Dragon's Dogma Online looks like it had some of the coolest classes, and a wide variety of them. I wish it had come to the west, I'm almost certain it would have done well here.
Itsuno right hand man is the director for dark arisen and dragons dogma online, he also working in this game. Thats why we see online monster like Sphinx and Medusa. The vocation so far also resemble online vocations playstyle wise like archer-hunter, thief-seeker, magick archer-elemental archer (both can heal). Im pretty sure unique vocation like High Scepter, Alchemist and Shield Sage will be in DD2 either back or replaced with similar playstyle.
I really hope you are right. 18 would be more than enough and provide a lot of replayability. I hope we see a monk/alchemist unarmed class plus assassin and a conjurer.
@@ArantyrDarkhand ah thats correct so everyone saying there wont be more because they haven't said or shown anything are probably wrong then, unless things went poorly during development and they had to cut back and then dlc releases pull them or something
For Green Yellow I'm hoping to get a chained Kunai. Throwables (Naruto) for mid to long and chained Kunai (Scorpion) for close to mid. I'd love to pull in smaller enemies and quickly/ accurately grapple larger enimies! The chain could provide many monster and traversal mechanics. Along with obvious difficulties on the development side like RDR2s rope. So, the hope is a big 'if only'.
I really like the logic for all these class speculations. My theory for advanced green is that it'll be a new version of the Seeker that is unarmed, finally giving us a Monk but having an equipment aspect with the rope dart.
Thank you for explanation, i was wondering about the vocations since the 1st trailer came out. This may have made sense in how vocation works. Amazing job
Great video with some solid theories. I'm pretty much a believer in the circular vocation chart for now, as it follows the original concept and allows a great variety of vocations and plenty of unique gameplay style potential without going too far off the deep end in terms of realistic development time and balancing difficulty with the full 27 theory.
Developers on the stream said that 9 vocations is not all and will be more!!!? Hideaki Itsuno made Dragons dogma online the way it is because Dragons dogma 1 couldn't be the way he wanted it to be, so it had to be cut down a lot INCLUDING VOCATIONS and so on. So we are waiting for: monks, berserkers, etc.))))))
I think this theorycrafting here is phenomenal. And I think your #2 star mesh design is spot on, at least as far as what they have planned, or had planned initially. They may have cut content and/or are leaving some to expansion possibilities, but I think you perfectly articulated their overall plan. I think some of your guesses are close to the mark but off target. I think spear would be more of a dark green specialization similar to the 2 hand greatsword. And I think dual hand crossbows fits better as a green/yellow agile hybrid. With dark yellow being more of a heavy, slow, powerful crossbow type to keep that theme of slower but stronger theme going that the rest of the colors possess.
I am pretty sure that the advanced class for Thief would be the samurai one, while the combination between the Summoner/Conjurer and the Thief would be a Magic Sword class that summon blades and wields them from distance since that is a huge thing on the east side of the world and their RPGs.
One theory I have in mind is: Now that we have a full daggers and full archer vocation, we may see the Strider again as a hybrid between Yellow and Green (offense from both sides as you described). It looks more reasonable than a new one using Spear or Javelins. I also see Assassin being the advanced one for Thief and Ranger for Archer. It sounds a natural approach based on the first game.
This has been specifically deconfirmed by Itsuno. In fact, Strider being broken up into Thief and Archer was *BECAUSE* of how all-purpose Strider's multi-weapon functionality was. Itsuno & co want each vocation to have defined roles, and Strider was universal. Assassin also too universal for their liking. Likewise, the duplicate-weapon situation meant they ended up a bit too restricted. Too many vocations shared too many attacks, and that was an issue to them. At best they'd keep a name like Assassin and give 'em something new.
I would have played the hell out of dragons dogma online. Such a shame it never got a worldwide release. It would have exploded big time in the West 😢 Dragons Dogma is one of my favourite games of all time. Can’t wait for this! Great content btw
I really like your theory and explanation, I find it more reasonable with having 18 vocations rather than the 20+ vocation theory. Sounds great but I highly doubt it would be that many, and I think 18 is more than enough for DD2. A very nice video you made. Well done!
@@jairusstrunk94 I agree, but I also rather think that we're just getting the 9 vocations revealed so far. If we're only getting 9 then I won't be disappointed, and if it's more then I would be happy. 18 vocations sounds great, but whether it will actually be 18 is another story. Just get your expectations check and I'm sure we're going to enjoy DD2 nonetheless of the vocations count.
@@Tommu_15 they did say that DD2 would have more vocations than DD1, but it could be held off until dlc or something or have changed because of development etc
The greatest supporting evidence I’ve heard for the existence of more vocations than we’ve been shown was an interview where Itsuno said, and I’m paraphrasing, they’d created some vocations we couldn’t imagine. I might be reading into it too much, but it doesn’t make sense to say that when the only two vocations we didn’t know about from the beginning were Trickster and Warfarer. Admittedly, I don’t think anyone predicted either of those, but still. The game seems to be built from the ground up to hide things effectively, and it would be so rewarding to stumble upon new vocations out in the world.
