Diablo 4 S7 PTR Iron Maelstrom Barb

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 8

  • @johansvensson4515
    @johansvensson4515 หลายเดือนก่อน

    Wow very cool! Good video guide as well, you earned yourself a sub

  • @garylarson9353
    @garylarson9353 หลายเดือนก่อน +1

    Looking good.

  • @lcglazer
    @lcglazer 6 วันที่ผ่านมา

    Damn bro you doing this in hardcore?! Did you kill echoes of Lilith?
    What button do you press switches weapons? It’s not based on using two or three skills that use different weapons right?

    • @Athorax
      @Athorax  6 วันที่ผ่านมา +1

      Heya - oh yeah hardcore since S3 - makes it more interesting for sure. I did kill Uber Lilith with a Frenzy Barb on HC at the end of S3 - there's a video on my channel for it. The weapon switch is made by pressing the ultimate weapon 3 times to finish the loop of the ultimate. Hope this helps - I'll be showcasing the build on stream as soon as S7 launches. Hope this helps.

  • @danielmarrugo9930
    @danielmarrugo9930 10 ชั่วโมงที่ผ่านมา

    Thoughts on the build now that patch notes are out ? 60% on maelstrom instead of 80

    • @Athorax
      @Athorax  3 ชั่วโมงที่ผ่านมา

      Hello - thanks for the good question. I left an in-depth explanation below but here's the TLDR : Build would've been a total overkill and easy mode before the nerfs, now with the nerfs - with a bit more theory crafting work and min maxing the build will just about be able to complete the very end game or be very near the top.
      I actually having been thinking about it throughout the day and whilst on work breaks and there are a few things to consider:
      For one - the gear I had in the video wasn't 100% min maxed(missing ranks of slaying strike, less than perfect masterwork rolls in some places, wrong ring stats and etc etc). So just on the premises of that even with the 20% scaling bonus nerf we get, if everything is min maxed that alone kind of more more or less compensates for the issue.
      Secondly, apart from that simple fact above, let's not forget about that with the new patch notes Prime Iron Maelstrom now grants us another 10[x]% (up from 40[x] to 50[x] now) and since every multiplier multiplies by the other multipliers as well it is safe to say that if we crit our Dmg To Injured % will be 10% more also. So if you truly look at it in the end the nerf is 10%.
      More or less so far -so good. However although those scaling 20% are the bigger chunk of the nerf, we've got to be fair and consider that they also nerfed both the apogeic furor legendary aspect (from 360% max to 200% ) and the Vehement's Brawler Aspect bonus ranks were downed from 4 to 2.
      With all that said, today after work I ran the new numbers through the up to date d4 dmg calculator I've been using[ bytemind-de.github.io/apps/d4/damage.html (highly recommend it if you got the desire/time to dabble into this kind of thing)] and honestly with everything I mentioned above in mind the dps went down from 6 Trillion to 4.7 Trillion. That's about a 27.6% drop in dps power.
      So yeah if there were no nerfs we could've had at least another 27% more power. But the thing to truly ask is - were those 27% and overkill and unnecessary anyway or will they be needed. Honestly from what I've seen and experienced from the build I think they were an overkill and will be fine without them. What I said in my first point will effectively bring us to that stage I was in the video anyway - and if that is the case we can easily say that with those kind of numbers and with the dynamic action and utility of the build we can easily reach pit tier 140 at the very least!
      Last but not least there's more room for growth and optimization in the build link I left in the description. That's what I am currently up to and will be updating it very soon with some new optimizations and dps boosts ( such as replacing the Warbringer Board with the Decimator Board for an extra multiplicative % group and more dmg and replacing the 2x 1 Hander Swords and getting rid of the Max Fury stats as a [x] dmg source through Ramaladni and instead replacing it with The Doombringer + 1x One Hander Mace For even more dps!
      Even though not min maxed in the video - the dps I had there was more than enough to reach pit 130+ . Even with the nerfs now we the stats should be reachable and even surpassable.
      Based on all of that I still believe the build will be in a very very good spot, maybe not supremely broken but still very powerful!
      The plan is to still go through with this build for the next season and see how far we can reach.
      I'll most likely be doing a 24 hour + stream from the start of the new season and find out anyway!
      Hope you have a nice season start too there, good luck!

  • @ervieabello2390
    @ervieabello2390 หลายเดือนก่อน

    try to run in Pit150 if we can survive

    • @Athorax
      @Athorax  6 วันที่ผ่านมา

      That's a very valid concern. I do believe with min maxing max life from gear ,paragons , damage reductions and being careful whilst carrying a max life masterworked doombringer and being generally cautious and careful can at least prevent us from being one shotted or walking on ice in general. Though if we do that.. and stick to swords we might loose some dps. My best idea for now is to stick to using doombringer + one one handed mace. It won't be as good as having 2 one handed maces, but it'll be better than having two swords for those endgame high tier pits. :)