Unreal Engine 5 Water System (Buoyancy Physics, Oceans, Rivers, Lakes) | Beginner Tutorial

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  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 279

  • @victorgross3722
    @victorgross3722 ปีที่แล้ว +25

    Bit late to the party but I figured I would post this for any others having issues. Ran into a problem with 5.1 with my tutorial where after adding all the pontoons and doing everything correctly, my boat just straight sank. I tore my hair out for almost an hour before realizing it was a simple issue. I placed the blueprint too deep into the water for my pontoon points. It might be obvious for most but just in case anyone else is having a similar issue, there's a fix! Fantastic tutorial, by the way. Very helpful.

    • @victorgross3722
      @victorgross3722 ปีที่แล้ว +1

      @@K1N3RGY As I said above, this was on 5.1. I have not gotten around to testing it on 5.2, yet.

    • @MorneBooysen
      @MorneBooysen 11 หลายเดือนก่อน +1

      @@victorgross3722 5.3 i'm struggling and seems volumes need to be moved around but leaves gaps in world between landscape and water volumes

    • @KDmadness18
      @KDmadness18 2 หลายเดือนก่อน

      What's the fix?? I don't want my floating object to start off above water and dropping into it, so that is definitely not the fix

    • @victorgross3722
      @victorgross3722 2 หลายเดือนก่อน

      @@KDmadness18 Been a long while since I worked on this but I think I have your solution if its the problem I think I'm remembering.
      You need the actor to start out above the water, yes, but not too high. It might take some trial and error but you need to have the actor start as far above the water as possible without them being actually up in the air. They will drop into the water from above, but the key is to get them close enough that the player can't perceive them dropping. To the player's eye, they are in the water and don't see the actor falling.
      I hope I'm making sense.

    • @KDmadness18
      @KDmadness18 2 หลายเดือนก่อน

      @@victorgross3722 okay thanks that makes sense, I was hoping maybe I could fix it by changing the z location for the buoyancy, its radius, or the mesh’s mass, in hope of letting it spawn in the water. The reason for this is my entire project revolves around the player only standing on floating objects, even from the start

  • @jt-el8540
    @jt-el8540 ปีที่แล้ว +60

    For beginners this guy is truly one of the best.

    • @VirtusEdu
      @VirtusEdu  ปีที่แล้ว +6

      I'm really happy to hear that, I hope I can help you on your journey! :)

    • @lisa-eh2mr
      @lisa-eh2mr หลายเดือนก่อน

      yes

  • @spudnickuk
    @spudnickuk 2 ปีที่แล้ว +142

    This looks good for Cartoon type games if for more realistic look and the user is ok to now how to change the the shader values and replace the water texture then set to 0.1 transparency and add a foam transparency of 0.3 in the Alpha and setup a spline of foam around the shore lines.

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว +26

      You're right, once you adjust all of those settings you can get some really incredible results!

    • @XIIMark
      @XIIMark 2 ปีที่แล้ว +18

      How can we do that? I'm new to all of this, texturing etc can you please make a Tutorial or elaborate? thanks!

    • @juancarlosgzrz
      @juancarlosgzrz ปีที่แล้ว

      @@XIIMark @spudnickuk

    • @ОбулаТретья
      @ОбулаТретья ปีที่แล้ว +3

      @@VirtusEdu That case is when the comments are more precise and specific than the lesson!

    • @sylversoul88
      @sylversoul88 ปีที่แล้ว

      There are triple A games out there that are in more of a cartoon style and are not aiming for photorealism. That doesn't mean they are not expert. Games are made in different styles. I'm sorry but it is ill-mannered and ignorant to disqualify this channels work and efforts. If you are so much more expert then make your own TH-cam channel.

  • @noliebowtie1315
    @noliebowtie1315 ปีที่แล้ว +12

    You are creating such a library of videos for UE5, that it's almost to the point that someone could create a full game just by watching them!

    • @VirtusEdu
      @VirtusEdu  ปีที่แล้ว +6

      That's the goal!

    • @twintek1099
      @twintek1099 ปีที่แล้ว +1

      That's what i'm trying to do.

