The 3D revolution in 90s game development (From Pixels to Polygons)

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 590

  • @dawnstar5294
    @dawnstar5294 หลายเดือนก่อน +319

    It isn’t lost on me the amount of CGI renders incorporated into this video (perhaps more than you even usually spoil us with), a true love letter to the art form 🥰

    • @jensenraylight8011
      @jensenraylight8011 หลายเดือนก่อน +7

      The big question is, despite today Big Budget massive CGI, nothing really touch your soul.
      there still something missing, PS1 to early 2000 era got that blend of Ambition and Passion, it's something that you feel,
      even today, working with high polygon model, and software kink is very slow,
      it's like you're constantly banging your head, the software sometimes become unresponsive.
      or a manual labor like tweaking Vertices one by one by hand to retopology the model, or placing hair plane one by one until everything is covered up
      can't imagine how those guy managed to pull all of that with weak hardware from 90s

    • @verygoodfreelancer
      @verygoodfreelancer หลายเดือนก่อน +12

      @@jensenraylight8011yeah today’s games have poor art direction. because of the technical limitations of past games, you needed some kind of real art direction to make everything cohesive. now everything from final fantasy to resident evil 4 remake is just “realism” with various noise and grain filters.

    • @setimo8
      @setimo8 หลายเดือนก่อน +1

      @@jensenraylight8011 I think that today producing a game costs a lot... so companies don't want to take any more risks... they prefer ready-made formulas that they already know will sell: remakes, remasters and open world games with online multiplayer...
      Whoever lived the magical era at the beginning of it all, lived!

    • @nickparsons337
      @nickparsons337 หลายเดือนก่อน

      I'm glad you included the brief snippet of "Sticker brush Symphony" for this video. While the obvious main draw for the original"Donkey Kong Country" series is the pre rendered graphics; without the incredible compositions from David Wise, they might not be as great as the culmination of all of these things working in tandem.

    • @inendlesspain4724
      @inendlesspain4724 หลายเดือนก่อน +1

      @@verygoodfreelancer -resident evil 4
      -realism
      -poor art direction
      If we're talking about the remake I can see that, but OG RE4? Sorry, but that's a huge boomer take.

  • @MRSAUltraviolet
    @MRSAUltraviolet หลายเดือนก่อน +283

    The GOAT of videogame documentary is back!!

    • @joesaiditstrue
      @joesaiditstrue หลายเดือนก่อน +11

      He really is. His Castlevania series is something I go back and watch regularly

    • @E180TEKNO
      @E180TEKNO หลายเดือนก่อน +3

      we are agree clearly

    • @big_ry82
      @big_ry82 หลายเดือนก่อน

      Go watch Ahoy.

    • @SRC267
      @SRC267 หลายเดือนก่อน

      I check the Streets of Rage series sosti​@@joesaiditstrue

    • @setimo8
      @setimo8 หลายเดือนก่อน +5

      This channel was a find, a true pearl that the algorithm recommended to me

  • @terriblecoughing4767
    @terriblecoughing4767 หลายเดือนก่อน +77

    This guy continues to set the standard for other youtube channels to live up to. Amazing as always.

  • @andrewhickinbottom1051
    @andrewhickinbottom1051 หลายเดือนก่อน +78

    This was brilliant! I'm an experienced 3D character modeller, and this exact era was where i was becoming hugely inspired and taking my first steps into doing 3D as a job. Back then everything felt exciting and new. I always remember being blown away from segmented characters in games like Virtua Fighter and Tekken 1 became a single skinned seamless body, like in Tekken 3.
    Thank you for taking me back to that more optimistic time!

  • @AnthonyRosbottom
    @AnthonyRosbottom หลายเดือนก่อน +15

    Thanks for the great video. I spent these 2d to 3d years at Probe Entertainment as an artist and and then Art Manager. Was an exciting time. We were using the SGI machines for Alien Trilogy and Diehard Trilogy but over a period of a year or so we were transitioning over to 3Dstudio DOS and Lightwave for games like Forsaken and Re-Volt. I was lucky enough to beta test the first version of 3dsMAX. It was an exciting time as all the 2D pixel artists were staying late after work to teach themselves 3dsMAX. All the artists knew it was the future.
    Shout out to all the physical book authors that wrote unofficial manuals for all the new 3d software. They were crucial in the days before the internet.

    • @jamesshipley9164
      @jamesshipley9164 หลายเดือนก่อน +3

      Very cool to see comments like this from someone involved professionally at the time! My experience with Probe was mostly playing MK1 on Genesis as a kid but it was amazing to see all the rapid leaps in tech back then. Every year practically felt like skipping several new console gens by today's standard, especially in the arcades.

