Master System Game Dev Updates

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  • เผยแพร่เมื่อ 19 เม.ย. 2024
  • Updates for all projects
    Castlevania:
    Started getting back into developing this further. Some major changes to the project have been made. Made the HUD into 2 rows, so that all 22 rows of the original play area will be included. Videos show current progress on the code, and showing off Mondo's graphics for the Sega version. Music composed by the talented @LouisTheSEGANerd who has made the music for the game some time ago. Demo planned within the next two months.
    TMNT:
    Not much has been done for this game, but will be. I made some palette changes depending on the turtle you choose. Also some other cut scenes updated.
    Phantasy Star II:
    Motavia map was completed, but something handling the meta tiles needs to be created. The maps being pretty sizable. Music has been done by @sansenpai3556 and it's totally awesome. All the monster graphics have been converted, and the title screen, there are quite a lot of other resources created for the game. Meta tiles are the only thing holding this project up.
    Street Fighter II: Champion Edition:
    Not a hack of the TecToy version, a brand new game coded from the ground up. This time, trying to take a sprite focused approach to the game, as opposed to the background tiled method of the original. Logic done up to the actual fighting engine. Just started this project. Again, the talents of @sansenpai3556 are used for the psg music tracks.
    Check Louis and SanSenpai's channels out. They are super talented, and deserve all the praise in the world.
    / @sansenpai3556
    / @louistheseganerd
    Game Gear Link's Awakening:
    A conversion project. To convert the game using some old resource ideas in the style of alttp. I used DevKit SMS (As usual) to output a demo of the 3 256 room arrays. Note: I'm not actually deving this game, I just created resources for it, should anyone take on the project.
    Project and ROM found here:
    github.com/xfixium/GG_LOZ_LA
    All projects can be found on smspower.org For all things Sega.
    Link to dev forums:
    www.smspower.org/forums/f3-De...
    Link to this year's annual code competitions from the talented community:
    www.smspower.org/forums/f9-Co...
  • เกม

ความคิดเห็น • 235

  • @mummymon
    @mummymon หลายเดือนก่อน +32

    The TMNT sprites are fantastic! The scenery too! It's possible that the enemies will slow down a bit, but it's quite normal

  • @egg64
    @egg64 หลายเดือนก่อน +51

    I dont think people give credit to how seriously vibrant the SMS color palette was

    • @lorenmorgan1931
      @lorenmorgan1931 หลายเดือนก่อน +7

      It smoked the NES for certain. Too bad the audio wasn't on par. Honestly with the advent of the Game Gear that was compatible ietj Master System titles, I'm really shocked the Sega 8 bit didn't go further. Nintendo really bullied them into the 16bit world, and essentially killed the TG16 in the US at the same time by forcing companies into exclusive deals, and buying prime shelf space at major retailers.

    • @RaptureMusicOfficial
      @RaptureMusicOfficial หลายเดือนก่อน +4

      Much prettier than the NES palette!

    • @MrCarioca1981
      @MrCarioca1981 หลายเดือนก่อน +2

      Superior than NES in so many ways. In Brazil, SMS won the 8 bit war.

    • @KrunchyTheClown78
      @KrunchyTheClown78 หลายเดือนก่อน +4

      The 7800 also had a color palette that smoked the NES, with 256 colors.

    • @egg64
      @egg64 หลายเดือนก่อน

      @@KrunchyTheClown78 reallllllly....

  • @tangreen7267
    @tangreen7267 หลายเดือนก่อน +21

    I had a Master System. I wish it had seen this much support back in the day.

    • @MaxAbramson3
      @MaxAbramson3 หลายเดือนก่อน +2

      The problem was that the dev machines were 68000 based Amigas and ATARI ST.

    • @tangreen7267
      @tangreen7267 หลายเดือนก่อน

      @@MaxAbramson3 , with respect, why does that matter ?

