ZBrush Character Block Out Tutorial

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  • เผยแพร่เมื่อ 8 เม.ย. 2019
  • Online Store ► follygon.com
    Mentorship ► appeal.academy
    In this video I will be showing you the tools and processes that I use in the early stages of blocking out characters in ZBrush. A large majority of it is using the move brush on primitive shapes. It's not a complicated process and doesn't require many tools. What is difficult however, is being able to see and represent a form accurately. If you want to learn more about that, check out this video: • Understanding Form
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ความคิดเห็น • 163

  • @aaa-mt3tz
    @aaa-mt3tz 4 ปีที่แล้ว +153

    In case anyone is as confused as I was: at 9:23 while Follygon is in TPoseMesh mode he clicks on a "subtool" and the others get masked. The way to do this is to hit "W" (even if you're using Gizmo, not Transpose) and CTRL+Click on that part of the model. Then hit Q to return to brush mode.

    • @viniciusbastos1943
      @viniciusbastos1943 3 ปีที่แล้ว +1

      Thanks!

    • @kranberii
      @kranberii 3 ปีที่แล้ว +1

      so helpful, thank you!

    • @kianth2451
      @kianth2451 3 ปีที่แล้ว +2

      Omg - thank you so much. I was trying to figure out how to phrase it to get results on Google for a hot minute.

    • @b1na276
      @b1na276 3 ปีที่แล้ว

      i'm confused on the Thumbnail

    • @terrych6175
      @terrych6175 3 ปีที่แล้ว

      how does that work exactly? when i press W it throws me into the Move controls and then when i hold Ctrl and click on the head nothing happens. i tried even holding the W and Ctrl to do that

  • @Roxirin
    @Roxirin 4 ปีที่แล้ว +58

    For everyone watching: Please remember to save your model as a 'ztool'/tool. I saved mine as a document and lost all modelling progress because saving as a document saves it as essentially a 'screenshot' of your model (doesn't save any 3d info). Also if you accidentally exit editing mode and end up only being able to draw your model out again on top of the previous one, hit 'Ctrl+N' to clear the canvas, then draw the model out again and immediately hit 'Edit' to get back to editing.

    • @anzolomyer4584
      @anzolomyer4584 4 ปีที่แล้ว +3

      That really sucks :(. But there’s no way that you will be WORSE at sculpting a month from now if you keep doing it. So you lost the actual 3D model, but you can make something similar much faster now. Every time you make a model, you are making it easier to do it again. The first time I made a skull, it looked god awful and it took me literally all day. Now I can make one that looks way better in like half a day. If I keep doing it, I could probably get to the point where I can make a pretty good skull in like 1 hour or so. So don’t lose all hope, my dude! Sorry you had to learn the hard way about Zbrush’s weird ass ZTOOL/ ZProject/ Z document distinction. Oh. And that’s another thing. Look up the difference between a zproject and a ztool. You might quickly take up a lot of computer space by saving everything needlessly as a zproject. Good luck to you.

    • @shineayandrews1869
      @shineayandrews1869 3 ปีที่แล้ว +1

      Or a Pro

    • @birdy5516
      @birdy5516 2 ปีที่แล้ว +1

      Oh man wish I read this a couple seconds ago, now I know

    • @drewgamble8380
      @drewgamble8380 ปีที่แล้ว +4

      This broke my heart, lol. I'm a bit of a veteran, it's easy to forget how silly Zbrush is set up.
      For anyone else who fears they lost their work. Always try hitting the comma key ( , ) and click the QuickSave menu. It'll give you access to a backlog of quicksaves (by default Zbrush does this about every 10-20 minutes)

    • @Roxirin
      @Roxirin ปีที่แล้ว +2

      @@drewgamble8380 Thanks for the extra tip! Yeah, I just don't understand why it's so unnecessarily complicated?? No other program has such absolutely bizarre saving/opening/modeling/editing workflow, not to mention the 'canvas' system... honestly, I never completely figured it out, even though I studied Game Art at university. I use Nomad Sculpt now hahah

  • @anzolomyer4584
    @anzolomyer4584 4 ปีที่แล้ว +7

    You’re a super good teacher, actually! The more you use Zbrush, the more you come back to these videos and realize how much precious gold they contain. Thank you for your content.