My guess is that it's a closed loop between the 4 base vocations we see so far, with trickster being a Bataahl vocation. Then, much like you've got here, each base vocation will have an advanced vocation and 2 hybrid vocations - which means that they'll add a rogue/archer hybrid and a rogue/warrior hybrid. Then my guess for Bataahl vocations was that they wouldn't follow the same rules, for two reasons: Trickster already fills a rather niche spot in a lineup, so to have at least two more potentially support vocations seems unnecessary in a single player game. And more importantly, it already requires 5, but they're now just one color short of the rainbow and it would be insane not to add orange and complete it. So my thought was that the colors of Bataahl vocations could instead represent their components, rather than a base vocation. The idea that made the most sense to me would be to have the three colors, orange, indigo, and violet, represent the three energies of body, spirit, and mind. (Or the three dantians) In this way, the trickster here would be mind and spirit, and the two classes that they've teased at a bit more, *Samurai* would be body and spirit, and *Monk* would be body and mind. In this way they would have 15 vocations, with the potential to add a 16th like high scepter if they wanted to have a 'special' vocation representing the unifying of all three energies.
@@roninmain-alpharius Between the two, you may be right, but then the stereotypical monk is Buddhist in origin, and their religion is focused on enlightenment and being unbound by attachments. I would say that it's slightly more suited to the upper dantian, and the 'third eye' while samurai lend themselves better to the "warrior spirit" but depending on personal interpretation you could arguably go either way.
@@solemnace I was also thinking of how samurai were (If I'm not mistaken) usually officers, and so the mind/martial part of the layout would go with that strategist or leader aspect
Personally I don't think the pink and purple archetype will cross with any of the other vocations, so i think there's not gonna be any hybrid between fighter, thief or mage and archer, just because of the emphasis they put on the separation between the two nations. Just a theory Also I'll bet anything monk is gonna have gauntlets and claws as weapons so they could both deal blunt and slash damage its not gonna be unarmed because the reason it wasn't implemented in DD1 is because at the time it was unarmed they didn't have to buy weapons and kinda broke the balance of the game. Its explicitly mentioned in the twitter post you showed on DD official twitter.
I'm late to this, but I actually went through a similar logical process based around the ordering. I based it on in-game shots we had of the Vocation menu instead of the website, which does change things. I did a bajillion permutations as to what the Menu'd look like with all vocations unlocked, including "What if 9 vocations" and "What if 18 vocations" and "What if [etc]", just for posterity. Good video!
I've been skeptical of the notion of there being so many more different classes compared to the first game. But I also admittedly don't know much about Dragon's Dogma. And Seeing as DD2 seems to be "What if we had all the money and time we wanted to finish DD1" I could totally see them introducing cut classes as well as DDO classes, which could already get them pretty close to that number represented in the Circle Theory. I was also skeptical of what Trickster's component classes could be split into but I think you make a solid argument for the Cleric and Conjurer. All I know is that as someone who is relatively new to the games, It's only going to be harder to figure out which classes I wanna play if it turns out that there are that many in the game. Which is yet another reason for me to play Warfarer and just play three classes at once! lol
Monk would fit really well a green/purple hybrid, conjuring energy to power some sort of fist weapon (similar to BG3's way of the four elements subclass). Green/yellow could be a straight up samurai, using both a katana and a bow (although it would share it with the archer, so maybe not).
Dragons Dogma from the start. You could easy take the theives class and the archer class to make strider or ranger from the original. Making it easy to assume it’s a possibility if this is how the logic goes.
For the idea of the yellow/green being spear while still retaining a ranged option, could just let the Arisen have a teensy bit of access to magic despite not being tied to a blue or pink/purple class. I mean, they are running around without a heart so even a pure martial Arisen is still inherently tapping into magic at all times. So just have the spear return or teleport back into hand. That or give them access to infinite javelins as a secondary to their main spear. Bow users have always had infinite arrows without any in-universe explanation so may as well do infinite javelins as well. Also as for advanced yellow, I prefer the idea of them lugging around a ballista or hell, maybe even a cannon. Let it be like how Warrior is to Fighter. The clunkier, harder to play version of Archer but when you master it, you're doing ridiculous ranged damage.
🎵 Copium! Oh I'm huffing Copium. Cope with me and we"ll be free when DD2 release next year 🎵 (Can see them making the advanced green the new assassin, change it from Hybrid to advanced. Thief basically looks a lot like Strider sans the bow)
I have absolutely no reason to believe that this is a case, or could even be a possibility, but I want a vocation that's a mix of fighter and thief that just lets you use katanas.
My biggest concern is that trickster is just a hybrid with nothing attatched somehow and the 9 theyve showed are the 9 we get. I can understand why thats unlikely but I'll remain cautiously optimistic on that front till its definitively proven otherwise
On the order of classes you've chosen, maybe we should consider the order the website puts the vocations in. Also if we're going with DD1 logic doesn't it just have every combination possible - the anything goes option.
One theory I have there is that there is multiple advanced vocations for each base vocation, for example the advanced mage vocations are sorcerer and perhaps a priest/healer vocation.
I just can not understand why won't they do things like this for the game and community like in the video "new vocations" and still till these day nothing added just a "casual mode"💀 that's why i appreciate a lot the modders with so little they improve the game literally JUST FOR FUN
Do you think we'll be able to make a "Monk" class? Sorry i never played the first game but i play dnd every tuesday. And i really wanna play a monk in this game.
You can technically play unarmed in DDDA, but I wouldn't recommend it, it's not intended. DD2 does also have unarmed combat, but no notes on whether or not it's an actual vocation by itself.
I mean as far as i watched any trailer of dragon dogma 2 , i havent seen any dark elemental enchantment.. Or am i missing something? I mean does mystic spearhand have a elemental enchantment? Fire, ice, thunder, dark, light? I mean it would be cool like a mystic knight in dd1
But it is purple and pink.... Unless you change the hue then the colors change to blue and green... Hideaki you clever bich! It's the trickster for a reason!
