I'm not entirely sure if this makes sense as it relates to maximizing view count for the channel, but I am choosing to take a little longer to make these videos to not sacrifice viewing quality. A little late, but hope you all enjoy this summary. If you'd like to support the channel, please consider subscribing and/or joining as a member - thank you! th-cam.com/users/AgeofNoobjoin
i still feel disappointed with the naming of the variant civs. HRE order of the dragon should changed into teutonic knight order, french joan of arc name should changed into frank or napoleon or something. chinese are the worst naming one, from empire of jade into zhuxi legacy, when zhuxi itself is peace loving neo confucianist scholar which implemented very strict version of confucianism, and despised by chinese itself who actually live within his lifetime. better called it zhenghe's fleet far more fitting. he is a great admiral.@@AgeofNoob
@@loks117 I agree that Jeanne d'arc should've been changed, but Napoleon definitely isn't the right time period. The goal of variant civs is to take a specific element from a bigger civilization, so Franks would be too general. I would personally advocate Orléans or even Followers of Jeanne d'Arc. At the end of the day it's not a big deal, but Jeanne d'Arc feels weird and will get some getting used to.
@@ArthaxtaDaVince777 That would at least be reasonably close, since the Eastern Roman Empire became increasingly Greek-oriented (and it occupied Greece) after the Roman Empire split.
@@asianpersuasion1219 i don't care illiterate fool, they were Greeks. I don't care that my ancestors called themselves 'Roman', they were still Greeks. We modern Greeks still call ourselves Roman. Yet we are Greek.
Im just so happy they're giving them such a cool identity that still resonates their old profile from AOE 2 with the callback units like cataphract and banking on their versatility and strategic flexibility of old, but this time around giving them truly fearsome offensive and economical potential worthy of an empire with all those cool options for an army composition instead of relegating them to the role of a counter-unit/turtling civ
I love this game but every civ really needs its own campaign or challenges that allow you to kearn how each play since they are each very different imo
Great video as always! That wasn’t the Byzantine theme playing in the background was it? Surprised they haven’t dropped the OST for them yet. The Malian and Ottoman ones came about a month out.
Olive oil as a unique resource for the byzantines is similar to exports for asian civs and influence to african civs; both in aoe3. In aoe3, those unique but rare resource are used to hire mercenaries.
Thank you so much Age of Noob for the videos. When your channel got demonetized I was heart broken. So glad you got everything worked out. You truly have the best quality videos on AOE info.
I am sorry for saying this, but the ayyubid Civ is utterly bad historically wise. The mamluks and the ayyubids have nothing to do with the abba, both culturally and military wise, the focus of the developers on camales is very stereotypical and undermining of the power the Arabian horse riders and knights, the mamluks might should be emphasized in their huge stables and horse fields, that of which made them formidable foes against the mongoles. Also, how in the world does a house of wisdom correlate with the ayyubids? They have their own architectural and historical collections of amazing building and structures. This is a complete loss for me and so much depressing, the ayyubids should have been a new civ of their own
Shame there is no single player campaign for them as many people not really into multi. Also the civ has so many wierd mechanics. People fight for you in exchange for oil :D Similary the aqueducts that doesnt care about elevations. Abstraction
The Cheirosiphon is directly a Greek word, whereas the Byzantines is an English word. I am unaware that it's pronounced differently - what's the B sound supposed to be pronounced normally?
With Relic’s excellent sound design one thing I’m excited to find out is what language(s) the Byzantine units will speak? Perhaps Latin in Age I-II then Greek in III-IV?
@@ZaiKerizmno Latin wasn't used for religious purposes. The East was speaking Greek so the Church here always used Greek. Latin were only the official language of the Empire until the reign of Emperor Heraclius in early 7th century and by then Greek were also the co-official language, but i cant remember since when. Also in Age of Empires 4 they showed that they are using the Empire from 674 and onwards (although they include the unit of Limitanei) so Greek will be the official language from Age I propably.
