The Dutch Actuary
The Dutch Actuary
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A Perfect (Re)start | Foundry | Let's Optimize
My ODC took over and I *needed* to restart the factory to be more effective & efficient. It made a MASSIVE difference!
FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you.
You need to expand your factory by building more production lines, conveyor belts and pipes while keeping a stable power supply for your growing energy demands. By conducting research, you will unlock more advanced, complex and faster technology to optimize the design and maximize the output of your factory. Solo or cooperatively with friends!
Find more on the game here:
store.steampowered.com/app/983870/FOUNDRY/
#Foundry #FirstLook #Guide
มุมมอง: 627

วีดีโอ

Scaling up & More Science! | Foundry | Let's Optimize
มุมมอง 7117 ชั่วโมงที่ผ่านมา
Minecraft meets Satisfactory in this new voxel Factory game: Let's get the 2nd type of science going! FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your f...
Getting Started | Foundry | Let's Optimize
มุมมอง 2.3K16 ชั่วโมงที่ผ่านมา
Minecraft meets Satisfactory in this new voxel Factory game: Let's get started! FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your factory by building mor...
First massive gameplay changes are here | Manor Lords Guide
มุมมอง 3.4Kวันที่ผ่านมา
An overview of the most important changes in the (for now optional) update that revamps a LOT of elements of the game, and definitely for the better. Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and arch...
Bonus episode: Infinite Energy Farm | Step-By-Step 2024 Masterclass | #14
มุมมอง 1.4K14 วันที่ผ่านมา
This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2024 / combat update proof. Blueprints included! This episode: Setting up infinite energy to be exported anywhere in your universe! This run will be focused on - Explaining the strategy - No Spaghetti - Easy to use layouts and blueprints This playstyle is extremely organized and will focus on efficiently scaling, step by step, t...
What are the best ways to specialize your village? | Manor Lords Guide
มุมมอง 14K21 วันที่ผ่านมา
After testing various specializations out, this is my ranking of the worst to best! Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes h...
How to grow your tiny village into a sprawling city | Manor Lords Guide
มุมมอง 5K21 วันที่ผ่านมา
How to get your industry up and running, get your village upgraded, expand to new areas and conquer your enemy. Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and architecture of late 14th century Franconi...
How to best start your first year as a Lord | Manor Lords Guide
มุมมอง 58K21 วันที่ผ่านมา
Everything you need for a perfect first year in a new village! Building order for all your basic needs, early defenses, core production and the first two upgrades for your village. Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conques...
25h in - How good is it? | Manor Lords (Early Access release)
มุมมอง 2.1K21 วันที่ผ่านมา
Let’s dive into Manor Lords, a new City builder survival game coming releasing into early acces today! I am NOT sponsored other than receiving a review copy, my opinions are entirely my own. Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands throu...
Bonus episode: Mass Dark Fog Science build | Step-By-Step 2024 Masterclass | #13
มุมมอง 1.7K28 วันที่ผ่านมา
This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2024 / combat update proof. Blueprints included! This episode: Massive Science production This run will be focused on - Explaining the strategy - No Spaghetti - Easy to use layouts and blueprints This playstyle is extremely organized and will focus on efficiently scaling, step by step, towards the endgame. Optimizing is what we ...
An Optimal Factory Design | Final Factory Guide
มุมมอง 943หลายเดือนก่อน
After hours of trying out different ways to play this game, this is the factory design I settled upon as being the most efficient. Don't forget to like & subscribe! What is Final Factory about? Design space stations, build fleets of attack drones to help you defend your factory, and automate everything! It's an indy game made by a small team, and you can tell the love that was poured into it. I...
Organics, Catching Comets, and Upgrades! | Final Factory Guide
มุมมอง 791หลายเดือนก่อน
Organics are a resources that works quite different from anything that comes before! What is Final Factory about? Design space stations, build fleets of attack drones to help you defend your factory, and automate everything! It's an indy game made by a small team, and you can tell the love that was poured into it. It's highly enjoyed, check out my review here if you're still doubting: th-cam.co...