    • @twintek1099
      @twintek1099 ปีที่แล้ว +3

      no idea how to code other than scratch and python lol

    • @Phairphax
      @Phairphax ปีที่แล้ว +1

      @@VirtusEdu I love you, lol thank you so much these videos are incredibly helpful, seriously. it means a lot to myself and my family. More than I can share atm.

    • @CruelCrusader90
      @CruelCrusader90 11 หลายเดือนก่อน +1

      @@twintek1099 same! i think my goal far exceeds my skills but with all the vids out there ill close that gap XD

  • @docfugazi1977
    @docfugazi1977 ปีที่แล้ว +32

    I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before

    • @ImmersiveArch
      @ImmersiveArch ปีที่แล้ว +1

      yes that worked thanks!

    • @matheusfreitas9779
      @matheusfreitas9779 ปีที่แล้ว

      Thanks dude, you helped me a lot!
      Up

    • @Pr0jectDharma
      @Pr0jectDharma 2 หลายเดือนก่อน

      spent about an hour messen with this before i decided to come to the comments. thanks lol

  • @robertomachado7581
    @robertomachado7581 3 หลายเดือนก่อน

    It's great to find a tutorial by someone who can move step by step on his subject without speeding up videos and leaving things out. Awesome; a million thanks!

  • @realmaxdev
    @realmaxdev ปีที่แล้ว +2

    Thanks so much, i have just moved out of unity and switched to ue5, you have been a real lifesaver with these amazing tutorials!

  • @TAPcast
    @TAPcast ปีที่แล้ว +4

    Started learning how to code in UE from your videos. Pro. Love it and keep it up!

  • @hunin27
    @hunin27 ปีที่แล้ว +1

    Thank you!
    This tutorial was clear and concise, really easy to follow along. And explained perfectly!

  • @ajesh-wv9ec
    @ajesh-wv9ec ปีที่แล้ว +1

    one of the best tutorial for water system

  • @birdsteak9267
    @birdsteak9267 ปีที่แล้ว +1

    A good tip, whenever you into folders and settings, have an extra window om screen with a zoom in.
    Its not fun to push my face to the screen just to make sure i am doing it correctly! My screen is a bit far away too 😂 Love the video!

  • @mjesensky2760
    @mjesensky2760 ปีที่แล้ว +1

    Virtus is back!! :D Good to see you posting videos again, I'm looking forward to your new turorials! Thank you for your hard work!

    • @VirtusEdu
      @VirtusEdu  ปีที่แล้ว

      You're very welcome!

  • @ronioclarenzo6137
    @ronioclarenzo6137 หลายเดือนก่อน

    Great Tutorial! Thanks for all your fantastic tuts!

  • @damonswain2793
    @damonswain2793 2 ปีที่แล้ว +4

    I would love to see one of these water tuts with something other than an island scene. A lake. A waterfall. A coastal city. Every tut I have watched is about islands.

    • @2009142
      @2009142 2 ปีที่แล้ว

      Can you just do the inverse of an island?
      Waterfalls would be different though

    • @damonswain2793
      @damonswain2793 2 ปีที่แล้ว +1

      I have no idea. That's the reason I ask. I have yet to find a tut that covers this. Last time I tried messing with it, it had recently came out and was still pretty wonky and I really haven't had time to mess with it since unfortunately.

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว +4

      This water system does work with lakes and coastal cities, you just have to remember that this system is dependant on landscapes. But so long as you have a landscape this will work. For a lake, use water body lake and you're good to go!
      This won't work for waterfalls though, for that you will need to build a niagara VFX asset.

  • @RSProduxx
    @RSProduxx ปีที่แล้ว +1

    man... been watching quite a few videos about this topic... and this is so effin straight forward and everything I currently need..
    This helps alot, you can´t imagine :)
    next step, add player controller to floaty thing ... you don´t have videos on that topic, do you? :)

  • @gigasoftgaming
    @gigasoftgaming ปีที่แล้ว +8

    The Water system is annoying when you have an imported open world landmass.
    1) The water zone, it makes a big unnatural square and is next to impossible to make a massive open world game, why can't there be a water zone in the whole map
    2) When I put a lake in my world the mountains flatten for some reason that makes no sense at all, lol
    3) The rivers don't have natural water when you create it through mountains or unlevel terrain
    4) The water doesn't match if I combine a river to a lake, it won't smoothly transition from the lake / ocean to a river
    5) If I drag Ocean into my terrain, the whole level flattens, I just want an Ocean on one part of my map
    Is there a better system for Unreal Engine 5? Or a way to fix these issues?