The limitanei shield ability is AOE 3's all hand infantry's 'cover mode' which makes them take a defensive formation that increases their armor but halfs their speed and damage, it is unfair for you to say 'i wanted to see/do in the AoE series', as the mechanic already exists.
You’re making some great vids. Started watching you a couple year ago, you always bring a detailed and different perspective than other creators. Keep it up! Excited for the update
Realy dissapointed about the Byzantins. The focus is to much on borrowed forces from other empires. Mercenaries as a core mechanic is just a bad idea and destroys any uniquness from the Byzantin it self and from other civs. The hole Point of unique units is, that they are only eccessable for one specific civ. We saw in the screen shots, that the Byzantins are able to have several unqiue units from other civs, like the Ghulam and the Keshik and they are most scertenly not the only unique units they can make. Now in additon, they are also able to make unique siege from other civ, which acts as an exuse from them having gun powder units. It would have been much cooler, if the Byzantins had there own version of represent siege units, as replacement for the gunpowder units. The Handcannoneer could have been easy replaced with the flamethrower. I Imagnend the Flamethrower units like a low range, high fire rate unit, dealing torche damage, therefor ignoring armor, but is particular week against defensiv structurs with torch armor, like towers and keeps, some civs like Abbasid, HRE and Dehli would also had slight advantage against the Byzantins, since those 3 civs can have additional firearmor. 150 HP (more HP then HC because of lower range) 3 Fire Damage on a 0,15 Attackrate (slightly more dps as and HC with chemistry) 3 or 3,5 tiles range Remaining stats would be equal to the HC. The Cheirosiphon could have been easy an replacement for the Ribauldequin, the modle could still be the same and in addition it also could be realy strong against non defensive structures, just like the flamethrower. I dont even know if or how the current Cheirosiphon is supose to deal with stone walls, normal units cant torch stonewalls, so why should the Cheirosiphon be able to. The offical Byzantin Mango and Treb will have greek fire, so why not instead of having bombards, those units could just set buildings on fire regardless of there %HP and or dealing extra damage over time to buildings, like poison arrows from malians do to regular units, as a compensation for the lack of bombards. I also dont see any defensiv advantages for the Byzantins in the offical version, it seams more like that it will be realy difficult to play deffensiv with them, considering that the aqueducts play such an important role for there eco and them beeing so easily disrupted.
Amazing video :D Thank you very much for the explanation of the aquaducts, makes it much easier to understand now. At first Japanese was my most anticipated civ but now it's the byzantines by far! can't wait to try them out! Just one question. Are you allowed to say if the Japanese are as difficult as the byzantines or much more easy?
Ok it looks amazing, true. But come on too many things.. some civ are so poor and this one has basically new units, possibility to use units of other civ(am i correct?!) And a fifth resource 😅 everybody Will play this or joanna d arc with her terminator cannon....
Greek Fire trebuchets block retreat through mountain passes, Cheirosiphons slowly push up and cook the pinned enemy, can't wait. Any similarities shared between this tactic and modern warfare is completely coincidental.
do the byzantines start of in age 1 speaking early latin and then every age get in middle greek language? That would be really cool and accurate - or maybe a combination of both ie. 60% greek - 40% latin vocabulary .. ?
I hope the mercenary system keeps within the bounds of the civs they actually interacted with. Its pretty odd to have Chinese, Japanese, Delhi, or Malian mercenaries.
I can make a wild guess. I haven't watched the video yet, but this olive oil and mercenaries system exactly sounds like the export and consulate system of Asian civs from AoE3.
The prominence of mercenaries in the Byzantine roster very cool and accurate to history. But paying them in olive oil of all things seems like a strange design decision. While I'm sure it was important to their economy, making it an entirely seperate resource is odd. Surely it would have made more sense to just give them a unique olive plantation building that produces gold at a slow rate and have mercenaries be paid for in gold.
would you do a wishlist/ideas video for new civs? I like the choices this time tho Id still want the Poles added in. Even tho it not as many people play this game anymore.
