10 Mechanics We ABSOLUTELY Miss From Older Video games
ฝัง
- เผยแพร่เมื่อ 22 มิ.ย. 2024
- Some older games introduced really cool technology and gameplay concepts that we don't see anymore.
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0:00 Intro
0:29 Number 10
2:33 Number 9
4:14 Number 8
6:42 Number 7
8:44 Number 6
10:22 Number 5
11:56 Number 4
13:44 Number 3
15:27 Number 2
17:06 Number 1 - เกม
Actually owning the game. I miss how that used to work.
You know physical copies are still a thing right?
"You'll own nothing and you'll be happy"
doesn't matter
for example the physical copy of the crew can't even be played because of server closing@@Slcblackid
Yay communism!
@@Slcblackidother than first party sony games, disc games are now usually just a partial preload with a required download to work
I miss full games.
Facts, $80s for one half baked game mode these days.
👍
Well you can thank capitalism for making games as a service instead of games you can access fully from first acquisition.
The desire to make endless profit trumps the game industry's desire to make quality, full new games.
Unless we see a big support of indie developers who can make full games like that which we used play, I don't see much improvement. Be happy with what you get. Seems like 1 in 20 games now are actually good out of the box and don't need any DLC to be enjoyed.
We all do ☹️
@@coolioso808Yeah I agree man let's switch to communism or a dictatorship, those usually work out pretty well..... 🤣🤣
I miss having the whole game at launch. Alternate costumes? Check. Concept art galleries? Check. Bonus levels? Check. Post-game content? Check. Nowadays it's hard to find a game that doesn't arbitrarily cut this stuff out and sell it back to us as DLC.
@JohnMarston-sf1vk quiet your ass up, little man.
Hidden characters and levels that you had to find or figure out!!
@JohnMarston-sf1vk if I didn’t play older games, why would I be talking about missing those features? Hm?
Hells, I even miss when DLC meant a large new story contents addition, usually with new areas, characters and unlockables
@JohnMarston-sf1vkSpeak for yourself, tard, but some of us grew up in a time when DLC wasn't a thing. Games were complete at launch. But keep letting everyone know who the real short bus rider is.
I miss when you used to unlock cool skins and camos by doing challenges in the game instead of buying them. Cool cosmetics used to be a badge of honor, now they’re proof that you were suckered into paying $20 for a digital item that does nothing for you in terms of gameplay. Whole map packs used to only cost $15!
I remember watching killcams on COD and respecting the opponent if they had fall camo on their guns 😂
I remember getting a glock dragon tattoo in CS and I decided to sell it for ~$6.00. The price is several hundred dollars now. It's probably best to sit on newly unlocked skins from a specific campaign and wait a year, and people would be wiling to spend hundreds for it due to the rarity, and if the look is appealing.
This was the comment I was looking for. I enjoy getting trophies\achievements, but I’d be more inclined to replay a game if I could see my efforts go towards a cool cosmetic. Challenge runs seem to be DIY vs being naturally included and giving players a fun way to experience the game. Games add so much content only to limit what you can unlock. Fall camo in MW2 used to be the highlight (assuming you didn’t hack the game lol), but now everyone runs around with fancy skins because they can be purchased on a whim.
@@saintdeltaeagle the problom is zoomers they are human garbage and have ruined everything I enjoyed
You know what I miss? Unlockable characters (mostly in multiplayer games) that aren't bought or paid for, but that you can unlock through the game, have to find, or do achievements to get. I think Baldur's Gate 3 is the newest game I remember having playable characters that are basically "hidden" in plain sight.
Half the point to a lot of fighting games back in the day was unlocking all the characters
Yeah, I was surprised by the kinds of characters you could secretly recruit in BG3. I expected recruits to be limited to the selection of Origins characters.
@@grahbuckfan6 yeah that’s one thing I hate about fighting games nowadays, to unlock new characters you gotta fucking buy them even after paying full price of the game, unlike earlier times when you can unlock them by playing
In fighting games back then everyone was unlockable by Just playing for free
All we really get now is unlocking a more difficult mode or dlc nothing feels complete and a money making scheme. BG3 is so good at giving you everything and more for what you paid for.