  • @TGMaiam
    @TGMaiam ปีที่แล้ว +1

    excellent video, this is what I was looking for... Thanks a lot!

  • @Oziverse1610
    @Oziverse1610 5 หลายเดือนก่อน

    What a great tutorial, thanks!

  • @GarDjinn
    @GarDjinn ปีที่แล้ว

    new to unreal so this is a great start

  • @matiasfare1884
    @matiasfare1884 8 หลายเดือนก่อน

    Your videos are great! Thanks for sharing!

  • @grundvater
    @grundvater 10 หลายเดือนก่อน

    Geniales Video. Super gemacht und erklärt. Danke Dir.

  • @kristianhig3283
    @kristianhig3283 2 ปีที่แล้ว

    hey man this really works on my device! Thanks for sharing.

  • @carljthatsme94
    @carljthatsme94 8 หลายเดือนก่อน

    Excellent tutorial.

  • @Demonleonardo
    @Demonleonardo ปีที่แล้ว +9

    Hello, I want to know what version you used, I used Unreal 5.O.3, and my buoyancy component didn't work well, do you know how to fix it?

  • @itsMBWAAA
    @itsMBWAAA ปีที่แล้ว

    Many thanks dude! Liked and subbed

  • @7WeirdSeeds
    @7WeirdSeeds ปีที่แล้ว

    Thanks, great tutorial! I don't know if it's just me, but the transition with the blue layer scares me every time as it reminds me of BSOD. But it did help staying focused.

  • @N0LYF3
    @N0LYF3 ปีที่แล้ว

    Dope. Thanks again!

  • @outsandatv
    @outsandatv 9 หลายเดือนก่อน +2

    Help me character is walking on the water like jesus, and the object is stuck a bit over the surface.
    How can I make him go for a walk in the water ? I mean what Y parameter is responsable for that ?

    • @UnrealVijay
      @UnrealVijay 6 หลายเดือนก่อน +1

      Select your water body and change the collision presets to "WaterBodyCollision" in the details panel

    • @xlr8r738
      @xlr8r738 3 หลายเดือนก่อน

      @@UnrealVijayi dont have that option. :(
      I’m so doomed 😂

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 11 หลายเดือนก่อน +1

    Awesome stuff, great for a UE5 newbie (yer, bog off Unity) like me! ;o)

  • @randomtopology
    @randomtopology ปีที่แล้ว

    Lucky accident on the transition at 22:00 ❤😅
    Thank you for the tut

  • @lisa-eh2mr
    @lisa-eh2mr หลายเดือนก่อน

    thank you

  • @joshua42777
    @joshua42777 ปีที่แล้ว

    Thank you so much for doing this!

  • @3dbrasiltutorials495
    @3dbrasiltutorials495 ปีที่แล้ว +2

    How to fix the problem that my character stays on the top of the water?

  • @thtkidobiwan5671
    @thtkidobiwan5671 2 ปีที่แล้ว

    Really nice and helpful... Thanks!

  • @daniellal2755
    @daniellal2755 ปีที่แล้ว +2

    2:57 how did you generate the island? Am I just suppose to wait for it to load up?

  • @Demonic_Emperor
    @Demonic_Emperor ปีที่แล้ว +7

    Hey there!
    Helpful tutorial so far.
    But, I have a question, what if I've already blocked out a landscape,
    and then add the water in, is there a way I can make it not adjust the landscape itself?

    • @boisavage1069
      @boisavage1069 3 หลายเดือนก่อน +1

      PLEASE I NEED HELP WITH THIS TOO my while landscape gets flattened when I add it

    • @boisavage1069
      @boisavage1069 3 หลายเดือนก่อน +2

      nvm I fixed my problem i had to uncheck affect landscape on my water details

  • @Obiwahn89
    @Obiwahn89 2 ปีที่แล้ว

    Nice high quality tutorial!