A few things the game doesn't tell you - and space ships! | Final Factory Guide
มุมมอง 1.7Kหลายเดือนก่อน
Setting up an efficient logistics system will help you make your life easy - and so will these tips & tricks! What is Final Factory about? Design space stations, build fleets of attack drones to help you defend your factory, and automate everything! It's an indy game made by a small team, and you can tell the love that was poured into it. It's highly enjoyed, check out my review here if you're ...
Efficiently handle the Early Game | Final Factory Guide
มุมมอง 4Kหลายเดือนก่อน
This is by far the easiest and quickest way to set your initial factory up for massive productin in the midgame! What is Final Factory about? Design space stations, build fleets of attack drones to help you defend your factory, and automate everything! It's an indy game made by a small team, and you can tell the love that was poured into it. It's highly enjoyed, check out my review here if you'...
25h in - How good is it? | Final Factory Review (Early Access release)
มุมมอง 6Kหลายเดือนก่อน
Let’s dive into Final Factory, a new automation game coming out on April 9, 2024! Design space stations, build fleets of attack drones to help you defend your factory, and automate everything! This is the beta version so there might be changed in the actual release version - but I did not encounter any significant bugs while playing. Find more on the game here: store.steampowered.com/app/138315...
I deleted my entire factory to optimize it | Final Factory
มุมมอง 1.4Kหลายเดือนก่อน
I deleted my entire factory to optimize it | Final Factory
Design your own space stations! | Final Factory
มุมมอง 1.7Kหลายเดือนก่อน
Design your own space stations! | Final Factory
Obliterating Dark Fog Hives & Planets | Step-By-Step 2024 Masterclass | #12
มุมมอง 3.3Kหลายเดือนก่อน
Obliterating Dark Fog Hives & Planets | Step-By-Step 2024 Masterclass | #12
Farming the Dark Fog & their Tech! | Step-By-Step 2024 Masterclass | #11
มุมมอง 6Kหลายเดือนก่อน
Farming the Dark Fog & their Tech! | Step-By-Step 2024 Masterclass | #11
How to actually DESIGN a sphere! | Step-By-Step 2024 Masterclass | #10
มุมมอง 4.6Kหลายเดือนก่อน
How to actually DESIGN a sphere! | Step-By-Step 2024 Masterclass | #10
Building a Sphere and get the Science Flowing! | Step-By-Step 2024 Masterclass | #9
มุมมอง 6Kหลายเดือนก่อน
Building a Sphere and get the Science Flowing! | Step-By-Step 2024 Masterclass | #9
Interstellar MALL & Fixing power - Forever! | Step-By-Step 2024 Masterclass | #8
มุมมอง 8K2 หลายเดือนก่อน
Interstellar MALL & Fixing power - Forever! | Step-By-Step 2024 Masterclass | #8
Transitioning to green science! | Step-By-Step 2024 Masterclass | #7
มุมมอง 7K2 หลายเดือนก่อน
Transitioning to green science! | Step-By-Step 2024 Masterclass | #7
Dealing with the Dark Fog for good | Step-By-Step 2024 Masterclass | #6
มุมมอง 7K2 หลายเดือนก่อน
Dealing with the Dark Fog for good | Step-By-Step 2024 Masterclass | #6
Purple Science & Polar Hubs! | Step-By-Step 2024 Masterclass | #5
มุมมอง 11K2 หลายเดือนก่อน
Purple Science & Polar Hubs! | Step-By-Step 2024 Masterclass | #5
Finally - The Mall! | Step-By-Step 2024 Masterclass | #4
มุมมอง 15K2 หลายเดือนก่อน
Finally - The Mall! | Step-By-Step 2024 Masterclass | #4
Yellow Science & Smooth transition to the midgame | Step-By-Step 2024 Masterclass | #3
มุมมอง 27K2 หลายเดือนก่อน
Yellow Science & Smooth transition to the midgame | Step-By-Step 2024 Masterclass | #3
Optimizers assemble! Rail Route is out now and it’s FUN!
มุมมอง 2.4K3 หลายเดือนก่อน
Optimizers assemble! Rail Route is out now and it’s FUN!
Organized Early Game Scaling | Step-By-Step 2024 Masterclass | #2
มุมมอง 35K3 หลายเดือนก่อน
Organized Early Game Scaling | Step-By-Step 2024 Masterclass | #2
Step-By-Step 2024 Masterclass | Dyson Sphere Program | #1
มุมมอง 80K3 หลายเดือนก่อน
Step-By-Step 2024 Masterclass | Dyson Sphere Program | #1

ความคิดเห็น

  • @theshirtlessgamer8628
    @theshirtlessgamer8628 15 นาทีที่ผ่านมา

    Just the fact this said "and to help you win your first few games" bruh i haven't even got through a year in any of my games lol

  • @arti7594
    @arti7594 12 ชั่วโมงที่ผ่านมา

    Nice Restart! Leaving plenty of space between sections is always a good idea. But I always fail to keep this simple principle in mind, regardless which factory game I am playing :D I kinda solved this problem for me by using 3D, i established a higher up layer of foundations and restarted there, simply disconnecting the "old" factory below from all inputs.

