i've been telling mojang were going to do this, most likely they are gonna provide the mods, modders will have to submit and get approved by mojang, and to make it work, they could make the case that any other mod that aren't approved, would be detected and then you won't be able to play at all, even offline.
Minecraft was effectively finished when Notch sold the game. Outside of a few key updates, they have contributed comparatively little to the game's development outside of making it 'digital legos designed by a committee.'
Very misleading title and thumbnail. It's only for Bedrock and we still have add-ons anyways EDIT, PLEASE READ: I **JUST** realized how much we actually need mods in Bedrock, add-ons are WAY too limited and it could actually be *GAME CHANGING* for Bedrock.. at the time my opinions were a bit SKEWED because of the thumbnail, made me think that JAVA mods were going to be gone FOREVER after 1.21 and that made me a bit mad, so I was spamming the same reply over and over to the new comments (which was "this video is clickbait and whatever").. (although a few days have passed and my views on this has changed) I'm not sure if the removal of symbol files were intentional or not, but I *REALLY* do HOPE that the modloader developers somehow find a way around this, just like how Geode (a geometry dash modloader) devs were able to develop a modloader for the game without any symbol technical jargon stuff
at bedrock there would have to be a modding community for each platform and the consoles would be left out, probably the pc community would have better mods but on the pc there is the java version which has already had a modding community for many years, in addition to the addons They have an interesting proposal and they are multiplatform but I'm sad because modding is over
@@octaviusmorlock EDIT: *Go read my first reply's new edit* ORIGINAL REPLY: That's why we bedrock players play on Java if we really need the advanced type of mods.. we Bedrock players already know that it's very limited, but Bedrock was meant and designed to be played as it is anyways. It's a good thing Mojang offered us (who bought Minecraft from the Microsoft store or from Xbox) Java for free
Believe it or not, it's eventually going to happen. MacroHard will want you to pay for mods and 3rd party servers will be forbidden (because of realms)! By that point Minecraft would be so shitty in fact that we would have to code another entirely new Minecraft for ourselves anyway!
@@GabrielVilanova-n3pcracked servers are huge. Minecraft wouldn't die, it will just move to pirated software. That said, I don't ever see it happening, mods are the only reason a huge portion of the players play. I wouldn't play without them.
@@SUS5667Minecraft mods for both Bedrock and Java are what keep the game alive; without them, it would die. In my opinion, the game itself is already looking bland enough that even if they tried hard to add unique features like the deep dark or the trial chamber, it wouldn't be enough to keep players interested. Just look at well-known Java mods like the Lucky Block mod or the Create mod; they add much more variations to the game, potentially keeping some players engaged. Well, fuck, have you seen the mods Microsoft offers? They're locked behind a paywall. You know you don't want to spend money on those when you can get mods from CurseForge or MCPE for free.
They deadass can't just remove code and expect their giant community of programmers to not just fix it like they've done with almost *every* issue. Deadass their modding community has already solved one of the biggest visual issues that dates back to minecraft's earliest versions. Render distance. They have managed to optimize minecraft's horrible rendering system to the point where Porkchop, a modder, has managed to render an entire world with little no framerate drops (albeit hes using up-to-date hardware.). The capitalist idiot's up at Microsoft seriously refuse to fix this beautiful game and instead decide to underestimate the power that the modding community holds over the minecraft community as a whole.
why does every studio and company keep shooting themselves in the feet? actually so annoying edit: half the comments are the reasons why and the other half are agreeing
bedrock is more popular, it will continue to be, it will make more money, this is not a mistake it is a clear and proper goal a firm will go to and make the most money possible. Nothing we can do about it
I can only speak for Java Edition here: Sure, modding has allowed people to exploit the game more effectively. But modding has also allowed us to create better anti-cheats and patch out exploits faster than Mojang does. You have to have an extremely superficial view of the modding community to think it's just about adding Lucky Blocks and the Aether dimension.
Yeah, also as many other pointed out some mod features even made it into Minecraft, like Horses, Pistons and even something related to how terrain generates/renders(I don't remember exactly what it was).
@@wilddemur9796 Optifine arguably did a lot, especially when it first released. It is now surpassed by sodium/iris and I personally switched to those aswell since they are just better but if it wasn't for optifine who knows if they would even exist the way they do. Gotta give optifine credit here.
Its very ridiculous on why Microsoft talking about security. I know its because of a virus or something but doing this making minecraft bedrock less popular
Especially since they have a security update meant to fix a massive vulnerability and yet the update can't install properly for some reason, even after you do what you are told. And all that happens is your thread gets locked and you're stuck in limbo waiting for the damn security update to install properly
Its gets even better... an APT broke into M365 exchange tenants to the point Microsoft doesnt even know how they got it. CISA / US gov released a report and called out Microsoft on shitty practices such as lack of logs. I encourage yall to check it out: "Review of the Summer 2023 Microsoft Exchange Online intrusion"
Mojang ever since Notch sell it: "Modding? No. Give players what they want while ensuring their safety? No. Make Minecraft better? No. Because we want MONEY and nothing else."
Notch was firstly against any mods but he has changed his mindset after he saw what mods can do and even implemented a lot of features like pistons in the main game Microsoft should learn from him. Someone very against mods has become one in favour of them
@@itsmenatika A big reason notch didn't like mods was because the very early mods were just pirated versions on the game due to the limitations at the time, I would probably feel the same way in his position
@@raider3254 notch wasn't against piracy. That's one fact that you've forgotten. He has even published cracked Minecraft. He was very pro piracy, he was even actively engaging in piracy activity stuff He thought you can pirate, but buy once you can afford it
anticheat for what? bedrock lags so much that hacking isnt even possible (i was helping my friend test some addons on his server, I was in the end and he was in nether and when i teleported to him, i wasnt able to do anything (interact with mobs, build, destroy,... when i rejoined, i was back in the end)
@@pohodovejrybar5918 Bedrock runs off of CPU, so, if you have a good CPU, or, even better, the server box has a really good CPU system, then hacking is possible, a server is usually referring to big servers, not multiplayer worlds
@@pohodovejrybar5918 That sounds like a problem with your computer or device tbh, I’ve played on bedrock servers with friends before and had no lag issues.
@@pohodovejrybar5918Yeah that’s your server not Minecraft. Bedrock actually runs a lot better than Java. This is why you can have much higher chunks loaded at similar fps.
Literally, the only reason minecraft has stayed around is because of modding. Without that, the game will no longer be relevant and quickly die Edit, thanks for likes
That's funny and true. when non devs are better at making content than actual dev team being paid. I don't understand why they can't just hire these modders and make them the dev team. they do it for free and make x10 better content. If java had modding removed I'd stop playing, I only play on servers but still.
I mean just play trough an emulator and play on an older version I don't care if it's considered pirating since they fucked me over I can fuck them over as well
I agree that this is a terrible move from Mojang, but I think this is the wrong argument against any statements they may have made about security. Mods rarely if ever patch actual security issues (which mind you, ingame exploits / cheats / duplication glitches do not count as: I, and I assure you Microsoft, mean things that affect you in real life. Actual malware). They *technically* are improving security, as easy modification does make it easier for people to write malicious mods like token stealers, or mods that install malware in the background. Java does have some issues with this. I don't think this negative even comes close to outweighing the benefits of creative freedom in the community though, and this greedy move should concern anyone who cares about the longevity of the game.
A company removing the only reason they still exist in the first place? It ain't new. Tumblr did it ages ago, and it effectively crippled them overnight. Java tried to steal from everyone using it and the whole world hoisted the jolly Roger. EA ruined their star wars game by making it a microtransaction nightmare until it crashed and burned. Companies get out of touch to the extent of self-immolation all the time. Let's hope Minecraft doesn't become another sad example.
I am a part time teacher that uses MCreator to teach school age students how to create Minecraft mods. Many of the parents ask me how their children can continue to mod and learn outside of class as well as play the mods they created in class at home and I have to explain to them how they need to get their children the Java Edition of the game rather than Bedrock, and it's always a battle to explain this to parents who have no idea what the difference is. Some parents have already purchased Bedrock for their children prior to the class, and the children are disappointed when I explain to them that their mods will not work on their version of the game. It's very disheartening that Mojang would willingly prevent young minds from learning how to turn their own ideas into reality on a game that boasts about flourishing creativity. I was ecstatic when I learned that the Minecraft community had found ways to modify Bedrock. I thought maybe it would mean something for my students who don't have Java. Now I am hearing that the company doesn't have the student's best interests at heart because they would rather prioritize making a popular version of the game into a cash cow.
Mojang never wanted bedrock to have modding support but they’ve always excepted it for Java, one of the main developers for caves and cliffs (and onwards) is the guy who made aether mod
Corosus (The author of Tropicraft) was hired not too long after 1.12 released, and looks like his visions prevail on the worldgen, because the bamboo system was based on that of his mod's, and the proposed desert revamp with the palm trees was once again based on Tropicraft's. Good to see him implementing official stuff, but Micro$oft makes it hard to love modern minecraft.
@@ShockTheMC1 this is not true, nor is the original comment (for the most part). when java was in indev, hackers had modified their servers code to operate differently to the normal game. this was the first iteration of modding, which was, in fact, rejected in practice by notch, as is why it is not permitted to obtain revenue off of java mods. this is not the case for bedrock. addons were put forward to the playerbase by mojang in 2016, with the first two being fully endorsed and displayed on the minecraft website. this *obviously* couldnt have been done without intent from the development teams. i find it silly to claim this.
I came to Minecraft back when I heard about the Distant Horizons mod. It's such a good mod that truly expands the game. If they want to hinder people's ability to do things like these for the community, they should at the very least get off their asses and frequently release actual updates (not 3 mobs and call it a year).
Cause Microsoft has their own marketplace on Bedrock and doesn't need modders eating into their sales, or worse - making free mods that render their paid garden worthless.
It could be another ploy for money but in another way. Ever noticed how buggy bedrock is by itself these bugs aren't hard to fix especially for a whole team if devs maybe they want java to be more popular by making bedrock so shitty it forces players to get a laptop or pc that they can promote their other products on or even have their own pc's and laptops be sold
@@jasonanees26if Microsoft or Mojang tried shutting down java modding that is a battle they would be loosing the first second they even breath that idea
Minecraft: We promote creativity! Minecraft: But we are also gonna take away features that allow more creativity and is the only thing keeping Minecraft alive!
@@the_ecips9692 i know. They ruined their franchises, made the old studios close yet they got paraschutes made out of milions of $ so they fall would not hurt. Its sad that entertaiment industry is literally destroying itself cause its more proffitable short term...
Another thing about Java modding is that Mojang would likely have to fundamentally change a LOT of stuff about the code since, unlike Bedrock, Java's modloaders are external. Another thing to consider as to why stopping Java modding is literally impossible is because most launchers, including the first party launcher, allow you to change what version you're playing. They're getting rid of Java modding in 1.24? Play on 1.23! They cannot retroactively change the code of a prior version. It's also why 1.2.5 and earlier can be fully played with a demo license, the demo didn't even exist until 1.3, so the game just defaults to the full version. Point is, Java modding is going to be exponentially harder to stop than Bedrock modding, due both to external modloaders being the norm and the version archive being much easier to access.
