I could make a better game with my anus. single player game that is about going to prison and being forced to shake people and all kinds of drama related to such a life, EVERYONE WOULD DO ANYTHING TO PLAY THAT SO WHY DONT THEY AMKE THAT BUT ITSTEAD THIS PARTICLE TRASH, PARTICLES ALL OVER THE FCN SCREEN
That was a common criticism of Breath of the Wild. Unlike other Zelda games (and most RPGs in general) the story wasn't told in linear fashion, but through hidden cutscenes that you could miss completely. It's possible to go through the game without finding out 90% of the backstory - in fact, you can go straight to the end boss from the Plateau without doing any of the main quest or dungeons. The villain Calamity Ganon is just sort of there and not all that threatening, since he hasn't been properly built up as a character (unless of course you're familiar with the rest of the Zelda series. But for some gamers, this was their introduction to Zelda, so they have no idea who Ganondorf is.) While Nintendo should be praised for being experimental and taking the Zelda franchise in a different direction, I found the story of Breath of the Wild to be a letdown. Hopefully Tears of the Kingdom will have an epic story.
@@jamesgravil9162 I get what you're saying, but Breath of the Wild indeed was lacklustre in the story department, while everything else is great. The whole game I was thinking "dang, those flashback cutscenes look interesting, sure wish I was playing that instead". And I like Zelda games for the record.
@@jamesgravil9162 I wouldn't call the cutscenes hidden the game makes it one of your main quests to go find all the memories, and calamity Ganon is at least explained enough to let people know how dangerous he is/was
Or how about orphan raised on the streets of New York having to fend for herself. You wouldn’t be all please and thank you. Some of these comments show who actually played and who let content creators influence you to not try it out yourself. This games demo threw a lot at you without context and good info on how to play. The actual game is not bad it’s not elden ring or god of war but it doesn’t need to be. New ips have to happen otherwise it’s remake this remaster that sequel this sequel. It comes down to buy it or don’t. Play it or don’t. Wait til it’s on sale if cash is an issue etc. sooooo many vids on how “bad” the game is and I’m glad I didn’t listen I would have missed out on this solid title.
@@Kazeromaru but some people who work with LP had left because of hajime tabata departure. If only this game was did by hajime tabata it would be better
@@badtuber1654 In what world is that true? SOME games are for kids, but certainly not all. By that rationale movies are for kids exclusively because Pixar films exist.
They're like, remember how cool the last infamous looked? What if we did a similar deal in a fantasy setting, but we make our protagonist even more unlikeable than Delson, and make the gameplay worse than one of the first ps4 titles.
That seems to be a constant occurring trend that developers/directors/writers for games and movies make when implementing a "person of color" in a roll, as if that's what they think poc are like personality wise.
@K Love it's a reference to the isekai anime genre, or anime in which the main character is transported to another world (which is what isekai translates to; "another world") The trope comes from the fact that a LOT of examples of these anime had the MC transported to the other world by getting killed and subsequently reincarnating to it with all their memories of their first life intact, often by an out-of-control truck for one reason or another. (One of the reasons commonly being that they see that the truck is about to run into someone else, so they "valiantly" rush out and put themselves in harm's way to go save them, resulting in their death and then isekai adventure awaits them henceforth)
This, 100%. It just reeks of 30 to 40-year old people writing teenagers how they think teenagers are, even though they haven't interacted with teens (and actually listened to them) in decades.
One of my biggest pet peeves in video games is a main character that is constantly talking. Especially if it's used a way of telling the player what to do next.
She is acting like a 13 year old girl trying to sound edgy and cool... Embarrassing and cringe as hell. I find it very hard to believe that there is more than a small minority who enjoys this kind of "humor".
@@Mediados I doubt the work will be waisted. From my understanding the dialog still happens. Just not as frequent and repetitive. From playing the demo the amount of times she says that was awesome. Gets tiresome by the 5th time she says the same thin in the hour time I played it
At this point I'm convinced none of the writers works are ever edited or critiqued during production. Otherwise it would lead to at least a 6 month delay while they are in therapy lol
@@MASJYT cause they delibratly pick pepople on sharing there extreme left polticis rather then merit or skill. this is why the she hulk writer was given that show despite her she hulk run be 12 issues of she hulk moping in her house and eating food with without any super anything JUST LIKE THE SHOW.
@@ghuff4694 lol why. They knew they were writing a shit game. They could have said let's change this or that. The producers don't write. The writers do. Sounds to me that they need to find other lines of work. If I did my job this poorly I'd be fired
So from what I’ve gathered the main character is the epitome of what people loathe in a lot of kids and adolescents these days, and the writers somehow thought that’s what people wanted. Oh yea, that’ll work fucking grand.
Although I'm not a fan of those characters either. I think alot of us have to accept if you're in your late 20s and over, we're not the target audience anymore, and they think the younger generation is where the money is at.
I think this is the problem with all media today going for what they think people will like. They should be making movies/games that make people feel like shit, comfort is a trap!
@@Lewis-jn8ry I’d agree more if story-driven games weren’t bought mainly by the people you’re talking about, and if the obnoxious kids I described weren’t also complaining about their types of behavior.
i just feel like writers now have just forgotten that "subtext" is a thing. you can convey a character's thoughts, motivations, emotions without explicitly making them say it. i think the lack of subtext use is what contributes to the cringe of the writing.
Subtext needs some intelligence. This people have none. They need everything explained like 5 year Olds while they have no critical thinking or individual thought. Because of that this is the best they can write.
Its sad because Square has only 1 good team in it (The final fantasy team) and they carry the company so hard and every money they make is put into the other teams to release crap
@@Cfreezy12 The KH team is led by Nomura, and he's part of what makes Square Enix a joke. He wasted almost a decade trying to make FFXV, and had it taken away from him so that someone could try salvaging it (we all saw how that turned out). He ended up taking his ideas and making a bootleg version of it in KH3 disguised as Verum Rex, and that's why KH4 seems to have a huge focus on it. Some people even think he turned the FF7 "remake" into a soft reboot just so Square would let him leave the team for KH4.
Combat in KH3 spams you with so many shiny instakill buttons every 5 seconds. As typical of Nemura he just grabs everything he likes and crams it into a game without any regard to the big picture experience. Instead I would look to the Nier team and all the other small games Square Enix does. Front Mission for example has a small and dedicated fanbase. Unlike Ubi who just abandoned it's small games like Rayman Square Enix keeps some of its small roots.
Ok so let's fill the game with non-stop banter and make the main protagonist completely unlikable in the process. I don't understand the people who wrote the script. Lackluster world filled with uninteresting enemies and things to do. The extreme PC requirements for such a mediocre experience. This game was setup for failure almost right out of the gate. It would have been interesting being a part of the development process for this because the design choices are just baffling to me and I want to know how these decisions get formed in the first place.
Jesus he is so right... I cant stand the dialog and him also referring it to be inspired in she hulk whom i almost puke and i tried so hard give it a chance but the dialog just.. hate it
If she was a character like Joel from The Last of Us, where she's cold, selfish and serious (and not an unlikable, obnoxious Deadpool wannabe) because maybe she had a tough life of abuse and being used. Her initial goal should be either to survive in the world or find a way back to earth but meet people along the way she grows fond of and ends up deciding to save their world instead. It's not hard to write a borderline OK character. I would argue that it's much harder to write an unlikable character... and these writers wrote her to be liked and relatable
Like Dante for example. His mother killed by demons, spent much of his life thinking his brother was killed as well. Vowed revenge and somehow still maintain a silly, carefree attitude...
Preach. It's escapism, not let's see shit I see every day except I can't skip the nonsense or ignore it. Yes, there's racism in the world. Yes, people struggle with mental illness. No, you don't have to bring it up unless it makes some interesting plot point. It's a video game, let there just be a story that's good that doesn't involve modern "problems". Ffs.
If i was going to entertain a dentist, I'd give him a war game where he's a soldier. If I was entertaining a soldier, I'd give him a manga about an isekaid dentist.
I honestly like the concept of a game where you play as a human from a world like ours being transported to a fantasy setting. If done right, it can open up interesting moments and interactions. This game is the example of what not to do.
Isekai's have abused this formula lately in anime (literally going to another world) and it is to the point they have begun feeling cliched. But even then, they try to make the main character entertaining or give some interesting twist that sets them apart. And it can be hit or miss. This however is how to miss in this genre on all fronts. Worse, the main character is so jaded and self-centered, that it even fails at having an interesting center to follow and then it just goes down from there. Sad, wasted what could have been a good world to explore and a beautiful looking magic system, and even a good growing up story for this character.
@@Keemperor40K you hit it on the head. The good ver of isekai anime. The one that do well seem to all do the same thing. Use there protagonist as a point of references to the audience then completely involve them into world and never talk about there OG. And if they do. It's when your so deep in that story your like oh ya we not from there no from there. Like end of the story deep
@@Keemperor40K The Muv-Luv trilogy of visual novels was probably the best example of a GOOD isekai I've seen. Most are varying shades of terrible, but that one is a rare exception.
This feels like it's one of those first games that comes out with a new generation of console. You buy the brand new system and then pick this game up with it because it's one of the only few games out. Then you forget about the game within days.
