Very nice build, gave me a some very good ideas! Talking about ideas: What about "Aspect of the Undying" as the second def aspect? Something I learned from The Division 2 is, it doesn't matter how much armer/life you have, but how fast you can regain it. A max. Undying aspect gives you 2% life per skill cast, which should stack up very nicely with Frenzy and its Attack Speed, right? Haven't found the aspect on my eternal barb yet, so I couldn't test it.
Heya! Thanks for watching and I'm glad you got some ideas out of it. As far as Undying goes - I had a good amount of thinking about it back when I was levelling. My response might take a while: So I consider Undying to be another way of self-healing similar to the skill tree passive ''Raid Leader'' combined with the three barb shouts. If I am to choose between the both I would go with Raid Leader + The Shouts. With the right usage and cooldown reduction the shouts can provide a better uptime and coverage, because no matter if you are in melee range hitting something or not, they heal. I think having only one out of the two self-healing options for Season 3 is more than enough. But looking at how things are going to be for season 4 with the diminished damage reductions from gear and overall us taking more damage - having both Raid Leader + Undying stacked on top of each other might actually be needed and useful. Especially if you think about the new helltide boss and how she applies fire explosions on top of players and how multiple explosions happen due to melee players being close to each other. Another issue I saw when I was thinking weather to use it or not is that having both raid leader + undying at the same time , messes with me being fortified. And due to the self heal you always end up having more HP than fortify. Ofc while Rallying Cry is active Frenzy contributes to fortify generation very very well, and on top of that the earthquake's pulsating damage from ground stomp adds up even more fortify which is great. But once rallying cry is over and on CD - the self healing overtakes fortify generation and that's the moment you stop benefiting from damage reduction while fortified. The reason I went with Numbing Wrath is because it works really well with me being a frenzy, not spending and always being at max rage and thus converting any extra rage I generate on top hitting or being hit into fortify. It's not ideal but this way the fortify generation does it's best to keep the pace with my self healing. And As you might know different damage reduction groups stack with each other so I feel that it's better to have stacks of different groups, since that provides even less fluctuations in HP dropdowns. Undying will definitely keep you alive, as long as you're hitting, but with one less damage reduction group such as fortify being active less than all the time you will get to have bigger HP fluctuations. If you can somehow figure out a way to provide a constant fortify generation without Numbing wrath - then that would be awesome!! :P I thought about using the fortifying support from the seneschal this season - but the issue is - it seems to be even less reliable than numbing wrath. Still it's not the worst. YOU could choose to remove raid leader and stick to Undying only. Especially if you don't use a lot of shouts in your build. But you are right - undying works like a charm with Frenzy. It syncs well. You could probably get a bit better sync between Undying and Numbing Wrath compared to raid leader. But then you will loose ''all damage reduction'' from not using Aspect Of Might, or not have enough space to add disobedience or juggernaut which are even more important. So if you got enough slots , especially before getting Shako - then sure definately do it. Because of the lack of legendary aspect slots for Frenzy in late game, I feel like Undying is more of a leveling aspect, especially before you are able to bank a lot on fortify generation and dmg reduction while fortified. Still - you can make it work. Undying with the right talent and gear build can be made to work! :) Also, undying, same as Raid Leader both benefit and provide extra healing the more willpower - and usually people acquire about 500 willpower so that's 50% increased healing effect for both. I also had an idea where I combine Undying + Raid Leader + Temerity - but gave up since I loose too much damage reductions and a legendary aspect slot with Temerity. But for next season - it might be something to try! I hope this helps - that's my way of seeing it. Thank you for spending the time to read this. :)
@@Athorax thanks for the elaborated answer! Right now, I'm not using Raid Leader nor Undying, so I'm purely living off of Healing Potions without any issues. But then again, I usually only do end-80 NMDs, as they drop 100% 925 gear and my glyphs are all 15+. My def aspects currently are Juggernaut and Might, and there's really nothing coming even close to being a threat, so I'm pretty confident about losing Might for Undying, but we'll see. From my POV, Might might (haha) work pretty well, since I'm not using the earthquakes to stay in, but I'm constantly moving and close to the enemy. My whole build is slightly different from yours, with Kick and WotB, but yours inspired me to change my paragon board to unlock an additional glyph. Love it so far :) Have a nice weekend!