Yeah I agree, not only does it go with the "trickster" title that the colouring is all smoke and mirrors persay, but I think Itsuno might be looking at the classes in a more role focused manner rather than colours. Because if we only get these 9 vocations that means we get 2 dps/tank classes (Warrior, fighter) 4 dps focused classes (Archer, thief, spearhand, sorc) And 3 support classes (Mage, trickster, Magick archer* MA seems to be a bit more support focused now)
All vocations have been revealed. The official store is selling a shirt in japan with all 9 vocation emblems on them. Why would they make a shirt to sell with missing vocations.
@@OSKGaming123 Or may be they left room for addon for new vocations. Like with trickster we got two colours that will have hybrid vocations in dls but not from game launch and as we are the hero who will help two kindoms to work together and it bring new vocations.
Like dragons dogma online, you need to clear quest to unlock vocation, from the demo you can unlock warrior and sorcerrer after obtain greatsword and archistaff and give those to the quest giver
I feel like colors don't mean anything anymore, they're just visual concepts, considering every color in the icons have different tones. Hybrid vocations are not a thing as well, there's basic vocations and advanced vocations, meaning 4 basic and 5 advanced. Even if 3 of those vocations have dual color icons, they're still named "advanced vocations" and they're different from the others because those are exclusive to the arisen. There's a lot of evidence right now showing that DD2 will have a total of 9 vocations, maybe they release new ones with a future DLC, but so far, people have been making tons of theories based on nothing, and setting themselves for disappointment.
Itsuno and official showcases literally call the mixed color vocations "hybrid" vocations and they say they are Arisen-exclusive which is exactly how they did it in DD1. I think you're just mistaken, my friend.
Maybe about hybrid vocations, but from the moment they showed Trickster, people went batshit because of the color combinations. I just think there's absolutely no way they make purple and pink basic vocations. Still, I stand with what I said about the total number of vocations, it's all pretty clear, but people don't want to see it.@@OSKGaming123
Green vocations could be based on speed and mobility rather than dual wielding. Would make monk a great choice with both gauntlets and bracers on the legs
Might be unpopular opinion but I would be fine with 9 vocations. Also I think theorizing too heavily on unreleased games leads to misinformation (because people are stupid and spread theories as facts) which leads to overhyping the game and disappointment on release. Detrimental to the games initial impression by artificially inflating expectations.
My fantasy for yellow-green was a mid-range throwing knife user that I labeled as "Juggler" for a playful circus-like maneuvering type thing. Unlikely but I thought it'd be fun af.
Im expecting 4 basic classes, 7 advanced classes (orange,pink,purple), and a limited handful of hybrid classes, including g/y strider and r/b mystic knight
You aware that theres already tshirts as merch for dragons Dogma 2 who shows 9 vocations on the print? Im not sure but i thinks it would be strange for the buyers if there were new hidden vocations. Maybe we get more in a later dlc. Such as advanced AND Hybrid vocations to go even further beyond. 😂
I hope that too. Logic woul be 12 by now. DD 1 hab 3 Base, 3 advanced and 3 hybrid vocations. Now with 4 Base we could have 4 advanced and 4 Hybrid vocations in total.
lol. you think that’s strange? what would be “strange” is if archer and thief didn’t even get their own advanced vocations. and yet they added in a hybrid (trickster) of 2 apparently nonexistent vocations 😂
@@effusivemind lets hope for it. 9 would be pretty bad. I hope for 12 at least. Makes sense with 4 basics to get 4 advanced and 4 hybrids. DD 1 had a triangular pattern/picture and DD2 should at least have square one 👍 When magik archer is archer & magician the trickster is thief and magician maybe? Edit: nah lets forget about this. That would be 3 magick hybrid vocations. Makes not much sense 😅
The spear hybrid doesnt look like red if you look closer it seems to be more of a oragnish dark red, compare to the very dark red of warrior. So spear is most likely a bright orange class. So We got a orange class which is spear class We got a purple and we got a pink class Now beyond we might get one more color, but eh we will find out more this month or even next month. I bet they will start tossing Class trailers before the launch So whatever those two classes are is going to be fun to figure out. Granted i do hope for a brawler class with your fist only aka some kind of monk
Not happy, no Ranger, no Assassin. And i did not get my Monk. This is terrible. Plus they said the game would have more vocations than the first game. A LIE.
This concept of 18 vocations makes mathematically no sense, because whyever you are assuming, that there will exist only 1 specific Hybrid Combition with 1 single other color. Correct however would it be to combine every color with every color, which would result then in fact mathetically into 27 vocations. 6 Base Classes, 6 Advanced Classes and 15 Hybrids, if you combine every color with everythign for a Hybrid Class. This means Red+Yellow, Red+Green, Red+Blue, Red+Pink, Red+Purple Yellow+Green, Yellow+Blue, Yellow+Pink, Yellow+Purple Green+Blue, Green+Pink, Green+Purple Blue+Pink, Blue+Purple Pink+Purple As you can count this down, its 15 possible Hybrid Combinations out of 6 Base Classes which need to be combined with EACH OTHER logically, effectively trippling the amount of playable Classes from DD1, which is also still very realistic for a game, that claims to be 4 times bigger than DDDA in its complete game size. This should logically include playable Classes too, not only the explorable world. Base: Fighter - Offensive Heavy Armor Melee Archetype (+High Constant DPS/ Off Tank) Archer - Offensive Physical Ranged Archetype (+Crowd Controler/High Burst DPS) Thief - Offensive Light Armor Melee Archtype (+Crowd Controler/Debuffer) Mage - Universal Magical Archtype (+Supporter/Healer) Knight - Defensive Heavy Armor Melee Archtype (+Supporter/Main Tank) Merchant - Defensive Light Armor Midrange Archtype (+Buffer/Healer) Thats 6 completely different Archetypes. Summoner is no Archetype on a basic level, its just a Sorcerer, who learned to call for Elemental Creatures, instead of causing Elemental Havoc, which makes Summoner rather an improved version of a Sorcerer. A Summoner just sacrifices the Ally Healing for going rather full DPS and changes his support to Allies into Support for Summons to keep them alive n strong for as long as possible, to stay in the background and let the summons do the job to contribute in combat for them. It is just a different form of Magic School a Sorcerer specialized itself in.