"MrMatty looks like a softie. Give him a code. HE'LL give us a passing score, right?" MrMatty: "Oh you 'bout to learn today Square." LOL I died right there. 🤣🤣
One example of VERY bad button layout is that some of the spells make you press L1+R1+square, but L1 and R1 are also used to pull up the spell wheel, so you can't even use the ability without it briefly pausing to bring up the wheel and THEN it does the spell. Like what were they thinking with that one??
All I can think of as you described the game and how it cuts its self off and constantly beredes the player with cringe dialogue was TIKTOK. This game was made to try and keep the attention of someone who will scroll TIKTOK for an hour at a time.
It's not very good, world is empty, the fog is a bad excuse for an empty , ugly uncreative world and was a justification to just put a "open world" marketting checkmark on it.
It actually makes a Ubisoft title look daring and creative in comparison. I'm shaking my head in disgust as to what has happened to modern entertainment these past few years be it music, movies, series and gaming. Its mostly soul-less, beige. non-offensive, creatively bankrupt, cringe inducing monstrosities trying to appeal to a particular audience who spend their days on social media. This audience who this crap will appeal to may appear to support them with their likes and retweets but won't back them with their wallets. Those of us with disposable income will not waste money on what is being produced these days. Its why when something great is produced (Elden Ring, Top Gun: Maverick) it sees massive success while everything else flounders. This game should have been titled Forgotten as that is exactly what will happen in a couple of weeks once Hogwarts Legacy is released.
I'm all for writing off an entire generation of kids, whose brains rotted on TikTok. Imagine making Ubisoft' cookie cutter games look better by comparison.
I love how the dumb fanboys all kept saying "you haven't played the game, wait for reviews". Almost every review confirms what everyone has said and feared.
Ehhh you're right but this kind of stuff is said all the time. It's not just fanboys, it's the general videogame consumer. Cyberpunk comes to mind. People simply don't like to hear negativity for something they're excited for. They have to get their wallets burned everytime and never learn.
@@ThatGuy-en2nn At least with Cyberpunk, we were shown highly doctored trailers and it was only revealed to be a lie at launch. Here, from the very first trailer, people have said the same negatives that the launch reviews are all saying.
@@AzureRoxe Regardless....what i was getting at was that it's predictable behavior. Neither game was the first time people threw out the "wait for the reviews bro" card and it won't be the last. It's very similar to when the beta for a game is alarming, people go "wait for the full game" and once it releases not much, if anything has changed.
>Lives a shitty life in a shitty apartment in new york >Wants things to change >Gets transported to another world, given superpowers, and is presented as a savior of the world >Wants to go back to her shitty life in her shitty apartment in new york
Thing is I know Amy Hennings can write. The dialog in legacy of kain was downright Shakespearian at times. My question is how do you go from the trailer for LoK defiance which opens with “given a choice what was a king to do? Rule over a corrupt and decaying empire, or challenge the fates for another throw, a better throw. But do we ever really have a choice, or are we merely playing the hand dealt us, even as we raise arms in defiance of tyrannous stars” To the trailer for forspoken in which the most memorable lines were, “I’m kind of a big deal” and “did I move that with my f-ing mind?”
i feel like a bunch of japanese suits got together in a room and were like "ok guys were gonna hire some western devs to write dialogue that sounds super american, its gonna be great" square should embrace their japanese heritage and make a great Jrpg like they have before.
If they actually hired a Japanese writing team for this and use a typical Isekai format and characterization (e.g. salaryman, student etc...) which the Japanese team should be familiar with, I could think it could've been a bit more palatable imo.
Agreed 100% we don’t play Japanese games because we want trash American writing and humor, we play Japanese games because they provide a unique experience that you can’t get anywhere else.
Forspoken does really prove how ahead of its time Dragons Dogma was. hell DD is far more comprehensive title that had verticality w/ added mantling, and even has breakable parts that weren't exclusive on boss fights and not just a weakness point as you can visually see the parts affected.
Dragons dogma is great yes but even that game is widely not finished and its more like a tech demo at the end. The game suffered from a rushed production but hopefully now that they are saying that they are making the 2nd part they give it the proper time and budget
Honestly, Forspoken seems like an unholy combination of "Made for a Modern Western audience" and the awkwardness of Japanese writing if it also had a baby with a Marvel movie script. Jesus Christ.
Another very obvious "FFXV-ness" to Forspoken is that many abilities are BLATANTLY from FFXV. If you played the game, you'll very quickly notice a lot of Noctis's moveset with the different weapons from Frey and her magic. She even has the same combo when using that fire sword as Noctis does with the Engine Blade. Many enemies also have abilities from enemies in FFXV and it's not that subtle at all.
@@JACpotatos FFXV also had a party, whose animations even played off with each other and you saw them encourage and help each other while fighting. This made it A LOT more interesting than Frey alone just using magic which even SHE barely reacts to.
@@someguyonyt2831 Everyone does it. In a way it isn't blatant. Forspoken might as well be a full conversion mod for FFXV from how obvious it is that it reuses things.
Given how separate the magic parkour and fighting seem to be, I feel like the game was originally meant to be more of a linear character action game like dmc or gow. The parkour was probably added when some executives insisted it be open world. Hence the two systems are very separate.
I got the same feelings when I played the demo. I can get over the poor dialogue, but the combat felt so clunky I just didn't want to play after two encounters
That memed "I just moved shit with my mind" scene is the kind of party-clown-humor that only really makes sense in a social context. For example, a character over-exaggerating and over-playing their reaction in front of their friends for the laughs. That works, and a good way to show group cohesion when, say a basketball player makes a crazy trick-shot from the other ends of the court, and then he plays it up for the others. When a character does the same thing while alone, and yet mugging the camera? Not so much.
@@MMoer Triple A has nothing to do with rating. It refers to a big game studio. Like how double A are games by medium studios, indies would be a single A
I was watching the Pyrocynical livestream yesterday, all 8 and a half hours of the stream, with a friend. The game was so boring that they fell asleep 3 times, the last time they even woke up was due to a superchat that had an alarm clock sound. Truly the game of all time.
The part about the controls i agreed with a lot. Playing the demo felt so weird trying to use all of the abilities, they dont flow well on the controller
True, something always seemed off in the marketing material released. Stuff just didn't quite add up or look right though the combat does seem like the one thing saving the game from complete failure.
@@omatieogbebor I couldn't care less what Elden Ring won, because especially story wise and repetitive content is something to not take as a model. Sekiro is a much better game IMO, and so it is GOWR. Forspoken is not going to win anything, and I doubt overall is better than Elden Ring, but that does not change the fact that Elden Ring is overestimated.
The biggest flaw - shitty right side camera position. Never liked the screwed 3rd person view for cinematic purpose. Camera should be dead center behind your character.
@@UberNoodle so that explains Marvel and DC comics writing stories and changing characters that completely annoys the fanbase? Nah, it's agenda. If it was about making money they wouldn't take a steaming crap on the fans.
From playing the Demo, I agree regarding the melee vs range combat. It's so weird that they decided to completely separate them and not intuitively map to a face button for melee and right trigger for range..
I remember seeing the protagonist getting isekai'd to a fantasy world and I just had a gut feeling that said "this is gonna be a cringe story isn't it?"
Me with The first trailer: Wow it look like a 90 isekai with an interesting character. Me after the second trailer: Ok it's just modern isekai writing.
“Why don’t you stop playing games and read a book” Me:“I’ve read 75 transcripts today and I’m piecing them together to figure out wtf is going on here”
Matty made a great point that I’ve realized as of late. Waiting for a mid game to become great is a miserable experience. So many games in the past that I’ve waited for the patch that would turn it into the masterpiece I’ve wanted it to become… it rarely ever happens. You are better off just playing a great game from the get go. Great review!
Yeah... the only game I'm truly excited for this year that I'm positive will be a 10/10 is Buldars Gate 3. Nobody is talking about it as much as I'd like, but it will be one of those games that get popular after it launches in August
@@bebemax95 its mostly cause people have no hope its actually gonna realsew in august so there no hype. aka they post poned it and dev timed it for so long people dont actually belive its coming out when they say.
@@LawlessLonewolf Too many delays is bad too. Look at Cyberpunk. Watch what's gonna happen when some of these development hell games finally fall from the anus of these other companies, like Dead Island 2 and Skull and Bones.
@@housewilma4904 They never OFFICIALLY postponed Buldars Gate 3... this is the first time we got an OFFICIAL release date for August. The CEO of Larian Studios said that He "will TRY to get it out in 2022, but if not then it will DEFINITELY come out in 2023"... not to mention, Buldars Gate 3 is the only game that does "early access" the right way. With devs listening to consistent community feedback and big patches for Chapter 1 every couple months. The Full game will have 3 Chapters. They only used Chapter 1 to test out classes, races, spells, bugs, etc.