  • @jarlwhiterun7478
    @jarlwhiterun7478 หลายเดือนก่อน +133

    What a fucking era it was to grow up as gaming went from 2D to 3D. I'll never forget that Christmas when I got the first Donkey Kong Country and played it all day.

    • @BIGW0RM
      @BIGW0RM หลายเดือนก่อน +10

      The greatest advancements took place between 1995 and 2000

    • @omg_wtf_not_now
      @omg_wtf_not_now หลายเดือนก่อน +3

      I remember too, wasn't it an amazing time 😊😊😊😊

    • @omg_wtf_not_now
      @omg_wtf_not_now หลายเดือนก่อน +4

      ​@@BIGW0RMBest time for games. 100%

    • @sharkulashairstylist5505
      @sharkulashairstylist5505 หลายเดือนก่อน +1

      So you played 3d games 3 years after the introduction to home consoles? Nintrashdo failed, sad but true

    • @gamesandplanes3984
      @gamesandplanes3984 หลายเดือนก่อน +3

      Donkey Kong Country wasn't a 3D game. Not even close.

  • @dawnstar5294
    @dawnstar5294 หลายเดือนก่อน +72

    I say this on every video, but this really is some of the best produced content on TH-cam, amazing work as always

  • @natecw4164
    @natecw4164 หลายเดือนก่อน +21

    I'll never forget as a kid reading some magazine article about Toy Story while waiting at the dentist. They said it would have taken 27 years to render on the average desktop computer. That blew my mind 🤯.

    • @manuelkfc7916
      @manuelkfc7916 หลายเดือนก่อน +1

      What was the year you read this article?
      Just to reflect how far we've come since then.

    • @natecw4164
      @natecw4164 หลายเดือนก่อน +3

      @@manuelkfc7916 It was around the time it came out on video. So what was that... Late 95, early 96? Iirc we had a 66mhz with 8MB ram at the time, that was slightly below average

    • @manuelkfc7916
      @manuelkfc7916 หลายเดือนก่อน +3

      @@natecw4164 wow, that's some microgram of specs compared to nowadays.
      Just look at people doing all sorts of things like Unreal Engine 5 on their own home PCs.
      How time flies.

  • @GameplayandTalk
    @GameplayandTalk หลายเดือนก่อน +45

    Killer Instinct in the arcade was absolutely mind blowing to me when it was new. I really love that you touched on stuff like Silpheed as well!

    • @strafefox
      @strafefox  หลายเดือนก่อน +12

      Totally agree, KI was so amazing in the arcades. I played it almost at a daily basis for half a year. It's still one of my all-time favorite fighters.

    • @gizaha
      @gizaha หลายเดือนก่อน +1

      ​@@strafefox Perfect renders for the time, motion capture, tons of data cause of HDD, antialiasing, no crisp wobbling Playstation-like pixels, all lightings on. A fmv of KI have better shadows and lightning than shamefully magazine still renders of Sony and Sega that backtrack us to the age "close the ray tracing" for faster renders. 21:23 visible polygons in still render on Nina? Really?

    • @MagisterHamid
      @MagisterHamid หลายเดือนก่อน

      It’s still looks absolutely fantastic even today! It was so ahead of its time!

    • @gamesandplanes3984
      @gamesandplanes3984 หลายเดือนก่อน +1

      Nah. It was always hacky feeling. Low framerate animated sprites.

    • @danielbueno8474
      @danielbueno8474 หลายเดือนก่อน

      To this day I'm amazed by the visuals of arcade KI. The SNES port was good looking, but it doesn't do justice to the arcade experience.

  • @3Storms
    @3Storms หลายเดือนก่อน +28

    It was the Tomb Raider series that really opened up fully 3-D worlds for me. CORE pretty much instantly figured out how to use it to full effect to produce levels that made the gamer think in three dimensions.

    • @hieioni3354
      @hieioni3354 หลายเดือนก่อน +2

      Yeah, the old TR series was awesome!

    • @dirtyfrench2926
      @dirtyfrench2926 หลายเดือนก่อน +2

      The controls in the first 2 Tomb Raiders was rough, even for the time. No analog stick/s didn't leave them a lot of options though.

    • @hieioni3354
      @hieioni3354 หลายเดือนก่อน +4

      @@dirtyfrench2926 Nothing is perfect. Still preferable to the freaking reboot series.

    • @fawkkyutuu8851
      @fawkkyutuu8851 หลายเดือนก่อน +2

      @@dirtyfrench2926 That's a pro not a con , I liked more challenging controls , It added to the satisfaction of progress In the smallest ways.

