I can relate with Falcon in every video like this. Sometimes I’m so annoyed that I have to jump on Skyrim to remind myself I’ll eventually get to play Elder Scrolls 6. At least before I’m 90. Hopefully. And that usually cheers me up. And then I hear that voice “A New Hand Touches The Beacon...”
Honorable mention is COD Ghosts where you fire a 44 into the bad guys chest, you barely manage to surface from underwater, and then the bad guy (who you had a head start on and had just fired a 44 into) is on the beach with you at full strength dragging you away
Don't forget he survives a train crash and explosion after being shot, swims to shore before you and the other guy and then fights both of the specially trained soldiers at the same time, wins and then drags the player character off while kicking and screaming. He didn't even knock you out!
The dumbest ending that still haunts me is the ending from the old NES game Wolverine. The game is so freaking hard to beat and when you beat it, all you get is a picture of Wolverine. 😭
That Heavy Rain epilogue had no issues that I can see. They literally tell you through the whole game that overusing the glasses messes with your brain. This ending just shows exactly that. He overused them to solve the case, and then he started having issues distinguishing the VR with the real world.
I thought he was on drugs and that's what was affecting him? The virtual tanks being him OD'ing or going through withdrawals? I forget wich... been a while
Fallout 3, sacrificing yourself in a radioactive chamber when you could have a super mutant,a ghoul, or robot in your party who are immune to the effects.
The doom eternal ending is this: They're putting him to sleep, he's like a sword they laid to rest, keeping aside, keeping ready in case it's ever needed, but hoping he wont be. It's pretty much he's finally being allowed to rest for good, the battle is over.
It's all in the Corrax Tablets: "May the blood on your sword never dry. And may we never need you again". But yeah, it's implied that, without Davoth, demons (a.k.a. the people of Inmora) cannot exist outside Hell, so they are, in essence, trapped in their own dimension, which is as fucked as the Maykr homeworld whose name escapes me at this moment because now demons cannot invade and harvest new worlds to produce more essence so they are left with only what essence they have stockpiled... Anyways, I get the gist of what they intended, the Doom Slayer has fulfilled his purpose and now may finally rest eternally...but on the other hand, they'll probably send some doomed soul to wake him up once they contrive a new reason why the demons are invading a new world and the son of Billy Blaze needs to go squash a new Dark Lord. Maybe they'll crossover to the new Wolfenstein timeline and have Doomguy "interact" with his extended family (the Blazkowickzs) from a different dimension...because, as I don't get tired of reminding people, the Doom Marine was the son of Billy Blaze a.k.a. Commander Keen whom was the son of William Joseph "B.J." Blazkowicz a.k.a. Terror Billy. ...of course, this was back in the 90s, when people thought we'd be in space by the early 2000s or the mid 2050s at the latest, so we can probably add a couple of generations in between, but the point remains that B.J. was the first Blazko to fight a demon, don't quite remember in which game it was but it was a final boss and was basically the Cyber Demon from Doom without the cybernetics, and is the one that got the bloodline cursed to fight demons in the future.
There's a lot to make fun of about AC Valhalla, but the Norse pantheon having been members of the Isu isn't so far outta left field, seeing as previous games established that members of the Roman and Greek pantheons were as well. Like, this has been a thing for some time now. But the extra annoying thing about the ending is that fully understanding it hinges on you having completed the Asgard storyline. The *optional* Asgard storyline. As well as all of those puzzles that you have to complete as Layla, which are also optional. Those things give you a lot of backstory for Loki, making his sudden appearance at the end as a villain way less jarring, especially considering Loki is represented as Basim in the Asgard section of the game. Thing is, I randomly decided to complete both of those parts of the game on a whim before actually finishing the story because I'd been putting them off due to them being the least interesting parts of the game for me. Glad I did, because otherwise the end would have been a major case of whiplash. Moral of the story: Don't hide major plot points in optional sequences of your game. And if you do, for whatever reason, make them actually entertaining.
100%. These sequences should not have been optional. The issue is that the community is split: many (like me) enjoy the mythological/fantasy elements that center around the Isu, and many hate it. I think Ubisoft is trying too hard to cater to those that don't like it in expense of those that love it, resulting in a confusing storyline for some.
i agreed with you and FreezeBruzze14 i want to add to that is the problem is the people that play AC for example AC odyssey was a really good game but people hated the game they say it was because of the gameplay the reality was because the game dont have the hidden blade all the problem with AC odyssey was the hidden blade that is all people forget that AC is about History and mytholigical history with fantasy elements NOT the hidden blade history the proof is AC Valhalla that game destroy the norse mythologic i love the norse gods and history of it but AC Valhalla did a really bad job on that and top of that people love it because the game have the Hidden Blade for the people the hidden blade is the protagonist of the AC games 🤣
But the main character in Little Hope wasn't just "some random dude". The house fire in the beginning of the game actually happened, and the bus driver is Anthony; the kid who survived. The other characters from the bus are hallucinations of his family members who didn't survive, which explains why they look exactly the same as them. He's traumatized from watching his entire family die horribly as a young boy, and was never able to let go and move on, and obviously developed some serious mental issues as well. That's why we keep seeing the same faces when we "time travel" back to the witch trials period, and it's also why the other characters' deaths (if you don't manage to save them) happens in the same way as how the corresponding family member died at the beginning. Anthony's mental state, combined with the head injury he suffered in the bus crash triggered the hallucinations and made him believe he was a college kid named Andrew on a field trip gone horribly wrong. The "demons" you encounter, represent the deaths of the people in the house, like suffocation, impalement, burning, hanging, and getting crushed. The reason why "all the other people in town" don't react to Anthony stumbling around talking to himself is because there are no other people there. The town has been completely abandoned since the 1970's when the factory was shut down and everyone lost their jobs. Inside the factory, you can find a few newspapers that explains it all. Vince, the guy from the bar, happened to be back in town that day, and recognized Anthony because he used to date Anthony's sister who was killed in the fire. You see him after you've escaped from the house. That's why he doesn't just call the cops right away. tl;dr - The ending actually makes sense if you pay attention to the game.
I agree so much, I personally loved it’s ending because it shows how powerful the psyche can be, but I can’t lie throughout this video he said some massively “I didn’t get it so it’s bad” type things, some of his picks made perfect sense but some of the things he said gave me the impression that he didn’t understand 1 or 50 things about most of the games on this list
The problem with all that is how convoluted and weak the story ends up being due to all of those contrived or shoehorned justifications. The worst part is that if you think about it, that ending was most likely the result of one or more rewrites attempting to fix or retcon a reincarnation plot someone decided to change too late in development for some reason.
@@rickrollerdude my take on the whole point is that it’s a wild attempt from the psyche to deal with the trauma that he’s been through, it’s like his mind is literally retconning itself just to find some sense in what happened. It also explains both endings imo, in one his trauma is resolved and he can live with himself and in the bad ending he offs himself because his psyche is completely broken from said trauma. If the game feels trippy, all over the place, and convoluted then it’s doing exactly what it’s intended to do, if you don’t like that it’s fine but I don’t feel like the hate towards it is justified
THANK YOU! God, you can't believe just how much i hate stupid idiots like this who thinks that the story is weak because of this, the story is AMAZING.
I love how Falcon was originally just a "I'll step in for a video as the V.O. because the person who was supposed to do it was out" person, but NOW, he's become the face and voice of GameRanx! Good job on another awesome video, folks!
There were definitely some major issues with Heavy Rain, like the whole Ethan/blackout plot just disappearing, but Norman's tank ending was fine. They state throughout the game that the goggles can mess up your brain if you use them too much, and that was just showing that he had overdone it and had brain damage. Most of his endings, even when you save everyone, were pretty bleak.
Was about to come here to say the same thing, and I haven't even played the game, just watched videos like these, so it can't have been that hard of information to find.
An ending that i really hate is Call of Duty Ghosts, everyone knows that every COD game has a villain, and by the end of the game, you wanna see that villain die by your hands, but Ghosts teases you with fake deaths over and over until you think you finally killed him, then the credits role, only for a post credits scene to show us that he survived, which is obviously meant for teasing us with a sequel, well its been ten years and still no pay off for that cliffhanger in Ghosts
Well niggha, ghosts got a lot of hate, why would they make a sequel if no one wanted one. I would of like one but that's not how it works. Also you shot your brother, if he survived chances are bad guy survived.
@@stephenpawking Yeah, game studios should have realized that if they want people to pay for sequels their games should satisfy instead of blueball players.
I marathoned through Yakuza 1-4 during the beginning of the Pandemic. So, by the time I got to 4's ending, I was used to suspending my disbelief. I was just like "Eh.... whatever, it's Yakuza."
@@dinsdag6juli2010story of 5 is quite nice but its all over the place, the best storytelling in rgg games is both judgment games and yakuza lad, hopefully gaiden and infinite wealth will leave us amazed
The Jayden ending on Heavy Rain is based on his use of the fictional drug Triptocaine, that made him develop schizophrenia, not by the use of the virtual reality glasses alone.
Man i would feel same if a game thinks of its audience aka us as idiots and they think going super meta would help. it doesnt become a good game just because you told your flaws in a funny (unfunny) way . I honestly dont know how they think this would work. If some one still thinks that this way would work please watch she hulk the most meta series of all time and honestly greatest series of all existence
Honestly, number 9 seems nice that the protagonist actually kills the bad guy in front of them instead of letting them just waffle on and then walk away without repercussions, though having guns and not using them as guns is pretty dumb.
I think the issue is that it felt like a rushed ending when the storyline felt only halfway done and then boom the fight that you thought was a mid-game fight turned out to be the actual bossfight, and then the game is over when people weren't expecting it to end so soon.
Looked a lot like gun kata from Equilibrium. If you have gunswords, might as well do flashy moves with them, I guess? Indiana Jones would have just shot them straight away.
WET, as a whole, was a product of its time. It was one of those games that tried to add too many mechanics from more successful games and just feels disjointed as a result. You get bullet time, double pistols and acrobatics like the Tomb Raider games of that era. You get a sword and double pistols and arcade-like scoring for style like in Devil May Cry. You get QTEs like you're playing God of War (which had some decent QTEs at times) but also like the wildly successful Resident Evil 4...and, again, like the Tomb Raider games of the era. So you get a whole lot of mechanics that were in successful games and you add them all thinking "one of these might be the thing that made those games successful" and, as a result, you end with a truncated story because the point of the game is replaying the chapters to get better scores so you can get achievements/trophies (because that was the generation that added those instead of regular in-game unlocks). I did own the game, but I sold it to Blockbuster (and jikes does that date me real bad) pretty soon after, because I finished the story pretty quickly and the gameplay was not entretaining enough to keep me interested.
