The Most BUFFED & NERFED Armies in the 40k June Update

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • #Warhammer40k
    More TacticalTortoise: linktr.ee/tacticaltortoise
    See the changes for yourself: www.warhammer-community.com/w...
    Timestamps:
    00:00 Intro
    00:33 Dishonorable Mention
    02:05 Most Nerfed Armies
    14:47 Honorable Mention
    15:12 Most Buffed Armies
    22:53 Outro
  • เกม

ความคิดเห็น • 131

  • @stefanw6665
    @stefanw6665 5 วันที่ผ่านมา +20

    you forget to mention one of my favourite changes for nids, neurotyrants being able to join zoanthropes. +1 to hit and possibly wound is huge for zoans and they'll make a nice overwatch target, too. plus lethal hits from hive tyrant and sustained 1 in invasion fleet.

    • @loyalhoodini4944
      @loyalhoodini4944 5 วันที่ผ่านมา +4

      On top of that going with a neurotyrant grants the zoanthropes the monster key word, meaning they can fire while in combat. On top of this is their spirit leech ability, where if a unit fails battleshock within 6 inches of the unit, the enemy unit suffers D3 mortal wounds and your unit gains D3 wounds.

    • @anthonyhumpage7290
      @anthonyhumpage7290 5 วันที่ผ่านมา +2

      Yeah nids are in a great spot going in to this season, shame Crusher Stampede is still horrible but Invasion and Vanguard are extremely strong right now

    • @alexandrudorries3307
      @alexandrudorries3307 5 วันที่ผ่านมา +1

      ⁠@@anthonyhumpage7290rip my 120 freshly built termagants though lol - unending swarm just joined them in the competitive dumpster

  • @davidcanty7903
    @davidcanty7903 5 วันที่ผ่านมา +13

    GW "Please please Knight players, buy the FW knights, we totally, totally are not going to legend them! We promise!"

    • @Dovakhin94
      @Dovakhin94 5 วันที่ผ่านมา +1

      Not buying ANYTHING forgeworld for 40k

    • @SeanHoltzman
      @SeanHoltzman 5 วันที่ผ่านมา

      I mean, Cerastus just got Plastic kits. Who is to say if theyll still keep them due to minimal model range

    • @The_Penguin_8964
      @The_Penguin_8964 5 วันที่ผ่านมา

      I'll just wait for the plastic version🤭no way to buy a knight with a life maybe with serval months😏

  • @michaelmastriano7566
    @michaelmastriano7566 5 วันที่ผ่านมา +32

    Printed points are so stupid

    • @jorgemontero6384
      @jorgemontero6384 5 วันที่ผ่านมา

      And when we look at say, what just needed to happen to Tyranids and Admech, or what has changed in the core rulebook... printed rules of any sort are pretty stupid now

    • @LollipopKnight2
      @LollipopKnight2 5 วันที่ผ่านมา

      Printed *rules* are so stupid, given how much GW needs to update them. Digital-only, preferably free, so they can sell more plastic, is how they ought to go.

  • @ElGrompho666
    @ElGrompho666 5 วันที่ผ่านมา +10

    That they basically slapped points on anything that appeared somehow in a successfull tournament list for CSM annoys me to no end, especially with maybe 3 weeks of tournament data for the new codex. Warp Talons and Legionaries were warranted, maybe Vindicators, but the rest? Especially Havocs and Venom Crawlers make my head hurt. This seems very heavy handed.

    • @scotiansaint5679
      @scotiansaint5679 5 วันที่ผ่านมา +1

      I agree. Truly baffling that they did this. Didn’t touch very tough Necrons right after the book came out and said they needed more data.
      As usual, GW over compensated for CsM as they almost always do.