    • @ssppeeaarr
      @ssppeeaarr หลายเดือนก่อน +1

      but the real honor will forever belong to nintendo64...
      especially to super mario 64 and OOT.
      thank you shiggy!! 🤗

  • @Aeoncalcos91
    @Aeoncalcos91 หลายเดือนก่อน +9

    I was born in the early 90s so growing up, I saw CGI everywhere. From ReBoot, and Toy Story to Donkey Kong Country and Final Fantasy VII. It was a very interesting time seeing so much happen so quickly with computer animation. You captured it excellently here.

  • @lemagreengreen
    @lemagreengreen หลายเดือนก่อน +12

    The line about artists and having to quickly learn and master these tools is significant. I remember seeing a demonstration of Alias on an SGI machine at the time, while relatively primitive compared to contemporary software it still offered a lot and to suddenly have to learn something like that must have been overwhelming, a lot of artists did though.
    Next to no real thought had been given to usability with these old tools, baffling user interfaces were the norm and if you thought Blender looked impenetrable now imagine what this looked like in the early-mid 90s, the computer it was running on was worth $30k+ and the software assumed you to be a skilled. No real internet to help either, just experimentation and giant manuals.

  • @neatnateable
    @neatnateable หลายเดือนก่อน +16

    A well-researched, enticingly-scripted, nostalgia-inducing, visually-stunning banger!!

    • @amizany415
      @amizany415 หลายเดือนก่อน

      amen to that

  • @Lord_Deimos
    @Lord_Deimos หลายเดือนก่อน +17

    The jump from 16 bits to 32 bits was something to behold if you were a kid in the 90's

    • @MagisterHamid
      @MagisterHamid หลายเดือนก่อน +7

      We will probably never experience that kind of leap again!

    • @CerealKiller
      @CerealKiller หลายเดือนก่อน +3

      I remember it was insane jumping from silly 8/16Bit games to fully 3D ones, every game looked fantastic back then. Now looking back, most of them look Meh at best and I personally still find the few 2.5D ones to be the more charming ones, and also those who have aged more gracefully than fully 3D games.

    • @MagisterHamid
      @MagisterHamid หลายเดือนก่อน +1

      @@CerealKiller lol it’s true. The games that aged best from that era are not the ones which are fully 3D. There may be a few exceptions such as Wipeout 2097.

    • @asnierkishcowboy
      @asnierkishcowboy หลายเดือนก่อน

      But the most funny thing was to show your parents the screenshots in a magazine and they went "So? I see no difference." LOOOOL

    • @mythicdale8757
      @mythicdale8757 หลายเดือนก่อน

      @@MagisterHamid Very likely true. I could only imagine an AGI with quantum computing leaping further in one fell swoop.

  • @s81n
    @s81n หลายเดือนก่อน +58

    I’m so glad you pronounced SoftImage correctly. Too many people understandably say “image” instead of “im-aj” (rhymes with mirage). I remember the jab back in the day being “You’re not a veteran 3D artist if you can’t pronounce SoftImage correctly”.

    • @insanekoz
      @insanekoz หลายเดือนก่อน +4

      Thanks for educating 🙂

    • @JB52520
      @JB52520 หลายเดือนก่อน +10

      Too bad we don't have a letter to represent that sound. We could have spelled it SoftImaж. No ambiguity.
      Edit: The 'a' is still wrong compared to what you'd expect, and the 'I' is ambiguous, as well as suggesting the wrong syllable emphasis. Soft-ihmahж. Much better.

    • @Deliveredmean42
      @Deliveredmean42 หลายเดือนก่อน +1

      I was wondering wwhy it was pronouncing that. Didn't know there was a correct way to pronounce it, I presume it was image given how it was written. Man English can be weird even when you are born using it!

    • @elnoel1220
      @elnoel1220 หลายเดือนก่อน +2

      The narrator pronounced some words (“advertisement”, “era”) in Americanised form, which I found strange for a (presumably) Scottish person.

    • @kellymoses8566
      @kellymoses8566 หลายเดือนก่อน +2

      @@elnoel1220 He is trying to be easier to understand by more of his audience.

  • @tomorrowwestport2620
    @tomorrowwestport2620 หลายเดือนก่อน +12

    Welcome home strafefox
    We’ve missed you

  • @corycourtney8923
    @corycourtney8923 หลายเดือนก่อน +14

    THE BEST CHANNEL ON TH-cam. Glad to have Steven back narrating as well.

    • @strafefox
      @strafefox  หลายเดือนก่อน +5

      Thanks so much! Really awesome :)

  • @yebii_
    @yebii_ หลายเดือนก่อน +12

    8:55 "The 90's was still an era with a general positive anticipation for the future and rising technology"
    I will never stop looking forward with optimism

  • @frankjohnstone6102
    @frankjohnstone6102 หลายเดือนก่อน +9

    Truly the most exciting time in gaming. I feel so sorry for people that will never be able to experience how mind blowing these graphics were at the time.

