EPIC StarCraft 2: Sky Terran vs Sky Toss!
ฝัง
- เผยแพร่เมื่อ 20 ส.ค. 2024
- Pro match of StarCraft 2 between Creator (Protoss) and Bunny (Terran). An amazing late game of Terran versus Protoss from the EWC Esports World Cup qualifiers.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
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Kijkwijzer (Dutch viewer guide): 6, violence, fear
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Best Rivalties of all time.
1. Ronaldo vs Messi
2. Serral vs Maru
3. Netherlands vs the referee
4. Skytoss vs Skyterran
Germany vs France might be up there
Can you explain the referee thing?
The ref in Netherlands fotball matches seem to favorite the other team
Where was the NICE! on BOTH having 69 workers at the same time?
Giggity.
We don't know what is name of the caster but at least we know what he's got for us today. That's a relief
I have rewinded video to the beginning after not hearing "Hello everyone my name is Lowko". It felt like I have missed important part there :)
Fascinating how Skytoss goes from OP and unbeatable at lower ranks to almost useless at the highest level of SC 2.
Because the Protoss pros suck ass. Even herO can be godlike one moment and absolute ass the next. MaxPax is the only hope of Protoss, but he's relatively new (and already very strong) and doesn't play offline tournaments so he doesn't count towards the stats that matter.
@@N0noy1989 Has nothing to do with the pros 'sucking ass' it is well documented there are balance issues in late game PvT, it will likely be addressed through the balance council for a future patch. Terran is clearly advantaged in late game.
@@jayesspee4870 Thors and BCs is what makes Terran an inherently the true late game race
@@N0noy1989 Yeah, sure, what a coincidence that the 'Protoss pros' sucks... please, unbiased yourself when watching a match. Paying expensive golden crap to see them fall right away
@@N0noy1989 Terran is extremely difficult to punish, yet for Protoss a slight mistake loses half your army. Also mules and flying orbitals allows Terran to hang in many games they have no business winning. Liberators make anything ground suicide, and vikings hold off any air threat. So Protoss is constantly whittled down, and inevitably succumbs.
That was an epic slug fight! In the end, they were fighting for every mineral and unit, but Bunny had that epic surround targeting the heavy hitters. And the base with the libs sinched it. What a match
I... have not seen a protoss win a late game versus terran at the pro level. There needs to be something done. I think the major issue lies in the fact that EMP exists, especially versus high templar, which is protoss's only counter to viking clumps.
Eventually most roads lead to tempests and carriers once liberators come out, though this game skipped the liberator phase and went straight to skytoss. However not much can be done as the toss player so long as the terran doesn't miss their emps (not very hard to do)
everything terran has is insanely good
best/free scouting
best base def
best def units in general
best splash (hellion/hellbat, thor AA, siege tanks, mines, libs AA, PF, ghost emp (if storm is splash then emp is too))
best mobility (stim, hellion and drops, bc teleport)
best harass (name 1 terran unit that isnt good against probes)
best health regen
where does terran even lack? they dont even have to bring detection. they usually have more bases than even zerg by the 15 min mark. dirt cheap units counter expensive toss units
nerf terran before toss players get sick and move to another game
@@LegionSC2 Exactly, MMM is crazy strong vs everything due to extremely high DPS. HT is supposed to counter, but they are slow and frail, and usually sniped by ghosts. If you do land half a storm, the units just get healed and then smash you.
Often many armies die because observers constantly killed, yet Terran has essentially unlimited instant detection anywhere.
A huge issue with Terran late game is the ability to strip mine bases with mules even after losing tons of SCVs. So it is a bit pointless attempting harrass because it doesn't really make a difference, and you usually end up losing more units than you can kill in SCV.
I propose a global cooldown on mules, slightly slower marine firing, and increased siege time for liberators.