  • @AndyIstomin
    @AndyIstomin ปีที่แล้ว +4

    Doesn't work for me in UE5.1. Object just falls on the "floor"

    • @StefanBrodd
      @StefanBrodd ปีที่แล้ว

      Same here, the buoyancy doesn't seem to do anything. The cube just falls down and lands on the water surface as if it was a concrete floor.

    • @AndyIstomin
      @AndyIstomin ปีที่แล้ว +1

      @@StefanBrodd it's 5.1 bug. You can create project in Ue5 and than open in 5.1. Or you need to add buoyancy settings in project ini files. I don't remember where I found this solution. I decide to use plug-ins because of need trails and foam

  •  7 หลายเดือนก่อน +2

    When I change projects the water configuration changes to the last project, how do I keep the settings in each project, if you can help me.

  • @fenyxfirepower4441
    @fenyxfirepower4441 ปีที่แล้ว +4

    ok pls help me, i have a really big problem, when i start it my avatar walk on the water like he is jesus. he cant go in the water

    • @VirtusEdu
      @VirtusEdu  ปีที่แล้ว

      Hey Martin, if you join our discord server I'll be able to help you with this problem one on one

  • @ChrisChoiThird
    @ChrisChoiThird 2 ปีที่แล้ว

    Thank you for the good tutorial!!

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว

      You are welcome!

  • @soizicgremont4352
    @soizicgremont4352 2 ปีที่แล้ว +7

    Very cool tutorial ! Do you know how can i make a level sequencer with my mesh floating but with animation key on it ? It follows my directions but without the floating effects, do you have any idea why ?

  • @myhome8070
    @myhome8070 ปีที่แล้ว

    thank you very much

  • @Demonleonardo
    @Demonleonardo ปีที่แล้ว +3

    Hello Dude What version you use ?My Buoyancy did not work well in my Unreal Engine 5.0.3

  • @anoninsider954
    @anoninsider954 3 หลายเดือนก่อน

    Water is not showing up for me underneath "All classes". **EDIT**, I definitely wasnt following directions. It never exactly prompted me to restart Unreal Engine after enabling the plugins. However, I did it manually and it fixed everything.

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว

    I've never managed to use buoyancy or water interaction, and I'm not the only one

  • @windcatcher8510
    @windcatcher8510 ปีที่แล้ว +4

    Looks really great. However, the water physics still have a long way to go. Splash physics, general movement, viscosity, varying the flow speed of waves in a scene, and dry objects becoming wet after being exposed to water. All of these and more are areas for improvement. For example, the way water drains from the sand once the wave crashes on the beach and washes up and wraps around a surface/rock. Or how water accelerates when it collides with an opposing object or shape.

    • @echoless3484
      @echoless3484 ปีที่แล้ว

      Oh I hope some of these are added

  • @maquetesinplace2084
    @maquetesinplace2084 11 หลายเดือนก่อน

    thank you

  • @0211-s5b
    @0211-s5b ปีที่แล้ว

    really helpful video but can you make a video on how to get the water system working on a landscape that uses a custom height map and has multiple land masses?

  • @ezioxx8110
    @ezioxx8110 10 หลายเดือนก่อน +1

    water can't be rendered in custom depth

  • @trickets.please
    @trickets.please 2 หลายเดือนก่อน

    Hi there! Awesome work!! My waterBodyOcean atributes are disabled and I cannot change anything. How to solve it? Thank you

  • @LukeAventino1975
    @LukeAventino1975 ปีที่แล้ว +1

    Is there a way to map the buoyancy in a way you can control it, let' say I wanted to make a submarine. Thanks for the video!

  • @settocoolb7566
    @settocoolb7566 ปีที่แล้ว +1

    I can walk on the water, so can all of the items I have, please help me

  • @johnsmith-xv5gy
    @johnsmith-xv5gy 6 หลายเดือนก่อน

    How does Unreal's water system compare with the likes of Oceanology and Fluid Flux?