Norman sees the tanks because he used the AR glasses too much, and even though he kicked his addiction, the combo of the glasses and the drugs have damaged his brain, so now he sees the AR constructs in real life.
The drugs mitigate the negative effects of the glasses, it is stated in the game. Kicking his addiction to it would actually fasten his overuse of the glasses as he doesn't combat it with the drugs anymore.
With Doom Eternal's ending, it was heavily implied that the doom guy is the same one from the original doom and that after he defeat hell in those games, he kind ended up in an alternate universe where the events that led up to him getting sealed and eventually the new games happened. with this in mind, my guess would be they sealed him in the coffin so they could send him to another universe to fight that hell.
I hated the final fight with the Twins in New Dawn more than the Eden’s Gate ending. I was just so ready to end them and then having to endure stupid cutscenes that try to elicit sympathy for them was over the line.
This, 100%. I actually found the silliness of the stuff with Joseph and the Deputy a pretty interesting, if slightly insane, ending to the events of FC5. But I hated the twins for the entirety of New Dawn, and I felt their heartstring-pulling cutscenes were wasted and pointless. I never had anything but murderous thoughts about them, and did not care what they went through, to get to the point where you end them.
Little Hope is really a good game, without that ending. I was actually fighting hard for the characters' lives and invested in their trauma. It's still worth playing IMO. That VR ending of Heavy Rain is so easy to understand. The detective had been using the technology too much. He has lost it. It is implied that he is going insane which is a bad ending for him.
I liked Little Hope's ending - monsters and supernatural stuff don't scare me because they aren't real. Mental illness, trauma, schizophrenia are though, so I guess I'm more impacted by psychological horror.
Yes exactly The ending really isn’t that bad when you compare it to man of Medan that gives away its twist in the first 20 minutes of the game and takes away the scariness of the illusions when you know it’s not real
Lets have a discussion here. Do you agree with the ending being stupid and did you have fun playing the game? Ill go first: i think the game was alot of fun. It wasnt a masterpice but it manged to get you immersed and connected with ur friend. We had good laughs at how stupid the jumpscares were, we were teasing each other with the dialogue options for each others chars and we generally had fun. I also dont see why the ending would be THAT bad. I mean, yeah, it was all fake...OBVIOUSLY!!! That we were just imagining things was clear ever since that guy from the tavern called us a weirdo
@@zaneps151 I think the problem is that LH followed man of medan... I have no problem with that horror trope but from an outside perspective it looks a bit lazy to do it back to back, especially considering there was only 2 games in the series at that point.
I really enjoyed playing Little Hope. It was the game from The Dark Pictures Anthology that I was most attached to the characters. I think that's why I can't dislike the ending, I just find it extremely sad
One ending I think should've been on here is Call of Duty: Ghosts. All the trouble you go through, all the effort.. and the bad guy somehow - inexplicably - not only lives, but kidnaps the protagonist. All that effort was for _nothing,_ and they don't even give you the courtesy of bothering to give even the most _cursory_ of hand-waves. This is the only game ending (that I've played) that made me actually _angry._
I THINK for Jaden they did mention addiction being a side effect. I very vaguely remember him taking a pill when you first control him and they mention it. But afterwards it's never brought up again. So his ending is a result of having to use Google Glass to beat the game and him succumbing to addiction
Correct. When we first play the game, we think that the addiction is just the drugs, but we can learn that it is possible to overuse the glasses and the drugs mitigate their negative effects, while having bad effects on their own. In the end he suffers brain damage from using the glasses too much. Sidenote, when you see him playing games with the glasses, his highscore is really high, suggesting that he has been using them a lot.
I swear Falcon got D2 for Christmas one year and it was the only thing he had to play for months and he's been holding in that disappointment for 20 years
I thought the Yakuza 4 ending was fine. The reason Kiryu fought Daigo was because he wanted him to step up and actually lead the Tojo clan instead of relying on Kiryu all the time. Akiyama's fight was cool cause it was his friend that went bad. The guy who fought Saijima was terrible and the Tanimura fight with the police chief was utter bullshit with the infinitely spawning goons
I'm astounded that Serious Sam was number 2 instead of 1 given the pure fury Falcon was expressing. He sounded genuinely, massively pissed, whereas D2 was kinda just back to normal Falcon "this is dumb" mode.
Heavy Rain was a very unique game. Whether that was a good thing or bad thing is up to the player. It definitely deserves to be on the list along with Beyond: Two Souls. I don't even remember what that game was about, but only that it starred Ellen Page and Willem Dafoe. I think that was the worst one of the two. I also didn't like the ending of Valhalla, but can see what they were doing. I personally didn't care too much for Layla as the present day protagonist. Thought they should have never killed Desmond, so this ending kind of switched out Layla with Basim. I guess he's now the new main character of the series since he also now exists in the present. The series always had some weird twists and turns, so I guess this is just another one.
Add Detroit: Become Human to that list. David Cage is a brilliant storyteller with the video game medium, but the stories he tells and the dialogue he writes are just so, so bad
@@Suprtrooper you can be a good story teller and not be a good story author. I meant that he does a good job using video games as a medium to tell stories and the concepts of his stories can even be good, but the dialogue and scenarios David Cage writes are just cringe inducing levels of awful
I can mostly agree about Yakuza 4’s ending, but Daigo being Kiryu’s final boss makes perfect sense. Kiryu’s guilt for leaving Daigo to lead the Tojo had been building for years, and after seeing how far the Tojo Clan was falling he had to make him step up and prove his worth to lead the clan. 6 did a lot of things wrong but making Kiryu’s guilt towards Daigo much more apparent was one of the things it did very well
I gotta say, I only just started my yakuza journey, but the hard-core fans are a different breed of gamer. I found the ending similar to you. It's kinda awful, but it makes sense in the world they built
Idk man, I loved it. It was ridiculous sure, but it was a damn good climax to me. Not sure how the hell Gameranx put it as one of the worst endings of all time.
My wife heard me watching a Gameranx video, with Falcon, and she goes "that guy's voice is so annoying and you watch him all the time" She means well bc she listens to some people on TH-cam that make me want to gauge my eyes out with a spoon... Love ya Jake and Falcon...😂 Thanks for the content.
Not really, only kind of makes sense if you listen to 1000 stupid audio logs and read through the codex. It's my favorite shooter of all time, but the story is beyond stupid
lol I followed the story along the whole time. The Old Gods pt. 2 just openly retconned EVERYTHING that The Old Gods pt.1, Doom Eternal, and Doom '16 had established. It created a ton of plot holes, but it was fun, and the point was that's all that really mattered.
Nah men, I love you Falcon, but Gangstas in Space was a hilarious ending in tone not only with what Saint Rows 3 was, but what Saint Rows 4 was going to be. That´s precisely why the "reboot" failed to satisfy any actual fan, because hardly anyone from the more serious games was left and the ones still playing we were exactly the type of player that welcomed such a silly and stupid ending that is basically mocking the whole industry. It wasn´t supposed to be clever or dumb, it was supposed to be fun, and it delivered in that department.
Add in: Sonic for GameGear. If you beat the (not good) game and fail to collect all of the chaos emeralds (which are hard to find), you can't free Tails. Sonic just shrugs and the game ends. That's it. And keep in mind that this was prior to internet guides.
I just gotta say, DOOM's lore actually made quite a bit of sense, idk what falcon's on about. Also the reason he was sealed in the tomb at the end wasn't because it's a pre-event or loop or anything, the entire reason he was "awoken" was to eradicate the demons, he did that, so there's no goal of his left, so he is resealed in his tomb
About the Far Cry New Dawn one-- that is not the first time some crazy magic or supernatural element has shown up in the Far Cry series. The first Far Cry and its spin-off-sequel-retellings (Instincts) had literal mutants and superpowers, too. Far Cry 3 heavily toyed around the supernatural, specially when related to the Rakyat and their culture. Far Cry 4 had the whole Shangri-La deal. Far Cry 2 didn't have anything directly supernatural, but The Jackal being Jack Carver means he does have superpowers.
To be fair the old farcrys gave you “powers” so it’s not THAT far fetched. Also, treating his son as a final boss just means he’s the final boss. Period. His father didn’t want to live with the grief, witch is understandable in my opinion.
Serious Sam 2's ending was akin to Inspector Gadget turning Dr. Claw's chair around, and it's only a bomb waiting for him. About as satisfying as a never-ending diarrhea session
Dying Light had the most disappointing ending. That game was a super cool parkour action RPG with zombies and all the major fights were actually done by your character. Then, out of nowhere with no prior context, the final boss you have to beat through a QTE battle.
True, however it was clear from the beginning that the focus was definitely not on the story as it started pretty basic, but the mechanics of the game. Probably which is why they did not put that much effort into it.
It was also a forced solo mission (really frustrating for anyone who spent the game playing in coop with others) with the best traversal tool - the hook - disabled, which made for oh-so-enjoyable parkour sequence before you even got to that QTE disaster. The whole thing was annoying, honestly.
I think one of the dumbest endings is that of Baldo, where after "defeating" the last boss the main character just wakes up and the whole game was just a dream....yawn....truly makes your experience feel valuable.
"Gangstas In Space" was as irreverent as the series was. I think it fit perfectly as an ending. Especially when you considering THQ going belly up. Obviously Volition knew about THQ's financial issues since there were even rumors that THQ didn't pay Volition Studios for SR3 and that they were in danger of closing because of that...
What about Command & Conquer 4's ending? Throughout the Tiberian Saga of C&C, Kane is made out to be this charismatic badass who could possibly see the future and seems immortal, only to find out he's an alien crying to go home in C&C4, like WTF EA!
Regarding the Doom Eternal twist regarding the Dark Lord, I was half under the impression he wasn't *originally* just the Doomslayer, just that the Doomslayer had so thoroughly scarred the collective unconscious of demonkind that when forced to imagine a fitting form for the most powerful and fearsome being in the universe fit to be their leader, they could only think of the Slayer. Almost like a sort of reverse Stay-Puft Marshmallow Man situation. Low-key though the whole thing was just so they could end the first DLC on a "No, John, you are the demons!" joke.
