Secondslice_ 4 ปีที่แล้ว +2

    Thanks a lot for making this video. It's so helpful and makes me appreciate blockout more.

  • @Magsxbills
    @Magsxbills 5 ปีที่แล้ว +2

    This is very interesting, I have never did any drawing on a computer. Very cool

  • @Thandidladla
    @Thandidladla 4 ปีที่แล้ว +6

    "No amount of icing will save a bad bake" at least people can't get a sugar shock here, just a regular one

  • @NathanRitchie
    @NathanRitchie 5 ปีที่แล้ว

    Thanks for this, man. Really nice foundational explanations that can be followed in any suite. I'm using blender but you could follow these tuts in z-brush, blender, mudbox...

  • @dogzer
    @dogzer 4 ปีที่แล้ว

    These tutorials really help me

    • @Follygon
      @Follygon  4 ปีที่แล้ว

      Glad to help out Jose!

  • @tgarshasebi
    @tgarshasebi 3 ปีที่แล้ว

    I thank you very much. I have been looking for clips that they explain the tools as well. With all the respect, all of you guys just showing how you do things as you go over/use different tools like we already know what they are, when and how to use them not to mention the speed :). Any suggestions in how I could learn zbrush please??

  • @julianofera2010
    @julianofera2010 ปีที่แล้ว +1

    I start to learn zbrush and want to thank your for your help, your videos are helping me so much. A question, how did u invert the mask? i notice that, sometimes, u select some area with mask and then invert it to work in that area...

    • @Follygon
      @Follygon  ปีที่แล้ว +1

      CTRL + click on the canvas

    • @julianofera2010
      @julianofera2010 ปีที่แล้ว

      @@Follygon thx a lot!

  • @kaizerangelomolo1875
    @kaizerangelomolo1875 4 ปีที่แล้ว

    This is very helpful, thank you.

  • @Lala-ze8yz
    @Lala-ze8yz ปีที่แล้ว +1

    Can you make how to use Gizmo tool video? I try to use it as you use it, but I don’t understand how does it work 😢.

    • @Follygon
      @Follygon  ปีที่แล้ว +1

      I have one already! th-cam.com/video/C1DEEgYOJsg/w-d-xo.html

  • @PiNPOiNT2K
    @PiNPOiNT2K 4 ปีที่แล้ว

    The pinched line that goes around the eye socket you have connecting down to the corner of the lips. If its the eye socket, wouldn't it connect back up to the side of the nose to represent the eye socket?

    • @Follygon
      @Follygon  4 ปีที่แล้ว +1

      It's not the eye socket. It's the main plane break of this face.

  • @bati1965
    @bati1965 3 ปีที่แล้ว

    Is it good to open perspective in Zbrush? If it is open, what should be the number?

  • @richierich8085
    @richierich8085 5 ปีที่แล้ว

    Great explanation.

  • @user-rq3qx4qh9t
    @user-rq3qx4qh9t 5 ปีที่แล้ว

    Great tips!

  • @solarjudgement4575
    @solarjudgement4575 4 ปีที่แล้ว

    how does your geometry look so smooth like its high poly when you only have dynamesh set to 48? when I move my sphere around to look like a head and dynamesh at 48 it shows big grid like squares all over.

    • @Follygon
      @Follygon  4 ปีที่แล้ว

      Dynamesh is dependent on the scale of your object. Just increase the resolution to get more polygons 👍

  • @FormJune
    @FormJune 5 ปีที่แล้ว +2

    Just out of curiosity what a level of anatomy is required for this? I heard that's stylization comes after realistic proportions are learnt.

    • @Follygon
      @Follygon  5 ปีที่แล้ว +7

      Sculpt what you see and fill in the blanks with what you know. Just go for it and see what you can do.
      For anatomy study, I always recommend to study and look up reference when you get stuck. And then apply what you learned from there. No sense in filling your brain with a bunch of information if you don't immediately find it applicable.

    • @FormJune
      @FormJune 5 ปีที่แล้ว

      @@Follygon So it appears there's no need to get stuck with Skott Eaton for a year and just learn him along the way. Thank you! Will check your streams then now. :)

    • @cold_static
      @cold_static 5 ปีที่แล้ว

      @@FormJune A bit late for a response, but I found this very useful for anatomy reference since it's geared towards sculptors and it's all visual (no reading required):
      www.academia.edu/40358703/_Uldis_Zarins_Anatomy_for_Sculptors_-_Understanding_the_Human_Figure
      Just sign up with a throwaway mail account and you can download it right away.

  • @adesh9930
    @adesh9930 5 ปีที่แล้ว +1

    im kind of new to zbrush, i wanted to know if i can use sculptris pro instead of dynamesh ? I see lot of tutorials in which they use dynamesh, but i find sculptris to be better because you add geometry only where required instead of subdividing the whole mesh. what is your opinion on this?

    • @Follygon
      @Follygon  5 ปีที่แล้ว +1

      Either is fine, totally up to you. I would use sculptris pro more if it worked with auto masking features.

    • @adesh9930
      @adesh9930 5 ปีที่แล้ว

      @@Follygon Thanks for the reply. Also, while transferring detail from high poly to low poly is it necessary to subdivide and use project all?
      Can i just bake maps from a decimated high poly mesh to a remeshed low poly with uvs in maya or substance painter ?