Thanks for your honesty Matty! Iv seen a lot of creators hold back on their criticisms, I guess because they don’t wanna jeopardize their relationship with SE and want more review copies of games in the future
It definitely is. Ridiculous pricing of games, NFT failures, 7 remake being milked into 3 (and probably Dirge along with CC) games... No longer care about their games. Only Nihon Falcom and FromSoftware
@@greenbitch6432 hell yeah team ninja Killers too, so happy we are getting a PART of them to xbox too, I am SLIGHTLY jealous of Ghosts of Tushima :D At least we got forza horizon 5 and Hell blade at similar times. but YEAH, and cap com, we are getting more cap com now on SX too but capcom and team ninja great devs for PS5!!!
As someone who is also a Trails fan, I 100% agree. There's a difference between having a lot of text and using that text to tell a good story. Trails has a lot of text because it needs it - for the lengthy character arcs and the expansive world building. I don't even hate it whenever an hour long story scene comes up because the dialogue is so enjoyable to read. Hell, I sometimes even prefer talking to all the NPCs in Trails games to actual gameplay. But Forspoken dialogue feels like it's just there to be there; or because the writers didn't have the will to cut many of their detrimental ideas from the final product. Trails uses its length well - Forspoken does not. It's as you say - they don't waste a single line of dialogue. Which is insane when you realize these games have more text than most entire VISUAL NOVELS. And they're made by a company that is a speck of dust compared to Squeenix. Moral of the story: Nihon Falcon > Square Enix. Square has fallen so hard that I don't even think of them when I think of modern JRPGs - nowadays I think companies like Atlus.
I’m assuming she ends up living in the fantasy world as some sort of queen or princess ruler of the lands with no debt and her cat comes and lives with her 🤣
The man/boy/girl with the smol hat said he has candy in its pants the teacher says.... if you dont get the candy you will be failed the teachers says....
@@Rainbowhawk1993 Woah, cool! There is a big guy on a big horse! I should check it out! Woohoo!!! Let's gooo! Or... what about that cool tree! And... a castle? Woah, such an exciting place! Ah, horse guy, sup? Your armor look really awe- YOU DIED BITCH.
@@Rainbowhawk1993 I...would not prefer that. In fact, the storytelling in Elden Ring is my biggest problem with it. It isn’t very story-driven overall and unfortunately didn’t keep my interest as a result. I'm not the type of person who enjoys grinding in video games.
Dark Souls From Software and other game devs like Kojima are visionaries which games have long standing appeal... Forspoken not so much... You'd think these woke game devs would want to make money.
@@kmain0 what about this game was woke? I keep hearing people spew this point but not actually give any reasons? Is her just being a black woman woke? Was she bitching about the wage gap or the patriarchy? Black people are not allowed to exist as video game main characters without being called a woke project? What the heck is going on here
@@S6Ryujin It's less about the character herself and more about other devs and journalists trying to tie her and her life to woke topics and parade her around. There's also the tone of the story where a snooty horrible person mistreats abused people who she's supposed to be the hero of with very forced problems and it's played off as a joke, at least to the character whose supposed to represent some sort of human morality. That's oft a trend in woke stuff. A complete lack of self-awareness, especially of anyone else's actual suffering along with no good supporting cast or side-characters at all with a barebone plot. But those are problems in modern writing in general and not necessarily Woke save that they appear a lot in woke writing. "People don't matter, only THE MESSAGE," but there's not really a Message in this game it seems. Just bad writing and no empathy save forced moments as usual. Also I think I heard the devs may have talked about topics that may have been woke too? But I have no confirmation of that personally as I have not looked up if it's true. But yeah not much woke stuff directly, just revolving around it.
I don't think I finished it. There was something to see or do on the side of a cliff, I just looked up and said Nah. Turned it off, deleted the demo off my console, and forgot it.
@@mihmo2663 I’m not gone cap 🧢 I played the demo for 6 minutes and turned my ps5 off. It felt like I was playing infamous and I just didn’t like that game very much. It felt a little to childish to me
@@Zanbatoss just mute the dialogue and skip every cutscene lol. I'll probably pick it up for like $30 and do exactly that. Combat and gameplay are cool imo. Visually it's really nice. Story wise it seems dogshit lol
@@gotworc maybe if this game includes option to shut the banter off and playable on gamepass Ill give it a try, purely for the combat which looks interesting
The coolest thing I've heard about this game in the last day is when you said there's 100 spells. That level of variety sounds cool but how could it possibly matter if the game is so short? I'll look for this game to be free on ps plus next year or something
The magic system is awesome. It looks good too. I would love to see a game like elder scrolls adapt this level of magic. But everything else is so garbage. Even switching between spells makes the game worse because there is no quick switch. You literally have to open the menu to switch spells that are in the same skill tree which is so weird and immersion breaking.
@@liamloxley1222 idk about 100 spells but there are definitely more than 5. The person you watched must have never gone into the magic system because you can see it has quite a few and there are different elements with their own spells etc
@@S6Ryujin really? I've been playing for a couple hours and haven't found it. What button? I always have to hold R1 on ps5 to pull up the switch menu and clicking it does nothing
i've never seen a character "made for a modern audience" not be complete shit. unless they do something like bodies bodies bodies where they turn them into satire but like a relatable, main character? nah.
I appreciate your honesty. One of the things that always bothered me with this game was how grey and sad the city looks. It will be interesting to see this games journey beyond release.
Well now it seems that the main focus was on ticking all the protagonist check boxes and just said "Job's done" and then half assed the rest of the game.
I'm honestly surprised you didn't mention the technical glitches in the cutscenes where shaders don't exist on random npc's/objects/ or even the main characters arm. And the fact that the cutscenes look like they were rendered in a PS3
Thank you. Remember cyberpunk? Didnt reviews come out a few days before release? And only on pc. Whereas god of war ragnarok was longer before. Thats how i know tbh
There have been some truly great games over the years that were "weird", with Psychonauts and Control coming to mind as two of the best examples. Both feel like extensions of their writers' personalities. You can feel the respective influences of Tim Schafer and Sam Lake in every aspect of those titles. The characters, settings, tone, and gameplay all build off of one another to make it feel like a unified, cohesive whole. There's a clear vision behind the entire thing that makes the weirdness feel completely "normal" while still being capable of surprising you. Forspoken seems to be what happens when you make a weird game because you were told to rather than because it grew naturally from the vision for the title. I would not even be a little surprised if we learned that this had major rewrites later in development to make it more "fun". A shame, because there are some interesting ideas here that I definitely see the value in, and I honestly don't mind a little jank if a game manages to do something especially interesting. This writing and the performances just seem so forced that they manage to further damage an already rough experience. I don't even like WATCHING this game in action, and when that's the case, you know something has gone wrong.
The gameplay imo is fun. I really like the magic and hope more games use this as a sort of template because most games magic systems lack with a giant L. But the story and dialogue and characters and everything else is just so god awful. It's hard to think someone sat down and played this and was like "yes this is ready for release. This is what we envisioned this game to be"
@@spaghettisauce1104 Can't say that I agree with you on the magic system. Unless you want to use the same magic constantly, you have to use those godawful "gadget wheel" to swap out, which put a combat to a stop, especially if you want to make any combos. This system they got is imo a huge goddamn L.
@@lop1652 well what you're describing is actually a mechanic but I 100% there should be a quick switch option. That being said I don't have a problem with the magic at all. But most games that use magic don't have great mechanics either. Skyrim comes to mind once again if you want to switch your magic you have to go to the menu which is dog shit. same with red dead 1 and 2 wanna switch your gun? Pull up the menu. But a bad mechanic shouldnt reflect on the actual magic system. It's cool to look at, there is a wide variety and it's overall fun for me. But as said I agree that having no quick switch option was a terrible decision on the devs part
@@spaghettisauce1104 In Skyrim, at least on PC, Favorites options exist, where you can use any button on your keyboard to switch out between spells and items, making switching between spells really fast and smooth. Tho magic itself in Skyrim is lacking... Tho, yes, what I did describe is a mechanic, but considering that it completely destroyed the magic system in combat...... You see where I am going with this. Spells that I did see were mildly interesting tho. I hate the one where we are basically using a gun tho. That one is so ridiculous.
@@lop1652 yeah agree it's pretty wack. But I've been on console my whole life so I unfortunately can't bind my favorites to any keys. On console you can favorite spells and weapons but to switch you still have to pull up a menu. But instead of going through the whole thing it just pulls up a list a to z of all your favorited items. But yeah skyrims magic is extremely lack luster like most games unfortunately which is why this one impresses me so much. Idk why but I love burst shot. It's just awesome sending enemies flying with it. Also the shield one is a pretty unique idea that I liked. All in all I just wish games that had magic systems where just more creative with their ideas. Only other magic game that I've enjoyed is divinity original sin 2 and unfortunately it's not really a third person game it's a tactical game.
The dialogue seems as if a bot compiled nothing but tweets online and made it into a script. I can't believe a human being actually wrote those lines, let alone direct the VAs tone for the lines.
If the protagonist is a New Yorker, I feel that every NPC exposition should of been a quick time event where the main character has to physically resist the urge to interject with some one-upsman BS. A real missed opportunity.
As a former 10 year old, I can relate to the maturity of game's writers and devs.
I spent a whole year being 10 once. I don't recommend it.