I personally prefer New Dawn to Far Cry 5 by a good margin. And given things like Far Cry Blood Dragon and FC Primal are already in the canon, this very slight zig into very, very slightly magical mumb0-jumbo was hardly an issue for me, especially in the post-apocalyptic, post-Bliss world. Frankly, I thought the story in New Dawn was better than 5 and Joseph Seed had become interesting finally, instead of so obvious.
I can't decide which part of Far Cry 5 I hated more. A nuclear bomb of poorly-explained origin going off magically on cue in the middle of the final cutscene with Seed, or every time I walked 15 feet away from a vehicle and stopped looking at it, it might despawn. I got stranded a few times because of that stupid glitch.
@@worldslargestnerd All true. I've played all the Far Cry games at least twice (except the first which I only played once) and 5 is my least favorite. I mean, that's given that 6 is bullshit and I quit after about 20 hours and never went back and I'm not sorry about it. But yeah, while the game play is mostly great in 5, it does have a lot of weird issues (it's THE worst in the series in terms of enemies magically knowing exactly where you are all the time, despite being hidden in thick brush a hundred yards away; and the eyesight these guys have, holy shit, did that guy really just spot me from there? I'm actually looking through a scope and can barely sight him standing alone on a rooftopand he just looks my general direction while I'm behind a rock and a tree in the woods and he totally spots me?!) and the story is ridiculous beyond belief. I mean, there are sort of two versions of Far Cry, the one that tries to be very serious like 2, 3, 4, and supposedly 5, and then the more silly ones like Blood Dragon, New Dawn, and to some degree Primal (which can be serious but has a lot of silly humor in it). To take 5 seriously with its cult having nuclear capabilities and literally THOUSANDS of soldiers, helicopters, MORTARS... yet the Feds have no idea any of this is going on and no one seems to be able to escape even though there's no fence around this county or anything - I mean, literally anyone could have just left the county and told the FBI, "Hey, there's a heavily armed Cult there with an army" - I mean, to take THAT seriously and then call out New Dawn for it's little bit of magic? C'mon.
@honeychilerider IIRC it wasn't the cult that had nukes, it was an attack on the US by another power, but like I said JUST SO HAPPENED to go off right by Seed and the MC. Far Cry 4 was my introduction to the franchise, and it was incredible. Pagan Min is still one of my favorite villains. I followed that with going back to Far Cry 3, and I couldn't decide which I liked more, mostly thanks to Vaas Montenegro. And if Far Cry was a family, 5 came out and was that one cousin no one talks about that could never live up.
@@worldslargestnerd Is that right? I just finished it for the second time and I certainly got the impression that it was Jacob's design. I think 4 is probably the most underrated of the franchise. For a while it seemed like people thought it was a letdown after 3 but I disagree I think it's as good as any game in the series. My favorite will probably always be 2, I wish they would remaster that one. And fix the re-spawn problem. In that one, if you went past a checkpoint and took everyone out and went ahead to that building in the distance, when you came back by the checkpoint ten minutes later it would already be completely re-spawned and then if you realized you wanted to go back to that building, right away, it would have re-spawned too. Other than that, one of my favorite games I ever played.
The Heavy Rain Madison ending might have just been hinting at the DLC chapter where she has to deal with another killer, "The Taxidermist", even though that was supposed to take place before the events of Heavy Rain, and the guys name wasn't Vincent. =/
Little Hope was GREAT. The NPCs in the game DO react to your dialog as if your crazy. And it wasn't just some crazy guy, it was the sole survivor of the house fire in the prologue. Your riding along through a PTSD victims POV. All the character deaths that could happen, happen the same way they die in the prologue and the only way they all survive is if you have them overcome their prologue versions negative trait. I've played all the Dark Anthology Games so far and I put Little Hope on top. I do know that a lot of other people think that it is the worst in series, so maybe it's because I didn't see the ending coming. But if your gonna pick on a Dark Anthology Game for it's bad ending it most defiantly should be "The Devil in Me". The whole time you already know what's gonna happen next cuz it's playing off of the Saw Movies and the ending after killing the "Big Bad" was to have him not die as if he was Jason Voorhees. No big mystery just an unkillable crazy guy. All the other game titles had crazy off the wall twists, but not that one.
Man, I thought the end of Little Hope was one of the best narrative endings I've seen in a video game in quite awhile. Incredibly memorable and I did not think the twist was "over-done," in any way. I feel like usually my opinions are almost always in line with yours, but not on this game.
While it for me wasn't one of the best endings I have seen in video games, I do also think it was good(and probably my favourite ending from the developer's). I think Falcon missed some things in the ending. Like that the driver was the boy who survived the fire in the beginning. Since he called him as "random dude".
A few of the games on this list he says stuff that imo made no sense, most of his points about Farcry 5 and new dawn were just flat out wrong, aside from the new dawn villains they genuinely sucked and so did the ending, but the other things? Idk…
My take is that any game can have a "dumb" ending but if a game is actually good and the ending half assed or dumb then it’s bad, so bad ending are always worse imo
Yakuza 4’s ending, and the rest of the insane things in the game that has turned it into a meme now, makes me want to play it. I didn’t care about it when it came out cause the series had kind of gotten old by then. Luckily, it revived itself and is again one of the best game franchises. I need to get it on Steam or something.
I think I'm probably one of the few people who actually liked WET as a game. It reminded me of a Grindhouse / Tarantino film in game form. Just super over the top, music was pretty great, and I loved the idea that every time (while scripted) she got blood on her face, the world would turn red, and enemies would be these black figures and blood would be splashes of white across the environment, while blasting some awesome music the whole time as she went on a rampage. I also loved slow-mo shooting at the time so for me, this game was right up my alley and one of my favorites, personally.
I loved WET. Even when I was messing up the parkour elements. Rubi is a cool look protagonist and was having so much fun with it. But Falcon is spot on about that ending.
Wet was an awesome ride but I have such fond memories of the game that I believe I intentionally forgot how terrible the ending was. This video reminded me that the ending sucked
The ending off Dragon Quest IX. Yes it is sweet because the one love of the BBEG manages to get to him and apologizes to him for what she did and it sets everything striaght for him. but you technically get less than nothing at the end. you lose what made you special, you lose your home, the rest of the celestrians, aside from Pavo, ascend to become stars and even the BBEG gets his original form back and is allowed to ascend. Now post game you get back access to the Starflight and Stella and Sterling and are allowed to now travel to previously unreachable areas. You are also able to refight the final boss which isnt worth it because it replays the ending as a middle finger.
I actually kind of liked the ending of DQ9, though I admit I kind of expected the Post Game to keep the vibe of the main story line they had had by that point. Though it probably would have been better if you didn't regain your Celestrian status and had a different way of reaching most of the Post Game content...or maybe if it wasn't at least partially locked behind the Online side of things beyond a certain point...like finding the one tower in the starting continent and finding out the boss was an online DLC add-on. As for refighting the final boss...I kinda liked it, because I could show a friend of mine the ending, and as a Pokemon fan as a kid, it just reminded me of rechallenging the elite 4 with a new team of Pokemon and such. Though my god the number of times I tried to fight him, only to be wiped. I think I earned the achievement for dying X number of times for the first time facing him, thanks to some of the RNG nature he had.
Man, I'd almost completely forgotten about Wet! There was a version of that game that was completely broken as the button that was supposed to be for jump was programmed as draw weapon, which made getting through the qte difficult, but the tutorial map completely impossible as it forced you to hit a timed button sequence that if you didn't know the button mapping was wrong, you could never progress. Ah, early Bethesda efforts at its best...
about the far cry new dawn entry, idk but i think the holy power stuff was genuinely cool. i love it when games set in somewhat realistic worlds go into complete unrealistic stuff. there's just something about it that simply clicks with me. Plus the super powers were fun to play with
You really need to talk about the end of COD Ghost in a sequel to this. I think the worst ending I have experienced. I think a dishonorable mention should also be Halo 4. It built up to 1 single quick time event. And I actually like Halo 4 and it's story.
The QTE in Halo 4 irked me, especially since I played through the campaign with a friend, so it just amounted to "Watch your friend (the host) perform a QTE while you get to do nothing"
Nothing against your opinions: I actually liked Little Hope and never actually saw the twist ending coming. And the bus driver wasn't some random dude, he was the sole survivor of the house fire in the beginning. I also appreciated how the people he came across in the town didn't really acknowledge that something was clearly wrong with him because 1) a lot of people would react the same way either out of fear or just not wanting to get involved and 2) they're in a town with crazy ass monsters and stuff. I don't think they were too concerned about some stranger with mental issues. (unless the monsters were all in his head too. I haven't played the game in a while and don't really remember that part...)
I feel like I'm the only one that liked Little Hope most of the dark anthology series Sure it has silent hill vibes, but it didn't feel like a straight up copy Also, what other people XD vince is the only person left in that town and he called the cops on andrew Also i thought the whole story adds up nicely with him reading about witches and still feeling guilty for the desth kf his whole family. Even if the ghost were only his imagination, the town had a historical witchhunt background and they were the best antagonists in the whole dark picture series. House of ashes was a bad joke and devil in me had SO MUCH potential that went to nothing
How about the 10 shortest full price games . . . For me the worst was Gungrave for the PS2 beat it on normal in maybe 45 minutes having never played it before (it was a Christmas present) the decided to see if hard mode was better and beat that in about one hour and 45 minutes and that was everything the game had to offer. I'm sure plenty of people were able to beat it even faster than that.
Let's be honest now, if Kojima had made that D2 ending half the gaming world would be telling us it was unfiltered genius and we just didn't understand it.
Oh, I remember how pissed I was at Little Hope ending. Not only because it is dumb on its own, but also because the first game had kinda similar twist, and it also wasn't great, and they used it second time in the row, only made it even dumber because unlike the first game you are left feeling that none of the events actually happened and all this is meaningless.
Deus ex mankind divided. I was so mad when I saw the credits, I thought it was some joke at first. Not only was the main plot not resolved, but various side missions were also just left without providing any answers whatsoever. Furthermore, the main bad guy felt like an act 1 type boss that you defeat and then continue with the rest of the game
Mankind Divided was supposed to be a much bigger game but it ended up being shorter to make room for a 2nd part. But unfortunately the game didn't sell well and the series was put on ice. So no part 2 and the ending was super rushed. It's a shame because the game is really good. But I 100% prefer Human Revolution which should've gotten a remaster already
Thank you Falcon. I thought you were going to loose it with Serious Sam. That was priceless. I think it's been mentioned in a previous video but for me Enslaved was a really good game with a stupid ending that came out of left field.