Interestingly enough, _the nature of the Java programming language itself_ is the true reason Mojang Redmond (not to be confused with Mojang Sweden, the _actual_ devs of Java Edition) _will not and will never be able to_ stop Java modding. Java itself is (compared to C++ at least) dead simple to decompile and reverse-engineer, even without mappings (which didn't exist for, what, the entire first _decade_ of the game? yet modding's been going on since early Beta!). Sure, you've got obfuscated names, but modders have _always_ been able to look at previously "solved" versions of the game code, go "okay, it looks like this function has the same code flow as this other one, so the name is probably this other one", eventually solving it like a giant crossword puzzle. _In theory_ the same can be done with Bedrock Edition, but I'm not entirely sure about that... Decompiling "raw" C++ is obviously possible (hell, look at all the Nintendo 64 projects popping up), but it's not like Java where your decomp is guaranteed to byte-for-byte recompile as-is into the same functionality, you have to "massage" the C++ code back into something that is recompileable, whether you make the names human-readable or not. Current MCBE modding likely depends on that symbol file to guide the decompiler to "do it right the first time", so without it, modders will have to go through the code-massaging process manually before they can start working on actually changing the game code... An _obstacle,_ not a _hard blocker._
People will stop updating the game on Java version. I already don't really see the point in new versions of the game after 1.18.2, I can say that even after 1.16.5. All the player community and the modding community will simply remain on the old versions and Mojang will not be able to do anything about it, but only destroy its reputation.
question? Couldn't microsoft/Mojang just remove the option to return to previous versions? Or can't they just replace the java version that gets downloaded when selecting for example "1.8.9" with one that has been changed later, like still 1.8.9 code, but has been fitted with the anti mod tools?
@@mr.p215 they could probably make it harder to host servers with older versions and modded versions but going back and changing the code of older versions to stop modding will likely not work and just cost time and money to do something so pointless to them.
Everyone, java edition was literally released without any mappings for mod developers back in the day. What the java modding community did was make their own mappings and the fabric team are still making the yarn mappings today even though we have the official mappings now, and the bedrock modding community can do the same. If mojang decided to stop providing java with the mappings then people would just switch to yarn and continue from there.
what i was trying to say is, the bedrock modding community has the old mappings, they can use that and make new mappings for functions, classes and variables add in future versions.
@@ThePandaOliver PDB files for older versions are mostly useless for newer versions due to the locations in the binary changing when they modify the code
What you don't understand is that Java is very easy to decompile but since bedrock is written in C++ without debug symbols it's impossible to decompile
@@realzguardian C++ is not 'decompileable' with or without debugsymbols. You can generate some pseudocode, but you also can do that without the pdb's. The real catch is that your generated pseudocode can vary from build to build, the address (where in your server-executable) your specific functions is stored, will shift with each build and so on. If you have the PDB's you know the names of all available functions; their address; depending on the pdb sometimes even more. Without them, you have to reverse all of this by hand, and basically take a educated guess on what you are currently looking at - that's nothing new btw and basically a given when ever someone creates a cheat for some Game using c++. They could use pattern matching like every good cheat (and even could generate their base patterns with the old pdb's), but the update process will be a chore and absolutely not worth it, especially once we talk about new features.
As a java modder I think this whole thing also shows what looks like an absolute disconnect between the java and bedrock dev teams. 5 years ago in 2019 mojang made the incredible decision to release official mappings for each version of the java edition game. Before this every java modder was using community made mappings but as of now forge has switched over to using mojmap as their official mappings and while fabric is still on yarn at compile time for license reasons mojmap has still been one of the greater things to happen to java modding in recent memory imo. Now 5 years later bedrock edition is essentially doing the exact opposite?? Taking away the official symbols table. The disconnect is crazy to me. All i can hope is that the monumental efforts behind mcp, yarn and the other java community mappings can give a bit of hope for bedrock devs that community made symbols tables could be viable option!
This is what I was thinking too and I kinda wish this video acknowledged at all that there's not much indication that Java edition would be heading in this direction.
Just a Java player I’m sure once this “issue” is resolved to Microsoft’s liking as far as revenue goes…. Java will be on the chopping block in time for its “performance obsolescence”. In which the modding scene needs to give a big middle finger. Java has ran 300+ mods for half a decade easily enough. But if this did come to pass our only option would be bedrock and “paid addons” and they have all the free demos the modding community gave them to work with.. this can go sideways fast knowing Microsoft imo
@@じゅげむ-s6b yea it was in september 2019 (first version chronologically to have mojmap available was 19w36a. Although mojmap for 1.14.4 was retroactively released after 19w36a's release on recommendation from searge so the two could be compared). Time really flies fast it feels like mojmap is still a new thing to me. But yea i agree the buzz around it really got going in mid 2020 and especially in early 2021 after the license change and the decision from forge to ditch mcp in favour of mojmap.
I own one of the largest non-featured bedrock edition servers "Zeqa Network", this change is extremely limiting our server because these symbols are CRUCIAL to update our server software. If this update actually goes through, the future for our server is uncertain. Mojang has made it clear to us that they don't care about non-featured servers as they don't gain from them. My server averages 400 players on most days, once peaking at 830 concurrent players. We have over 850,000 registered players who might have to resort to only playing featured servers.
Well, maybe an exaggerated example, but Mojang's development of Minecraft is horribly slow for what they're actually making with close to 200 developers on board.
@@greywolf9783 true but remember the legacy edition? May be old and “gone” but I still like to play it, it’s faster to load and easier to create worlds. It made me and lots of others proud of his work. And you’re right he moved on, but we all do and sometimes we come back.
or to vintage story. but that's probably not casual enough. (not to say that all minecraft players are casual, but noone who plays vintage story can just casually coast around... outside of creative and all that, anyway)
Yeah for real, I already jumped ship years ago to Vintage Story and haven't touched MC in quite some time, for me the forced account migration and ditching C418 were kind of the writing on the wall that it was slipping down the corporate slope. I imagine others will jump ship too. Minetest, Vintage Story, and even some fascinating new voxel projects like Lay of the Land are far more promising alternatives at this rate.
@@nicholascine Even there you have to log in. M$ will break their ability to log in eventually, then DCMA their sites when they publish work arounds. SO, make very, very sure you have a backup of the old versions that allow offline mode.
@@starleighpersonal "The vast majority of minecraft players are kids who never played a mod" Yeah, sure. Curseforge? Never heard of him. Thousands of videos of modded minecraft? Nah, didn't knew about until you mentioned it. "The vast majority"
@starleigh6680 the vast majority of players will get bored with the vanilla game as fast as I did, and want to mod. Once they remove that option they will just switch games when they get bored, killing the game.. the only reason to remove mods is because it's not making Microsoft money
If it really becomes impossible/hard to mod newer Minecraft then we can really just stay on old versions, we don't need all the new shit they add in anyways
And it can be easily backported, We don't even need entire update backports, just specific features so people can all pick and choose what parts of the updates they want.
And if they force updates I assure you people in the community would just make launchers for it 😂 We all can just be harrharrrharr hardidi har harharr 🏴☠️🦜☠️
make a mod loader that has support for mixins, for Beta 1.7.3. Boom. Hardest thing about installing mods to older versions of Minecraft is the fact that some mods both modify the same files. So, write a universal API for it all. WorldRenderer API, GUI renderer API, Inventory/Container API, Audio API, Block API, Item API, Block & Item tag API, World Interaction API, Entity API, etc. A general point on making mods though, if you're gonna use lots of vanilla materials in recipes, PLEASE put those recipes in a dedicated crafting block, or a crafting block that cannot have duplicate/conflicting recipes by nature; an unambiguous output crafting block, such as the stonecutter.
like an animal that doesnt do anything interesting, a new piece of wood, a new biome, and for bedrock players, 15 sponsored DLCs with animation studios
As a long time bedrock player, this is extremely frustrating. Most of my worlds are unplayable now. I have even considered quitting the game for good. Over the years I have had great memories with Minecraft and without mods it's not the same. Big corporations don't even consider the fan base and players. Mojang and Microsoft are money hungry. 😢
If your a mobile person, your fucked from the get go, save for a steam deck and get java. If you have a computer you already have java free i believe, so just move to java, its superior anyway.
ive seen many games fall because developers didnt listen to the users, i just dont understand why they would go against the users, it keeps happening, i cant believe how stpid these developers can be
@@oozecloud4511 It's usually not the developer(s) choice, it's almost always the top execs who think they know the right way to make more money off of the brands that they technically own... The case where it's the developer's fault is if they're an indie dev and they are their own boss lol. But yeah, it's unfortunate
@@AdvancedGamer- no its not fair because kids arnt the only ones that play this game and for alot of mods like violence and gun mods even children enjoy those, and as for the jenny mod that is for the adults so doing anything to any mod is a threat to other mods because once they get away with one regardless of content they will start pushing their luck to remove other mods they dont like
i don't think it's Mojang who's doing this, it's Microsoft who hates customization and prioritizes money above EVERY SINGLE THING, meanwhile Mojang is forced to follow Microsoft on a leash
The executives at Mojang were helpless when offered money by Microsoft. There was no way they had any choice. Mojang is just as guilty, they knew who they were selling out to. Don't try and pretend that Microsoft bought them without their consent.
@@J0vile could you give me some full details? i always thought it was Notch who sold it because he didn't want to lead a big game studio and just wanted to make fun games as a hobby
Fucking proxy chat Fucking optifine Fucking mods to manage servers Etc2 Etc2 Etc2 Mods are what makes the games actually playable, When they ban modding Good fucking luck
I mean they physically can't at least for Java. The way Java is set up, Mojang physically cannot prevent you from installing mods without changing from Java, which would require basically rewriting the entire game.
@@MinionNumberQ Exactly and even if they somehow figure out how to block mods, that won't stop people from backporting the new features into the modable version.
@@MinionNumberQ the java version is already pretty neglected. it's not hard to see a far future where it is turned off entirely. their main focus and player base is with bedrock, as backwards as that looks when you're a java player. the players are here, the modder are here, we have a community, but we definetly dont have mojang actively seeking how to make the java version better the same way they do with bedrock :(
@liamaincraft7614 maybe so, but that doesn't mean they won't go further. Plus, those items modders made and were officially added are still in bedrock too
@@marobrother1751 The funny thing is, the main server I play on has a datapack that is incompatible with sodium. I use mostly use modernfix and a few other fps mods.
@@thomas.thomasaton of people want to play in the newer stuff with newer features but aton can't because even with a chunky computer your stuff can very easily go from struggling to keep in 60 to dropping to 20
It's never your security. It's the security of their profits.Stuff about it isn't aimed at us, it's aimed at shareholders - at best, it's lower risk of eating a fine for vomiting their databases all over the internet.
mojang and minecraft started dying since when notch sold it to microsoft, now it's just a money hungry company always shooting itself on the feet and not valuing community toughts, so sad, also because it was my childhood
At this point, I've become so dependant on performance mods like Sodium, Lithium Starlight, Bobby, Invidium, Ready Fast, Modern Fix, Sodium Extra, Resse's Sodium Options, Krypton, EntityCulling, Memory Leak Fix, Enahnced Block Entities... In order for me to be able to play vanilla, Mojang would have to compete with all that, and I simply don't see it happenning.