Good burn lol
I could make a better game with my anus. single player game that is about going to prison and being forced to shake people and all kinds of drama related to such a life, EVERYONE WOULD DO ANYTHING TO PLAY THAT SO WHY DONT THEY AMKE THAT BUT ITSTEAD THIS PARTICLE TRASH, PARTICLES ALL OVER THE FCN SCREEN
SHANK
IM GUESSING THIS GAME IS JUST ANOTHER WOKE BRAINWASHING MK ULTRA CIA UFO ALIENS REPTILIAN DEMOCRAT
its amazing how a game can have so much dialogue with so little story.
That was a common criticism of Breath of the Wild. Unlike other Zelda games (and most RPGs in general) the story wasn't told in linear fashion, but through hidden cutscenes that you could miss completely. It's possible to go through the game without finding out 90% of the backstory - in fact, you can go straight to the end boss from the Plateau without doing any of the main quest or dungeons. The villain Calamity Ganon is just sort of there and not all that threatening, since he hasn't been properly built up as a character (unless of course you're familiar with the rest of the Zelda series. But for some gamers, this was their introduction to Zelda, so they have no idea who Ganondorf is.)
While Nintendo should be praised for being experimental and taking the Zelda franchise in a different direction, I found the story of Breath of the Wild to be a letdown. Hopefully Tears of the Kingdom will have an epic story.
@@jamesgravil9162 you described a criticism which is basically the opposite of the criticism you were replying to lol
@@jamesgravil9162 I get what you're saying, but Breath of the Wild indeed was lacklustre in the story department, while everything else is great.
The whole game I was thinking "dang, those flashback cutscenes look interesting, sure wish I was playing that instead".
And I like Zelda games for the record.
@@jamesgravil9162 I wouldn't call the cutscenes hidden the game makes it one of your main quests to go find all the memories, and calamity Ganon is at least explained enough to let people know how dangerous he is/was
Some people talk alot with no substance..
They just like to hear themselves talk..
Or be the one who has the last Talk..
"Mean girl who treats everyone like trash = interesting strong female lead?" -Square Enix Writers
Square Enix Writers; we got the idea from Captain Marvel, and ST D iscovery.
Square really is going downhill.
Plus rings of power
Or how about orphan raised on the streets of New York having to fend for herself. You wouldn’t be all please and thank you. Some of these comments show who actually played and who let content creators influence you to not try it out yourself. This games demo threw a lot at you without context and good info on how to play. The actual game is not bad it’s not elden ring or god of war but it doesn’t need to be. New ips have to happen otherwise it’s remake this remaster that sequel this sequel. It comes down to buy it or don’t. Play it or don’t. Wait til it’s on sale if cash is an issue etc. sooooo many vids on how “bad” the game is and I’m glad I didn’t listen I would have missed out on this solid title.
If you played the game you’d know she doesn’t treat everyone like trash lmao
If the CW made a game, this would be spot on.
the CW wish they had this budget.
Or naughty dog
I remeber when the flash was actually good was it S1 to 3
@@katywuste9054 hel no
@@youstolemyhandleyoutwat They deserve the disrespect
It's like the writers had no idea they were creating a video game and the devs had no idea they had writers on the team.
Woman from newyork wines up in a fantasy world…how u think the writing gon go
I think they were spending all their time trying to fit the character in the least controversial manner possible.
Legit
They were focused on getting as many F-words as possible in there.
@@Kazeromaru but some people who work with LP had left because of hajime tabata departure. If only this game was did by hajime tabata it would be better
This game’s writing utterly reeks of “how do you do, fellow kids?”
You can always tell when Gen Xers are trying to appeal to Gen Z in dialogue writing and it is always terrible.
Meh sounds more like millenials trying to do what you said. Gen xers would not bother to even try that.
G A M E R G AT E !!
News flash, games are for kids, not 40 year olds, thats the problem.
@@badtuber1654 In what world is that true? SOME games are for kids, but certainly not all. By that rationale movies are for kids exclusively because Pixar films exist.
They made a protagonist from someone you'd never want to talk to irl
lol, harsh but accurate!
They're like, remember how cool the last infamous looked? What if we did a similar deal in a fantasy setting, but we make our protagonist even more unlikeable than Delson, and make the gameplay worse than one of the first ps4 titles.
So like the new Velma
That seems to be a constant occurring trend that developers/directors/writers for games and movies make when implementing a "person of color" in a roll, as if that's what they think poc are like personality wise.
Lol
The ONLY impressive thing about the MC is that she was able to Isekai without getting hit by truck-kun.
😂😂😂
Been hearing more about this truck-kun lately.
@K Love it's a reference to the isekai anime genre, or anime in which the main character is transported to another world (which is what isekai translates to; "another world") The trope comes from the fact that a LOT of examples of these anime had the MC transported to the other world by getting killed and subsequently reincarnating to it with all their memories of their first life intact, often by an out-of-control truck for one reason or another. (One of the reasons commonly being that they see that the truck is about to run into someone else, so they "valiantly" rush out and put themselves in harm's way to go save them, resulting in their death and then isekai adventure awaits them henceforth)
Is it really isekak at that point?
@@XenoTheEnergized1339 at what point?
They dont get hit by a truck. The truck is the new mirror /door to the other world. ☮️
This game has, “Hey, fellow kids” energy
This, 100%. It just reeks of 30 to 40-year old people writing teenagers how they think teenagers are, even though they haven't interacted with teens (and actually listened to them) in decades.
"Hey, fellow kids - I just leveled up!"
“How do you do my fellow youngsters”
😂🤣
They must have a very low opinion on young people 😭
Optimized for PS5.
“They watched she hulk “ lmao had me cackling
Honestly, I even think those who wrote she hulk are the same behind this mess
I havent even seen this part yet but I also felt that the writers were going for the MCU humor. And that ruins this game.
@@kurtramos59" I just move shit with my mind". Yup marvel humor
“I better at talking because I do it infinitely more than you!”
As the player begs Freya to shut up.
Did I just WATCH THIS REVIEW WITH MY FREAKIN EYES?!
Well, that just happened.
FREAKING REVIEWS DUDE!
Lol
Well, we did
WOAH!
One of my biggest pet peeves in video games is a main character that is constantly talking. Especially if it's used a way of telling the player what to do next.
How do you think console players get their instructions? It's a necessity to hand guide the retards
Makes ya wonder why Elden Ring won GotY....
@Anthony Lopez Aww would you hawv to use your bwain 🥺
Aka: the High on Life effect.
@Anthony Lopez theres a balance for everything, also not everything needs to be said out verbally
The "I think I leveled up" was soooo painful, nothing could have prepared me for that.
She is acting like a 13 year old girl trying to sound edgy and cool... Embarrassing and cringe as hell. I find it very hard to believe that there is more than a small minority who enjoys this kind of "humor".
I've seen it in a few games before. In FF15 the characters even hum the victory music.
Lol shit cracks me up dead
@@lazygamer4746that’s because in FF games the ost is usually an actual song in that universe
@@lazygamer4746 FF games use a lot of leitmotif.
I think it does say a lot when the devs give you an option to mute or outright disable the random banter in open world.
I am just sorry for the VAs whose work will be wasted.
@@Mediados I doubt the work will be waisted. From my understanding the dialog still happens. Just not as frequent and repetitive. From playing the demo the amount of times she says that was awesome. Gets tiresome by the 5th time she says the same thin in the hour time I played it
Maybe the modders on PC can salvage this.
@@b3at2 I am hoping they do.
Better than most devs.
At this point I'm convinced none of the writers works are ever edited or critiqued during production. Otherwise it would lead to at least a 6 month delay while they are in therapy lol
That would hurt their feelings, we know we can't have that.
Did they pick the writer from highschool? How do you get these big studio gigs being this bad?
Nah, they don't do kt because they'd be accused and resultingly fired for being an istaphobe of some kind.
Probably a bunch of diversity hires after they fired all the white writers.
@@MASJYT cause they delibratly pick pepople on sharing there extreme left polticis rather then merit or skill.
this is why the she hulk writer was given that show despite her she hulk run be 12 issues of she hulk moping in her house and eating food with without any super anything JUST LIKE THE SHOW.
Forespoken is just "Netflix: The Game"
The developers were like "What's optimization? Isn't he a transformer or something"
They could have used their time and money to remaster the fall of cybertron games, but this is what they decided to do instead😂
Lol🤣🤣🤣🤣
Transformers… men in disguise
😭😭😭😭
Imagine the writers/devs after the reaction to the cringe writing in the trailer a few months back. They probably just said "oh shit"
My heart goes out to them
@@ghuff4694 lol why. They knew they were writing a shit game. They could have said let's change this or that. The producers don't write. The writers do. Sounds to me that they need to find other lines of work. If I did my job this poorly I'd be fired
@@ghuff4694 Why? This sort of cringy crappy writing wasn't done by accident, it's done on purpose.
square enix: “brackoo character in empty open world lets make it”
They thought people actually like the modern writing audience shit.
So from what I’ve gathered the main character is the epitome of what people loathe in a lot of kids and adolescents these days, and the writers somehow thought that’s what people wanted.
Oh yea, that’ll work fucking grand.
