Assetto Corsa Competizione 1.9 Review | It's Still Missing 2 Key Things

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  • เผยแพร่เมื่อ 20 เม.ย. 2023
  • Join us in this exciting video as we dive into the long-awaited 1.9 update of Assetto Corsa Competizione, the popular racing simulator game.
    As a passionate racing gamer, I'll be sharing my insights on the new features and improvements introduced in the update, but also discussing what's still missing from the game.
    One of the key elements I'll be focusing on is the driving process in Assetto Corsa Competizione, specifically in comparison to other simulators like iRacing. I'll explain why the driving process is similar and how it lacks certain crucial elements, such as control of combined slip and a detailed range of sustained load FFB to describe the limit of the tires.
    Elements that I feel are crucial for an immersive and realistic driving experience, allowing players to accurately feel and manage the limits of their car's performance.
    I also highlight the new features and improvements introduced in the 1.9 update, discussing their impact on the game and how they will likely affect the game play moving forwards.
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ความคิดเห็น • 230

  • @hmp01
    @hmp01 ปีที่แล้ว +35

    im not gonna lie, i love this update, having so much fun driving, its actually a drastic change IMO, i never gelled with ACC before, but now I've been racing and doing hotlaps nonstop

  • @jodyestevens9911
    @jodyestevens9911 ปีที่แล้ว +14

    slip angle and real dynamic driving is truly the hardest thing to simulate and get feeling good

    • @charliebeckey6269
      @charliebeckey6269 ปีที่แล้ว +3

      Very true. It's already hard enough to make a realistic tire model at the limit but it also needs to run in real time (400hz plus) with driver input in the loop. Curious to see where things are in 10 years with more processing power.

    • @slatanek
      @slatanek ปีที่แล้ว +2

      And yet it's been successfully simulated before

    • @kuku6031
      @kuku6031 ปีที่แล้ว +1

      thank goodness for Ams2 .

  • @FreakyLeek
    @FreakyLeek ปีที่แล้ว +13

    Been watching this channel so long I have evolved to generate new brain cells to replace the lost ones.

  • @G00DBYEP0RKPIE
    @G00DBYEP0RKPIE ปีที่แล้ว +1

    I stuck around to the end, 😅 thanks for the video mate 👍

  • @Sam_Perryman2
    @Sam_Perryman2 ปีที่แล้ว +5

    Update is great but I can't believe you included me skillfully parking my car at 17:15
    Was fun racing though, nice one.

  • @wastingtime
    @wastingtime ปีที่แล้ว +7

    One way I look at it is in AC you can actually control opposite lock, Iracing is stupidly unforgiving and ACC isn't that far behind (more so slow speeds)
    Of course I've never driven a GT3 car but I have driven cars on competition rubber in real life and although it is less progressive and has more snap oversteer but you still have some chance of bringing it back unlike Iracing haha.
    I think If Iracing had an Mx5 cup with AC or LFS physics where you could hold slides itd be a game changer.

    • @janke7169
      @janke7169 ปีที่แล้ว +1

      Iracing had it for skippy once when v6 tyre model first released I believe - but they went the absolute opposite way and turned skip barber into a drift car. I could go sideways through Atlanta esses and catch it without fail.

  • @DerBeppone
    @DerBeppone ปีที่แล้ว +2

    dang! The process of driving you described on AC vs. ACC is bang on! I couldn't quite put my finger on it untill that! Especially because I have driven far too less AC in the past.

  • @ir-onboards
    @ir-onboards ปีที่แล้ว +10

    I think the main difference/issue is what the games are simulating. ACC is simulating the forces through the steering column, combine that with chassis/tyre flex and powersteering and it can feel a bit "numb" compared to what ac is simulating. ac's physics are less complex so they are adding different feedback you would normally not feel through the steering wheel. Whatever form of ffb u get used to will feel more "connected".

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +4

      And guess what is needed if you want to drive a car like a real car and not like an RC car with a Camara in it.
      "Whatever form of FFB you get used to will feel more connected"
      That's incorrect if FFB a has more information for a specific thing than FFB b then no "getting used to it " will give you the information missing from FFB b.
      You can drive laps at pace with no FFB by largely memorizing inputs , I don't find that very fun and also see that as a misuse of 300-2000 pound ffb wheels. It also makes learning more of a choir as you have to trile and error you way to a fast lap without the guid of FFB / G-forces to hello you know where you can improve in real time.

    • @ir-onboards
      @ir-onboards ปีที่แล้ว +8

      ​@@GamerMuscleVideos ffb is subjective, whatever u believe is the correct ffb doesnt make it correct. For me AC's ffb feels a bit fake and lifeless, ACC's feels very detailed and Iracing's ffb is just mediocre. But thats mainly because of the terrible tire model. Now u might not agree at all but that doesnt matter.
      To a certain degree whatever u believe has more "information" is just your opinion. Maybe you dont feel detail someone els does, or you are looking for different feedback to feel connected. U cant define the peferct ffb, because its different for everyone. Thats why this is a endless discussion, perfect for pissing of fanbases :) And besides ffb, physics and the tire model play a huge role in this information.
      I do agree, in Iracing's case you can memorize inputs way more then the other games. But thats mainly because there is nothing dynamic about the game and the tire model gives 0 confidence. The only way of driving is ultra smooth and perfect wide lines.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +5

      @@ir-onboards what people like and dislike is subjective some sims have more or less detail for specific aspects of the car through ffb and that's an objective fact.
      Objectively if x info is not in FFB then a driver can't use FFB to drive from that info.
      ACC lacks specific range of forces for tire grip at the limit that is an objective fact.
      Hopefully that explains why saying "it's all subjective" is a pore argument in this case.

    • @memoNo1719
      @memoNo1719 ปีที่แล้ว +1

      ​@@GamerMuscleVideosAgree to 100%👍

    • @ir-onboards
      @ir-onboards ปีที่แล้ว +11

      @@GamerMuscleVideos objectively speaking ACC is a far more advanced simulation than AC. objectively ACC gives you way more information about the car and what the tires are doing. objectively AC isnt simulating alot of detail compared to ACC. These are actual FACTS.
      Just because you dont feel these "specific"forces (whatever does might be) doesnt mean they arent there. You might not feel them, but i feel like i always know what the tires and car are doing. Unless you have data to prove the "specific forces" arent there, you are basing this on YOUR feeling through the wheel. You are claiming things based on your experience.
      You are repeatedly claiming your feelings as facts :) Hence why your arguments are often very "feeling" based and surface level.

