Couldnt be prouder of the work Reiza has done, as a brazilian we dont have a lot of devs studios, in fact, Reiza might be the biggest in the country and for them to be involved in my beloved hobby, just great to see
From the level of someone a lot slower than Nils, all I can add is that the 1.6 update from whatever angle you look at it in your personal "what I'm looking forward to" position is much improved from 1.5 and for me is a much more enjoyable experience to drive and spend time with. :)
Adhesion grip and Hysteresis grip are intrinsically linked, but your explanation of the tire deforming into the tarmac surface features is a textbook example of Adhesion Grip. Tire Hysteresis refers to the difference in energy when deforming the rubber compared to the lower energy amount returned as the rubber restores, this energy difference is heat. Hysteresis is the primary cause of rolling resistance but it will occur whenever the tyre is deformed in any direction. The heat makes the rubber more pliable and soft, allowing for more contact area with the surface features, thus increasing Adhesion grip which allows greater tire load thus increased Hysteresis until excessive heat leads to chemical breakdown of the bonds. This results in increased shear (wear) rates, surface flashing, blistering and even de lamination.
@@SimracingPopometer Not sure why @lugs118 claims there is a mixup - I guess as usual nobody knows what they are talking about when it comes to physics. Nils gave a decent explanation of hysteresis grip, although there was some cringe for the insider.
@@AtomicAndiI did not say Nils was wrong, he mentioned the thermal characteristics and the effect on the rubber, then moved onto a good explanation of Adhesive grip without naming it as such, so it could be misunderstood by the viewer as all Hysteresis grip. I only wanted to clarify that Hysteresis grip and Adhesion grip can be considered separately despite being intrinsically linked. I would echo what Niks said about looking this up for yourself, it’s a fascinating subject but the academic papers are not exactly easy reading. My apologies for not being clearer in my original comment.
Great and interesting video. Though it would be better to place the ad banner of your partners not on top of the in-game tyre app, it's hard to verify when you talk about tyre temps =). Looking forward to this update... and now that YOU, Sir, released this video, I am far more in the pocket back again of believing the "it's here sooner than you think!" babble 😅
I'm seeing plenty of good details I like in this video; layman's explanation of tyre hysteresis, cleaner ui and buttons, understandable car behaviour, shader improvements, this is great! I'll likely get the whole dlc lot. Thanks man really nice video!
I appreciate your detailed review! Glad to see that TC finally impacts driving and I'm looking forward to trying the tyre temperature management as well. It seems to reflect reality better, currently, temperatures stay almost always in the green no matter how I drive.
@@SimracingPopometer The fact that you refer to "seeing the tyres get too hot" but have a advert over the top of the tyre widget so we can't see it is a little bit more than room to improve imo. I appreciate the effort for the vid but it's something I had to turn off, my eyes kept going to see what was happening on the widget and I can't see it. Perhaps the ad would have fit nicer for this video between the mirror and the lap/position counter at the top?
@madam94 the widget is core temp, it doesn't show surface. so its a delayed response anyway, but I get the point. the issue for me is that I swap games on a daily basis, and my main games have a good empty space there.
@@SimracingPopometer good video, should def get in the habit of checking before you upload though, when you're one of 2 people given the chance to preview 1.6. This is my intro to the channel, and I have to say that a big sponsor banner is a bit weird in general for a video that will inherently get you tons of views. Never seen it before in a video like this. Hope that didn't sound too harsh though, and I enjoyed the rest of the video. Jealous you got to try it out early!
@@SimracingPopometer Yep I can understand that if its something out of the usual rhythm for you. I didn't know the widget was delayed info so thanks for that. Haven't driven AMS2 for a very long time but I like to see what's going on.
I'm a beta tester and i think people are going to freak out in a big way when 1.6 drops. The road feel is so good now, total connection, and i've been having some of my best ever sim racing moments in 1.6. That extra feel of the road surface is a game changer for me.I was spending all my time in AC, RF2 or LMU but now AMS2 is comfortably my favourite sim. I'm certainly no professor in car /tyre physics but i am in awe of this game now. Everyone get excited.
I've always felt most connected to the car and road in ams2. The road feel has always been great. Ffb is way better than iracing. That sliding, on the other hand, has been making me not play it. excited for 1.6.
not everything, but one of the main things that were off is going to be quite a bit more credible. imo a bigger jump than the previous steps between versions
Really good preview, Niels. This update is a big step for AMS2, as much as it doesn't make the game perfect (and nothing never will in any game), and some disagreement we have about some aspects, I would say it is a no-brainer. Hypercars are the crown jewel here, IMO they are much better than in LMU.
I am afraid that LFM races outside GT3 will die pretty quickly … :/ just look at LFM GT2 and GT4 from ACC. or LMU. there is not much going on… I hope I am wrong, but I doubt that. I dont want to be THAT guy again. but there is actually a sim out there for stuff outside gt3s, with lots of people racing all around the clock. I wont say what sim because you probably know.
Very nice description of the changes. Ive been playing a lot of LMU so im curious how this feels. LMU is great, but its not perfect and i wish the FFB was a bit better and i do agree the low speed grip in LMU is a bit weird, cars feel really piggish at slow speeds.