@@darthplagueisthewise8528 Java Edition is known for being notoriously unoptimized. I can run GTA V on high graphics with practically no lag yet if I play vanilla unmodded Minecraft, my framerate tanks to 15-20 FPS.
Like when it comes to this situation I get if mojang really had issue with security and that's why they made this change but hear me out. YES hacks are a problem And making this change helps that issue but what r you trading? What effects ppl more negatively mojang? The rare hacker in a server that might make your one server hard or impossible to play? Or EVRRYONE every player, every mod maker getting screwed over this change? Hackers negatively effected a much smaller portion of ppl then taking away modding rights from everyone on bedrock and forcing them to pay out for the same experience they could have gotten for free? The trade off is not worth it no matter how you look at it or try to frame it. This is y I truly believe this was not a move done to stop hackers but to force ppl to open their wallets and this is their cope out justification.
Minecraft is slowly but surely turning from the limitless tool of creative expression that took the world by storm into just another soulless microsoft videogame
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@@tabularasa0606 you're right, but I feel like Mojang could of fought a bit harder to keep it, but then again, I don't know how hard they fought in the first place
i like how microsoft just tries to make modding harder instead of just patching the stupid netcode and interpolation that makes these insane flyhacks even possible
As a hack developer, this affects me a lot less than modders. We WILL find ways around whatever is changed, since to us finding any way to gain an advantage is like a complex puzzle where completing it means game advantages. To regular modders however, all this means is that modding is MUCH harder, and not worth doing in the first place. To them, instead of being a "puzzle", this becomes "absurd"- Especially since they tend to need to use a LOT more of minecraft's functions for their changes to work, while hackdev is almost exclusively sending/reading packets, and overlaying graphics.
Good luck with that, we were the ones who added it in the first place. They can't remove what they haven't actually added, even if they try we'll add it right back in
this whole situation absolutely stinks. all they did in terms of hacks is make updates a little slower + legit clients are affected just as much. its not like they're going to make any more money by taking away these mods, as where are you going to find zoom, a minimap, or a debug menu in the marketplace
@@tikitanukiI've seen mods that bring the new features of newer versions to older versions of minecraft, specifically for 1.12.2, so that shouldn't be an issue. If mojang does make modding impossible somehow someway, we will just stick with older versions, just like some of the community that still play on 1.7.10 or 1.12.2
To be fair, bedrock modders were lucky to even have a PDB - Look at Geode (Geometry Dash modding) - They had to reverse engineer the game to get modloading to work well
Bedrock modders did the same reverse engineer, PDB is more like a cheat sheet that save time and cost. Ain't spending 2 whole years to decompile the whole game for one version...
Isn't reverse engineering only effective when the updates start to stagnate though? Idk much about GD, but I'm assuming it's not constantly being updated. MC updates have no end in sight, so I don't see that being a viable rout for BE going forward...
This won't stop people from modding their game. But it WILL stop GOOD people from being interested in modding their game. Cheaters, and griefers on the otherhand will continue on like they do for every other title, and this will make it much harder to stop those particular individuals.
for the people who like using addons at least. There is still the kid part of the population who play minecraft normally without addons unfortunately and are the ones that will still support Minecraft Bedrock.
It should be noted that when Microsoft makes a major, controversial change to their software that they usually throw around terms like "security fix" in order to deflate concerns. This has happened in the past with Windows updates that fundamentally altered how Windows worked for some users, even though it caused problems for developers and the debatable "fix" may not have been worth the changes in the first place. I'm mentioning this because I see them doing the exact same thing to Minecraft via Mojang: They will deliver a "fix" to Minecraft that disables the traditional methods for modding the game in favor of their "way" which will likely be some custom software or API they will try to charge modders to use- assuming that Microsoft allows modifications to MC ever again. Which they might, but it's possible it will be expensive. Microsoft as a company has been getting more greedy in recent years and it shows. The company is quickly losing all trust and people are still pretty burned by what happened to XBox.
I haven't even HEARD of what happened on xbox but just the shit they're doing with windows is insane, forcing ads into start menus, recall being essentially a hackers wet dream, eternally bigger hardware requirements meaning you buy a new pc which also includes a windows license in the purchase, constantly forcing you onto using edge to mention a few.
I had an entire conversation about this with Gemini because I internally exploded when Microsoft permanently cancelled our damn festival. What they’re essentially doing, is because they know that us older Players are starting to see through their bullshit, they hope to distract us with nostalgic updates down memory lane, and then gaslighting us when we complain about them destroying OUR game. They’re doing it to keep us preoccupied so that they can groom our more vulnerable children into being an entire generation of sole Microsoft consumers; pretty much secretly creating a monopoly through the gaming industry. That means: no more Google consumers, no more PlayStation consumers, no more Apple consumers. None of it.
Shocked that nobody has mentioned the fact that in last week's preview for bedrock, a feature that most addons use to function called holiday creator features was REMOVED, meaning that mods which may not be updated anymore or can't figure out how to adapt to a system that the devs did a bad job at explaining will no longer work
My realm was based on a specific mod for a storyline and it all broke when we updated the realm, I hate that they force us to buy buggy, expensive, cheaply made packs
@@volcanic_sloth yeah I did, the entire video actually, what I understood is that some developing modloader projects and server softwares for bedrock will be harder to develop or almost impossible did I miss something?
This reminds of when people were talking about Java getting deleted and Bedrock being the only version. It seemed like a joke at the time, but if they're starting to remove mods, one of the most important parts of the game... who knows?
Absolutely, there are gonna be people going through the old files to reconnect stuff, and other people looking at any new functions to figure out what they do. This will be fixxed and microsoft is an idiot if they think this is all it takes, if they really want to kill bedrock mods they will have to do a lot more noticable and disliked things, especially with this being seen and talked about so quickly.
Fortunately there are things going on with Mojang's help to address this issue. Although there is no guarantee on what will get out of this yet : th-cam.com/video/Hn1gyEJY26w/w-d-xo.html
You can still play modded 1.0 Java Minecraft. Nothing changed. If modding for Java disappears in future versions the community will collectively use the last version where modding was possible. Backporting any new updates to that version. This is something you can't do on Bedrock which is why it's such a big deal. Not to mention 1.8.9? I don't remember anymore, the one before the change in combat and 1.12.2 are extremely huge for the modding scene.
@@Gatrehs hilariously them killing modding past a certain version might actually end up being good as all the mods still in active development would finally be just on one version rather then split between them all. and for any missing features from future versions, backport mods exist.
They won't be able to remove mods from java. People put their lives into making those mods, so even if they make it way harder to make mods, with how many modders java has, they will always find a way.
I don't think they would leave. They would probably just select the latest version of the game before the change and just boycott the newer versions which would render all future updates completely useless when everyone has access to every version of the game that actually mattered. People won't leave they just won't play the new updates
They should be moving to ADD modding on bedrock and ease of access for said mods. Using My Files Explorer isn’t a crime, we’re trying to enhance the experience of a game we like. Modding on bedrock (especially xbox) is extremely difficult. Having to use a third party app with some heavy bugs just to download some enhancements is insane. We’re trying to make the game BETTER for us, not drag it down. The only reason that they want to ban mods on bedrock is to funnel more money towards “add-on”(s). They’re all WAY too expensive for what they do; compared to java mods. I understand that they have different capabilities, but we shouldn’t have to pay $8.99 jut to put trims on our tools. What’s the excuse? I think adding a modding client to bedrock as another app/game (so it would be optional for those who want to play entirely vanilla). We haven’t even had shader support on Xbox since ~2019. And NOW they’re working on “render dragon” features. Getting real tired of companies being money-hungry. Already lost rocket league trading, at least let me make my comfort game a bit better for myself. SMH
Hey! I am the main developer of amethyst which is showcased throughout the video as well as many screenshots of my messages. At 6:16 I just wanted to clarify, that them removing symbols was not the cause of me going to the marketplace, that was planned well in advance to this change Thank you for making a video about this topic though, I appreciate it
@founded5762 shut your bitch ass up. more than 90% of the minecraft community have downloaded mods and made very good memories with them, get your nerd emoji comments outta here.
Considering the April Fools Updates and how absolutely gigantic they are makes me think that Mojang's not lazy, Microsoft is just restricting them a lot. That's why the April Fools Updates are so big: Microsoft knows it won't stay in the game permanently, so they allow Mojang to run wild.
@@pacomatic9833 It's not Microsoft, it's just normal game developing. There's a lot more that goes into these updates than just programming. They have to make sure that the features are balanced. Take the mace for example: It can't be too overpowered because then the game will be boring but it also can't be too weak because then nobody will use it. Then they also have to make sure that the features fit with the game. And the features have to be compatible with both Bedrock and Java because of parity. The reason the April fools updates are made so fast is because the developers don't have to take these things into consideration.
It's _concerning_ that such a harmful change could happen. It's _alarming_ that such a harmful change was undocumented. If MS/Mojang had come right out and said "We're doing this to make hacking harder," I would still call them liars, but at least people would know what to expect. This? This is just unacceptable.
I'm a bedrock player, so I feel inclined to say this: although Bedrock has had improvements, there's also been many things to have been taken away from us. A long time ago bedrock could have shaders, However Shaders We're completely eradicated when Mojang changed the rendering system to render dragon. This new rendering system was not better then the old one in many regards. On top of that, Shaders would not work nor could be made. And the only reason that this new rendering system was implemented was for RTX, which still has not been added to this day. And on Xbox, many of the helpful apps that would help download mods and shaders were targeted and taken down by Microsoft. And now with these new changes not even mods will work anymore. Similarly, downloading skin packs for free has become very tedious and not worth the effort. So for any Java player reading this, be warned. They did it to bedrock, and they'll find a way to do it to Java too. But until they add a marketplace to Java, the rest of the changes are far away from happening. But once they had the marketplace, then everything else will go to hell. Remember, It's their game, They're the ones with full control.
Shaders are back and better on RenderDragon! We may have lost shaders for a short period of time, but people were still able to find a way to modify the game renderer's files to get shaders back on Bedrock. Have you seen the new RD shaders? They are SO much better in quality compared to the old OpenGL shaders
some shaders from bedrock managed to be ported to render dragon, as I remember there are about 100 variants from newb and a shader from yss, even volumetric clouds are possible in mcpe now, and shadows and sun rays are also arriving, a well-known one is luminous dreams
What if we take the source code of MC (java is way more doable to decompile than C++) and just, start releasing updated versions of the game ourselves Surelyy Microsoft could try to sue us but if we distribute these new versions in secret illegal forums, which do exist, this could happen,and they may not be able to intervene
the fact that mojang is doing that towards modders when the same modders kept their game on life support during 1.12.2 era oh also reminder that Jappa and Felix officially had beef with mods on twatter, do with that info what you will
they made fun of modders who complained that source code was changed in 1.13 so they had troubles updating mods also the fact that mojang is now banning mods and all of that cool stuff
I will admit, I laughed slightly when I found out it was bedrock edition. There's just 0 way they will ever make modding Java edition impossible, the modloaders will always find a way. Plus I don't think bedrock really had a modding scene, even then it seems like a nightmare to mod.
