Recently got back into zbrush, i dyna mesh primary and some secondary and then zremesher with guide and groups and then project details, works well for me
I'm a blender sculptor, I have an awful i5 9300h that cannot handle more than 5 million polygons (before blender 4.3) (it lags waaay before reaching 5 mil) so I always retopo by hand before sculpting in more details, it also helps make the baking process much easier since I bake with multires
QuadRemesher? Also u can use a already retopologized basemesh, use shrinkwrap over and adjust. I don't no know your pipeline or kind of job that you do, but for cartoons an stylezed staff in blender you don't need 5kk at all. Also u can combine blender and zbrush with no problems.
I think it depends on what you want to do with your sculpt. If you don't want to take it into animation (either because you're previsualizing something, or your end result doesn't demand any further steps, or if you want to 3D print it), it's not a problem.
know that if you want to work in animation you won't sculpt a lot, sculpting and modeling are two differents things, for exemple from what i know characters from Arcane are all made in maya doing box modeling, so yeah don't ignore topology if you want to work in animation like Arcane. In most studios you will be given a basemesh with a clean topology already made which is very important for other department like rigging so you are just allow to move vertexes, because vertex order have to be intact at all cost. but if its just for illustrations you don't need all that knowledge.
😅its not really something thats based on talent, its just about getting started and keeping consistent. After that, improvement is bound to come provided you are consistent and practice properly. In a way it’s like becoming good at a video game, sport or music instrument.
Learning topology by first showing bewbs is probably the best way to learn about topology
I’m here putting in the work
Recently got back into zbrush, i dyna mesh primary and some secondary and then zremesher with guide and groups and then project details, works well for me
me also back to zbrush got stucked
It’s a good workflow
I'm a blender sculptor, I have an awful i5 9300h that cannot handle more than 5 million polygons (before blender 4.3) (it lags waaay before reaching 5 mil) so I always retopo by hand before sculpting in more details, it also helps make the baking process much easier since I bake with multires
QuadRemesher?
Also u can use a already retopologized basemesh, use shrinkwrap over and adjust.
I don't no know your pipeline or kind of job that you do, but for cartoons an stylezed staff in blender you don't need 5kk at all.
Also u can combine blender and zbrush with no problems.
I bin a self taught artist to long man this is amazing it was the internet man
I think it depends on what you want to do with your sculpt.
If you don't want to take it into animation (either because you're previsualizing something, or your end result doesn't demand any further steps, or if you want to 3D print it), it's not a problem.
I hope you post more videos in 2025. Your videos are not only teaching but also motivating.
You also need Topology to be able to later on Texture the Model in Substance as a dense model will be a pain to work with
Yeah but at that point you're going to do retopo anyways.
know that if you want to work in animation you won't sculpt a lot, sculpting and modeling are two differents things, for exemple from what i know characters from Arcane are all made in maya doing box modeling, so yeah don't ignore topology if you want to work in animation like Arcane. In most studios you will be given a basemesh with a clean topology already made which is very important for other department like rigging so you are just allow to move vertexes, because vertex order have to be intact at all cost. but if its just for illustrations you don't need all that knowledge.
Its not dud they made it in z brush first, also there is huge future in sculpting, this video don't even make sense too mme
This video taught me something and aroused me at the same time for some reason
Topology is arousing
TOPOLOGY IS KING
👑
NEVER!!
gooner model
damn wish i could make smt like this but im just talentless loser....
no ur not! don't say that
😅its not really something thats based on talent, its just about getting started and keeping consistent. After that, improvement is bound to come provided you are consistent and practice properly.
In a way it’s like becoming good at a video game, sport or music instrument.
You can, with practice.
@@Zettailily nah its raw talent my guy, sad truth
@@LittleBuddy keep telling yourself that 😌