Great tutorial, I modified the final few steps slightly - to avoid a purple tint I multiplied the pixel texture sample via the R G B pins directly, then plugged those three multiplies into an AppendMany. Then can do whatever you want with it!
for non square planes: take an objectscale node, make the x and y coords a float 2 and multiply with your texturecoordinates. The lcd texture will now remain a consistent scale.
Hey! Great tut, easy to follow along and understand! I've got a question cause I'm a bit of a n00b when it comes to materials and I was just wondering: Is there any way to modify this to have the "LCD Effect" be applied to a widget, like the player HUD for example? Or would I need a completely different approach for that?
Lerp seems overly complicated? Multiplying RGB channels on both textures should achieve the same thing no? Same for tint right? Multiplying end result with tint straight up.
I think you just need to multiply the textures and tint, and you'll get the same effect. For anyone who reads this and wants the pixels of the image and pattern to match: Have a Float2D Resolution For the UV of the image: - Multiply by resolution. - Floor. - Divide by resolution. For the UV of the pixel pattern - Multiply by resolution.
Hi awesome tutorial btw :) Just wondering, when I get close to the material theres like a blue/yellow kind of lcd flash kind of effect. Just wondering if u got that and if so, how would u go around removing it
Download link for pixel texture: i.imgur.com/SQuKnZX.png
Thanks for watching everybody!
Great tutorial, I modified the final few steps slightly - to avoid a purple tint I multiplied the pixel texture sample via the R G B pins directly, then plugged those three multiplies into an AppendMany. Then can do whatever you want with it!
Can you share how you did that? I am struggling to follow as i am not very experienced with materials in UE.
When I needed you the most
You returned
Welcome back sir
The return of the king
for non square planes: take an objectscale node, make the x and y coords a float 2 and multiply with your texturecoordinates. The lcd texture will now remain a consistent scale.
Great tip! Thanks for dropping by :)
I have been trying to figure this out. How do you set that up?
Glad to see you are back :)
Its so good to see that your back I wish you would make more vids!!!
The ue king is back!!!
Welcome back dude!
Welcome back bro!
Finally a tutorial from you. Yes !!
Thank you for this very nice tutorial! The texture will be very handy at the time!
Hey! Great tut, easy to follow along and understand!
I've got a question cause I'm a bit of a n00b when it comes to materials and I was just wondering:
Is there any way to modify this to have the "LCD Effect" be applied to a widget, like the player HUD for example? Or would I need a completely different approach for that?
Amazing thank you !! Is there a way to replace the Image with a video ? So that the Screen show a video file ?
That is actually awesome :D
good stuff as always!
Really interesting and precise.
Thanks :)
Do you think you could do a video on Planet Gravity???
Man ,you are the best 💙💛
Lerp seems overly complicated? Multiplying RGB channels on both textures should achieve the same thing no?
Same for tint right? Multiplying end result with tint straight up.
Interesting, can you share your nodes? This way just seemed most natural to me, no other reason :) Would love to see an improvement!
amazing video
Very nice tutorial! You earned a sub
Long time no see, Nice tutorial but I would prefer continuing the FPS series
I think you just need to multiply the textures and tint, and you'll get the same effect.
For anyone who reads this and wants the pixels of the image and pattern to match:
Have a Float2D Resolution
For the UV of the image:
- Multiply by resolution.
- Floor.
- Divide by resolution.
For the UV of the pixel pattern
- Multiply by resolution.
how would you do this if you wanted a transparent material instead of an image mat?
Hi awesome tutorial btw :) Just wondering, when I get close to the material theres like a blue/yellow kind of lcd flash kind of effect. Just wondering if u got that and if so, how would u go around removing it
Fear The Light.. ☀
Why did you quit? You can't do that. Come back and start making Unreal Engine 5 tutorials on animation and film making!! =O I need it lol