  • @cadgames1736
    @cadgames1736 2 ปีที่แล้ว

    worked for me on my motorolla

  • @CruelCrusader90
    @CruelCrusader90 11 หลายเดือนก่อน

    so fun fact, i got a load error, "Collision profile settings do not include entry for the water body collision profile, which is required....to function" looks like enabling water extras(in plugins) fixed it. your welcome? to whoever might get this issue🤷‍♂

  • @GES1985
    @GES1985 หลายเดือนก่อน

    We need an option that acts like minecrafts water. Something that will work right with voxel planets

  • @fmb009
    @fmb009 ปีที่แล้ว

    thanks!!!

  • @acsomiT
    @acsomiT ปีที่แล้ว

    Very good tutorial. Do you know how I can get rid of the island? I just want infinite water.

  • @not_zara
    @not_zara ปีที่แล้ว

    For some reason the lighting for your water is a lot better than mine even though I have material quality set to "epic." basically the lighting on the water for you seems brighter, whereas mine looks too flat/solid. Anything I can do to fix this?

  • @daryaxoshnaw7082
    @daryaxoshnaw7082 2 ปีที่แล้ว

    If I can't get tNice tutorials soft, the other option is to purchase a keyboard with the softs already installed [Roland VR-09]. If I have to go tNice tutorials

  •  ปีที่แล้ว +2

    sadly in 5.1.1 this tutorial no longer works, my cube just slams into the ocean as it was a flat ground, no simulation whatsoever.

  • @Gourhard123
    @Gourhard123 ปีที่แล้ว +2

    there is no water object in all classes, even after adding plugin

    • @mariannaguajardo7762
      @mariannaguajardo7762 7 หลายเดือนก่อน

      I'm having the same problem, did you solve it?

  • @mundenius
    @mundenius 11 หลายเดือนก่อน

    Awesome video!! Keep up the good work! I have a question tho, I tried adding the ocean to an existing landscape, but it deleted everything and only a small island is there. I moved the splines and found the existing landscape, although there's multiple island in my landscape, so Im wondering if i can just add as many water body oceans as i need to make all my island visible? or if there's an easier way

  • @caturindrasukmana7673
    @caturindrasukmana7673 ปีที่แล้ว +1

    I follow you instruction but my object doesn't submerged. It just stand on the surface of the ocean. Do you why it happen?

  • @pollutedmindmusic
    @pollutedmindmusic ปีที่แล้ว

    after adjusting with the white dots i made walls and a roof out of water, not sure how that happened but i think im cool with it, I Am Become Dev Destroyer of Physics

  • @K1N3RGY
    @K1N3RGY ปีที่แล้ว +3

    Which version of UE did you do the buoyancy with? Apparently there's a well known bug with this in UE5 that hasn't been fixed. I've used all of the 5.X version's using custom water body and the buoyancy box that's located in the plugins folder and all have the same issue of falling through the water plane. Also tried using the ocean body with no luck.

    • @ez8effect
      @ez8effect ปีที่แล้ว

      Same! Did you find out solution?

    • @038alpha
      @038alpha 9 หลายเดือนก่อน

      same

    • @naytbreeze
      @naytbreeze 8 หลายเดือนก่อน

      same any fix in 5.3?

  • @liams7409
    @liams7409 4 หลายเดือนก่อน

    Followed exactly and each time i put the ocean in it creates a random landmass shape And the water line is bugged so doesnt line up with it. Very frustrating as this seems like a great tut and just what i needed. Any ideas how to fix this or whats causing it? Cheers.

  • @sinanarts
    @sinanarts ปีที่แล้ว +1

    this is not working as u say with 5.1 sorry..! Do the exact steps but neither the ocean comes just as like yours or the box floats.. Exact same things applied but nothing seem to work..

  • @KatherineGrantSuttie
    @KatherineGrantSuttie 11 หลายเดือนก่อน

    best practices for creating depth of the water? im looking to create a level that is underwater of open ocean - so can't see the ocean floor or near land

  • @vood0_0
    @vood0_0 2 ปีที่แล้ว +1

    Very nice, just what i was searching these days. Just one question though, if you enter the vessel, would be there water that splits the ship and how do we can build something floating under the water but completly waterproof?

    • @christopherarendt3531
      @christopherarendt3531 ปีที่แล้ว

      Did you ever find an answer? Wondering the same...