  • @barneystinson2382
    @barneystinson2382 หลายเดือนก่อน +5

    I've been watching your channel for about 4 years now.
    Your channel is basically the kind of tv show I wish it existed back in the 90s and I thank you very much for making it real.
    Also, your recent focus on graphics (the 80s video, and this one) overlapped with my recent interest in art.
    Above all, one thing I realized in this video is that I love the aesthetic of the rendered graphics of the 90s. Many would call them outdated, but your video pointed out to me what an art style it is. And good art never gets old. Thank you, thank you so much for this.

  • @GroovyFlacko
    @GroovyFlacko หลายเดือนก่อน +11

    the music in this vid is stellar by the way
    love your vids and this one was a rush of nostalgia and knowledge. appreciate you

    • @strafefox
      @strafefox  หลายเดือนก่อน +7

      Thanks! This was an easy one in terms of music, not being restricted to one particular franchise. Adding the music is always one my favorite aspects of production, it really brings things to life.

  • @Vuusteri
    @Vuusteri หลายเดือนก่อน +5

    I just love those glossy old-school CGI models. Wish they would release Donkey Kong Country 1-2-3 using the original pre-rendered assets, but in HD and not shrunk down.

    • @jamesshipley9164
      @jamesshipley9164 หลายเดือนก่อน +3

      I love that a lot of the decompiled PC ports of N64 games have texture mods that aim for that original render look. Having Mario 64 actually looking like the manual and box art images is pretty much how it looked to me as a kid before the bar kept going up on 3D visuals

    • @MagisterHamid
      @MagisterHamid หลายเดือนก่อน

      Hah! I just wrote a comment here exactly like yours! I wonder if Rare still have those original assets stored somewhere?!

  • @skullwolfsteam
    @skullwolfsteam หลายเดือนก่อน +10

    another splash wave during a heatwave what timing hell yeah!

  • @goatbone
    @goatbone หลายเดือนก่อน +9

    So interesting. I always assumed that Sega developed their tools in house as they were behind the hardware too but this makes a lot of sense now.

    • @Turbulation1
      @Turbulation1 หลายเดือนก่อน +7

      Well they did make Digitizer still, and probably various other late 80s tools for in house video game development.

    • @WhatIsMatter101
      @WhatIsMatter101 หลายเดือนก่อน +1

      Yeah, making inhouse 3D tools gave convicted criminal Yuji Naka a chance to sabotage his own company and gain leverage from within.

  • @GozUnlimited
    @GozUnlimited หลายเดือนก่อน +5

    I don't know how younger gamers view it these days but when I was younger, watching a PS1 games Intro movie was such a big part of the games experience. I loved it. It should be appreciated that only the generation before was completely 2D gaming. So to jump into a world of 3D gaming was a gigantic leap. But the pre rendered game intros showcased a graphical advancement that was nothing short of reaching far into the future. It was so exciting to watch those.
    And when games used multiple pre rendered videos sewed skillfully into their games, such as FF7.... it's hard to convey just how impressive that was at the time. But it's something that has always stayed with me. That time in gaming was revolutionary, more so then probably any other. For a gamer back then, games regularly took your breath away.

    • @joshfacio9379
      @joshfacio9379 หลายเดือนก่อน

      The kids ive seen today just skip the cinematic, then 10 minutes in are donfused and dont understand the story or whats going on.
      Sadly i see alot of adults do the same now.

    • @SP95
      @SP95 29 วันที่ผ่านมา

      Cutscenes were used as a reward when the actual realtime 3D looked like some kindergarten cubes but given the graphic quality we have today this is unnecessary

  • @KLegyyn
    @KLegyyn หลายเดือนก่อน +5

    Once again, I'm in awe as I get lost in the history lesson of 3D art and animation.
    .
    That's what made the 90s special in video games, we get to see how much the technical capabilities of gaming evolve.
    .
    Something I believe we won't really see again.
    .
    But seriously, amazing work!
    .
    .

  • @RamuneRabbit
    @RamuneRabbit หลายเดือนก่อน +2

    Whenever a new Splash Wave pops up, I stop what I'm doing and watch one of the best Game Documentaries on this website! While I was a kid who wasn't in a hurry for games to go all polygonal, the transformations were happening a lot sooner than I thought, and in the end, it was a natural progression. Pixels and Polys can co-exist, and our old 16-bit favorites showed us the way all along!

