Bonus episode: Mass Dark Fog Science build | Step-By-Step 2024 Masterclass | #13

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2024 / combat update proof. Blueprints included!
    This episode: Massive Science production
    This run will be focused on
    - Explaining the strategy
    - No Spaghetti
    - Easy to use layouts and blueprints
    This playstyle is extremely organized and will focus on efficiently scaling, step by step, towards the endgame. Optimizing is what we do here!
    It is definitely not the only way to play, so I encourage you to try things out for yourself as well!
    Don't forget to like the video if you find it useful, and subscribe to see the rest :)
    SEED: 6580 0462
    Blueprints in this episode:
    www.dysonsphereblueprints.com...
    About the game:
    Dyson Sphere Program is currently in Early Access and updated on a regular basis. Despite being in early access, it is extremely polished and complete, so I highly recommend you checking out the game if you are a fan of Factorio, Satisfactory or other building/management/factory games.
    I am not sponsored in any way - Just a big fan of the game.
    CHECK OUT MY UPDATES ON DSP:
    • Updates - Dyson Sphere...
    #DysonSphereProgram #Letsplay #Blueprint #Tutorial #Guide
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ความคิดเห็น • 17

  • @johnsonphang471
    @johnsonphang471 หลายเดือนก่อน +5

    I can't express how grateful I am for this series of contents, helps me find more joy and fulfillment in the game I love.
    Thank you !

    • @TheDutchActuary
      @TheDutchActuary  หลายเดือนก่อน +2

      You are very welcome!

    • @macintof8670
      @macintof8670 หลายเดือนก่อน +1

      I wanted to give the same comment ! ^^ Without your videos and blueprints i would have gave up long ago ! very very thx !

  • @BeenThrDunThat
    @BeenThrDunThat หลายเดือนก่อน +2

    I started a play-through with this same seed and difficulty but have not had the spare time to play as much as I would love to. Hopefully soon I can get to end-game, still at mid-game.
    Really clean builds. Looking forward to building my own!

  • @Yardiff
    @Yardiff หลายเดือนก่อน +1

    You have discovered the pain of latitudinal - pole-to-pole - builds. They look bad and have issues. Though I’ve always thought that the Particle Colliders need a look at, since they feel a little “off” to me when putting sorters into them.
    I like your billiard ball with pins stuck in it. Always makes me laugh to come up to a planet like that.
    A thought: how about Accumulator power? Each accumulator can provide 54MW of power, so 20 discharging at once is over 1GW of power. Would that be worth doing - given a large enough Dyson Sphere for charging + making antimatter?
    At the least, they can be “recycled” unlike the Hydrogen/Deuteron/Antimatter Fuel Rods.
    On the whole I like the look of the this type of full-width build. With a power pole right on the transition between zones the seem to snap easier on the planet.
    Thank you!

    • @TheDutchActuary
      @TheDutchActuary  หลายเดือนก่อน +2

      An accumulator planet seems a LOT more viable now. You could do it with a sphere, but honestly i'd prefer to use all that energy towards antimatter instead.
      Setting up a planet with things like solar power (e.g. on a tidally locked planet), geothermals on a heavy lava planet etc might be a fun way to get infinite 'recycable' power though!

  • @robbenada2874
    @robbenada2874 หลายเดือนก่อน +3

    I would be really interested in seeing planet wide shielding/power layouts.
    This was a really great master class, I look forward to the next on.

    • @Teck_1015
      @Teck_1015 หลายเดือนก่อน +1

      36 degrees north and south, on the 4 vertical lines that go from the north to the south pole. That will cost you 8 shields and cover the entire planet with at least the light blue shield and prevent DF from landing.

  • @thewritinglefty4889
    @thewritinglefty4889 หลายเดือนก่อน +1

    this is the same brainwavw that i had in factorio. when i realized that the way to play is:
    1. slam head against desk repeatedly: IE- burn save after save file, trying to build out all of my designs in real time, while either under the pressure of time, or biters, while still having no way to truly test design components in isolation, without restricton.
    2. Realize that blueprint mode allows me to rapidly iterate builds and anythign that i want. Build a factory, or even a factory system, hook up infinite provider chests, and reciever chests, and watch what it does- copy paste, and delete and add things until the belts move the way i want them too.
    3. Realize that singular components make up a unified whole.

  • @delroyclarke1989
    @delroyclarke1989 หลายเดือนก่อน +2

    Love the episode 😊 keep it up ❤

  • @kristof9497
    @kristof9497 หลายเดือนก่อน

    Thanks.

  • @af4043
    @af4043 13 วันที่ผ่านมา

    Love it! Going to go do this right now. Been a long time follower of your DSP series, TDA. Great stuff.
    Now, could you do a similar series for X4 Foundations? I am thinking about starting it and would love your guidance...

    • @TheDutchActuary
      @TheDutchActuary  10 วันที่ผ่านมา +1

      Hmmm maybe! I haven't decided yet where to go after Foundry, and X4 has been on my watchlist for a while now ;)

  • @pankaktus7772
    @pankaktus7772 หลายเดือนก่อน

    I really use lot of warpers and I need more maximum energy that can be interstellar station charging

  • @eu2gf
    @eu2gf หลายเดือนก่อน

    Can you please re-upload the blueprint? It's corrupted. Ty!

    • @TheDutchActuary
      @TheDutchActuary  หลายเดือนก่อน

      Try now!

    • @eu2gf
      @eu2gf หลายเดือนก่อน

      @@TheDutchActuary Works :). Thank you.