  • @kuku6031
    @kuku6031 ปีที่แล้ว +2

    the elements are therefor good FFB but lack any feel of friction of tire vs the road surface. and having to turn down the Strength of overall FFb because of the huge jolty kerb feeling means you have to run lite steering forces which makes it feel like driving through mud.

  • @josvanamerongen8491
    @josvanamerongen8491 ปีที่แล้ว +2

    You are so right! No matter what sim I try. Everytime I switch back to AC I am amazed by how good it is. I just don't understand why Kunos can not replicate this to ACC.

  • @carlosangalang
    @carlosangalang 2 หลายเดือนก่อน

    Thanks for the piano recital metaphor for ACC. Describes the mechanical feeling ACC gives vs the dynamism and satisfying feeling that AC delivers when you find the zone

  • @tradesman1000
    @tradesman1000 ปีที่แล้ว +20

    You can try and tell them until your blue in the face GM but many still don’t get it. AC replicate’s the feeling of driving a car on the limit better than any of the current sims. It’s a masterpiece in regards to giving you the feeling like your driving a real car.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +4

      It's really strange how few seem to understand it , like AC is one of the biggest artistic achievements of the last decade.

    • @Brundlesim
      @Brundlesim ปีที่แล้ว

      @@GamerMuscleVideos That is a great description. When I paint or draw, if it commission based, it never looks exactly like the source material.
      I often think, that if I should ever code a sim, it would not be locked in to a physics model only, I would add a little artistic flair to deliver a more rounded and enjoyable experience.

    • @lavachemist
      @lavachemist ปีที่แล้ว +2

      ​@@Brundlesim that's basically what a GT game is, but the point of a sim is to be as realistic as feasible.

    • @Brundlesim
      @Brundlesim ปีที่แล้ว +3

      @@lavachemist we are not in argument over this. However, no sim will deliver a true life experience through a wheel alone.
      GT cars have a rough steering power of 10-13nm of torque with little or no peaks.
      Very little road feel that seems to be added in every sim FFB.
      This is where the ‘art’ comes in. Getting FFB to deliver what we need to understand the cars behaviour in sim. And that’s never going to be true to life.
      In sim you have three things. The FFB, sound and visual. All of these things done right can give you some good sensory feedback to be able to ‘feel’ a car.
      In the real world, that seat of the pants sensation is based on, chassis vibration, lateral load G forces (big and small), weight transference, inner ear balance inputs and of course subtle noise.
      Through all these things together and you are fully tapped into the car.
      In a sim, you have half of this, yet we still seem to chase down ‘realism’. It’s a myth to strive for realism. The chase should be for a FFB to deliver a rough translation to allow for better car control.

    • @producedbyBreno
      @producedbyBreno ปีที่แล้ว +2

      maybe on high-end sim equipment, or higher-end then the average AC/ACC enjoyer. I have both and really don't like the FFB of AC, it feels awful compared to ACC. I have a G29, so on higher-end equipment it might feel incredible, but for the vast majority of players who are on basic entry-level equipment, ACC FFB feels so much better. So everytime GM raves about how amazing the FFB is, I really can't relate because it feels awful to me, and maybe this is the case for many others, such that you're talking about.

  • @jh-oj7nb
    @jh-oj7nb ปีที่แล้ว +1

    you may have addressed the wheel rotation but silence on the field of view issue i see mr muscle! GOTCHA!!!!!

  • @Bratmouse1
    @Bratmouse1 ปีที่แล้ว

    I completely agree with everything you said! Love your content. Before I begin I will say I love “sim” racing. Lots of fun excellent hobby. Coming from a real life race car driver “Sim”racing is as much to real life as Call of duty would be to real life warfare. To me it feels when your learning a track and trying to get close to the so called “alien” lap times all that your doing is trying to find the ideal line around the track that the programmer programmed into the game. I’ve had to change my driving style completely to be quick in ACC and Iracing. Some of the cars in Iracing I have raced in real life on the same tracks and I can tell you that they are about as similar as a hotdog and steering wheel would be. With all that said it’s a great hobby. Keep up the great work GamerMuscle.

  • @GamerMuscleVideos
    @GamerMuscleVideos  ปีที่แล้ว +15

    Great update by kunos , great value game and DLC , Great job watching this video and wishing you didn't 🎉

    • @seebails
      @seebails ปีที่แล้ว

      Yes, GamerMuscle already tested these things, so - no.

    • @unotoli
      @unotoli ปีที่แล้ว

      Good job almost not mentioning rF2 (for those who managed to watch till the end :)
      PS Thanks for train of humour and useful opinion!

    • @slatanek
      @slatanek ปีที่แล้ว

      It'll be interesting to see where AC 2 goes - whether Kunos will go back to it's roots or whether they'll copy ACC physics/FFB approach and call it a day. I want AC2 to be good so bad 🤞🏻

  • @Stubs66
    @Stubs66 ปีที่แล้ว

    Absolutely spot on 👍

  • @NamePend
    @NamePend ปีที่แล้ว +1

    I was a bit confused at first but I totally get what you are saying. even F1 22 has the same feeling of the car being on the limit and if you go a little over, grip is just gone with little warning. F1 2020 imo did it best with the RedBull car. I could just dance with the rear end

  • @bhendrikabel
    @bhendrikabel ปีที่แล้ว +3

    Since ACC is a sim based on spint races lasting at least one hour or endurance races wich last at least last 3 hours, i think it's doing exactly what is supposed to do. Consistancy is rewarded. It's not killing the game. If you want to do 20 minutes crash and burn sprints, go choose another car and another sim. I like ACC and RF2 for just al of the above. Maybe that's why i don't like AC as much. That said, happy that everybody enjoys their own favorite sim. I still don't get what's your prblem with the ffb in ACC. To me, esspecialy after the update to 1.9. i can feel even more nuance in my DD2. But, i guess, that's a prefference also. I like your sarcastic approach, makes me laugh every time

  • @RikySim
    @RikySim ปีที่แล้ว +5

    I completly agree mate. I was wishing we had some improvement there...
    I spend many hours try to set the FFB to feel a little bit more.. but never get there.
    At least ACC has feedback when you full undertsteer and block front wheels compared to IR...
    Even AMS2 does it better!

    • @Brundlesim
      @Brundlesim ปีที่แล้ว

      What do you mean ‘even’ ams2!!

    • @RikySim
      @RikySim ปีที่แล้ว +1

      @@Brundlesim AMS2 has better FFB than ACC when you are in that "joy zone" ober driving de car.