  • @heyimald7304
    @heyimald7304 4 ปีที่แล้ว +9

    I've been looking everywhere for a video of someone sculpting out a good female base mesh and wasn't able to find any until I saw this one and it was perfect! thank you so much :D

  • @SimpleSesame
    @SimpleSesame 3 ปีที่แล้ว

    Thanks so much. Before this I've been starting out my bodies with zspheres but it was much harder to make drastic changes or making stylizations like planes. I think this way encourages me to view things more broadly.

  • @VikramAVN
    @VikramAVN 4 ปีที่แล้ว +1

    Extremely satisfying having watched it. Thanks.

  • @KraoticRoshi
    @KraoticRoshi 4 ปีที่แล้ว +1

    man this way of blocking out and zspheres are probably the easiest to blockout good thing i learned another way of starting a character thanks :)

  • @Duranggobr
    @Duranggobr 4 ปีที่แล้ว +1

    Awesome tutorial ! Cheers from Brazil !

  • @gx3305
    @gx3305 4 ปีที่แล้ว

    so comfy. you seem so chill man, thanks.

  • @pienotacake
    @pienotacake 4 หลายเดือนก่อน

    Your video helped me understand blocking so much better! I was actually trying to do a 3d model but I didn't understand where to start.. Thanks man!

  • @PixelMarker
    @PixelMarker 4 ปีที่แล้ว +3

    this actual made it lot easier to work with thx

  • @davidshampwili8535
    @davidshampwili8535 ปีที่แล้ว

    I have been looking for this for a long time thanks you are a good teacher

  • @fernando3061
    @fernando3061 4 ปีที่แล้ว

    Love this tutorial thank you so much for posting this.

  • @j_shelby_damnwird
    @j_shelby_damnwird ปีที่แล้ว

    Kudos for holding on to the transpose line. I´m so glad they implemented the 3D Gizmo...IMO Transpose is one of the most obtuse and arcane 3D tools ever.

  • @squidpickle1
    @squidpickle1 5 ปีที่แล้ว +7

    This is just what i needed this very second, awesome! thanks!

    • @clo-cgtutorials4633
      @clo-cgtutorials4633 5 ปีที่แล้ว

      Zbrush sculpting tutorial by Vahid Ahmadi,including character and environment making.
      Tutorial link:www.yiihuu.com/a_7732.html?TG=3193715_7732
      Concept by Seunghee Lee-Forest Knight
      English dubbing&Chinese subtitles provided.
      Software:ZBrush 2018.1 /Photoshop CC 2018
      More than 62 hours.Only 74.48USD for now.It will rise to 120USD when the video update is completed.
      After buying the course,any question about learing the course will get answer from Vahid.
      The page is in Chinese,you can contact me on Facebook if you need any help:
      facebook.com/han.chan.3781

  • @alinauser
    @alinauser 5 ปีที่แล้ว

    thanks for the awesome tutorial!

  • @icefish17
    @icefish17 3 ปีที่แล้ว

    Thank you sooo much, this helps me for my study

  • @sasimi6921
    @sasimi6921 4 ปีที่แล้ว +4

    IT HELPS A LOOOOOOOOOOOOOOOOOOOT! THANKS.

  • @alexchang8180
    @alexchang8180 4 ปีที่แล้ว +9

    Hi I really need help ! at 5:02 after control duplicate the upper leg into the lower leg.. how did it suddenly become one whole subtool? mine only able to move the bottom part and pressing shift up arrow only move to the hip section of the subtool.. HELP!

  • @kakaiya
    @kakaiya 4 วันที่ผ่านมา

    awesome video thank you!

  • @BarKeegan
    @BarKeegan 5 ปีที่แล้ว

    Excellent tutorial!

    • @clo-cgtutorials4633
      @clo-cgtutorials4633 5 ปีที่แล้ว

      Zbrush sculpting tutorial by Vahid Ahmadi,including character and environment making.
      Tutorial link:www.yiihuu.com/a_7732.html?TG=3193715_7732
      Concept by Seunghee Lee-Forest Knight
      English dubbing&Chinese subtitles provided.
      Software:ZBrush 2018.1 /Photoshop CC 2018
      More than 62 hours.Only 74.48USD for now.It will rise to 120USD when the video update is completed.
      After buying the course,any question about learing the course will get answer from Vahid.
      The page is in Chinese,you can contact me on Facebook if you need any help:
      facebook.com/han.chan.3781

  • @TheMeMo1999
    @TheMeMo1999 ปีที่แล้ว

    this helped me a lot! thank you very very very much

  • @kingspride2008
    @kingspride2008 5 ปีที่แล้ว +1

    LOVE IT! MOAR PLS

  • @theeternalgus9119
    @theeternalgus9119 2 ปีที่แล้ว

    Thanks! :)
    Really appreciate this!