  • @afiqrizal645
    @afiqrizal645 17 ชั่วโมงที่ผ่านมา

    8:00 i have found that the church location don't really matter, they just need to exist in the territory. that or it'd need a significant amount of distance for the burgage plots to not get the church requirement fulfilled

  • @nestortreeface2905
    @nestortreeface2905 วันที่ผ่านมา

    it's obviously me but optimising this game is pointless. Hours invested tells me you will be making yet another pointless 'optimise video'. Its that kinda game. but it's a really good one.

  • @wazjig6789
    @wazjig6789 วันที่ผ่านมา

    weirdly enough the thing that bottlenecked me out of no where was water of all things

    • @TheDutchActuary
      @TheDutchActuary วันที่ผ่านมา

      Well that's a new one! :D

  • @egelat
    @egelat วันที่ผ่านมา

    I found that using spinners to drive a mall had throughput issues at scale, due to spinners limited speed, carrying capacity and the number you can use. Went back to PLS for that reason.

    • @TheDutchActuary
      @TheDutchActuary วันที่ผ่านมา

      Initially this is definitely correct, but once you get a few upgrades for your spinners this mostly becomes a non-issue. That said, nothing wrong with some PLS's!

  • @darkcrow7
    @darkcrow7 วันที่ผ่านมา

    Nice video, next video you might want to lower the volume of the machines, could hardly hear you over them, great job though :)

    • @TheDutchActuary
      @TheDutchActuary วันที่ผ่านมา

      Thanks for the feedback! The sound is a bit weird in this game to get right as it scales up MASSIVELY if you get closer to machines, so will look into it some more!

  • @PI_Joe_Mama
    @PI_Joe_Mama วันที่ผ่านมา

    I love this cleaner build which be much better for upgrades

    • @TheDutchActuary
      @TheDutchActuary วันที่ผ่านมา

      I know right?!?! I was soooo happy once I got this done :D

  • @gregszalinski8538
    @gregszalinski8538 2 วันที่ผ่านมา

    clever polish game :)

  • @Yardiff
    @Yardiff 2 วันที่ผ่านมา

    Traumatized flashbacks to trying to tear down a 300-hour Dyson Sphere Program game to “rescue” it. Yeah, restarting is far better!

  • @pathfinderlight
    @pathfinderlight 2 วันที่ผ่านมา

    Both Trade Logistics and Better Deals got nerfed in the next patch.

    • @TheDutchActuary
      @TheDutchActuary 2 วันที่ผ่านมา

      They are still VERY good though. Taking trade logistics for your first zone is still a decision that I don't think you will ever regret, as it makes sense for that zone to be a central production hub, in/exporting other items as needed.

  • @blitz3463
    @blitz3463 3 วันที่ผ่านมา

    Hey TDA, I am sure you know this, but you can connect the boiler and turbine (without any piping needing), same thing for the boilers, water will flow through, figured I would mention it just incase. I know space is not a problem, so not a big deal either way :)

    • @TheDutchActuary
      @TheDutchActuary 3 วันที่ผ่านมา

      I didn't know that actually! I like the looks of the pipes in this game though, so it's no biggy!

  • @Yardiff
    @Yardiff 3 วันที่ผ่านมา

    Personal vote: call them blue and red science. Yes, they are called Science Packs I and II - the dev’s had to give things different names so as not to be too same-same. The color-coding tells though. ;)

    • @TheDutchActuary
      @TheDutchActuary 3 วันที่ผ่านมา

      Yeaaaaah it's just like in RPG's where every rare is now blue, epics are purple, and legendaries are orange/gold. I guess they went with what people are used to ;)

  • @fronkez1
    @fronkez1 3 วันที่ผ่านมา

    Love the video and trying to follow along on a higher difficulty after my normal playthrough, but only 30 minutes in and there are 2 additional landing relays on the planet. I cant find spawn conditions on the wikis or reddit. Do you know what makes them spawn and why you dont get any?

    • @TheDutchActuary
      @TheDutchActuary 3 วันที่ผ่านมา

      It is mostly random, although people have been reporting more frequent landings early on now. Keep an eye on it - if you are fast enough, you can take the base out with Icarus before it becomes a problem.

  • @IqweoR
    @IqweoR 4 วันที่ผ่านมา

    I'm a bit late to the party but wanted to say thank you, i've started DSP long time ago, never made to late game and now with your help am managing to finally get a grasp of this game

  • @NLNeoNL
    @NLNeoNL 4 วันที่ผ่านมา

    The Dark Fog keeps on creating new bases. At 20 min in your clip, the Fog already has 6 planetary bases in my game. Is this an updated thing or am i doing something that is causing this?