    • @MaxAbramson3
      @MaxAbramson3 หลายเดือนก่อน +1

      @@tangreen7267 Because it's more difficult to port a 68000 game to a Z80 based system than another 68000 machine like the Genesis. In fact, I believe that's part of the reason why Sato went with the 68k instead of one of the new RISC processors like the ARM, R2000, or R3000 that we'd later see in the PS1. He definitely wanted the much more powerful RISC chip for the Saturn, but that's another story.

    • @tangreen7267
      @tangreen7267 หลายเดือนก่อน +2

      @@MaxAbramson3 , Right on, thanks for your thoughtful reply.

  • @LovingTechLife
    @LovingTechLife หลายเดือนก่อน +6

    WOW! I jsut love all the updates, I always loved the sound from the SMS. Fantastic adaptations fo the tracks and great renditions of the different game's graphics. All of it looks awesome.

  • @lionvscow
    @lionvscow หลายเดือนก่อน +43

    This all looks incredible!! And seeing Link's Awakening for the Game Gear in this stage looks delightful. Wonderful use of colors. I am so excited aaaa

  • @nettox360
    @nettox360 หลายเดือนก่อน +4

    Phantasy Star II for the Sega Master System! It's a dream come true! I waited so long for this when I was a kid...

  • @drakonolus7922
    @drakonolus7922 หลายเดือนก่อน +18

    The TMNT game it's looking so incredible !!!!!

  • @dykodesigns
    @dykodesigns หลายเดือนก่อน +19

    Those Castlevania and TMNT ports look mighty impressive! If Konami had made SMS games back in the day I would have really wanted the SMS TMNT version since it looks so close to the arcade. I think that the SMS can easily do an MSX2 quality conversion of Metal Gear and Metal Gear 2 Solid Snake. Too bad Konami was so tied to Nintendo, this really held the SMS back. Many SMS ports of 16 bit (computer) games like Desert Strike also look really great. The SMS is a powerhouse!

    • @HollowRick
      @HollowRick หลายเดือนก่อน +2

      Yup it's ashame about Nintendo's terrible third party contracts back then

    • @SomeOrangeCat
      @SomeOrangeCat หลายเดือนก่อน

      @@HollowRick It Sega REALLY wanted TMNT, they could have coded a port themselves. That's how people got around the exclusivity contracts back then.

    • @jeremiahratliff4332
      @jeremiahratliff4332 หลายเดือนก่อน +1

      @@SomeOrangeCat That's a fair point but at that stage in the SMS life, I don't think they were interested in investing that much into SMS when they were more focused on the Genesis.

  • @ninjapants7688
    @ninjapants7688 หลายเดือนก่อน +5

    Holy heck dude, I was just thinking about what you were up to last week, and then you answer my thoughts with this. Excellent!

    • @xfixium
      @xfixium  หลายเดือนก่อน +2

      lol nice!

  • @hylianbran7273
    @hylianbran7273 หลายเดือนก่อน +5

    Those ninja turtles graphics are incredible. All the music in this video is really cool, it's a real trip hearing this stuff on master system. I used to not care for master system psg audio but I think that was mostly just because a lot of the official conversions were worse than the originals. I think I'm coming around now though. Also life would be a whole lot easier if the normal castlevania spawned crosses that often!

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +1

      FM is definitely the way to go when possible but PSG isn't as bad as a lot of people think ;)

  • @PhoticSneezeOne
    @PhoticSneezeOne หลายเดือนก่อน +10

    The remastered Castlevania stages and especially TMNT really look like 16 bit games! Wow

  • @DigiEggz
    @DigiEggz หลายเดือนก่อน +12

    Very cool project lineup. You've got a new fan!

    • @xfixium
      @xfixium  หลายเดือนก่อน +2

      Awesome, thank you!

  • @greensun1334
    @greensun1334 หลายเดือนก่อน +5

    Looks amazing! The Street Fighter 2 SCE title, character select screen and backgrounds demo looks close to the Genesis version (from coloration and proportions). Now I'm curious how the sprites will look like, but I assume they are much smaller.