I sometimes wonder if a "real racing physics" video series would interest people. Then I see comments and instantly know it would all be "pearls before swine"
Hi Niels and thanks for the video. I know you are a busy man, but can I ask you for a favor? Could you take the BMW M4 GT3 (Gen2) out on Imola in default conditions and with the default setup and see how feel about it? I'm in the AMS2 beta program and, while I do like what they have done with the tyre physics, I still believe there is something off with the low-speed lateral grip, especially with cars that don't have as much downforce as the prototypes and Formula 1 cars. Please take the BMW around Imola and hopefully you will see what I mean, especially coming out of the hairpin and chicane (alias the slow corners). The car to me feels like it floats sideways for a moment (no tyre scrubbing sound or response on my pedal haptics) before it rights itself, even when applying throttle not too aggressively. Like the grip curve starts at zero and stays there for too long. I hope you can find the time to test this. Otherwise I love AMS2 and I will definitely be driving the higher-downforce cars on LFM! :)
Another question. As youre one of the very very few sim youtubers that I think really explores sims (trying to actually understand whats going on and really exploring ffb and how the cars setup is affecting its handling) and doesn't just jump in, drive around for a while, looking at nothing in-depth and getting your conclusions that way. Would you say the cars behaviour (in terms of the rear slip and car rotation) is still heavily dependent on the differential setting like i think it is now (which people dont seeem to even look at beacuse they dont understand or dont have the time). Has Reiza adjusted the feeling/impact of the differentials on the cars to where they are mostly fine on default and dont need a "correction" from the players? I feel that would have a huge impact on how people perceive the game/sim Ride heights also tend to be higher than necessary, especially on the rear. Notice this more on formula cars
I always felt there is a huge interaction between differential setting and the slip/grip curve of the tire. I think differentials are much easier to implement as its more of a hard fact, whereas tires still have a bit of grey area (hence all sims are different there). but once you have more longitudinal grip, you can drive more open diffs and still have traction on exit. and vice versa if you don't have longitudinal traction you will need more diff lock and that will influence the entire feeling indeed in every driving scenario. this is where ACC has an advantage as the differentials in the GT3s can't be altered and remain locked in their ramp angles. the preload makes barely an impact on that. and thus when you make a change to the tire, you can test that in a kinda more laboratory with more control over side effects in the differential area.
Hmm... I liked the video and you Nils, but why, out of all simulation racers out there, you would think that modelling the hybrid system of the Hypercars realistically (like supposedly in LMU) would be a hassle/negative thing? I take it you are not into Hypercars?
People like east and why gt3 is the most popular. Iracing hyper cars are extremely too easy. Only thing we can do is compare to rl and the onboard or videos. The auto mode for the battery, iracing has that also. LMU actually tamed their HY cars also, having the tires warm up a lot faster, not realistic. But people were crying and I’m sure the ams2 fanboys won’t want it too difficult/realistic. Will see…
the whole hybrid stuff is interesting from an engineering stand point and the whole energy management is a matter of bop. in the sim, while driving 300 it's difficult to be driver and engineer, and thus the entry barrier for full on simulated hypercars is pretty high. there's no value for the driver in caring for switching around the deploy and recharge modes
@@RacingWithChuck27 the deploy system is fully realistic in the 1.6 update. unlike other games the boost fills in the mandated power band just like it does irl, so there is not that much of a boost effect unlike other games. It reduces ICE power even when using electric power to fit it in the mandated power band. You can absolutely manually change deploy mode to attack or regen or even all the way off. There is a auto setting which isnt perfect and just makes a assumption on what you want to be doing, changing modes yourself will always be the fastest if you do it right. Also on tire front if you are out in the cold on medium or hards you will have a really bad time those first few laps.
@@SimracingPopometer I dont get this statement. As in LMU during a race, you only need to change maybe 2/3 settings in the MFD to change some VE/Deployment/Regeneration settings in the beginning of the race. If you take some time to watch the streams of Jernej Simoncic, Michi Hoyer, James Baldwin, its a matter of good setup before the race. Somebody with good knowledge of making setups and physics, can surely manage the hybrid system. There is not really a need to alter hybrid system at 300kmh during a race/qualy.
@jeroengoudeseune7209 I think my issue here is "if you take some time" these days. you can't jump in and drive. but that's probably every time you go to a sim you don't normally play
i have a Moza 12nm setup and after some tuning in the current version of AM2, i love the way it look, FFB still lacking details so i’m really looking forward to this upcoming update. A lot of the community talks about Assetto Corsa as the benchmark for FFB but i have had no luck getting it to behave the way i expect. it is just really insistent between Kunos and community made cars and tracks.
Is this the only video or is there a more in-depth review coming as well, featuring a more diverse set of cars? As it stands this only highlights 3 of them. However it was nonetheless very informative, and I think you did a great job previewing the mainly interesting improvements for online racing, so thanks for this!
But there's maybe a video you can do. Since recently you drove some real cars, possibly even a Porsche Cup? If so why not a video where you share your considerations about real racing cars compared to sim racing? Thanks a lot.
My main issue with AMS2 was always the understeer that could be overcome by more steering angle. From the video it still seems to be the issue, seeing how the nose reacts to input. Do I have that right? Or is realistic understeer now a thing in AMS2 1.6?
(Was a gripe of mine aswell with pre-1.6) There is a clear and distinctive point on steering input that doesn't deliver any front authority anymore, which can vary between car types in when it happens and how abrupt it is. So nope, you don't have that right. Btw. of course the nose of a prototype race car will respond very well to inputs, they have a lot of grip.
Really nice explination of the updates and especially the tyres, it will be facinating to see the response of the wider community to V1.6, sooooo many great new features and updates!!! 😃🥳🙌 Also @SimracingPopometer what FFB are you running Default/Default+ or Custom?
@@SimracingPopometer Daniel Karts 'Custom' FFB is so detailed in V1.5 and carries across to V1.6 REALLY nicely - some people find it too 'noisy' but it gives me everything from tyre wall flex (especially on the rear axle) to tyre judder during understeer. 👍🏁
@@SimracingPopometer I have a 6 min video talking through the process "Even Better FFB? - 2024 AMS2 Update!" - BUT make sure you take screenshots/backup your current FFB incase you want to revert back - worth a try? 🤔😁 p.s. delete post this if you don't want this to appear here.
@@SimracingPopometer not really, just download the faous 3 and do 3 laps on a circuit you know. And you feel straight away what you likes and whats do not suits you.
I purposefully put the car on the spot where it would snap to show the change to previous patches. if you don't go there it won't happen. keep TC on, keep brake bias forward enough and don't go too aggressive with the aero, then you shouldn't encounter that
@frankzappa2274 this is a weird comment because before 1.6 they slid even more. You're kind of contradicting yourself here. The whole 1.6 update started as a physics update to fix the sliding.