    • @daviddanser8011
      @daviddanser8011 ปีที่แล้ว

      Iracing has really really bad ffb. It’s always sort of full force until the car suddenly spins

    • @Brundlesim
      @Brundlesim ปีที่แล้ว

      @@daviddanser8011 interestingly I had a good go at ACC at the weekend and I thought the FFB was pretty good, with the expected centered wheel vagueness you get in a real car at speed. It does seem more engaging than before.

  • @abeidiot
    @abeidiot ปีที่แล้ว +16

    As I gain more and more experience, I find myself agreeing more and more with Mr Tea Man over here regarding the ffb. It's only 1 component that is missing, but that 1 component goes a long way in changing how you play. Rote vs feel. The issue is how enjoyable it feels, not how accurate it is, because it is probably more accurate. But you can't have a virtual butt connected to yourself so that sensation has to be communicated through ffb, artificial or not

  • @RealLagoose
    @RealLagoose ปีที่แล้ว

    Thank you for your thoughts 👍 Much appreciated

  • @kowalski3892
    @kowalski3892 ปีที่แล้ว +3

    Yeah, ACC became much more enjoyable now but got to agree with my favourite baldy streamer here. AC1 got that magic in ffb, biggest proof is that its only sim which developed massive drifting scene over years. While in full drift you can like scan through ffb with tiny wheel adjustments and based on wide range ffb loading and unloading perfectly hold full on drift for ages balancing between grip and losing it. Can't do that in other sims. However, 1.9 acc feels lot better now and they made step in good direction, been having lot of fun in acc last two days.

  • @studio9guy
    @studio9guy ปีที่แล้ว +1

    I wisely qualified for LFM the day before the update. Now I'm just trying to get used to the update. Thanks for your thoughts on the game.

  • @kurtb369
    @kurtb369 ปีที่แล้ว +1

    agree, there is still work to do, some fine components still missing to achieve 100%, but we are already getting into the 90%'s 🙂
    no matter how fine-tuned you make your DD wheel, there are still some fine signals missing in the bulk of data from ACC to DD wheel to make it perfect

  • @sausagedodgersracing
    @sausagedodgersracing ปีที่แล้ว +1

    A very good and exact review.

  • @Squale37
    @Squale37 ปีที่แล้ว

    Great video GM, very iinstructive!
    Thanks much
    But i noticed you didn't at all talk about braking feeling.
    Imo it's the main frustrated aspect to adress in ACC, what do you think?

  • @masterrenderer4338
    @masterrenderer4338 ปีที่แล้ว

    A fair review to me :) Thanks for the butter, time for some pancakes this evening ;)

  • @psimmoaz
    @psimmoaz ปีที่แล้ว

    Good conclusions, now have a deserved cup of tea

  • @BayouJosh
    @BayouJosh ปีที่แล้ว +2

    All of the updates are wonderful. But let's be real. This game would be nearly perfect by adding an intuitive online progression system similar to iracing. I love driving this sim but I get completely aggravated with the multiplayer mode and can't stand the LFM third-party fix. ACC is a superior GT3 sim and I would spend way more time with it and would pay more money to play if it had the community racing system figured out. Until then, I just don't want to invest the time. I spend my 8 hours a week sim racing on iracing even though I hate their GT3 braking and I get sick of racing Miatas and GR86s.
    great video. thanks for taking the time to make this.

    • @daviddanser8011
      @daviddanser8011 ปีที่แล้ว

      LFM is exactly like iracing and very easy.

  • @rickervine
    @rickervine ปีที่แล้ว

    I really like your binary analogy of iracing, nailed it.

  • @LJSR07
    @LJSR07 ปีที่แล้ว

    Love it, 2 songs referenced one was my favorite "Metallica" "sad but true" lol well done

  • @memoNo1719
    @memoNo1719 ปีที่แล้ว +6

    You are absolutely right man.
    Great to the point and explained.
    I also miss this dynamic in ACC.
    Let's call it the simulated slip.
    That's exactly what I miss.
    This dynamic of pushing everything beyond the limit and still somehow saving the car!
    Thank you very much for your honest assessment.
    Basically, the update is good.
    But only good.
    And my heart belongs to rF2.
    Because of this captivating, lively dynamic!

  • @slatanek
    @slatanek ปีที่แล้ว +1

    I agree with both points. Correcting oversteer in ACC is a guessing game, so the only option is to drill it into your muscle memory.
    The 2nd issue is maybe even a bigger fun killer.
    These 2 combined make ACC feel like work to me. The competition is still fun but the driving itself is boring just like iRacing.

  • @Jerry-tg2lj
    @Jerry-tg2lj ปีที่แล้ว +8

    The thing I love most is that the people at kunos have a genuine passion for this. They want to create a genuine, engaging, realistic simulator. I also get this from studio 397, but I feel they're a bit held back. Don't get this at all from iracing. The benefit of this passion kunos have, is I know they're fully knowledgeable of ACCs shortcomings and are working to fix them because they want to do it

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +9

      Eh all the sim devs are super passionate , you have to be a total idiot to work in the games industry and even more stupid to work on racing sims.
      What gets done and how things happen is normally down to budget , publishers and random management aspects of game design.
      BELIVE me a person would not work in games let alone sims unless they were genuinely passionate for it.
      The sensible ones get higher paying jobs in esear industries that use the same skills lol

  • @Space-O-2001
    @Space-O-2001 ปีที่แล้ว

    Great video!. It's missing "AI" machine taught race marshals to make fast accurate race decisions/penalties (things like insta-ghosting twat moves and corner bombing). Also looking back at your footage, bloody UE4 not-so-micro related shader stutters do my head in!

  • @marcusmiller8267
    @marcusmiller8267 ปีที่แล้ว +2

    This is not a plug, but my experience with the update (which I love too). I have an Accuforce V2, and the way the wheel processes the games physics, more data is going to the wheel than what is communicated in other wheels. I've never needed any ACC FFB or anything like that. There is information that's above my head available on it. But in my wheel I can feel all of those things, including those "micro drifts" you speak about. I'm a mid-level sim racer at best. I prefer to induce rotation with my feet as opposed to setup. The cool part is that both options are available. The game IS producing the data, the wheel doesn't always interpret it in the best way.

    • @Andybarney555
      @Andybarney555 ปีที่แล้ว +1

      I think alot are not setting there wheel and the game/car up correctly.. as in real life car only works when its all correct. 1 elimant wrong and uve got a crap feeling car/ffb. Because its so on point your getting under or oversteer ffb. Or just scrubbing. Only had it bang on couple times in 3 years of racing 5 times a week... so ya window is crazy difficult to hit. Sounds like its got easier but still. Need to drive right for it to feel right!!. Ohh and im only on console!!

