@@Oshamoff and then the apple's mac operating system has mouse acceleration always on and it's basically impossible to disable, being tricky to do so even for a power user~
Yeah, this is decidedly better. the FoV change was the biggest thing. But personally, I would recommend turning motion blur and "mouse smoothing" off, since I'm guessing that's actually mouse _acceleration_ in disguise.
Tags: my theory, at this point, is that we are going to go through, four distinct elemental areas, and then we'll be mixing things up, like that's why the battery machine, has four slots, right
The narrator always sounding slightly annoyed at the player meshes rather nicely with your "sorry I broke your lamp on purpose" attitude towards games with physics objects.
One thing I heard about the framerate getting funky is it being related to the V-sync not being implemented too well. Disabling it in game and enabling it instead through Nvidia (if you have such a GPU) works better.
I liked it, it was more than 10 years ago though so maybe I just don't remember the bad parts anymore, whatever those might be. I wonder how much of the negativity is "i want portal this isn't portal where's portal" which I vaguely remember hearing at the time.
@@mapppkyc6698 Yeah, 2012 isn't quite at the point of "Yeah, this game totally apes ???, but since they're not making games like ??? anymore, I'll take it."
Yeah, thought so your mouse was oversensitive. 3:03 and so begins the running gag where your uncle scolds you for breaking glass (even if it's necessary). Bonus point: You don't _have to_ break this glass because you can simply go downstairs and place the safe there. One funny thing of the dimensions is how the paintings change. 8:11 By the way, the "science juice" thing works better in German where it's called "Wissensaft" (lit. knowledge juice) which is two letters away from "Wissenschaft" (science). 17:33 The joke here is that Gravid comes from the Latin gravis (i.e. heavy, gravity) and Wolfram is tungsten in various European languages.
For some reason, as soon as this video started, I was like... is that John de Lancie... it was in fact, John de Lancie. Coincidentally, just started watching TNG for the first time a week or so ago.
Now it's better to see! But what is the unity value of a fov, does 100 means 100% like real life fov? We found collectibles! Hopefully we didn't miss any before. Awkward sound generator, does idk. Specifications unlocks things (like the ☁dimension) in the R&D lab, unseen place so far! Hmm, I bet (nothing that) the heavy dimension logo will be 🪨
the fov value is the angle in degrees, but different games measure it in different ways: sometimes it's the horizontal angle, sometimes it's the vertical one, or sometimes even it's the horizontal angle but as if the aspect ratio was 4:3, even when you are playing at 16:9 (so fun stuff :p)
FoV is degrees - in a proper implementation, imagine the player as a camera that can see like a "vision cone" in front of them. At 90, you could take screenshots of an entire area with four precise screenshots, covering the full circle of vision. The lower the FoV, the narrower, which is great for horror games where limiting the player's peripheral vision increases the tension, and also great for rendering less on screen at once, improving performance on lower-end hardware like older consoles and PCs. It also feels more "zoomed out" - enemies and buildings appear more distant. At FoV above 110, it resembles a "fisheye lens", especially as you approach 180, which most games don't allow. Unfortunately, for those of us who get simulation sickness, low FoV causes a mismatch between the size of the scene/viewport and the size of our own viewing angle/screen, and our inner ear and brain conclude that yup, that doesn't match, clearly you've been poisoned, and your body will now attempt to automatically remove this poison via emesis. It's a great defense mechanism against food poisoning! It sucks if you want to play a video game!
@@BobisOnlyBob most games don't implement lens curvature though (sometimes it's done as post-processing, like in Outer Wilds), so if you have a high FoV, the perspective lines will still be straight, resulting in large distortion, and when approaching 180 degrees, it becomes completely incomprehensible (and more than that becomes impossible to normally render) also keep in mind for a game that implements lens curvature to look natural, especially at high FoV, you would also need a curved monitor (they are stupid though, not many games are like that, and you would need to play at a given fixed FoV for it to make sense, and can't imagine going through all the tedium!), with the perfect one being a sphere all around you for full 360 degrees! well, that's kinda like what VR does, and why when projected onto flat screen the image looks so curved~
(1:13) Bonk. 'Tis but a scratch. :P (2:33) Zap. RIP fluffy safe. Well, you can just order a new one. (3:59) Yep, that button puts a new pane of glass in for you to shatter all over again. (4:35) Welp, so much for that nice lamp. (5:09) Yeah, safes aren't the only movable objects that have weight to them. (6:39) An unsafe safe. :P (9:07) SMAAAASH!!! Take that, you pane in the glass! :P (9:39) Awkward Noise Generator get! (11:26) Yeah, seems a lot more smooth today. Lowering the mouse sensitivity probably helped greatly. (12:00) LOL, nice. (12:37) Not to mention the fact that the uncle's voice actor also voiced Q on Star Trek. (14:02) Trigonometry puns FTW. (16:41) Specifications get! Fluffy Dimension unlocked in R&D Lab!
It's funny that "neodymium-doped yttrium aluminum laser" sounds like absolute technobabble but no, that's actually what lasers are made of
Much better than yesterday, thanks! Also be sure to take note of the paintings when you swap dimensions. One of those fun little touches.
I suspect the mouse smoothing option is what's actually causing the jitteryness of the mouse, but 95 fov is so much better, thank you!
Yeah, mouse smoothing sounds like a funky way to say mouse acceleration, and that setting is NEVER good no matter what.