@@JustMamba Oh I'm happy To be wrong. It was just I was a bit tired and I just noticed he was losing traction And yes I noticed at one point he was doing that just to explain an effect. Later in the video I became worried because It was happening more not realizing you were still trying to show us the physics. Again never so happy to be wrong. I am really hoping this is great.
no. the way this likely works is just a "roughness" value of the surface. the game does not have this as actual 3D shape (no sim has). it's all happening in terms of calculation and parameters representing real life phenomena
all sims have that as part of their modeling as it's fundamental to how tires work. they just don't speak about it as explicitly. in the end all sims try to achieve realistic grip levels in all possible situations by considering as many influential factors as possible or as required to replicate the outcome
A big improvement, a lot more planted but less forgiving with angle of slip reduced AND you'll need to be much quicker to 'catch' any slide. Most noticable when the tyres have been pushed over the 'ideal' tyre temps and then gets woirse the more you push. People will need to adapt to Hot Lapping and Qualifying sessions. 👍😉
I'd like to know on a comparison scale how it compares to other games, does it feel similar to say assetto corsa? I find ams2 has these most unique /weirdest feel compared to the other sims. Iracing, raceroom, rf2, ac all have this similar feel. Has that weirdness been eliminated in 1.6?
That seems to be a very individual perception. If anything rf2 and ams2 or Rennsport would be similar, depending on the car you are comparing and all of them leave some questionmarks as to where the maximum grip really is. Raceroom I have no current memory. In ACC and AC cars are a lot more planted and need to be pushed quite hard, while in iRacing cars are a lot more sensitive and easy to overdrive.
@@schleifjunkies that‘s why it will be in lfm with the update. I assume you did not read this before you commented. 😜 so there should be nothing holding ams2 back.
Nice video. I actually thought 1.6 would be released already. As the time trials have been tdown for a couple of days. Anyway, I am sure it will be here over the weekend or early next week at the latest. I hope so, anyway.
they don't show surface temperature anyway, so tire temp is core temp and lags behind what's happening on the surface. not a real time gauge for that. I didn't deliberately hide it ;) just forgot to move the overlay
@@MetalSimVR- Yep... Die v1.6 wird ja hoffentlich bald released. Ich warte gefühlt schon seit Juni darauf. Laut Knut, wird sich dann wohl einiges verbessern. Ich bin gespannt. Hört sich ja alles sehr gut an. Wird dir einige Stunden mehr im Motion Rig bescheren! ;-)
given that iracing deliberately runs a too stiff tire construction since years with a lot of totally absurd side effects and given that lmu still has that vague area in the front tires: absolutely
@lesexpos4469 "All the waiting is soon to be over as the work is likedwise just about to conclude, with the team currently performing the final touches for the V1.6 update to Automobilista 2"
Nice update video. Having said that though, the sponsor banner hides the in-game tyre frame, hard to see what you are talking about from a visual perspective.
@@SimracingPopometer What I really want is to feel connected to the road, and not feel like there's a stick going through the middle of my car that it just spins on. It sounds like you're saying both of those things were accomplished in 1.6. I've been on RaceRoom a LOT ..it's my current favorite sim over LMU and iRacing....and I'm hoping to rediscover love for AMS2.
@@RandyMagruder in my humble opinion AMS2 will never be even close to Raceroom when we are talking about pure racecar feel and online racing. RR wipes the floor with AMS2 period. Even more DTM 24 is dropping tomorrow so have a blast
How's the online population for this game? If I buy it today, would I be able to find races? And does it work like AC or ACC with servers or more like iracing where you can just sign up for races with an in game rating?
there are random public servers, but lowfuelMotorsport.com will provide scheduled racing once the update is out. usually that will be every hour or every two hours in the afternoons/evenings. it will all unfold once the patch arrives
@@ihavealife002 ideally you should find a legue to race in Lfm is coming, but if the playee base in ams2 isn't too big, there is a chance that the lfm races will not be too populated
@@KrasnyMajak-he8xhyou also have to keep in mind, that there will be more than just one LFM league for ams2… probably GT3, something with hypercars and formular class. so you can divide those low player numbers with 3 already. probably DOA i am afraid ..
Very very good explanation of grip! I tried GT3s on 1.6 yesterday and still found a very annoying amount of constant autorotation cornering, no setup work did get rid of it. Basically I felt the front always has more grip than the rear. I would like to know your feeling about it, i ended giving up for this :-/
Might have been a stream issue. I’ve taken part in two of those races and I’ve seen very little warping . I’ve seen worse in iRacing in fact many times and that’s supposed to be the gold standard . Both races I took part in ran flawlessly and were a lot of fun .
I don't think so, no. at least not visible or adjustable. I'd say it's a good thing to reduce that complexity. the braking is communicative enough to not require it
The brake by wire in 1.6 automatically adjusts brake bias when the ERS is harvesting so the higher brake torqe at the rear is compensated for with a shift to the fronts (determined by the brake bias setting for target) - but no system to manipulate handling for mid corner actively.
@@Darkeminence I see, so the rear brake torque is managed to maintain same targeted brake bias when ers is harvesting. A shame we don't have migration tho. I kinda imagine it wouldn't be difficult to be added in, tho what do i know.
@@tropicaltuba1785 It would lead to some repercussions to add it in surely, it's not straight forward at least, but yeah, time for 1.6 to finally release instead of feature creeping it additionally now :D
@@SimracingPopometer I think its just necessery to have this in sims, as an option to make it fixed or changeable. Why not going for the challenge to be able to manage it as a racecar driver?
@@SimracingPopometer no in terms of competition because they dont have a ranking with point but remember me a lot i never played le mans, what game do you compar? sorry about my english
@@GtraldiFxams2 should be compared to maybe rfactor 2 since they don't have a multiplayer experience like iracing. For me rf2 has my favorite tire model ever, and my dream would be for ams2 to reach that level.
Discuss with Kunos integrating Popometer into Evo in the future. Will be a game changer. You're gonna blow up in the next few months 💪 keep up the good work
To actually answer the question: Nothing confirmed yet, but sometime this week we MIGHT hear a release date alongside the dev updates through the week. Not really sure though.
But I've made my mind up AC. AMS 2 is cool but not my serious sim. At first it was ams 2, then iracing, but always had AC, but never dipped into it. So glad I tried this chicken and really tasted it's flavor.