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congrats
Ok
I know how stubborn players are i bet there gonna find a way to solve it or do another revolt
i've been telling mojang were going to do this, most likely they are gonna provide the mods, modders will have to submit and get approved by mojang, and to make it work, they could make the case that any other mod that aren't approved, would be detected and then you won't be able to play at all, even offline.
no
It's ironic that the game that "promotes creativity" is taking away features that allow for more creativity.
No, it's supplying only people who will make them money with those features. It promotes financial creativity. The only kind C-Suites understand.
ironic
"Minecraft promotes creativity, _except_ for that kind of creativity."
They are fine with creativity as long as they profit off it
Minecraft was effectively finished when Notch sold the game. Outside of a few key updates, they have contributed comparatively little to the game's development outside of making it 'digital legos designed by a committee.'
Mods are what keep Minecraft {at least in Java} alive. This is stupid
Not for bedrock tbh, modding isnr as big in bedrock as most of the playerbase plays on other devices and not pc
Especially console
Very misleading title and thumbnail. It's only for Bedrock and we still have add-ons anyways
EDIT, PLEASE READ: I **JUST** realized how much we actually need mods in Bedrock, add-ons are WAY too limited and it could actually be *GAME CHANGING* for Bedrock..
at the time my opinions were a bit SKEWED because of the thumbnail, made me think that JAVA mods were going to be gone FOREVER after 1.21 and that made me a bit mad, so I was spamming the same reply over and over to the new comments (which was "this video is clickbait and whatever").. (although a few days have passed and my views on this has changed)
I'm not sure if the removal of symbol files were intentional or not, but I *REALLY* do HOPE that the modloader developers somehow find a way around this, just like how Geode (a geometry dash modloader) devs were able to develop a modloader for the game without any symbol technical jargon stuff
at bedrock there would have to be a modding community for each platform and the consoles would be left out, probably the pc community would have better mods but on the pc there is the java version which has already had a modding community for many years, in addition to the addons They have an interesting proposal and they are multiplatform but I'm sad because modding is over
@@folddyy Did you miss the part where *add-ons are incredibly limited compared to mods?*
@@octaviusmorlock EDIT: *Go read my first reply's new edit*
ORIGINAL REPLY:
That's why we bedrock players play on Java if we really need the advanced type of mods.. we Bedrock players already know that it's very limited, but Bedrock was meant and designed to be played as it is anyways.
It's a good thing Mojang offered us (who bought Minecraft from the Microsoft store or from Xbox) Java for free
the moment modding gets removed on Java is the moment I don't play anymore.
No sodium, no shaders, no zoom, no minimap, no replays… yeah, that would suck
Believe it or not, it's eventually going to happen. MacroHard will want you to pay for mods and 3rd party servers will be forbidden (because of realms)! By that point Minecraft would be so shitty in fact that we would have to code another entirely new Minecraft for ourselves anyway!
Same I can't play without shaders and soduim
You cant, they made bedcrock bcs they cant toutch java. Is like burning m9ney and even if they cant destroy all mods ect even if they try.
@@GabrielVilanova-n3pcracked servers are huge. Minecraft wouldn't die, it will just move to pirated software.
That said, I don't ever see it happening, mods are the only reason a huge portion of the players play. I wouldn't play without them.
If mojang removes modding, people will just keep modding the old versions. We might even see Twilight Forest actually get finished
Twilight Forest will be finished when we have world peace, functional fusion reactors, a colony on mars, and outlawed the stock market
@@kitsunekaze93If it comes out that early I'd be surprised
I have a friend that does not play any version older than 1.12 for this reason. He seems to think mod support dropped around here anyway
modding isn't really worthwhile past like 1.16 anyways
@@seniorchonkza997 You could tell this friend of yours that modding is still in the game (and if they don’t believe you, you could show proof).
good ol greedy microsoft, soon enough we are going to need to buy the different dimensions separate as a DLC
We gotta buy a subscription for each biome now bro 💀
Thats very unlikely, the game will still get free updates
@@Azillia i am just crapping on microsofts crummy works
that's a thing in Minecraft dungeons... the dimensions are a dlc...
BOY i hope no monkey paws are curling right now
If Minecraft modding truly stops, this is when the game will die.
minecraft really can't die
it singleplayer game
and plus go ahead ask roblox deal they banning item even got sued by 12 year old
@@SUS5667 what happened with Roblox?
@@SUS5667Minecraft mods for both Bedrock and Java are what keep the game alive; without them, it would die. In my opinion, the game itself is already looking bland enough that even if they tried hard to add unique features like the deep dark or the trial chamber, it wouldn't be enough to keep players interested. Just look at well-known Java mods like the Lucky Block mod or the Create mod; they add much more variations to the game, potentially keeping some players engaged. Well, fuck, have you seen the mods Microsoft offers? They're locked behind a paywall. You know you don't want to spend money on those when you can get mods from CurseForge or MCPE for free.
Minecraft:
Fix your bugs and security flaws:❌️
Ban Mods:✅️
mojang☕
they didn’t ban mods, they just made it harder.
It's Microsoft in actually most of their products.
They deadass can't just remove code and expect their giant community of programmers to not just fix it like they've done with almost *every* issue. Deadass their modding community has already solved one of the biggest visual issues that dates back to minecraft's earliest versions. Render distance. They have managed to optimize minecraft's horrible rendering system to the point where Porkchop, a modder, has managed to render an entire world with little no framerate drops (albeit hes using up-to-date hardware.). The capitalist idiot's up at Microsoft seriously refuse to fix this beautiful game and instead decide to underestimate the power that the modding community holds over the minecraft community as a whole.
@@CoderQC
(`⌒´メ) no no I'm harder
(But not actually)
This is what happens when you let Microsoft get their greedy hands on things
why does every studio and company keep shooting themselves in the feet? actually so annoying
edit: half the comments are the reasons why and the other half are agreeing
Because they target money
Thank Microsoft
bedrock is more popular, it will continue to be, it will make more money, this is not a mistake it is a clear and proper goal a firm will go to and make the most money possible. Nothing we can do about it
Clickbait retard
shareholders
I can only speak for Java Edition here: Sure, modding has allowed people to exploit the game more effectively. But modding has also allowed us to create better anti-cheats and patch out exploits faster than Mojang does. You have to have an extremely superficial view of the modding community to think it's just about adding Lucky Blocks and the Aether dimension.
Optifine alone has done more for minecraft than any official updates.
Yeah, also as many other pointed out some mod features even made it into Minecraft, like Horses, Pistons and even something related to how terrain generates/renders(I don't remember exactly what it was).
Yeah
@@awesome-dp1oo sodium/iris* but yea
@@wilddemur9796 Optifine arguably did a lot, especially when it first released.
It is now surpassed by sodium/iris and I personally switched to those aswell since they are just better but if it wasn't for optifine who knows if they would even exist the way they do.
Gotta give optifine credit here.
Microsoft talking about security is hilarious
Ironic since their adding Recall to windows 11 which is MALWARE straight up.
Its very ridiculous on why Microsoft talking about security. I know its because of a virus or something but doing this making minecraft bedrock less popular
Especially since they have a security update meant to fix a massive vulnerability and yet the update can't install properly for some reason, even after you do what you are told. And all that happens is your thread gets locked and you're stuck in limbo waiting for the damn security update to install properly
Its gets even better... an APT broke into M365 exchange tenants to the point Microsoft doesnt even know how they got it. CISA / US gov released a report and called out Microsoft on shitty practices such as lack of logs.
I encourage yall to check it out: "Review of the Summer 2023 Microsoft Exchange Online intrusion"
@@origamifolder2255they canceled that on the 14th.
Mojang ever since Notch sell it:
"Modding? No. Give players what they want while ensuring their safety? No. Make Minecraft better? No. Because we want MONEY and nothing else."
and blame Notch and ruining his life...
@@wotanvonedelsburg1610 white supremacists deserve no mercy
Notch was firstly against any mods but he has changed his mindset after he saw what mods can do and even implemented a lot of features like pistons in the main game
Microsoft should learn from him. Someone very against mods has become one in favour of them
@@itsmenatika
A big reason notch didn't like mods was because the very early mods were just pirated versions on the game due to the limitations at the time, I would probably feel the same way in his position
@@raider3254 notch wasn't against piracy. That's one fact that you've forgotten. He has even published cracked Minecraft. He was very pro piracy, he was even actively engaging in piracy activity stuff
He thought you can pirate, but buy once you can afford it
No Mods = No Minecraft.
Minecraft would NEVER Succeed without the community and the community’s creativity.
indeed, some of the mojang members were also modders before being mojang developpers
@@EmptyCoso wow I never know that, thx for the heads up.
This is probably due to the revolution saying oh its easy modding
@@RealKineticshorses and pistons were originally mods!
@@Pink0face wait fr?? Wow.
Ironically, this will actually make the hacking problem worse since servers won't be able to have anticheats anymore
anticheat for what? bedrock lags so much that hacking isnt even possible (i was helping my friend test some addons on his server, I was in the end and he was in nether and when i teleported to him, i wasnt able to do anything (interact with mobs, build, destroy,... when i rejoined, i was back in the end)
@@pohodovejrybar5918 Bedrock runs off of CPU, so, if you have a good CPU, or, even better, the server box has a really good CPU system, then hacking is possible, a server is usually referring to big servers, not multiplayer worlds
@@pohodovejrybar5918 That sounds like a problem with your computer or device tbh, I’ve played on bedrock servers with friends before and had no lag issues.
@pohodovejrybar5918 the issue is with the server not the minecraft it may be a free server with a reallly bad specs
@@pohodovejrybar5918Yeah that’s your server not Minecraft. Bedrock actually runs a lot better than Java. This is why you can have much higher chunks loaded at similar fps.
Literally, the only reason minecraft has stayed around is because of modding. Without that, the game will no longer be relevant and quickly die
Edit, thanks for likes
its just bedrock java is safe p
@ishaangamingnomemory and what will those apps be without mcaddon support? nothing
Nobody uses mods in MCPE, we all use Addons.
@NaturalDonaldobut console players don't have a way to download mods for free
@NaturalDonaldono mods on bedrock it only works on java only
If they'll stop being able to mod their game, then the game dies instantly. Vanilla is the most boring shit where only trash gets added.
That's funny and true. when non devs are better at making content than actual dev team being paid. I don't understand why they can't just hire these modders and make them the dev team. they do it for free and make x10 better content. If java had modding removed I'd stop playing, I only play on servers but still.
I mean just play trough an emulator and play on an older version I don't care if it's considered pirating since they fucked me over I can fuck them over as well
I’ve played modpacks with more wind magic than the recent update!
"We need to focus on security!"