    • @TheDutchActuary
      @TheDutchActuary 3 วันที่ผ่านมา

      6 bases sounds like a lot :O Are you running any addons that might be interfering with this? I've never had that many bases land early on (but it's not uncommon for a 4th base to drop fairly eary - just make sure to watch for it and take it out asap)

  • @hinoron6528
    @hinoron6528 4 วันที่ผ่านมา

    RE: Setting your factory platform at an optimum height: There's actually a pretty big hint they gave us to do that: Station Victor has a mid-level plateau, with all the inputs and connection points, and much of your early building here is easy to do by extending off from that nice flat plateau. This level is ideal for building your main platform that leaves enough room for your power generation underneath, space for you to walk underneath, and will not conflict with any machines or core composers. You broke it by overthinking it.

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      Overthinking is what I do here! But yes, it turns out that the height of this particular building is a nice guideline!

  • @zer0coolxgaming803
    @zer0coolxgaming803 4 วันที่ผ่านมา

    I like the following when I have rich iron/clay: charcoal>trade routes>deep mines>armor though I might try the trade point for reducing imports When you have rich iron + clay, deep mines is OP. Combined with trade routes, gives you multiple tiers of multiple items to sell. Iron/clay early, iron bars/roof tiles mid, all sorts of weapons/armor/tools/roof tiles late.

  • @wazjig6789
    @wazjig6789 4 วันที่ผ่านมา

    once again gave up trying to recreate in the polar region my fragile mind simply cannot comprehend circles

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      That's what the blueprints are for ;)

  • @NovaHorizon
    @NovaHorizon 4 วันที่ผ่านมา

    It took me about an hour of digging around with 'how to leave the planet' before I finally found this video (which at 2 years old, you'd think there'd have been a more recent search result that helped me.) THIS answered the problem that I was having and that hadn't been explained anywhere else. I kept following all the instructions, but since I maintained a top-down view of Icarus, I just couldn't seem to get into cruise mode. Thanks to this video I now learned that you have to lower the camera angle as well. 😅😭

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      Wow! Well that's good to know, this is stuff I think most people (myself included in later playthroughs) take for granted - which it obviously isn't!

  • @SineN0mine3
    @SineN0mine3 4 วันที่ผ่านมา

    Since youtube is ignoring all of my bug reports, 360p is NOT high quality picture, it never will be. PLEASE give us back the ability to choose resolutions properly. I am so sick of opening settings to manually select a watchable resolution when I've already told you to choose the HIGHEST setting. This video is available in 1080p, it's streaming just fine in 1080p now that I've manually selected it. This is a massive annoyance, and we know that you target smaller channels with these bandwidth restrictions. Its unfair, and not the quality I expect for a paid streaming service. TH-cam, get your act together! Great video Dutch, hope my complaint helps boost the algorithm. It's a shame TH-cam won't give your videos a fair go! Certain popular platforms seem to always default to 1080p at minimum, and the common factor is subscriber count. It's not on if you ask me. I'm paying for access to youtube, not the top ten people youtube feels like promoting.

  • @bulletpretzels1198
    @bulletpretzels1198 4 วันที่ผ่านมา

    Hey man. How do I opt into a beta version and then do back into my regular downloaded game after ?

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      You can opt in (or out) of the beta in the same way - see the pinned comment that leads to the instructions for this particular one.

    • @bulletpretzels1198
      @bulletpretzels1198 4 วันที่ผ่านมา

      @@TheDutchActuary thx man. Figured it out. Had to uninstall from Xbox game pass , and re download on steam

  • @realityextractor1956
    @realityextractor1956 4 วันที่ผ่านมา

    502 facilities per blueprint seems like a miss, by that time a player will have advanced past this initial setup

  • @jetson_
    @jetson_ 5 วันที่ผ่านมา

    I have 30 hours in this game and I’m just now looking at Dyson videos because I’m starting to get stuck and you are blowing my mind. I had no idea you could put sorters directly from one building to the other. I completely forgot about stacking things. I didn’t know you could have different splitters and then put a fucking storage box on top. Omg this video is going to revolutionize my factory set up moving forward on other planets. I took the advice of another TH-camr who basically said at first embrace the spaghetti factory and then look up optimization videos once you get stuck and I honestly don’t regret it. I’ve had way more fun by myself in this game then I have had in previous resource management games. You can really get lost in the “I need the perfect factory” mindset and it takes the fun out of learning the mechanics. Great video dude