    • @xfixium
      @xfixium  หลายเดือนก่อน +2

      Oh yeah, they'll be smaller 💯

  • @rustymixer2886
    @rustymixer2886 หลายเดือนก่อน +7

    The color is amazing

  • @tadeuferreira4059
    @tadeuferreira4059 หลายเดือนก่อน +19

    This is making me ao anxious, please release these gems as soon as possible!

  • @cannibale2145
    @cannibale2145 หลายเดือนก่อน +6

    Amazing work, man!
    I'm looking forward to Link's Awakening for the Game Gear. It's looking so good that it resembles A Link to the Past.
    Keep it up!

  • @CDiArcade
    @CDiArcade หลายเดือนก่อน +3

    The work on TMNT is AMAZING

  • @graffitikingdom4081
    @graffitikingdom4081 หลายเดือนก่อน +7

    Turtles looks absolutely brilliant!!!!!!! Music is so great too!! ❤❤❤❤

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +1

      I'm glad you like the music :)

    • @graffitikingdom4081
      @graffitikingdom4081 หลายเดือนก่อน +1

      @@LouisTheSEGANerd i love it!! dude just let me know when your releasing TMNT I'm in so big time!!
      I'll buy or support the project let me know😊🙏🔥

    • @aledrinker666
      @aledrinker666 หลายเดือนก่อน +1

      @@LouisTheSEGANerd what are the chances of having FM audio tracks added?

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +2

      @@aledrinker666 at the minute not very likely due to the limitations of moonblaster tracker (I don't think it would physically be possible to get the stage 1 theme of tmnt into it lol). That being said maxim's smsvgm player recently added support for FM vgm files so not all hope is lost 😅

  • @noaht2005
    @noaht2005 หลายเดือนก่อน +2

    That looks amazing! You’re doing god’s work

  • @sherekhangamedev
    @sherekhangamedev หลายเดือนก่อน +1

    Amazing work on all of them. The TMNT one blow me away, I dream with create some day something visually so appealing but a remaster of TMNT The Manhattan Project.
    New Sub.

  • @skins4thewin
    @skins4thewin หลายเดือนก่อน +1

    WOW! This can't be real! H cannot wait for these projects to be completed!!

  • @IuriFiedoruk
    @IuriFiedoruk หลายเดือนก่อน +6

    I think Street Fighter could use super-deformed characters, like the fighting games in Neo Geo Pocket do in SNK vs. Capcom. Using the same graphics as in Mega Drive or SNES is not very realistic, as the Tec Toy port shows.
    Another thing, is adding a second player option to games from NES that does not have it, like Double Dragon 1 and Might Final Fight. That would be an awesome show of force of the Master System power.

    • @xfixium
      @xfixium  หลายเดือนก่อน +8

      That's sound reasoning, but that's not how I'm handling this. lol The goal is to get something comparable to an existing nes SFII project that's out there, by Parisoft games. parisoft.itch.io/street-fighter-ii-ne-demo It's a go big or go home kinda deal.

    • @felipegcs
      @felipegcs หลายเดือนก่อน +2

      Let's hope that this effort inspires Parisoft's to continue his NES proyect

  • @inceptional
    @inceptional หลายเดือนก่อน +6

    What I've learned from seeing a whole bunch of demos like this on NES, Master System, Genesis, etc. in recent times is that it's clearly possible to push all these systems further than it might have seemed possible back in the day. All those years have clearly brought possibilities that probably either weren't there before or just weren't practical at the time. And it's producing some great results. Now we just need to see some similar stuff for SNES, because clearly what I just said rings 100% true for SNES also. I think people are going to be very surprised when we get new games and demos for the SNES that also show what it is capable of when pushed to its own limits in our modern times. You can see some test examples on my own TH-cam channel, but seeing stuff like that running in proper new SNES games and demos would be the ideal end goal there. And I for one can't wait to see what comes down the line.

    • @vintagevideogamenights2923
      @vintagevideogamenights2923 หลายเดือนก่อน +3

      Cartridges limited what could be done back in the day.