  • @Wes-xk6hl
    @Wes-xk6hl 5 วันที่ผ่านมา +41

    "Minor nerf" to unending swarm.... um i think u mean huge gigantic nerf turning that from the best detachment they had to one which will never be played

    • @TheBluBrawler
      @TheBluBrawler 5 วันที่ผ่านมา +2

      Should be once per battle round imo

    • @rastaog9257
      @rastaog9257 5 วันที่ผ่านมา +6

      As a Nid player, I agree with the change. Means we can't just tie up units over and over again without strategies/ skilled play

    • @scolack123
      @scolack123 5 วันที่ผ่านมา +10

      ​@@TheBluBrawler
      Its.....a 2cp strat....it was already at most one per battle round

    • @CaptainWwowW
      @CaptainWwowW 5 วันที่ผ่านมา +8

      Does seem to make the "Unending Swarm" more of a "Very Much Ending" swarm

    • @relint12
      @relint12 5 วันที่ผ่านมา +1

      @@CaptainWwowWOne-n-Done Swarm

  • @MrHoneuma
    @MrHoneuma 5 วันที่ผ่านมา +7

    Thank you for not downplaying how bad the Death Guard nerfs are like most of the content creators have been. I keep trying to get excited about actually playing them to finish up my army, but these last nerfs were so over the top that I'm going to wait to see if anyone can innovate something new to deal with the kind of egregious nerfs to continue. What was meant to be my first army will at best be the 3rd if not 4th now.

    • @seanalonzo9244
      @seanalonzo9244 5 วันที่ผ่านมา

      I'll be shelving my DG for a while as well. Going to switch over to ad mec for a bit.

    • @gorthal1141
      @gorthal1141 5 วันที่ผ่านมา +4

      If you needed to rely on indirect fire than consider playing better

    • @drunkenastarte5243
      @drunkenastarte5243 5 วันที่ผ่านมา

      @@seanalonzo9244 My DG have been shelved since Day 1 of this PoS edition...
      I built mine as infantry heavy with few Rhinos, as the whole DG aspect is the horde of relentlessly advancing infantry. The entire identity of our Legion is the infantryman. Except our infantry have sucked all edition, and now our main support vehicle has been stripped from us too.

    • @davidjones4772
      @davidjones4772 5 วันที่ผ่านมา +1

      A single data sheet being slightly less accurate when it shoots indirect isn’t going to kill the faction in any way. To be honest hiding your toughest units in your deployment zone for most the game was always a trap.

    • @MrHoneuma
      @MrHoneuma 5 วันที่ผ่านมา +2

      @@gorthal1141 imagine being dumb enough to think that was the only change that hurt them when the video literally breaks it down for you.
      I main World Eaters, I promise I'm well acquainted with playing without indirect fire.

  • @johnkevill470
    @johnkevill470 5 วันที่ผ่านมา +4

    Firestorm codex marines got a nasty nerf out of nowhere. Lost a lot of their strengths and got a hefty hike on the redeemer

    • @StorytellerCharm
      @StorytellerCharm วันที่ผ่านมา

      Right when I was building out my first ever list. Argh!

  • @Jason-wh7in
    @Jason-wh7in 5 วันที่ผ่านมา +2

    Codex marines taking the hit because divergent doing stuff they don’t have access to. Dark angels ruined ironstorm and eventually space wolves will ruin storm lance before marines can even make use of it. They could have simply either removed flyer access to said abilities or simply removed access to divergent chapters who don’t have their own codex etc.

    • @dandaman9496
      @dandaman9496 5 วันที่ผ่านมา +1

      If you don’t abide by codex you don’t get the codex. Divergent chapters should have their own points cost to generic units.

  • @johangrenier6016
    @johangrenier6016 5 วันที่ผ่านมา +3

    playing salamanders in this update sucks because our lists not only got increases to the redeemer but also nerf to the captain stratagem (just in time for the sororitas book to include the same one but cheaper at 1cp).
    It's a tough update, and it feels like these types of builds bay for the sins of other armies (flamestorm aggressors for example aren't nearly as dangerous as the gladius combo yet they still got pts nerfs for example instead of nerfing the artefact responsible for the insane damage output)

    • @herendel
      @herendel 5 วันที่ผ่านมา

      Well sister and SM are not the same.... that rule is the same yes but the impact are different. Because it's better to reduce by 1 the cost on every thing than 0 on only battle tactic in sister army...