Although I'm not a fan of those characters either. I think alot of us have to accept if you're in your late 20s and over, we're not the target audience anymore, and they think the younger generation is where the money is at.
I think this is the problem with all media today going for what they think people will like. They should be making movies/games that make people feel like shit, comfort is a trap!
@@Lewis-jn8ry I’d agree more if story-driven games weren’t bought mainly by the people you’re talking about, and if the obnoxious kids I described weren’t also complaining about their types of behavior.
welp looks like the ps5 is gonna stay unplugged until something interesting releases….
@Mr. Misanthrope its not for people under 40 either. star wars is kind of dead today here in europe.
i just feel like writers now have just forgotten that "subtext" is a thing. you can convey a character's thoughts, motivations, emotions without explicitly making them say it. i think the lack of subtext use is what contributes to the cringe of the writing.
Subtext needs some intelligence. This people have none. They need everything explained like 5 year Olds while they have no critical thinking or individual thought. Because of that this is the best they can write.
I love how Matty's opinion cannot be bought.
Please never change, you are one of the very few people I trust when it comes to game reviews.
This game takes too much inspiration from Warframe imo.
Well he liked The Outer Worlds so
You can't know that to be true, you can't possible know what matt does behind closed doors.
@@Bee_Mavrick get a life.
I will never forget the early cyberpunk moment
Josh Whedon has done irreparable damage to writers
👆👆 congratulations,Dm me to claim your prize📦📦🎉🎉🎉🎉
Firefly is still the goat though
Facts
Well at the time it was great, it was everyone trying to copy his style that is the problem.
Syndrome: "And when everyone is super, no one will be."
Joss*
You know it's a bad sign when they have a review embargo that ends the day before release. Square enix is the ubisoft of japan now.
I can't even comments on their video when they did the demo promotion
Its sad because Square has only 1 good team in it (The final fantasy team) and they carry the company so hard and every money they make is put into the other teams to release crap
@@qlcrane8019 kingdom hearts team is pretty good..I mean even if you think kh has a bad story the games are really fun. Combat in 3 is great
@@Cfreezy12 The KH team is led by Nomura, and he's part of what makes Square Enix a joke. He wasted almost a decade trying to make FFXV, and had it taken away from him so that someone could try salvaging it (we all saw how that turned out). He ended up taking his ideas and making a bootleg version of it in KH3 disguised as Verum Rex, and that's why KH4 seems to have a huge focus on it. Some people even think he turned the FF7 "remake" into a soft reboot just so Square would let him leave the team for KH4.
Combat in KH3 spams you with so many shiny instakill buttons every 5 seconds. As typical of Nemura he just grabs everything he likes and crams it into a game without any regard to the big picture experience.
Instead I would look to the Nier team and all the other small games Square Enix does. Front Mission for example has a small and dedicated fanbase. Unlike Ubi who just abandoned it's small games like Rayman Square Enix keeps some of its small roots.
The hair detail and the way her clothes are so crisp and reactive makes me think it’s the fine details that use up all that processing power 😂
Lol, reminds me when the animators were forced to animate all of the belts on Lulu's outfit in FFX.
This game remember me black desert... And give me a demo version feel
Lighting in the game looks fkn bad,everything is just either way to exposed,or super dark it's just fkn weird.
"I think I just leveled up"
Ok. That's enough
👆👆 congratulations,Dm me to claim your prize📦📦
Yeah. Thats cringe. At least say i feel stronger and that's it.
Hello my fellow kids
yea that was corny as hell
the seinfeld music was so fitting lol
That dialogue is brutal man I would not be able to play this
Ok so let's fill the game with non-stop banter and make the main protagonist completely unlikable in the process. I don't understand the people who wrote the script. Lackluster world filled with uninteresting enemies and things to do. The extreme PC requirements for such a mediocre experience. This game was setup for failure almost right out of the gate. It would have been interesting being a part of the development process for this because the design choices are just baffling to me and I want to know how these decisions get formed in the first place.
Jesus he is so right... I cant stand the dialog and him also referring it to be inspired in she hulk whom i almost puke and i tried so hard give it a chance but the dialog just.. hate it
I saw 5 minutes of the dialogue. It was 5 minutes of torture, the writing is BAD.
@@nathanthompson742 how do these writers even have a job
@@optimumpride7057 s,,
I think Guardians of the Galaxy got constant banter right.
There's no think, it definitely did!
For sure. The characters seemed more alive because they'd interact with each other and not include the player/Peter. Which seemed more dynamic.
That game had some of the highest quality writing in any game ever. I legit thought it was better than the movies
@@YeOldeMachina everything else was bad. The gameplay was so bad i couldn't continue playing.
No thinking that was some of the best parts of the game
If she was a character like Joel from The Last of Us, where she's cold, selfish and serious (and not an unlikable, obnoxious Deadpool wannabe) because maybe she had a tough life of abuse and being used. Her initial goal should be either to survive in the world or find a way back to earth but meet people along the way she grows fond of and ends up deciding to save their world instead.
It's not hard to write a borderline OK character. I would argue that it's much harder to write an unlikable character... and these writers wrote her to be liked and relatable
Like Dante for example. His mother killed by demons, spent much of his life thinking his brother was killed as well. Vowed revenge and somehow still maintain a silly, carefree attitude...
Like Clint Eastwood’s character in Gran Torino.
But that's not boss girl attitude and definitely not feminists because strong women need no help.
Have you ever played The Dreamfall games? Those are good examples.
It takes a special kind of "un-talent" to write such a character in a time where well written characters are practically dime a dozen.
I try to avoid games where an escape from reality puts you in a setting where you face the exact same problems we face back in reality land.
It constently takes out of the fantasy setting for real. It can be good if done right though.
Preach. It's escapism, not let's see shit I see every day except I can't skip the nonsense or ignore it.
Yes, there's racism in the world. Yes, people struggle with mental illness. No, you don't have to bring it up unless it makes some interesting plot point. It's a video game, let there just be a story that's good that doesn't involve modern "problems". Ffs.
If i was going to entertain a dentist, I'd give him a war game where he's a soldier.
If I was entertaining a soldier, I'd give him a manga about an isekaid dentist.
@@Volyren this is one of the best ways I’ve ever heard it
Unless you are playing a Punisher game, killing realistic real life scums of the earth feel so good!
I honestly like the concept of a game where you play as a human from a world like ours being transported to a fantasy setting. If done right, it can open up interesting moments and interactions. This game is the example of what not to do.
Isekai's have abused this formula lately in anime (literally going to another world) and it is to the point they have begun feeling cliched.
But even then, they try to make the main character entertaining or give some interesting twist that sets them apart. And it can be hit or miss.
This however is how to miss in this genre on all fronts. Worse, the main character is so jaded and self-centered, that it even fails at having an interesting center to follow and then it just goes down from there.
Sad, wasted what could have been a good world to explore and a beautiful looking magic system, and even a good growing up story for this character.
Outcast was a great example of it done right.
@@Keemperor40K you hit it on the head. The good ver of isekai anime. The one that do well seem to all do the same thing. Use there protagonist as a point of references to the audience then completely involve them into world and never talk about there OG. And if they do. It's when your so deep in that story your like oh ya we not from there no from there. Like end of the story deep
@@Keemperor40K The Muv-Luv trilogy of visual novels was probably the best example of a GOOD isekai I've seen. Most are varying shades of terrible, but that one is a rare exception.
I think I would enjoy the story more if it was related to her death or something versus her just being transported to another world.
This feels like it's one of those first games that comes out with a new generation of console. You buy the brand new system and then pick this game up with it because it's one of the only few games out. Then you forget about the game within days.
👆👆 congratulations,Dm me to claim your prize📦📦🎉🎉🎉🎉
Dude! couldn’t have said it any better holy shit lol
Yeah, jus like Godfall?
I like to call them Tech Demo games. The Order 1886, is a fantastic example.
@@moister3727 The Order was much better than this. Short, but in essence a playable game.
"MrMatty looks like a softie. Give him a code. HE'LL give us a passing score, right?" MrMatty: "Oh you 'bout to learn today Square." LOL I died right there. 🤣🤣
One example of VERY bad button layout is that some of the spells make you press L1+R1+square, but L1 and R1 are also used to pull up the spell wheel, so you can't even use the ability without it briefly pausing to bring up the wheel and THEN it does the spell. Like what were they thinking with that one??
thats amateur stuff! how sad lol wow......they really dropped the ball on this one.
Turn off game pause
This means you aren’t doing it correct lol it’s not bad layout more like user error
@@marquet1025 the whole point of a good layout is to be intuitive and efficient, but yeah sure, “user error”.
@@marquet1025 lmao what
All I can think of as you described the game and how it cuts its self off and constantly beredes the player with cringe dialogue was TIKTOK. This game was made to try and keep the attention of someone who will scroll TIKTOK for an hour at a time.
It sure explains the trailers, which feel PERFECT for a quick TikTok view.
It's not very good, world is empty, the fog is a bad excuse for an empty , ugly uncreative world and was a justification to just put a "open world" marketting checkmark on it.