  • @Dr.W.Krueger
    @Dr.W.Krueger หลายเดือนก่อน +4

    From someone working 40 years in the field of computer graphics R&D: very nice, I enjoyed this greatly. Keep it up. 👍

  • @AaronMartinColby
    @AaronMartinColby หลายเดือนก่อน +2

    I do not understand why these videos don't get more views. It's genuinely puzzling.

    • @matamarcianos7596
      @matamarcianos7596 หลายเดือนก่อน

      The fucking youtube algorithm is blocking great videos like this and keeps recommending the same old names

  • @WillKeaton
    @WillKeaton หลายเดือนก่อน +4

    I know this is mostly about 3D in video games, but I want to give a shout out to Mainframe Studios, who were true pioneers in the field, creating the first all CGI show _Reboot,_ as the video mentions, and continuing to improve the craft as _Reboot_ became more sophisticated, and more shows like _Beast Wars_ and _Shadow Raiders_ continued to push the boundaries.

  • @NeonIceyy
    @NeonIceyy หลายเดือนก่อน +3

    It's crazy how much has changed within those few years of early 3D modelling. I will most likely always underestimate the 90s and everyone's commitment to the future.
    I really appreciated the deep dives on how most of these softwares worked and how difficult it was to adapt to them, again makes me appreciate the stories that much more.
    27 minutes of pure visual entertainment and massive knowledge as per usual from this channel!

  • @joeykeilholz925
    @joeykeilholz925 หลายเดือนก่อน +15

    The gpu in your smart watch is faster than the million dollar server 😂

    • @salsamancer
      @salsamancer หลายเดือนก่อน +8

      Faster but much less useful. In the end it's not about how advanced your tech is, but what you do with it.

    • @Gambit771
      @Gambit771 หลายเดือนก่อน +3

      Good luck getting your watch to do what that old million dollar server can.

    • @CerealKiller
      @CerealKiller หลายเดือนก่อน +2

      You can literally buy a couple of cheap laptops and run Blender in parallel wireless render mode and have the same, if not a much better result than that million dollar render server from the early 90s lol

  • @neonkenomi320
    @neonkenomi320 หลายเดือนก่อน +8

    Early-3D Polygon models have always seemed very charming and appealing to me. It's almost dream-like.

  • @ultimateman55
    @ultimateman55 หลายเดือนก่อน +3

    It's truly a blessing to have a channel dedicated to documenting such compelling stories from the gaming industry. Growing up in the 90s, I read about so much of this in gaming magazines of the era. Seeing so much authentic imagery in this video from those days gives me the feels and helps me relive one of the most special times of my life. The additional insights no doubt enrich my experiences of these games, both my memories of them and the memories I've yet to make. Undoubtedly one of my favorite channels on TH-cam!

  • @creativeed6788
    @creativeed6788 หลายเดือนก่อน +5

    Just yesterday I checked if there was a new video, just to be surprised with one today :) My Strafefox clock is still finetuned 😁
    Just started watching it and I already know I'll like it!

    • @strafefox
      @strafefox  หลายเดือนก่อน +3

      Ha :) I was actually one day late, so your clock works perfectly ;)

    • @creativeed6788
      @creativeed6788 หลายเดือนก่อน

      @@strafefox Oh wow! That's awesome haha 😆
      Great video by the way, thank you so much!

  • @jjh01harmon38
    @jjh01harmon38 หลายเดือนก่อน +4

    I've always wanted a video from you covering this topic. Can't wait to watch!

  • @wheelnsky
    @wheelnsky หลายเดือนก่อน +10

    Excellent work! You always find so many videos and images I haven't anywhere else. On top of that, your videos feel in depth without getting lost in the weeds. Awesome stuff!

  • @matamarcianos7596
    @matamarcianos7596 หลายเดือนก่อน

    This video brings back so many memories. The 90s were amazing: videogames going 3d, internet, CDs, CGI intros and extros, cinematic games, memory cards... gaming changed every year for the better

  • @tobiasblackmoar
    @tobiasblackmoar หลายเดือนก่อน +1

    The production quality of this channel will never not amaze me. Surpasses every netflix gaming doc.

  • @sylehu7056
    @sylehu7056 หลายเดือนก่อน +1

    I miss the atmosphere of the 90s 😢 it was a pleasure to be back there through your narration 😊

  • @Beastmode-hk3fj
    @Beastmode-hk3fj หลายเดือนก่อน +1

    This is the first thing I've seen from you and wow, the quality of this documentary is insanely good. Subbed!

  • @thiagovidal6137
    @thiagovidal6137 2 วันที่ผ่านมา

    Pre rendered CGI cutscenes in the 90s was a treat to the eyes. I was obsessed with them to the point of recording all of Tekken 2's endings on a VHS as well as all RE2 cutscenes.