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +2

      I have an acuforce as well as an osw and a Fanatec DDpro and a CSLDD
      The acuforce software does allow you to generate different FFB from the game but ironically it doesn't allow you to generate a range of force for the understeer.
      The acuforce software is a pain to use has a terrible UI and has a habit of crashing if you jump from car to car sim to sim often.

    • @marcusmiller8267
      @marcusmiller8267 ปีที่แล้ว

      @@GamerMuscleVideos For a while I didn't like the cloud profiles (which I think are better now) and just used the foundation profile stored in the control box (which is amazing). Once it's set up your done, even jumping to different sims, your done.

  • @dathyr1
    @dathyr1 2 หลายเดือนก่อน

    Thanks for all your information on updates to ACC. I am not to that level to worry about Force Feedback - FFB right now it feels good enough for me. Also the same for the sliding you talk about. i do a pretty good job of driving the cars around the tracks. I am no expert and don't tend to ever be. I just enjoy the ACC game and same with the other racing games.
    Take care

  • @pphamster
    @pphamster ปีที่แล้ว +2

    I think the cars in ACC are more fun now. TC and ABS are less intrusive, really liked it. I think there are mor opportunities for side by side racing now, but I have to agree with you that the original AC is more fun, specially for just hot lapping for hours and hours.

  • @MarkWendland
    @MarkWendland 11 หลายเดือนก่อน

    Just got to 1.9.1 on console. All cars feel muddy (binary) except the 296 and maybe the 992. I'm a visual racer w a lot of piano practice so those two are pretty good for me. But my son needs the feels. Nice explanation of why I need to go karting again soon.

  • @srt5490
    @srt5490 ปีที่แล้ว

    Nice video, as always. James, pay attention to the steering wheel rotation. Please make sure you match it with the in-game steering rotation. Otherwise, you are getting a completely different force feedback? In many of your videos, I've noticed that you need to start using or matching in-game steering rotation. Cheers

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      I obviously test games at 1-1 ratio with the sim , with different in game staring rack speeds and also different car setups before doing a review.
      When sims have FFB of no use I then run faster ratios and Drive like a robot ACC/iracing.
      When sims have detailed FFB for limit I run 1-1 with the game + also tend to run slower steering rack speeds.
      I also sometimes run faster steering if I do longer live streams as it reduces wear on my shoulder joints.
      Fun fact if you set wheel rotation at a ratio in-line with the sims rotation you will often have no difference between that and if you were to run an equivalent steering rack setting. The advantage being that you can just set it from the wheel on the fly.
      Additional fun fact , if you are precise you can turn a wheel more or less and still drive perfectly fine.
      Additional fun fact , when you have owned and used just about every FFB wheel on the market you know exactly how wheel rotation affects FFB for good or bad and in what ways
      Fun fun fact you can use lower wheel rotation values if you only have a formula rim but want to still be smooth in oval , or if you only have a large wheel rim you can use lower rotations to help speed up input.
      Fun fun mega fun fact , older cars often had larger wheel rims and slower wheel input in real life due to how hard they could be to turn a larger wheel rim giving drivers more leverage , with the magic of a FFB wheel you can run whatever FFB strength you want and almost no one runs realistc FFB strengths because they ether would get to tired, they don't know the real cars nm output (most modern cars with power stealing are around 12Nm). Or they simply don't care because as long as you can feel the required details it doesn't really matter.

    • @srt5490
      @srt5490 ปีที่แล้ว

      @@GamerMuscleVideos Fair enough, well explained. However, I would love to know how many Nm racing cars have. Surely, every car is different but for example, GT4, GT3 perhaps? Or is there any website where we can find this info? Just curious.

  • @johnmann7o2
    @johnmann7o2 7 หลายเดือนก่อน

    With the latest update, I’m actually loving this more than AC physics when it comes to gt3. AC drifting is still untouchable, however,

  • @aarongreen121
    @aarongreen121 ปีที่แล้ว

    I'm looking forward to ACC running great on the '80 series cards 👍👍👍

  • @jaimegrant784
    @jaimegrant784 ปีที่แล้ว +1

    I agree. I love the game, and I appreciate the update. But I find it hard to tell the limits under braking. And, don't get me wrong, I haven't found what I am looking for in any game yet. I don't want to have to rely on brake squealing to tell me when I am over there limit. In real cars, you can feel how the brakes grab through vibration.
    Maybe it will be better once I get my direct drive wheel? Or perhaps there is a setting I am getting wrong.

    • @tabs1913
      @tabs1913 ปีที่แล้ว

      A small transducer on the brake pedal can give you this feeling. GM has a video on doing a DIY one. Plenty of solutions premade out there. If you can stand the wait time to get your kit I'd recommend Sim3D.

  • @imlvee8909
    @imlvee8909 ปีที่แล้ว +1

    Hate feeling when loosing grip wheel goes almost completely loose. Thats what i cant get used to.

  • @dealwolfstriked272
    @dealwolfstriked272 ปีที่แล้ว

    I know this might seem simplified but the thing for me to realize how well car physics are modeled is external replays.When the cars look like actual racing footage then its very close.Iracing ,I was told years back(I no longer sim race) has a system whhere the replay is not an actual model of what the car is doing when your in cockpit.I always thought this was super weird but yeah its there.

  • @erpaderpa4469
    @erpaderpa4469 ปีที่แล้ว

    Love what you said about TC and ABS

  • @Barry843
    @Barry843 ปีที่แล้ว +1

    ACC definitely gets an A+ for trying to make it more realistic but in the end less people I think will drive it less . Me personally I think they are trying too hard . I think what's most important is that we the driver are enjoying the simulator . If we are frustrated with the physics & handling , we will be using it less & it sure doesn't encourage me to buy DLC's . What they should do is polish what they have , make all cars handle well right out of the box . Just my opinion . . .

  • @Joshtow167
    @Joshtow167 ปีที่แล้ว

    Almost doesn't feel like acc without sliding out which I rarely did. Now iracing yea you slide a lot. Love the new track wanna see road America or Atlanta or Virginia on there.

  • @WhippyWhipGaming
    @WhippyWhipGaming ปีที่แล้ว +1

    i'm coming back to acc after about 7months and the vague front feel shocked me, i don't remember it being this bad, has 1.9 made the ffb more vague? imagine acc with raceroom or ac1 ffb

    • @marcowong1436
      @marcowong1436 ปีที่แล้ว

      Need to turn up the in game damper

  • @CaptainCrunch99
    @CaptainCrunch99 ปีที่แล้ว

    If AC ffb is good, or can be made to be good, then ACC should also be able to. Adding some gamma helped me out.