    • @pick8695
      @pick8695 ปีที่แล้ว +1

      Have you tried using a WaterBodyExclusionVolume? I am in the same boat (no pun intended) of wanting a boat without water clipping through, and this feature caught my eye. I have yet to mess with it, but it may useful for exactly this.

  • @michaellee4499
    @michaellee4499 4 หลายเดือนก่อน

    This video is very useful. I also learned the buoyancy settings, but why can't the water in version 5.4 be rendered? The game runs without any problem. Can you please help me solve this problem? This problem has been bothering me for a long time! There is no official response yet!

  • @emirisik
    @emirisik 2 ปีที่แล้ว +5

    It's a great system, but very hard to customize to your style. Also very buggy. Cuz of this, I dislike the UE default water system. Great tutorial nonetheless.

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว +1

      Hey Emir, if you dive deep into the wave asset and the material that's actually a lot that you can do with this. I barely scratched the surface as 20 minutes is not long at all!

    • @RSProduxx
      @RSProduxx ปีที่แล้ว +1

      @@VirtusEdu more please :) water will be my element for at least the next 12 months :D

  • @techno2776
    @techno2776 ปีที่แล้ว +1

    Hello, I have a problem with the Water Plugin: UE5 is not not able to "Package Project" as soon the Water Plugin is activated. When I disable it then it works. But I need water🙂 How can I solve it?

  • @goshikarakesh8482
    @goshikarakesh8482 4 หลายเดือนก่อน

    Sir i have problem with rendering, the water body actor is not visible in render view port while rendering but it is visible in sequencer how to solve this issue, i use ue 5.4

  • @Ken-us3xf
    @Ken-us3xf 4 หลายเดือนก่อน

    Why is it when I got to edit the colors of the material, it just changes it to a solid dark color. It doesn't adjust colors like yours does in the video. It has the initial gradient for the absorption like in yours shows. But when I change the color it removed the gradient entirely. :(

  • @rehmanurdu
    @rehmanurdu 11 หลายเดือนก่อน

    can we add water splashes of boat?

  • @playerworld2496
    @playerworld2496 10 หลายเดือนก่อน

    hi, sorry i'm having a lot of problems with the water, it just completely messes up my landscape!

  • @chief_rasko
    @chief_rasko หลายเดือนก่อน

    Anyone know why there is a massive ditch/dip in the middle of the island?

  • @rouvensoezueer
    @rouvensoezueer 9 หลายเดือนก่อน

    Great Tutorial. But last part isnt working for me in 5.1.

  • @agastyasutra
    @agastyasutra 4 หลายเดือนก่อน

    how to do float effect on a boat in level sequencer?

  • @Eagle6Airsoft
    @Eagle6Airsoft 2 ปีที่แล้ว +2

    Can the water body splines be used with a height map to get a pre made island to a desired shape ? Also how do you add depth to the ocean it’s really shallow ?

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว +1

      There's a setting within the water body ocean actor which allows you change the depth and falloff, adjust those and you'll be good to go!

    • @Eagle6Airsoft
      @Eagle6Airsoft 2 ปีที่แล้ว

      @@VirtusEdu thanks, I will give it a try. I got a lot of weirdness when I tried to stretch the splines to make a large island scene. It was like the water vanished.
      I wasn’t sure whether to make the landscape with height map first then add the ocean and try and adjust the splines to go around it. I was trying to copy a real world location with real data including sizing. I will have a look through your vids and see if you have anything for ue5 and heightmaps and landscapes.

    • @GatlingHawk
      @GatlingHawk 2 ปีที่แล้ว

      @@Eagle6Airsoft im trying to do the same lemme know how it goes

    • @RSProduxx
      @RSProduxx ปีที่แล้ว +3

      @@Eagle6Airsoft I have the problem when creating a landscape, using a heightmap on it and then add the water body, it will build water all around that lanscape, but not "flood" it, which I was hoping it would do, so that only the higher regions of the landscape would appear above water line... when I added a blank landscape and sculpted it manually, it worked... dunno what´s wrong, I´m sure I had used a heightmap just fine before...