  • @bulletpretzels1198
    @bulletpretzels1198 5 วันที่ผ่านมา

    How do I craft pole arms, and axes. Also how do i equip swords. I have tons of those , but nothing else . Thx

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      You need a blacksmith in one of your plots, along with the required materials. In order to make weapns, you'll need iron. In order to make shields, simple planks will do. Keep in mind you need a combination of shields and weapons to arm your militia (it will show what type of arms/shields depending on the type of militia). The people will fetch their weapons from storage themselves assuming they are available. (V -> recruit militia)

    • @bulletpretzels1198
      @bulletpretzels1198 4 วันที่ผ่านมา

      @@TheDutchActuary ok so the blacksmith will randomly make all weapons Z I had a blacksmith last go round , but he only made swords nothing else . Had like 200 or something with zero axe or poll swords . Also had a rich iron deposit too.

  • @wazjig6789
    @wazjig6789 5 วันที่ผ่านมา

    Trying to take my 3rd planet was fun there were 20 bases and i could only fit one box like you built without aggroing a base, but i did it eventually.

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      Good job! Those first few heavily defended planets are not easy!

  • @Yardiff
    @Yardiff 6 วันที่ผ่านมา

    I was wondering if you would showcase this game. Nice one. /thumbsup

  • @wazjig6789
    @wazjig6789 6 วันที่ผ่านมา

    i really wanted to make my own blueprints well following along still essentially using the same layouts, but i gave up trying to recreate the science setup building in the poles is somewhat confusing.

  • @user-fu1ph9ps7q
    @user-fu1ph9ps7q 6 วันที่ผ่านมา

    I WISH YOU TO PLAY oDDSPARKS

  • @Kevergy5
    @Kevergy5 6 วันที่ผ่านมา

    I have followed your guide exactly up to this point. There's only one criticism I have. The oil refineries make hydrogen and crude oil.... There's no outlet for the crude oil and I've had to have a massive number of storage tanks for my oil in order to get all the hydrogen I need for my red science. I wanted to get all the red/blue research and upgrades done but The oil refineries kept stopping as the oil was backed up. As of the end of this episode I'm not sure what I'll be using oil for but when I do I've got a TON of it stored up.

    • @TheDutchActuary
      @TheDutchActuary 6 วันที่ผ่านมา

      You'll be using that oil for yellow science soon. Things like plastic/organic crystal will allow you syphon off that oils pretty quickly. Also don't forget the oil storage stacks vertically, and each keeps 10K of it. Should take a while for that to fill up!

  • @VolkerBruhn
    @VolkerBruhn 7 วันที่ผ่านมา

    Thx for sharing your experience.

  • @King6Joker7
    @King6Joker7 7 วันที่ผ่านมา

    ME: it would be funny if TDA picks the same seed i did.... TDA: 1234567890 ME:🤯

    • @TheDutchActuary
      @TheDutchActuary 6 วันที่ผ่านมา

      Hahaha it was too obvious I guess :D

  • @RavagHer
    @RavagHer 7 วันที่ผ่านมา

    this game seems way more fun as a single player game focusing on pve....i dont care about pvp....the combat mechanics isnt good enough for pvp compared to the big mmos or games like diablo....the base raiding is just rust mechanics and we all know how toxic the rust playerbase is.

    • @TheDutchActuary
      @TheDutchActuary 6 วันที่ผ่านมา

      Right there with you! I personally played it more like a Diablo-type of game then a multiplayer thing, and had quite a bit of fun with it.

  • @blitz3463
    @blitz3463 7 วันที่ผ่านมา

    This game is a blast, plus on their roadmap there is trains coming, and who doesn't love trains. Glad to see you making a series out of this though TDA, awesome work as always

  • @SemPepels
    @SemPepels 7 วันที่ผ่านมา

    You can check with Deconstruct what is inside containers. Also you can powerslide with Sprint, jump and duck ;) Regarding feeding the constructors, its called the overflow methode. If you want a 100% efficient you need to split multiple times.

  • @Kevergy5
    @Kevergy5 8 วันที่ผ่านมา

    When I'm following along building the turbine factory. All of my buildings have a flashing yellow "no power" sign over them. But I notice yours do not have this. How did you switch it off?

    • @TheDutchActuary
      @TheDutchActuary 8 วันที่ผ่านมา

      In the bottom right you have some options to toggle warnings/ore veins etc on or off. It's actually useful to have them on while playing so you know you have a power issue - but I've turned them off to prevent unnecessary flashing ;)

    • @Kevergy5
      @Kevergy5 7 วันที่ผ่านมา

      @@TheDutchActuary found it! Thanks!!