Terran ultra late game techniques that I feel don't get used enough:
- do not oversack SCVs, always keep about 30
- 10 orbitals is not enough, you want 15-20
- make production facilities at expansions (avoid SPOF) and vary the addons to have flexible mass production to react to tech switches
- focus on mining gas with scv, the mules can give you minerals
- hammer your opponent's undefended / untaken expansions with mules, later you will have reserves of minerals while they have less
- mine from furthest forward bases first
- make a couple BCs to yamato random stuff like vipers, prisms and disrupters, tactical jump when threatened
- nuke two things at the same time
- drop marauders / teleport BC in the main and target down pylons / zerg tech to stall production
- speed banshee for hit and run on workers and pylons
- harass overlords with viking
- sensor towers everywhere
- make double planetary setups at chokepoints against zerg
damn man, the back and forth in that match was insane XD
Thanks for the video, Lowko. Love me some Sky on Sky action! ❤
Sky Toss if favorite, thank you for the video Lowko 👌🏻
This is the most natural way i like to play . Just eqazy play , build an army , fight here & there and at the end give 100% of war.
I actually would love to see a mind game, where the terran has 2 ghosts, one cloaked aiming the nuke, and the other uncloaked, standing further to the side. The protoss would attack the one ghost, thinking the nuke is gone, but surprise surprise, crouching tiger hidden dragon
Thanks Lowko, back to you Lowko
Oh wait not that channel...
What a game, the best TvP I see lately.
How is it good? It is the same boring formula, toss attempting things, getting shut down 80% of the time, and mules saving the day.
Awesome game! But we need more viewer games casted 🕺
I see a nuke, I click
@13:50 Nuker nuked! Superb game!
Is anyone surprised?
this mans is so entertaining
Toss needs supplyless detection. T has scans and Z has overloads/overseer which need to biult for there supply, T only has observers which cost supply and take build time out of robo. Also why is the mothership not a detector. Would be cool to see nexus have a warp ability so it can move to different mineral fields. Feel like the devs never planned on T building shit tonne of orbitals at the end of the game
They have cannons
@@abyrvalg_terran has missile turrets and zerg has spore crawlers so his point stands
No way a permenent cloaked detector? Waaaaay op compared to t and z
@searnex_ turrets only for air, Zerg has air and ground turret defense but the advantage if zerg is the defence can move.😊
I see the only issue with observers: they should not be built at robotics facility because that slows down other valuble options. If they were built from Nexus with condition that robo exists in the map, it would be cooler.
Sky Terran vs Sky Toss. I already know the end: Toss loss ...
Good Terran takes more skill get to 7k then cry toss weak
Nice! Wish Creator had used recall to defend his bases rather than leave them been destroyed, he'd then secure the match for himself.
26:00 wHaT TFK is crazy multi task!
Terran is so heavily favored in this matchup it’s not even fair. To make matters worse, below the top 50 players in the world the Protoss deathball is so overpowered it almost makes balance impossible.
Solution; disruptors should hit air units for half damage.
Also: Ghost EMP should have a damage cap of 500 per single cast.
These two minuscule changes would not impact the ladder very much but would have a profound impact on professional play.
rather, i suggest mine should not be able to target air
remove liberator splash vs air
and nerf or remove one of the 2 AA modes thors have
i dont understand why every terran unit is designed in a way that it can be units in any circumstance and in any matchup is just beyond me.
thor counter capital ships okay cool
switch mode, now thor also counters every other ship
ghosts can cloak okay cool
they also can kill/disable any mobile detection protoss has. why the hell is ghost allowed to kill its own counters?
Games get fun when the resources are tight, less interesting watching mosh pits when every unit is important or hard to replace.
Unless it's battle cruisers.. you can't get mad at that.
This is a very nice gsme
when the terran is afraid to a-move that shit, you know he is full of shit
where was your vid yesterday? everyday without ur starcraft commentation is a sad day haha
It really is a joke that there are invisible units in this game when the Terran has practically almost infinite detection.
It just show how protoss is incredibly clumsy in these resource scarce fights... nexus vs flying command... u lost workers? well here is 10 mules vs "you can produce quicker" viking antiair and liberator anti ground vs... jack of all trades shit carriers and tempests... shitty one use teleport vs scans everywhere you want in the late game....