It actually makes a Ubisoft title look daring and creative in comparison. I'm shaking my head in disgust as to what has happened to modern entertainment these past few years be it music, movies, series and gaming. Its mostly soul-less, beige. non-offensive, creatively bankrupt, cringe inducing monstrosities trying to appeal to a particular audience who spend their days on social media. This audience who this crap will appeal to may appear to support them with their likes and retweets but won't back them with their wallets. Those of us with disposable income will not waste money on what is being produced these days. Its why when something great is produced (Elden Ring, Top Gun: Maverick) it sees massive success while everything else flounders.
This game should have been titled Forgotten as that is exactly what will happen in a couple of weeks once Hogwarts Legacy is released.
I'm all for writing off an entire generation of kids, whose brains rotted on TikTok. Imagine making Ubisoft' cookie cutter games look better by comparison.
Or maybe its just dialogue that people upset themselves over
Characters are allowed to have fun
I love how the dumb fanboys all kept saying "you haven't played the game, wait for reviews".
Almost every review confirms what everyone has said and feared.
Ehhh you're right but this kind of stuff is said all the time. It's not just fanboys, it's the general videogame consumer. Cyberpunk comes to mind. People simply don't like to hear negativity for something they're excited for. They have to get their wallets burned everytime and never learn.
@@ThatGuy-en2nn At least with Cyberpunk, we were shown highly doctored trailers and it was only revealed to be a lie at launch.
Here, from the very first trailer, people have said the same negatives that the launch reviews are all saying.
@@AzureRoxe yup, I agree, Gotto give it credit. Its been consistent from the beginning. Giving this one a wide birth
@@AzureRoxe Regardless....what i was getting at was that it's predictable behavior. Neither game was the first time people threw out the "wait for the reviews bro" card and it won't be the last.
It's very similar to when the beta for a game is alarming, people go "wait for the full game" and once it releases not much, if anything has changed.
@@AzureRoxe that and other then being glitchy AF and missing content, the story, the world, the builds and combat was all solid.
8:59 a true writer would make this a tale of "oh i was a loser nobody back home, but here i can be something".
Even a hack writer.
Hence... Isekai
>Lives a shitty life in a shitty apartment in new york
>Wants things to change
>Gets transported to another world, given superpowers, and is presented as a savior of the world
>Wants to go back to her shitty life in her shitty apartment in new york
@@JBrander Too true for Susan
This game will fade away like a fart in the wind.
This game is about to be completely forgotten as soon as February 10th hits.
Pretty much
Feb 7th for the Deluxe edition
Pretty much lol
And the 14th - wanted dead is gonna be lot
I took off work!!! I can’t wait!!! It’s what I have always wanted!!! 😭. I still remember tearing up when I first saw the trailer for it.
I like that game enables you to press the start button, hit the system settings, press exit and hit the uninstall button.
You could also try to turn off the electric fuse in your house, if all else fails
It would be interesting to see what age range of gamers they used to focus test this game to in the early stages of development....
Thing is I know Amy Hennings can write. The dialog in legacy of kain was downright Shakespearian at times.
My question is how do you go from the trailer for LoK defiance which opens with “given a choice what was a king to do? Rule over a corrupt and decaying empire, or challenge the fates for another throw, a better throw. But do we ever really have a choice, or are we merely playing the hand dealt us, even as we raise arms in defiance of tyrannous stars”
To the trailer for forspoken in which the most memorable lines were, “I’m kind of a big deal” and “did I move that with my f-ing mind?”
If I am not mistaken, there were 4 different writers for this project. If Amy did something, probably was world building, but we will never know.
Hennig had nothing to do with the dialogue.
Amy isn't the sole writer for the game iirc, but helped come up with the story concept. The main writer is someone else if I'm not mistaken.
Thanks for reminding me of the good ol Kain games.
I think they trying to be cool for the little kidd
i feel like a bunch of japanese suits got together in a room and were like "ok guys were gonna hire some western devs to write dialogue that sounds super american, its gonna be great" square should embrace their japanese heritage and make a great Jrpg like they have before.
Your pfp is extremely fitting.
If they actually hired a Japanese writing team for this and use a typical Isekai format and characterization (e.g. salaryman, student etc...) which the Japanese team should be familiar with, I could think it could've been a bit more palatable imo.
Weeb moment
Their most recent moves and comments seem to suggest they're doing exactly that, but maybe this game started development before that effort.
Agreed 100% we don’t play Japanese games because we want trash American writing and humor, we play Japanese games because they provide a unique experience that you can’t get anywhere else.
Forspoken does really prove how ahead of its time Dragons Dogma was. hell DD is far more comprehensive title that had verticality w/ added mantling, and even has breakable parts that weren't exclusive on boss fights and not just a weakness point as you can visually see the parts affected.
My heart goes to Itsuno for convincing Capcom to do a sequel.
Dragon’s Dogma is a passion project for Itsuno’s love for Fantasy and it’s glorious.
Dragons dogma is great yes but even that game is widely not finished and its more like a tech demo at the end. The game suffered from a rushed production but hopefully now that they are saying that they are making the 2nd part they give it the proper time and budget
Im gonna re download it an play it
@@qlcrane8019 I know it is clearly unfinished but calling tech demo is a little too much, IMO.
Honestly, Forspoken seems like an unholy combination of "Made for a Modern Western audience" and the awkwardness of Japanese writing if it also had a baby with a Marvel movie script. Jesus Christ.
'I just moved shit with my mind' so do I, every morning in the bathroom, right into the procelain bowl.
Technically you're right we all can do that. Never thought of it that way and now I feel special. 😂 😂
🤣🤣🤣
Damn it's impressive that Square Enix managed to turn that into this game
Another very obvious "FFXV-ness" to Forspoken is that many abilities are BLATANTLY from FFXV.
If you played the game, you'll very quickly notice a lot of Noctis's moveset with the different weapons from Frey and her magic. She even has the same combo when using that fire sword as Noctis does with the Engine Blade. Many enemies also have abilities from enemies in FFXV and it's not that subtle at all.
I honestly prefer the combat in FFXV to Forspoken. Forspoken had more potential, but the demo was just painful to play anytime you needed to fight
Yeah i saw that the moment they released gameplay footage
I call it FF15 DLC.
I hate to tell you but most game devs reuses their assets to cut cost and time. It’s sad for consumers, I know, but it’s just how it is.
@@JACpotatos FFXV also had a party, whose animations even played off with each other and you saw them encourage and help each other while fighting. This made it A LOT more interesting than Frey alone just using magic which even SHE barely reacts to.
@@someguyonyt2831 Everyone does it. In a way it isn't blatant.
Forspoken might as well be a full conversion mod for FFXV from how obvious it is that it reuses things.
How am I suppose to enjoy this game when I HATE the character I play with?
Best part of this game is how you had that great Halo music in the background
👆👆 congratulations,Dm me to claim your prize📦📦.....
Hell yeah noticed that too.
I thought that was halo!!
Is it? What the the title of the song?
" I think we just leveled up" should be counted up there with gems like "brace for pvp"
Given how separate the magic parkour and fighting seem to be, I feel like the game was originally meant to be more of a linear character action game like dmc or gow. The parkour was probably added when some executives insisted it be open world. Hence the two systems are very separate.
That's exactly what I was thinking as well especially since the open-world this game offers is dead
Lol the he said claw grip is weird this guy clearly doesn’t play games on console. Smh guy needs to get good
@@richie5751 Because it is fucking weird outside of fighting games
@@erykaldo2l270 lol no most people who have ever played cod use claw
@@OverkillBillsXbox no normal game player uses claw
The player character says "I levelled up" out loud? Well THAT'S immersive!
I saw Marvel vibes and magical sneakers in a fantasy world and said, nah this ain't for me.
I’d rather play Stray, and I don’t like cats.
@@majorgear1021 Same. I might actually play that when in the mood for a chill game.
I got the same feelings when I played the demo. I can get over the poor dialogue, but the combat felt so clunky I just didn't want to play after two encounters
For me, just the face, the expression, how could they fuck that up? That thing alone tells me everything I need.
The facial animation is giving me Andromeda vibes. Ugh.
Andromeda gameplay wise was dope tho
Her face is tired ;-)
That memed "I just moved shit with my mind" scene is the kind of party-clown-humor that only really makes sense in a social context. For example, a character over-exaggerating and over-playing their reaction in front of their friends for the laughs. That works, and a good way to show group cohesion when, say a basketball player makes a crazy trick-shot from the other ends of the court, and then he plays it up for the others. When a character does the same thing while alone, and yet mugging the camera? Not so much.
Triple A games has gotten to the point where it's more fun to roast it then to play it.
Since when you call this a triple a game? A triple a game is just that. A great fun game from a to z. This is a very b or c mediocre game.
yup lol
@@MMoer Triple A has nothing to do with rating. It refers to a big game studio. Like how double A are games by medium studios, indies would be a single A
@@MMoer Uh it's a AAA Game by a AAA Studio... wtf do you think AAA is?
@@MMoer What are you talking about? Whether a game is AAA or not depends on budget.
I was watching the Pyrocynical livestream yesterday, all 8 and a half hours of the stream, with a friend. The game was so boring that they fell asleep 3 times, the last time they even woke up was due to a superchat that had an alarm clock sound. Truly the game of all time.
