Cool video, and a quick tip for anyone who wants a clean material scene: you can also split 3 channels using UE's "BreakOutFloatXComponent" node - X being the number of channels up to 4. It does the same thing as above but contains it inside a tidy Material Function.
Also one more optimisation note: you don't need 3 separate Vector nodes, you can have one summed to white and then use the existing pins to split off R G B.
Hey nice presentation for tutorial, but this is a convoluted/more expensive way of creating this effect. You can simply multiply both images together (led screen image/mountains x tiling pixel texture). It will create the exact same look. Also using a lerp instead of multiple seems pointless for getting the colours out of a 3 vector (slightly more expensive). Multiplying an image by a 3 vector is the same thing as a Lerp if your A = Black and B = desired colour/3 vector. Lastly why do you use a component mask? A 3 vector or texture sample already has each RGB channel as an output if needed.
This just what i was looking for but i wonder how you would add 4 different images into the material and have them change by crossfade or slide over time and repeat the cycle.
It might be possible to set this up using a UMG Widget to control the transitioning between different screen textures, and then project the Widet actor's render target as the texture for your LED Screen mesh/material.
THANK YOU FOR THIS AMAZING TUTORIAL BRO, COULD YOU FOLLOW UP BY SHARING WITH US HOW TO MAKE 2 OR MORE ADVERTISEMENTS APPEAR ON THE LED PANEL AT 3 SECOND INTERVALS. AT UNREAL ENGINE EVERYTHING IS POSSIBLE, I BELIEVE THIS REQUEST IS A MORE ADVANCED MODE. CONGRATULATIONS ONCE AGAIN FOR YOUR TEACHING. YOU GAINED A NEW FOLLOWER
Крутой урок,все понятно с 1 раза.Но вот интересная задача,можно ли как то прикрутить к этому "монитору" полноценное видео,видел анимационные материалы,или видео материал,не немного не то)
I followed your instructions but when I apply the material to a mesh in the Architectural template it doesn't work, however it does in the game template. Also what is the resolution of your content? does it need black borders top and bottom? to match the 128x128 ratio?
i am ane event manager and am trying to use unreal engine to better showcase designs to my cloent . However the designs I am working with include screens of different shapes and sizes. I have been trying to map the footage to the screen but have been failing . Been trying to find a good tutorial for this for ages , An unreal noob here :(
Thank you for the awesome tutorial! I have a question tho. Will this work with a movie file as the texture? After all, this is an LED material meant to be on screens with moving pictures.
@@nikolayshamaev Thank you. I followed the tutorial and the only thing I can see being problematic is the pixelated version of the video. Can I do this in unreal itself because I don't see any options to restrict the resolution of the video?
This tutorial was really great. Thank you. I did run into some trouble though. How are you keeping your RGB pixels square when you are not on a square plane. The moment I use a non-square plane (like a 16 x 9 plane) the RGB pixel image get squished down into a rectangle. What am I missing? Thx!!!
I am very impressed you have no idea what you are doing but still managed to achieve the result you wanted xD You can make this material with one multiply node except UV and distance based lerping
Have you ever noticed similar LED screen materials in other games?
Valorant
Detroit become human
Dead Space Remake
Elite: Dangerous
Deez nuts:the game
Cool video, and a quick tip for anyone who wants a clean material scene: you can also split 3 channels using UE's "BreakOutFloatXComponent" node - X being the number of channels up to 4. It does the same thing as above but contains it inside a tidy Material Function.
Also one more optimisation note: you don't need 3 separate Vector nodes, you can have one summed to white and then use the existing pins to split off R G B.
Before watching this video, I had prepared a similar material myself, but thanks to the video I got new ideas.
Very good, especially the explanations of each function
The best Ue4 LED material ever
Means tutorial video
Hey nice presentation for tutorial, but this is a convoluted/more expensive way of creating this effect. You can simply multiply both images together (led screen image/mountains x tiling pixel texture). It will create the exact same look. Also using a lerp instead of multiple seems pointless for getting the colours out of a 3 vector (slightly more expensive). Multiplying an image by a 3 vector is the same thing as a Lerp if your A = Black and B = desired colour/3 vector. Lastly why do you use a component mask? A 3 vector or texture sample already has each RGB channel as an output if needed.
Hi, I'd like to adapt your way but i'm not quite understand. would you mind show me the way by blueprint screenshot image?
👏What a godsend this tutorial is! Thank you🙏
OR INSTEAD OF TEXTURE, IT IS POSSIBLE TO PUT A VIDEO (MP4) TO SHOW ON THIS LED PANEL
This just what i was looking for but i wonder how you would add 4 different images into the material and have them change by crossfade or slide over time and repeat the cycle.