0:29 Ragdoll
2:33 Burnout Takedowns
4:14 Realistic enemies
6:42 Lots of abilities
8:44 Servers
10:22 Squad commands
11:56 Smooth combat
13:44 Level playing field
15:27 Quick-Time Events
17:06 Objectives based on difficulty
Thank you, I don’t see why they timestamp the numbers as just “number 6” as if that means anything. Just put 1 or two words per rank. Kind of annoying
I know, very annoying. I've seen them do it before.
It's possible that it could be a lazy attempt to increase exposure by appearing in more places like Google using SEO techniques.
Also, watch time matters on TH-cam, so they don't really want you to skip through their videos.
you forgot split screen gaming. Coutch co-op or competitive.
Indy games or remakes of older games are where I have to look for good co-op or splitscreen nowadays.
@BrianBrown-vd1vv 'Untitled Goose Game' is where it's at for me and my girl right now. 😂
Big time agree! Loved the ol' couch co-op and split screen games.
I miss those. Used to be so fun playing with my sister
Get a switch
This is why growing up in the 90's, really did feel like the future of gaming was going to be awesome. It wasn't just about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened?
Also:
{We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
When the greedlords of world saw there was serious money in the industry is when triple a started going to shit
@@espasmemuscular seriously. I wish all Dev's would just walk away and start their own passion projects. They need to take power away from these higher ups & corps and bring power back to the people who bring all the value to this industry. I know sacrifice will have to be made but I truly think something like this will eventually pay off and save gaming. Eventually.
Corporations happened
I'm surprised that Sleeping Dogs wasn't mentioned with the Batman Arkham combat. That was one of the best implementations of that combat system.
Sleeping dogs is super underrated still to this day
You are right
Adore Sleeping Dogs. Combat was a blast, and it had a solid story and a great soundtrack. Wish they'd make a sequel.
Just replayed that game. Still hold up incredibly well
@@BrianBrown-vd1vv they were i think but the first game flopped and they cancelled the sequel, like they shutdown the studio ig
Unlockable costumes that aren’t purchased - spiderman PS4 made me realise how much I’d missed it!
Remember grinding for the helmets in Halo Reach? Yeah, we didn’t know how good we had it! 😅
Man do i miss reach's profession. So hard but yet still rewarding
I miss destructible environments like in Red Faction or Battlefield.
I also miss a good split screen racing game.
Trackmania Turbo was a very fun game to play together. Not the best racing game, but fun in split screen and great fun in the two player mode where you controlled the same car at the same time.
imagine if you had the ability to destroy the level you're on, and with a little creativity, you can beat the level in so many different ways. If it's a level with multiple levels and you need to get to the bottom, you could blow a hole in the floor you're on, drop down, and you could decide to play through the entire level if you wanted. If you wanted to just zip on over to the end, you could, and get a speedrun record, but you would miss a lot of secrets and tons of . Also, if you got lucky and blew a hole in the wall, it would be cool to find new weapons or other useful items, etc.
@@briondalion3696 not going to lie, that sounds right up my street hahahaha
I miss just good couch co-op split screen games, period. Like I used to have a blast with my buddy playing Splinter Cell and working together, in stealth, to complete the missions.
Those X-Men Legends games were fun too to play along with others beside you, even if they didn't need to be split screen.
Classic split screen shooters like Halo or Call of Duty, in their simplicity and accessibility are missed.
I've made this observation before, but it seems so funny that back in the old days of poor graphic games like N64, PS1 and 2 era there were so many split-screen games and the TVs were mostly small back then. I remember Twisted Metal games. So much fun, but graphics are laughable compared to today.
Now, with flatscreen, wide and high-def TVs... where are all the split-screen games? They'd be perfect for this era. It would feel like we got our own small TV even if it was split into 4 like in the Goldeneye 007 games.
@@coolioso808 Today, investing in split-screen is 'spending money to lose more money', so it doesn't happen. They'd rather sell more copies of the game and spend less time developing it. Ultimately the value proposition to consumers just isn't there today. Remember all the games pre-2010 that were "fun with friends" and you couldn't play alone? yeah me neither because they didn't exist lol. Modern gaming.