I wish we could build bridges. That should be a super long building time in order to gove an opportunity to stop it. I think it is something to add that might help to strategize better.
Ok but why olive oil? Never was a mercenary saying "will fight for olive oil!" Just pay them in gold. I don't get this obsession with olive oil as some sort of liquid gold.
Olive oil, similar in intrinsic and extrinsic value to Tyrian purple dyes, precious gemstones, rock salt, spices, flasks of Fountain of Youth water, signature Yu-Gi-Oh! cards, Supreme-branded clothes... In history, only a few places could produce such rare resources and high-quality byproducts found/made nowhere else during those times. Some people groups fought and died coveting them and then selling them to the highest bidders. "He who controls the Spice controls the universe."
I hope they get a unique wall system / upgrade for it, which makes their walls stronger against arty (especially bombards; gun powder arty). #JusticeToTheWallsOfConstantinople
I know the roman or heck even the holy roman empire are generally more popular historical empires but god damn do I love the Byzantine Roster, just the Varangian guard and the Byzantines Cataphracts make them the best for me. And you've gotta love the scale armor and Gambesons over the chainmail.
There are only two ways how this gona play out. First they could be very week. Second they will be OP as fuvk. I guess they will be op as fuck like Malians when they came out.
Byzantines sound like a tricky civ. Olive oil resource, meaning less vills for the rest of the resources. Cisterns and aqueducts means less building spamming and more organized layout. Dont know how this will work on multiplayer, where everything is fast and hectic. The olive oil and cistern buffs better be strong enought to be worth your while. I have the feeling this civ is going to be a slow to start, defensive civ, but once setup unstoppable later on?
The interesting part here - if farms generate Olive oil, they likely either don't create food or create it at a much slower rate. This combined with higher cost elite core units means likely food is at an extreme premium for byzantines. It means any economic damage against them is also much more valuable since it's harder to replace those villagers than normal if food is at a premium. Very much sounds like a top heavy civ. Amazing armies, if you can support them. But it'll be very hard to match what your opponent has on the field in quantity.
i dont know how the mercenary thing will work......but one age 2 landmark its for mercenaries, you can open diferent openings if you can recruit all age 2 unique units
Fire seems to be a new gameplay feature to keep in consideration.....but can enemy units walk under aqueduct or aqueduct work like walls? do aquedcut cost stone?
Very cool! I've played Byzantines today in AOE2 because I got excited about the Georgians in the new expansion! But I'd rather play AOE4, it's going to be great with all the new Civs and variants!
@@AgeofNoob I was amazed by the Ottoman music, it really took me into the Turkish vibe! And I was very happy with the Mediterranean biome and sand desert biome when those came out.
I'm not entirely sure if this makes sense as it relates to maximizing view count for the channel, but I am choosing to take a little longer to make these videos to not sacrifice viewing quality. A little late, but hope you all enjoy this summary.
If you'd like to support the channel, please consider subscribing and/or joining as a member - thank you! th-cam.com/users/AgeofNoobjoin
Don't worry about that, I literally waited for your video on this instead of watching another channel.
I will always watch your videos. Noone can explain it better than you.
you know its something specials whenever I watch mike empires, spirit of the law and you.
People will watch this video for the following weeks, so you're right
fantastic job as always, thanks mate
I must say the quality of these videos is really top notch. Can't wait to play the Byzantines!
Thank you - cheers!