It might be possible to set this up using a UMG Widget to control the transitioning between different screen textures, and then project the Widet actor's render target as the texture for your LED Screen mesh/material.
Your editing and voice are so amazing! Can’t wait to see what you do next!
Brooooo thanks you for this awesome lesson its fire 🔥
Can you please share the pixel texture?
😂😂😂
This is great we are in process of buying a couple of Sound Stages for UnReal Engine. Great video 🎉🎉
Hi! Thanks for tutorial! Can you teach how to use it with media textures?
Amazing tutorial!!! very very very good! +1 subscriber!!
THANK YOU FOR THIS AMAZING TUTORIAL BRO, COULD YOU FOLLOW UP BY SHARING WITH US HOW TO MAKE 2 OR MORE ADVERTISEMENTS APPEAR ON THE LED PANEL AT 3 SECOND INTERVALS. AT UNREAL ENGINE EVERYTHING IS POSSIBLE, I BELIEVE THIS REQUEST IS A MORE ADVANCED MODE. CONGRATULATIONS ONCE AGAIN FOR YOUR TEACHING. YOU GAINED A NEW FOLLOWER
Can the media texture of the big shot video file also be achieved in this way?
how do you give it the screen moiré effect. It shows it up close, but far away the pixel go away.
This is very cool Nikolay but how can we have a video instead of a still image? I’m curious is this is possible.
It should work with video as well, but needs to be tested.
Very informative, Thank you
Крутой урок,все понятно с 1 раза.Но вот интересная задача,можно ли как то прикрутить к этому "монитору" полноценное видео,видел анимационные материалы,или видео материал,не немного не то)
Все, скрестил муху с слоном)
I followed your instructions but when I apply the material to a mesh in the Architectural template it doesn't work, however it does in the game template.
Also what is the resolution of your content? does it need black borders top and bottom? to match the 128x128 ratio?
wow, that's hella cool.
impressive...u got a new follower :)
i am ane event manager and am trying to use unreal engine to better showcase designs to my cloent . However the designs I am working with include screens of different shapes and sizes. I have been trying to map the footage to the screen but have been failing . Been trying to find a good tutorial for this for ages , An unreal noob here :(
you are a genius!!!!
I got 2560*1440 Background Image, What's the right resolution to put the pixels in square?
The same as the resolution:)) since you want simulate each pixel
GOOD TUTORIAL VIDEO !!
Thank you for the awesome tutorial! I have a question tho. Will this work with a movie file as the texture? After all, this is an LED material meant to be on screens with moving pictures.
Hi! Thanks! This material works with media/video textures as well.
@@nikolayshamaev Thank you. I followed the tutorial and the only thing I can see being problematic is the pixelated version of the video. Can I do this in unreal itself because I don't see any options to restrict the resolution of the video?
This tutorial was really great. Thank you. I did run into some trouble though. How are you keeping your RGB pixels square when you are not on a square plane. The moment I use a non-square plane (like a 16 x 9 plane) the RGB pixel image get squished down into a rectangle. What am I missing? Thx!!!
Hi! Thanks! Make sure the UVs of your mesh have correct aspect ratio. If it's not, it may cause the stretching of the pixels.
Thanks so much for sharing this!
I am very impressed you have no idea what you are doing but still managed to achieve the result you wanted xD You can make this material with one multiply node except UV and distance based lerping
please make more of this!
i subscribed because of this video =)
very quality content bro
Amazing content 🔥
High quality video detected! Cool
Brilliant video
Does this also work for video textures?
Hi! Yes, this material works with video textures as well!
Is the PNG image created using Photoshop ?
Yes, the image of RGB pixel was made inside Adobe Photoshop. Just 3 rectangles with red, green and blue colors.
Thank you very much. It seems that what I have done looks a bit strange, but I'm not sure where the problem is.
Make sure you set correct values for RGB colors. They must be: red (255, 0, 0), green (0, 255, 0), blue (0, 0, 255).
@@nikolayshamaev Yes, the RGB color settings are correct, and I think it should be good now.
but the "gltiches" are present in real life aren't they?
Bro where is the RGB Pıxels png?
Google and photoshop:) I trust you can 😁
Here you get it ;) th-cam.com/video/5aXxwyZbmZk/w-d-xo.html
🤯
гениально
А можно каким-то образом озвучку на русском языке, а описание и тайм-коды на английском? очень надо