  • @roneliyahoo4250
    @roneliyahoo4250 5 วันที่ผ่านมา +5

    New tyranids tier list please!

  • @cloudthedark1
    @cloudthedark1 5 วันที่ผ่านมา +1

    What I will say is that the Sisters NEEDED the points increases because if they didn't they were set to be busted, and even at these points, they still have a few noninteractive combos

  • @lilv3966
    @lilv3966 23 ชั่วโมงที่ผ่านมา

    What I’ve seen for Chaos Knights players is “faction got buffed as knights can walk through walls…..I’m still taking 13 war dogs”

  • @wodampaints906
    @wodampaints906 4 วันที่ผ่านมา +1

    AdMech, the only army to be happy about points increases.

    • @skillfulwave6592
      @skillfulwave6592 2 วันที่ผ่านมา +1

      I cheered when I saw red lol

  • @devotedtodestruction
    @devotedtodestruction 5 วันที่ผ่านมา +5

    Cries in Ynnari

    • @Ezcendant
      @Ezcendant 5 วันที่ผ่านมา +2

      Yep. One of the most nerfed 'factions' and utterly ignored in the vid.

    • @devotedtodestruction
      @devotedtodestruction 5 วันที่ผ่านมา

      @@Ezcendant we are being punished because GW doesn’t play test their indexes.
      Just run triple raider, triple Ravager, triple kabalite warriors.

  • @redluck3048
    @redluck3048 5 วันที่ผ่านมา +1

    The deamon changes were amazing. Making them much stronger and overcoasted Be’lakor points can go else where.

  • @Azzo114
    @Azzo114 5 วันที่ผ่านมา

    Great summary (with relevant pictures), thank you so much!

  • @chaoticrevenge7950
    @chaoticrevenge7950 5 วันที่ผ่านมา +11

    Love indirect nerfs. Such an unfun skilless thing to play into

    • @skarsik
      @skarsik 5 วันที่ผ่านมา +2

      As a drukhari player I second this.

    • @gorthal1141
      @gorthal1141 5 วันที่ผ่านมา +3

      Death guard players have been crying because they cant camp any more

    • @philgagnon275
      @philgagnon275 5 วันที่ผ่านมา

      Death Guard player here. Changes happen, just have to adapt

    • @Jetsover
      @Jetsover 4 วันที่ผ่านมา

      @@gorthal1141 seems like you are the one crying based on your various comments tbh

    • @tinguspingus1523
      @tinguspingus1523 13 ชั่วโมงที่ผ่านมา +1

      Yeah I’m a guard player and I’m really happy that artillery has been placed into a support role rather than a primary damage dealer like it was previously. It terrible for the game when artillery can carry the damage output of your army.

  • @Quakeltiki04
    @Quakeltiki04 5 วันที่ผ่านมา +1

    Love the vid! Minor comment, u forgot the biovore change

  • @markhohenbrink5230
    @markhohenbrink5230 5 วันที่ผ่านมา

    It's amazing how GW managed to make the only Tau detachment that was above 50% winrate and the Tau detachment that was around 40% and flip the win rates. Who would have thought giving Retaliation Cadre lists about 200ish more points would make them insane. And who would have thought that nerfing kroot inadvertently and nerfing hammerheads would kill the kroot detachment. Not me, that's for sure.

  • @ReefEco
    @ReefEco 4 วันที่ผ่านมา

    Do you think you can you still play the Apothecary Biologis with Space Wolves? Or does that restriction apply to any apothecary?