@@juanmata4318 I’m on similar path started on ams2, now on iRacing, what made u switch to ac… is it the dynamic range and tyre model? Doesn’t it fail at both single player and multiplayer ?
@@speedgoat7496 im not saying I'll never play iracing again since I have mostly all road racing tracks purchased and don't get me wrong, VRS is great when it comes to self teaching with telemetry and video but the unsafe drivers and tire model combined well it can be a shot show even if you can hit the coach lap times.
I believe the people in LFM are more chill and respectful. Theres more idiots in iracing at the moment but honestly it won't change when it's paid for subscription your mind is tucked into playing it and if you get taken out you absorb the bad energy and crash into others sometimes. Iracing can ruin your day for a few hours.
For my peace of mind I think I will race Ac EVO more seriously that's my conclusion, assuming it will have LFM support and same tyre physics as AC 1. My eyes have been opened and awake. For now just driving mazda mx5 with GO setups. Mostly good races, you'll still get idiots but more in iracing. Just my opinion after being biased towards iracing for two years.
Every time I see videos of an update for this game, they say the same thing, “they have fixed the problems that the game had, this is a real game changer...” but, how is it possible that there is any error if the game was already perfect after the first update that fixed everything, was a game changer and turned it into the best game in the world? if this is the real game changer (i love that term) all the previous updates and the hype they wanted to create was a lie, repeated by the game fanboys, whom were not taking the smaller bit of discussion, I guess this time is different, a true game changer, until the next.
Open Automobilista 2 > do 2 laps with very little fuel and very cold tyres>> go to the comments of a youtube channel and give a lesson in tire physics>> defend your favorite game>> that's it, now you can be an official automobilista 2 hater 😅😅
AMS2 biggest issue imo is the understeer that can be overcome by more steering input. I can't take it seriously when it reacts like a straight up arcade game in such a crucial aspect.
@@jps339 This comment looks like it's coming straight from the official Reiza forums. Chill out a bit. AMS2 is the most problematic "sim" of them all physics wise. Not only that but it is bloated with bugs all over. In the video I can clearly see that signature weightless cardboard box ams2 car behavior, which is way more fundamental and it stays way ahead in the physics model than cold tyres outlaps etc. They may fix some of the tyres aspects but a lot of other issues still remain.
it is a brilliant analysis on tyre model and physics. Despite the improvements that have made the game enjoyable, when I try to push it to the limit inevitably, major physics problems inevitably reveal themselves. Yet in words it always seems that Reiza does incredibly adavanced tyre modeld etc... but then in reality all this is not seen. I make some test in AMS 2: initially i drive as I would drive on ACC, AC, RFactor 2 for a few minutes then I do a test: I try to take a corner at much higher speed than the previous lap and the car skids and skids but magic! stays on the road as if an infinite grip were generated. I know for sure that doing the same on other sims the car would never stay on the road. So what s wrong with this physics! Why the grip limit seems much further than it would appear driving like in any other sim?
If you get infinite grip in AMS2 and can't leave the road then why aren't you on every leaderboard by just driving around laps foot to the floor without braking?
From videos of EVO looks like the same recipe for tires sliding and saving slides. I have AMS 2 from when it was just a beta or whatever, so I get everything for free all updates, iracing is promising better moments, but i don't know. It's like KFC, LEES CHICKEN, PIZZA HUT, PAPA JOHNS, MCDONALD'S, WENDY'S, TACO BELL, DELL TACO. They will always stick to their original recipe because that's what made their name.
Sadly another preview, where the recording is not fitted to 1440p... Track map is halfway hidden outside of whats recorded. We cant see the tyre temps as you are talking about them because of your sponsor logos
That's unfortunate, but at least the car has tyre pressure stats on the steering wheel, so for example at 13:54 you see that the rear left goes from 1.9 bar to 2.0 bar right before the car spins out.
Couldnt be prouder of the work Reiza has done, as a brazilian we dont have a lot of devs studios, in fact, Reiza might be the biggest in the country and for them to be involved in my beloved hobby, just great to see
From the level of someone a lot slower than Nils, all I can add is that the 1.6 update from whatever angle you look at it in your personal "what I'm looking forward to" position is much improved from 1.5 and for me is a much more enjoyable experience to drive and spend time with. :)
Danke Nils für das Video! Super Einblick in die neue Reifenphysik!
Adhesion grip and Hysteresis grip are intrinsically linked, but your explanation of the tire deforming into the tarmac surface features is a textbook example of Adhesion Grip. Tire Hysteresis refers to the difference in energy when deforming the rubber compared to the lower energy amount returned as the rubber restores, this energy difference is heat. Hysteresis is the primary cause of rolling resistance but it will occur whenever the tyre is deformed in any direction. The heat makes the rubber more pliable and soft, allowing for more contact area with the surface features, thus increasing Adhesion grip which allows greater tire load thus increased Hysteresis until excessive heat leads to chemical breakdown of the bonds. This results in increased shear (wear) rates, surface flashing, blistering and even de lamination.
thanks for clarifying
@@SimracingPopometer Not sure why @lugs118 claims there is a mixup - I guess as usual nobody knows what they are talking about when it comes to physics.
Nils gave a decent explanation of hysteresis grip, although there was some cringe for the insider.
@@AtomicAndiI did not say Nils was wrong, he mentioned the thermal characteristics and the effect on the rubber, then moved onto a good explanation of Adhesive grip without naming it as such, so it could be misunderstood by the viewer as all Hysteresis grip. I only wanted to clarify that Hysteresis grip and Adhesion grip can be considered separately despite being intrinsically linked. I would echo what Niks said about looking this up for yourself, it’s a fascinating subject but the academic papers are not exactly easy reading. My apologies for not being clearer in my original comment.
Great and interesting video. Though it would be better to place the ad banner of your partners not on top of the in-game tyre app, it's hard to verify when you talk about tyre temps =). Looking forward to this update... and now that YOU, Sir, released this video, I am far more in the pocket back again of believing the "it's here sooner than you think!" babble 😅
I'm impressed that ams2 has impressed you this much - impressive 😊
I'm seeing plenty of good details I like in this video; layman's explanation of tyre hysteresis, cleaner ui and buttons, understandable car behaviour, shader improvements, this is great! I'll likely get the whole dlc lot. Thanks man really nice video!
why do a complicated time consuming animation when you have hands :D
I appreciate your detailed review! Glad to see that TC finally impacts driving and I'm looking forward to trying the tyre temperature management as well. It seems to reflect reality better, currently, temperatures stay almost always in the green no matter how I drive.