In theory it could be maximum even 15 more up to 42 playable Classes with 6 colors staying maximum as Base Classes, if Capcom would go for dual priority Hybrids, cause Red+Blue is not the same as like Blue+Red, but that would be way too insane to have right from the start in the game, thats rather something that could be done later after Game Release als DLC Content, to give players after release more new playable Classes from the missing combination options that are vice versa the color combinations.
This could be done then with also Add Ons, which coudl perhaps add Class Upgrades for Master Classes as new third tier after Advanced/Hybrid. That would allow the game to have the biggest possible Class Variety you can imagine to have and more than enough Character Progression to keep players busy for a long time ^^ Look at the Classes/Vocations from Dragons Dogma Quest, you can clearly see in there, that Capcom already had years ago concepts for lots of more Classes, than what DD1 or DDO had in the end. I think its time to make with DD2 usage of these many unused concepts, where it fits this time, cause 6 base Classes with Hybrids for all Combinations + DLC after release, would make it possible. Fighter > Warrior > Berserker Archer > Ranger > Tamer Thief > Rogue > Assassin Mage > Sorcerer > Summoner Knight > Guardian > Paladin Merchant > Craftsman > Blacksmith This for Base to Adept to Master for just the 6 Main Routes without Hybrids Hybrids Red+Yellow = Hunter > Sniper, Red+Green = Duelist > Blade Dancer, Red+Blue = Mystic "Knight" > Spirit Lancer, Red+Purple = Legionary > Commander, Red+Pink = Mercenary > Templar Yellow+Green = Bard > Minstrel, Yellow+Blue = Magic Archer > Spellslinger, Yellow+Purple = Warden > Scout, Yellow+Pink = Spy > Saboteur Green+Blue = Alchemist > Druid, Green+Purple = Nightstrider > Dark Knight, Green+Pink > Charlatan > Gambler Blue+Purple = Cleric > Crusader, Blue/Pink ) Monk > Priest Among the 15 potential other Hybrids for DLC could be then for example , just to name few 1. Monk > Sage (Pink+Blue) 2. Occultist > Necromancer (Blue+Green) 3. Elementalist > Spellblade (Blue+Red) 4. Exorcist > Demonslayer (Purple/Green) the potential here is just huge and Capcom woudl be simply dump, if they dont make full usage of it this time, to profit from it.
Dragon's Dogma Online looks like it had some of the coolest classes, and a wide variety of them. I wish it had come to the west, I'm almost certain it would have done well here.
I completely agree.
So I can't play DDO? Cause all this talk of the game makes me want to
@@bothetaru4evatheres an unofficial client and server, but its very wip and years away from completion
Itsuno right hand man is the director for dark arisen and dragons dogma online, he also working in this game.
Thats why we see online monster like Sphinx and Medusa. The vocation so far also resemble online vocations playstyle wise like archer-hunter, thief-seeker, magick archer-elemental archer (both can heal). Im pretty sure unique vocation like High Scepter, Alchemist and Shield Sage will be in DD2 either back or replaced with similar playstyle.
I really hope you are right. 18 would be more than enough and provide a lot of replayability. I hope we see a monk/alchemist unarmed class plus assassin and a conjurer.
Those are the full vocation lists. BUT, they said before the game would have more vocations than the first.
I really hope so to.
@@ArantyrDarkhand ah thats correct so everyone saying there wont be more because they haven't said or shown anything are probably wrong then, unless things went poorly during development and they had to cut back and then dlc releases pull them or something
A rapier duelist vocation would be cool to see, either as advanced thief or thief-fighter
Absolutely my thoughts exactly, I've been hoping for something like this.
For Green Yellow I'm hoping to get a chained Kunai. Throwables (Naruto) for mid to long and chained Kunai (Scorpion) for close to mid. I'd love to pull in smaller enemies and quickly/ accurately grapple larger enimies!
The chain could provide many monster and traversal mechanics. Along with obvious difficulties on the development side like RDR2s rope. So, the hope is a big 'if only'.
I just want the Highsceptor class
I really like the logic for all these class speculations.
My theory for advanced green is that it'll be a new version of the Seeker that is unarmed, finally giving us a Monk but having an equipment aspect with the rope dart.
Ig you could equip different texts to study techniques for attacking?
Praying Mystic Knight returns 🙏
Magic spear hand is a really cool introduction.
Absolutely HERE for the Monk 👊 and all that entails.
Thank you for explanation, i was wondering about the vocations since the 1st trailer came out. This may have made sense in how vocation works. Amazing job
Great video with some solid theories. I'm pretty much a believer in the circular vocation chart for now, as it follows the original concept and allows a great variety of vocations and plenty of unique gameplay style potential without going too far off the deep end in terms of realistic development time and balancing difficulty with the full 27 theory.
Developers on the stream said that 9 vocations is not all and will be more!!!? Hideaki Itsuno made Dragons dogma online the way it is because Dragons dogma 1 couldn't be the way he wanted it to be, so it had to be cut down a lot INCLUDING VOCATIONS and so on. So we are waiting for: monks, berserkers, etc.))))))