    • @christiank7428
      @christiank7428 3 วันที่ผ่านมา

      Rules always interact with the keywords never with the unit name. So you just need to check if he has the keyword.

    • @ReefEco
      @ReefEco 23 ชั่วโมงที่ผ่านมา

      @@christiank7428 Right - I know that - what I mean is neither Apothecary Biologis, or Primaris Apothecary have the lone "apothecary" keyword - so just wondering if I'm being too literal or if "Apothecary Biologis" is the same keyword as "apothecary"....

  • @TheSepulphagist
    @TheSepulphagist 5 วันที่ผ่านมา +2

    IG got a new hype detachment tho

    • @LollipopKnight2
      @LollipopKnight2 5 วันที่ผ่านมา +1

      Actually having a faction rule for non-arty units is nice, yeah.

    • @tinguspingus1523
      @tinguspingus1523 13 ชั่วโมงที่ผ่านมา +1

      I’m loving it so far!

  • @kryptonian092
    @kryptonian092 5 วันที่ผ่านมา +1

    Nothing about how Space Wolves have a playable detachment now?

    • @jacket2848
      @jacket2848 5 วันที่ผ่านมา +1

      What? They've been top of the game for a little while now, the highest win rate and winning fuck loads of tournaments.

    • @leSmokySmoke
      @leSmokySmoke 5 วันที่ผ่านมา

      @@jacket2848 and now they have their own playable detachment, maybe making them even stronger, with permanent lethal hits or sustained hits, lance, more ap and many other things

  • @alukemckool
    @alukemckool 5 วันที่ผ่านมา +4

    Gsc not mentioned!?

    • @mcsniper180
      @mcsniper180 5 วันที่ผ่านมา

      First time?

    • @skillfulwave6592
      @skillfulwave6592 2 วันที่ผ่านมา

      We only get talked a lot when we win 😭

  • @ForTehNguyen
    @ForTehNguyen 5 วันที่ผ่านมา +4

    they increased size of impulsor and repulsor capacity so leader + 6 BGV can get in, but didnt give DG LR increased capacity so leader + 6 DST can get in, nor gave 5 man DST option. PBCs shouldve went down in points like guards indirect

    • @spencerdavis560
      @spencerdavis560 5 วันที่ผ่านมา

      Guard also lost their lethals, I’m pretty sure DG kept theirs

    • @dalemallon2924
      @dalemallon2924 5 วันที่ผ่านมา

      Yeah it's kinda made the Lord of Virulence's blight bombardment ability a good deal worse. Don't think it makes a massive difference though. Probably better for the game overall.

  • @Tonybagadonut5
    @Tonybagadonut5 3 วันที่ผ่านมา

    Tyranofex getting the damage buff is a big deal..

  • @FrankSGuerra
    @FrankSGuerra 3 วันที่ผ่านมา

    Absolutely stoked on the Bug changes.

  • @vanichga2811
    @vanichga2811 5 วันที่ผ่านมา

    Where are gsc with their codex nerf? Are they absent because nerf`s origin is from codex but not dataslate?

  • @johnnyohm4579
    @johnnyohm4579 5 วันที่ผ่านมา +4

    “Hive tyrants being relatively cheap” uh what are you smoking?

    • @leSmokySmoke
      @leSmokySmoke 5 วันที่ผ่านมา +3

      I laughed and cryed so hard at this.. I dont know what these youtube people are taking or if they need to crawl into gw butts so much... hive tyrant is so heavily overcosted.. its a joke

  • @damiangaunt8784
    @damiangaunt8784 18 ชั่วโมงที่ผ่านมา

    Nerfs? Sounds more like closing loopholes on shitty play or rules bending and angle shooting.

  • @mozeswasserl8005
    @mozeswasserl8005 5 วันที่ผ่านมา

    I dread the Imperial knight Lancer being setup just behind a terrain-wall only to burst through 2-3 ruins in its movement and then only having to roll 1 D6... o_o

    • @jacket2848
      @jacket2848 5 วันที่ผ่านมา

      Lancer is vastly less scary now though, its tank shock should do 1 more wound compared to a simple rhino, for example.