This talk about tyres might be more effective if there wasn't a sponsor covering the tyre widget the whole time.
gotta leave room to improve 😬
@@SimracingPopometer The fact that you refer to "seeing the tyres get too hot" but have a advert over the top of the tyre widget so we can't see it is a little bit more than room to improve imo.
I appreciate the effort for the vid but it's something I had to turn off, my eyes kept going to see what was happening on the widget and I can't see it. Perhaps the ad would have fit nicer for this video between the mirror and the lap/position counter at the top?
@madam94 the widget is core temp, it doesn't show surface. so its a delayed response anyway, but I get the point. the issue for me is that I swap games on a daily basis, and my main games have a good empty space there.
@@SimracingPopometer good video, should def get in the habit of checking before you upload though, when you're one of 2 people given the chance to preview 1.6. This is my intro to the channel, and I have to say that a big sponsor banner is a bit weird in general for a video that will inherently get you tons of views. Never seen it before in a video like this. Hope that didn't sound too harsh though, and I enjoyed the rest of the video. Jealous you got to try it out early!
@@SimracingPopometer Yep I can understand that if its something out of the usual rhythm for you.
I didn't know the widget was delayed info so thanks for that. Haven't driven AMS2 for a very long time but I like to see what's going on.
great video, absolutely nails my own feelings about 1.6 as a beta tester, although I could never explain it this well.
thank you :)
Really looking forward to spinning at every corner on the new tyres. Thanks for the Video Nils.
That's what I was thinking too dud!. 😂
I can't wait to suck even more, there may be a few more campsites getting added to my list...
@@Savagepaddy Just make sure the tent sleeps 2
I'm a beta tester and i think people are going to freak out in a big way when 1.6 drops. The road feel is so good now, total connection, and i've been having some of my best ever sim racing moments in 1.6. That extra feel of the road surface is a game changer for me.I was spending all my time in AC, RF2 or LMU but now AMS2 is comfortably my favourite sim. I'm certainly no professor in car /tyre physics but i am in awe of this game now. Everyone get excited.
I've always felt most connected to the car and road in ams2. The road feel has always been great. Ffb is way better than iracing.
That sliding, on the other hand, has been making me not play it. excited for 1.6.
I was excited in August. And September. And October. And November… I had lost interest.
Having read your mini-review, I’m getting excited again!
I just did some hotlaps around sebring on Ac, rfactor2, iracing and Ams2 with gt3 car. Ams2 is currently my favourite sim! It's perfect!
Yes its so good I went back to i racing in VR and what am I paying for its a joke
Back to AMS2
This has become a common refrain for AMS2 - "the new physics solve everything!" I'll believe it when I try for myself.
not everything, but one of the main things that were off is going to be quite a bit more credible. imo a bigger jump than the previous steps between versions
A perfect person to make a preview, talking in detail about what is the most important!
Really good preview, Niels. This update is a big step for AMS2, as much as it doesn't make the game perfect (and nothing never will in any game), and some disagreement we have about some aspects, I would say it is a no-brainer. Hypercars are the crown jewel here, IMO they are much better than in LMU.
Fascinating stuff. Looks like the slip curve is more like a bunny slope than a sheer north face of the Eigar as with iRacing road :)
The sound of this game is straight up a banger
Great simple explanation of histerisis Nils and cracking preview of v1.6. 😊👍
Im really looking forward to this coming to LFM. Not overly fussed about the GT3 stuff, more all the other cool content
I am afraid that LFM races outside GT3 will die pretty quickly … :/ just look at LFM GT2 and GT4 from ACC. or LMU. there is not much going on…
I hope I am wrong, but I doubt that.
I dont want to be THAT guy again. but there is actually a sim out there for stuff outside gt3s, with lots of people racing all around the clock. I wont say what sim because you probably know.
@@phippsa3 gt3 sucks because its lame
I think you deserve the Nickname „The Professor“. Such a great explanation about the tires. Unbelievable!!
Looking forward to it. Icing on the cake would be a simple career mode like the standalone racing life.
Hi. I think that is planned for 2025.
Im glad they let you preview the update and give your thoughts, nice vid!
Let's hope this V1.6 update comes out before Christmas!
Why cover up the tyre's window when the topic of the video is tyre's?
this
F man this looks and sounds really good!
Brilliant as always Nils
As someone who started on AMS2, I really hope they got it right.
now that's a proper content preview!
can't wait to test it out!
great video as always, Nils! keep it up! =D
There's so much other cooler content in AMS2 that I'd rather drive/race than IMSA/WEC content.
there is indeed, but imsa is I think a (multi)player favorite
Very nice description of the changes. Ive been playing a lot of LMU so im curious how this feels. LMU is great, but its not perfect and i wish the FFB was a bit better and i do agree the low speed grip in LMU is a bit weird, cars feel really piggish at slow speeds.
@@murfenator82 what is weird that its rfactor2 but ffb is shitty
Nice explanatory video, great job
Great video. I'm looking forward to what you think of AMS2 in total now (when 1.6 is out).
haven't even finished watching this video and I'm excited to see it! Great choice by them to let you review the changes.
I sometimes wonder if a "real racing physics" video series would interest people.
Then I see comments and instantly know it would all be "pearls before swine"
there are better people to do this sort of content. like niels heusinkveld, who is surely already typing under this video ;)
@@SimracingPopometer No offence, but I wasn't thinking of you ;-) Heusinkveld knows some stuff but his ramblings are ... well... just ramblings
Coffee brewed, ready to watch!