  • @ruslandad365
    @ruslandad365 ปีที่แล้ว

    Thanks!!!
    Great Tutorial

  • @joanaandrade1026
    @joanaandrade1026 ปีที่แล้ว

    I just want to thank you for everything !!!!!!

  • @sagorhossen7047
    @sagorhossen7047 2 ปีที่แล้ว

    Very important tut for a beginner like meeee🔥❤️❤️❤️

  • @user-sf8qn7im4u
    @user-sf8qn7im4u 4 ปีที่แล้ว

    Thank you so much ❤️❤️❤️

  • @paigeindysharp3409
    @paigeindysharp3409 2 ปีที่แล้ว

    This is amazing! And totally do-able in blender too! I've always put off making characters (and stuck to being a prop artist) but thanks to you I now have a good character base and I feel pretty happy about learning more about characters :) Thank you!

  • @therisingarmy101
    @therisingarmy101 3 ปีที่แล้ว

    Hi follygon. This video was so very helpful and I followed it to the very end. I tried and have been trying to use the blockout to sculpt a character but it's proved rather difficult. I can't seem to get it right and no matter how much I dynamesh or zremesh, my model seems to break. I'm still at the blockout part from going back each time I try to move forward. If it's not too much to ask, can you please do a tutorial on how to go from blocked to smooth or a step forward. I can't really afford your course now even though I'd want to but I find your content here really nice and helpful. If you can, I look forward to it. Thank you☺

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      Thanks for the kind words. I also have mentorship sessions available for these kinds of specific questions

    • @therisingarmy101
      @therisingarmy101 3 ปีที่แล้ว

      @@Follygon oh really? I didn't know. When does that come up please?

  • @preetsharma9369
    @preetsharma9369 8 หลายเดือนก่อน +1

    Thank u so much sir u r great 😊

  • @Matrinique
    @Matrinique 2 ปีที่แล้ว +1

    thanks for this!

  • @philosophyfrog2653
    @philosophyfrog2653 4 ปีที่แล้ว +6

    This is great but can you please show us how you make hands and feet? I've been struggling with that quite a bit.

    • @earsbleed
      @earsbleed 3 ปีที่แล้ว

      check proko tutorial, its 2d but he gives the most important fundamentals, and i think you could apply to 3d, hope it helps, cheers.

  • @rarebrowntal1643
    @rarebrowntal1643 5 ปีที่แล้ว +2

    This is perfect! If you got any tips for the workflow/process after blocking in id set, idk really how ro go further int a intermediate lvl with my sculpts

  • @ceeazy1833
    @ceeazy1833 4 ปีที่แล้ว

    Hey Folly, thanks for your content! Appreciate it. Where do you recommend to go from here?

    • @Follygon
      @Follygon  4 ปีที่แล้ว +2

      Happy to help! I would watch this video and the second part: th-cam.com/video/UUhYVOyOHLY/w-d-xo.html
      Then I would recommend you check out some of my courses on my gumroad for more detailed info 👍

  • @terrych6175
    @terrych6175 3 ปีที่แล้ว +5

    when creating the two segments of the leg and copied one segment for the other how did you switch between the two segmets that are in one subtool? im trying to follow the tutorial but im stuck here in the begining because i copied the top part to create the bottom but i can only edit the bottom part. how do i edit both?

    • @aymanfatani
      @aymanfatani ปีที่แล้ว +2

      When you make a copy the original part will be masked .. so you can keep on editing the duplicate, to edit the main all you have to do is inverting the mask by Ctrl+Click anywhere on the screen this way you'll switch the mask between the main and the duplicate, or you better split unmasked to separate those to subtools and make them individual parts, if you still want to keep those as one and still can edit independently you better polygroup em, while one of the parts still masked click on Ctrl+W and you are good to go, Hope I could help out

  • @Aci_yt
    @Aci_yt 3 ปีที่แล้ว +3

    Is there any reason you use the 3D-Gizmo instead of the normal one?
    It seems to just be a more complicated version of the standard one

    • @tarkserbest513
      @tarkserbest513 3 ปีที่แล้ว

      its just he is used to old gizmo

    • @stargana7585
      @stargana7585 3 ปีที่แล้ว +2

      @@tarkserbest513 plus he was using it several times to quick measure proportions i noticed

