This is exactly what I needed. Sadly, the "2D Tilemap Extras" package isn't showing up in my package manager :C help? EDIT: Ok I did what Jürgen Quintanilla said: "Go to package manager, then on your left next to the search bar there is an option it says "Advanced" click on it , then open "Advanced proyect settings", so you go to the bottom and mark the "Enable Preview Packages" And now it's there!! Thank you so much, im subscribing
@@VelvaryGames I'm at Unity 2020.3.25f1 and just did what Jürgen Quintalla suggested. Unfortunately I now can't find the Animated Tile Object in the Create Menu. When I right-click in the hirachy I don't even have Create -> 2D as a possible path. Instead I right-click and then I have 2D Object -> Tilemap -> Rectangular/andOtherMapTypes but no "Tile" button.
@@bahamajo You need to call this "Create" context menu from the "Project" tab (where all your folders are located) and not from the "Hierarchy" tab. Then you should find the "2D" sub menu with the animated tile.
FYI: You don't need to drag each frame of the animation in, you can just drag the whole sprite sheet in, in one go. It tells you that on the drop area.
i feel like i am missing something here. it's great how i got 1 tile working. but how about the rest of them? how do i make multiple tiles? do i have to make a new wave tile each time?
Not that I'm aware of, but you can drag all of them at once by locking the inspector (top right lock icon) and then using shift to select them all, which is much much faster.
Just a question, is there somekind of limit for number of animation frames ? I havent tried the unity tilemap but i been using supertiled for that and for some reason it wont show any animated tiles unless they have only 10 frames or less...
My tiles didn't play. Does anyone have any tips on how to debug? I can see the animation running in my tile palette but when I press play nothing happen.
You can check out my video about AutoTiling, it shows more methods on how to find the package which applies for older Unity versions, so I guess you are not using the 2021 version, which is not a problem, but the package is just not official for this versions. So I hope you should find it with the explanations from the other video :)
Go to package manager, then on your left next to the search bar there is an option it says "Advanced" click on it , then open "Advanced proyect settings", so you go to the bottom and mark the "Enable Preview Packages"
Hi, sorry to bother you, but can you suggest a reliable Tile asset provider who might do commisioned work. I am a Game Programmer who needs fairly large collection of tiles for prototyping an educational game. I am using Tilemap for world creation and you seem to have experience. Any direction or information would help. Thanks P.S. The quality of tiles that I expect is similar to Creator kit RPG that Unity provides. I am guessing you must know about it.
Hello, I have a tile animation, but I would like to place it in a tilemap, I would like to do all this in code. But tilemap has only one function which is SetTile() which asks me for a TileBase, so the question, how can I convert my TileAnimatorData to TileBase?
Another handy video that's relevant to what I'm doing (or it will be eventually!). Can I ask you a quick question. I have a top-down world created using a tilemap (actually multiples on top of each other is the plan). Would you recommend using Cinemachine to handle the camera movement as the player traverses the map, or should I create something simpler myself?
Thank you for your comment :) Yeah, it's absolutley fine to use cinemachine. I also made a vidoe covering it, if you have not seen it. It has so much features and even if you would just need one of all those, imagine you write your own code and later want to use another feature cinemachine offers. You have to change everything and won't use your own script anymore or you have to expand it by this feature. Not reinventing the wheel is mainly the best approach when it comes to software development. I hope this helps you with your decision :)
@@VelvaryGames Oh and you recommended Newtonsoft for serizalising to json, I ended up using that in the end and that saved me from a few headaches. I've spent the last couple of weeks getting Mirror into my project and that was a hard slog, but I think I've finally got my head around it. :)
This is exactly what I needed. Sadly, the "2D Tilemap Extras" package isn't showing up in my package manager :C help?
EDIT: Ok I did what Jürgen Quintanilla said:
"Go to package manager, then on your left next to the search bar there is an option it says "Advanced" click on it , then open "Advanced proyect settings", so you go to the bottom and mark the "Enable Preview Packages"
And now it's there!! Thank you so much, im subscribing
Glad it works. May I ask what Unity version you are using? Guess it is a 19.x?
@@VelvaryGames I'm at Unity 2020.3.25f1 and just did what Jürgen Quintalla suggested. Unfortunately I now can't find the Animated Tile Object in the Create Menu. When I right-click in the hirachy I don't even have Create -> 2D as a possible path. Instead I right-click and then I have 2D Object -> Tilemap -> Rectangular/andOtherMapTypes but no "Tile" button.
