That's why I appreciate these vids: they're easy to follow, show me things i didnt even know existed AND allow for q&a in comments. Thanks Gildii! Given gate restrictions, can it be solo'd?
the scythe pilot can be the fleet commander and just use the regroup fleet keybind to get the fleet of ventures to orbit him while he orbits the beacon, they will have the range. The most advanced (and most expensive) and fastest comp is a Moa logi with 4 lasers and remote sebos + 4 ventures with sebos. you remote sebo eccm on the current dps target.
That is some interesting ideas. For venture regroup, we had a mishap or two where ventures collided, had their speed lowered and nearly got alpha'ed off the field. As for moa, you mean moa with 4 lasers and then a rep as well, and then resebos on top of that? Sounds interesting
@@GildiiAuscent yeah I just noticed your fit resists are really low and I would be worried about amarr metaliminals where that thermal hole would lead to quite the pain if you do collide. But either way if the fit works for ye then go for it. If doing the moa tactic it is a tight fit for all the ships, the ventures absolutely need enormous resists and specific to the space, not just generic. The Moa comp can complete the site roughly 1 minute faster than the scythe comp, but you need a group / multibox that knows to short cycle the last bits.
Sounds good! Overall for ventures we went with more raw hp to give a little more time for logi to catch and to compensate for newbie lack of skills. We tried in the corp with higher resists, but lack of buffer and lower skills overall meant that ventures were losing too much shield, sometimes bleeding into armor even
@@GildiiAuscent I useta multibox the scythe comp and it was less resist focused, similar to your own comp. I remember i'd lose a venture or two per week simply just by daydreaming lol.
Bless up bro. Another great video. Message bailey madullier if you want some help making an abyssal asteroid video if you want to unleash the true alpha isk printer upon the masses B^)
ccp hire this man so we can get full-voice acting 🙏🏾
I think they have more professional people doing that :P
Man. The moa fit is a godsend too. Thank you. Ive been trying to figure out the way to make them work
Ha, glad you like it!
MM were the first homefront sites I did. Thanks for the info to train skills vs ECM, pretty annoying.
Oh yeah, ecm in caldari space is so annoying
That's why I appreciate these vids: they're easy to follow, show me things i didnt even know existed AND allow for q&a in comments. Thanks Gildii!
Given gate restrictions, can it be solo'd?
And yes, I'll be back soon ❤😂
Soloing the site? You probably could do it, but you would get ecmed a lot with just 1 character. Multiboxing it? Easily in any of the 2 setups
the scythe pilot can be the fleet commander and just use the regroup fleet keybind to get the fleet of ventures to orbit him while he orbits the beacon, they will have the range.
The most advanced (and most expensive) and fastest comp is a Moa logi with 4 lasers and remote sebos + 4 ventures with sebos. you remote sebo eccm on the current dps target.
That is some interesting ideas. For venture regroup, we had a mishap or two where ventures collided, had their speed lowered and nearly got alpha'ed off the field. As for moa, you mean moa with 4 lasers and then a rep as well, and then resebos on top of that? Sounds interesting
@@GildiiAuscent yeah I just noticed your fit resists are really low and I would be worried about amarr metaliminals where that thermal hole would lead to quite the pain if you do collide. But either way if the fit works for ye then go for it. If doing the moa tactic it is a tight fit for all the ships, the ventures absolutely need enormous resists and specific to the space, not just generic. The Moa comp can complete the site roughly 1 minute faster than the scythe comp, but you need a group / multibox that knows to short cycle the last bits.
Sounds good! Overall for ventures we went with more raw hp to give a little more time for logi to catch and to compensate for newbie lack of skills. We tried in the corp with higher resists, but lack of buffer and lower skills overall meant that ventures were losing too much shield, sometimes bleeding into armor even
@@GildiiAuscent I useta multibox the scythe comp and it was less resist focused, similar to your own comp. I remember i'd lose a venture or two per week simply just by daydreaming lol.
Hahaha, oh yeah, after a while your mind drifts
why do you need 5 people?
Because homefronts increase the payout per person up to 5 players, then anything over that drops the payout significantly
O7
O7
Bless up bro. Another great video. Message bailey madullier if you want some help making an abyssal asteroid video if you want to unleash the true alpha isk printer upon the masses B^)
I got footage from abyssal artifact recovery already, got some well, overkill fits, not sure how alpha friendly they are though ^^'