  • @sds-racing5710
    @sds-racing5710 ปีที่แล้ว +1

    GamerMuscle still practicing his ventriloquism..

  • @S73PJY1971
    @S73PJY1971 ปีที่แล้ว

    AC is the daddy no doubt in my mind. its the sole reason i bought my 1st wheel and pedals. not a single game ive tried since has captured the magic touch to my fingers that AC provides. when i purchased ACC i was very disappointed with the ffb. still am. pretty much stopped driving and stopped building my dream sim rig because of it. forza 8. was looking forward to it. hopefully it would get me back in the saddle. well fuck knows when that game is coming out. then the 1.9 update appeared on my radar. dam im now at least 50 hours balls deep in since it dropped. the ffb still isnt a patch on AC but the new cars and update has given me the push i needed to re-ignite my passion for driving. see you on track GM.

  • @Two49
    @Two49 ปีที่แล้ว +3

    I'm starting to feel like gamermuscle likes goading fanboys as much as racing...😂

  • @mrmidnight32
    @mrmidnight32 ปีที่แล้ว +2

    Idk how people can snuff ACC 1.9… But then turn around a praise iRacing. From someone who’s spent $700 on iRacing the last 5 years…. It’s a terrible sim when you step back and really look at it from a racing/driving standpoint. 1.9 was absolutely amazing and actually speaks to me as a driver. I can actually predict mistakes and over drives just like when I’m actually on track.
    iRacing, if you look at a turn wrong instadeath. IRacing either needs to run a new engine or make a new sim and work on loss of grip not equaling death slide until you run into something. WRC has more grip in snow than iRacing does when you slip 😂

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      I thought I was pretty clear in the video that ACC GT3/GT4 cars I think are way better than iracings due to the tires grip returning much faster when going over the limit and the cars seemingly being more nimble.
      Iracing GT3 and GT4 is like driving tanks 😆
      And ACC is insane value for money AC1 even moreso

  • @1InVader1
    @1InVader1 ปีที่แล้ว +1

    I'd throw in weight transfer as the 3rd thing. You just can't feel it. Not like in Live for Speed, which is a 20 year old sim now and still does it the best. Tyre flex is better too, but at least that exists in ACC somewhat so I'll give it a pass. Ironically it's thanks exactly to those 2 things that combined slip actually works in LFS, unlike in ACC.

  • @ryomaprime3130
    @ryomaprime3130 ปีที่แล้ว +1

    The current sliding feeling is really annoying

  • @rankisdumb214
    @rankisdumb214 ปีที่แล้ว

    I don't understand why people had such a problem with curbs in 1.8. I used the Audi Evo 2 almost exclusively as it's my favorite car.
    In 1.8 I was able to use slip angle perfectly. It was easy to slide it thru corners slightly. That's gone now.
    I've noticed 2 major differences in 1.9.
    1 is the use of toe has been made to punish those who use high numbers. Which doesn't make sense since Aris talked about how the stock aggressive set ups were based on real life set ups. Meaning cars like the Audi that have stock toe settings ranging from -.15 to .25 in the rear. Those stock settings are now undrivable.
    2.. I've also noticed how you need to brake needs to change. Instead of slamming on the brakes and using ABS you must brake slower and hold the brake deeper into the corners.
    Having watches 100s of real life videos where they show throttle and brake inputs I can say this is not realistic. At least not on current race cars. Sure when brakes were steel pads and would over heat easily but not with the new technology of carbon fiber brakes.
    Personally I've lost the enjoyment of driving. I feel like I'm fighting the car every step of the way and it feels like slip angle which was so talked about by Aris in 1.8 is now gone.

    • @rankisdumb214
      @rankisdumb214 ปีที่แล้ว

      What I found with the Audi is your damping settings need to be set a certain way to allow it to handle the curbs and bumps properly. It for me is the most important setting in the tuning menu. With just a few changes to the damping in 1.8 I was able to put up very competitive lap times.
      Now on 1.9 I feel like I'm constantly searching for a way to make the car faster lol.

  • @SingleRacerSVR
    @SingleRacerSVR ปีที่แล้ว

    So, 2 things that would improve the GamerMuscle Channel itself... (1). More snide remarks from it's moderator Izzie. & (2). the second thing to improve the GM Channel is.... is..... is........
    Errr, I'll get back to you on that one, GM? ;P

  • @ianng4633
    @ianng4633 ปีที่แล้ว

    I don't know if ACC got the slip angles correctly as compared to real life, and I won't be able to tell unless I see telemetry, so I won't comment on that. However, that "combined slip" that you talked about, is there a chance that it is just your driving or your setup? I see that you are driving the 911 so I thought you'd have already been able to do it.
    With the 911 it is driven completely on the pedals only, I barely turn the steering wheel more than 90 degrees no matter the radius of the corner, whether it is uphill, downhill, on camber, off camber, bump, flat, etc. You can basically go through any amount of slip until you go to the point of spinning just by turning the steering wheel a modest amount and change the radius the whole time with your left foot on the entry. With the exit it is more predicated by the TC setting but if you want to dial it down, the 911 can also be balanced on the throttle easily with barely any input from your hands.
    I'm not sure if I'm on the same page as you but that's what I figure when you talk about slip angle. In fact most of the slow/medium turns on Ricardo Tormo can be done in the 992 with the steering wheel completely straight after the initial turn in, all while not lose a whole chunk of time (if that is what you want to do, not the fastest line obviously, Tortellini does it sometimes if you want to see an example). So I'm not sure if it is something to do with your setup or your driving when you say that there is "no way to balance the car in an analogue way with slip angle".

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +2

      Drove a bunch of cars , you can balance real cars and good cars in sims in combined slip with wheel or pedals depending on what you want to use. Literally you have a choice
      Obvious some cars have more of a preference than others and spending on tires or what a driver is trying to achieve and there driving style there will be preferences.
      ACC and iracing largely force you to drive in a very singular way , to be fair at the high levels each sim basically forces you into a specific singular driving meta.
      Better cars and better sims tend to allow you to get much closer to what is track pace though before being forced into a specific singular meta.