  • @Gooboy25
    @Gooboy25 หลายเดือนก่อน +3

    The production value is just out of this world,
    good work!

  • @earlusmcdivett
    @earlusmcdivett หลายเดือนก่อน +2

    Yes that opening is fabulous!

  • @englishwithphil42
    @englishwithphil42 หลายเดือนก่อน +2

    Out of all retro gaming channels I watch, I feel that Strafefox is a real hidden gem

  • @BingBangPoe
    @BingBangPoe หลายเดือนก่อน +1

    And it's funny now how we're slowly going back to pixel art. Not only for indie games but for AAA too. Octopath Traveler paved the way to gauge the interest to show studios that pixel art games still have their place. Also, the production value of your videos always blows my mind.

    • @jess648
      @jess648 หลายเดือนก่อน +2

      not only that but CG that mimics the look of 90’s render is starting to become vogue again

  • @masterofdoom5000
    @masterofdoom5000 25 วันที่ผ่านมา

    Early 3D really was a wild blend, 2D artists were still flexing their strengths in vertex shading and strong texture work to work around the limitations which created some truly magnificent looking art.

  • @apocaloso
    @apocaloso หลายเดือนก่อน

    After many years I still this is one of the stylish channel on TH-cam. Thank you for your work, care and dedication

  • @MrLeoZombie
    @MrLeoZombie หลายเดือนก่อน

    I feel so lucky that I get to watch your videos. It’s always so exciting when a new one releases. The quality is absolutely incredible. This video took me right back to that era and really captures the essence of the art form while educating us on the greater ecosystem that brought it to life.

  • @OnYourSquare
    @OnYourSquare หลายเดือนก่อน

    The arcade version of Killer Instinct was the biggest graphical leap I personally saw during that era.
    I remember walking into the arcade and hearing "C-c-c-combo Breaker!". It was loud, fast paced and it looked better than ANYTHING else in the arcade.

  • @CarfDarko
    @CarfDarko 20 วันที่ผ่านมา

    You are one of those creators that I would mark in the tv guide if this was still in the 80's just to be sure not to miss the episode, and of course also record it on vhs and rewatch it way to many times. Keep up the amazing work

    • @strafefox
      @strafefox  20 วันที่ผ่านมา

      Thanks so much! Really cool to read :)

  • @ferraroffelipe
    @ferraroffelipe หลายเดือนก่อน +3

    Welcome back!!! is a Masterpiece!!

  • @purelaziness7095
    @purelaziness7095 หลายเดือนก่อน +1

    Can't watch this video till later but I gotta give it a like & comment so the algorithm gods take a hint! Love your channel and everything you come out with! I know it's an overused phrase, but you guys really are criminally underrated.

  • @stefanswiss3760
    @stefanswiss3760 หลายเดือนก่อน +3

    I always watch youtube video in a faster speed, yours are among the only one I really want to gouge myself in and enjoy your rythm and the effects you work on while listening carefully to the lesson.
    Thank you and i'll be there for the next video and the next and so on

  • @HappyBowser777
    @HappyBowser777 หลายเดือนก่อน +2

    What a great way to start a Friday! 👾

  • @ABMultimediaDesigner
    @ABMultimediaDesigner หลายเดือนก่อน +2

    You have any idea how long I've been waiting for one of these epic videos from you again.....
    So good to see a new video again!

  • @AwRy108
    @AwRy108 หลายเดือนก่อน +1

    Masterfully done production! I was entranced by every minute of this documentary. Thank you!

  • @jamesshipley9164
    @jamesshipley9164 หลายเดือนก่อน

    Blown away at how well researched this is and at all the incredible visuals on display here. I lived through this era and it was pretty insane watching arcades and home consoles make so many rapid leaps in just a handful of years. I feel kinda bad for my kids where gaming has been more or less stagnant or the tech improvements are marginal or entirely under the hood for pretty much the whole time they've been alive. Hard to imagine how every Christmas felt like a new generational leap, to see things like NES Mario going to Mario 64 or Sonic 1 to Sonic Adventure in under ten years. It's all quaint now with PS1 blocky polygons being a retro throwback look for indie developers now, but videos like this remind me how cutting edge it all was at the time and how each big jump looked like "real life" to a kid until the next one came along and raised the ceiling higher.

  • @heavysystemsinc.
    @heavysystemsinc. หลายเดือนก่อน +1

    I think an often overlooked component to the overtaking of 3D over 2D in the early 90s was Atari/Namco collaboration that resulted in beating to the market Sega before they made their deal with Lockheed Martin. They were doing research into the entire field of 3D and even Atari inhouse had created I,Robot almost as a test case for the future of graphics on hardware that was readily available, just needed very dextrous programming to get the bits talking to the bops and so forth.
    That said, the academic area of research into 3D which began in the 60's at some point realized to further fund research they needed to commercialize some of the results of their projects. A lot of the first developers of 3D tools came directly out of the academic sphere in the research phase.