    • @ssg-eggunner
      @ssg-eggunner หลายเดือนก่อน +1

      ​@@vintagevideogamenights2923time of development as well

    • @ssg-eggunner
      @ssg-eggunner หลายเดือนก่อน +4

      In the case of master system tough, the only part that can't be pushed is sound (sn76489 is a garbage sound chip)

    • @KrunchyTheClown78
      @KrunchyTheClown78 หลายเดือนก่อน +3

      Agreed. Storage was the number 1 limiting factor. The Atari 7800 is, in my opinion, the single biggest surprise in terms of capabilities, that console was an absolute beast, and could match the Master System. Someone also recreated the Link's Awakening over world map on the 7800 too in a video called LsADX 7800 graphic demo, and looks nearly as good as this Game Gear rendition of it.

    • @ssg-eggunner
      @ssg-eggunner หลายเดือนก่อน

      @@KrunchyTheClown78 may I see that?

  • @wallacefung
    @wallacefung หลายเดือนก่อน +7

    Don't forget FM sound!

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +4

      Unfortunately devkitSMS only supports moonblaster for FM sound which is archaic msx software which needs to be run on an emulator to compose for. It works but it's a pain so FM music is definitely on hold for now 😅

    • @noaht2005
      @noaht2005 หลายเดือนก่อน +3

      @@LouisTheSEGANerdso you’re also as SMS homebrew dev? I barely knew you people existed until today

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +2

      There's homebrew devs for all old consoles/computers coz it's fun to see what you can squeeze out of limited hardware ^_^

    • @noaht2005
      @noaht2005 หลายเดือนก่อน +2

      @@LouisTheSEGANerd looks like I’ve found my people. Are there any guides for SMS/GG programming that you recommend

  • @matheusribeiro7445
    @matheusribeiro7445 หลายเดือนก่อน +8

    Woww thats amazing Bro,ITS so Wonderful Man

  • @ngiants2230
    @ngiants2230 หลายเดือนก่อน +2

    Castlevania looks amazing with the new graphics! Way better than the original!

  • @Adamtendo_player_1
    @Adamtendo_player_1 หลายเดือนก่อน +1

    This is insane. Castlevania looks amazing on The Master System as does TMNT.

  • @SpiralPegasus
    @SpiralPegasus หลายเดือนก่อน +2

    Whoa! You mean you're working simultaneously on THREE projects??
    And they're all looking great!

  • @tobalaz
    @tobalaz หลายเดือนก่อน +2

    I absolutely HATED the Master System controller, but 99% of the time the games looked so much better than on the NES.
    P.S. These look amazing for 8 bit hardware. Sound is pretty good too. Man, those old z80 chips punched above their weight class.

  • @CullenRotten
    @CullenRotten หลายเดือนก่อน +2

    This is perfect, love every project so far

  • @devmiles
    @devmiles หลายเดือนก่อน

    Man those SMS colors are just so good and sharp! can't wait for these games to come!

  • @josemanuelubedacancela8154
    @josemanuelubedacancela8154 หลายเดือนก่อน +2

    Quite impressive!!! Great job!!!

  • @21stNimrods
    @21stNimrods หลายเดือนก่อน

    Felicitaciones @Sansenpai3556 ! He´s doing a Master System Challenge, around 90 games beated by now.

  • @captainsonic
    @captainsonic หลายเดือนก่อน

    Damn, that TMNT looks really good! Can't wait to see how that one turns out!

  • @Myako
    @Myako หลายเดือนก่อน +1

    This is an incredible work. Congratulations! 👏🏻👏🏻👏🏻

  • @designby2574
    @designby2574 หลายเดือนก่อน +1

    Thank you for updating the video.
    I'm really, really looking forward to TMNT and Street Fighter (not tectoy version) Castlevania.
    I would like to download it as sms data as soon as possible.
    I'm so happy because I think I'll be able to play new SMS games in 2024 as well.
    Even if it is a paid download, I think I can download it very happily.