Not even a game play scene and it's amazing
i still feel disappointed with the naming of the variant civs. HRE order of the dragon should changed into teutonic knight order, french joan of arc name should changed into frank or napoleon or something. chinese are the worst naming one, from empire of jade into zhuxi legacy, when zhuxi itself is peace loving neo confucianist scholar which implemented very strict version of confucianism, and despised by chinese itself who actually live within his lifetime. better called it zhenghe's fleet far more fitting. he is a great admiral.@@AgeofNoob
@@loks117
I agree that Jeanne d'arc should've been changed, but Napoleon definitely isn't the right time period. The goal of variant civs is to take a specific element from a bigger civilization, so Franks would be too general. I would personally advocate Orléans or even Followers of Jeanne d'Arc. At the end of the day it's not a big deal, but Jeanne d'Arc feels weird and will get some getting used to.
This sounds like one of the coolest civilizations to play! I can imagine a China vs Byzantine matchup going very interesting!
So excited for the Byzantines, and I can't wait to hear their AOE4 music. Excellent video, Noob!
Cheers :)
I wonder if they will have actual Eastern Roman Empire music?
@@Lucius_Chiaraviglio greek chanting
@@ArthaxtaDaVince777 That would at least be reasonably close, since the Eastern Roman Empire became increasingly Greek-oriented (and it occupied Greece) after the Roman Empire split.
On the different note, the amount of work you put into your scenery from AoE4 editor is astounding. Thumbs up and hats down!
Not gonna lie, this is the sickest civ design I've ever seen in all Age of Empires.
It is one of the best I have seen.
Ah, finally the one true Roman Empire has joined the fight
You mean Greek Empire.
@@greekwarrior5373 this is literally the Eastern Roman Empire
@@asianpersuasion1219 i don't care illiterate fool, they were Greeks. I don't care that my ancestors called themselves 'Roman', they were still Greeks. We modern Greeks still call ourselves Roman. Yet we are Greek.
@@greekwarrior5373medieval Romans
@@miloshp7399 Medieval Americans and Japanese.
VERY cool. thanks for the vid and making it short & concise
Byzantines look awesome! I think I will get back into aoe4 to play them. Thanks for bringing me back in!
Literally one of best aoe content creators. Please never stop
I'm here for AoE4 and Age of Noob.
You really made a good video here.
The cinematics now are better than ever with all those new angles wow 😮
What a video quality😮
Im just so happy they're giving them such a cool identity that still resonates their old profile from AOE 2 with the callback units like cataphract and banking on their versatility and strategic flexibility of old, but this time around giving them truly fearsome offensive and economical potential worthy of an empire with all those cool options for an army composition instead of relegating them to the role of a counter-unit/turtling civ
Yup. I didn't think much of them before, but now I can't wait to try out that shield wall and everything else
This civilization looks very unorthodox.
Great video! Thank you!
Awesome quality, AoN, keep it up the great work!
I'm extremely hyped with this civ, really looking forward to be a Byz main, no matter how hard.
I love this game but every civ really needs its own campaign or challenges that allow you to kearn how each play since they are each very different imo
absolutely loving the background choir you got. great video as always!
Ye, they are singing Ti Ipermaho.
Great video as always! That wasn’t the Byzantine theme playing in the background was it? Surprised they haven’t dropped the OST for them yet. The Malian and Ottoman ones came about a month out.
The background music was from Civ 6.
It's a mix of soundtracks from other games. The second is atmosphere music from some TES game i think
It was ti ipermaho, basically the national anthem of the Roman Empire that was sung before games, battles, in church, and on other occasions.
Olive oil as a unique resource for the byzantines is similar to exports for asian civs and influence to african civs; both in aoe3. In aoe3, those unique but rare resource are used to hire mercenaries.
Nothing about the walls? I doubt that is really all, i bet we are going to have some unique walls or some unique thecs at least regarding walls
Man, now I want to hear that war chant.
Being pedantic but their aoe2 theme is singing a church hymn
Thank you so much Age of Noob for the videos. When your channel got demonetized I was heart broken. So glad you got everything worked out. You truly have the best quality videos on AOE info.
I am looking forward to this release, and in particular the Byzantines! "We don't need no water let the MF burn!"