  • @Marvindlight
    @Marvindlight 5 ปีที่แล้ว +2

    Where do the methods of hit and break come from.

    • @Follygon
      @Follygon  5 ปีที่แล้ว

      It's a 2D fundamental

    • @Marvindlight
      @Marvindlight 5 ปีที่แล้ว +1

      @@Follygon Thanks, do you have a source where you gained the knowledge?

  • @whitemonkey9499
    @whitemonkey9499 5 ปีที่แล้ว

    Awesome video!!! i am starting to learn zbrush by watching videos like yours and i would like to ask a very nob question.. that i see very often but dont know how its done.. how do you increase or decrease the brush size so fast? same goes for the other parameter, the Z intensity? do you pre-define certain values and use some kind of macro or hotkey? Thx in advance!

    • @Follygon
      @Follygon  5 ปีที่แล้ว

      I use the space bar menu

  • @danielnorton9803
    @danielnorton9803 5 ปีที่แล้ว

    Will you use fibermesh for this model?

  • @rambosweat
    @rambosweat 5 ปีที่แล้ว

    what is the song/artist at 23:50? :)

    • @Follygon
      @Follygon  5 ปีที่แล้ว +1

      idk the name but it is by Popskyy

  • @dejannjegus720
    @dejannjegus720 5 ปีที่แล้ว +5

    Nice video... a few questions, I've noticed you didn't touch Z add slider value not even once, why? You usually don't (ever), or, won't (ever), to mess with it, or you did set it once in the beginning (depending on the type of a brush) of a sculpt and you don't touch it all the way? Also, can you show us how do you calibrate a tablet for Zbrush... or to try to formulate the question better adjust Zbrush to a tablet? By calibrate I don't think setting up the different buttons on a pen or tablet in the drivers section, but adjusting the "Brush modifier" i.e. something like this th-cam.com/video/C1k3PM5Jo6I/w-d-xo.html but in more details... let's say you bought a new tablet and you are trying it out, and adjusting it to Zbrush, and Zbrush to it? Do you rely more on the pressure sensitivity of a tablet or changing Zadd values of different brushes? The reason why I ask all of this is that during my playing with the Zbrush (a long time a go), my every second "move" was "undo"... constant battle with pressure/zadd values... it's either too much, or too little ... I couldn't find that "golden zone" where you can relax and rely on only one of those two without breaking of tips or poking a hole in tablet's surface. Plus, when you add the possibility of resetting a tool with the "Unify" button ( th-cam.com/video/8cdFQTpxiR0/w-d-xo.html) and the fact that brushes strength's behave differently with different sizes of the model/tool it all became's one big mess.

    • @Follygon
      @Follygon  5 ปีที่แล้ว +3

      There is no ZAdd slider. It's a toggle. You are most likely referring to ZIntensity. I adjust my ZIntensity all the time. But I do have my custom brushes set up to my liking already to keep that to a minimum.
      There is no quick answer to your other questions. It's like sculpting in any other medium. You get the feel for it with enough mileage.
      Unify is a great tool, but I don't see how that is related to your other questions at all. Brush strength (ZIntesity) is not affected by the scale of the model. I would recommend getting in and playing around a bit more.
      Good luck!

  • @lilywebber7718
    @lilywebber7718 4 ปีที่แล้ว +2

    It kinda looked like Voldemort at the beginning

  • @ralphlorenzdenava9967
    @ralphlorenzdenava9967 4 ปีที่แล้ว

    17:45 using yansculpts as reference and then saying it not awesome hahaha

  • @littlesana9075
    @littlesana9075 5 ปีที่แล้ว

    where did you get the reference from?

    • @littlesana9075
      @littlesana9075 4 ปีที่แล้ว

      @@chrysanthemum_tea1938 Oof thanks

  • @divyang3Dart9289
    @divyang3Dart9289 5 ปีที่แล้ว

    how you set reference on the top ?

    • @Follygon
      @Follygon  5 ปีที่แล้ว +2

      it's a tool called spotlight in zbrush th-cam.com/video/jheRJedTReo/w-d-xo.html

  • @exodrass5574
    @exodrass5574 5 ปีที่แล้ว

    what's the name of the program?

    • @someguy615
      @someguy615 5 ปีที่แล้ว

      Zbrush, it's not cheap. If you want to play with 3D, Blender is a great free option with loads of features and documentation.

  • @waylynnrossouw792
    @waylynnrossouw792 5 ปีที่แล้ว

    I have a question

  • @Mai-Chang
    @Mai-Chang 4 ปีที่แล้ว

    17:00
    I'm scared.

  • @user-zw3cn4mj8i
    @user-zw3cn4mj8i 5 ปีที่แล้ว +10

    썸넬 보고 왔는데 여기 나만 한국사람인ㄱr...?

    • @우연-c9m
      @우연-c9m 5 ปีที่แล้ว

      오 헐헐 이런 곳에서 한국인을 보ㄷr니... 헐헐

    • @허허헛-y4f
      @허허헛-y4f 5 ปีที่แล้ว

      바삭이 한국인 !

  • @mjessicarodrigues
    @mjessicarodrigues 5 ปีที่แล้ว

    modela elsa / escultura