Fallout New Vegas has a game mechanic that is sorely missed. The slideshow at the end showing the results of all of your choices. Ron Perlman narrating everything you did and how it changed the world and all of your companions’ lives is just perfect. That’s real storytelling. The New Vegas system is so good it should have set the standard for all RPGs. But it didn’t. Even Bethesda didn’t copy it. Fallout 4 had the usual lame ending #1, 2 or 3.
Wait Ron Perlman narrates that game?! I might just need to check it out, then...
@@EuclideanAlalso some say it's a different game because it's obsidian's game and not made by Bethesda
Fallout 2 had this, too..
@@frankhalgas9614that is because the people at obsidian used to be Interplay. The ones who CREATED Fallout.
@@EuclideanAl Ron also narrates every other Fallout, including 76: "War. War never changes."
I think it's hilarious that any car manufacturer would think video games can have a marketing impact on real world auto sales. It's almost like they've arrived from the stone ages asking, "What matter of dark magic is this?" 😂
If anything, even if there's vehicle damage, the games simply made players aware of the cars. It's free advertising, even when they're blown into smithereens.
Polyphony (Gran Turismo series) famously. However, the success of the Burnout series stands uncontested as the best arcade racing game ever made, simply playing up the crash mechanics possible at the time. Now if Beam NG had the same appeal...
It makes sense if I’m a 18 year old about to buy my first car and all I know about Kia’s is in my video game they always crash and get damaged faster that’s the only point of reference I have for the advertisement of the car
I mean from certain point of view it is definitely stupid, but on the other hand, having those cars in the game is advertisement for cars, and obviously they prefer if those cars look shiny and great in that game at all time, right? Obviously, myself, and manye others I imagine, never played Need for Speed and figured - you know, I really need to buy Lamborghini Gallardo... But like who knows, there will be at least some rich car enthusiast collectors that play those games obviously.
I do appreciate their assumptions that I’ll ever be able to afford a super car 😂
We miss old games in general. Especially single player non-rpg games
I want another genuine single player experience that was made with love and care not the bullshit there peddling out that’s mostly multiplayer and you got a 45 minute campaign so the single players can’t bitch about it not having one the gaming industry is fucked and it’s so sad so see
I miss the ability to jump on small "lines" like on top of a "flat fence" _(if that makes sense)_ and not jump on it, just to goofily hover-slide off it because this simple feature was too much fun for the newer developers. 😒
exactly why im re starting my ps1/p2 collection / getting an hdmi adapter and calling it a day. Companies are lost
you people are so weird. there are so many good games out there and you act like they dont exist
Yess! To me the ps2 games were the best and funnest to play.
I miss unlocking character in fighting game. I remember unlocking mewtwo in Smash Melee...
I miss when single player games didn’t have micro transactions and online only requirements
If you broke, say so 😂
How'd I know there would be some dumb kid in the comments saying something like "iTs BeCaUzE yUr PoOr" 🙄
GTA 4 will always be a game close to my heart
Ya i think it is still better than 5
Fr i remember the day it came out staying home from school and getting totally engrossed in the story line.
I'm replaying it right now for the 5th time I think, and it's such a fun game.
It was the peak of 3d GTA. GTA V was such a downgrade
My favorite GTA even over San Andreas
Max Payne 2's ragdoll physics were totally revolutionary in 2003. I had so much fun playing it as a kid :D
Hitman 2 was hilarious with ragdoll and they fly away the more you shoot them.
@@dansmith1661 yes that too 😂 I played Silent Assassin and MP2 around the same time period. Both awesome games 😄
@@WholesomePotato1 Hitman 2 silent Assassin is all timer, I truly believe that at te time it came out, I think 2002, it was in a running for best game ever made yet. Maybe a huge reach from my part, but man that game was good.
using the shotgun and launching enemies was my favorite thing.
I was too young for those games back in the day and I can't wait for the remakes so I get to experience them
Perfect Dark actually went further than changing the mission objectives, they actually changed the layout of the missions themselves.
In the Villa mission, on Agent you start out using a sniper rifle to save the negotiator from the guards holding her at gunpoint. On Perfect Agent, you *are* the negotiator and you're dropped off on the dock being held at gunpoint, without anyone to save you. And your starting point is the end of the level on the other difficulties.