@@bahamajo You need to call this "Create" context menu from the "Project" tab (where all your folders are located) and not from the "Hierarchy" tab. Then you should find the "2D" sub menu with the animated tile.
thanks for asking, had the same question
thank you! it was so much easier than what i imagined
this is an amazing tutorial, its so simple and gets straight to the point thank you so much ❤
I only just found your channel and I'm really impressed. You have some great tutorials here, I've already found them really helpful. Subbed!
Great addition to your tilemap series! Thanks again 🙂
Thank you :) The next ones are already in the making
@@VelvaryGames Awesome, can't wait!
your videos are really helpful and easy to understand and your voice is relaxing lol
FYI: You don't need to drag each frame of the animation in, you can just drag the whole sprite sheet in, in one go. It tells you that on the drop area.
but you if you have a sprite sheet with multiple different objects it wont work like that.
i feel like i am missing something here.
it's great how i got 1 tile working. but how about the rest of them?
how do i make multiple tiles? do i have to make a new wave tile each time?
amazing tutorial, thanks! 😁
Thanks for your help, but I help new question that why i cant add tile collider for this animated tile :(
Very good tutorial, thank you very much! :)
This is great stuff. Thank you! :)
Thanks for the tutorial!
Pretty nice tut thank you so much ❤
is it possible to make animated rule tile?
Is there any way to automatically group the tile frames together instead of having to manually search for each frame (like at 2:10)?
Not that I'm aware of, but you can drag all of them at once by locking the inspector (top right lock icon) and then using shift to select them all, which is much much faster.
Thank you for the useful vudeo!
Just a question, is there somekind of limit for number of animation frames ? I havent tried the unity tilemap but i been using supertiled for that and for some reason it wont show any animated tiles unless they have only 10 frames or less...
Thank you
It works! Thanks)
Thanks it worked
My tiles didn't play. Does anyone have any tips on how to debug? I can see the animation running in my tile palette but when I press play nothing happen.
I cant find the 2D tilemap extras in the unity registry, do you know why?
You can check out my video about AutoTiling, it shows more methods on how to find the package which applies for older Unity versions, so I guess you are not using the 2021 version, which is not a problem, but the package is just not official for this versions. So I hope you should find it with the explanations from the other video :)
Go to package manager, then on your left next to the search bar there is an option it says "Advanced" click on it , then open "Advanced proyect settings", so you go to the bottom and mark the "Enable Preview Packages"
@@jurgenquintanilla4388 Worked. Thanks.
@@jurgenquintanilla4388 thank you, not sure why is it so hard to find.
@@VelvaryGames Awesome thank you very much, I've been looking for a tutorial like this for a while
Hi, sorry to bother you, but can you suggest a reliable Tile asset provider who might do commisioned work. I am a Game Programmer who needs fairly large collection of tiles for prototyping an educational game. I am using Tilemap for world creation and you seem to have experience. Any direction or information would help. Thanks
P.S. The quality of tiles that I expect is similar to Creator kit RPG that Unity provides. I am guessing you must know about it.
감사합니다!
Earned a sub
Hello, I have a tile animation, but I would like to place it in a tilemap, I would like to do all this in code.
But tilemap has only one function which is SetTile() which asks me for a TileBase, so the question, how can I convert my TileAnimatorData to TileBase?
An AnimatedTile derives from TileBase, so you can always cast it to a TileBase. That should work: TileBase myTileBase = (TileBase)myAnimatedTile;
@@VelvaryGames Sorry, I discovered the mistake, I made the wrong type.
Thank you very much for your help!
Is there a way to do it with scrolling textures too?
Great Video
I dont find any where "anim tile" for unreal :((((
Another handy video that's relevant to what I'm doing (or it will be eventually!). Can I ask you a quick question. I have a top-down world created using a tilemap (actually multiples on top of each other is the plan). Would you recommend using Cinemachine to handle the camera movement as the player traverses the map, or should I create something simpler myself?
Thank you for your comment :)
Yeah, it's absolutley fine to use cinemachine. I also made a vidoe covering it, if you have not seen it.
It has so much features and even if you would just need one of all those, imagine you write your own code and later want to use another feature cinemachine offers. You have to change everything and won't use your own script anymore or you have to expand it by this feature. Not reinventing the wheel is mainly the best approach when it comes to software development.
I hope this helps you with your decision :)
@@VelvaryGames I don't know how I missed that video, I will check it out. Many thanks. :)
@@VelvaryGames Oh and you recommended Newtonsoft for serizalising to json, I ended up using that in the end and that saved me from a few headaches. I've spent the last couple of weeks getting Mirror into my project and that was a hard slog, but I think I've finally got my head around it. :)
@@ezoray Oh that's great to hear :) And it's really great that you keep going with your projects especially through the hart parts, keep me updated ;)
Thanks
thx
thanks you
very good series. you earned a sub from me. :))
It wasnt in unity registry now what