    • @tarkserbest513
      @tarkserbest513 3 ปีที่แล้ว +1

      @@stargana7585 it is more precise than the new one about the measuring purposes

  • @maxgrechkovskiy7798
    @maxgrechkovskiy7798 5 ปีที่แล้ว

    Tnx Bro for tutorial ^____________^

  • @racingindie2168
    @racingindie2168 3 ปีที่แล้ว +2

    Hi!
    When i duplicate the mesh using control drag ( 4:30 ) , my upper leg is merged with the lower leg, and for some reason i cannot select the upper leg anymore.
    Using Alt click on my upper leg will select my lower leg.
    Any idea???

    • @luizadonica6363
      @luizadonica6363 2 ปีที่แล้ว

      Ctrl + click on canvas, to switch between the parts

  • @carolenzita7246
    @carolenzita7246 3 ปีที่แล้ว

    thx u so much i know everyone seems to love using a base from zbruhs but I wanna be able to scult one from A to Z and tbh zbrush started to get on my nerve xdddd thx u so much for this video

  • @jiggywatt9368
    @jiggywatt9368 4 ปีที่แล้ว

    Newer zbrush user here. Is it just preference to use the older transform tool or is it actually a "must learn" essential tool?
    I watch a lot of tutorials online and a lot of them are before the new transform tool released.

    • @Follygon
      @Follygon  4 ปีที่แล้ว +1

      It's a preference, but there are a ton of cool things you can do with it. I made a video about it here: th-cam.com/video/C1DEEgYOJsg/w-d-xo.html

  • @netbofh
    @netbofh 3 ปีที่แล้ว

    What's the advantage/reason of going to TPoseMesh and back? I'm not using Zbrush so looking at alternative methods.

  • @henrylazaga
    @henrylazaga 3 ปีที่แล้ว

    thats kinda most systematic way to block em out. thanks a lot for sharing.

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      You're welcome!

  • @NQWG
    @NQWG 5 ปีที่แล้ว +7

    4:53 how does he select the whole leg? i only have selected 1 part at a time

    • @bradybrave001
      @bradybrave001 4 ปีที่แล้ว

      Both the top and bottom of the leg are under the same subtool. He isn’t selecting the top half, but is instead unmasking it. If you are looking to edit multiple subtools at the same time, look into the ‘Transpose Master’ plug-in that comes with zBrush by default.

  • @javanaguirre4425
    @javanaguirre4425 3 ปีที่แล้ว

    For the duplicating and dragging part at 4:28 what key, exactly, did you use and how would I be able to recreate that in mac?

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      CTRL on windows. So I would guess the command key. Can't have subdivs and you can use the transpose line or the 3D gizmo.

  • @Xdarkness83x
    @Xdarkness83x 4 ปีที่แล้ว

    Hi man awesome tutorial. I think I'm gonna watch some more now haha.
    Got a question though. Some of your subtools like your legs at the end look smooth even after they got remeshed. How come ? Didn't look like you added subdivs.

    • @Follygon
      @Follygon  4 ปีที่แล้ว

      Dynamic subdivisions. It’s temporary and under tool/ geo I believe. D hotkey

    • @Xdarkness83x
      @Xdarkness83x 4 ปีที่แล้ว

      @@Follygon Thank you sir, YOU are a great tutorial maker :D

  • @gilgaladxx8393
    @gilgaladxx8393 4 ปีที่แล้ว +1

    Hi, when i have duplicated with CTRL the lower leg from the top leg, the upper leg are 'greyed out' and not yet modifiable. How can i turn on again ? THX

    • @Follygon
      @Follygon  4 ปีที่แล้ว +3

      It is masked. Ctrl + click and drag on your canvas to clear the mask.

  • @jayceenova9860
    @jayceenova9860 3 ปีที่แล้ว +4

    How do you select a couple of sub tools? Like you did on 4:56, selecting two legs

    • @reillywadsworth5633
      @reillywadsworth5633 3 ปีที่แล้ว

      Did you ever figure this out?