    • @mozeswasserl8005
      @mozeswasserl8005 5 วันที่ผ่านมา

      @@jacket2848 i Play Tau or Sisters...both of which dont really appreciate him getting all Close and Personal :( (or im Just Bad at Darling with him)

  • @ZIM964
    @ZIM964 5 วันที่ผ่านมา

    Would love to see a vanguard onslaught list 🙏

  • @davidjones4772
    @davidjones4772 5 วันที่ผ่านมา

    I think tau are going to be much better now. The change to bring it down benefits them the most out of any faction. The indirect nerf will help keep things like pathfinders and stealth teams alive longer for their spotting. I think retaliation cadre is going to a be one to look out for; a high skill level detachment that 100% has the legs to win GTs.

    • @markhohenbrink5230
      @markhohenbrink5230 5 วันที่ผ่านมา

      The bring it down change doesn't seem like a buff to Retaliation Cadre. It looks like killing a single crisis team gives you 4 vp every time you do it, and 6 if there is a commander in the squad

    • @davidjones4772
      @davidjones4772 5 วันที่ผ่านมา

      @@markhohenbrink5230 it’s 2 for a crisis team now. You just bring them with 14 wounds. It’s also a unit now, so if someone kill 2 crisis suits they get nothing instead of 4. It’s a massive change.

    • @markhohenbrink5230
      @markhohenbrink5230 5 วันที่ผ่านมา

      @davidjones4772 it still is 4 if you have a Commander in the squad, which you most likely will. Bringing them at 14 will make them less effective against dmg 2, which most factions can sling at them.

    • @davidjones4772
      @davidjones4772 5 วันที่ผ่านมา

      @@markhohenbrink5230My list gives away 22 on bring it down rather than the 36 it did before. I have to get tabled for someone to max bring it down now.

  • @sambojinbojin-sam6550
    @sambojinbojin-sam6550 5 วันที่ผ่านมา +1

    TSons got hit way harder than we'd like to admit, but we still have a steady supply of copium. This was one of the nicest nerfs we've had in 10th, and we even got some buffs too!

  • @effindave6909
    @effindave6909 5 วันที่ผ่านมา +5

    Pretty sure GW hates me and every other death guard main. We were pretty well balanced even with PBC's already being very overcosted. I guess yay that brigands are still 10 points cheaper than PBC's.

    • @von2320
      @von2320 5 วันที่ผ่านมา +2

      Yea, it’s a huge nerf…

    • @seanalonzo9244
      @seanalonzo9244 5 วันที่ผ่านมา +1

      The indirect nerf makes sense but PBC really should have come down to compensate. DG is probably dropping down to a 30-40% win rate again. Hoping the codex actually makes them an interesting faction to play.

    • @von2320
      @von2320 5 วันที่ผ่านมา +1

      @@seanalonzo9244 I wouldn’t mind it nearly as much if they made the entropy cannons good. Why not just make them lass cannons? Or Str 12? Why….? Why is their range 24”??!?

    • @effindave6909
      @effindave6909 5 วันที่ผ่านมา +1

      @@seanalonzo9244 I agree our winrate will plummet with indirect nerf combined with the loss of nurgling scoring and the points hikes to our two most important characters but I don't think the indirect nerf makes a lot of sense. At best our indirect was 3d6+9 shots per round at s8 ap 1 d2 hitting on 2's. That's good but not gamebreakingly good and lets not forget that to really pull that off you need 3 PBC's at 180 points each, a LoV at 80 points and Mortarion at 325 points.
      This is also invalidating rules that we were paying a premium for with Mortarion and the LoV. There's really not much reason to bring either of those units now as morty is tough but his damage output is very meh for the points and the LoV now only provides ignore cover.