I think this theorycrafting here is phenomenal. And I think your #2 star mesh design is spot on, at least as far as what they have planned, or had planned initially. They may have cut content and/or are leaving some to expansion possibilities, but I think you perfectly articulated their overall plan. I think some of your guesses are close to the mark but off target. I think spear would be more of a dark green specialization similar to the 2 hand greatsword. And I think dual hand crossbows fits better as a green/yellow agile hybrid. With dark yellow being more of a heavy, slow, powerful crossbow type to keep that theme of slower but stronger theme going that the rest of the colors possess.
I am pretty sure that the advanced class for Thief would be the samurai one, while the combination between the Summoner/Conjurer and the Thief would be a Magic Sword class that summon blades and wields them from distance since that is a huge thing on the east side of the world and their RPGs.
Yeah I'm definitely hoping (coping) they have a MK class or similar Tank class ig.
Would be weird to not have a Tank/Palladin class in a fantasy rpg.
One theory I have in mind is: Now that we have a full daggers and full archer vocation, we may see the Strider again as a hybrid between Yellow and Green (offense from both sides as you described). It looks more reasonable than a new one using Spear or Javelins. I also see Assassin being the advanced one for Thief and Ranger for Archer. It sounds a natural approach based on the first game.
I feel like that’s a waste of a spot for new vocations
This has been specifically deconfirmed by Itsuno. In fact, Strider being broken up into Thief and Archer was *BECAUSE* of how all-purpose Strider's multi-weapon functionality was. Itsuno & co want each vocation to have defined roles, and Strider was universal. Assassin also too universal for their liking. Likewise, the duplicate-weapon situation meant they ended up a bit too restricted. Too many vocations shared too many attacks, and that was an issue to them.
At best they'd keep a name like Assassin and give 'em something new.
I would have played the hell out of dragons dogma online. Such a shame it never got a worldwide release. It would have exploded big time in the West 😢 Dragons Dogma is one of my favourite games of all time. Can’t wait for this! Great content btw
I really like your theory and explanation, I find it more reasonable with having 18 vocations rather than the 20+ vocation theory. Sounds great but I highly doubt it would be that many, and I think 18 is more than enough for DD2. A very nice video you made. Well done!
Considering they have a LOT of vocations between DD1 and DDO they should have all of them in 2. I see no reason not to have all the DDO vocations in 2
@@jairusstrunk94 I agree, but I also rather think that we're just getting the 9 vocations revealed so far. If we're only getting 9 then I won't be disappointed, and if it's more then I would be happy. 18 vocations sounds great, but whether it will actually be 18 is another story. Just get your expectations check and I'm sure we're going to enjoy DD2 nonetheless of the vocations count.
@@Tommu_15 they did say that DD2 would have more vocations than DD1, but it could be held off until dlc or something or have changed because of development etc
The greatest supporting evidence I’ve heard for the existence of more vocations than we’ve been shown was an interview where Itsuno said, and I’m paraphrasing, they’d created some vocations we couldn’t imagine. I might be reading into it too much, but it doesn’t make sense to say that when the only two vocations we didn’t know about from the beginning were Trickster and Warfarer. Admittedly, I don’t think anyone predicted either of those, but still. The game seems to be built from the ground up to hide things effectively, and it would be so rewarding to stumble upon new vocations out in the world.
I agree
My guess is that it's a closed loop between the 4 base vocations we see so far, with trickster being a Bataahl vocation. Then, much like you've got here, each base vocation will have an advanced vocation and 2 hybrid vocations - which means that they'll add a rogue/archer hybrid and a rogue/warrior hybrid.
Then my guess for Bataahl vocations was that they wouldn't follow the same rules, for two reasons: Trickster already fills a rather niche spot in a lineup, so to have at least two more potentially support vocations seems unnecessary in a single player game. And more importantly, it already requires 5, but they're now just one color short of the rainbow and it would be insane not to add orange and complete it.
So my thought was that the colors of Bataahl vocations could instead represent their components, rather than a base vocation. The idea that made the most sense to me would be to have the three colors, orange, indigo, and violet, represent the three energies of body, spirit, and mind. (Or the three dantians) In this way, the trickster here would be mind and spirit, and the two classes that they've teased at a bit more, *Samurai* would be body and spirit, and *Monk* would be body and mind.
In this way they would have 15 vocations, with the potential to add a 16th like high scepter if they wanted to have a 'special' vocation representing the unifying of all three energies.
I think monk class's archetype would lend better to the body/spirit combo, with their religious origin
@@roninmain-alpharius Between the two, you may be right, but then the stereotypical monk is Buddhist in origin, and their religion is focused on enlightenment and being unbound by attachments. I would say that it's slightly more suited to the upper dantian, and the 'third eye' while samurai lend themselves better to the "warrior spirit" but depending on personal interpretation you could arguably go either way.
@@solemnace I was also thinking of how samurai were (If I'm not mistaken) usually officers, and so the mind/martial part of the layout would go with that strategist or leader aspect
Personally I don't think the pink and purple archetype will cross with any of the other vocations, so i think there's not gonna be any hybrid between fighter, thief or mage and archer, just because of the emphasis they put on the separation between the two nations. Just a theory
Also I'll bet anything monk is gonna have gauntlets and claws as weapons so they could both deal blunt and slash damage
its not gonna be unarmed because the reason it wasn't implemented in DD1 is because at the time it was unarmed they didn't have to buy weapons and kinda broke the balance of the game. Its explicitly mentioned in the twitter post you showed on DD official twitter.