I thought Mass Effect 3’s “green” ending would be on here. The fact that synthesis was never explored or explained in any way through the series made it a bizarre choice for an ending.
All endings of Mass Effect 3 were awful. So bad that the developers had to release a free modified ending DLC, complete with a slideshow to show some kind of resolution for all your party members, and that the universe and characters you’d grown to love over three games weren’t all completely annihilated. My first time playing through ME3 was the worst story experience of my life until The Last Jedi came along. I replayed the whole thing some years later and that ending even with the changes is still messy af.
for me i really expected basim to be a villan from the moment i saw him because why would they introduce him from the start of the game then say "he went on a journey leaving his friend behind at the camp" and also in the game it is always implied that you and your brother re reincernations of gods while some gods are missing i expected at least to be loki or thor or freya i addition to that basim in the middle of the stroy said that he lost his son which ties to you killing loki son
Not to mention Loki and Basim look exactly the same and have the same voice actor so it was very obvious he was Loki from the moment you do the first vision quest.
I would like to share my unpopular opinion 😂 I actually LOVED the ending of AC Valhalla. Spoiler warning for my interpretation/understanding of it. Might not be completely accurate bc it’s been a hot minute and I’m not gonna read the wiki right now Basically a 2nd, separate, Precursor civilization existed. They did not get along with the ones we knew of (Minerva, Juno, Jupiter, etc). The roman themed ones tried to use tech to preserve their memories/turn themselves into AI basically. The Norse themed ones used technology to put themselves in a reincarnation cycle. Kinda similar/same as the sages thing from Black Flag. I found the fantasy themes more tolerant in this one bc I interpret that stuff as being metaphorical. IE the ‘Asgard’ section is not 100% accurate history, but a fantastical retelling of the history of these new precursors. And as always, they run with the idea that the stories of the precursors inspired Greek, Roman, Norse, etc cultures/myths. I think this is pretty much confirmed bc the “Ice Giants” are actually our Roman themed precursors. We can even find Minerva (Gunlodr I think) talking to Ezio. I don’t find Basim a particularly compelling character, but he’s still better than Layla so. 😅 I was okay with the trade. Although, I will admit it was 10/10 dumb that Shaun and Rebecca were just like ok ur clearly killed our friend but ig you can hang out with us. Like what? Again, just my opinion and it’s been a while so take with a grain of salt, but this is what I remember thinking at the end. That we’re set up with a morally grey Precusor running around with an agenda 📝
I feel you. The guy with different colored eyes at the end, more important than being Basim or Loki, IS the Sage, husband of Juno. But it's the late games convolution fault.. Mirage should shed more clarity to the plot
Don't think you actually paid attention to Little hope if you think the bus driver was just some random guy. He was the grown up version of Will Poulters character who survived the fire in the 1970s, and was blamed for it so went into hiding. Not saying it was the greatest reveal or anything, but he certainly was not just "some random guy"
Frankly DOOM doesn't even need an ending and can name releases as "more DOOM", "DOOM more", "moDOOMre", "DOOM one more time", "DOOM next", "Next DOOM", "DOOM reboot", you get the idea.
Let's not forget Mad Max, I was so upset after putting a decent amount of time into what was overall a criminally underrated game only to have it all thrown in the trash. So deflating.
I actually really liked the gansta's in space ending and as for your issues with stag not being present if you chose to save shaundi you stopped stag from commiting an act of terror and framing you with many news outlets present watching as the saints save the day and the monment the mayor heraelf although begrudgingly calls off stag because the public views them as heros
So many people are gonna have different opinion on this, same goes for me because i actually liked the ending of Doom Eternal and Assassin's Creed Valhalla
Mass Effect 3 probably has the worst ending known to man. It totally invalidates everything the games and books and comics fed to us prior, completely shut down all of our expectations (bar the new generation - which loved it) and the 4th ending was a HUGE middle finger to fans.
Fable 2. You don't get a final boss fight. Instead, you just fight a few waves of mooks, then confront him and wave your maguffin, which makes him lose all his power so he starts ranting at you, and you're just expected to shoot him mid-rant and end the game (and if you let him talk, a different character gets bored and shoots him instead). All that build up, and you just walk up and shoot him. Completely unsatisfying.
An "epic final boss fight" just wouldn't have worked. It's a tired old trope left over from a time when games didn't have the ability to tell great stories. BioShock and Mass Effect 2 are two of the best games ever made, but both suffered by having publishers force the devs to include out-of-place final boss fights. They just didn't _need_ those fights.
Persona 5 is my number one. You shoot a gigantic god in the head with a giant gun and your reward is to go to jail for a crime you didn't commit, But hey you get let out a few months early on probation and then kicked out of the city you just saved.
Is the point of Yakuza games not to be ridiculous? Seems weird calling out a game that is actively trying to be crazy. On the other hand I guess it was still a dumb ending.
in AC 1 and Ezio trilogy, Ubisoft implied that the Church used pieces of Eden to mass hypnotized people into believing in water being turned into wine, walking on water and so forth.... Not gonna lie, I believed in that. Now im just waiting for the aftermath after 'Mirage', let's see what Basim does and how ancient civilization is related to this area of religion. I wish Ubisoft all the best and nothing serious will happen.
Assassins Creed 3! Not because it was necessarily a bad ending, because Ubisoft didn't really know what to do afterwards. They milked the franchise with an inconsistent and unnatural modern day plot. As someone who loved the Desmond stuff, I never figured out why they killed him off only to cling on to the modern day shit. Like bro just drop it
That's one of the worst takes ever. Go play those games again but this time atleast pay attention to why the modern day stuff exists which is literally a core part of the franchise.
I love Gameranx overall but its glaringly clear when they just have a deadline and compile info from the internet with no personal experience with the content. The entirety of the Wet section has Falcon talking about the last boss as a 'goon' and even calling it a 'he' at the end.
17:14 I think this ending on Heavy Rain missed the point. It's not about the lenses being so addictive or creating multiple realities. This is about his hallucinations making it worse and his mind deteriorating due the consumption of his medicine. It's not the lenses turning real, it's HIS mind losing touch with reality
I love how Falcon gets progressively more annoyed as this video advances. Hilarious!
He totally lost it with Serious Sam 2 😂 I was rolling!!!
🤣🤣🤣
@@Lawrence_TalbotThat one sounded personal, like Falcon was burned by that game in the past and still hasn't gotten over it.
I can relate with Falcon in every video like this. Sometimes I’m so annoyed that I have to jump on Skyrim to remind myself I’ll eventually get to play Elder Scrolls 6. At least before I’m 90. Hopefully. And that usually cheers me up.
And then I hear that voice
“A New Hand Touches The Beacon...”
By the final video you can tell how outraged he is already XD
Honorable mention is COD Ghosts where you fire a 44 into the bad guys chest, you barely manage to surface from underwater, and then the bad guy (who you had a head start on and had just fired a 44 into) is on the beach with you at full strength dragging you away
And he breaks your arm, carry u, like some kind of terminator
For real
Definitely surprised
@@alanemirpadillatenorio6538😂😂😂
Don't forget he survives a train crash and explosion after being shot, swims to shore before you and the other guy and then fights both of the specially trained soldiers at the same time, wins and then drags the player character off while kicking and screaming. He didn't even knock you out!
The dumbest ending that still haunts me is the ending from the old NES game Wolverine. The game is so freaking hard to beat and when you beat it, all you get is a picture of Wolverine. 😭
Yeah, these were fairly recent dumb endings, but the 80s and 90s were chock full of horrible game endings.
The last one isn't recent.
And it says simply game over 😂
That Heavy Rain epilogue had no issues that I can see. They literally tell you through the whole game that overusing the glasses messes with your brain. This ending just shows exactly that. He overused them to solve the case, and then he started having issues distinguishing the VR with the real world.
Essentially the "Bleeding Effect" from Assassin's Creed
Also the writer. You may not like that ending, but I wouldn't say it's bad.
@@RoccondilMinus the cool stuff that comes with it.
You mean hallucinating, he was hallucinating.
I thought he was on drugs and that's what was affecting him? The virtual tanks being him OD'ing or going through withdrawals? I forget wich... been a while
Fallout 3, sacrificing yourself in a radioactive chamber when you could have a super mutant,a ghoul, or robot in your party who are immune to the effects.
They do refuse, and you survive in Canon, just the fact its a moment for you sort of thing
@@Chaoloveryou only survived when the DLC came out, before that canonically you died
The doom eternal ending is this: They're putting him to sleep, he's like a sword they laid to rest, keeping aside, keeping ready in case it's ever needed, but hoping he wont be. It's pretty much he's finally being allowed to rest for good, the battle is over.
It's all in the Corrax Tablets:
"May the blood on your sword never dry.
And may we never need you again".
But yeah, it's implied that, without Davoth, demons (a.k.a. the people of Inmora) cannot exist outside Hell, so they are, in essence, trapped in their own dimension, which is as fucked as the Maykr homeworld whose name escapes me at this moment because now demons cannot invade and harvest new worlds to produce more essence so they are left with only what essence they have stockpiled...
Anyways, I get the gist of what they intended, the Doom Slayer has fulfilled his purpose and now may finally rest eternally...but on the other hand, they'll probably send some doomed soul to wake him up once they contrive a new reason why the demons are invading a new world and the son of Billy Blaze needs to go squash a new Dark Lord.
Maybe they'll crossover to the new Wolfenstein timeline and have Doomguy "interact" with his extended family (the Blazkowickzs) from a different dimension...because, as I don't get tired of reminding people, the Doom Marine was the son of Billy Blaze a.k.a. Commander Keen whom was the son of William Joseph "B.J." Blazkowicz a.k.a. Terror Billy.
...of course, this was back in the 90s, when people thought we'd be in space by the early 2000s or the mid 2050s at the latest, so we can probably add a couple of generations in between, but the point remains that B.J. was the first Blazko to fight a demon, don't quite remember in which game it was but it was a final boss and was basically the Cyber Demon from Doom without the cybernetics, and is the one that got the bloodline cursed to fight demons in the future.
@@Chaotic42Kami Zzzz..
@@Chaotic42Kamibest comment I seen in a while🫡
Also they implied there's a multiverse, and doom guy is a constant in it, meaning he always appears in some form.
Well the coffin doom guy wakes up from was when the blood priest dropped a building on him it told u this in 2016 if you listened to tablets
There's a lot to make fun of about AC Valhalla, but the Norse pantheon having been members of the Isu isn't so far outta left field, seeing as previous games established that members of the Roman and Greek pantheons were as well. Like, this has been a thing for some time now.