  • @oinvasor84
    @oinvasor84 หลายเดือนก่อน +1

    Greetings from Brazil...i was thinking about it yesterday. First time I played tmnt Manhattan project on nes. I was surprised by the moves enemies made like pick up a pipe to hurt you. It was amazing. Then comparing to system who had great colors but less games due to exclusive softhouse and Nintendo. Now this. Master system is a great console and should receive at least one cartridge per year.

  • @Liquidcadmus
    @Liquidcadmus หลายเดือนก่อน +1

    tmnt looks better than the arcade,SFCE looks 16 bit, and link to thepast looks just like on the snes.. this is pure sorcery

  • @douggy3222
    @douggy3222 หลายเดือนก่อน +1

    This is all super beautiful work.

  • @Pestilence360
    @Pestilence360 หลายเดือนก่อน

    And subscribed. I would love to play these games on my Anbernic handheld. The Master System was my very first own console, back in the days. :)

  • @pmasterBR
    @pmasterBR หลายเดือนก่อน +4

    Amazing! =,)

  • @CanalGames-BR
    @CanalGames-BR หลายเดือนก่อน

    TMNT is amazing. Unbelievable work

  • @matheusribeiro7445
    @matheusribeiro7445 หลายเดือนก่อน +4

    Cara todos os trabalhos estão incríveis viu meus parabéns estás atualizações estão impecáveis cada detalhe bem detalhado e tudo mais meu Deus meus parabéns ansioso por aqui 🇧🇷 pra receber estes jogos ❤❤❤

  • @ldd6098
    @ldd6098 หลายเดือนก่อน +1

    What is this dark magic ? Links Awakening with colors of ALttP on Sega Game Gear 🤯

  • @identitatemignotum3238
    @identitatemignotum3238 หลายเดือนก่อน

    Duuuude, that Link's awakening port looks stuning, go ahead !!!

  • @DavidsonL100
    @DavidsonL100 หลายเดือนก่อน +6

    Cara muito bom. Fico pensando quanto potencial desperdiçado no master. Fiquei aguardando o PHS2 de master que nunca foi lançado e migrado para o mega rodar. Rssr

    • @tadeuferreira4059
      @tadeuferreira4059 หลายเดือนก่อน

      Eu já cheguei a SONHAR que tinham lançado TMNT no Master, agora isso está se tornando real!

  • @RaptureMusicOfficial
    @RaptureMusicOfficial หลายเดือนก่อน +1

    I'd love to play Castlavania and Zelda on the SMS!

  • @vilangel78
    @vilangel78 หลายเดือนก่อน +1

    A Link's Awakening se ve genial. Un acertado uso de la paleta cromática de la Sega Game GEAR 👍

  • @litjellyfish
    @litjellyfish หลายเดือนก่อน

    But wow. So nice translations of the TMNT sprites. So very impressive conversion work.

  • @RapidCancel
    @RapidCancel หลายเดือนก่อน

    Wow, I hope someone picks up the Link’s Awakening project, everything you put together for it looks amazing.

    • @xfixium
      @xfixium  หลายเดือนก่อน

      That would be amazing. But I also understand the risk of touching Nintendo IP.

  • @Evolution_BR811
    @Evolution_BR811 หลายเดือนก่อน +1

    Of all these, Street Fighter 2 was the one that caught my attention the most. It was much better than the Tectoy

  • @limeira-jl4vb
    @limeira-jl4vb หลายเดือนก่อน +1

    nice very good castlevania 1 master system

  • @IronMan3582
    @IronMan3582 หลายเดือนก่อน +1

    This would be a really good time to try to port Vampire Killer from the MSX to the Master System and give that game some scrolling with all those richer sprites on display

    • @bluestreakedladyshe-her8507
      @bluestreakedladyshe-her8507 หลายเดือนก่อน +1

      Yeah I would agree on that, but maybe make it an alternate game mode, or a separate game after the port of the NES version is done.