I imagine monk with either pugilist gloves (and perhaps greaves) or prayer beads
I just hope it doesn't turn into a bunch of DLC to get access to the full class tree, but I find it likely that such a thing will happen.
Dumb
There's nothing wrong with future dlcs bringing new classes
I'm late to this, but I actually went through a similar logical process based around the ordering. I based it on in-game shots we had of the Vocation menu instead of the website, which does change things. I did a bajillion permutations as to what the Menu'd look like with all vocations unlocked, including "What if 9 vocations" and "What if 18 vocations" and "What if [etc]", just for posterity.
Good video!
I've been skeptical of the notion of there being so many more different classes compared to the first game. But I also admittedly don't know much about Dragon's Dogma. And Seeing as DD2 seems to be "What if we had all the money and time we wanted to finish DD1" I could totally see them introducing cut classes as well as DDO classes, which could already get them pretty close to that number represented in the Circle Theory. I was also skeptical of what Trickster's component classes could be split into but I think you make a solid argument for the Cleric and Conjurer.
All I know is that as someone who is relatively new to the games, It's only going to be harder to figure out which classes I wanna play if it turns out that there are that many in the game. Which is yet another reason for me to play Warfarer and just play three classes at once! lol
Monk would fit really well a green/purple hybrid, conjuring energy to power some sort of fist weapon (similar to BG3's way of the four elements subclass). Green/yellow could be a straight up samurai, using both a katana and a bow (although it would share it with the archer, so maybe not).
Dragons Dogma from the start. You could easy take the theives class and the archer class to make strider or ranger from the original. Making it easy to assume it’s a possibility if this is how the logic goes.
Bro got a sub from this, the theorizing seems so spot on
If a spear has a jump mechanic like final fantasy dragoon I’m all in
For the idea of the yellow/green being spear while still retaining a ranged option, could just let the Arisen have a teensy bit of access to magic despite not being tied to a blue or pink/purple class. I mean, they are running around without a heart so even a pure martial Arisen is still inherently tapping into magic at all times. So just have the spear return or teleport back into hand.
That or give them access to infinite javelins as a secondary to their main spear. Bow users have always had infinite arrows without any in-universe explanation so may as well do infinite javelins as well.
Also as for advanced yellow, I prefer the idea of them lugging around a ballista or hell, maybe even a cannon. Let it be like how Warrior is to Fighter. The clunkier, harder to play version of Archer but when you master it, you're doing ridiculous ranged damage.
🎵 Copium! Oh I'm huffing Copium. Cope with me and we"ll be free when DD2 release next year 🎵
(Can see them making the advanced green the new assassin, change it from Hybrid to advanced. Thief basically looks a lot like Strider sans the bow)
I’d love a duel sword vocation or maybe sword and dagger could be a cool vocation mixing thief and fighter
I have absolutely no reason to believe that this is a case, or could even be a possibility, but I want a vocation that's a mix of fighter and thief that just lets you use katanas.
Nice theories and predictions. I hope they do something close to what you've advised as it's what I was hoping for too.
My biggest concern is that trickster is just a hybrid with nothing attatched somehow and the 9 theyve showed are the 9 we get. I can understand why thats unlikely but I'll remain cautiously optimistic on that front till its definitively proven otherwise
i still believe that the 9 revealed vocations will be the ones we get. i highly doubt there will be more than 9 in the game.
Nice video. Maybe we will see magic knight and strider again.. Really hope so🤞
This is an entire tinfoil Lamborghini and I’m on my third watch through
I would love a spear & shield vocation.
17:18, my man has NEVER heard of what a Scepter is I see lol.
The trickster is totally Green Blue. The whole point of the class is tricking. A hue illusion fits perfectly!
That would mean that blue has 3 hybrid vocations, and if they keep the cycle of vocations going, I just don't see it.
@OSKGaming123 They've already made the Tshirts with these 9. I'm hoping to get advanced and more hybrids after release.
On the order of classes you've chosen, maybe we should consider the order the website puts the vocations in. Also if we're going with DD1 logic doesn't it just have every combination possible - the anything goes option.
Center is now yin-yang symbol of wayfarer and monk. All weapon options and no weapon
One theory I have there is that there is multiple advanced vocations for each base vocation, for example the advanced mage vocations are sorcerer and perhaps a priest/healer vocation.
i think is likely that the strider will be the combination of the thief and archer. i mean those to are basically the strider split into two
I hope the Assassin vocation comes back. Or that theres a spellblade vocation.
There's definitely a spear/lance vocation.
Mystic Archer -> Archer
Mystic Spearhand -> Spearhand
Maybe green/yellow is knife thrower, saboteur, trapper or falconer
You release this and Capcom thinks “fucking hell his imagination is running wild. Release the Warfarer footage. That’ll fuck his thoughts up”. 😂
Literally
OR OR...they've just showed us all we get....
I just can not understand why won't they do things like this for the game and community like in the video "new vocations" and still till these day nothing added just a "casual mode"💀 that's why i appreciate a lot the modders with so little they improve the game literally JUST FOR FUN
This is definitely be like a heavy ranger
I wish it had on the fly weapon /vocation swapping. Like instead onbthat stupid sheath button it was a weapon swap
I think we will get much more than Eighteen vocation, twenty-Eigh instead
really hope we get most classes from DDO. the ones shown aren't really doing it for me lol
Do you think we'll be able to make a "Monk" class? Sorry i never played the first game but i play dnd every tuesday. And i really wanna play a monk in this game.