  • @miltiadiskoutsokeras9189
    @miltiadiskoutsokeras9189 หลายเดือนก่อน +1

    I lived during this transition and it was magical. By the way we kept playing pixel art games normally and of course realized that some of the 3D ones were bad. Still, seeing Virtua Racing, Ridge Racer or any 3D fighting game in the arcades was a mesmerizing experience.

  • @ChloeVFX
    @ChloeVFX หลายเดือนก่อน

    I love your videos, mate. As a graphics nerd, the segments where you talk about graphics in your videos are always the most interesting to me. To have a video FULLY dedicated to graphics- I've never clicked on a recommendation so fast !! !!

  • @masterxeon1001
    @masterxeon1001 หลายเดือนก่อน

    that video was just nuts. Such a presentation and also all the essential facts. This video is required viewing.

  • @Styrophoamicus
    @Styrophoamicus หลายเดือนก่อน

    Kudos for getting all of the footage of these old CGI programs. Can't imagine it was easy tracking it all down. Keep up the high quality work!

  • @SparkstarScope
    @SparkstarScope หลายเดือนก่อน

    The presentation and selection of music in this channel never disappoints. I love the major production value these videos get.

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION หลายเดือนก่อน

    This channel makes some of the best documentaries on games I've seen.

  • @erikm9768
    @erikm9768 26 วันที่ผ่านมา

    Oh my god, i just had to watch this before going to bed. I’m going to need to rewatch a few times, so much nostalgia. I remember vividly at least half of these games as well as messing around in 3d studio 😌 thank you so much for producing this world class piece of historic video game documentary, i enjoyed every second of it!

  • @airem5861
    @airem5861 หลายเดือนก่อน

    Experiencing this transition in real time is something that I will never forget.

  • @Vulpas
    @Vulpas หลายเดือนก่อน +1

    Another incredible video, and this time on the most exciting period in gaming ever, with perhaps the sole exceptioit's the first or second generation due to sheer novelty. There's certainly never going to be a time like this again.

  • @pixhell
    @pixhell หลายเดือนก่อน +1

    Incredible level of quality in your videos and scripts, like always ! your channel is the best for me in term of video games history! thanks for all your works !

  • @Zarnubius
    @Zarnubius หลายเดือนก่อน

    20:59 Limitations were so important to the expression of aesthetics that when we technologically rushed through to get rid of them we didn't realize that we were losing both. It felt so infinite.

  • @morbid1.
    @morbid1. หลายเดือนก่อน +2

    I've been there... went from 8 bit and pseudo 3D to accelerators... 90s was a crazy time in PC gaming

  • @sonicsnake44
    @sonicsnake44 หลายเดือนก่อน

    I think this is my 1st time seeing a video from this channel. Holy Sh%t the production value of this is truly amazing.

  • @KeithKazamaFlick
    @KeithKazamaFlick หลายเดือนก่อน +2

    the good ole days
    who remembers voodoo fx, pentium cpus and sound blaster cards?

    • @InitialDL84
      @InitialDL84 หลายเดือนก่อน

      🙌🏾🙌🏾🙌🏾

  • @ShinuRealArts
    @ShinuRealArts หลายเดือนก่อน

    The quality production of this channel deserves way more subscribers.

  • @Pytor007
    @Pytor007 หลายเดือนก่อน +2

    Great vid! Those were exciting times.

  • @S1n3at3r
    @S1n3at3r หลายเดือนก่อน +1

    What a journey to the past! I was lucky to be there when the 90s gaming era rised and evolved. Also I've played/seen almost all games showed in this video. Thanks!

  • @MrSTravelQuest
    @MrSTravelQuest หลายเดือนก่อน

    I truly appreciate the effort you put into your videos. They are always enjoyable and educational. I'll never forget the experiences of playing Sonic 2, Mario RPG, and Donkey Kong Country when they transitioned to 2.5D/3D. And then there was Final Fantasy VII, which left me in awe with its stunning CGI and captivating story.

  • @pruett89
    @pruett89 หลายเดือนก่อน

    The work and effort put into this video is evident from the first second. Amazing work and great story telling mixed with history. I absolutely loved this.

  • @MagisterHamid
    @MagisterHamid หลายเดือนก่อน

    Just want to say that I absolutely love your videos. It’s some of the best content I’ve ever came across online. This particular episode totally captured my youth. You had to be there during the early 90s during the switch from 2D sprite era to 3D polygons to fully appreciate how huge of a leap it was. Back then me and my friends watched the intro for Tekken and Wipeout and fantasised about if we would ever be able to play games with these type of high end graphics!
    One thing I’ve thought about in recent years: Did studios like Rare keep all the original assets for Donkey Kong Country, before they were compressed down to fit the 16 bit cartridge? Imagine if they released an updated version of the game but with all the original assets. What a fantastic move it would be!