Thanks man! As far as the keybinds - outside of D2 I'm quite used to WASD and some keybinds from WoW. So F,G,Q,R all of those are close and I'm sooo soo used to them! haha !
Sadly, Frenzy can output faar more, easily in 1,5 - 4,5mil. range, forget the EQ, use the two hander for basic skill aspect, it doubles your dmg just like Grandfather doubles crit dmg.
Hi! You are absolutely right! Frenzy can absolutely deal a lot more damage. And I touched a bit about it in the video. If you check the link to the build in the description there is a full dps variation of Frenzy. Sadly I've still been unable to acquire Grandfather even after 500 Duriel runs. Just with Tibaults and a by using One hander blade with an aspect instead of the Doombringer I reach about 4 mil as max hit. Once I get the Grandfather I suspect I will be getting 6 mil crits. :P Damage is definately welcome, but the one thing to know is what content you're facing and how much defense you need. Especially in Hardcore. Also - If you're referring to Aspect Of The Moonrise - for the basic skill damage -that's been put on my 2H Hammer(so I can make use both of it and GF) - and it's also on the build sheet. :P
Actually at the the time of shooting the video I didn't have the Grandfather yet And now with it if you would kindly click on the img link : imgur.com/a/Ph8j2rM So yeah that's me with everything else + Grandfather and a 20% max life pot reaching 80k while wearing Tibaults. Just to note : Did not sacrifice upon damage reductions (still got max armor + rez 50% dmg red vs close, 38% fortified, 55% all dmg red, 20vs distant, 25% while healthy and whatever else I might be missing) I did sacrifice about 10-15% damage from the paragon boards, but to be honest I did work/think a good amount on those boards trying to reach the optimum and without loosing A lot of damage. You can reach those values if you follow the DPS version of the build from the link the description. The only thing you have to do is swap the Sword with the Edgemaster for the Doombringer. Next season : 160k life minimum with all the defensives and as good dmg as possible. My goal will always be to optimize and TANK up the barb without loosing TOO MUCH damage. Hope you have a nice experience on Season 4. Kind Regards!
Awesome. Just saved this for my S4 build. 👍
Obrigado!
Eu estava tentando fazer essa build funcionar, e o seu vídeo ajudou muito.
Very nice build, gave me a some very good ideas! Talking about ideas: What about "Aspect of the Undying" as the second def aspect? Something I learned from The Division 2 is, it doesn't matter how much armer/life you have, but how fast you can regain it. A max. Undying aspect gives you 2% life per skill cast, which should stack up very nicely with Frenzy and its Attack Speed, right? Haven't found the aspect on my eternal barb yet, so I couldn't test it.
Heya! Thanks for watching and I'm glad you got some ideas out of it. As far as Undying goes - I had a good amount of thinking about it back when I was levelling. My response might take a while:
So I consider Undying to be another way of self-healing similar to the skill tree passive ''Raid Leader'' combined with the three barb shouts. If I am to choose between the both I would go with Raid Leader + The Shouts. With the right usage and cooldown reduction the shouts can provide a better uptime and coverage, because no matter if you are in melee range hitting something or not, they heal.
I think having only one out of the two self-healing options for Season 3 is more than enough. But looking at how things are going to be for season 4 with the diminished damage reductions from gear and overall us taking more damage - having both Raid Leader + Undying stacked on top of each other might actually be needed and useful. Especially if you think about the new helltide boss and how she applies fire explosions on top of players and how multiple explosions happen due to melee players being close to each other.
Another issue I saw when I was thinking weather to use it or not is that having both raid leader + undying at the same time , messes with me being fortified. And due to the self heal you always end up having more HP than fortify. Ofc while Rallying Cry is active Frenzy contributes to fortify generation very very well, and on top of that the earthquake's pulsating damage from ground stomp adds up even more fortify which is great. But once rallying cry is over and on CD - the self healing overtakes fortify generation and that's the moment you stop benefiting from damage reduction while fortified.
The reason I went with Numbing Wrath is because it works really well with me being a frenzy, not spending and always being at max rage and thus converting any extra rage I generate on top hitting or being hit into fortify. It's not ideal but this way the fortify generation does it's best to keep the pace with my self healing. And As you might know different damage reduction groups stack with each other so I feel that it's better to have stacks of different groups, since that provides even less fluctuations in HP dropdowns. Undying will definitely keep you alive, as long as you're hitting, but with one less damage reduction group such as fortify being active less than all the time you will get to have bigger HP fluctuations. If you can somehow figure out a way to provide a constant fortify generation without Numbing wrath - then that would be awesome!! :P
I thought about using the fortifying support from the seneschal this season - but the issue is - it seems to be even less reliable than numbing wrath. Still it's not the worst.