There are other more involved differences, like when you board Airforce One. On Agent, you just walk through security onto the plane with your concealed weapons. On harder difficulties, you need to smuggle your weapons in past security, and then you enter through the cargo hold. The next mission then starts in two different places because of where you entered the plane, and on the harder difficulties you need to recover the gear you sent onto the plane ahead of you. Brilliant stuff.
I am hoping the Perfect Dark that is in the works, stays more true to the original, and not making 3rd person style in Perfect Dark Zero, that seemed to be very similar to Metal Gear Solid games. Although I hope the campaign/'story mode isn't about fighting people trying to destroy climate change, which sounds like a very generic storyline.
I would like DataDyne would rise from their demise, and the story is about them trying to make aliens invade Earth in mass. Or something.
Perfect Dark was way ahead of its time.
I can't think of an earlier game that had secondary weapon functions or AI opponents so you could play multiplayer maps alone.
The AI for the sims in the multiplayer is better than any modern Ubisoft game. They were never walking into a wall or snagged on an object. They would run away if you dropped the guys around them.
The best designed single player campaign story
It was so damn good.
Jake out here sounding like he's hiding in Harry Potters room under the stairs
He is!! 😲🤯
I also thought he sounded strange
I loved the crashing mini-game in Burnout 3. Combine a puzzle with crazy physics and vehicle explosions and utter mayhem.
I liked to see the counter of how much damage I did in monetary amount.
Just like when I got the wingsuit in Far Cry 5 (never playing ubisoft games again), and the highest POI. I never beat the storyline. After I got the highest POI and wingsuit, it just became a wingsuiting simulator with me trying to see how many meters I could travel
And then Ubisoft started to delete people's digital copies of the game, including mine, so that's when I officially decided that "No" would be my answer to any Ubisoft game. Especially their terrible pirates game, and now the $120 just to get AC: shadows. No thanks.
Many an evening, my brother, my sister in law, and myself would scream "Flip the bus!" at that very minigame.
I miss actually owning the full game when buying.
Technically, you could buy a game from GoG (no DRM) and save it on external media. Like a Bluray disc or a flash drive. Of course, not all games are available from GoG. But they do have some modern games like Cyberpunk 2077, Baldur's Gate 3, and Timberborn. Though Baldur's Gate 3 is still available with a very nice physical copy.
That was a bug, not a feature.
It just works.
@@therealsauron8162
Messing with that swingset in gta4 with the wonky physics was so much fun online with friends
Stealth games where you can manipulate lights and shadows for sneaking. For reference see the classic Thief games or Splinter Cell. In newer games, sneaking is often not much more than hiding in bushes, see The Last of Us or Assassin's Creed games.
That’s “too hard” to integrate.
I really miss when games used to reward you with extra content when you finished the main game. These days its called paid DLC.
I believe you but I need a refresher. Examples?
@@leokhorn Remember when Tekken 1 used to unlock characters through beating the game? Specific characters would unlock specific extra characters, for example if you completed the game with Nina you unlocked Anna, play as King get Amour King. Play as Paul and get the Bear Kuma ETC.
There were also a lot of C64/Amiga games that would unlock stuff only after you completed the games too.
I miss games actually being finished when they launch.
"Inter-what update needed? You mean I just bought you a game that's broken?! That's it, back to the shop, kids!"
I miss these games so much that I only play older games now. The previous two generations were Peak Video Game times
Same. I've stopped playing modern AAA games. There's no innovation or fun stuff. It's either older games, or Indie games for me. It's almost like constraint breeds creativity. With the huge budget, humongous file sizes and the realism that can be achieved these days, AAA studios have forgotten that they need games to be fun, and not just realistic
I never thought I'd see the day i prefer indie games over AAA titles, yet here we are. Imo indie market is putting out the tops games anymore. Majority of AAA titles just feel like cash grabs anymore
For the "difficulty giving more objectives" Time Splitters series was my favorite. It would extend a mission from a 10 minute run and gun to an extensive and actually hard mission filled a ton of objectives and it expands the lore a bit of the story.
Anyone remember when you could get 100% of achievements without doing a bunch of nonsense, hidden, and borderline impossible tasks?