  • @Rockhead84
    @Rockhead84 หลายเดือนก่อน

    Even though most of these images dont hold up today, it was truly like living in the future during this era of gaming and cartoons. What a time. Long Live Sega Saturn!

  • @Orwaye
    @Orwaye 2 วันที่ผ่านมา

    I really can't say enough good things about these videos, they are just the best. Great work as always!

    • @strafefox
      @strafefox  2 วันที่ผ่านมา

      Thanks so much! :)

  • @walterjr9702
    @walterjr9702 หลายเดือนก่อน

    Following this Channel since It had 30k subs....still top of the line!! Keep on going pal

  • @KevinMakins
    @KevinMakins หลายเดือนก่อน

    If this was on cable tv when I was a kid... I'd have remembered it forever.

  • @ChuckART
    @ChuckART หลายเดือนก่อน +2

    I'm so glad you're still making videos- absolutely one of the best channels on TH-cam!!

  • @yuxiangzhao9599
    @yuxiangzhao9599 หลายเดือนก่อน +1

    The most underrated channel I've seen on TH-cam , it should have a million subscribers

  • @Chris.in.taiwan
    @Chris.in.taiwan หลายเดือนก่อน +1

    This channel is so criminally undertated. Thanks for this awesome documentary like video. Loved every second of it. Perfect combination of nostalgia, new information and entertainment.

  • @mr.painkiller4908
    @mr.painkiller4908 หลายเดือนก่อน

    That was a great time to be alive! Voodoo graphics made me stunning. The first time I saw Unreal in 98 i think. Just great. and unbelievable at that time.. the fly by scene over the castle.. 🥰🥰

  • @c.rackrock1373
    @c.rackrock1373 หลายเดือนก่อน

    I'm glad you highlighted FF7.
    It has occurred to me several times over the years that FF7 really was the biggest leap in gaming tech we will ever see. It was literally jaw dropping not only the first time you saw it, but again and again.
    I had friends who LOATHED rpg's who were totally addicted to ff7 and couldn't stop talking about it.

  • @JONNYSORENSEN_AU
    @JONNYSORENSEN_AU หลายเดือนก่อน +1

    Fantastic video. I remember living and playing through this era, and following the games mags of the time always spruiking the latest tech that was just around the corner. It was an exciting time to be playing games. I remember DKC, Virtua Fighter, Virtua Racing were truly impressive games and the home port of Tekken was mind blowing for the time

  • @manuelkfc7916
    @manuelkfc7916 หลายเดือนก่อน

    Strafefox giving us another banger of a video, your visual presentations really know how to deliver the message in the most concise way possible. ✍🔥

  • @DDRaHolic
    @DDRaHolic หลายเดือนก่อน +1

    You've made my day off! Thanks for another great video, as always!

  • @kitastro
    @kitastro หลายเดือนก่อน

    I love the nostalgic vibe you have with this video and the calming voice

  • @elitegodz
    @elitegodz หลายเดือนก่อน +1

    Amazing documentary. Top quality as usual! The CGI era was amazing. I love the way developers came up with solutions to fit their game assets into the cartridges.

  • @omg_wtf_not_now
    @omg_wtf_not_now หลายเดือนก่อน

    This video represents me, who I am, and what I still feel. Thank you so much for this.

  • @gizaha
    @gizaha หลายเดือนก่อน +1

    8:32 I love synth-based tracks. You can watch how it's driven, the first 2 bars use G and the third bar use F# and G at the same time, closing with G in forth bar. It also uses silent sfx and drums in background, serious stuff for an intro.

  • @barryschalkwijk9388
    @barryschalkwijk9388 หลายเดือนก่อน +2

    Honey, wake up! Strafefox just uploaded.

  • @JakeDownsWuzHere
    @JakeDownsWuzHere หลายเดือนก่อน

    this is a work of art. thanks for taking the time to make it!

  • @Lageno
    @Lageno หลายเดือนก่อน

    Any day my favourite channel uploads a new video is a good day indeed. Thank you for the continued awesome work!

  • @jacquedegatineau9037
    @jacquedegatineau9037 หลายเดือนก่อน +1

    Music choice is on point, as always.

  • @CastChaos
    @CastChaos หลายเดือนก่อน

    A critical and curious age/change. I always wondered about the details of going from 2D to 3D and each piece of info is golden. That means this video is a treasure chest.