    • @dianacunha5228
      @dianacunha5228 2 ปีที่แล้ว +2

      He was unmasking the upper leg so ctrl and click and drag with the mouse outside of any shapes

    • @joanaandrade1026
      @joanaandrade1026 ปีที่แล้ว

      @@dianacunha5228 OMG YOU'RE AN ANGEL TYSM OMGOMGOMGOMG

  • @MultiNutterbutter
    @MultiNutterbutter 5 ปีที่แล้ว

    Oo not bad, I would use this for posing body parts but if I'm just sculpting characters I'd rather use zspheres, thanks!

  • @darkknight4353
    @darkknight4353 4 ปีที่แล้ว

    This can be used for Realistic Sculpts too? the blockout method i mean

  • @danishzolkefle4167
    @danishzolkefle4167 3 ปีที่แล้ว

    Hey, I've tried to ZRemesher 0.1 and it turns out my low poly seems weird? the polygons are everywhere. How do you make low poly from scratch in Zbrush?

  • @rickflorida3838
    @rickflorida3838 4 ปีที่แล้ว

    when I move the objects mine doesn't look like yours i have a circle with an axis. how do i get hat you have?

  • @wolfoseses4349
    @wolfoseses4349 5 ปีที่แล้ว

    Hey Im having trouble at the part where you use the t pose master. I am trying to select the torso but I cannot select anything. How do you select individual pieces when you are in tpose master?

    • @Follygon
      @Follygon  5 ปีที่แล้ว

      Masking. I like use ctrl click and drag with the transpose line/ 3D gizmo.

    • @wolfoseses4349
      @wolfoseses4349 5 ปีที่แล้ว

      @@Follygon thank you. after i complete the blocking is there a video you made for the next step towards making the body?

  • @Chester-mz2ep
    @Chester-mz2ep 4 ปีที่แล้ว +1

    Would you also use this for a non stylized character?

    • @laganjaestranja6352
      @laganjaestranja6352 4 ปีที่แล้ว

      Yes, always start with the overall form/shape of the character/body parts. Try to tire out the resolution of the mesh first before you add more subdivisions.

  • @peruvianpuffpepper904
    @peruvianpuffpepper904 5 ปีที่แล้ว

    Sp, around 4:30, how did you keep switching back and forth on the legs?

    • @Follygon
      @Follygon  5 ปีที่แล้ว

      ctrl tap on the canvas to invert my mask

    • @peruvianpuffpepper904
      @peruvianpuffpepper904 5 ปีที่แล้ว

      @@Follygon Hey, so when I try and replicate the arms it keeps saying "The resulting mesh does not have any Polygons, Operation cancelled", even though it worked just fine with the legs. what can I do?

    • @peruvianpuffpepper904
      @peruvianpuffpepper904 5 ปีที่แล้ว

      @@Follygon One last thing, I am curently creating my own character, but i think the symmetry is messed up. the left side of my model is not as sculpted as the right side is. And I think that when i try to reset the symmetry by going to transform, it just moves the head down, and nothing changes.

  • @terrych6175
    @terrych6175 3 ปีที่แล้ว

    i have another problem. i decided to pose my character in the Tpose option and when i came back to subtools the symetry just when bonkers. i cannot seem to fix it. am i supposed to use symetry in posing the kid and was i not supposed to use the tpose option? what is even the use of it?

  • @iliaslatik6911
    @iliaslatik6911 ปีที่แล้ว

    how did you do to select two subtools , so that you make mirror for leg ?

  • @terrych6175
    @terrych6175 3 ปีที่แล้ว

    i found my problem. so i managed to select an individual tool from the tpose mode and my program was just bugged when i tried to edit the arms. instead of selecting them it duplicate selected them. i thought i was doing something wrong but i decided to deform that strange copy over the original and when i clicked the button to tronsform the tpose back into subtools ZBrush froze and crashed. i guess it was not my fault

  • @witchreturns2263
    @witchreturns2263 2 ปีที่แล้ว

    How about you do your blocks once and have it as default(for all new characters), and when you want to create a new character, you rearrange or change their shape, instead of creating a new one for every new character?

  • @0Brincess
    @0Brincess 4 ปีที่แล้ว

    best Technic

  • @victoragsnar6281
    @victoragsnar6281 4 ปีที่แล้ว

    Thanks senseeei ^^

  • @user-xu6uu9sf5y
    @user-xu6uu9sf5y 4 ปีที่แล้ว

    Спасибо !

  • @NellyNellzz5283
    @NellyNellzz5283 3 ปีที่แล้ว

    whats the difference between append and insert?

  • @BoldCatStudios
    @BoldCatStudios 3 ปีที่แล้ว

    is zbrush free to use or do you have to pay a monthly fee or is it a one time pay ?