But the extra annoying thing about the ending is that fully understanding it hinges on you having completed the Asgard storyline. The *optional* Asgard storyline. As well as all of those puzzles that you have to complete as Layla, which are also optional. Those things give you a lot of backstory for Loki, making his sudden appearance at the end as a villain way less jarring, especially considering Loki is represented as Basim in the Asgard section of the game. Thing is, I randomly decided to complete both of those parts of the game on a whim before actually finishing the story because I'd been putting them off due to them being the least interesting parts of the game for me. Glad I did, because otherwise the end would have been a major case of whiplash. Moral of the story: Don't hide major plot points in optional sequences of your game. And if you do, for whatever reason, make them actually entertaining.
100%. These sequences should not have been optional. The issue is that the community is split: many (like me) enjoy the mythological/fantasy elements that center around the Isu, and many hate it. I think Ubisoft is trying too hard to cater to those that don't like it in expense of those that love it, resulting in a confusing storyline for some.
i agreed with you and FreezeBruzze14 i want to add to that is the problem is the people that play AC for example AC odyssey was a really good game but people hated the game they say it was because of the gameplay the reality was because the game dont have the hidden blade all the problem with AC odyssey was the hidden blade that is all people forget that AC is about History and mytholigical history with fantasy elements NOT the hidden blade history the proof is AC Valhalla that game destroy the norse mythologic i love the norse gods and history of it but AC Valhalla did a really bad job on that and top of that people love it because the game have the Hidden Blade for the people the hidden blade is the protagonist of the AC games 🤣
My issue is that since Basim is the reincarnation of Loki, it's hard for me to take Mirage seriously while knowing that.
@@andrewkyprian3197 it wasn't done well.
@@alister101 They will show him before Loki takes over, when it started he was just an assassin
But the main character in Little Hope wasn't just "some random dude". The house fire in the beginning of the game actually happened, and the bus driver is Anthony; the kid who survived. The other characters from the bus are hallucinations of his family members who didn't survive, which explains why they look exactly the same as them.
He's traumatized from watching his entire family die horribly as a young boy, and was never able to let go and move on, and obviously developed some serious mental issues as well. That's why we keep seeing the same faces when we "time travel" back to the witch trials period, and it's also why the other characters' deaths (if you don't manage to save them) happens in the same way as how the corresponding family member died at the beginning.
Anthony's mental state, combined with the head injury he suffered in the bus crash triggered the hallucinations and made him believe he was a college kid named Andrew on a field trip gone horribly wrong. The "demons" you encounter, represent the deaths of the people in the house, like suffocation, impalement, burning, hanging, and getting crushed.
The reason why "all the other people in town" don't react to Anthony stumbling around talking to himself is because there are no other people there. The town has been completely abandoned since the 1970's when the factory was shut down and everyone lost their jobs. Inside the factory, you can find a few newspapers that explains it all.
Vince, the guy from the bar, happened to be back in town that day, and recognized Anthony because he used to date Anthony's sister who was killed in the fire. You see him after you've escaped from the house. That's why he doesn't just call the cops right away.
tl;dr - The ending actually makes sense if you pay attention to the game.
I agree so much, I personally loved it’s ending because it shows how powerful the psyche can be, but I can’t lie throughout this video he said some massively “I didn’t get it so it’s bad” type things, some of his picks made perfect sense but some of the things he said gave me the impression that he didn’t understand 1 or 50 things about most of the games on this list
The problem with all that is how convoluted and weak the story ends up being due to all of those contrived or shoehorned justifications.
The worst part is that if you think about it, that ending was most likely the result of one or more rewrites attempting to fix or retcon a reincarnation plot someone decided to change too late in development for some reason.
@@rickrollerdude my take on the whole point is that it’s a wild attempt from the psyche to deal with the trauma that he’s been through, it’s like his mind is literally retconning itself just to find some sense in what happened. It also explains both endings imo, in one his trauma is resolved and he can live with himself and in the bad ending he offs himself because his psyche is completely broken from said trauma. If the game feels trippy, all over the place, and convoluted then it’s doing exactly what it’s intended to do, if you don’t like that it’s fine but I don’t feel like the hate towards it is justified
@@rickrollerdude I don't see that at all. It was clearly planned from the very beginning.
THANK YOU! God, you can't believe just how much i hate stupid idiots like this who thinks that the story is weak because of this, the story is AMAZING.
I love how Falcon was originally just a "I'll step in for a video as the V.O. because the person who was supposed to do it was out" person, but NOW, he's become the face and voice of GameRanx!
Good job on another awesome video, folks!
As he should be. He's witty, genuine and honest so I appreciate that. Others sound like professionally trained presenters reading off a script imo.
There were definitely some major issues with Heavy Rain, like the whole Ethan/blackout plot just disappearing, but Norman's tank ending was fine. They state throughout the game that the goggles can mess up your brain if you use them too much, and that was just showing that he had overdone it and had brain damage. Most of his endings, even when you save everyone, were pretty bleak.
Was about to come here to say the same thing, and I haven't even played the game, just watched videos like these, so it can't have been that hard of information to find.
Exactly it’s so obvious. Makes me wonder how dumb this guy actually is.
Loved that game. Norman’s arc was awesome
@@mentalshatter Yeah it does come off like someone who hasn't done their research/paid attention.
Yes exactly this part is totally understandable. Love Heavy Rain.
An ending that i really hate is Call of Duty Ghosts, everyone knows that every COD game has a villain, and by the end of the game, you wanna see that villain die by your hands, but Ghosts teases you with fake deaths over and over until you think you finally killed him, then the credits role, only for a post credits scene to show us that he survived, which is obviously meant for teasing us with a sequel, well its been ten years and still no pay off for that cliffhanger in Ghosts
Well niggha, ghosts got a lot of hate, why would they make a sequel if no one wanted one. I would of like one but that's not how it works. Also you shot your brother, if he survived chances are bad guy survived.
@@stephenpawking Yeah, game studios should have realized that if they want people to pay for sequels their games should satisfy instead of blueball players.
I marathoned through Yakuza 1-4 during the beginning of the Pandemic. So, by the time I got to 4's ending, I was used to suspending my disbelief. I was just like "Eh.... whatever, it's Yakuza."
Have you played Zero? Cause that game is phenomenonal
I agree. I played it whenever it came out on the PS4. It was actually my introduction to the series. @@darknesswave100
Zero and Judgement have good stories. 1-6 just have good scenes. 4 and 5 are the bottom of the barrel in terms of storytelling.
Yeah, after that golden palace rises up from the ground, you kinda lose your sense of reality a bit for the series.
@@dinsdag6juli2010story of 5 is quite nice but its all over the place, the best storytelling in rgg games is both judgment games and yakuza lad, hopefully gaiden and infinite wealth will leave us amazed
"Shit dog! You should put your resume in for Monty Python!" This killed me, and hearing Falcon's unbridled anger made it even more hilarious!
"So his son turns into a sasquatch" is the biggest hard-left I've heard all day😂
The Jayden ending on Heavy Rain is based on his use of the fictional drug Triptocaine, that made him develop schizophrenia, not by the use of the virtual reality glasses alone.
I love Falcon's absolute rage at the ending of Serious Sam 2, felt very personal lol
Man i would feel same if a game thinks of its audience aka us as idiots and they think going super meta would help. it doesnt become a good game just because you told your flaws in a funny (unfunny) way . I honestly dont know how they think this would work. If some one still thinks that this way would work please watch she hulk the most meta series of all time and honestly greatest series of all existence
👍🏼
Were the developers ever pulled up about it? Never played them but that seems like a massive FU to the players.
Honestly, number 9 seems nice that the protagonist actually kills the bad guy in front of them instead of letting them just waffle on and then walk away without repercussions, though having guns and not using them as guns is pretty dumb.
I think the issue is that it felt like a rushed ending when the storyline felt only halfway done and then boom the fight that you thought was a mid-game fight turned out to be the actual bossfight, and then the game is over when people weren't expecting it to end so soon.
Now ive never played D2...but what the fuck
Looked a lot like gun kata from Equilibrium. If you have gunswords, might as well do flashy moves with them, I guess?
Indiana Jones would have just shot them straight away.
WET, as a whole, was a product of its time. It was one of those games that tried to add too many mechanics from more successful games and just feels disjointed as a result.
You get bullet time, double pistols and acrobatics like the Tomb Raider games of that era.
You get a sword and double pistols and arcade-like scoring for style like in Devil May Cry.
You get QTEs like you're playing God of War (which had some decent QTEs at times) but also like the wildly successful Resident Evil 4...and, again, like the Tomb Raider games of the era.
So you get a whole lot of mechanics that were in successful games and you add them all thinking "one of these might be the thing that made those games successful" and, as a result, you end with a truncated story because the point of the game is replaying the chapters to get better scores so you can get achievements/trophies (because that was the generation that added those instead of regular in-game unlocks). I did own the game, but I sold it to Blockbuster (and jikes does that date me real bad) pretty soon after, because I finished the story pretty quickly and the gameplay was not entretaining enough to keep me interested.
Norman sees the tanks because he used the AR glasses too much, and even though he kicked his addiction, the combo of the glasses and the drugs have damaged his brain, so now he sees the AR constructs in real life.
The drugs mitigate the negative effects of the glasses, it is stated in the game. Kicking his addiction to it would actually fasten his overuse of the glasses as he doesn't combat it with the drugs anymore.
With Doom Eternal's ending, it was heavily implied that the doom guy is the same one from the original doom and that after he defeat hell in those games, he kind ended up in an alternate universe where the events that led up to him getting sealed and eventually the new games happened. with this in mind, my guess would be they sealed him in the coffin so they could send him to another universe to fight that hell.
I mean, they outright confirmed it with the flashbacks in Sentinel Prime showing his original helmet.
I would literally pay just to hear Falcon rant for 24 hours just so I can put it on replay. It's so hilarious and entertaining.
We need a Falcon Filibuster series...
I hated the final fight with the Twins in New Dawn more than the Eden’s Gate ending. I was just so ready to end them and then having to endure stupid cutscenes that try to elicit sympathy for them was over the line.
This, 100%.
I actually found the silliness of the stuff with Joseph and the Deputy a pretty interesting, if slightly insane, ending to the events of FC5.
But I hated the twins for the entirety of New Dawn, and I felt their heartstring-pulling cutscenes were wasted and pointless.