    • @ianng4633
      @ianng4633 ปีที่แล้ว

      @@GamerMuscleVideos I'm saying that ACC doesn't have one single way of driving because ACC doesn't have 1 single type of car, nor does iracing nor AMS etc for that matter, the Porsche 992 drives somewhat like a go kart where you steer with the pedal the way I set it up, it can also be an understeery blunt instrument if you drive it that way, The 488 drives like a single seater because of the way I set it up and the way I drive it, with long corners, long turn in, early braking and high apex speed. When I check the telemetry from a few other top drivers didn't drive the 488 the way I drive it, where they brake late and only in a straight line, induce understeer and the exit and V the corner etc. The behavior and characteristics induced by the drivers are completely different on each of the phases of the corner (turn in mid corner exit), and the 488 drives nothing like a 992, and within each platform there are many ways to drive a car.
      I'm not familiar with iracing but iracing is famous for making you drive on rails, so it should just be an outlier. However with ACC, unless the telemetry on Motec is lying, there definitely isn't a proscribed way to drive a car.
      I'm not saying that ACC is accurate or what not, but the way you describe that "combine slip" thing actually sounds more singular in terms of vehicular behavior than most of the simulators out there, or my experience in a kart or Miata for that matter.

  • @Qwnntm
    @Qwnntm 11 หลายเดือนก่อน +1

    14:43 lmao

  • @chrisshurtz5541
    @chrisshurtz5541 ปีที่แล้ว +3

    If ACC had RF2's FFB & Tyre/Physics Model - it would be an incredible experience.

  • @GeneLinet
    @GeneLinet ปีที่แล้ว

    You can import AC FFB post-processing effects into ACC.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      Those are just lut settings and are not needed in AC1 or ACC unless you have a broken wheel or something weard with your wheel or maybe a really low end FFB wheel.
      The way LUT are used in AC1 and ACC is more about just making the wheel more linear in response or think of it like an EQ on a hifi , A LUT file does not magically generate missing FFB just in the same way an EQ on a hifi does not make the music in a song suddenly have a totally different instrument playing.
      Not once even when I played AC1 with a G25 , T300 , T500 , TSPC racer did I ever need to use lut files to be able to get a good range of FFB.
      G25 did benefit from using the enhanced understeer effect but that was really an overdone effect and again not really needed. ( But nice as an option)
      With a DD wheel you get so much detail you can feel anything any game is putting out even on very low wheel settings. unless a person has crazy filter settings or dead hands which apparently some people do.

    • @GeneLinet
      @GeneLinet ปีที่แล้ว

      @@GamerMuscleVideos Ok thanks for the clarification!

  • @JaredPaul01
    @JaredPaul01 ปีที่แล้ว

    AC1 is like a Lotus Seven, simple but raw in communication and most of all fun. ACC is more like a new sports car modern, refined but lacking the heart with too many assists in the way. I want to like ACC but struggle to enjoy the abs and power steering it emulates.

  • @Daz555Daz
    @Daz555Daz ปีที่แล้ว +1

    Get this man to 100k!

  • @xRockee
    @xRockee ปีที่แล้ว +1

    James is a 5k rating IRacer, you must all listen to this as fact and gospel people.

  • @winnythekahuna8073
    @winnythekahuna8073 ปีที่แล้ว

    I just wish ACC had a braking and tire squeel sound level adjuster/slider so that it would help to feel the limits by listening.

    • @nmelol
      @nmelol ปีที่แล้ว

      It literally is in the options.

    • @winnythekahuna8073
      @winnythekahuna8073 ปีที่แล้ว

      @@nmelol Tire sound level, as in the sound it makes when chirping for grip, and disc brake squeeks as an individual sound settings similar to the method used in AC1 that makes transmissions sound, which can be turned up or down without affecting other sound levels.
      It doesn't seem to work as good in ACC when you compare titles. Neither AC1 and ACC have an option for disc brake sound.
      I can use an equaliser but it always seems to be a compromise.

  • @brad_owen
    @brad_owen ปีที่แล้ว

    Agree with GM, I re installed hoping for a game changer but for me it's more of the same.

  • @dansunts
    @dansunts ปีที่แล้ว

    How have you made the graphics look so good? I can’t get it to not look blurry or a bit washed 🤔

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      It's to do with the contrast of having a bald egg in the corner , makes all games relatively speaking look better.

    • @dansunts
      @dansunts ปีที่แล้ว

      Instructions unclear… shaving head now.

  • @lugs118
    @lugs118 ปีที่แล้ว

    Definitely an improvement but too little for me. With limited sim time available I’m just not likely to choose ACC.

  • @nitromcclean
    @nitromcclean ปีที่แล้ว

    After all the fuss about the new ACC update, I was almost tempted to do ACC as well. But luckily after seeing this very informative and clear video I am cured again. I'm back on my feet and just carry on as usual. Thank you very much!

  • @Flowracingmotorsport
    @Flowracingmotorsport ปีที่แล้ว

    What wheel ratio are you using ? You seems to barely moving your wheel

    • @larryhaines7109
      @larryhaines7109 ปีที่แล้ว

      I was staring at his wheel the whole time lol. Takes hairpin with quarter turn of the wheel.

  • @heddshot87
    @heddshot87 ปีที่แล้ว

    It's funny. What you said about ACC and iRacing is what some ACC players say about GT7 (which I play). Can't wait for AC2, I really don't like ACC, looks and feels like shit (on PS5).

  • @slaphead90
    @slaphead90 ปีที่แล้ว +5

    I got to disagree with everything you've said. I'm finding the exact opposite.

    • @erpaderpa4469
      @erpaderpa4469 ปีที่แล้ว +1

      All of the ffb is road feel.. there’s absolutely no grip information at the limit

  • @ScottOmatic
    @ScottOmatic ปีที่แล้ว

    You just need to get an anti-feedback wheel like an ECCI, so you have one less thing to worry about being correct in every sim.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      Lol that ECCI wheel was so bad and so overated at the time it came out , due to people have a mental view on highly dampend smooth and heavy sluggish FFB being realistic... It's like yes it is , if you don't want to feel what's going on in the sim and sure it feels like a road car with power steering.

    • @ScottOmatic
      @ScottOmatic ปีที่แล้ว

      @@GamerMuscleVideos The Family Truckster or bust!

  • @karlsteeg4139
    @karlsteeg4139 ปีที่แล้ว +1

    agreed, on all 3 points

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      But I think the video had 6 points ! I don't know most my points are pointless

    • @karlsteeg4139
      @karlsteeg4139 ปีที่แล้ว

      @@GamerMuscleVideos dont know wasnt listening to the end.....
      jokes aside,
      you did fragment 3 main points, and i agreed with them entirely, so all points agreed, even little ones

  • @jacquesjtheripper5922
    @jacquesjtheripper5922 ปีที่แล้ว

    Just got acc on ps5, i like it but the image quality is really disappointing, looks sub 1080p.
    Now i I have only a 1080p tv, but most games look way sharper, with supersampling probably etc..
    Idk, doesnt seem like acc lets it do tht.
    Plus i get stutters , and lower ai to 14 max to minimize tht.