I miss games like Mega Man X where it rewarded you for going through hell to get a piece of armor. Completing the ultimate armor was far more satisfying than a pop up telling you you did something.
Stuff like “collect every collectible” then there are hundreds of them, or online only stuff that you aren’t able to do anymore
Idk man the Road To Recon achievement in halo 3 and odst was top notch
@@helpumuch6887i feel you on the online trophies but at that same time I like to think of it as being a reward for being there when it was popping. Like I take pride in my skate 3 platinum cus you had to be there in 2010-13 when EVERYBODY was playing…fucking good times
@@Wavecheckfoo I never thought of it like that before, I’m also not a trophy hunter myself. The only game I ever got 100% on was lego Star Wars the complete saga back in the day😂
Those oldies where indeed so much fun, seems fun isn't the main focus anymore for devs.
Sad but true, awesome video Gameranx ! (as always :) )
thank you for that,
Leon
I remember buying games and they actually worked at launch
no zoomer you dont
Bro you better mention Mercenaries.. It's a game about taking out terrorists where you can call in any artillery in existence... Just absolutely endless creativity
Throwing out for number 5, does anyone remember 'Freedom Fighters'? ps1or ps2 days but that game is totally forgotten about. Had a lot of fun playing against my friend in that game.
I sure do. Was a lot of fun. I still have all the old playstations setup and still have that game. Might replay it soon, thanks for the reminder 😅
Freedom fighters was amazing
Replayed it on steam last week
Came to the comments to see if anyone was going to mention Freedom Fighters. Their ragdoll physics was also amazing. I wish we got a sequel or a remake. I can imagine a 'Russia invading US story' being popular...
@@TheRedhead600 omg I didnt even know it was on steam!!!
Something I miss is army of two. Specifically 40th day because of the aggro system. It really made you stay on your toes and playing with another person made the game that much better.
Grew up playing those games with my older brother and 40th Day was definitely our favorite. Usually i was Rios and he was Salem. Such a great series with fun mechanics!
That game has a special place in my heart. I spent hours on the weekends back then playing it with my daughter. We had a blast. Good times. Good memories. Lots of laughs.
My friend and I still mention that game on a regular basis when we are playing something online together. We always are talking about how good of a co op game that was and wishing they'd make a new one
For reminder its been 10 years since Shadow of Mordor and Nemesis System appear in the game industry.
Hope other developer can create a similar system, they are really cool
WB patented it, so unless they make the game, we unfortunately aren't gonna see it. How you can patent a gameplay mechanic is beyond me.
WB patented the Nemesis system, so unless they make it, we aren't going to see it any time soon. How you can patent a gameplay mechanic is beyond me.
@@BrianBrown-vd1vv and then they cough out suicide squad. I genuinely think they don’t want anyone in the game community to have fun and to instead spend a lot of money. the fact that they are hogging an amazing gameplay mechanic that could very well innovate gaming and they choose said not use it whatsoever and instead give us cash cows like suicide squad that simply there to get to spend money on battle passes
Euphoria was also used for Star Wars: The Force Unleashed 1 and 2 along with Digital Molecular Matter where certain environments break to emulate real world physics. Those were the games that introduced me to those mechanics. 👍
I know neither of the Force unleashed games were great, but I had a blast using force powers and feeling like a badass, force pushing stormies halfway across the map.
Shout out to SOCOM and the squad mechanics that were bar none. A franchise I sorely miss..
Yeah man, those games were so dang good. Your squadmates were super dependable.
Still waiting on Sony to revive SOCOM. RIP zipper, hell even take slant 6 coming back over the garbage shooters they make now.
Yes crazy physics and destruction in games has been lacking.
Im with there Jake about the parrying system being overplayed. Finally!
Correct. It use to be a secondary mechanic you specifically speced into whilst playing. Specifically becouse you wanted a complete gameplay change. Now it is the gameplay. There is nothing else
"I AM GOING TO DIE" sound clip is gold!
*eyes bugging out of her skull*
"I'm going to die"
*BOOM* 💥
😂😂
I miss the insanity in Eternal Darkness
👍
Just when I sat on the toilet, thank you gameranx lol
@wraithrambler Over. I am not an animal 👀 😂
Aye, a fellow poop tuber. I salute u sir.