15:55 im sorry, how did toss pinned exact ghost location in fog of war? Im sorry but it doesnt seem legit
trump got canon rushed saturday and he didnt even rage quit.
Times you root for the canon rusher, he should have gotten lessons from PrintF.
No politics, Lowko comments are hallowed ground
@@IcariumGaming braindead idiot spotted
Can we not fucking talk about politics in SC2? Keep that for SC 2 chat.
@@IcariumGaming moron.
it feels to me that T can play at 80% and win easy. If Z or P are not playing at 95% vs T its GG...
Creator was behind most of the game & decides to make Carriers against Terran??? Then throws the game by not scouting for bases?😂Not sure what video you were watching but he definitely wasn't the player closer to 95% lol.
I liked
Man, you're slacking on the 69 + NICE callouts, we need the sound effects!!
half the comments here are sick of protoss losing and are correctly pointing out just how broken and overpowered terran and their bs is. vs P or vs Z doesnt matter, Terran needs to be nerfed straight up across the board
Comments from casual viewers are often delusional. Bunny maintained a lead throughout the game while Creator decides to make carriers against Terran?😂But he still lasts 40 minutes? And Creator STILL could've won if he switched his brain on and scouted the corner base?
Protoss might not be OP but Creator makes it look that way from the way he played lol.
It's not always a T win, sometimes it's a PvZ
@@hivetech4903 Creator decides to make carriers against Terran? lol
Creator decides to make void rays against against Terran? lol
Creator decides to make pheonix against Terran? lol
Creator decides to make Oracles against Terran? lol
tell which aspect of skytoss is actually viable against skyterran.
unlike you i actually play the game btw. theres nothing delusional about how op and busted terran. especially against protoss
@LegionSC2 Oracle openers are viable against Terran. Phoenix are viable against Terran. Late game Tempest to counter Libs are viable against Terran.
Going mass Skytoss like a Gold leaguer in team games isn't viable against Terran 😂But it is still more viable than Mech is against Protoss.
If you play this game at all it's clearly at a lower level than me. What's your go to build in PvT? Do you know what a build is? 😆
@hivetech4903 yeah bro oracles are so viable against terran. Needing to 3 shot scvs instead of 2. So you need 3 units that cost 150/150 each for worker harass. What units will you have an home when terran marches across? Oracles are useless when ghosts pop and even more useless when vikings do as the revelation cast range is shorter than viking auto attack.
Pheonix never get built after the 5-6 min mark and never exceed 5-6 units as they are useless against buildings, base defence and mines and even more useless against ghosts
Void rays die to 3 marines. This unit is so garbage that it isn't even used in pvp anymore
Tempests get hunted down by vikings and even libs in large numbers do well against tempests. Bc just teleports on top of them while the vikings chase
Carrier lose vs anything that shoots up. Libs, Thors, vikings, marines, mines. Everything deals well with carriers
If mech isnt viable against protoss why do we see it more often than skytoss against terran? Don't bs me with your terran bias. Ain't nobody buying your bullshit anymore. Terran is busted and needs to be nerfed
And about my rank. I'm a 4.2k protoss and the only viable macro opening in pvt is 3 gate blink. If you even have to ask this, it shows just how illiterate you are to the current state of pvt
Wow Protoss almost won at the end after being so behind and so bad with 2 storms very op
Interaction comment
Da lástima creator en esta partida :/
I find it quite biased that you refer maxpax to be the best toss in the world when he can't even play a tournament In person. Any professional can thrive online, it's the real tournaments that show true skill and until maxpax hits puberty he doesn't hold a finger to the skill level of hero. Until he starts experiencing actual struggles of a lan gamer he will never exceed the general skill level that hero provides to the game not to mention the travel and exhaustion he endures playing those tournaments all while little maxypad sleeps in mommy and daddy's house.
😶🌫️
Big surprise, Terran winning long game, mules, flying command centers, planetary making them very difficult to slow down. Boring.
YAWN • GET SOME NEW MATERIAL DUDE
Yeah why don't you complain Terran can't beat Protoss while being 3 upgrades up...
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