Hi Niels and thanks for the video. I know you are a busy man, but can I ask you for a favor? Could you take the BMW M4 GT3 (Gen2) out on Imola in default conditions and with the default setup and see how feel about it? I'm in the AMS2 beta program and, while I do like what they have done with the tyre physics, I still believe there is something off with the low-speed lateral grip, especially with cars that don't have as much downforce as the prototypes and Formula 1 cars. Please take the BMW around Imola and hopefully you will see what I mean, especially coming out of the hairpin and chicane (alias the slow corners). The car to me feels like it floats sideways for a moment (no tyre scrubbing sound or response on my pedal haptics) before it rights itself, even when applying throttle not too aggressively. Like the grip curve starts at zero and stays there for too long. I hope you can find the time to test this. Otherwise I love AMS2 and I will definitely be driving the higher-downforce cars on LFM! :)
That would be really interesting as I hoped 1.6 would fix this behavior (sliding out of slow corner just by looking at the throttle).
Every channel is announcing this, but the updates not even out yet
yes that's why it's a preview :)
I always liked AMS2 for what it was. But I totally get why so many people were put off by it.
Was that a preview of Sebring in AMS2?
F
Another question. As youre one of the very very few sim youtubers that I think really explores sims (trying to actually understand whats going on and really exploring ffb and how the cars setup is affecting its handling) and doesn't just jump in, drive around for a while, looking at nothing in-depth and getting your conclusions that way. Would you say the cars behaviour (in terms of the rear slip and car rotation) is still heavily dependent on the differential setting like i think it is now (which people dont seeem to even look at beacuse they dont understand or dont have the time). Has Reiza adjusted the feeling/impact of the differentials on the cars to where they are mostly fine on default and dont need a "correction" from the players? I feel that would have a huge impact on how people perceive the game/sim
Ride heights also tend to be higher than necessary, especially on the rear. Notice this more on formula cars
I always felt there is a huge interaction between differential setting and the slip/grip curve of the tire. I think differentials are much easier to implement as its more of a hard fact, whereas tires still have a bit of grey area (hence all sims are different there). but once you have more longitudinal grip, you can drive more open diffs and still have traction on exit. and vice versa if you don't have longitudinal traction you will need more diff lock and that will influence the entire feeling indeed in every driving scenario.
this is where ACC has an advantage as the differentials in the GT3s can't be altered and remain locked in their ramp angles. the preload makes barely an impact on that. and thus when you make a change to the tire, you can test that in a kinda more laboratory with more control over side effects in the differential area.
Have yopu tried the DTM class? Those was feeling so bad in 1.5
I did try the old DTMs on long Beach. it's a good class with a good power/weight ratio. probably the better gt4s so to say
Hmm... I liked the video and you Nils, but why, out of all simulation racers out there, you would think that modelling the hybrid system of the Hypercars realistically (like supposedly in LMU) would be a hassle/negative thing? I take it you are not into Hypercars?
People like east and why gt3 is the most popular. Iracing hyper cars are extremely too easy. Only thing we can do is compare to rl and the onboard or videos. The auto mode for the battery, iracing has that also. LMU actually tamed their HY cars also, having the tires warm up a lot faster, not realistic. But people were crying and I’m sure the ams2 fanboys won’t want it too difficult/realistic. Will see…
the whole hybrid stuff is interesting from an engineering stand point and the whole energy management is a matter of bop. in the sim, while driving 300 it's difficult to be driver and engineer, and thus the entry barrier for full on simulated hypercars is pretty high. there's no value for the driver in caring for switching around the deploy and recharge modes
@@RacingWithChuck27 the deploy system is fully realistic in the 1.6 update. unlike other games the boost fills in the mandated power band just like it does irl, so there is not that much of a boost effect unlike other games. It reduces ICE power even when using electric power to fit it in the mandated power band. You can absolutely manually change deploy mode to attack or regen or even all the way off. There is a auto setting which isnt perfect and just makes a assumption on what you want to be doing, changing modes yourself will always be the fastest if you do it right.
Also on tire front if you are out in the cold on medium or hards you will have a really bad time those first few laps.
@@SimracingPopometer I dont get this statement. As in LMU during a race, you only need to change maybe 2/3 settings in the MFD to change some VE/Deployment/Regeneration settings in the beginning of the race. If you take some time to watch the streams of Jernej Simoncic, Michi Hoyer, James Baldwin, its a matter of good setup before the race. Somebody with good knowledge of making setups and physics, can surely manage the hybrid system. There is not really a need to alter hybrid system at 300kmh during a race/qualy.
@jeroengoudeseune7209 I think my issue here is "if you take some time" these days. you can't jump in and drive. but that's probably every time you go to a sim you don't normally play
when will the update finally come out ?
"When it's ready"(Registered trademark owned by Reiza Studios of Brazil)
i have a Moza 12nm setup and after some tuning in the current version of AM2, i love the way it look, FFB still lacking details so i’m really looking forward to this upcoming update.
A lot of the community talks about Assetto Corsa as the benchmark for FFB but i have had no luck getting it to behave the way i expect.
it is just really insistent between Kunos and community made cars and tracks.
Dude not "xêmicól" but "Kêmicól". Just messing with you man... awesome upload! Can´t wait for the 1.6!!
problem is the German "ch" :)
@@SimracingPopometer Achso du bist auch Schweizer :) Das freut mich! 🤩
Is this the only video or is there a more in-depth review coming as well, featuring a more diverse set of cars? As it stands this only highlights 3 of them. However it was nonetheless very informative, and I think you did a great job previewing the mainly interesting improvements for online racing, so thanks for this!
I think you describe alot things nicely, but as old simracer i had to try by myself ;) bu seems nice and indid not tried ams2 about 3-5 month ago
you have access to 1.6? :) it's not public yet, only in beta
AMS 2 1.6 is great now with a nice gradient for grip loss, unlike iRacing.
ofc iRacing has gradient grip loss, it is just more subtle
But there's maybe a video you can do. Since recently you drove some real cars, possibly even a Porsche Cup? If so why not a video where you share your considerations about real racing cars compared to sim racing? Thanks a lot.
i noticed how the LEDs on the steering wheel work have changed too
My main issue with AMS2 was always the understeer that could be overcome by more steering angle. From the video it still seems to be the issue, seeing how the nose reacts to input.
Do I have that right? Or is realistic understeer now a thing in AMS2 1.6?