@@Magnusfication Hello sir. Indeed, I've been watching gameranx videos for years when the call arrives. 🚽
Too much information there buddy!
@@zukipmnow4445Is it a compliment or, well, the opposite 💩 if you do this channel whilst you do your business?
Usually this is free now which is a good thing, but I do miss map pack dlc expansions. Nothing will beat the feeling of the Halo 3 map packs coming out.
Man rise of honour bring back my ps2 memories.... Boss fight are tough and challenging, it's very satisfying when you beat them that you keep going.....loved that game
10:40
SOCOM 😢
Hell Let Loose is a game that allows server browsing. It features player owned servers for rent and has quite a big community. I think it deserves a shout out for Number 6 & 7. You give orders to your squad, but they're human; so, they can say no, which can be frustrating.
I got perma-banned from a battlefield 4 server because I wrote in chat "Joe Biden wake up" and it made the server admin mad
Sorry to hear that.
Kudos brother, good on ya lol
Did he ever wake up? 😢
Thanks for this nostalgic video. Now i'm sad. Good old days. Not perfect times but really fun.
Don't be sad that the old days are gone, be glad that you got to live them. I feel bad for people whose only gaming experiences are the modern-day battlepass "Triple A" titles.
Daily gameranx fix ✅🙏
loving the new host: Falcon Baldino!
I said the same thing 😅our little Jake is growing up 😂😂😂
Definitely, the bald guy from midnight club 3 is one of them 😅
Goldeneye, Perfect dark, Halflife. these are the games i'm still praising to this day.
I just hate how light/heavy attacks are all assigned to bumper buttons, even on games that are not soulslike. I usually remap everything.
Payday series had something of the "change objectives based on difficulty" element. Higher difficulties introduced more chances for RNG based mishaps, or extra steps. The missions still had the same end goals so it's not missing any substantial content, but having to account for extra steps on the way really mixed things up. If only they didn't completely botch PD3.
Finishers and takedowns in multiplayer games that you didn't have to purchase with real money.
Great list! Gameranx has mentioned this several times in the past but a variety of local co-op in games is something I miss a lot.
Ooh man burnout is a great one, that after touch was such a cool feature and so much fun!
Assassin's Creed fight mechanics, similar to the Arkham games, where you take down 20 guards using only 2 buttons
True 😂 especially the older ones. Attack and counter were the only 2 buttons that existed
@@TheCephalon the good aul days. Now you need a degree in engineering to parry and attack one guy at a time, and hope he isn't a higher level than you, you know an assassin. 😂
Replaying AC1 just now, the combat sucksl
@@TheCephalon I picked up part 3 & Rogue remasters recently. Just finished Black Flag again
That's the reason they changed the combat it got too boring just waiting to counter
This didn't sound like Jake, or was it just me 😅?
Maybe they changed something about their sound mixing, yesterday's Falcon video sounded a little off to me as well.
Nah, the cadence was perfect but the voice felt very off to me at the beginning. I’d wondered if they’d hired a new person. I think it was the pitch, because it’s definitely his speech pattern. Maybe he’s got a cold or a new mic?
I love videos on older games. Good stuff as usual
I remember seeing the "moving from cover to cover" for the 1st time in splinter conviction. I loved that, wish someone could bring that back, also the 'take down' from behind cover
1. owning a box copy
2. full game right out of the box
3. expansion pack (addons) right out of the box
4. gallery view
5. And lastly Unlockables
You can still buy copys discs, yall just all fall for the ganepass seems cheap bs
I miss physx in games... now rarely we see destruction on the environment. Now so many games feel like a ps2 game with how little you interact with the environment.
What happened with the big action scripted moments back in ps3 era?
Agreed
I miss Hulk Ultimate Destruction. Never beat the game, but I remember it for a lot of things games don't do nowadays.
Locking content behind difficulty is fine, especially if it makes sense, like with your Perfect Dark example. Heck, some entire games are locked behind difficulty - mainly FromSoftware games.
The main mechanic i miss from older video games is fun gameplay.
So happy to hear someone else say they’re getting tired of the Sekiro’s parrying system, and then it getting picked up and implemented seemingly everywhere.