You can technically play unarmed in DDDA, but I wouldn't recommend it, it's not intended. DD2 does also have unarmed combat, but no notes on whether or not it's an actual vocation by itself.
@@OSKGaming123 thanks dude
There has to be more vocations than this, it's unfair how blue has 4 vocations when green only has 1, green at least needs 1 advanced vocation
I mean as far as i watched any trailer of dragon dogma 2 , i havent seen any dark elemental enchantment.. Or am i missing something? I mean does mystic spearhand have a elemental enchantment? Fire, ice, thunder, dark, light? I mean it would be cool like a mystic knight in dd1
Green and blue makes a lot of sense for trickster though.
But it is purple and pink.... Unless you change the hue then the colors change to blue and green... Hideaki you clever bich! It's the trickster for a reason!
Yeah I agree, not only does it go with the "trickster" title that the colouring is all smoke and mirrors persay, but I think Itsuno might be looking at the classes in a more role focused manner rather than colours.
Because if we only get these 9 vocations that means we get 2 dps/tank classes (Warrior, fighter)
4 dps focused classes (Archer, thief, spearhand, sorc)
And 3 support classes (Mage, trickster, Magick archer* MA seems to be a bit more support focused now)
Damn, Itsuno said, “While you were putting micro transactions in your games, I was studying the blade.”
I want to be a necromancer, best thing i found was skyrims become a lich mod
Omg trickster!?!? Katanas dmc 5?!?! What if we get a dark slayer vocation???
All vocations have been revealed. The official store is selling a shirt in japan with all 9 vocation emblems on them. Why would they make a shirt to sell with missing vocations.
Money
@@OSKGaming123 Or may be they left room for addon for new vocations. Like with trickster we got two colours that will have hybrid vocations in dls but not from game launch and as we are the hero who will help two kindoms to work together and it bring new vocations.
I actually saw a dual gun vocation class in dd2
So do you have pick warrior class in order to get Mystic Spearhand?
Like dragons dogma online, you need to clear quest to unlock vocation, from the demo you can unlock warrior and sorcerrer after obtain greatsword and archistaff and give those to the quest giver
Will mystic knight and assassin make a return?
instead of green being on the bottom it could be on the top
THE COLORS MASON, WHAT DO THEY MEAN
I feel like colors don't mean anything anymore, they're just visual concepts, considering every color in the icons have different tones.
Hybrid vocations are not a thing as well, there's basic vocations and advanced vocations, meaning 4 basic and 5 advanced. Even if 3 of those vocations have dual color icons, they're still named "advanced vocations" and they're different from the others because those are exclusive to the arisen.
There's a lot of evidence right now showing that DD2 will have a total of 9 vocations, maybe they release new ones with a future DLC, but so far, people have been making tons of theories based on nothing, and setting themselves for disappointment.
Itsuno and official showcases literally call the mixed color vocations "hybrid" vocations and they say they are Arisen-exclusive which is exactly how they did it in DD1. I think you're just mistaken, my friend.
Maybe about hybrid vocations, but from the moment they showed Trickster, people went batshit because of the color combinations. I just think there's absolutely no way they make purple and pink basic vocations. Still, I stand with what I said about the total number of vocations, it's all pretty clear, but people don't want to see it.@@OSKGaming123
What about the assassin vocation?
Green vocations could be based on speed and mobility rather than dual wielding. Would make monk a great choice with both gauntlets and bracers on the legs
Very true
Interesting
Priest + Fighter = Paladin?
Might be unpopular opinion but I would be fine with 9 vocations. Also I think theorizing too heavily on unreleased games leads to misinformation (because people are stupid and spread theories as facts) which leads to overhyping the game and disappointment on release. Detrimental to the games initial impression by artificially inflating expectations.
Red and pink hybrid better be mystic knight cause if they take away my favourite vocation ever I'm gonna go ape berserk! 🤣
No mystic knight?
Rainbow theory gang!
My fantasy for yellow-green was a mid-range throwing knife user that I labeled as "Juggler" for a playful circus-like maneuvering type thing. Unlikely but I thought it'd be fun af.
I would love for there to be more vocations but it looks like 9 is all we might get.
They're already selling tshirts with all the vocations icons, they wouldn't sell them with missing vocations
Please brother, please say we're not just coping
It's all we do here
Im expecting 4 basic classes, 7 advanced classes (orange,pink,purple), and a limited handful of hybrid classes, including g/y strider and r/b mystic knight
You aware that theres already tshirts as merch for dragons Dogma 2 who shows 9 vocations on the print?
Im not sure but i thinks it would be strange for the buyers if there were new hidden vocations.
Maybe we get more in a later dlc. Such as advanced AND Hybrid vocations to go even further beyond. 😂
There is no way we only get 9. Too many conventions from DD1 and hints towards more weapons
I hope that too. Logic woul be 12 by now.
DD 1 hab 3 Base, 3 advanced and 3 hybrid vocations.
Now with 4 Base we could have 4 advanced and 4 Hybrid vocations in total.
lol. you think that’s strange? what would be “strange” is if archer and thief didn’t even get their own advanced vocations.
and yet they added in a hybrid (trickster) of 2 apparently nonexistent vocations 😂
@@effusivemind lets hope for it. 9 would be pretty bad.
I hope for 12 at least. Makes sense with 4 basics to get 4 advanced and 4 hybrids.
DD 1 had a triangular pattern/picture and DD2 should at least have square one 👍
When magik archer is archer & magician the trickster is thief and magician maybe?
Edit: nah lets forget about this. That would be 3 magick hybrid vocations. Makes not much sense 😅
I hope there's actually an orange Color.