@@Oshamoff and then the apple's mac operating system has mouse acceleration always on and it's basically impossible to disable, being tricky to do so even for a power user~
Yeah, this is decidedly better. the FoV change was the biggest thing. But personally, I would recommend turning motion blur and "mouse smoothing" off, since I'm guessing that's actually mouse _acceleration_ in disguise.
Tags: my theory, at this point, is that we are going to go through, four distinct elemental areas, and then we'll be mixing things up, like that's why the battery machine, has four slots, right
4:34 He's a menace I tell you. A menace.
Next time, raocow goes to the heavyside layer.
The narrator always sounding slightly annoyed at the player meshes rather nicely with your "sorry I broke your lamp on purpose" attitude towards games with physics objects.
That is much better
One thing I heard about the framerate getting funky is it being related to the V-sync not being implemented too well. Disabling it in game and enabling it instead through Nvidia (if you have such a GPU) works better.
I looked up this game and a few of the steam reviews seemed pretty harsh on it , but, I dunno, this is looking pretty cool so far
I liked it, it was more than 10 years ago though so maybe I just don't remember the bad parts anymore, whatever those might be. I wonder how much of the negativity is "i want portal this isn't portal where's portal" which I vaguely remember hearing at the time.
It's definitely not that bad but yeah, this was very soon after Portal 2 and people hadn't quite figured out Valve can't count to 3 yet
Its sin is being very middling
@@mapppkyc6698 Yeah, 2012 isn't quite at the point of "Yeah, this game totally apes ???, but since they're not making games like ??? anymore, I'll take it."
I can tell you it's a pretty good experience.
Yeah, thought so your mouse was oversensitive.
3:03 and so begins the running gag where your uncle scolds you for breaking glass (even if it's necessary). Bonus point: You don't _have to_ break this glass because you can simply go downstairs and place the safe there.
One funny thing of the dimensions is how the paintings change.
8:11 By the way, the "science juice" thing works better in German where it's called "Wissensaft" (lit. knowledge juice) which is two letters away from "Wissenschaft" (science).
17:33 The joke here is that Gravid comes from the Latin gravis (i.e. heavy, gravity) and Wolfram is tungsten in various European languages.
science juice, more like vsauce
For some reason, as soon as this video started, I was like... is that John de Lancie... it was in fact, John de Lancie. Coincidentally, just started watching TNG for the first time a week or so ago.
Now it's better to see! But what is the unity value of a fov, does 100 means 100% like real life fov?
We found collectibles! Hopefully we didn't miss any before.
Awkward sound generator, does idk.
Specifications unlocks things (like the ☁dimension) in the R&D lab, unseen place so far!
Hmm, I bet (nothing that) the heavy dimension logo will be 🪨
the fov value is the angle in degrees, but different games measure it in different ways: sometimes it's the horizontal angle, sometimes it's the vertical one, or sometimes even it's the horizontal angle but as if the aspect ratio was 4:3, even when you are playing at 16:9 (so fun stuff :p)
FoV is degrees - in a proper implementation, imagine the player as a camera that can see like a "vision cone" in front of them. At 90, you could take screenshots of an entire area with four precise screenshots, covering the full circle of vision. The lower the FoV, the narrower, which is great for horror games where limiting the player's peripheral vision increases the tension, and also great for rendering less on screen at once, improving performance on lower-end hardware like older consoles and PCs. It also feels more "zoomed out" - enemies and buildings appear more distant. At FoV above 110, it resembles a "fisheye lens", especially as you approach 180, which most games don't allow.
Unfortunately, for those of us who get simulation sickness, low FoV causes a mismatch between the size of the scene/viewport and the size of our own viewing angle/screen, and our inner ear and brain conclude that yup, that doesn't match, clearly you've been poisoned, and your body will now attempt to automatically remove this poison via emesis. It's a great defense mechanism against food poisoning! It sucks if you want to play a video game!
@@BobisOnlyBob most games don't implement lens curvature though (sometimes it's done as post-processing, like in Outer Wilds), so if you have a high FoV, the perspective lines will still be straight, resulting in large distortion, and when approaching 180 degrees, it becomes completely incomprehensible (and more than that becomes impossible to normally render)
also keep in mind for a game that implements lens curvature to look natural, especially at high FoV, you would also need a curved monitor (they are stupid though, not many games are like that, and you would need to play at a given fixed FoV for it to make sense, and can't imagine going through all the tedium!), with the perfect one being a sphere all around you for full 360 degrees! well, that's kinda like what VR does, and why when projected onto flat screen the image looks so curved~
I don't think he broke physics? He just turns energy into matter. Takes absurd amounts of it, but theoretically doable I think?
(1:13) Bonk. 'Tis but a scratch. :P
(2:33) Zap. RIP fluffy safe. Well, you can just order a new one.
(3:59) Yep, that button puts a new pane of glass in for you to shatter all over again.
(4:35) Welp, so much for that nice lamp.
(5:09) Yeah, safes aren't the only movable objects that have weight to them.
(6:39) An unsafe safe. :P
(9:07) SMAAAASH!!! Take that, you pane in the glass! :P
(9:39) Awkward Noise Generator get!
(11:26) Yeah, seems a lot more smooth today. Lowering the mouse sensitivity probably helped greatly.
(12:00) LOL, nice.
(12:37) Not to mention the fact that the uncle's voice actor also voiced Q on Star Trek.
(14:02) Trigonometry puns FTW.
(16:41) Specifications get! Fluffy Dimension unlocked in R&D Lab!
1:13 "Well, if you can't handle a little bloody nose, maybe you should just crawl back into bed."