YOU could choose to remove raid leader and stick to Undying only. Especially if you don't use a lot of shouts in your build. But you are right - undying works like a charm with Frenzy. It syncs well. You could probably get a bit better sync between Undying and Numbing Wrath compared to raid leader. But then you will loose ''all damage reduction'' from not using Aspect Of Might, or not have enough space to add disobedience or juggernaut which are even more important. So if you got enough slots , especially before getting Shako - then sure definately do it.
Because of the lack of legendary aspect slots for Frenzy in late game, I feel like Undying is more of a leveling aspect, especially before you are able to bank a lot on fortify generation and dmg reduction while fortified.
Still - you can make it work. Undying with the right talent and gear build can be made to work! :)
Also, undying, same as Raid Leader both benefit and provide extra healing the more willpower - and usually people acquire about 500 willpower so that's 50% increased healing effect for both.
I also had an idea where I combine Undying + Raid Leader + Temerity - but gave up since I loose too much damage reductions and a legendary aspect slot with Temerity. But for next season - it might be something to try!
I hope this helps - that's my way of seeing it. Thank you for spending the time to read this. :)
@@Athorax thanks for the elaborated answer!
Right now, I'm not using Raid Leader nor Undying, so I'm purely living off of Healing Potions without any issues. But then again, I usually only do end-80 NMDs, as they drop 100% 925 gear and my glyphs are all 15+.
My def aspects currently are Juggernaut and Might, and there's really nothing coming even close to being a threat, so I'm pretty confident about losing Might for Undying, but we'll see. From my POV, Might might (haha) work pretty well, since I'm not using the earthquakes to stay in, but I'm constantly moving and close to the enemy.
My whole build is slightly different from yours, with Kick and WotB, but yours inspired me to change my paragon board to unlock an additional glyph.
Love it so far :) Have a nice weekend!
really good bro! :D
Great build !
The build looks fun. But seriously, what are those keybinds 😅
Thanks man! As far as the keybinds - outside of D2 I'm quite used to WASD and some keybinds from WoW. So F,G,Q,R all of those are close and I'm sooo soo used to them! haha !
Sadly, Frenzy can output faar more, easily in 1,5 - 4,5mil. range, forget the EQ, use the two hander for basic skill aspect, it doubles your dmg just like Grandfather doubles crit dmg.
Hi! You are absolutely right! Frenzy can absolutely deal a lot more damage. And I touched a bit about it in the video.
If you check the link to the build in the description there is a full dps variation of Frenzy. Sadly I've still been unable to acquire Grandfather even after 500 Duriel runs.
Just with Tibaults and a by using One hander blade with an aspect instead of the Doombringer I reach about 4 mil as max hit. Once I get the Grandfather I suspect I will be getting 6 mil crits. :P
Damage is definately welcome, but the one thing to know is what content you're facing and how much defense you need. Especially in Hardcore.
Also - If you're referring to Aspect Of The Moonrise - for the basic skill damage -that's been put on my 2H Hammer(so I can make use both of it and GF) - and it's also on the build sheet. :P
51k on life wtf
Actually at the the time of shooting the video I didn't have the Grandfather yet And now with it if you would kindly click on the img link :
imgur.com/a/Ph8j2rM
So yeah that's me with everything else + Grandfather and a 20% max life pot reaching 80k while wearing Tibaults.
Just to note : Did not sacrifice upon damage reductions (still got max armor + rez 50% dmg red vs close, 38% fortified, 55% all dmg red, 20vs distant, 25% while healthy and whatever else I might be missing)
I did sacrifice about 10-15% damage from the paragon boards, but to be honest I did work/think a good amount on those boards trying to reach the optimum and without loosing A lot of damage.
You can reach those values if you follow the DPS version of the build from the link the description. The only thing you have to do is swap the Sword with the Edgemaster for the Doombringer.
Next season : 160k life minimum with all the defensives and as good dmg as possible. My goal will always be to optimize and TANK up the barb without loosing TOO MUCH damage.
Hope you have a nice experience on Season 4. Kind Regards!