I miss the over the top sports games like NHL Hitz 03 was an amazing game and why haven't we had one in modern gaming
Midway man, they made all the great over the top sports games. Hitz, Blitz, NBA Jam, great games.
TWO WORDS: “DESTRUCTIBLE ENVIRONMENTS!” 😮😮😮😮😮😮😮😮😮
Unpopular opinion here. But I never had a problem with Quick time events. I actually liked them.
I don't mind them when done correctly and the game doesn't overload you with them. Like resident evil started doing at one point. They got carried away with quik time events for a couple games there 😂
Not all tho 😂
Sure😂
Great list! Had so many nostalgic moments!
...guns on maps....you know thats like the entirety of the battle royale genre right?
No zoomer it is not. The BR genre is nothing like those games. You thinking they are is proof that you have no idea what you are talking about. And that BR games specifically fortnite have rotted your zoomer brain. Please be silent zoomer. the adults are speaking, you only defend fortnite and the BR genre if you are A a ch ld in which case you should not be speaking among adults. Or B a ped to the o Which one are you??
Jake totally had fun pushing old ladies down stairs in GTA 4. It's okay man, we all did it.
Never played the Arkham games, but always loved that kind of combat in Shadow of Mordor, Mad Max and Assassin's Creed. It was so fun to weave through a group of enemies and using the best ways to dispatch them one by one, whilst avoiding their attacks.
On the controlling your team one, SOCOM us navy seals had the ability to talk into your mic to give your team orders. I wish that made it into more single player games, it was a great mechanic that added a level of immersion.
Bring back shit talking in lobbies without the fear of getting banned
Bro I deadass got banned on psn when playing aliens fireteam after I took someone else's med kit after they stole mine earlier. Didn't even have a mic on or anything. No talking. Suddenly bam, you've been shadow banned for one week lmao. Called sony and they wouldn't lift it even though I had the footage saved showing I did nothing wrong. Get banned just for playing the game anymore smh
Please make a 10 weirdest game worlds video and add "lost in random" !!! I just love that game! You can tell the studio poured their souls into making it!
Lots of people will hate me for saying this, but hot damn... I miss cover-based third person shooters. I understand the concerns with the mechanics... and that's the thing. Instead of developing those features with innovations in mind... all we got were downgrades. Just compare Future Soldier to Wildlands/Breakpoint. Man, there was something so much more cool with being able to move from cover to cover in an intense shootout. And, yes, I know there are still some out there. The Division for example... but the RPG and endless grind just killed it for me, especially late game. I actually loved my time with Army of Two - The Devil's Cartel just replaying shootouts on my PS3. Man, I wish we'd get a re-release of that for PC. Mouse and keyboard controls with no autoaiming would make that game a hundred times more replayable!
I'm going to say one that is probably unpopular to most. But I miss the days of games that had numerous points of no return. There are still some games that offer a couple... but nowhere to the point that they used to. I remember ps1 Era games that used to lock so much from you if you missed it. And there was no way to get it aside from straight up restarting. Now days most games are forgiving. Miss a secret, you can either go back for it or it will show up later. I kinda hate it
Your number 3 point (starting everyone at the same level each match in terms of loadouts) is why I love the halo infinite pvp, especially fiesta. There’s no need to worry about a meta
Giving instructions to your squad verbally with voice recognition, and having AI that's smart enough to understand what you're saying, and follow those instructions is something I would love to see.
This is the best list for older gamers than you guys have done lately. Thanks for the memories, Jake.
I thought this channel ended a while ago... I have not got ANY notification of videos from this channel for months... Glad you are still on :)
The last clip of gta 4 in this video is what I spent 90% of my time doing in that game haha. If you wanna know where it is it’s in between Michelle’s house and the fire station. There’s a pisswasser poster in between them and if you walk past it you’ll see it
Two of my favorite mechanics from gaming came from the same game. The Getaway. First, the navigation system. As a child, it took me hours to realize it. No mini map, no direct route on screen. You receive mission directions from car's blinkers which you gained control of at the end of game. Second, the health regeneration. To heal yourself, you must walk against the wall and turn perpendicular to the wall. Your character would lean against the wall and start breathing heavy. As you heal, the blood stain would shrink and disappear.