I never had anything but murderous thoughts about them, and did not care what they went through, to get to the point where you end them.
They caused me to rage quit in the 1st 3rd of the game😂
I laughed. Maniacally. I probably put 30 rounds in each corpse I was so pissed at them. Acting like victims when they’re no better than Vas.
@@Barrythebarnabasyou made me cringe
@TotallyNotJoe_ you saying that phrase made me lose brain cells
Gameranx has been letting Falcon cook big time recently, and I’m here for it! The commentary has been hilarious, great stuff!
👍🏼
The man speaking’s name is falcon?
@@congeeeyes
Little Hope is really a good game, without that ending. I was actually fighting hard for the characters' lives and invested in their trauma. It's still worth playing IMO.
That VR ending of Heavy Rain is so easy to understand. The detective had been using the technology too much. He has lost it. It is implied that he is going insane which is a bad ending for him.
I liked Little Hope's ending - monsters and supernatural stuff don't scare me because they aren't real. Mental illness, trauma, schizophrenia are though, so I guess I'm more impacted by psychological horror.
Yes exactly
The ending really isn’t that bad when you compare it to man of Medan that gives away its twist in the first 20 minutes of the game and takes away the scariness of the illusions when you know it’s not real
Falcon just loves hating on Heavy Rain.
Lets have a discussion here. Do you agree with the ending being stupid and did you have fun playing the game?
Ill go first: i think the game was alot of fun. It wasnt a masterpice but it manged to get you immersed and connected with ur friend. We had good laughs at how stupid the jumpscares were, we were teasing each other with the dialogue options for each others chars and we generally had fun.
I also dont see why the ending would be THAT bad. I mean, yeah, it was all fake...OBVIOUSLY!!! That we were just imagining things was clear ever since that guy from the tavern called us a weirdo
@@zaneps151 I think the problem is that LH followed man of medan... I have no problem with that horror trope but from an outside perspective it looks a bit lazy to do it back to back, especially considering there was only 2 games in the series at that point.
I really enjoyed playing Little Hope.
It was the game from The Dark Pictures Anthology that I was most attached to the characters. I think that's why I can't dislike the ending, I just find it extremely sad
Little Hope honestly felt like an episode of Twilight Zone or Outer Limits at the end.
With the Heavy Rain one, Madison's epilogue, I'm pretty sure that the man talking is probably the Taxidermist from the DLC. Sounds exactly like him.
I rather think that she still has insomnia and is hallucinating.
One ending I think should've been on here is Call of Duty: Ghosts.
All the trouble you go through, all the effort.. and the bad guy somehow - inexplicably - not only lives, but kidnaps the protagonist. All that effort was for _nothing,_ and they don't even give you the courtesy of bothering to give even the most _cursory_ of hand-waves.
This is the only game ending (that I've played) that made me actually _angry._
Saints Row 3 ends either with a serious tear-jerker or an absurd wtf ending and that's why it's so perfect xD
I THINK for Jaden they did mention addiction being a side effect. I very vaguely remember him taking a pill when you first control him and they mention it. But afterwards it's never brought up again. So his ending is a result of having to use Google Glass to beat the game and him succumbing to addiction
That's how I take it as well. Just a hallucination brought on by excessive use of the glasses without whatever that drug is to help curb the effects.
Correct. When we first play the game, we think that the addiction is just the drugs, but we can learn that it is possible to overuse the glasses and the drugs mitigate their negative effects, while having bad effects on their own. In the end he suffers brain damage from using the glasses too much.
Sidenote, when you see him playing games with the glasses, his highscore is really high, suggesting that he has been using them a lot.
My "favorite" dumb ending is in Sniper: Ghost Warrior, where the game just ends within seconds after you snipe the final target.
I swear Falcon got D2 for Christmas one year and it was the only thing he had to play for months and he's been holding in that disappointment for 20 years
I thought the Yakuza 4 ending was fine. The reason Kiryu fought Daigo was because he wanted him to step up and actually lead the Tojo clan instead of relying on Kiryu all the time. Akiyama's fight was cool cause it was his friend that went bad. The guy who fought Saijima was terrible and the Tanimura fight with the police chief was utter bullshit with the infinitely spawning goons
If you don't have the sacred tree armour for Tanimura then the fight is 10x worse 😂😂😂
Really one of the worst fights in the series
Yeah really feels like they never played the series at all….
The fights made sense but you have to admit baiting everyone out for the final confrontation with a pyramid of cash probably wasn't it
@@odinkiller9you can tell they clearly didn’t. Gameranx thinks they’re hot shit when they’re not. Falcons denser than light.
I'm astounded that Serious Sam was number 2 instead of 1 given the pure fury Falcon was expressing. He sounded genuinely, massively pissed, whereas D2 was kinda just back to normal Falcon "this is dumb" mode.
Heavy Rain was a very unique game. Whether that was a good thing or bad thing is up to the player. It definitely deserves to be on the list along with Beyond: Two Souls. I don't even remember what that game was about, but only that it starred Ellen Page and Willem Dafoe. I think that was the worst one of the two.
I also didn't like the ending of Valhalla, but can see what they were doing. I personally didn't care too much for Layla as the present day protagonist. Thought they should have never killed Desmond, so this ending kind of switched out Layla with Basim. I guess he's now the new main character of the series since he also now exists in the present. The series always had some weird twists and turns, so I guess this is just another one.
Add Detroit: Become Human to that list. David Cage is a brilliant storyteller with the video game medium, but the stories he tells and the dialogue he writes are just so, so bad
Disagree with you about Beyond Two Souls. I loved that game.
@@JasonL77agreed
Like that game was actually good.
@@spatchmo6938which one is it? Is he a good story teller or not lol
@@Suprtrooper you can be a good story teller and not be a good story author. I meant that he does a good job using video games as a medium to tell stories and the concepts of his stories can even be good, but the dialogue and scenarios David Cage writes are just cringe inducing levels of awful
I can mostly agree about Yakuza 4’s ending, but Daigo being Kiryu’s final boss makes perfect sense. Kiryu’s guilt for leaving Daigo to lead the Tojo had been building for years, and after seeing how far the Tojo Clan was falling he had to make him step up and prove his worth to lead the clan. 6 did a lot of things wrong but making Kiryu’s guilt towards Daigo much more apparent was one of the things it did very well
I gotta say, I only just started my yakuza journey, but the hard-core fans are a different breed of gamer.
I found the ending similar to you. It's kinda awful, but it makes sense in the world they built
Idk man, I loved it. It was ridiculous sure, but it was a damn good climax to me. Not sure how the hell Gameranx put it as one of the worst endings of all time.
My wife heard me watching a Gameranx video, with Falcon, and she goes "that guy's voice is so annoying and you watch him all the time" She means well bc she listens to some people on TH-cam that make me want to gauge my eyes out with a spoon... Love ya Jake and Falcon...😂 Thanks for the content.
I don't know why but it was really funny to hear Falcon getting so upset about D2's ending.
Doom Eternal's ending may be bittersweet, but it does make sense if you pay attention as you slay along.
Not really, only kind of makes sense if you listen to 1000 stupid audio logs and read through the codex. It's my favorite shooter of all time, but the story is beyond stupid
lol I followed the story along the whole time. The Old Gods pt. 2 just openly retconned EVERYTHING that The Old Gods pt.1, Doom Eternal, and Doom '16 had established. It created a ton of plot holes, but it was fun, and the point was that's all that really mattered.
@arlom5132 yeah same, I was never confused as to what was happening and i felt it was fine
it makes no sense at all, and even if it did, the who created who plot is presented as dumb as it gets.
@@Jane-qh2yd You clearly don't know about Daisy then.
Nah men, I love you Falcon, but Gangstas in Space was a hilarious ending in tone not only with what Saint Rows 3 was, but what Saint Rows 4 was going to be. That´s precisely why the "reboot" failed to satisfy any actual fan, because hardly anyone from the more serious games was left and the ones still playing we were exactly the type of player that welcomed such a silly and stupid ending that is basically mocking the whole industry. It wasn´t supposed to be clever or dumb, it was supposed to be fun, and it delivered in that department.
could not agree more with you. I absolutely loved that ending
Only saints row 1 and 2 were good the others mid
Add in: Sonic for GameGear. If you beat the (not good) game and fail to collect all of the chaos emeralds (which are hard to find), you can't free Tails. Sonic just shrugs and the game ends. That's it. And keep in mind that this was prior to internet guides.
I just gotta say, DOOM's lore actually made quite a bit of sense, idk what falcon's on about. Also the reason he was sealed in the tomb at the end wasn't because it's a pre-event or loop or anything, the entire reason he was "awoken" was to eradicate the demons, he did that, so there's no goal of his left, so he is resealed in his tomb
Falcon, my man, you crack me so consistently up. That Serious Sam rant was legendary like an Angry Video Game Nerd rant.
Thanks
About the Far Cry New Dawn one-- that is not the first time some crazy magic or supernatural element has shown up in the Far Cry series. The first Far Cry and its spin-off-sequel-retellings (Instincts) had literal mutants and superpowers, too. Far Cry 3 heavily toyed around the supernatural, specially when related to the Rakyat and their culture. Far Cry 4 had the whole Shangri-La deal. Far Cry 2 didn't have anything directly supernatural, but The Jackal being Jack Carver means he does have superpowers.
To be fair the old farcrys gave you “powers” so it’s not THAT far fetched. Also, treating his son as a final boss just means he’s the final boss. Period. His father didn’t want to live with the grief, witch is understandable in my opinion.
Also you can see that near the tree there are some barrels that look radioactive and most likely the explanation to magic powers shenanigans.
@@josueramirez1372 So they are mutant powers?
@zachtwilightwindwaker596 That was my take when I saw the barrels. I'm just going off of what I remembered seeing when I played it a while ago.
@@zachtwilightwindwaker596 Obviously, the nuclear bomb left quite an effect in Hope County
Not from eating an apple though. You seem to have missed that part which is why it's so dumb
Serious Sam 2's ending was akin to Inspector Gadget turning Dr. Claw's chair around, and it's only a bomb waiting for him. About as satisfying as a never-ending diarrhea session
You crack me up Falcon. People on the train keep looking at me like I've lost my mind as I cackle at my phone 😂😂
Dying Light had the most disappointing ending. That game was a super cool parkour action RPG with zombies and all the major fights were actually done by your character. Then, out of nowhere with no prior context, the final boss you have to beat through a QTE battle.
I hated this so much...