  • @kellykarner2285
    @kellykarner2285 4 ปีที่แล้ว +1

    How do you make the mesh smooth at 15:45?

    • @Ale-gc6xf
      @Ale-gc6xf 4 ปีที่แล้ว +2

      shift + R

  • @terrych6175
    @terrych6175 3 ปีที่แล้ว

    how do you edit the seperate segments of the body when its in Tpose? you didnt show us how to isolate them and edit them seperately and it doesnt say how to do it enywhere on the internet////

  • @HeartFullOfForest
    @HeartFullOfForest ปีที่แล้ว

    Im struggling even at the first bit. I sort of managed to copy the sphere but it turns to one single subtool.

  • @nehalal-refai6234
    @nehalal-refai6234 5 ปีที่แล้ว

    WOOOOOOOOOOOOW ...

  • @aleksandersanya1817
    @aleksandersanya1817 3 ปีที่แล้ว

    Thanks, just what I needed after managing to shape simple heads

  • @darkknight4353
    @darkknight4353 3 ปีที่แล้ว

    how do you copy and its already are different subtools. when i hold Ctrl and copy all spheres are in single subtool

    • @terrych6175
      @terrych6175 3 ปีที่แล้ว

      you duplicate the subtool and just drag it down into position. if you copy it in the same subtool with Ctrl it will stay in that subtool and idk how to switch betwean object in the same subtool.

  • @maikymadnesskreation8646
    @maikymadnesskreation8646 4 ปีที่แล้ว

    How you change the subtool by just clicking in the next sphere?

    • @Follygon
      @Follygon  4 ปีที่แล้ว +3

      alt + click different subtools to quickly swap

  • @joydeepchatterjee3218
    @joydeepchatterjee3218 4 ปีที่แล้ว

    why can't i can create multple geometry in perspective mode?

  • @EliaForce1984ita
    @EliaForce1984ita 3 ปีที่แล้ว

    How do I merge all the sub tools together??? When I use the merge down button, it makes seams and if I try to smooth those seams, the parts get pulled apart and torn!

    • @EliaForce1984ita
      @EliaForce1984ita 3 ปีที่แล้ว

      Dynamesh doesn’t seem to merge all the tools together for me

    • @Follygon
      @Follygon  3 ปีที่แล้ว +1

      In Dynamesh uncheck groups. You most likely ticked it by accident. That or your objects aren't actually merged into one subtool.

    • @EliaForce1984ita
      @EliaForce1984ita 3 ปีที่แล้ว

      Follygon thanks, I’ll check it out later, I was thinking to try using the classic booleans method eventually, but first I’ll check if there’s that thing ticked on my dynamesh and I’ll uncheck it

  • @syl3d678
    @syl3d678 5 ปีที่แล้ว +1

    Ancestor of zsphere

    • @Follygon
      @Follygon  5 ปีที่แล้ว +1

      zspheres are for chumps ;)

  • @d1nae
    @d1nae 2 หลายเดือนก่อน

    4:55 HOW DO YOU SWITCH BETWEEN THE LEGS

  • @wildgrem
    @wildgrem 4 ปีที่แล้ว +2

    how does he select the torso abdomen and pelvis 9:55

    • @abeest2286
      @abeest2286 3 ปีที่แล้ว +2

      He is using SelectRect, to do it press ctrl+shift and click in the body part you want, then ctrl+shift and click and drag to view the other parts, after that repeat the first steps to add more body parts to the selecction. Next do ctrl+tab and click on the canvas for mask all what you see .For unhide the body parts do again the ctrl+shift and click on the canvas.

    • @wildgrem
      @wildgrem 3 ปีที่แล้ว +2

      @@abeest2286 thanks ive been waiting 4 months for someone to answer this! I can finally finish the tutorial!! 🙃

    • @yourpalsal42
      @yourpalsal42 3 ปีที่แล้ว

      @@abeest2286 u saved me so much time, ur a hero!

  • @BarPBarPkoyanee
    @BarPBarPkoyanee 3 ปีที่แล้ว

    THE CONTROLS THOUGH

  • @deathtotubez
    @deathtotubez 4 ปีที่แล้ว +1

    can someone tell me how to select different subtools in tposemesh mode?