I am loving your videos mate, keep going!
Great video! Way better than AussieDrongos 26 min Slideshow
They're actually called the Byzantines. Lame lol. I don't think they would approve of that. Good video still
I am sorry for saying this, but the ayyubid Civ is utterly bad historically wise.
The mamluks and the ayyubids have nothing to do with the abba, both culturally and military wise, the focus of the developers on camales is very stereotypical and undermining of the power the Arabian horse riders and knights, the mamluks might should be emphasized in their huge stables and horse fields, that of which made them formidable foes against the mongoles. Also, how in the world does a house of wisdom correlate with the ayyubids? They have their own architectural and historical collections of amazing building and structures.
This is a complete loss for me and so much depressing, the ayyubids should have been a new civ of their own
Shame there is no single player campaign for them as many people not really into multi. Also the civ has so many wierd mechanics. People fight for you in exchange for oil :D Similary the aqueducts that doesnt care about elevations. Abstraction
Awesome video and awesome civ! Very hyped for their unique units!
Please tell me a villager voice line is "prostagma"
Wouldn't it make more sense if the Byzantine's unique resource was silk?
Maybe I will buy aoe4 after all
these videos are awesome!
@AgeofNoob why do you call them Byzantines with such an english B?... Since you are trying to pronouce Cheirosiphons correctly...
The Cheirosiphon is directly a Greek word, whereas the Byzantines is an English word. I am unaware that it's pronounced differently - what's the B sound supposed to be pronounced normally?
Nice video. Btw what's the sentence that you said at the end? It was all Greek to me.
It’s the word αποχαιρετισμός (farewell) 😆
Thnx!! @@kami-yo
You set the quality content bar in the AoEIV community.
Dont you find ironic that the solution against cavalry in aoe is to disperse your formation in comparison to history where it was to be in a dense one
With Relic’s excellent sound design one thing I’m excited to find out is what language(s) the Byzantine units will speak? Perhaps Latin in Age I-II then Greek in III-IV?
It must be a Greek
Greek was Public language for citizen while Latin was for court politician and religious language
@@ZaiKerizmno Latin wasn't used for religious purposes. The East was speaking Greek so the Church here always used Greek. Latin were only the official language of the Empire until the reign of Emperor Heraclius in early 7th century and by then Greek were also the co-official language, but i cant remember since when.
Also in Age of Empires 4 they showed that they are using the Empire from 674 and onwards (although they include the unit of Limitanei) so Greek will be the official language from Age I propably.
I wish there hand cannoners where instead hand siphons
Empire's armies who fight honor: we need gold
Armies for hire who fight for riches: oil 😋
The limitanei shield ability is AOE 3's all hand infantry's 'cover mode' which makes them take a defensive formation that increases their armor but halfs their speed and damage, it is unfair for you to say 'i wanted to see/do in the AoE series', as the mechanic already exists.
How do they gather food in the late game without having farms?
The hype is real!
Indeed :)
from what we have seen so far, this DLC sounds like a master piece.
You’re making some great vids. Started watching you a couple year ago, you always bring a detailed and different perspective than other creators. Keep it up! Excited for the update
Realy dissapointed about the Byzantins. The focus is to much on borrowed forces from other empires. Mercenaries as a core mechanic is just a bad idea and destroys any uniquness from the Byzantin it self and from other civs. The hole Point of unique units is, that they are only eccessable for one specific civ. We saw in the screen shots, that the Byzantins are able to have several unqiue units from other civs, like the Ghulam and the Keshik and they are most scertenly not the only unique units they can make.
Now in additon, they are also able to make unique siege from other civ, which acts as an exuse from them having gun powder units.
It would have been much cooler, if the Byzantins had there own version of represent siege units, as replacement for the gunpowder units.
The Handcannoneer could have been easy replaced with the flamethrower.