    • @drunkenastarte5243
      @drunkenastarte5243 5 วันที่ผ่านมา

      @@seanalonzo9244 You do realise there's still 17!! codices to release and only a likely 18-20 months window left to drop them all? (ie: unless GW suddenly starts moving to 4yr+ edition cycles, 11th will drop June 2026, meaning the 'final' 10th ed codex release window will likely be end of April 2026)
      It's unlikely we get the "redacted" codex releasing in July due to the AoS 4.0 launch AND the total lack of any preview hype... maybe we might luck into the pre-order by late July? But guesstimating right now, we'll get the "Redacted" codex in August, maaaaaybe the BA launch box in Sept -> full release in Nov.
      So from Jan 2025 through April 2026, that's roughly 16 months to push out 15 codices, with the June/July 2025 window likely being consumed by Horus Heresy 2nd edition.
      Odds are, at least 3-4 armies are not getting a codex this edition, unless GW *really* picks up the release pace, while still putting out all the new AoS trash releases, etc...

  • @VTS55
    @VTS55 5 วันที่ผ่านมา

    Just a brief mention of the DA buffs, heresy!

  • @gorthal1141
    @gorthal1141 5 วันที่ผ่านมา +2

    Cult of speed is useless ork buggys are pathetic.

  • @Ashalza
    @Ashalza 3 วันที่ผ่านมา

    My poor necrons noooooo.

  • @WH40ktyranids
    @WH40ktyranids วันที่ผ่านมา

    Honestly at this point....why even buy the Codex's? Like really...there is objectively no reason to buy codex's let alone the core rules book. Why would i continue to buy a product that i know for a fact its gonna get made irrelevant after a few months. Its bad enough the minis are overpriced beyond all reason but making your products useless is just downright insane.

  • @tonynaranjo2982
    @tonynaranjo2982 5 วันที่ผ่านมา

    GSC doesn't exist anymore

  • @Doomshaper1
    @Doomshaper1 5 วันที่ผ่านมา +4

    My only issue is that the Screamer Killer didn't get the Vanguard keyword. It most definitely should.

    • @ieatmarmalade1239
      @ieatmarmalade1239 5 วันที่ผ่านมา +1

      the... giant *screaming* carnifex that isn't remotely stealthy getting a stealth related keyword... hilarious as that is, its not happening lmao. it would be super funny to see though

    • @Doomshaper1
      @Doomshaper1 5 วันที่ผ่านมา

      @@ieatmarmalade1239
      fluff =/= rules
      Vanguard has nothing to do with stealth as it's rules let's things advance and charge, which if you look at the stats for Screamer Killer it desperately needs that ability to be viable.

    • @dalemallon2924
      @dalemallon2924 5 วันที่ผ่านมา

      ​@Doomshaper1 Advance and charge is great for stealth because things like to hide and then spring out at the opponent.
      Fluff should absolutely match wherever possible. We have a Trygon now to fulfil the SK role.

    • @leSmokySmoke
      @leSmokySmoke 5 วันที่ผ่านมา

      sorry your comemnt is wrong, it seems like you have no clue about tyranid organisms.

    • @johnnyohm4579
      @johnnyohm4579 4 วันที่ผ่านมา

      idk what train of thought you think you had with this but you're wrong lmao. SK should not get that keyword. its not a vanguard organism.

  • @BigHatMatt
    @BigHatMatt 5 วันที่ผ่านมา +1

    Just got into this game, and the deciding factor to pick my faction (Death Guard) was because of plague-burst crawlers / the defensive style of play I was to expect. Now I have a full army that I'm not very excited to field. Hoping a codex might change that, or I just have some expensive plastic for my shelves.

    • @gorthal1141
      @gorthal1141 5 วันที่ผ่านมา +2

      You gotta keep in mind if your army is even fun to play against. Most people hate armies that just wanna sit back and shoot. I don't play certain armies anymore if it's not gonna be a real battle.