(Was a gripe of mine aswell with pre-1.6) There is a clear and distinctive point on steering input that doesn't deliver any front authority anymore, which can vary between car types in when it happens and how abrupt it is. So nope, you don't have that right.
Btw. of course the nose of a prototype race car will respond very well to inputs, they have a lot of grip.
Really nice explination of the updates and especially the tyres, it will be facinating to see the response of the wider community to V1.6, sooooo many great new features and updates!!! 😃🥳🙌
Also @SimracingPopometer what FFB are you running Default/Default+ or Custom?
default+
not entirely happy with it, but all I need to drive is there.
@@SimracingPopometer Daniel Karts 'Custom' FFB is so detailed in V1.5 and carries across to V1.6 REALLY nicely - some people find it too 'noisy' but it gives me everything from tyre wall flex (especially on the rear axle) to tyre judder during understeer. 👍🏁
@SimRacersArms I'll eventually have to play around with custom profiles. but I hear it's a deep hole to sink time in
@@SimracingPopometer I have a 6 min video talking through the process "Even Better FFB? - 2024 AMS2 Update!" - BUT make sure you take screenshots/backup your current FFB incase you want to revert back - worth a try? 🤔😁 p.s. delete post this if you don't want this to appear here.
@@SimracingPopometer not really, just download the faous 3 and do 3 laps on a circuit you know. And you feel straight away what you likes and whats do not suits you.
Ams2 was my go 2 but I am concerned after watching the cars step out so easily. Watching someone means nothing. I need to feel it myself but thank you
I purposefully put the car on the spot where it would snap to show the change to previous patches. if you don't go there it won't happen. keep TC on, keep brake bias forward enough and don't go too aggressive with the aero, then you shouldn't encounter that
@SimracingPopometer Oh hey! Thanks for your feedback. I appreciate that
@frankzappa2274 this is a weird comment because before 1.6 they slid even more. You're kind of contradicting yourself here.
The whole 1.6 update started as a physics update to fix the sliding.
@@JustMamba Oh I'm happy To be wrong. It was just I was a bit tired and I just noticed he was losing traction And yes I noticed at one point he was doing that just to explain an effect. Later in the video I became worried because It was happening more not realizing you were still trying to show us the physics. Again never so happy to be wrong. I am really hoping this is great.
The existing tracks have these micro cracks built in?
no. the way this likely works is just a "roughness" value of the surface. the game does not have this as actual 3D shape (no sim has).
it's all happening in terms of calculation and parameters representing real life phenomena
I hope someone can influence the ACE developers to influence them to have that in future 😏
all sims have that as part of their modeling as it's fundamental to how tires work.
they just don't speak about it as explicitly.
in the end all sims try to achieve realistic grip levels in all possible situations by considering as many influential factors as possible or as required to replicate the outcome
How do gt3s drive?
same pattern. less sliding, bigger penalty, narrower grip peak
A big improvement, a lot more planted but less forgiving with angle of slip reduced AND you'll need to be much quicker to 'catch' any slide. Most noticable when the tyres have been pushed over the 'ideal' tyre temps and then gets woirse the more you push. People will need to adapt to Hot Lapping and Qualifying sessions. 👍😉
Thanks for video
I'd like to know on a comparison scale how it compares to other games, does it feel similar to say assetto corsa? I find ams2 has these most unique /weirdest feel compared to the other sims. Iracing, raceroom, rf2, ac all have this similar feel. Has that weirdness been eliminated in 1.6?
That seems to be a very individual perception.
If anything rf2 and ams2 or Rennsport would be similar, depending on the car you are comparing and all of them leave some questionmarks as to where the maximum grip really is. Raceroom I have no current memory. In ACC and AC cars are a lot more planted and need to be pushed quite hard, while in iRacing cars are a lot more sensitive and easy to overdrive.
As long as they don't come up with a decent multiplayer, this really good sim will always lead a shadowy existence.
@@schleifjunkies that‘s why it will be in lfm with the update. I assume you did not read this before you commented. 😜 so there should be nothing holding ams2 back.
@maegges56 if there is a good multiplayer, ACC can pack its bags. The driving physics alone are worlds better in ASM2
Nice video. I actually thought 1.6 would be released already. As the time trials have been tdown for a couple of days. Anyway, I am sure it will be here over the weekend or early next week at the latest. I hope so, anyway.
interesting, will try it when it releases
Why didn´t you show the tire-temperature?
@@MetalSimVR in einem Video über die neue Reifenphysik wäre genau das mal interessant gewesen. 😅
@mclane78 Man kann wohl nicht alles haben...🤷🏽♂️
they don't show surface temperature anyway, so tire temp is core temp and lags behind what's happening on the surface. not a real time gauge for that.
I didn't deliberately hide it ;)
just forgot to move the overlay
@@MetalSimVR- Yep... Die v1.6 wird ja hoffentlich bald released. Ich warte gefühlt schon seit Juni darauf. Laut Knut, wird sich dann wohl einiges verbessern. Ich bin gespannt. Hört sich ja alles sehr gut an. Wird dir einige Stunden mehr im Motion Rig bescheren! ;-)
@mclane78 Wenn alles glatt läuft hauen sie es Donnerstag raus. Ich habe doch die Beta und somit habe ich das auch schon alles gefahren...😉
Nice video . Compared to rF2/LMU and iracing is it now in the same class for physics ?
given that iracing deliberately runs a too stiff tire construction since years with a lot of totally absurd side effects and given that lmu still has that vague area in the front tires: absolutely
@@SimracingPopometerir new tires next season ( 4 weeks from now )
@lesexpos4469 "All the waiting is soon to be over as the work is likedwise just about to conclude, with the team currently performing the final touches for the V1.6 update to Automobilista 2"
@@1xRacer yeah I read that. hoping it's eventually an actual improvement
@@SimracingPopometerThanks a lot ! And does the FFB has evolved ?
Nice update video. Having said that though, the sponsor banner hides the in-game tyre frame, hard to see what you are talking about from a visual perspective.
noticed too late, gotta take my word for it :D
Those ceramic brakes need to heat up. The ceramics on my 2024 Corvette z07 barely work until you warm them up.