True, however it was clear from the beginning that the focus was definitely not on the story as it started pretty basic, but the mechanics of the game. Probably which is why they did not put that much effort into it.
Yeah, that was a major cop-out. I get that the trip you take to get there is the boss battle equivalent but a QTE ending seemed really out of place.
It was also a forced solo mission (really frustrating for anyone who spent the game playing in coop with others) with the best traversal tool - the hook - disabled, which made for oh-so-enjoyable parkour sequence before you even got to that QTE disaster. The whole thing was annoying, honestly.
I think one of the dumbest endings is that of Baldo, where after "defeating" the last boss the main character just wakes up and the whole game was just a dream....yawn....truly makes your experience feel valuable.
The surprise twist ending that nearly every child has written for a school project at some point in time.
So Mario 2 usa.
"Gangstas In Space" was as irreverent as the series was. I think it fit perfectly as an ending. Especially when you considering THQ going belly up. Obviously Volition knew about THQ's financial issues since there were even rumors that THQ didn't pay Volition Studios for SR3 and that they were in danger of closing because of that...
What about Command & Conquer 4's ending?
Throughout the Tiberian Saga of C&C, Kane is made out to be this charismatic badass who could possibly see the future and seems immortal, only to find out he's an alien crying to go home in C&C4, like WTF EA!
Regarding the Doom Eternal twist regarding the Dark Lord, I was half under the impression he wasn't *originally* just the Doomslayer, just that the Doomslayer had so thoroughly scarred the collective unconscious of demonkind that when forced to imagine a fitting form for the most powerful and fearsome being in the universe fit to be their leader, they could only think of the Slayer. Almost like a sort of reverse Stay-Puft Marshmallow Man situation.
Low-key though the whole thing was just so they could end the first DLC on a "No, John, you are the demons!" joke.
I personally prefer New Dawn to Far Cry 5 by a good margin.
And given things like Far Cry Blood Dragon and FC Primal are already in the canon, this very slight zig into very, very slightly magical mumb0-jumbo was hardly an issue for me, especially in the post-apocalyptic, post-Bliss world.
Frankly, I thought the story in New Dawn was better than 5 and Joseph Seed had become interesting finally, instead of so obvious.
I can't decide which part of Far Cry 5 I hated more. A nuclear bomb of poorly-explained origin going off magically on cue in the middle of the final cutscene with Seed, or every time I walked 15 feet away from a vehicle and stopped looking at it, it might despawn. I got stranded a few times because of that stupid glitch.
@@worldslargestnerd
All true.
I've played all the Far Cry games at least twice (except the first which I only played once) and 5 is my least favorite.
I mean, that's given that 6 is bullshit and I quit after about 20 hours and never went back and I'm not sorry about it.
But yeah, while the game play is mostly great in 5, it does have a lot of weird issues (it's THE worst in the series in terms of enemies magically knowing exactly where you are all the time, despite being hidden in thick brush a hundred yards away; and the eyesight these guys have, holy shit, did that guy really just spot me from there? I'm actually looking through a scope and can barely sight him standing alone on a rooftopand he just looks my general direction while I'm behind a rock and a tree in the woods and he totally spots me?!) and the story is ridiculous beyond belief.
I mean, there are sort of two versions of Far Cry, the one that tries to be very serious like 2, 3, 4, and supposedly 5, and then the more silly ones like Blood Dragon, New Dawn, and to some degree Primal (which can be serious but has a lot of silly humor in it).
To take 5 seriously with its cult having nuclear capabilities and literally THOUSANDS of soldiers, helicopters, MORTARS... yet the Feds have no idea any of this is going on and no one seems to be able to escape even though there's no fence around this county or anything - I mean, literally anyone could have just left the county and told the FBI, "Hey, there's a heavily armed Cult there with an army" - I mean, to take THAT seriously and then call out New Dawn for it's little bit of magic?
C'mon.
@honeychilerider IIRC it wasn't the cult that had nukes, it was an attack on the US by another power, but like I said JUST SO HAPPENED to go off right by Seed and the MC. Far Cry 4 was my introduction to the franchise, and it was incredible. Pagan Min is still one of my favorite villains. I followed that with going back to Far Cry 3, and I couldn't decide which I liked more, mostly thanks to Vaas Montenegro. And if Far Cry was a family, 5 came out and was that one cousin no one talks about that could never live up.
@@worldslargestnerd
Is that right? I just finished it for the second time and I certainly got the impression that it was Jacob's design.
I think 4 is probably the most underrated of the franchise. For a while it seemed like people thought it was a letdown after 3 but I disagree I think it's as good as any game in the series.
My favorite will probably always be 2, I wish they would remaster that one. And fix the re-spawn problem. In that one, if you went past a checkpoint and took everyone out and went ahead to that building in the distance, when you came back by the checkpoint ten minutes later it would already be completely re-spawned and then if you realized you wanted to go back to that building, right away, it would have re-spawned too.
Other than that, one of my favorite games I ever played.
The Heavy Rain Madison ending might have just been hinting at the DLC chapter where she has to deal with another killer, "The Taxidermist", even though that was supposed to take place before the events of Heavy Rain, and the guys name wasn't Vincent. =/
Little Hope was GREAT. The NPCs in the game DO react to your dialog as if your crazy. And it wasn't just some crazy guy, it was the sole survivor of the house fire in the prologue. Your riding along through a PTSD victims POV. All the character deaths that could happen, happen the same way they die in the prologue and the only way they all survive is if you have them overcome their prologue versions negative trait. I've played all the Dark Anthology Games so far and I put Little Hope on top. I do know that a lot of other people think that it is the worst in series, so maybe it's because I didn't see the ending coming.
But if your gonna pick on a Dark Anthology Game for it's bad ending it most defiantly should be "The Devil in Me". The whole time you already know what's gonna happen next cuz it's playing off of the Saw Movies and the ending after killing the "Big Bad" was to have him not die as if he was Jason Voorhees. No big mystery just an unkillable crazy guy. All the other game titles had crazy off the wall twists, but not that one.
Had a big laugh as Falcon explained the craziness of this games one by one. Thanks for that. 😁
Man, I thought the end of Little Hope was one of the best narrative endings I've seen in a video game in quite awhile. Incredibly memorable and I did not think the twist was "over-done," in any way. I feel like usually my opinions are almost always in line with yours, but not on this game.
While it for me wasn't one of the best endings I have seen in video games, I do also think it was good(and probably my favourite ending from the developer's). I think Falcon missed some things in the ending. Like that the driver was the boy who survived the fire in the beginning. Since he called him as "random dude".
A few of the games on this list he says stuff that imo made no sense, most of his points about Farcry 5 and new dawn were just flat out wrong, aside from the new dawn villains they genuinely sucked and so did the ending, but the other things? Idk…
Which is worse. Dumb endings or just straight up bad endings?
Great video as always.
My take is that any game can have a "dumb" ending but if a game is actually good and the ending half assed or dumb then it’s bad, so bad ending are always worse imo
Thanks
Yakuza 4’s ending, and the rest of the insane things in the game that has turned it into a meme now, makes me want to play it. I didn’t care about it when it came out cause the series had kind of gotten old by then. Luckily, it revived itself and is again one of the best game franchises. I need to get it on Steam or something.
I think I'm probably one of the few people who actually liked WET as a game. It reminded me of a Grindhouse / Tarantino film in game form. Just super over the top, music was pretty great, and I loved the idea that every time (while scripted) she got blood on her face, the world would turn red, and enemies would be these black figures and blood would be splashes of white across the environment, while blasting some awesome music the whole time as she went on a rampage. I also loved slow-mo shooting at the time so for me, this game was right up my alley and one of my favorites, personally.
I loved WET. Even when I was messing up the parkour elements. Rubi is a cool look protagonist and was having so much fun with it. But Falcon is spot on about that ending.
Wet was an awesome ride but I have such fond memories of the game that I believe I intentionally forgot how terrible the ending was. This video reminded me that the ending sucked
The ending off Dragon Quest IX. Yes it is sweet because the one love of the BBEG manages to get to him and apologizes to him for what she did and it sets everything striaght for him. but you technically get less than nothing at the end. you lose what made you special, you lose your home, the rest of the celestrians, aside from Pavo, ascend to become stars and even the BBEG gets his original form back and is allowed to ascend. Now post game you get back access to the Starflight and Stella and Sterling and are allowed to now travel to previously unreachable areas. You are also able to refight the final boss which isnt worth it because it replays the ending as a middle finger.
I actually kind of liked the ending of DQ9, though I admit I kind of expected the Post Game to keep the vibe of the main story line they had had by that point. Though it probably would have been better if you didn't regain your Celestrian status and had a different way of reaching most of the Post Game content...or maybe if it wasn't at least partially locked behind the Online side of things beyond a certain point...like finding the one tower in the starting continent and finding out the boss was an online DLC add-on.
As for refighting the final boss...I kinda liked it, because I could show a friend of mine the ending, and as a Pokemon fan as a kid, it just reminded me of rechallenging the elite 4 with a new team of Pokemon and such. Though my god the number of times I tried to fight him, only to be wiped. I think I earned the achievement for dying X number of times for the first time facing him, thanks to some of the RNG nature he had.
Man, I'd almost completely forgotten about Wet! There was a version of that game that was completely broken as the button that was supposed to be for jump was programmed as draw weapon, which made getting through the qte difficult, but the tutorial map completely impossible as it forced you to hit a timed button sequence that if you didn't know the button mapping was wrong, you could never progress. Ah, early Bethesda efforts at its best...
about the far cry new dawn entry, idk but i think the holy power stuff was genuinely cool. i love it when games set in somewhat realistic worlds go into complete unrealistic stuff. there's just something about it that simply clicks with me. Plus the super powers were fun to play with
Gameranx always pulls thru with the most obscure shit imaginable and that's why I keep watching...
👍🏼
Bad endings video is hard to imagine?
You really need to talk about the end of COD Ghost in a sequel to this. I think the worst ending I have experienced. I think a dishonorable mention should also be Halo 4. It built up to 1 single quick time event. And I actually like Halo 4 and it's story.
The QTE in Halo 4 irked me, especially since I played through the campaign with a friend, so it just amounted to "Watch your friend (the host) perform a QTE while you get to do nothing"
I thought Ganstas in space was kinda funny ngl
Nothing against your opinions: I actually liked Little Hope and never actually saw the twist ending coming. And the bus driver wasn't some random dude, he was the sole survivor of the house fire in the beginning. I also appreciated how the people he came across in the town didn't really acknowledge that something was clearly wrong with him because 1) a lot of people would react the same way either out of fear or just not wanting to get involved and 2) they're in a town with crazy ass monsters and stuff. I don't think they were too concerned about some stranger with mental issues. (unless the monsters were all in his head too. I haven't played the game in a while and don't really remember that part...)