  • @tornikedarchiashvili1774
    @tornikedarchiashvili1774 8 วันที่ผ่านมา

    can you do updated version or this is already updated?

  • @SpaidanIbuki
    @SpaidanIbuki 8 วันที่ผ่านมา

    Great beginner guide. Cheers

  • @elibennett3034
    @elibennett3034 8 วันที่ผ่านมา

    I logged into the ACTUAL TH-cam app, just so I could toss the algorithm a 🦴 so it didn't eat The Dutch Actuary's channel. Help this guy avoid that unpleasant fate by tossing your own 🦴 to feed the beast.

  • @GeekPlusGamer
    @GeekPlusGamer 8 วันที่ผ่านมา

    this looks good... xbox exclusive? :( lol

    • @TheDutchActuary
      @TheDutchActuary 8 วันที่ผ่านมา

      Indy developer, steam game! :)

    • @GeekPlusGamer
      @GeekPlusGamer 7 วันที่ผ่านมา

      @@TheDutchActuary thanks!

  • @bulletpretzels1198
    @bulletpretzels1198 9 วันที่ผ่านมา

    I had a lighting stile that causes a fire and burned done my logging camp . My logs are completely gone and I can’t build another one. What can I do? Thx

    • @TheDutchActuary
      @TheDutchActuary 8 วันที่ผ่านมา

      Yikes, that is unfortunate! If you have absolutely no logs left anywhere, you could order some from your trader? If you don't have one yet and you're still very early game (which I assume if you have no logs *anywhere* else) you might just have gotten extremely unlucky - starting over might then be the only way to go.

    • @bulletpretzels1198
      @bulletpretzels1198 7 วันที่ผ่านมา

      @@TheDutchActuary appreciate ya getting back. Most don’t haha. Loving the game this far . Addicted tbh. I’m figuring things out by watching your videos . Got my populous to 110 now , but start in to dio in approval rating after placing taxes 😂. I’m thinking I need to set up another meat tent or supply shed . Now with the larger pop, I’m having a hard time keeping up on food, and keep getting promoted that my workers have nothing to do and generic storage full. It shows plenty of room so trying to currently figure that one out . Thx man 😂

    • @TheDutchActuary
      @TheDutchActuary 6 วันที่ผ่านมา

      @@bulletpretzels1198 10-15% taxes should be fine as long as you meet all the requirements. Don't go too far above that, because as it turns out, people don't like high taxes (who knew?!) Did you assign workers to your storage as well? The workers in the production places tend to be a bit lax in terms of exporting their items.

    • @bulletpretzels1198
      @bulletpretzels1198 6 วันที่ผ่านมา

      @@TheDutchActuary yes I have . Since last message . I had to restart. A band of raiders wiped me out , my measly 5 retinue and 30 archers with 20 spearmen were no competition for there 90 soldiers or so . Starting slow this time with another plot, and trying to get my garrison up faster this time . What’s your approach to lands infertile , but have a rich Iron. I feel that could save me from raiders. But any specific tips to help get my army larger secondary to quicker population growth ?

    • @TheDutchActuary
      @TheDutchActuary 4 วันที่ผ่านมา

      @@bulletpretzels1198 Bit late (sorry): Remember you can raid the raider hideouts as well - those give you a nice amount of wealth, which you can use to upgrade your retinue. You won't be able to take on the AI enemy until you have an upgraded army. Helmets and other protection goes a LONG way to making a small army do heavy lifting. Also, once you have some wealth, remember you can increase the size of your retinue AND upgrade those units in the customisation tab.