Truly one of the games of all time xDDD
People who watch livestreams deserve this game.
probably didnt help that you were watching pyrocynical
You watched pyrocynical? For 8 hours? Who forced you to do that?
@@GG-jt8st what's wrong with pyrocynical?
the most January game every made
👆👆 congratulations,Dm me to claim your prize📦📦
Fuck you, it's January! E N D L E S S T R A S H !
i think we just leveled up had real morbin' time energy
The part about the controls i agreed with a lot. Playing the demo felt so weird trying to use all of the abilities, they dont flow well on the controller
You could tell this game was gonna be like this a mile off so not very surprised 😂
On the other hand it will go under 20 bucks fast so I will wait hehe
@@FriedSheep69 for the price of 0 dollars you can also just not play the game and forget about it
True, something always seemed off in the marketing material released. Stuff just didn't quite add up or look right though the combat does seem like the one thing saving the game from complete failure.
Its like the devs looked at Elden Ring (Game of the Year by the way) and decided to do the opposite with seemingly predictable results.
Except Elden Ring is boring, repetitive and the story a pathetic paraphrase of Dark Soul.
This game has more than elden ring with better combat. Sure the cutscenes stuff is janky, but honestly once you unlock stuff it gets really good.
@@daniloorlando2998 and yet Elden Ring won the Game Of Year. Let's see how Forspoken fares.
@@omatieogbebor I couldn't care less what Elden Ring won, because especially story wise and repetitive content is something to not take as a model. Sekiro is a much better game IMO, and so it is GOWR. Forspoken is not going to win anything, and I doubt overall is better than Elden Ring, but that does not change the fact that Elden Ring is overestimated.
@@daniloorlando2998 I agree with you. I found Elden Ring to be a snoozefest and lacking in any kind of comprehensible story... world just feels dead.
And people were defending the games cringy lines with the "it's out of context you don't know how it's going to be!!!" GOODDDDAMN
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The biggest flaw - shitty right side camera position. Never liked the screwed 3rd person view for cinematic purpose. Camera should be dead center behind your character.
Classic case of "Look pretty, say nothing." I almost impulse bought this the day before release, soooo glad I waited for reviews.
The magic system itself is fire. It's just a shame they ruined it by adding..... everything else that they did.
I honestly think it looks shit.
I did impluse buy.. pre order even.. although I still haven't received it.. I am already in regret. LOL
No wonder AAA games have gone to shit, so many impulse buyers
@@minners71 bro seriously this looks dead and a game from 2015 . RDR 2 and metro exodus looks better than this and it was released in 2019 bruh
This is just the state of modern writing in film and TV and games.
@@UberNoodle it’s both.
@@UberNoodle If their agenda is trying to capture as many dollars as possible then why do their products flop 99% of the time?
@@UberNoodle so that explains Marvel and DC comics writing stories and changing characters that completely annoys the fanbase? Nah, it's agenda. If it was about making money they wouldn't take a steaming crap on the fans.
Writers have this idea that if they make the most annoying bitchy character people will like them for some reason
From playing the Demo, I agree regarding the melee vs range combat. It's so weird that they decided to completely separate them and not intuitively map to a face button for melee and right trigger for range..
👆👆 congratulations,Dm me to claim your prize📦📦🎉🎉🎉🎉🎉
You can remap stuff I'm pretty sure
Good review. I picked up the demo and did not like the control scheme then and was very apprehensive about it. You just helped confirm my suspicions.
I remember seeing the protagonist getting isekai'd to a fantasy world and I just had a gut feeling that said "this is gonna be a cringe story isn't it?"
why, so many great anime's use that as a troupe and it works well.
Me with The first trailer: Wow it look like a 90 isekai with an interesting character.
Me after the second trailer: Ok it's just modern isekai writing.
That just sounds like (Nearly) every Isekai Modern Anime out there.
You were right!
@@raychii7361 90s isekais were epic.
definitely one of those games of all time
This comment is on ACG too crushing the likes 😂
I'm in a place that's not what you would call Earth
“Why don’t you stop playing games and read a book”
Me:“I’ve read 75 transcripts today and I’m piecing them together to figure out wtf is going on here”
Of all the games of all time, this is definitely one of them.
Dead overused meme
Matty made a great point that I’ve realized as of late. Waiting for a mid game to become great is a miserable experience. So many games in the past that I’ve waited for the patch that would turn it into the masterpiece I’ve wanted it to become… it rarely ever happens. You are better off just playing a great game from the get go. Great review!
Yeah... the only game I'm truly excited for this year that I'm positive will be a 10/10 is Buldars Gate 3. Nobody is talking about it as much as I'd like, but it will be one of those games that get popular after it launches in August
A delayed game is eventually good. A rushed game is bad forever
@@bebemax95 its mostly cause people have no hope its actually gonna realsew in august so there no hype.
aka they post poned it and dev timed it for so long people dont actually belive its coming out when they say.
@@LawlessLonewolf Too many delays is bad too. Look at Cyberpunk. Watch what's gonna happen when some of these development hell games finally fall from the anus of these other companies, like Dead Island 2 and Skull and Bones.
@@housewilma4904 They never OFFICIALLY postponed Buldars Gate 3... this is the first time we got an OFFICIAL release date for August. The CEO of Larian Studios said that He "will TRY to get it out in 2022, but if not then it will DEFINITELY come out in 2023"... not to mention, Buldars Gate 3 is the only game that does "early access" the right way. With devs listening to consistent community feedback and big patches for Chapter 1 every couple months. The Full game will have 3 Chapters. They only used Chapter 1 to test out classes, races, spells, bugs, etc.
Thanks for your honesty Matty! Iv seen a lot of creators hold back on their criticisms, I guess because they don’t wanna jeopardize their relationship with SE and want more review copies of games in the future
I had this on my radar up until I got ahold of the demo. Immediately changed my mind. Glad my gut feeling saved me some money
same
I'm tired of being burned by AAA game hype. After Borderlands Tiny Tinas Wonderlands never again....
@@kmain0 for me it was brink. I got burned so hard on that one. Never again
Square Enix is really a shadow of its former self
Maybe embracer group was the best thing what ever happend to the western IPs
It definitely is. Ridiculous pricing of games, NFT failures, 7 remake being milked into 3 (and probably Dirge along with CC) games...
No longer care about their games. Only Nihon Falcom and FromSoftware
@@Walamonga1313 capcom and team ninja are also really good dev studios
@@greenbitch6432 hell yeah team ninja Killers too, so happy we are getting a PART of them to xbox too, I am SLIGHTLY jealous of Ghosts of Tushima :D At least we got forza horizon 5 and Hell blade at similar times. but YEAH, and cap com, we are getting more cap com now on SX too but capcom and team ninja great devs for PS5!!!
For real. It's impressive the amount of games they released the last year yet only some were good, most of them interesting mid AA games at best.
As someone who is also a Trails fan, I 100% agree. There's a difference between having a lot of text and using that text to tell a good story. Trails has a lot of text because it needs it - for the lengthy character arcs and the expansive world building. I don't even hate it whenever an hour long story scene comes up because the dialogue is so enjoyable to read. Hell, I sometimes even prefer talking to all the NPCs in Trails games to actual gameplay. But Forspoken dialogue feels like it's just there to be there; or because the writers didn't have the will to cut many of their detrimental ideas from the final product. Trails uses its length well - Forspoken does not. It's as you say - they don't waste a single line of dialogue. Which is insane when you realize these games have more text than most entire VISUAL NOVELS. And they're made by a company that is a speck of dust compared to Squeenix.
Moral of the story: Nihon Falcon > Square Enix. Square has fallen so hard that I don't even think of them when I think of modern JRPGs - nowadays I think companies like Atlus.
When games like Elden Ring exists, how can anyone justify $70 for this?
the way the story starts. honestly this game has, at the end she woke up and it was all a simulation written all over it.
I’m assuming she ends up living in the fantasy world as some sort of queen or princess ruler of the lands with no debt and her cat comes and lives with her 🤣
Finally I found you
haha Cat Lady
Naw they’d make her KING lol.
@@Akihito007 🤣🤣🤣😂 the first magical transgender king??
Does she identify as cuff 🤣🤣🤣🤣🤣🤣
This game is literally the embodiment of the "how do you do, fellow kids?" meme.
The man/boy/girl with the smol hat said he has candy in its pants the teacher says.... if you dont get the candy you will be failed the teachers says....
"I will never forget this experience, for all the worst reasons"
That's a great way to put it.
A perfect example of why sometimes "show and not tell" is better. The most modern videogame ever.
Imagine if this game chose the Elden Ring approach to its storytelling.
@@Rainbowhawk1993that would have been even worse because the world does not fit a fromsoft style of storytelling.
Probably for most medium, not just gaming.
@@Rainbowhawk1993 Woah, cool! There is a big guy on a big horse! I should check it out! Woohoo!!! Let's gooo! Or... what about that cool tree! And... a castle? Woah, such an exciting place!
Ah, horse guy, sup? Your armor look really awe-
YOU DIED BITCH.