I Imagnend the Flamethrower units like a low range, high fire rate unit, dealing torche damage, therefor ignoring armor, but is particular week against defensiv structurs with torch armor, like towers and keeps, some civs like Abbasid, HRE and Dehli would also had slight advantage against the Byzantins, since those 3 civs can have additional firearmor.
150 HP (more HP then HC because of lower range)
3 Fire Damage on a 0,15 Attackrate (slightly more dps as and HC with chemistry)
3 or 3,5 tiles range
Remaining stats would be equal to the HC.
The Cheirosiphon could have been easy an replacement for the Ribauldequin, the modle could still be the same and in addition it also could be realy strong against non defensive structures, just like the flamethrower. I dont even know if or how the current Cheirosiphon is supose to deal with stone walls, normal units cant torch stonewalls, so why should the Cheirosiphon be able to.
The offical Byzantin Mango and Treb will have greek fire, so why not instead of having bombards, those units could just set buildings on fire regardless of there %HP and or dealing extra damage over time to buildings, like poison arrows from malians do to regular units, as a compensation for the lack of bombards.
I also dont see any defensiv advantages for the Byzantins in the offical version, it seams more like that it will be realy difficult to play deffensiv with them, considering that the aqueducts play such an important role for there eco and them beeing so easily disrupted.
Amazing video :D Thank you very much for the explanation of the aquaducts, makes it much easier to understand now. At first Japanese was my most anticipated civ but now it's the byzantines by far! can't wait to try them out!
Just one question. Are you allowed to say if the Japanese are as difficult as the byzantines or much more easy?
Ok it looks amazing, true. But come on too many things.. some civ are so poor and this one has basically new units, possibility to use units of other civ(am i correct?!) And a fifth resource 😅 everybody Will play this or joanna d arc with her terminator cannon....
So... The Romans is something else? Western Roman Empire? Or just a "suspension of disbelief" faction?
Greek Fire trebuchets block retreat through mountain passes, Cheirosiphons slowly push up and cook the pinned enemy, can't wait.
Any similarities shared between this tactic and modern warfare is completely coincidental.
do the byzantines start of in age 1 speaking early latin and then every age get in middle greek language? That would be really cool and accurate - or maybe a combination of both ie. 60% greek - 40% latin vocabulary .. ?
I hope the mercenary system keeps within the bounds of the civs they actually interacted with. Its pretty odd to have Chinese, Japanese, Delhi, or Malian mercenaries.
The network should allow cisterns to "pool" the bonus for some time so it doesn't get disrupted as soon as a segment is destroyed.
Heh, "pool". I get it.
Are they next going to introduce the Italians as a nation and give them pizza as a unique resource?
I can make a wild guess. I haven't watched the video yet, but this olive oil and mercenaries system exactly sounds like the export and consulate system of Asian civs from AoE3.
Duh
Consulate system is not map dependent though, seems here you'll have to expand and defend the expansion.
with the addition of varangian guard, we lowkeyget the addition of georgians and armenians in aoe4
The prominence of mercenaries in the Byzantine roster very cool and accurate to history. But paying them in olive oil of all things seems like a strange design decision.
While I'm sure it was important to their economy, making it an entirely seperate resource is odd. Surely it would have made more sense to just give them a unique olive plantation building that produces gold at a slow rate and have mercenaries be paid for in gold.
would you do a wishlist/ideas video for new civs? I like the choices this time tho Id still want the Poles added in. Even tho it not as many people play this game anymore.
Mechanics sound a little like zerg in StarCraft
Oh nice, the Limitanei have the Warcraft 3 Footman's shield block ability! That was a fun stance toggle, glad someone else is doing it.
Aye me lord!
The limitanei ability are similar with Mars' 3rd skill from DoTA2
I wish we could build bridges. That should be a super long building time in order to gove an opportunity to stop it. I think it is something to add that might help to strategize better.
instead of killing villagers, kill aqueducts instead? i dont think that's a good idea😂
I wish now a day/night cycle in games😢😢
How did you get night ingame??? I'd like to play a map night time!