  • @bigperm4046
    @bigperm4046 ปีที่แล้ว

    My ffb is so screwed it clips so much and if I lower ffb it's too light but good update nonetheless

    • @tabs1913
      @tabs1913 ปีที่แล้ว

      Adjust the gamma to raise the low end while retaining a decent maximum.

    • @bigperm4046
      @bigperm4046 ปีที่แล้ว

      @tabs gamma? For reference I'm using a csl dd 5nm

  • @yanushkowalsky1402
    @yanushkowalsky1402 ปีที่แล้ว

    Spot on observations on binary driving in some sims and zone in AC. I enjoy ACC tiny bit more than you though.

  • @nuu3085
    @nuu3085 ปีที่แล้ว +1

    I need no FFB, I know where the front tires are at: Front Left and Front Right!

  • @mbgmadbull1141
    @mbgmadbull1141 ปีที่แล้ว

    snow, acc is missing snow man. I WANT MY SNOW COVERED SPA 24

  • @DavyJonesSimRacing
    @DavyJonesSimRacing ปีที่แล้ว

    Didn't know that Robert Kubica has an English accent...

  • @jamesdowling8246
    @jamesdowling8246 ปีที่แล้ว

    agreed

  • @themrwinston9570
    @themrwinston9570 ปีที่แล้ว

    "train... slide"? am i hearing that right? what is that?

    • @ohgeez9971
      @ohgeez9971 ปีที่แล้ว

      Yeah. I'm interested too. I haven't heard that before

  • @flammenjc
    @flammenjc ปีที่แล้ว

    Your dead right about the perfect lap being within a "zone" rather than a binary commitment.
    But you're also right that iRacers wont understand that.
    Piano recital simracing is not simracing.

  • @regibson23
    @regibson23 ปีที่แล้ว

    Seeing the Ferrari 296 right next to a 488 just shows how hideous the 296 is. The front and rear don't go together.

  • @s4lracing30
    @s4lracing30 ปีที่แล้ว +1

    Wait wait wait wait wait!!! Are you suggesting, that this game I play as a hobby, and am only decently adequate at to begin with, yet I find enjoyment from, is not absolutely perfect!!!???? RRRAAAAAAGGGGGEEEEEEEREE!!!!!!! 😂

  • @_Corsa
    @_Corsa ปีที่แล้ว

    Fantastic update love the feel, still can't stand Unreal throw it in the bin.

  • @patreseo7965
    @patreseo7965 ปีที่แล้ว

    If you set your wheel rotation correctly GM, you might have a different opinion ;)

  • @RichAbe23
    @RichAbe23 ปีที่แล้ว +4

    GM’s ability to articulate force feedback through the wheel is second to none. Knock his views and criticism all you want but I have yet to hear anyone make a compelling argument against him regarding how each game exhibits forces through through the wheel.

    • @somecallmetim42
      @somecallmetim42 ปีที่แล้ว +1

      GM does explain FFB well but he is completely wrong as he doesn’t drive a sports or racing car in real life. Anyone who actually does drive fast IRL knows that The ACC way of providing FFB is far more realistic and natural than the canned and fake effects you find in most sims.

    • @RichAbe23
      @RichAbe23 ปีที่แล้ว +5

      @@somecallmetim42 each time, the argument (a very good one) he makes is that ‘real world’ forces through the steering column needs to come second to g forces loading up (felt through the body/seat) as that is how any driver determines how they should take a corner at every phase. There is no other way to get this unless you purchase a very expensive motion rig.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +4

      1) I have been in multiple cars on track
      2) I have been driven around in multiple cars on track at race pace
      3) you are confusing canned effects with physics driven FFB ( which can be both literal and abstract )
      4) you drive from bum mostly in real car not wheel (infact you can have no wheel FFB in a real car and still feel limit fine)
      5) you have both straw manned and not understood my points about FFB
      I know multiple very fast real world drivers that completely agree with me , so no "anyone who actually does drive fast" is simply not true regardless.
      Try again ☕

    • @xRockee
      @xRockee ปีที่แล้ว +2

      @@GamerMuscleVideos T R I G G E R E D :P

    • @somecallmetim42
      @somecallmetim42 ปีที่แล้ว +1

      @@GamerMuscleVideos
      1) I have been in multiple cars on track
      ... and how may years experience do you actually have driving a real car? I thought you didn't even own car? For me a good race sim is one that closely replicates driving a real car and since my own cars don't come with canned or fake FFB effects games that have those simply aren't very realistic, fun maybe but not realistic. If you prefer fun to realism then that's fine but don't get upset with those who don't share your preferences.
      2) I have been driven around in multiple cars on track at race pace,. .. so your limited experience makes you an expert now, well maybe at tea drinking ☕
      3) you are confusing canned effects with physics driven FFB ( which can be both literal and abstract )
      .... no I'm not at all confused.
      4) you drive from bum mostly in real car not wheel (infact you can have no wheel FFB in a real car and still feel limit fine)
      ... Now you're just being silly. Yes it's difficult to simulate "bum" feel in a simulator without a motion rig but I don't want fake forces through the wheel corrupting genuine ones. If you are not trying to simulate how a real car behaves you might as well play Mario kart instead. A lot of us prefer to drive more realistic sims and prefer FFB which matches real life cars as much as possible. And regarding ACC FFB you have previously mentioned that you can't feel understeer but this is not my experience from it at all. I can feel the forces change when reaching the limit of front end grip just like in a real car and ACC does this much better than the canned understeer effect you can add to AC (and some other sims). I find ACC very natural do drive as I'm getting similar steering feel to I'm used to IRL and I don't have to 'learn' any fake effects purposely added to simulate "bum" feel.
      5) you have both straw manned and not understood my points about FFB
      ... No I understand your points perfectly and you are certainly entitled to have your own preferences. Every sim with it's own different fake FFB effects will have their proponents like yourself who'll argue till they are blue in the face that their sim has the best FFB but there can be no arguments against a sim that most accurately replicates a real car's steering feel. That prefect sim is still not with us yet but ACC is getting closer to that goal that most before it.
      > I know multiple very fast real world drivers that completely agree with me , so no "anyone who actually does drive fast" is simply not true regardless.
      ... Kunos and other manufacturers of "proper' commercial racing simulators would disagree with you there. Kunos have moved away from the old AC FFB model to a more realistic physics based one for very good reasons. Maybe it would make a good video if you could interview a member of their development team who can explain it to you.
      Try again GamerMuscle and drink some more ☕

  • @mark_lhr3
    @mark_lhr3 ปีที่แล้ว

    I think you’d feel more ffb if you had a wider steering angle ? Yours seems to be set at 360 or less? Most cars I’m ACC are well over that. New Ferrari is 1000. Never less valid comments.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      I obviously test the game each update with standard settings with different car setups and different cars.
      I'm also experienced enough to know what is doing what when it comes to FFB settings wheel rotations and the pros and cons of things.