@@Rainbowhawk1993 I...would not prefer that. In fact, the storytelling in Elden Ring is my biggest problem with it. It isn’t very story-driven overall and unfortunately didn’t keep my interest as a result. I'm not the type of person who enjoys grinding in video games.
I think one of the greatest things in Dark Souls is that people barely Talked, which gets people to want to Listen,more.
Dark Souls From Software and other game devs like Kojima are visionaries which games have long standing appeal... Forspoken not so much... You'd think these woke game devs would want to make money.
@@kmain0 Money's useless to them, there is only "THE MESSAGE" and ruination of beauty out of spite if possible.
... not so sure about kojima after death stranding. That thing was nothing but bullshit cutscenes and jabber and a little bit of gsmeplay.
@@kmain0 what about this game was woke? I keep hearing people spew this point but not actually give any reasons? Is her just being a black woman woke? Was she bitching about the wage gap or the patriarchy? Black people are not allowed to exist as video game main characters without being called a woke project? What the heck is going on here
@@S6Ryujin It's less about the character herself and more about other devs and journalists trying to tie her and her life to woke topics and parade her around.
There's also the tone of the story where a snooty horrible person mistreats abused people who she's supposed to be the hero of with very forced problems and it's played off as a joke, at least to the character whose supposed to represent some sort of human morality. That's oft a trend in woke stuff. A complete lack of self-awareness, especially of anyone else's actual suffering along with no good supporting cast or side-characters at all with a barebone plot. But those are problems in modern writing in general and not necessarily Woke save that they appear a lot in woke writing. "People don't matter, only THE MESSAGE," but there's not really a Message in this game it seems. Just bad writing and no empathy save forced moments as usual.
Also I think I heard the devs may have talked about topics that may have been woke too? But I have no confirmation of that personally as I have not looked up if it's true.
But yeah not much woke stuff directly, just revolving around it.
Glad you where able to survive the full game. I could not make it past the demo.
Same lol
I don't think I finished it. There was something to see or do on the side of a cliff, I just looked up and said Nah. Turned it off, deleted the demo off my console, and forgot it.
@@mihmo2663 I’m not gone cap 🧢 I played the demo for 6 minutes and turned my ps5 off. It felt like I was playing infamous and I just didn’t like that game very much. It felt a little to childish to me
Same here, 20 min enough. Too bad ,was expecting fun rpg.
The demo was actually quite fun though.
Wow , I’m surprised you finished it ,the demo was more than enough for me
Man, that dialogue. Even if the rest of the game was amazing, I don't think I could handle more than an hour or so of that.
No matter how great the game is.. if the dialogue for the entire game is like that then nope.. even if it goes sale for $10
@@Zanbatoss just mute the dialogue and skip every cutscene lol. I'll probably pick it up for like $30 and do exactly that. Combat and gameplay are cool imo. Visually it's really nice. Story wise it seems dogshit lol
@@gotworc maybe if this game includes option to shut the banter off and playable on gamepass Ill give it a try, purely for the combat which looks interesting
@@gotworc don't fund shit
An hour??? I dont think i could get through 10 minutes of it. 🤣
The coolest thing I've heard about this game in the last day is when you said there's 100 spells. That level of variety sounds cool but how could it possibly matter if the game is so short? I'll look for this game to be free on ps plus next year or something
@@liamloxley1222 Most of them are borderline useless so people seem to be cycling through the same handful that actually are effective.
The magic system is awesome. It looks good too. I would love to see a game like elder scrolls adapt this level of magic. But everything else is so garbage. Even switching between spells makes the game worse because there is no quick switch. You literally have to open the menu to switch spells that are in the same skill tree which is so weird and immersion breaking.
@@liamloxley1222 idk about 100 spells but there are definitely more than 5. The person you watched must have never gone into the magic system because you can see it has quite a few and there are different elements with their own spells etc
@@spaghettisauce1104 there is a quick switch actually
@@S6Ryujin really? I've been playing for a couple hours and haven't found it. What button? I always have to hold R1 on ps5 to pull up the switch menu and clicking it does nothing
i've never seen a character "made for a modern audience" not be complete shit. unless they do something like bodies bodies bodies where they turn them into satire but like a relatable, main character? nah.
Yup, everything you mentioned was also my fear when playing the demo. Only that, well, you put it in a more eloquent way than my thoughts about it.
I appreciate your honesty. One of the things that always bothered me with this game was how grey and sad the city looks. It will be interesting to see this games journey beyond release.
You know I thought this game was gonna suck when it was first announced. I nailed that shit on the head yo!
👆👆 congratulations,Dm me to claim your prize📦📦
Tbh just how it looks etc i can smell shit easly
Forspoken is truly a game.
Of a year!
You sir.. Are a game
Definitely one of the games made.
It's one of the games ever released on 2023
@@ltb1345 Lol! Nice
Well now it seems that the main focus was on ticking all the protagonist check boxes and just said "Job's done" and then half assed the rest of the game.
I'm honestly surprised you didn't mention the technical glitches in the cutscenes where shaders don't exist on random npc's/objects/ or even the main characters arm. And the fact that the cutscenes look like they were rendered in a PS3
Another proof how detached writers and devs are.
Another testament*
If they don't wanna give review copies few days before the release date, then that is a massive red flag right there
Thank you. Remember cyberpunk? Didnt reviews come out a few days before release? And only on pc.
Whereas god of war ragnarok was longer before.
Thats how i know tbh
@@ninthshark9153 you are correct
There have been some truly great games over the years that were "weird", with Psychonauts and Control coming to mind as two of the best examples. Both feel like extensions of their writers' personalities. You can feel the respective influences of Tim Schafer and Sam Lake in every aspect of those titles. The characters, settings, tone, and gameplay all build off of one another to make it feel like a unified, cohesive whole. There's a clear vision behind the entire thing that makes the weirdness feel completely "normal" while still being capable of surprising you.
Forspoken seems to be what happens when you make a weird game because you were told to rather than because it grew naturally from the vision for the title. I would not even be a little surprised if we learned that this had major rewrites later in development to make it more "fun". A shame, because there are some interesting ideas here that I definitely see the value in, and I honestly don't mind a little jank if a game manages to do something especially interesting. This writing and the performances just seem so forced that they manage to further damage an already rough experience. I don't even like WATCHING this game in action, and when that's the case, you know something has gone wrong.
The gameplay imo is fun. I really like the magic and hope more games use this as a sort of template because most games magic systems lack with a giant L. But the story and dialogue and characters and everything else is just so god awful. It's hard to think someone sat down and played this and was like "yes this is ready for release. This is what we envisioned this game to be"
@@spaghettisauce1104 Can't say that I agree with you on the magic system. Unless you want to use the same magic constantly, you have to use those godawful "gadget wheel" to swap out, which put a combat to a stop, especially if you want to make any combos.
This system they got is imo a huge goddamn L.
@@lop1652 well what you're describing is actually a mechanic but I 100% there should be a quick switch option. That being said I don't have a problem with the magic at all. But most games that use magic don't have great mechanics either. Skyrim comes to mind once again if you want to switch your magic you have to go to the menu which is dog shit. same with red dead 1 and 2 wanna switch your gun? Pull up the menu. But a bad mechanic shouldnt reflect on the actual magic system. It's cool to look at, there is a wide variety and it's overall fun for me. But as said I agree that having no quick switch option was a terrible decision on the devs part
@@spaghettisauce1104 In Skyrim, at least on PC, Favorites options exist, where you can use any button on your keyboard to switch out between spells and items, making switching between spells really fast and smooth. Tho magic itself in Skyrim is lacking...
Tho, yes, what I did describe is a mechanic, but considering that it completely destroyed the magic system in combat...... You see where I am going with this. Spells that I did see were mildly interesting tho. I hate the one where we are basically using a gun tho. That one is so ridiculous.
@@lop1652 yeah agree it's pretty wack. But I've been on console my whole life so I unfortunately can't bind my favorites to any keys. On console you can favorite spells and weapons but to switch you still have to pull up a menu. But instead of going through the whole thing it just pulls up a list a to z of all your favorited items. But yeah skyrims magic is extremely lack luster like most games unfortunately which is why this one impresses me so much. Idk why but I love burst shot. It's just awesome sending enemies flying with it. Also the shield one is a pretty unique idea that I liked. All in all I just wish games that had magic systems where just more creative with their ideas. Only other magic game that I've enjoyed is divinity original sin 2 and unfortunately it's not really a third person game it's a tactical game.
The dialogue seems as if a bot compiled nothing but tweets online and made it into a script.
I can't believe a human being actually wrote those lines, let alone direct the VAs tone for the lines.
Let me guess....Frey ends up being the long lost princess or foretold destined child of Athea???
Obviously. What else were you expecting?
Those dialogues are brutal...
Seriously, there is people who can relate to this type of protagonist?
Cringelords who think this stuff is clever maybe...
Yes
@@royery All right. It's a question of taste and I respect that.
The TIKTOK version of "A Connecticut Yankee in King Arthur's Court".
If the protagonist is a New Yorker, I feel that every NPC exposition should of been a quick time event where the main character has to physically resist the urge to interject with some one-upsman BS. A real missed opportunity.