  • @shawnbybee85
    @shawnbybee85 10 วันที่ผ่านมา

    ok, so i did come in with the opinion that 100% production is better and now I see why 25% products can be better and how in all technicality that little small button actually has nothing to do with production (inputs/outputs with #'s) but is purely about 3 different play styles/ways to go about building in the late gate, NOT which produces more. This is actually very clever now that I understand it. The way he set the factories up in the video where he had every step to make that item from raw ore in 1 setup is 100% a different play style than than a forge world type play style where you make massive blueprints for just Iron ingot or copper ingot and have those feed my massive magnetic coil blueprints which feed my electrical motor blueprint and every blueprint has it's own logistics tower etc. It's seems that there are 3 ways to play: 1. New/average player - No prolif/using prolif only to compensate for an exact reason creating no waste/idle time because your just trying to beat the game by building a dyson's sphere. Long-term players: 2. The forge world people who build massive factory setups for individual Items that all have their own logistics tower(many towers per item sometimes like Iron ingots) heavily heavily rely on logistics vessels to be the glue that bonds everything together. These kinds of setups is why I thought was 100% better and IMO is when you want to always use 100% production because you made sure power is not an issue since the vessels use power, your 100% production on everything uses more power. It's kind of a quicker but lazier way to play. This setup allows for a lot of factories to have a lot of idle time until they are needed to fill the tower of the next component really fast then 50% of everything goes idle once the next tower is full. This is when you want to build the big awesome spheres but in a wild and chaotic way, some people have no chill and this play style suits those people, that's me :) 3. The methodical player which is what I would say this video shows, where you build what you need for that item all in 1 blueprint, which is interesting now that I'm writing about it. There are tiers to the items/components - tier 1 is ores - tier 2 is the ingots (refined) made from ores - tier 3 are components made from manipulation or combination of ingots smelted from raw ore. - tier 4 is finally the "actually useable" item which you can use to craft different items which could be tier 5 but they are both just items/an addition step The point is while the methodical player will also rely on vessels to transport the items, they will have way less vessels being used because no teir 1, 2 or 3 will ever be transported so less power demand. With this setup I think people should always use the 25% more products because of the tier type setups which means they take up a little less room and and use less power so this build is perfect for people who don't have massive power grids but want to expand. My guess is tier builds have a lot more math involved and this would be the more tedious play style, whereas forge world is just more vessels, more planets more power. I started this on phone and started commenting my bias opinion before watching. Comment got big and I got on PC to finish it and at that point I'm like hour and a half into writing but realized that I see zero value in 25% products and there must be some value so I watched the video and that's when I finally seen it, erased everything and then wrote this. It's hard to write when your learning new info at the same time, I'm like 3 hours into this. :)

    • @TheDutchActuary
      @TheDutchActuary 10 วันที่ผ่านมา

      This comment got serious proliferation buff as well, way more than 25% extra content! :D