(Removes a crucial anticheat and modding method)
(Ignores easy exploits and bugs that still work and exist)
Removing the PDB files from the client would be fine but from the server, which gets a lot of fixes and anti cheat through it is very shitty
@@GigantTechThat is a stupid take
I agree that this is a terrible move from Mojang, but I think this is the wrong argument against any statements they may have made about security. Mods rarely if ever patch actual security issues (which mind you, ingame exploits / cheats / duplication glitches do not count as: I, and I assure you Microsoft, mean things that affect you in real life. Actual malware). They *technically* are improving security, as easy modification does make it easier for people to write malicious mods like token stealers, or mods that install malware in the background. Java does have some issues with this. I don't think this negative even comes close to outweighing the benefits of creative freedom in the community though, and this greedy move should concern anyone who cares about the longevity of the game.
Protest! RAise your voice and signal minecraft devs to keep mods
It's insane to think they would bite the hand that feeds them, mods made this game and removing them will destroy it, this is greed beyond belief
A stupid form of greed that makes them think that pissing off the community will give them more money somehow...
What do they care? their target audience are babies that have no ability to mod the game anyway. It's an old game.
@@guillermoelnino Not even close to true.
A company removing the only reason they still exist in the first place? It ain't new. Tumblr did it ages ago, and it effectively crippled them overnight. Java tried to steal from everyone using it and the whole world hoisted the jolly Roger. EA ruined their star wars game by making it a microtransaction nightmare until it crashed and burned. Companies get out of touch to the extent of self-immolation all the time. Let's hope Minecraft doesn't become another sad example.
@@guillermoelnino your comment is falser than every Herobrine sighting combined.
Didn't mojang get the idea to add pistons from a mod?
Damn they're that unoriginal?
@@brainbomb. Probably
@@jyookada thats mojang not microsoft
Add Mo' Creatures to the list, along with plenty others
@@jozsef98 Not related to what you're saying but Mo' Creatures is my cousin’s favorite mod
I am a part time teacher that uses MCreator to teach school age students how to create Minecraft mods. Many of the parents ask me how their children can continue to mod and learn outside of class as well as play the mods they created in class at home and I have to explain to them how they need to get their children the Java Edition of the game rather than Bedrock, and it's always a battle to explain this to parents who have no idea what the difference is. Some parents have already purchased Bedrock for their children prior to the class, and the children are disappointed when I explain to them that their mods will not work on their version of the game. It's very disheartening that Mojang would willingly prevent young minds from learning how to turn their own ideas into reality on a game that boasts about flourishing creativity. I was ecstatic when I learned that the Minecraft community had found ways to modify Bedrock. I thought maybe it would mean something for my students who don't have Java. Now I am hearing that the company doesn't have the student's best interests at heart because they would rather prioritize making a popular version of the game into a cash cow.
I love spending $40 on a game and then being forced to make multiple $10 purchases for add-ons that have superior versions offered up for free
40$? I thought minecraft cost 30$ (15$ rn because anniversary)
@@return_h3669 Correct, it's never been $40
@@return_h3669 Price can vary depending on what country you're in. In Canada the normal price of Minecraft is $40.
@@return_h3669 idk what it costs. I assumed it cost the same as legends
@@TheBeaz3 the deluxe edition cost 40$ (20$ rn because anniversary)
Mojang never wanted bedrock to have modding support but they’ve always excepted it for Java, one of the main developers for caves and cliffs (and onwards) is the guy who made aether mod
People go to the dark side all the time. New car, new house, new world view. The greed grabs their curlies, and they're never the same again.
Corosus (The author of Tropicraft) was hired not too long after 1.12 released, and looks like his visions prevail on the worldgen, because the bamboo system was based on that of his mod's, and the proposed desert revamp with the palm trees was once again based on Tropicraft's.
Good to see him implementing official stuff, but Micro$oft makes it hard to love modern minecraft.
Yeah Notch is the one who came up with the idea for mods.
@@ShockTheMC1 this is not true, nor is the original comment (for the most part). when java was in indev, hackers had modified their servers code to operate differently to the normal game. this was the first iteration of modding, which was, in fact, rejected in practice by notch, as is why it is not permitted to obtain revenue off of java mods. this is not the case for bedrock. addons were put forward to the playerbase by mojang in 2016, with the first two being fully endorsed and displayed on the minecraft website. this *obviously* couldnt have been done without intent from the development teams. i find it silly to claim this.
Accepted
Microsoft try not to milk marketplace for money challenge: level impossible
Should be better if bedrock creators make the add-ons texture packs or others free
They did spend 2.5 billion $ for the game so
@@Azilliathey made it back probably quickly after.
@@Azilliaand if they didn’t make it back quickly after then it made it back by at least 1.16
@@founded5762bedrock's best-known addons/textures are in mcpedl
I came to Minecraft back when I heard about the Distant Horizons mod. It's such a good mod that truly expands the game.
If they want to hinder people's ability to do things like these for the community, they should at the very least get off their asses and frequently release actual updates (not 3 mobs and call it a year).
No shaders, zoom, optifine, DH, yeah this would really kill the game, the day Java stops getting mods is the day i stop playing.
@@TheTierlist1i hope they don't stop modding
@@Geme-Thyst we can only hope, i know the modders will probably find a way around anything they try anyways
@@TheTierlist1 I doubt mojang would stop modding since they are making some of their own on marketplace
i dont think their feet can take more bullets than this
What feet are you talking about. All I see are nubs at this point.
Honestly with how people defend them, they'll never run out of spots to fire at
They're shooting their legs now, then they're going for the arms and hands next, then chest, then lastly, head. Still a lot of bullets to go through
Swiss cheese can only have so many holes before there isn't any cheese left LOL
Honestly I’d be down to fund an anti Microsoft protest before I’d even consider spending money for a mod
same
I'd literally pay for pet simulator 99 than to pay for mods
@@ukulelebottom i'd take like 0.0004% more chance to get "mythical" pets in a game i never play over paid mods any day
@@colon44 frrrr
I would adopt a child rather than paying for Minecraft mods
The weirdest part is Java Edition had official mappings released and yet on Bedrock the exact opposite is happening
Cause Microsoft has their own marketplace on Bedrock and doesn't need modders eating into their sales, or worse - making free mods that render their paid garden worthless.
Oh so as a java player I am safe right?
It could be another ploy for money but in another way. Ever noticed how buggy bedrock is by itself these bugs aren't hard to fix especially for a whole team if devs maybe they want java to be more popular by making bedrock so shitty it forces players to get a laptop or pc that they can promote their other products on or even have their own pc's and laptops be sold
@@jasonanees26if Microsoft or Mojang tried shutting down java modding that is a battle they would be loosing the first second they even breath that idea
@@trolgeeeeeeabsolutely
Minecraft: We promote creativity!
Minecraft: But we are also gonna take away features that allow more creativity and is the only thing keeping Minecraft alive!
"They all suck dude. They all freaking suck." -Thor, regarding why AAA studios are all shooting themselves in the foot this year.
Many of those studios did not aimed for the foot but for the head. And they got what they wanted.
@@racingraptor4758 Including a sh.tton of money. They don't care. And it's sad.
@@the_ecips9692 i know. They ruined their franchises, made the old studios close yet they got paraschutes made out of milions of $ so they fall would not hurt. Its sad that entertaiment industry is literally destroying itself cause its more proffitable short term...
@@racingraptor4758I thought Minecraft were originally to be indie but now it is single “a” game
@@Kimtraviated they weren't indi a while ago....mojang should never sold to microsoft if they wanted to sell....sell to sega
Another thing about Java modding is that Mojang would likely have to fundamentally change a LOT of stuff about the code since, unlike Bedrock, Java's modloaders are external. Another thing to consider as to why stopping Java modding is literally impossible is because most launchers, including the first party launcher, allow you to change what version you're playing. They're getting rid of Java modding in 1.24? Play on 1.23! They cannot retroactively change the code of a prior version. It's also why 1.2.5 and earlier can be fully played with a demo license, the demo didn't even exist until 1.3, so the game just defaults to the full version.
Point is, Java modding is going to be exponentially harder to stop than Bedrock modding, due both to external modloaders being the norm and the version archive being much easier to access.
Interestingly enough, _the nature of the Java programming language itself_ is the true reason Mojang Redmond (not to be confused with Mojang Sweden, the _actual_ devs of Java Edition) _will not and will never be able to_ stop Java modding. Java itself is (compared to C++ at least) dead simple to decompile and reverse-engineer, even without mappings (which didn't exist for, what, the entire first _decade_ of the game? yet modding's been going on since early Beta!). Sure, you've got obfuscated names, but modders have _always_ been able to look at previously "solved" versions of the game code, go "okay, it looks like this function has the same code flow as this other one, so the name is probably this other one", eventually solving it like a giant crossword puzzle.
_In theory_ the same can be done with Bedrock Edition, but I'm not entirely sure about that... Decompiling "raw" C++ is obviously possible (hell, look at all the Nintendo 64 projects popping up), but it's not like Java where your decomp is guaranteed to byte-for-byte recompile as-is into the same functionality, you have to "massage" the C++ code back into something that is recompileable, whether you make the names human-readable or not. Current MCBE modding likely depends on that symbol file to guide the decompiler to "do it right the first time", so without it, modders will have to go through the code-massaging process manually before they can start working on actually changing the game code... An _obstacle,_ not a _hard blocker._
People will stop updating the game on Java version. I already don't really see the point in new versions of the game after 1.18.2, I can say that even after 1.16.5. All the player community and the modding community will simply remain on the old versions and Mojang will not be able to do anything about it, but only destroy its reputation.
question? Couldn't microsoft/Mojang just remove the option to return to previous versions? Or can't they just replace the java version that gets downloaded when selecting for example "1.8.9" with one that has been changed later, like still 1.8.9 code, but has been fitted with the anti mod tools?
@@mr.p215 they could probably make it harder to host servers with older versions and modded versions but going back and changing the code of older versions to stop modding will likely not work and just cost time and money to do something so pointless to them.
@@WackoMcGoose But if you're decompiling a code that has yet to be compiled
is that still decompiling?
I wonder if it's a coincidence that this is a few weeks after they announced paid mods for Minecraft
i dont even need to wonder. its not.
Imagine paying for something people have been making FOR FREE for YEARS for the community without ASKING FOR ANY FORM OF PAYMENT.
Those are Add-ons and not Mods, they can only be applied to Server Side, Mods are Universal and more Powerful
@@Bloomkyaaa well they also Arent technically allowed to profit of them anyway if i remember correctly
@@_YashSawant after they added worse mods. the point stands.
Full company giving us 1 mob a year when 1 modder can do that instantly
Yep, they give us only 1 "official" mob a year while modders give us thousands new mobs per month
Everyone, java edition was literally released without any mappings for mod developers back in the day. What the java modding community did was make their own mappings and the fabric team are still making the yarn mappings today even though we have the official mappings now, and the bedrock modding community can do the same. If mojang decided to stop providing java with the mappings then people would just switch to yarn and continue from there.
what i was trying to say is, the bedrock modding community has the old mappings, they can use that and make new mappings for functions, classes and variables add in future versions.