I feel like I'm the only one that liked Little Hope most of the dark anthology series
Sure it has silent hill vibes, but it didn't feel like a straight up copy
Also, what other people XD vince is the only person left in that town and he called the cops on andrew
Also i thought the whole story adds up nicely with him reading about witches and still feeling guilty for the desth kf his whole family.
Even if the ghost were only his imagination, the town had a historical witchhunt background and they were the best antagonists in the whole dark picture series. House of ashes was a bad joke and devil in me had SO MUCH potential that went to nothing
How about the 10 shortest full price games . . .
For me the worst was Gungrave for the PS2 beat it on normal in maybe 45 minutes having never played it before (it was a Christmas present) the decided to see if hard mode was better and beat that in about one hour and 45 minutes and that was everything the game had to offer. I'm sure plenty of people were able to beat it even faster than that.
I absolutely loved Little Hope. Did not see that ending coming at all...
Let's be honest now, if Kojima had made that D2 ending half the gaming world would be telling us it was unfiltered genius and we just didn't understand it.
Oh, I remember how pissed I was at Little Hope ending. Not only because it is dumb on its own, but also because the first game had kinda similar twist, and it also wasn't great, and they used it second time in the row, only made it even dumber because unlike the first game you are left feeling that none of the events actually happened and all this is meaningless.
the saints row thing actually made me want to play it
Deus ex mankind divided. I was so mad when I saw the credits, I thought it was some joke at first. Not only was the main plot not resolved, but various side missions were also just left without providing any answers whatsoever. Furthermore, the main bad guy felt like an act 1 type boss that you defeat and then continue with the rest of the game
Mankind Divided was supposed to be a much bigger game but it ended up being shorter to make room for a 2nd part. But unfortunately the game didn't sell well and the series was put on ice. So no part 2 and the ending was super rushed. It's a shame because the game is really good. But I 100% prefer Human Revolution which should've gotten a remaster already
Thank you Falcon. I thought you were going to loose it with Serious Sam. That was priceless.
I think it's been mentioned in a previous video but for me Enslaved was a really good game with a stupid ending that came out of left field.
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15:34 "It's Doom so, it doesn't matter that much." It's a video game so it doesn't matter at all. Just have fun.
You could do a whole video on how every ending in Cyberpunk 2077 is some degree of bummer
I thought Mass Effect 3’s “green” ending would be on here. The fact that synthesis was never explored or explained in any way through the series made it a bizarre choice for an ending.
It's also pretty much a total rip-off of the ending of Deus Ex which was also not a particularly satisfying end sequence.
doesn't matter. The Mass Effect 4 teaser allready showed that "destruction (red)" is the cannonical ending.
All endings of Mass Effect 3 were awful. So bad that the developers had to release a free modified ending DLC, complete with a slideshow to show some kind of resolution for all your party members, and that the universe and characters you’d grown to love over three games weren’t all completely annihilated. My first time playing through ME3 was the worst story experience of my life until The Last Jedi came along. I replayed the whole thing some years later and that ending even with the changes is still messy af.
@@YT1300MFif it was the worst experience why would you play it again? Literal waste of your life.
Sorry, but Fromsoftware.
Bloodborne forces you to start NG+ without choice.
Elden Ring I sat in a chair after fighting the Loch Ness monster.
for me i really expected basim to be a villan from the moment i saw him because why would they introduce him from the start of the game then say "he went on a journey leaving his friend behind at the camp" and also in the game it is always implied that you and your brother re reincernations of gods while some gods are missing i expected at least to be loki or thor or freya i addition to that basim in the middle of the stroy said that he lost his son which ties to you killing loki son
Not to mention Loki and Basim look exactly the same and have the same voice actor so it was very obvious he was Loki from the moment you do the first vision quest.
I would like to share my unpopular opinion 😂 I actually LOVED the ending of AC Valhalla.
Spoiler warning for my interpretation/understanding of it. Might not be completely accurate bc it’s been a hot minute and I’m not gonna read the wiki right now
Basically a 2nd, separate, Precursor civilization existed. They did not get along with the ones we knew of (Minerva, Juno, Jupiter, etc). The roman themed ones tried to use tech to preserve their memories/turn themselves into AI basically. The Norse themed ones used technology to put themselves in a reincarnation cycle. Kinda similar/same as the sages thing from Black Flag.
I found the fantasy themes more tolerant in this one bc I interpret that stuff as being metaphorical. IE the ‘Asgard’ section is not 100% accurate history, but a fantastical retelling of the history of these new precursors. And as always, they run with the idea that the stories of the precursors inspired Greek, Roman, Norse, etc cultures/myths. I think this is pretty much confirmed bc the “Ice Giants” are actually our Roman themed precursors. We can even find Minerva (Gunlodr I think) talking to Ezio.
I don’t find Basim a particularly compelling character, but he’s still better than Layla so. 😅 I was okay with the trade.
Although, I will admit it was 10/10 dumb that Shaun and Rebecca were just like ok ur clearly killed our friend but ig you can hang out with us. Like what?
Again, just my opinion and it’s been a while so take with a grain of salt, but this is what I remember thinking at the end. That we’re set up with a morally grey Precusor running around with an agenda 📝
I feel you. The guy with different colored eyes at the end, more important than being Basim or Loki, IS the Sage, husband of Juno. But it's the late games convolution fault.. Mirage should shed more clarity to the plot
Don't think you actually paid attention to Little hope if you think the bus driver was just some random guy. He was the grown up version of Will Poulters character who survived the fire in the 1970s, and was blamed for it so went into hiding.
Not saying it was the greatest reveal or anything, but he certainly was not just "some random guy"
The Force Unleashed II not being on here is a crime. Not only do they have 1 terrible ending, they managed 2!
it was sequel bait. a sequel was being worked on but disney cancelled everything that was being worked on after they bought lucasfilm
@@crazyunclecrispy6140still not a great ending because the sequel never came out
@@PencilFan-hj3lo which is entirely disney's fault. the ending to the first game was good though
I actually liked the ending of New Dawn! Don't get me wrong, it was totally out of left field but it was fun anyway...
I actually LOVED the serious Sam 2 ending 😂 I was glad it was done
I feel like the Heavy Rain ending could be explainable, but the lack of the Mass Effect 3 ending is not.
Frankly DOOM doesn't even need an ending and can name releases as "more DOOM", "DOOM more", "moDOOMre", "DOOM one more time", "DOOM next", "Next DOOM", "DOOM reboot", you get the idea.
Let's not forget Mad Max, I was so upset after putting a decent amount of time into what was overall a criminally underrated game only to have it all thrown in the trash. So deflating.
I actually really liked the gansta's in space ending and as for your issues with stag not being present if you chose to save shaundi you stopped stag from commiting an act of terror and framing you with many news outlets present watching as the saints save the day and the monment the mayor heraelf although begrudgingly calls off stag because the public views them as heros
even you finish the game, you can still redo the last mission and get the other ending
So many people are gonna have different opinion on this, same goes for me because i actually liked the ending of Doom Eternal and Assassin's Creed Valhalla
I'm honestly surprised that they didn't put Mass Effect 3's Ending in this
Mass Effect 3 probably has the worst ending known to man.
It totally invalidates everything the games and books and comics fed to us prior, completely shut down all of our expectations (bar the new generation - which loved it) and the 4th ending was a HUGE middle finger to fans.
Fable 2. You don't get a final boss fight. Instead, you just fight a few waves of mooks, then confront him and wave your maguffin, which makes him lose all his power so he starts ranting at you, and you're just expected to shoot him mid-rant and end the game (and if you let him talk, a different character gets bored and shoots him instead). All that build up, and you just walk up and shoot him. Completely unsatisfying.
Yeah that ending was why I never bothered to try fable 3
An "epic final boss fight" just wouldn't have worked.
It's a tired old trope left over from a time when games didn't have the ability to tell great stories.
BioShock and Mass Effect 2 are two of the best games ever made, but both suffered by having publishers force the devs to include out-of-place final boss fights. They just didn't _need_ those fights.
Mass effect 3 deserved to be on this list. They made me feel like all of the time I had spent playing that game was a complete waste of time.
I think Falcon would have gotten an aneurism if he covered ME3 ending again.
Persona 5 is my number one. You shoot a gigantic god in the head with a giant gun and your reward is to go to jail for a crime you didn't commit, But hey you get let out a few months early on probation and then kicked out of the city you just saved.
Is the point of Yakuza games not to be ridiculous? Seems weird calling out a game that is actively trying to be crazy. On the other hand I guess it was still a dumb ending.
My least favorite game in the series. I didn't mind
Some random guy: “It’s Saints Row, it’s supposed to be stupid dude!!”
Falcon: “I KNOW!!”
Best comment😂😂
in AC 1 and Ezio trilogy, Ubisoft implied that the Church used pieces of Eden to mass hypnotized people into believing in water being turned into wine, walking on water and so forth.... Not gonna lie, I believed in that.
Now im just waiting for the aftermath after 'Mirage', let's see what Basim does and how ancient civilization is related to this area of religion. I wish Ubisoft all the best and nothing serious will happen.
Little hope isn't that basic, that's just how YOU perceived the ending
Assassins Creed 3! Not because it was necessarily a bad ending, because Ubisoft didn't really know what to do afterwards. They milked the franchise with an inconsistent and unnatural modern day plot. As someone who loved the Desmond stuff, I never figured out why they killed him off only to cling on to the modern day shit. Like bro just drop it
That's one of the worst takes ever. Go play those games again but this time atleast pay attention to why the modern day stuff exists which is literally a core part of the franchise.
Wasn't Black Flag afterwards? Quite disagree man
You comment dosent make sense
I love Gameranx overall but its glaringly clear when they just have a deadline and compile info from the internet with no personal experience with the content. The entirety of the Wet section has Falcon talking about the last boss as a 'goon' and even calling it a 'he' at the end.
Entertaining as always Mr Falcon I love you’re work man, keep on keeping it real
17:14 I think this ending on Heavy Rain missed the point. It's not about the lenses being so addictive or creating multiple realities. This is about his hallucinations making it worse and his mind deteriorating due the consumption of his medicine. It's not the lenses turning real, it's HIS mind losing touch with reality