    • @IronMan3582
      @IronMan3582 หลายเดือนก่อน

      @@bluestreakedladyshe-her8507 Even better

  • @user-ow1jb7wg8u
    @user-ow1jb7wg8u หลายเดือนก่อน +1

    It would be interesting to see how some of this would port over to systems like the TGFX 16 or the Atari Lynx, sort of like imagining an alternate timeline where those systems had 3rd party support. Or to see Pokemon ported to the NES, like a "what if" Pokemania hit the US in the late 80s instead.

  • @andydepressivum8808
    @andydepressivum8808 หลายเดือนก่อน +2

    Masterpieces incoming..

  • @hardkoregamer1981
    @hardkoregamer1981 หลายเดือนก่อน

    Can't wait to see what you can do with the fm sound modular with tmnt arcade.

  • @aledrinker666
    @aledrinker666 หลายเดือนก่อน

    Great work! These games would really benefit from having an FM sound option, makes a huge difference and brings the experience closer to Genesis/Megadrive.

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +1

      FM support within devkitSMS is still very limited unfortunately but thanks to Furnace Tracker we can still explore what is possible with the FM chip :)
      th-cam.com/video/RUb_L1cRNbA/w-d-xo.htmlsi=gqf8Ahx9oUoqJXJu

  • @alexzaharia2867
    @alexzaharia2867 หลายเดือนก่อน

    Welcome back dude

  • @brazilmugenteam
    @brazilmugenteam หลายเดือนก่อน

    Awesome work!

  • @marcellvalle7255
    @marcellvalle7255 หลายเดือนก่อน +1

    Sonho Realizado!
    Eu não tenho nem palavras!

  • @graffitikingdom4081
    @graffitikingdom4081 หลายเดือนก่อน +1

    Oh my god!!! I need to buy now

  • @alexzaharia2867
    @alexzaharia2867 หลายเดือนก่อน

    When I saw the street fighter ii reworked for sms I almost dropped my mouth like damn I hope it gets finished soon

  • @BocaRetroGames
    @BocaRetroGames หลายเดือนก่อน +2

    Amazing !!!!🎉🎉🎉🎉🎉🎉

  • @SergioJogosMegadrive
    @SergioJogosMegadrive หลายเดือนก่อน +3

    Secessional

  • @TheGeoffers08
    @TheGeoffers08 หลายเดือนก่อน

    Just found the channel by chance, but wow!.now a subscriber. These look utterly amazing! Any thoughts on making use of the FM Sound for those of us with either JPM Master Systems or the FM Sound upgrade installed?

    • @xfixium
      @xfixium  หลายเดือนก่อน +1

      Would love to, if the opportunity ever presents itself. I'm no composer, however. Seems to be a reoccurring request 😊

  • @Zeton-THESEEKER
    @Zeton-THESEEKER หลายเดือนก่อน +1

    LOL turtles have no one to fight...................Figures..............New norm.

  • @odotb9916
    @odotb9916 หลายเดือนก่อน

    Focus on one project at a time. Keep up the good work.

  • @KamusRetroGamer
    @KamusRetroGamer หลายเดือนก่อน

    Great work!

  • @gufighter6017
    @gufighter6017 หลายเดือนก่อน +2

    🤩

  • @I_vantheory
    @I_vantheory หลายเดือนก่อน +1

    wow just image if you´ve could plaz turtles and castlevania in the SMS

  • @eduardoneves2106
    @eduardoneves2106 หลายเดือนก่อน

    Master system is the best consol ever made in humanity history.

  • @BananadaTv
    @BananadaTv หลายเดือนก่อน

    amazing work on tmnt! i want play it 😮

  • @venonnegru
    @venonnegru 6 วันที่ผ่านมา

    Impressive job

  • @keeper7keys2003
    @keeper7keys2003 หลายเดือนก่อน

    This is mind blowing!🤩
    Also someone needs to port Robocop the arcade version to any 16bits system. (I can hear it in the background)😅

    • @xfixium
      @xfixium  หลายเดือนก่อน

      Good ear! 😆

  • @DarkbluesEXE25
    @DarkbluesEXE25 หลายเดือนก่อน +18

    SEGA Master System Does What Nintendon't

    • @FernandoSantos-gp5rq
      @FernandoSantos-gp5rq หลายเดือนก่อน

      Nintendo still has relevance while Sega....no.😂😂😂😂

  • @aleborgne42
    @aleborgne42 หลายเดือนก่อน

    Awesome! :D

  • @linsdudu
    @linsdudu หลายเดือนก่อน +1

    Why Castlevania intro screen have the "licensed by Nintendo" message? TMNT and Street Fighter looks awesome! Is there a link to the project on github or the ROMS?