    • @philgagnon275
      @philgagnon275 5 วันที่ผ่านมา +3

      I've played since 5e... If you base your army on what's strong today only, you're going to have a rough time. Strength changes multiple times an edition now. Have to adapt

    • @dalemallon2924
      @dalemallon2924 5 วันที่ผ่านมา

      PBC's are mainly going to be hitting on 4's anyway. It's not a big deal. Outside of going with a very niche multiple Lord of Virulence army.

    • @BigHatMatt
      @BigHatMatt 4 วันที่ผ่านมา

      @@gorthal1141 Being a slow army that needs something dangerous at range due to our lack of mobility and lack of tankiness to compensate, is not the same as sitting back and shooting all game.

  • @conasca
    @conasca 5 วันที่ผ่านมา

    They shouldn’t print points in the book

    • @LollipopKnight2
      @LollipopKnight2 5 วันที่ผ่านมา +1

      They shouldn't print rules in the book either. Lore, art, and painting tips should be the focus there. Rules should be digital, preferably free.

    • @conasca
      @conasca 5 วันที่ผ่านมา +1

      @@LollipopKnight2 I agree. I'd buy the books just for the lore, the art and painting tips.

  • @Damnedlegion40k
    @Damnedlegion40k 5 วันที่ผ่านมา +1

    Add a comment...

  • @frenkuguz6072
    @frenkuguz6072 4 วันที่ผ่านมา

    I disagree with many things you said...😅

  •  5 วันที่ผ่านมา +1

    "Minor Nerf to Unending Swarm"? The name giving stratagem got nuked from orbit! 😤

    • @TheBluBrawler
      @TheBluBrawler 5 วันที่ผ่านมา +2

      Should be once per battle round imo

    •  5 วันที่ผ่านมา

      @@TheBluBrawler That would be fine! Could even be at a fixed step.

    • @honey_badger1450
      @honey_badger1450 5 วันที่ผ่านมา +1

      If they want to rework it, there are two better ways to do it in my opinion. 1. Replacement units can’t be targeted w the strat. Or 2. Where the replacement units can be brought in is dictated by objective control. I.e. control your home objective for your deployment zone. Control a majority of no man’s land objectives to open no man’s land and enemy objective for their deployment zone.

    •  2 วันที่ผ่านมา

      @@honey_badger1450 #2 Sounds cool and flavorful so I doubt GW would do something like that but #1 is quite reasonable considering that what they do in AoS 4 as well.

    • @honey_badger1450
      @honey_badger1450 2 วันที่ผ่านมา

      I agree. Kind of like pushing a front. Credit where credit is due, one of the other 40K content creators mentioned #2 in a video. Think it might have been mordian glory who runs an imperial guard focused channel. But GW will likely do #3 which is nothing this edition until they have some other faction that can run a horde list with a fresh new expensive kit they want people to buy.

  • @thelegendsmith3063
    @thelegendsmith3063 5 วันที่ผ่านมา

    It's cause of me trevvy using a valiant in my wolf jail list cause I didn't have a 2nd brutalis