@@ThePandaOliver PDB files for older versions are mostly useless for newer versions due to the locations in the binary changing when they modify the code
What you don't understand is that Java is very easy to decompile but since bedrock is written in C++ without debug symbols it's impossible to decompile
@@realzguardian Decompiling c++ is like converting water to wine. Doesn’t work
@@realzguardian C++ is not 'decompileable' with or without debugsymbols. You can generate some pseudocode, but you also can do that without the pdb's.
The real catch is that your generated pseudocode can vary from build to build, the address (where in your server-executable) your specific functions is stored, will shift with each build and so on.
If you have the PDB's you know the names of all available functions; their address; depending on the pdb sometimes even more. Without them, you have to reverse all of this by hand, and basically take a educated guess on what you are currently looking at - that's nothing new btw and basically a given when ever someone creates a cheat for some Game using c++.
They could use pattern matching like every good cheat (and even could generate their base patterns with the old pdb's), but the update process will be a chore and absolutely not worth it, especially once we talk about new features.
As a java modder I think this whole thing also shows what looks like an absolute disconnect between the java and bedrock dev teams. 5 years ago in 2019 mojang made the incredible decision to release official mappings for each version of the java edition game. Before this every java modder was using community made mappings but as of now forge has switched over to using mojmap as their official mappings and while fabric is still on yarn at compile time for license reasons mojmap has still been one of the greater things to happen to java modding in recent memory imo. Now 5 years later bedrock edition is essentially doing the exact opposite?? Taking away the official symbols table. The disconnect is crazy to me. All i can hope is that the monumental efforts behind mcp, yarn and the other java community mappings can give a bit of hope for bedrock devs that community made symbols tables could be viable option!
This is what I was thinking too and I kinda wish this video acknowledged at all that there's not much indication that Java edition would be heading in this direction.
Just a Java player I’m sure once this “issue” is resolved to Microsoft’s liking as far as revenue goes…. Java will be on the chopping block in time for its “performance obsolescence”. In which the modding scene needs to give a big middle finger. Java has ran 300+ mods for half a decade easily enough. But if this did come to pass our only option would be bedrock and “paid addons” and they have all the free demos the modding community gave them to work with.. this can go sideways fast knowing Microsoft imo
damn was it 5 years ago? I thought it was 2020 around march? or at least that's when I heard the buzz around it
@@じゅげむ-s6b yea it was in september 2019 (first version chronologically to have mojmap available was 19w36a. Although mojmap for 1.14.4 was retroactively released after 19w36a's release on recommendation from searge so the two could be compared). Time really flies fast it feels like mojmap is still a new thing to me. But yea i agree the buzz around it really got going in mid 2020 and especially in early 2021 after the license change and the decision from forge to ditch mcp in favour of mojmap.
I own one of the largest non-featured bedrock edition servers "Zeqa Network", this change is extremely limiting our server because these symbols are CRUCIAL to update our server software. If this update actually goes through, the future for our server is uncertain. Mojang has made it clear to us that they don't care about non-featured servers as they don't gain from them.
My server averages 400 players on most days, once peaking at 830 concurrent players. We have over 850,000 registered players who might have to resort to only playing featured servers.
Ay I've played on your server before!
What is the server’s IP?
Shut up wraith 🤫🧏♂️
@@Icynutelladid you comment this while streaming
@@forest_895Zeqa.net
They may be able to take away my mods but they can’t take away my coding skills
A hero for todays world!
mojang trying to stop those people who claim they “coded a minecraft update in 7 days” or whatever with a mod like they did NOT let that slide
Yeah, I’m sure Minecraft doesn’t like that kind of publicity lol. But also I’m pretty sure those videos are usually Java mods anyway…
Well, maybe an exaggerated example, but Mojang's development of Minecraft is horribly slow for what they're actually making with close to 200 developers on board.
@@Tyrian3k It takes time to figure how to make new features slightly less useful (copper bulbs)
@@hagangray8006 they don't care about those vids
Not if you're running on top of an all-seeing beurocracy of proffesional outsiders.
microsoft talking about security is literally a wolf in grandma's clothing
Oh
Fr
Recall spyware
"My, what big 👀 you have"
*All the better to spy on you with.*
"My, what big TEETH you have"
*All the better for the data you feed me, dear.*
Their antivirus is trash and yet they're talking about sEcUrIty 🤣🤣🤣
"modding is getting removed"
"what the fuck"
"on bedrock"
"oh ok"
Funny thing is resource packs are so easy to download so they can’t stop downloading
If I have to be honest, although notch was not a good guy in the end, I would want him to get Minecraft back so he can get it under control.
@@Atlas-the-angel he is moving on and making new games again, I'm looking forward to his newest project
@@greywolf9783 true but remember the legacy edition? May be old and “gone” but I still like to play it, it’s faster to load and easier to create worlds. It made me and lots of others proud of his work. And you’re right he moved on, but we all do and sometimes we come back.
@@Atlas-the-angel what made notch not a good guy?
Mojang is so unbelievably lazy dude. Banning mods but refuse to pump out more updates smh. Digging their own graves.
The moment Minecraft loses modding, it loses it's community, no community, no Minecraft, then everyone goes to minetest
or they go to older versions (mojang would prob get rid of the older version launcher or make modding in there impossible somehow)
or to vintage story. but that's probably not casual enough.
(not to say that all minecraft players are casual, but noone who plays vintage story can just casually coast around... outside of creative and all that, anyway)
@@babygaga821 BetaCraft and MultiMC are our saviors…
Yeah for real, I already jumped ship years ago to Vintage Story and haven't touched MC in quite some time, for me the forced account migration and ditching C418 were kind of the writing on the wall that it was slipping down the corporate slope. I imagine others will jump ship too. Minetest, Vintage Story, and even some fascinating new voxel projects like Lay of the Land are far more promising alternatives at this rate.
@@nicholascine Even there you have to log in. M$ will break their ability to log in eventually, then DCMA their sites when they publish work arounds. SO, make very, very sure you have a backup of the old versions that allow offline mode.
It's a good thing the Fabric developers just strait up invented their own mappings and don't even use the Mjoang ones anyone!
They got tired of modders showing how easy it would be to add all three mob vote mobs.
Probably true.
@@julianhernandez5732absolutely not true
@@ThatGuyRNA absolutely
mojang and or microsoft stan
@@MidvightMirageNo it's definitely not true, like think realistically for a second. It's just microsoft being greedy and nothing else lol
@@Mark-xk3hh actually yea that makes more sense lol
They are prioritizing profit over creativity.
“Create a problem and sell the solution” ahh update
Say "ahh" for the dentist
@@TheMatsushitaMan "say ahh for the dentist" ahh response
Say ahh for the gawk gawk
AHHHHHHHHH im comîng
@@SilkyBrennan-pmx😩😩😩
Watch the moment they cut mods out, is the moment Minecraft just stop.
The death of Minecraft, pretty quickly
The vast majority of Minecraft players are kids who have never played a mod in their life. Minecraft won’t die, you’re just the vocal minority.
@@starleighpersonal "The vast majority of minecraft players are kids who never played a mod"
Yeah, sure. Curseforge? Never heard of him. Thousands of videos of modded minecraft? Nah, didn't knew about until you mentioned it.
"The vast majority"
@@starleighpersonal like 90% of minecraft content anywhere you look is modded??? the rest is either factions or parkour ,,, from 2012.
@starleigh6680 the vast majority of players will get bored with the vanilla game as fast as I did, and want to mod. Once they remove that option they will just switch games when they get bored, killing the game.. the only reason to remove mods is because it's not making Microsoft money
If it really becomes impossible/hard to mod newer Minecraft then we can really just stay on old versions, we don't need all the new shit they add in anyways
And it can be easily backported, We don't even need entire update backports, just specific features so people can all pick and choose what parts of the updates they want.
And if they force updates
I assure you people in the community would just make launchers for it 😂
We all can just be harrharrrharr hardidi har harharr
🏴☠️🦜☠️
The mod I’m working on is likely staying in 1.16.5 and I won’t be porting it if they make this change
make a mod loader that has support for mixins, for Beta 1.7.3. Boom.
Hardest thing about installing mods to older versions of Minecraft is the fact that some mods both modify the same files. So, write a universal API for it all. WorldRenderer API, GUI renderer API, Inventory/Container API, Audio API, Block API, Item API, Block & Item tag API, World Interaction API, Entity API, etc.
A general point on making mods though, if you're gonna use lots of vanilla materials in recipes, PLEASE put those recipes in a dedicated crafting block, or a crafting block that cannot have duplicate/conflicting recipes by nature; an unambiguous output crafting block, such as the stonecutter.
like an animal that doesnt do anything interesting, a new piece of wood, a new biome, and for bedrock players, 15 sponsored DLCs with animation studios
too many people said "modders add more to minecraft than devs" 💀
As a long time bedrock player, this is extremely frustrating. Most of my worlds are unplayable now. I have even considered quitting the game for good. Over the years I have had great memories with Minecraft and without mods it's not the same. Big corporations don't even consider the fan base and players. Mojang and Microsoft are money hungry. 😢
If your a mobile person, your fucked from the get go, save for a steam deck and get java.
If you have a computer you already have java free i believe, so just move to java, its superior anyway.
ive seen many games fall because developers didnt listen to the users, i just dont understand why they would go against the users, it keeps happening, i cant believe how stpid these developers can be
@@oozecloud4511 fr
@@oozecloud4511 It's usually not the developer(s) choice, it's almost always the top execs who think they know the right way to make more money off of the brands that they technically own... The case where it's the developer's fault is if they're an indie dev and they are their own boss lol. But yeah, it's unfortunate
@@IceFlower22 i meant to say who's in charge, im not really pointing everything on the developers, pardon my english
Few thank God, the title scared me, imagine Minecraft Java without mods that is just a nightmare.
I could see them blacklisting certain mods...
@@AshnSilvercorp *cough* *cough* Jenny *cough*
@@AshnSilvercorpthat’s fair though it’s a 10+ game
@@origamifolder2255💀
@@AdvancedGamer- no its not fair because kids arnt the only ones that play this game and for alot of mods like violence and gun mods even children enjoy those, and as for the jenny mod that is for the adults so doing anything to any mod is a threat to other mods because once they get away with one regardless of content they will start pushing their luck to remove other mods they dont like
As a java player I had no idea bedrock edition had mods until right now.
How?
@@Afrognamedbilly I guess it's because we don't play bedrock.
We've been telling you guys for years but i guess no one cared enough to listen cus there worshiping java (no offense to y'all)
@@Sino_fr fr
@@natebit8130 That's like saying you never went to Germany so you didn't know they speak German
No one will play the newer versions. Only the ones that can be moded.