Brother. Where is the freaking video .......
you shouldve said gule gule in the ottoman video idc -_______-
hyped for japan. cant wait for update
With great power comes great responsibility
Ok but why olive oil? Never was a mercenary saying "will fight for olive oil!"
Just pay them in gold. I don't get this obsession with olive oil as some sort of liquid gold.
Olive oil, similar in intrinsic and extrinsic value to Tyrian purple dyes, precious gemstones, rock salt, spices, flasks of Fountain of Youth water, signature Yu-Gi-Oh! cards, Supreme-branded clothes...
In history, only a few places could produce such rare resources and high-quality byproducts found/made nowhere else during those times. Some people groups fought and died coveting them and then selling them to the highest bidders.
"He who controls the Spice controls the universe."
Awesome
Background music please?
OK FINALLYIM GOING TO PLAY AGE OF EMPIRES 4!
I hope they get a unique wall system / upgrade for it, which makes their walls stronger against arty (especially bombards; gun powder arty). #JusticeToTheWallsOfConstantinople
Is there any way to unlock the free camera?
Amazing video as Always, and i'm really glad that we finally have fire as a mechanic with this DLC with the Ayyubids and Byzantines
I know the roman or heck even the holy roman empire are generally more popular historical empires but god damn do I love the Byzantine Roster, just the Varangian guard and the Byzantines Cataphracts make them the best for me. And you've gotta love the scale armor and Gambesons over the chainmail.
Their new resource to hire mercenaries is ... olive oil? Weirdly specific ... the devs sometimes.
Thought it'd be butter for my butterlord
There are only two ways how this gona play out. First they could be very week. Second they will be OP as fuvk. I guess they will be op as fuck like Malians when they came out.
Byzantines sound like a tricky civ. Olive oil resource, meaning less vills for the rest of the resources. Cisterns and aqueducts means less building spamming and more organized layout. Dont know how this will work on multiplayer, where everything is fast and hectic. The olive oil and cistern buffs better be strong enought to be worth your while. I have the feeling this civ is going to be a slow to start, defensive civ, but once setup unstoppable later on?
It was a miracle that lasted so long considering the fact that Greeks have started so many civil wars.
They look more Persian than Roman
Byzantium returns!
If olive farm replaces regular farm, then Byzantines have to buy food in late games once wild food sources exhaust?
The interesting part here - if farms generate Olive oil, they likely either don't create food or create it at a much slower rate. This combined with higher cost elite core units means likely food is at an extreme premium for byzantines. It means any economic damage against them is also much more valuable since it's harder to replace those villagers than normal if food is at a premium. Very much sounds like a top heavy civ. Amazing armies, if you can support them. But it'll be very hard to match what your opponent has on the field in quantity.
i dont know how the mercenary thing will work......but one age 2 landmark its for mercenaries, you can open diferent openings if you can recruit all age 2 unique units
Great job on pronounciation
Beautiful video. I sent it to my friends whom I want to start playing AOE
Give it to me, Now
Fire seems to be a new gameplay feature to keep in consideration.....but can enemy units walk under aqueduct or aqueduct work like walls? do aquedcut cost stone?
cant wait for the japanese
Very cool! I've played Byzantines today in AOE2 because I got excited about the Georgians in the new expansion! But I'd rather play AOE4, it's going to be great with all the new Civs and variants!
They have some solid music for sure!
@@AgeofNoob I was amazed by the Ottoman music, it really took me into the Turkish vibe! And I was very happy with the Mediterranean biome and sand desert biome when those came out.
Outstanding video!
Best defensive faction hands down! All hail the Powerhouse!
The quality of your videos is just awesome. Can't wait for the new civ's.
Such an insane civ, and greatly encapsulates the enigma the byzantines were
excellent video
Loved it 🇬🇷 ✝️