  • @leSmokySmoke
    @leSmokySmoke 5 วันที่ผ่านมา +1

    The MOST buffed army?
    what are you talking about?
    Sorry, but this makes me so mad.. how can you even say that, how can you even think that, do you even know what we tyranids have been doing for the last year?
    calm and collected answer:
    considering all factors, tyranids are only very slight winners.
    yes we finally get S10 (at least in melee) on some relevant units and can hand it out to some more relevant units. that is a big buff. we finally somewhat deal with normal tanks and terminators.
    but people forget (or dont think about it, because it never happened yet) that we come into this update with one of the single biggest army nerfs in this update, being no longer able to easily and cheaply score turn 1 outside of vanguard invaders. But even with them, and starting from turn two we will still need a much larger point investment now dedicated to scoring, which in turn also makes us weaker on the battlefield yet again. And we know we were VERY weak on the battlefield before. (I love that 0OC scoring is gone, but we needed MASSIVE buffs to compensate)
    Yes we are slightly stronger now, but not against every army, and we still cant deal with knights, daemon primarchs, ctan, landraiders or a simple leman russ in melee..
    IF we had just gotten the new gamemode and no changes, Tyranids would have been the weakest army by far.
    so If we start from a point without the buffs and no advantage in scoring from turn 1 and 2 of a generously 40% winrate, I think the strength buff will barely only get us up to 45% again..
    couple these with extra feels bad nerfs to swarm, a defense nerf to invasion and redeploy nerf to invaders, with them only getting some QoL stuff. I dont think they win that much..
    and when my army has been at around 45% for a year now, I was hoping for something massive, and while I wished for more strength, getting it with so many negatives added ontop doesn't feel that great honestly. especially when you see other cool army that are doing better already like daemons and tau getting love they deserve in exactly the right places where everything makes sense without any negatives. Heck astra militarum are arguably bigger winners here finally beeing able to play the game.
    I wanted sweeping points drops accross the board to so many still heavily overcosted units, or some MAJOR strength increases on alot of monster profiles.. why a tiny ork saw is S12 and a massive Scythe twice their size is starting at S9 is beyond me...
    and your comments about how good this is, creates a false narrative showing GW how good of a job they did, when they simply did not with tyranids..
    they will simply end up at around 45%-47% again..

  • @daimyoeternal382
    @daimyoeternal382 5 วันที่ผ่านมา +1

    SOROITAS NOT REALLY NERFED????????? every one of my armies had an excess of over 400 points at the very least.......the castigators now have the same ability regardless of which gun you put on them and half of the abilities have been changed.........yup not nerfed just like how america isnt democracy

    • @nathanstruble2177
      @nathanstruble2177 4 วันที่ผ่านมา +1

      You don't realize how well you played yourself with that last line do you? But yes, Sisters got necessary nerfs. He didn't say they didn't. The points from the Codex were NEVER legal. The whole Codex only became legal WITH these points updates.

  • @BoomstarPrime
    @BoomstarPrime 5 วันที่ผ่านมา

    Orks got nerfed into the ground. War horde is the only real competitive detachment. Codex might as well get thrown in the trash.

  • @Wes-xk6hl
    @Wes-xk6hl 5 วันที่ผ่านมา +2

    All the ad mech players who spent 2k on their armies only to have a good chunk of them on the shelf now. Good, learn a hard lesson

    • @hugheja89
      @hugheja89 5 วันที่ผ่านมา

      What’s the lesson exactly? The annoying thing about it is if you only had 2k points of ad mech you then had to buy more units if you wanted to hit the points requirement. And now as you say they’re not needed. So the choice was either play with less units or buy more if you want to play at 2k, or just don’t play as mech until they’re balance is sorted out which I don’t think any of those are good choices really

    • @stevencarmody1755
      @stevencarmody1755 5 วันที่ผ่านมา

      Having more models gives you more flexibility how is a points hike a nerf? We wanted a points increase personally I dont think it was enough I can field 18 kataphrons 4 squads of vanguard 2 manippies and 2 dunecrawlers fir less than 1800 points thats freaking nuts considering the massive buff to our imperatives

    • @Arkrouyle
      @Arkrouyle 5 วันที่ผ่านมา

      @@stevencarmody1755 I think the points of 1835 aren't that crazy. Some testing would be important to see how things do. I am still a bit leery of dropping 385 per squad of Kataphron when they are somewhat glass cannons. I am hoping to see if some of our other detachments see play with these changes.

    • @stevencarmody1755
      @stevencarmody1755 5 วันที่ผ่านมา

      @Arkrouyle against orks at least I decimated 2 squads of 22 boys, smashed a battle wagon, and destroyed a 6 man mega nob in 2 turns and I wasn't even taking it seriously