I remember the ratchet and clank games back in the day had this thing called the insomniac museum. You had to set your ps2 clock to a certain time like 2 am, and it was filled with a bunch of development related stuff. Basically a museum about the game development and it had mini games and all kinds of cool stuff in it. Nowadays you’re lucky to get a finished game, let alone bonus content.
I agree w all of these. These game companies need to hire the Gameranx crew as consultants!!!!
I miss older games that focused more on the gameplay where you would enjoy the gameplay enough to not need constant new content to want to play it
I was actually just playing GTA 4 yesterday and I was like man I miss these executions
19:00 Yes, you SHOULD lock content behind difficulty. I mean what else should be your reward for mastering the game? You wanna play it again on a higher difficulty just to have a harder time? You don't want any cool rewards that say "hell yeah, you beat the game on extreme"? Maybe you should just git gut then. I mean what's next? They don't want the final cutscene to be locked behind the final boss? I can't beat Stellar Blade's final boss and am thus never gonna see the end to the story, but you don't see ME whining about content being locked behind difficulty. Video games are getting more and more accessible, and lower difficulty options are always nice... but beating those should only give the player the bare minimum experience, while all the extras should be reserved as reward for those who actually played the game as intended.
i miss having to grind for skins the old fashioned way. like in early COD you have to get X amount of headshots with a certain weapon to unlock a fancy skin. makes you really earn it and proud to show off.
I’m currently in the middle of downloading og cod modern warfare remastered on my ps5. Anything is better than the garbage cod makes now.
One mechanic I miss is numerical based health systems in shooters. When Call of Duty and Halo first entered the scene, it introduced the regenerative health system. Duck behind a low wall and wait a moment and you go from someone who is completely shot up to the picture of perfect health. It was such an insanely unrealistic mechanic, but because the system appeared in a popular game or two, every shooter was falling over each other to copy that system. You know what we had before that? A number. 100 means full health, 0 meant dead. Some games allowed you to exceed that. If you wanted to replenish your health, you grabbed a nearby health kit or backtracked to a hallway that had it. I'm thinking of games like Duke Nukem 3D, the original Doom, and similar games around that time period. I see it sporadically show up in games like Borderlands, but it's a very uncommon mechanic overall. I miss that mechanic because it added a layer of strategy and complexity that prevents the game from being a braindead playthrough.
The Press "Y" to Counter is so satisfying, thats one of the mechanics a miss the most today, fighting at Sleeping Dogs feels so good, hope to see it again
With no.8 AI, I always get reminded on Stalker, yes, OG games sometimes had some questionable AI. First time I noticed some improvements was with MISERY mod for Call of Pripyat.
Where, if the AI noticed that you don't see them, they tried to sneak up to you. In Stalker Anomaly (standalone mod) with some extra AI addon, the enemies ARE smart. They go hiding, if too far they throw (or spawm) grenades, will move to your last known location if lost sight and again, if you don1t notice them, they will sneak up to you and unload a whole magazine into your back. IT always amazes me how smart they can make the AI, that they move back or push you when they are more of them and flank around from 2 directions if having the option.
One game I used to love because of its squad based commands was Freedom Fighters. Such a fun game to play. I spent so many hours playing it over and over. Eventually I was just playing on the hardest difficulty. And this was when I was a young teenager. Before I became a full blown tactics nerd lol
Oh and definitely Brothers in Arms Earned in Blood was a great one too.
You know what I won’t miss?!
This era of Remakes & Nostalgia… 😵💫
Gaming is heading new & better times🔥🎉
We finally start to vote with our wallets and set higher standards❤
I miss the frantic gunplay of Dead to Rites. The limited ammo you started with and the lack of picking up ammo off dead bodies meant constantly changing tactics. Kept things fresh and fun.
So glad perfect dark was here! Think about the alternative fire options in this game. Life changing. And the game revolutionised multiplayer customisability in consoles. Swapping heads and bodies. It was phenomenal. A trailblazing game
Can we please get some more couch co-op games, my family is starving
EDF! EDF!
Hearing anyone mention Jet Li: Rise to Honor makes me so giddy, I LOVED that game.