Worst part is, I play on Nintendo switch and certain add-ons just crash your game so essentially you’re paying money for someone you can’t use
Ya
Ya alot of mods mod. Android ps4 ps5 xbox. There really scummy
Happens on android too. Paid for the Dungeons and Dragons map and it says "Error, there was a problem loading pack one of your packs"
@@mememananimations2104 it happened to me, but it was the natural resource pack instead
@@JoshuaThompson-ut4fb poor us bedrock users :(
i don't think it's Mojang who's doing this, it's Microsoft who hates customization and prioritizes money above EVERY SINGLE THING, meanwhile Mojang is forced to follow Microsoft on a leash
Mojang Studios has two headquarters, Stockholm, Sweden and Redmond (WA), US. the studio based in the US is mainly working on Bedrock. fyi
lets be honest some of the devs like jeb are famous enough that they could complain without any risk to their own employment
So Microsoft is basically a dictatorship
The executives at Mojang were helpless when offered money by Microsoft. There was no way they had any choice. Mojang is just as guilty, they knew who they were selling out to. Don't try and pretend that Microsoft bought them without their consent.
@@J0vile could you give me some full details? i always thought it was Notch who sold it because he didn't want to lead a big game studio and just wanted to make fun games as a hobby
Once minecraft bans all modding, it's gonna drop in popularity DRAMATICALLY. Once this happens I'm not playing it anymore
Fucking proxy chat
Fucking optifine
Fucking mods to manage servers
Etc2
Etc2
Etc2
Mods are what makes the games actually playable,
When they ban modding
Good fucking luck
I mean they physically can't at least for Java. The way Java is set up, Mojang physically cannot prevent you from installing mods without changing from Java, which would require basically rewriting the entire game.
@@MinionNumberQknowing Microsoft though they will probably eventually force everyone to play bedrock edition strictly
@@MinionNumberQ Exactly and even if they somehow figure out how to block mods, that won't stop people from backporting the new features into the modable version.
@@MinionNumberQ the java version is already pretty neglected. it's not hard to see a far future where it is turned off entirely. their main focus and player base is with bedrock, as backwards as that looks when you're a java player.
the players are here, the modder are here, we have a community, but we definetly dont have mojang actively seeking how to make the java version better the same way they do with bedrock :(
They'll probably try to walk it back once thousands of players stop playing, but by then, it'll be too late.
Lets not forget that minecraft have modders items in the game, like Pistons, Horses, Endermen and so many more
Agreed.. almost everything new comes from mods... the horses one even with help of the original mod creator.., so many thing grabbed from mods
they're only removing for bedrock.
@liamaincraft7614 maybe so, but that doesn't mean they won't go further. Plus, those items modders made and were officially added are still in bedrock too
@@liamaincraft7614for now.
@@Paradox_Incognito Java modders will easily find loopholes or even pirate the game. There's a reason pc users say pcs are better
I really hope people can keep modding Java, my Minecraft literally runs at 20 fps without a bunch of optimization and bugfix mods.
Sodium goes crazy
@@marobrother1751 The funny thing is, the main server I play on has a datapack that is incompatible with sodium. I use mostly use modernfix and a few other fps mods.
True, I don't have $100k lying around to compensate for Mojangs garbage programming.
@@Titanskull just play an older version
@@thomas.thomasaton of people want to play in the newer stuff with newer features but aton can't because even with a chunky computer your stuff can very easily go from struggling to keep in 60 to dropping to 20
ah yes, security by obscurity. The thing they tell you first day in information security class NOT to do...
Technically, they tell you not to only do that
It's never your security. It's the security of their profits.Stuff about it isn't aimed at us, it's aimed at shareholders - at best, it's lower risk of eating a fine for vomiting their databases all over the internet.
they wanne sell you mods like bethesda is trying to do.
bs, obscurity is the first part of security. Like a password, encryption, port sequences etc. are ALL obscurity.
Same thing as what sonny did with fallout 4…
mojang and minecraft started dying since when notch sold it to microsoft, now it's just a money hungry company always shooting itself on the feet and not valuing community toughts, so sad, also because it was my childhood
This is like a prosthetics company cutting peoples legs off
Yeah
then instead of selling them prosthetic legs, they sell them simple wooden pegs
@@n7x
For a higher price
They already do
Real
At this point, I've become so dependant on performance mods like Sodium, Lithium Starlight, Bobby, Invidium, Ready Fast, Modern Fix, Sodium Extra, Resse's Sodium Options, Krypton, EntityCulling, Memory Leak Fix, Enahnced Block Entities... In order for me to be able to play vanilla, Mojang would have to compete with all that, and I simply don't see it happenning.
Achievement get - how did we get here?
Have every potato pc mod enabled at once
@@darthplagueisthewise8528 Java Edition is known for being notoriously unoptimized. I can run GTA V on high graphics with practically no lag yet if I play vanilla unmodded Minecraft, my framerate tanks to 15-20 FPS.
@@Blaster1360 Agreed, I can run way bigger games (in graphics and loading things) but Vanilla Java is too laggy
@@Blaster1360 thats the consequence of running a game on a coding language made to be used in a fucking FedEx office space
@@EldiniTheGenieis the FedEx part actually real? I need to hear about that lmfao
Take away ppl ability to mod while simultaneously charging those same ppl for your own? Genius mojang surely no one will catch on....
Like when it comes to this situation I get if mojang really had issue with security and that's why they made this change but hear me out.
YES hacks are a problem
And making this change helps that issue but what r you trading? What effects ppl more negatively mojang? The rare hacker in a server that might make your one server hard or impossible to play? Or EVRRYONE every player, every mod maker getting screwed over this change? Hackers negatively effected a much smaller portion of ppl then taking away modding rights from everyone on bedrock and forcing them to pay out for the same experience they could have gotten for free? The trade off is not worth it no matter how you look at it or try to frame it. This is y I truly believe this was not a move done to stop hackers but to force ppl to open their wallets and this is their cope out justification.
Revolt again boys
@@silis4645i aint reading all that
@@version1.27someone didnt read in ELA
@version1.27 ok? Like what am I suppose to do with that information 🤔
Minecraft is slowly but surely turning from the limitless tool of creative expression that took the world by storm into just another soulless microsoft videogame
Minecraft banning mods is like The Sims removing character creation..
don't give them any ideas
@@Lanay_ya
they would make behind a pay wall before they remove it
You say that like the Sims isn't borderline unplayable without mods/custom content itself.
@@UberFoX ??? weirdo
I never thought I'd see Mojang mess up this badly again, after the server terms issue...
Hey, did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, there's no doubt in my mind that an aroused Vaporeon would be incredibly wet, so wet that you could easily have sex with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll eyes, Captivate, Charm and Tail Whip along with not having fur to hide nipples, so it'd be incredibly easy for one to get you in the mood. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close with this level of compatibility. Also, fun fact, if you pull out enough, you can make your Vaporeon turn white. Vaporeon is literally built for human dick. Ungodly defense stat + high HP pool + Acid Armor means it can take cock all day, all shapes and sizes and still come for more.
It's a part of Microsoft. It's what Microsoft does.
@@tabularasa0606 you're right, but I feel like Mojang could of fought a bit harder to keep it, but then again, I don't know how hard they fought in the first place
i like how microsoft just tries to make modding harder instead of just patching the stupid netcode and interpolation that makes these insane flyhacks even possible
You cannot expect anything from Mojang / Microsoft. They didn't even completely patch the performance bottlenecks they created in 1.16
Who is here after Minecraft removed holiday creation experiment from bedrock edition
As a hack developer, this affects me a lot less than modders.
We WILL find ways around whatever is changed, since to us finding any way to gain an advantage is like a complex puzzle where completing it means game advantages.
To regular modders however, all this means is that modding is MUCH harder, and not worth doing in the first place. To them, instead of being a "puzzle", this becomes "absurd"- Especially since they tend to need to use a LOT more of minecraft's functions for their changes to work, while hackdev is almost exclusively sending/reading packets, and overlaying graphics.
"as a hack developer" 🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
""as a hack developer"🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓"🤓🤓🤓🤓🤓🤓🤓🤓🤓
Hey, maybe as an idea, help those by making it easier to mod Bedrock again, become a Robin Hood
So in other words, anticheats will also be harder to develop. Well played, Microsoft!
@@randomdude4959tell me you don't have braincells without telling me you don't have braincells
The exact minute mojang removes modding on java, the game will be no more.
As a matter of fact, quite literally.
Good luck with that, we were the ones who added it in the first place. They can't remove what they haven't actually added, even if they try we'll add it right back in
Nah
If you people stop playing because you can't mod, you were never Minecraft fans to begin with. It's the truth.
@@TH-camUserNineEleven Stop gatekeeping, grow up
microsoft kinda forgot that people were using modding for bedrock edition to prevent hackers
Exactly, another reason nobody will play
They didn't forget. They just don't care.
If that would happen, no more sodium, no more optimization mods, you will need a pc from nasa to run minecraft on the lowest settings
I mean, at least this means modders will finally be able to settle on a version
Edit: This doesn't really apply to bedrock edition
1.16 Forever!!!!
@@gabrielv.4358facts until tensura reincarnated
That doesn't really apply here. It's much more difficult to change Minecraft Bedrock versions, as the game auto updates.
@@Numerosity I made this comment under a minute after this video came out
I think they meant version as in update@@Numerosity
The moment modding is gone, is the moment I quit Minecraft, and I’m sure many others agree.
I don't. It's probably because your an ameritard
modding will never be gone considering that old version exist
Why? Because you're an Ameritard?
@@justsomecommentchannel8602 Bedrock doesn't allow going back a version like Java does, so modding will soon be dead on Bedrock, sadly.
@@semajniomet981 i was talking about minecraft in general, not just bedrock
this whole situation absolutely stinks. all they did in terms of hacks is make updates a little slower + legit clients are affected just as much. its not like they're going to make any more money by taking away these mods, as where are you going to find zoom, a minimap, or a debug menu in the marketplace
I litteraly encountered a couple cheaters on hive today, so I can say for certain this change didn't do much.
What does this mean for Onix Client?
@@SuperLlama88888 onix will likely also shutdown like many other client mods
@@zastixOnix will likely remain afloat. The removal of symbols will be a big hurdle to client development but won't make it impossible.
@@zastix Onix has already released a test version for 1.21. I believe it is safe to say it has the staying power
If they ban it for new versions, we could still use old versions
yeah... but we wont get the new features from newer versions
@@tikitanukiI've seen mods that bring the new features of newer versions to older versions of minecraft, specifically for 1.12.2, so that shouldn't be an issue. If mojang does make modding impossible somehow someway, we will just stick with older versions, just like some of the community that still play on 1.7.10 or 1.12.2
To be fair, bedrock modders were lucky to even have a PDB - Look at Geode (Geometry Dash modding) - They had to reverse engineer the game to get modloading to work well
Mojang didn't release obfuscation mappings for over a decade. The golden age of minecraft mods was before Mojang released them.
Bedrock modders did the same reverse engineer, PDB is more like a cheat sheet that save time and cost. Ain't spending 2 whole years to decompile the whole game for one version...
Isn't reverse engineering only effective when the updates start to stagnate though? Idk much about GD, but I'm assuming it's not constantly being updated. MC updates have no end in sight, so I don't see that being a viable rout for BE going forward...
@@Kwauhn. it does now.
there was an update recently which killed modding for a few weeks
I can't escape from gd...