    • @alessiaiarossi3360
      @alessiaiarossi3360 4 ปีที่แล้ว

      If you want to switch subtool on the model click on the keyboard ALT and select with the cursor the subtool that you need

    • @aaa-mt3tz
      @aaa-mt3tz 4 ปีที่แล้ว

      I'm guessing you figured this out by now, but in case not - Alessia's answer works in normal mode but not in TPoseMesh mode. For the latter, hit "W" (even if you're using Gizmo, not Transpose) and CTRL+Click to select the part/polygorup. Then hit Q to return to brush mode.

    • @terrych6175
      @terrych6175 3 ปีที่แล้ว

      @@aaa-mt3tz it does not work that way for me. when i hit W and then ctrl + click it just sends the gizmo to the middle of the figure and doesnt mask any of it.

  • @pp_h
    @pp_h 3 ปีที่แล้ว +1

    why does his ZB look different from mine?

  • @gopstopvasya5343
    @gopstopvasya5343 2 ปีที่แล้ว

    Please - can you drop your start material?

    • @Follygon
      @Follygon  2 ปีที่แล้ว

      It's available here follygon.gumroad.com/l/fhfMe

  • @joysanimationstudio2375
    @joysanimationstudio2375 3 ปีที่แล้ว

    why any tutorial not finished hand and foot, i need that part too :(

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      Check the gumroad link in the description for more.

  • @uber1015
    @uber1015 5 ปีที่แล้ว +3

    Throw them dogs a bone already. Thanks for the up tho. Exactly what I need.

  • @shodan2002
    @shodan2002 4 ปีที่แล้ว

    why should i do this instead of zspheres?

    • @Follygon
      @Follygon  4 ปีที่แล้ว

      Literally what I talk about in my last vid :) th-cam.com/video/QbNRgOsOryE/w-d-xo.html

    • @baron.whimsy
      @baron.whimsy 3 ปีที่แล้ว

      ​@@Follygon A point you didn't mention is that ZSpheres are useless for rigging models for use outside of ZBrush (you can't export the rigging), which really them a bit of a time waste, IMHO, when added to everything you mention in that video.

  • @felipebrockveld
    @felipebrockveld 3 ปีที่แล้ว

    Why you are not with that were then?
    She is paying well to mess with my life

  • @root4098
    @root4098 3 ปีที่แล้ว +1

    No, I don't automatically have a sphere on my screen. (did you place yours?)
    No, the X button does not automatically enter symmetry mode. (and when I did, the sphere rotation is different from yours)
    already this tutorial is difficult to follow and it's 30 seconds in :/

  • @BarPBarPkoyanee
    @BarPBarPkoyanee 3 ปีที่แล้ว

    13:21 how did he isolate that mesh ? can somone help me lol

    • @krashadar3d134
      @krashadar3d134 3 ปีที่แล้ว

      maybe a little too late, but he pressed the "Solo Mode" button, down right.

  • @terrych6175
    @terrych6175 3 ปีที่แล้ว

    my dynamesh is deleting part of my arms every time XD

  • @SeaSerpentLevi
    @SeaSerpentLevi 4 ปีที่แล้ว

    Follygon you are a god
    thank you for making it so simple that even a dumb one like me can understand 😂

  • @Finnecky
    @Finnecky 2 ปีที่แล้ว

    I TRY

  • @MissyMona
    @MissyMona 3 ปีที่แล้ว

    Hi, make sure you save this as a project and not a tool or you'll lose your subtools for the different parts.

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      That’s not true. Save a a ZTL, not a project.

  • @alienpolygon6926
    @alienpolygon6926 3 ปีที่แล้ว

    Can you try using blender for us poor people

  • @artiv.9285
    @artiv.9285 2 ปีที่แล้ว

    Great video- until 9:42. It falls apart there.
    How you select/hide the subtool isn't shown.
    How you select multiple subtools for the torso isn't shown.
    I looked up information in the comments and there was some help there, but I still can't select the entire torso. Very frustrating in an otherwise solid tutorial.

  • @Finnecky
    @Finnecky 2 ปีที่แล้ว

    AND NEVER WORK WTF

  • @RDD87z
    @RDD87z 3 ปีที่แล้ว

    can i have the colours of your interface?

  • @jamie5meyer
    @jamie5meyer 3 ปีที่แล้ว

    I nearly went insane listening to the amount of dogs barking in the background the whole video. jesus christ

    • @Follygon
      @Follygon  3 ปีที่แล้ว

      Hardly noticeable in this one, but one of the many reasons why I moved from that location.