    • @xfixium
      @xfixium  หลายเดือนก่อน +1

      It's just copied from the original Castlevania screen (Not sure what version I have). Eventually there will be a disclaimer, and things will be changed. SMS games not available yet. After I release the demos, I'll make the repos public on Git for everyone. The Game Gear ROM is available, the link to the repo is in the description of this video.

  • @thehumbleone1983
    @thehumbleone1983 หลายเดือนก่อน

    Great work everything looks amazing man I wished Sega would hire you and others to still make new games for the Master System , Mega Drive as people like me that grew up with theses consoles love and still will buy games for it

  • @Bashento
    @Bashento หลายเดือนก่อน

    wooooow nice job !

  • @RodolfoChavesdaSilva
    @RodolfoChavesdaSilva หลายเดือนก่อน

    Ola! Tudo bem?
    Eu não falo nem leio inglês.
    Esses jogos já estão prontos?
    Se não tiver, quanto ficar serão disponibilizados para venda?
    Abração e parabéns pelo trabalho.
    🇧🇷

  • @georged7627
    @georged7627 หลายเดือนก่อน +1

    Around the 3.17 mark it looks like a 16bit game

  • @mrpacman8461
    @mrpacman8461 หลายเดือนก่อน

    Super cool. 👏👏👏☺️

  • @hammerheadms
    @hammerheadms หลายเดือนก่อน +1

    These look fantastic! I would definitely Be interested in final versions Castlevania and TMNT. Are any of these going to have FM synth optional?

    • @xfixium
      @xfixium  หลายเดือนก่อน

      It's possible, but that would be up to the generosity of others. As I'm no audio wizard. From what I gather, generating audio tracks using Moonblaster is not a preferred experience.

    • @LouisTheSEGANerd
      @LouisTheSEGANerd หลายเดือนก่อน +1

      Yeah moonblaster is an absolute pain unfortunately. You can get some nice results in Furnace though so hopefully one day it might be possible to incorporate something like this though devkitSMS :)
      th-cam.com/video/hdWJpFL1wqo/w-d-xo.htmlsi=EHn0NAVBJmogcArk

  • @ebanidze69
    @ebanidze69 หลายเดือนก่อน

    Мужик, ты мега крут бро! Умоляю не забрасывай черепах!❤❤❤❤❤❤

  • @bluestreakedladyshe-her8507
    @bluestreakedladyshe-her8507 หลายเดือนก่อน

    I have already loved the way Castlevania looks, but Link's Awakening looks like an SNES game!! It's absolutely gorgeous!! TMNT looks incredible as well!! Far better than the NES version. Are you planning to include the extra NES levels and bosses in the SMS version as well?

    • @xfixium
      @xfixium  หลายเดือนก่อน

      Yes! Those will be included. May also add one more unique level for the MS, if possible.

  • @FlyingDuckMan360
    @FlyingDuckMan360 หลายเดือนก่อน

    Still hoping for some Master System games based on Tiny Toon Adventures and Rocket Knight Adventures.

  • @vicentereisdacruz1915
    @vicentereisdacruz1915 หลายเดือนก่อน

    Great possibility...

  • @user-vu4yl3yo3p
    @user-vu4yl3yo3p หลายเดือนก่อน

    JFC WHAT A BEAST

  • @leopoldoneira3617
    @leopoldoneira3617 หลายเดือนก่อน +1

    Genial tu trabajo!, ojala tengamos la suerte de poder seguir disfrutando de tus avances!