    • @shawnbybee85
      @shawnbybee85 2 วันที่ผ่านมา

      ​@@TheDutchActuary "25% extra content!" Now I'm not saving resources (time) now I'm going to go for 100% production 😄 I write comments bigger than this every 3 days on youtube, for like 15yrs so it is nothing to write this. Don't feel like I spent a lot of time writing this and I'm doing too much, it's normal for me. I've done 30hrs in creative since that message and I think I have the info, I just need to write so my brain can put it all together, it's a thing I do. I don't believe 1 is better than the other but that they both have a certain purpose and there is not a clear indication of when you should use 25% or 100%. I can't tell where that line is exactly so I've been trying to find it and this is the best I have so far. If you have revisited this issue in a new video plz let me know because this is 2 years old and you may already know the things i'm just figuring out. I still stand by the, "if it's a rare resource, you need to use 25% for every step of the process". if you need more of the item faster than your 25% setup can do then do alt recipe also, all rare veins should be 25% all the way, all day. You proved that if you want to make turbines @5/s that 25% is better and I have no arguments with that because your biggest claim for using 25% is you need less and less factories needing less power over all. In my mind, when your always fighting for more power, 25% would just simply be the answer because you get the most out of everything and use less power doing it, like a "duh" situation. Lets say you want to make gears at 20/s: --25% would be 16F(factories) to make 20/s. those 16F need 12.8/s ingots, so you need 10.24 iron ingot smelters to be able to make 12.8/s ingots. To make 12.8/s ingot the 10.24 smelter will need 8.192 Iron Ore per sec ------To make 20/s you need 26 factories with the 25% --100% would need 10 factories to make 20/s. those 10F will need 20/s iron ingot so you need 10 Iron ingot smelters to make 20/s iron ingot. To make 20/s you need 20 factories with 100% when you are making turbines it's better to do 25% for power AND use less resources when you make gears it's better to do 100% for power BUT use same resources. so the difference between these 2 things (except for resources used) is how many steps that use assemblers. When making gears the process stops at the first use of assemblers versus making turbines there are 4 steps that use assemblers and why everything benefits so much from 25% So then I think, does that mean the line for 25% vs. 100% is when the process goes from smelter to assemblers. I haven't made this the answer but I'm leaning towards it. I think making a turbine setup like you did and putting the smelting in the same setup can be counter productive depending on the situation "low on power", "low on resource veins" or "low on buildable space" those are the 3 things ratio'ed together are going to make you decide between 25% or 100% If you are making: turbines that need 30/s iron ingot total, in separate build you need 15/s iron ingot for motors, separate build you need 10/s iron ingot for circuit boards, and 5/s because you are making belts, that is a total of 60/s iron ingot needed if all assemblers are working. -60/s iron ingot at 25% needs 48 smelters and uses 38.4 iron ore per sec -60/s iron ingot at 100% needs 30 smelters and use 60 iron ore per sec this is why I write, I didn't even put this together till now. Because of this, that means the power you are saving by needing less assemblers is causing you to need more smelters per setup than you would if you did a setup with just iron ingot smelters at 100%, which would save even more power. The setup being from ore to item causes you to use more smelters, you just can't see it because they are spread out between the setups for each item. You don't save resources (ore) by using 100% on the smelters but it's iron ingot, that only needs iron ore and is the most abundant resources in system. Are you making green or pink containers that require unipolar, POWER IS NOT THE PROBLEM, everything smelted and assembled should be at 25% extra. This means you could have made 2000 items total but because you used 25% every step you can end up making like 12,000, it has crazy exponential. Are you making turbines that require multiple resources that are made by assemblers, that require items smelted from the most common resources but don't have the power, then you should 100% for your smelters and 25% your assemblers together or in separate builds. It gets tricky though, because if I need the 60/s iron ingot but i want to make gears also, I would make a separate setup for the gears that is ore to item because the item I want ends at the first use of assemblers. I could just make my 100% iron ingot setup bigger and then make a gear setup without smelters and it would save power. Instead I would rather the setups that use a lot of assemblers per setup, use the ingots from my 100%. Even though you are not getting everything you can from the ores out of the ground with 100% on smelters, if every step after the smelters is 25% then at least you make the most from the smelted items. The other use for 100% is fine-tuning your 25% assembler setup. The numbers are arbitrary, im going off memory but the point is there. With whole numbers being multiplied by .5 in the 100% setups all answers will be whole numbers (easier math) With 25% you will get where you need 12.8 motor assemblers requiring 10.24/s ingot, 5.12/s coils, and 5.12/s gears (annoying math) which means you need 13 assemblers at 25% to get what you want, BUT what if you remove the 13th assembler and because you need .8 more, make assembler 12 and 11 100%, this allows you to have even less assemblers than what the 25% requires needing even less power, but you do have to chase the problem you created. 9F @25% and 2F @100% means you will not need as much power because you removed F13 but you do need more resources as a result. with the 11th and 12th assemblers at 100% the whole setup needs 11.08/s ingots, 5.90/s coils and 5.90/s gears. Your gears and coil factories can handle the increase in demand but the iron ingots now require another smelter to get the 11.08/s OR you can only change 1 smelter to 100% and keep the same amount of smelters, you just use a little bit more resources so you don't have to add a smelter needing more power. yea, ok that was fun, thanks for reading and if you can see any issues with what I said plz tell me.

    • @shawnbybee85
      @shawnbybee85 2 วันที่ผ่านมา

      Mixing 25% with 100% actually makes the math easier -To make 50/s turbines you need 80F for turbines. -80F require 128 motors and to get that you need 204.8F for motors. -204.8 assemblers needed for motors .8 > .5 so I uses 2 assemblers from the 204 to make 100%. 202F @ 25% 2F @ 100% From what I can tell you should never make more than 2 assemblers in any setup 100%. By the time you are making a 3rd assembler 100% then your math was wrong from the start.

    • @shawnbybee85
      @shawnbybee85 2 วันที่ผ่านมา

      Said that last part wrong, you should never make more than 2 assemblers ""per step in the setup"" 100%. Turbines have 4 steps that use assemblers so you should never go over 8 factories @ 100% in the whole setup. 204.(a) factories--- If (a) < .5 then you should only use 1 assembler at 100% when doing the math on paper. (a) < .5 use 1 assembler @ 100% (a) > .5 use 2 assemblers @ 100% You can really fine-tune like this easy once you have the whole setup complete and you watch the belts and make adjustments.

    • @TheDutchActuary
      @TheDutchActuary วันที่ผ่านมา

      @@shawnbybee85 You can mix & match to make the math easier, but honestly if you're doing proliferated builds using extra products I would recommend using a calculator (or DIY spreadsheet ofc!) and just make the calculation a non-issue. Using speed options just means you're leaving some (exponential) resource savings and power savings on the table. This is of course purely from an optimizing perspective - There's nothing wrong with using whatever option for proliferation you prefer (including not using proliferation at all!)

  • @piazzadriver
    @piazzadriver 10 วันที่ผ่านมา

    i dont see water

    • @TheDutchActuary
      @TheDutchActuary 10 วันที่ผ่านมา

      You can enable the overlay when building anything (similar to the fertility) - alternatively it should show up automatically when building a well.