So instead of adding actual mod workshop they just kill real mods …
Mods are free and that is the problem for them lol
You didn’t watch the video did you…
This won't stop people from modding their game. But it WILL stop GOOD people from being interested in modding their game. Cheaters, and griefers on the otherhand will continue on like they do for every other title, and this will make it much harder to stop those particular individuals.
really one of those "if you outlaw testicular torsion only the outlaws will have testicular torsion" moments.
I suddenly yearn for a city near a lake on another world.
100% this is litteraly the point of hacking, the challenge
if you have hackers and helpers, and you make everything harder, you just have hackers.
Nevermind my mods just got screwed today
If this goes on as a permanent change, I don’t personally see bedrock edition surviving much more than 2025.
for the people who like using addons at least. There is still the kid part of the population who play minecraft normally without addons unfortunately and are the ones that will still support Minecraft Bedrock.
Microsoft has their money they'll keep selling because people keep wanting it
It should be noted that when Microsoft makes a major, controversial change to their software that they usually throw around terms like "security fix" in order to deflate concerns.
This has happened in the past with Windows updates that fundamentally altered how Windows worked for some users, even though it caused problems for developers and the debatable "fix" may not have been worth the changes in the first place. I'm mentioning this because I see them doing the exact same thing to Minecraft via Mojang:
They will deliver a "fix" to Minecraft that disables the traditional methods for modding the game in favor of their "way" which will likely be some custom software or API they will try to charge modders to use- assuming that Microsoft allows modifications to MC ever again. Which they might, but it's possible it will be expensive.
Microsoft as a company has been getting more greedy in recent years and it shows. The company is quickly losing all trust and people are still pretty burned by what happened to XBox.
I haven't even HEARD of what happened on xbox but just the shit they're doing with windows is insane, forcing ads into start menus, recall being essentially a hackers wet dream, eternally bigger hardware requirements meaning you buy a new pc which also includes a windows license in the purchase, constantly forcing you onto using edge to mention a few.
@@Gatrehs It's awful. I have a secondary system running Windows and a lot of the time I'm afraid to use it because it's just a liability.
I had an entire conversation about this with Gemini because I internally exploded when Microsoft permanently cancelled our damn festival.
What they’re essentially doing, is because they know that us older Players are starting to see through their bullshit, they hope to distract us with nostalgic updates down memory lane, and then gaslighting us when we complain about them destroying OUR game.
They’re doing it to keep us preoccupied so that they can groom our more vulnerable children into being an entire generation of sole Microsoft consumers; pretty much secretly creating a monopoly through the gaming industry.
That means: no more Google consumers, no more PlayStation consumers, no more Apple consumers. None of it.
This is like backstabbing the one friend that took you in as you were homeless
😬 this hurt in many ways
Shocked that nobody has mentioned the fact that in last week's preview for bedrock, a feature that most addons use to function called holiday creator features was REMOVED, meaning that mods which may not be updated anymore or can't figure out how to adapt to a system that the devs did a bad job at explaining will no longer work
My realm was based on a specific mod for a storyline and it all broke when we updated the realm, I hate that they force us to buy buggy, expensive, cheaply made packs
what? On bedrock or Java?
@@folddyy Java doesn’t have a marketplace…
@@demogod4955 They didn't mention anything about the marketplace, mods don't exist for Bedrock, now I'm confused..
@@folddyy did you even watch the video?
@@volcanic_sloth yeah I did, the entire video actually, what I understood is that some developing modloader projects and server softwares for bedrock will be harder to develop or almost impossible
did I miss something?
This reminds of when people were talking about Java getting deleted and Bedrock being the only version. It seemed like a joke at the time, but if they're starting to remove mods, one of the most important parts of the game... who knows?
Honestly, I feel like the modding community is gonna find some way to get around this eventually
Fr they gona decode mc versions and make it so u can code w it xD basicaly custom mc 2.0
Absolutely, there are gonna be people going through the old files to reconnect stuff, and other people looking at any new functions to figure out what they do.
This will be fixxed and microsoft is an idiot if they think this is all it takes, if they really want to kill bedrock mods they will have to do a lot more noticable and disliked things, especially with this being seen and talked about so quickly.
someone is gonna make a pdb file themselves lmao
Fortunately there are things going on with Mojang's help to address this issue. Although there is no guarantee on what will get out of this yet : th-cam.com/video/Hn1gyEJY26w/w-d-xo.html
Klaus swab says: You weltz be's withoutz ze moddest mieinz kraft and weltz eat ze bugs and livets in ze shed.
i swear to god if microsoft removes modding before i can get a good enough PC to play all the mods im going to kms
You can still play modded 1.0 Java Minecraft. Nothing changed.
If modding for Java disappears in future versions the community will collectively use the last version where modding was possible. Backporting any new updates to that version. This is something you can't do on Bedrock which is why it's such a big deal.
Not to mention 1.8.9? I don't remember anymore, the one before the change in combat and 1.12.2 are extremely huge for the modding scene.
@@Gatrehs true
It's more useful to unalive some Microsoft executives...
Just play older version
@@Gatrehs hilariously them killing modding past a certain version might actually end up being good as all the mods still in active development would finally be just on one version rather then split between them all.
and for any missing features from future versions, backport mods exist.
They won't be able to remove mods from java. People put their lives into making those mods, so even if they make it way harder to make mods, with how many modders java has, they will always find a way.
And if they do try then everyone is just gonna go "F**k you" and leave.
I don't think they would leave. They would probably just select the latest version of the game before the change and just boycott the newer versions which would render all future updates completely useless when everyone has access to every version of the game that actually mattered. People won't leave they just won't play the new updates
@@ProfSplendorFaction yeah I agree
@@ProfSplendorFactionThat’s exactly what I’ve been doing for a long time as a firmly established 1.16.5 modded Java player haha
@@ProfSplendorFactionthey can also mod better versions of the new updates in themselves
It seems Microsoft didn't learn from rockstars attempt at this
They should be moving to ADD modding on bedrock and ease of access for said mods. Using My Files Explorer isn’t a crime, we’re trying to enhance the experience of a game we like. Modding on bedrock (especially xbox) is extremely difficult. Having to use a third party app with some heavy bugs just to download some enhancements is insane. We’re trying to make the game BETTER for us, not drag it down. The only reason that they want to ban mods on bedrock is to funnel more money towards “add-on”(s). They’re all WAY too expensive for what they do; compared to java mods. I understand that they have different capabilities, but we shouldn’t have to pay $8.99 jut to put trims on our tools. What’s the excuse?
I think adding a modding client to bedrock as another app/game (so it would be optional for those who want to play entirely vanilla). We haven’t even had shader support on Xbox since ~2019. And NOW they’re working on “render dragon” features.
Getting real tired of companies being money-hungry. Already lost rocket league trading, at least let me make my comfort game a bit better for myself. SMH
Hey! I am the main developer of amethyst which is showcased throughout the video as well as many screenshots of my messages.
At 6:16 I just wanted to clarify, that them removing symbols was not the cause of me going to the marketplace, that was planned well in advance to this change
Thank you for making a video about this topic though, I appreciate it
Join the darkside. Join the Java modding community.
Hey, is something like the MCP possible via reverse engineering?
Why would you ever want to go there? Just go to Java where there will always be modding and limitless possibilities
The end is truly near... For Bedrock
No it's not it's only for modders 🤓
@founded5762 shut your bitch ass up. more than 90% of the minecraft community have downloaded mods and made very good memories with them, get your nerd emoji comments outta here.
wea re good over here on java. Join us
@@founded5762 you must be fun at parties- wait, you don't have friends.
Chill he was being ironic obviously @@Jacy-dx6dx
Another L decision by Microslop and "We work once a year" Mojang
Microslops ceo has a microsoft
Considering the April Fools Updates and how absolutely gigantic they are makes me think that Mojang's not lazy, Microsoft is just restricting them a lot.
That's why the April Fools Updates are so big: Microsoft knows it won't stay in the game permanently, so they allow Mojang to run wild.
@@pacomatic9833 It's not Microsoft, it's just normal game developing. There's a lot more that goes into these updates than just programming. They have to make sure that the features are balanced. Take the mace for example: It can't be too overpowered because then the game will be boring but it also can't be too weak because then nobody will use it. Then they also have to make sure that the features fit with the game. And the features have to be compatible with both Bedrock and Java because of parity. The reason the April fools updates are made so fast is because the developers don't have to take these things into consideration.
@@casp512
wdym balancing?
"they need to check for bugs"
game have enough bugs, bedrock version is completely impossible to play
@@Random66860 I literally explained what I meant by that and provided an example in my original reply.
It's _concerning_ that such a harmful change could happen. It's _alarming_ that such a harmful change was undocumented. If MS/Mojang had come right out and said "We're doing this to make hacking harder," I would still call them liars, but at least people would know what to expect. This? This is just unacceptable.
I'm a bedrock player, so I feel inclined to say this: although Bedrock has had improvements, there's also been many things to have been taken away from us. A long time ago bedrock could have shaders, However Shaders We're completely eradicated when Mojang changed the rendering system to render dragon. This new rendering system was not better then the old one in many regards. On top of that, Shaders would not work nor could be made. And the only reason that this new rendering system was implemented was for RTX, which still has not been added to this day. And on Xbox, many of the helpful apps that would help download mods and shaders were targeted and taken down by Microsoft. And now with these new changes not even mods will work anymore. Similarly, downloading skin packs for free has become very tedious and not worth the effort. So for any Java player reading this, be warned. They did it to bedrock, and they'll find a way to do it to Java too. But until they add a marketplace to Java, the rest of the changes are far away from happening. But once they had the marketplace, then everything else will go to hell. Remember, It's their game, They're the ones with full control.
Shaders are back and better on RenderDragon! We may have lost shaders for a short period of time, but people were still able to find a way to modify the game renderer's files to get shaders back on Bedrock. Have you seen the new RD shaders? They are SO much better in quality compared to the old OpenGL shaders
some shaders from bedrock managed to be ported to render dragon, as I remember there are about 100 variants from newb and a shader from yss, even volumetric clouds are possible in mcpe now, and shadows and sun rays are also arriving, a well-known one is luminous dreams
I last updated Minecraft on my Tablet before the RenderDragon update
What if we take the source code of MC (java is way more doable to decompile than C++) and just, start releasing updated versions of the game ourselves
Surelyy Microsoft could try to sue us but if we distribute these new versions in secret illegal forums, which do exist, this could happen,and they may not be able to intervene
@@Xnoob545 this seems highly illegal, I like it.
the fact that mojang is doing that towards modders when the same modders kept their game on life support during 1.12.2 era
oh also reminder that Jappa and Felix officially had beef with mods on twatter, do with that info what you will
Please explain I’m curious
Explain
they made fun of modders who complained that source code was changed in 1.13 so they had troubles updating mods
also the fact that mojang is now banning mods and all of that cool stuff
I will admit, I laughed slightly when I found out it was bedrock edition. There's just 0 way they will ever make modding Java edition impossible, the modloaders will always find a way. Plus I don't think bedrock really had a modding scene, even then it seems like a nightmare to mod.