Spearhand Vocation.
I love the theory that Mystic Spearhand is actually orange and blue
It is, the color is off to be red so its most likely a darkish orange red
So it’ll be online multiplayer?
No
I really wish this was all truth 😢
Monk maybe? 🗿
I think what we've seen is what we get. As long as the vocations have a lot of depth we are good.
There's no way 4 basic, 2 advanced, and 3 hybrid for a game that's 4 times larger than DD1.
Changing the hue for Trickster is actually genius. Its a trickster for a reason lol
I agree it's cool, but the color combo doesn't make sense to me
The spear hybrid doesnt look like red if you look closer it seems to be more of a oragnish dark red, compare to the very dark red of warrior. So spear is most likely a bright orange class.
So
We got a orange class which is spear class
We got a purple and we got a pink class
Now beyond we might get one more color, but eh we will find out more this month or even next month. I bet they will start tossing Class trailers before the launch
So whatever those two classes are is going to be fun to figure out. Granted i do hope for a brawler class with your fist only aka some kind of monk
Not happy, no Ranger, no Assassin. And i did not get my Monk. This is terrible. Plus they said the game would have more vocations than the first game. A LIE.
Game's not even out yet chill
This concept of 18 vocations makes mathematically no sense, because whyever you are assuming, that there will exist only 1 specific Hybrid Combition with 1 single other color.
Correct however would it be to combine every color with every color, which would result then in fact mathetically into 27 vocations.
6 Base Classes, 6 Advanced Classes and 15 Hybrids, if you combine every color with everythign for a Hybrid Class.
This means
Red+Yellow, Red+Green, Red+Blue, Red+Pink, Red+Purple
Yellow+Green, Yellow+Blue, Yellow+Pink, Yellow+Purple
Green+Blue, Green+Pink, Green+Purple
Blue+Pink, Blue+Purple
Pink+Purple
As you can count this down, its 15 possible Hybrid Combinations out of 6 Base Classes which need to be combined with EACH OTHER logically, effectively trippling the amount of playable Classes from DD1, which is also still very realistic for a game, that claims to be 4 times bigger than DDDA in its complete game size. This should logically include playable Classes too, not only the explorable world.
Base:
Fighter - Offensive Heavy Armor Melee Archetype (+High Constant DPS/ Off Tank)
Archer - Offensive Physical Ranged Archetype (+Crowd Controler/High Burst DPS)
Thief - Offensive Light Armor Melee Archtype (+Crowd Controler/Debuffer)
Mage - Universal Magical Archtype (+Supporter/Healer)
Knight - Defensive Heavy Armor Melee Archtype (+Supporter/Main Tank)
Merchant - Defensive Light Armor Midrange Archtype (+Buffer/Healer)
Thats 6 completely different Archetypes. Summoner is no Archetype on a basic level, its just a Sorcerer, who learned to call for Elemental Creatures, instead of causing Elemental Havoc, which makes Summoner rather an improved version of a Sorcerer.
A Summoner just sacrifices the Ally Healing for going rather full DPS and changes his support to Allies into Support for Summons to keep them alive n strong for as long as possible, to stay in the background and let the summons do the job to contribute in combat for them. It is just a different form of Magic School a Sorcerer specialized itself in.
In theory it could be maximum even 15 more up to 42 playable Classes with 6 colors staying maximum as Base Classes, if Capcom would go for dual priority Hybrids, cause Red+Blue is not the same as like Blue+Red, but that would be way too insane to have right from the start in the game, thats rather something that could be done later after Game Release als DLC Content, to give players after release more new playable Classes from the missing combination options that are vice versa the color combinations.
This could be done then with also Add Ons, which coudl perhaps add Class Upgrades for Master Classes as new third tier after Advanced/Hybrid. That would allow the game to have the biggest possible Class Variety you can imagine to have and more than enough Character Progression to keep players busy for a long time ^^
Look at the Classes/Vocations from Dragons Dogma Quest, you can clearly see in there, that Capcom already had years ago concepts for lots of more Classes, than what DD1 or DDO had in the end. I think its time to make with DD2 usage of these many unused concepts, where it fits this time, cause 6 base Classes with Hybrids for all Combinations + DLC after release, would make it possible.
Fighter > Warrior > Berserker
Archer > Ranger > Tamer
Thief > Rogue > Assassin
Mage > Sorcerer > Summoner
Knight > Guardian > Paladin
Merchant > Craftsman > Blacksmith
This for Base to Adept to Master for just the 6 Main Routes without Hybrids
Hybrids
Red+Yellow = Hunter > Sniper, Red+Green = Duelist > Blade Dancer, Red+Blue = Mystic "Knight" > Spirit Lancer, Red+Purple = Legionary > Commander, Red+Pink = Mercenary > Templar
Yellow+Green = Bard > Minstrel, Yellow+Blue = Magic Archer > Spellslinger, Yellow+Purple = Warden > Scout, Yellow+Pink = Spy > Saboteur
Green+Blue = Alchemist > Druid, Green+Purple = Nightstrider > Dark Knight, Green+Pink > Charlatan > Gambler
Blue+Purple = Cleric > Crusader, Blue/Pink ) Monk > Priest
Among the 15 potential other Hybrids for DLC could be then for example , just to name few
1. Monk > Sage (Pink+Blue)
2. Occultist > Necromancer (Blue+Green)
3. Elementalist > Spellblade (Blue+Red)
4. Exorcist > Demonslayer (Purple/Green)
the potential here is just huge and Capcom woudl be simply dump, if they dont make full usage of it this time, to profit from it.