  • @erwinlommer197
    @erwinlommer197 ปีที่แล้ว +1

    GUILTY!

  • @boosivemotorsportofficial
    @boosivemotorsportofficial ปีที่แล้ว

    You used to love ACC before your LFM ban 😂

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว

      I have literally been saying the same things about ACC since it came out...
      I'm an AC,LFS,AMS1,RBR,DirtRally fanboy never really been a big fan of ACC but sometimes race it with the community

  • @Renvah
    @Renvah ปีที่แล้ว +1

    There is one simple fact you can't deny. ACC can even be a potato now, it doesn't matter. You already put it in the church of FFB. And you might not remember it sometimes, but I did prove to you that you did that. And you can't take that back! Case closed 😛

  • @Fazotronic
    @Fazotronic ปีที่แล้ว

    tl:dr
    "Its okey, AC tho"

  • @jonhartley7238
    @jonhartley7238 ปีที่แล้ว

    TBH, amen

  • @eyelight3056
    @eyelight3056 ปีที่แล้ว

    Life's short 🙉

  • @willyoung6858
    @willyoung6858 ปีที่แล้ว +1

    In fairness,I agree on the ffb,never liked ACC’s ffb. But the handling bit I don’t quite agree on. If you look at irl gt3 onboards they are boring cars it’s the way it is. Also you mention at the end that to be the best you don’t slide a lot to be quick,that is normal depending on the car,while a Mazda and cars like that are faster with a bit of sliding,any car with downforce you’re not supposed to slide,if you look at verstappen in f1,and David perel in gt3,they don’t slide.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +3

      You don't want to be doing large slides at all in a race but small amounts of balanced slip is literally how one drives fast.
      In an endurance race they will probably be super protecting tires for sure.
      And smooth will prity much always be fast
      As for downforce cars F4, Indy car , tons of years of F1 , formula ford , Radical SR3 a small amount of controlled slip is literally the fastest way to drive.
      Finding and holding that tiny slip window of a few degrees I'd argue is the crux of high end driving vs being reasonably fast , especially for qualifying.
      We are not talking about drifting around here 😆.
      Even if with specifc cars / tires when the meta is to drive like iracing the is still generally going to be the option for a driver to use a range of more or less slip that can remarkably progressive in optimal conditions.
      It's clearly one of the hardest things for sim devs to get right as it's probably an imergant property of a ton of components on top of insane tire model code.

    • @willyoung6858
      @willyoung6858 ปีที่แล้ว

      @@GamerMuscleVideos maybe older f1,and yes I’d probably agree lower formulas like f4 and formula Ford. However,I do think for specifically gt3 ACC likely gets the slip right because unfortunately gt3 cars just don’t work with sliding,even quite small amounts. They’re naturally built to be lazier cars for the sake of amateur drivers and to save tyres. Mind you,if the slip of ACC was used in any other car,like a lower formula car,it would be horrible,but for gt3 specifically having talked to irl drivers it seems they’re nearly there.

    • @javacupracing
      @javacupracing ปีที่แล้ว +1

      @@GamerMuscleVideos come on mate... physics is largely math and the math here would disagree with you big time; especially when greater levels of downforce are involved. the greater the coefficient of friction from road on tire, the faster you'll carry speed throughout a corner. We're not talking about karts or road cars that lack the benefit of several hundred kg of downforce where you might want to very seldomly lift the rear inside tire in slower and tighter corners.

  • @javacupracing
    @javacupracing ปีที่แล้ว

    Too much subjectivity in ffb preferences across the sim racing community. Everybody should just be content in driving what they think feels best even if it's still interesting to listen to others' opinions. For instance, GM holds rf2 in high regards for its ffb but I was pretty underwhelmed by it and ended up returning it after a couple hours of playing with the settings. I much prefer ACC's ffb as I feel it provides more subtle nuance and less artificially amplified forces.
    Preferences also likely largely depend on which game you've spent the most time on as racing virtually is much more muscle memory than it is seat of the pants feeling. Anyways, nothing that hasn't been said before; simply providing my 2 cents.

    • @GamerMuscleVideos
      @GamerMuscleVideos  ปีที่แล้ว +3

      You have missed the point and argument I make about FFB.
      I don't hold RF2 in that high regard , it really depends on the car in that sim for the most part RF2 FFB the suspension is really over bearing and the tire flex and flat spots are super noisy.
      RF2 has no where near the detail for the limit that AC1 has.
      RF2 is way better than iracing though for details to drive from but I think that's mostly due to RF2 having way better tires which they relates to more progressive handling and FFB , same as ACC compared to iracing.
      ACC has literally no dynamic load for the limit of the front tires , go on Porsche cup car and drive Barcelona induce huge understeer or oversteer around the long right handers with the suspension already loaded up , you won't get any FFB of use to know how much to ballence throttle, instead you have to drive of visuals and sound.
      And no it's not about the game you have spent the most time playing. I spent 10 hours a day for 33 days playing iracing getting to 5k ir... And guess what the FFB is still useless along with it's tires.
      But yes you can memorize anything .... But that's the point you don't have to when you have a good range of FFB for the limit.

    • @javacupracing
      @javacupracing ปีที่แล้ว

      @@GamerMuscleVideos I love AC (and its FFB) but have only driven non-GT cars in it so as to not confuse my brain with the way the game handles those cars vs ACC lol... also for variety. Maybe I should give them a go for the purpose of the arguments you're bringing to the table.
      I see what you're saying about dynamic loading for ACC however I do feel the wheel getting lighter when I oversteer and am able to catch it as a result provided that I didn't go completely bonkers on brakes and turn in. I'll concede that I rely on sound and visuals for understeer through the TC kicking in too much, and most obviously lack of turn-in. The Porsche cup having no TC would take away one of those cues. To be perfectly honest though, you don't need a whole lot of information other than the car not wanting to turn-in to notice and correct understeer. As soon as you see it, you can adjust your inputs to correct it. The FFB provided in ACC is enough for me to drive well and it feels good (to me).

  • @arturotoscanini3833
    @arturotoscanini3833 ปีที่แล้ว

    1st Gamermuscle endorsement.
    2nd see above

  • @PureLettuceRacing
    @PureLettuceRacing ปีที่แล้ว +2

    This needs more lettuce.