  • @litjellyfish
    @litjellyfish หลายเดือนก่อน

    How much I love to see those I hope for even more ORIGINAL master system games. I always found the need to port already present games a bit well… low prio. Still any work on master system is great. Also it might act as a good learning experience for the dev and hopefully springboard future original game projects
    EDIT: saw now the video is from the developer. Amazing work. Still as said any future plans of a totally new game for?
    I like that Castlevania has new graphics. Then I makes more sense to me as it’s not a port/conversation but more original content. Also cool to see approaches to test to port games from newer platforms to MS.
    Still I assume such projects if to be more than a tech demo would require plenty of time?

    • @xfixium
      @xfixium  หลายเดือนก่อน

      I'm just focusing on each step. I'm having fun with it, and that's all I can say about that. I still have much learning to do. But I'm going to try as hard as I can.

    • @litjellyfish
      @litjellyfish หลายเดือนก่อน

      @@xfixium yes the journey is the most important. And it looks great.

  • @larrylaffer3246
    @larrylaffer3246 หลายเดือนก่อน

    The Castlevania one is looking great. I'd just adjust the item drop rate though. It feels a little too generous considering almost every single downed enemy dropped something.

    • @xfixium
      @xfixium  หลายเดือนก่อน

      Yes, it's a test for updating the HUD. The current drop rate is 14/16 something will drop lol

  • @notsuoh16Bit
    @notsuoh16Bit หลายเดือนก่อน

    Far out the western MS sound chip let the system down, if it had the PSG and the YM2413 as well, then throw in some third party support, special chips and strict management, we would all be playing Sega still today.

  • @mankrip-
    @mankrip- 14 วันที่ผ่านมา

    I can't wait to see the gameplay for this SF2CE. But will the entire game fit into a SMS cartridge? I'd like to know more about it.

    • @xfixium
      @xfixium  12 วันที่ผ่านมา +1

      Yeah, that's a serious question. For now, I'm focusing on just getting the engine up, and go from there

  • @SergioJogosMegadrive
    @SergioJogosMegadrive หลายเดือนก่อน +3

    Mano você vai finalizar esses jogos?

    • @xfixium
      @xfixium  หลายเดือนก่อน +1

      We shall see?

  • @user-cq3cv5ls6p
    @user-cq3cv5ls6p หลายเดือนก่อน

    I can't believe it's not 16 bit!

  • @zogmorp
    @zogmorp หลายเดือนก่อน

    I assume you're working on multiple projects at the same time to prevent burn out? Like you get tired of one and so you switch to the next one and sort of cycle around?

    • @xfixium
      @xfixium  หลายเดือนก่อน

      Exactly

  • @k4rec4
    @k4rec4 15 วันที่ผ่านมา

    Amazing! But why no FM sound? SMS was capable.

    • @xfixium
      @xfixium  12 วันที่ผ่านมา +1

      Maybe, in the future there will be

  • @Sledgex3
    @Sledgex3 หลายเดือนก่อน

    I wonder how the TMNT project will turn out, considering Master System is unable to do palette swaps. Normally the sprites were assembled on having unarmed turtles, so all of the turtles could use the same sprites, then overlaid with determined weapon and bandana color. Here, it seems like each turtle would need individual set of sprites. At least swapping colors for Foot Soldiers that wouldn't be a problem as the NES port was designed to have only one enemy type at a time.

    • @xfixium
      @xfixium  หลายเดือนก่อน

      Aye, they would be their own separate resources. The game uses a static sprite palette, where the last 2 colors can be swapped for various other entities. The only concern I have about resource space is if it fits in under 1 MB. Which it should do comfortably. I have a lot of resources loaded in, and it's not even half of that amount, and that's without compression or optimizations applied.

  • @fja17
    @fja17 หลายเดือนก่อน +3

    Aleluia🙏

  • @flink1231
    @flink1231 หลายเดือนก่อน

    Turtles would have made my 8 years old self very happy