this is the same brainwavw that i had in factorio. when i realized that the way to play is: 1. slam head against desk repeatedly: IE- burn save after save file, trying to build out all of my designs in real time, while either under the pressure of time, or biters, while still having no way to truly test design components in isolation, without restricton. 2. Realize that blueprint mode allows me to rapidly iterate builds and anythign that i want. Build a factory, or even a factory system, hook up infinite provider chests, and reciever chests, and watch what it does- copy paste, and delete and add things until the belts move the way i want them too. 3. Realize that singular components make up a unified whole.
I started a play-through with this same seed and difficulty but have not had the spare time to play as much as I would love to. Hopefully soon I can get to end-game, still at mid-game. Really clean builds. Looking forward to building my own!
36 degrees north and south, on the 4 vertical lines that go from the north to the south pole. That will cost you 8 shields and cover the entire planet with at least the light blue shield and prevent DF from landing.
You have discovered the pain of latitudinal - pole-to-pole - builds. They look bad and have issues. Though I’ve always thought that the Particle Colliders need a look at, since they feel a little “off” to me when putting sorters into them. I like your billiard ball with pins stuck in it. Always makes me laugh to come up to a planet like that. A thought: how about Accumulator power? Each accumulator can provide 54MW of power, so 20 discharging at once is over 1GW of power. Would that be worth doing - given a large enough Dyson Sphere for charging + making antimatter? At the least, they can be “recycled” unlike the Hydrogen/Deuteron/Antimatter Fuel Rods. On the whole I like the look of the this type of full-width build. With a power pole right on the transition between zones the seem to snap easier on the planet. Thank you!
An accumulator planet seems a LOT more viable now. You could do it with a sphere, but honestly i'd prefer to use all that energy towards antimatter instead. Setting up a planet with things like solar power (e.g. on a tidally locked planet), geothermals on a heavy lava planet etc might be a fun way to get infinite 'recycable' power though!
Love it! Going to go do this right now. Been a long time follower of your DSP series, TDA. Great stuff. Now, could you do a similar series for X4 Foundations? I am thinking about starting it and would love your guidance...
I noticed that this blueprint has a lot of mistakes. Crystaline Components production is too low (16 fabricators is needed, not 12) and there are a lot of bottlenecks and mistakes for belts. Also most of ILS's are wrong.
I can't express how grateful I am for this series of contents, helps me find more joy and fulfillment in the game I love.
Thank you !
You are very welcome!
I wanted to give the same comment ! ^^ Without your videos and blueprints i would have gave up long ago ! very very thx !
this is the same brainwavw that i had in factorio. when i realized that the way to play is:
1. slam head against desk repeatedly: IE- burn save after save file, trying to build out all of my designs in real time, while either under the pressure of time, or biters, while still having no way to truly test design components in isolation, without restricton.
2. Realize that blueprint mode allows me to rapidly iterate builds and anythign that i want. Build a factory, or even a factory system, hook up infinite provider chests, and reciever chests, and watch what it does- copy paste, and delete and add things until the belts move the way i want them too.
3. Realize that singular components make up a unified whole.
I started a play-through with this same seed and difficulty but have not had the spare time to play as much as I would love to. Hopefully soon I can get to end-game, still at mid-game.
Really clean builds. Looking forward to building my own!
I would be really interested in seeing planet wide shielding/power layouts.
This was a really great master class, I look forward to the next on.
36 degrees north and south, on the 4 vertical lines that go from the north to the south pole. That will cost you 8 shields and cover the entire planet with at least the light blue shield and prevent DF from landing.
You have discovered the pain of latitudinal - pole-to-pole - builds. They look bad and have issues. Though I’ve always thought that the Particle Colliders need a look at, since they feel a little “off” to me when putting sorters into them.
I like your billiard ball with pins stuck in it. Always makes me laugh to come up to a planet like that.
A thought: how about Accumulator power? Each accumulator can provide 54MW of power, so 20 discharging at once is over 1GW of power. Would that be worth doing - given a large enough Dyson Sphere for charging + making antimatter?
At the least, they can be “recycled” unlike the Hydrogen/Deuteron/Antimatter Fuel Rods.
On the whole I like the look of the this type of full-width build. With a power pole right on the transition between zones the seem to snap easier on the planet.
Thank you!
An accumulator planet seems a LOT more viable now. You could do it with a sphere, but honestly i'd prefer to use all that energy towards antimatter instead.
Setting up a planet with things like solar power (e.g. on a tidally locked planet), geothermals on a heavy lava planet etc might be a fun way to get infinite 'recycable' power though!
Love the episode 😊 keep it up ❤
Love it! Going to go do this right now. Been a long time follower of your DSP series, TDA. Great stuff.
Now, could you do a similar series for X4 Foundations? I am thinking about starting it and would love your guidance...
Hmmm maybe! I haven't decided yet where to go after Foundry, and X4 has been on my watchlist for a while now ;)
I really use lot of warpers and I need more maximum energy that can be interstellar station charging
Thanks.
Can you please re-upload the blueprint? It's corrupted. Ty!
Try now!
@@TheDutchActuary Works :). Thank you.
I noticed that this blueprint has a lot of mistakes. Crystaline Components production is too low (16 fabricators is needed, not 12) and there are a lot of bottlenecks and mistakes for belts. Also most of ILS's are wrong.