  • @beastmodejelly8654
    @beastmodejelly8654 ปีที่แล้ว

    I wish UE offer tutorials like this instead of comments with no real-time examples. thanks,i just wonder how to simulate splashing water from actors.

  • @MajorKassad
    @MajorKassad 2 หลายเดือนก่อน

    How do I get rid of this island in the middle?

  • @markymark7197
    @markymark7197 หลายเดือนก่อน

    How would I do this with a prexisting island?

  • @LordPrutsikas
    @LordPrutsikas 4 หลายเดือนก่อน

    great video. My landscape geometry is complex. How can I add more spline points to match my geometry?

    • @KDmadness18
      @KDmadness18 2 หลายเดือนก่อน

      alt drag from a spline point

  • @oswuldleofricvivadirr3839
    @oswuldleofricvivadirr3839 5 หลายเดือนก่อน

    mmmmm.......whats with the shark in the middle of my landscape after i add water it looks like its fin.......

  • @kalex07
    @kalex07 ปีที่แล้ว +2

    Hi, How do I stop the ocean from deforming my terrain? I un-checked "Affects landscape" which brings back my landscape under the water but the water disappears. Its completely flattened my landscape under the water which means I cant have my underwater biome.

    • @jmr2008jan
      @jmr2008jan ปีที่แล้ว

      Try adding a second landscape with editable layers turned off for your underwater terrain.

  • @islandonlinenews
    @islandonlinenews ปีที่แล้ว

    Has anyone got swimming in water to work with Lyra?

  • @yes9784
    @yes9784 5 หลายเดือนก่อน

    Hello, beginner here. As soon as I generate the water, the landmass has a mountain that cannot be interacted with, it is not flat. Hope someone can let me know what setting to look at. Thanks

  • @smithedits
    @smithedits ปีที่แล้ว

    How do you add the floating blueprint to sequencer so you also have the animation there, instead of just clicking play?

  • @ChromaPlatypusPlayz
    @ChromaPlatypusPlayz ปีที่แล้ว +1

    this is a bit late, but would this work well in a game that would be published? because the water is expermimental

    • @AlbertonBeastmaster
      @AlbertonBeastmaster ปีที่แล้ว

      Anything Epic tags as experimental is not advised for production.

  • @lucascavallari8489
    @lucascavallari8489 ปีที่แล้ว

    Do you have a tutorial about how to enable swimming?

    • @lucascavallari8489
      @lucascavallari8489 ปีที่แล้ว

      I managed to start it, but the main problem is he start swimming as soon as he enters shallow water

  • @BROCKSGAMING
    @BROCKSGAMING 2 ปีที่แล้ว +1

    Nicee, what happens to google form we submitted?

    • @VirtusEdu
      @VirtusEdu  2 ปีที่แล้ว +2

      I'm using it to help shape my upcoming Unreal Engine course, so far we've had 200 people fill it in. I'll be using that data to build a course that benefits as many people as possible!

    • @BROCKSGAMING
      @BROCKSGAMING 2 ปีที่แล้ว

      @@VirtusEdu osum

  • @ThatWeirdCat
    @ThatWeirdCat 14 วันที่ผ่านมา

    is this 5.4 compitable?

  • @nanotek7393
    @nanotek7393 2 หลายเดือนก่อน

    Im totally new to unreal or any engine, but when i made the cube, problem is it wont go under the water its like hovering over top of the water? ithink i did it correcly not sure, im using u5 5.4.3 any suggestion would be nice thx =)

  • @BrianHuether
    @BrianHuether 5 หลายเดือนก่อน

    When I add a river I can't use the Foliage editor to paint in foliage. Am I doing something wrong? thanks!

  • @Utopia2023Game2
    @Utopia2023Game2 ปีที่แล้ว

    awesome

    • @VirtusEdu
      @VirtusEdu  ปีที่แล้ว

      You're awesome

  • @DylonDylonDylon
    @DylonDylonDylon ปีที่แล้ว

    There's a lot of good information in this video, but the amount of sound noise is making it really tough to get through.

  • @zalansari6454
    @zalansari6454 2 ปีที่แล้ว +1

    Does the buoyancy not work on a Lake? Is that bug? I have followed all of the simple steps and still doesnt work... seems something is wrong with the lake system.