This looks and feels like iRacing but with better graphics, and that's a really good thing
no, definitely not similar. still worlds apart in terms of grip peakiness and load sensitivity (without any judgement to it)
@@SimracingPopometer What I really want is to feel connected to the road, and not feel like there's a stick going through the middle of my car that it just spins on. It sounds like you're saying both of those things were accomplished in 1.6. I've been on RaceRoom a LOT ..it's my current favorite sim over LMU and iRacing....and I'm hoping to rediscover love for AMS2.
@@RandyMagruder in my humble opinion AMS2 will never be even close to Raceroom when we are talking about pure racecar feel and online racing. RR wipes the floor with AMS2 period. Even more DTM 24 is dropping tomorrow so have a blast
@@sshoveitt we'll see. I'm not religious with sim loyalty and enjoy switching between them.
Hi Nils.
Wird in dem Update auch das UI überarbeitet oder kommt das später?
ja, ist auch dabei
Nvm, du hast es bei 4:00 erwähnt. Hatte nur die Kapitel gecheckt.
How's the online population for this game? If I buy it today, would I be able to find races? And does it work like AC or ACC with servers or more like iracing where you can just sign up for races with an in game rating?
there are random public servers, but lowfuelMotorsport.com will provide scheduled racing once the update is out. usually that will be every hour or every two hours in the afternoons/evenings. it will all unfold once the patch arrives
@@SimracingPopometer Thanks for the quick response, and fantastic content as always!
@@ihavealife002 ideally you should find a legue to race in
Lfm is coming, but if the playee base in ams2 isn't too big, there is a chance that the lfm races will not be too populated
You also have justrace where you can sign up for races and have ratings.
@@KrasnyMajak-he8xhyou also have to keep in mind, that there will be more than just one LFM league for ams2… probably GT3, something with hypercars and formular class. so you can divide those low player numbers with 3 already. probably DOA i am afraid ..
Toll und das hud im Spiel ist gleich geblieben habe so sehr geholt die ändern das auch
Werden sie noch, aber nicht mit 1.6, sondern erst irgendwann später.
Very very good explanation of grip! I tried GT3s on 1.6 yesterday and still found a very annoying amount of constant autorotation cornering, no setup work did get rid of it. Basically I felt the front always has more grip than the rear. I would like to know your feeling about it, i ended giving up for this :-/
GT3 are shit in AMS... :/
I saw the lfm Video yesterday.. Unfortunately the other cars on track didnt Look good in terms of lagging and warping.. Can you confirm it?
there seems to be a trade off between server stability and amount of packages sent. but yeah, some detail definitely goes missing in MP
Might have been a stream issue. I’ve taken part in two of those races and I’ve seen very little warping . I’ve seen worse in iRacing in fact many times and that’s supposed to be the gold standard . Both races I took part in ran flawlessly and were a lot of fun .
@@mikecroshaw9233that's good to hear!
The video from Reiza themselves??? Seemed fine with only one very visible warp, what were you seeing??
@@ShadowWolfe from what i saw, the turn in movement of the cars didnt Look good, like Mike said it May be a Stream issue.. I hope it at least
Is there brake migration in the game now?
I don't think so, no. at least not visible or adjustable. I'd say it's a good thing to reduce that complexity. the braking is communicative enough to not require it
The brake by wire in 1.6 automatically adjusts brake bias when the ERS is harvesting so the higher brake torqe at the rear is compensated for with a shift to the fronts (determined by the brake bias setting for target) - but no system to manipulate handling for mid corner actively.
@@Darkeminence I see, so the rear brake torque is managed to maintain same targeted brake bias when ers is harvesting. A shame we don't have migration tho. I kinda imagine it wouldn't be difficult to be added in, tho what do i know.
@@tropicaltuba1785 It would lead to some repercussions to add it in surely, it's not straight forward at least, but yeah, time for 1.6 to finally release instead of feature creeping it additionally now :D
@@SimracingPopometer I think its just necessery to have this in sims, as an option to make it fixed or changeable. Why not going for the challenge to be able to manage it as a racecar driver?
What race track is this?
Road America
hello when will the update come out??
soon :)
@@SimracingPopometer People with beta test access were saying that in June
Can't wait!
does popometer work with AMS2 at the moment
yes
So we 'll get the Super Trofeo cup car ???
part of the Lambo pack
So basically I’m going to be dog shit at this just like all the others lmao
keep TC on and bb forward enough and you should be fine
1:43 colour me impressed!
I hope the incar sound of rumble strips is more pronounced, or ideally, getting a dedicated volume slider in the audio settings.
ams2 is like drift to gain time if they fix that gonna be like a iracing with better grapichs
no I don't think iracing is the correct comparison here.
@@SimracingPopometer no in terms of competition because they dont have a ranking with point but remember me a lot i never played le mans, what game do you compar? sorry about my english
@@GtraldiFxams2 should be compared to maybe rfactor 2 since they don't have a multiplayer experience like iracing. For me rf2 has my favorite tire model ever, and my dream would be for ams2 to reach that level.
Ferrari please!
how to play the betta?
it's not publicly available
Discuss with Kunos integrating Popometer into Evo in the future. Will be a game changer.
You're gonna blow up in the next few months 💪 keep up the good work
Release date?
Let them cook.
To actually answer the question: Nothing confirmed yet, but sometime this week we MIGHT hear a release date alongside the dev updates through the week. Not really sure though.
@@ShadowWolfe😢
But I've made my mind up AC. AMS 2 is cool but not my serious sim. At first it was ams 2, then iracing, but always had AC, but never dipped into it. So glad I tried this chicken and really tasted it's flavor.
@@juanmata4318 I’m on similar path started on ams2, now on iRacing, what made u switch to ac… is it the dynamic range and tyre model? Doesn’t it fail at both single player and multiplayer ?
@@speedgoat7496 im not saying I'll never play iracing again since I have mostly all road racing tracks purchased and don't get me wrong, VRS is great when it comes to self teaching with telemetry and video but the unsafe drivers and tire model combined well it can be a shot show even if you can hit the coach lap times.
I believe the people in LFM are more chill and respectful. Theres more idiots in iracing at the moment but honestly it won't change when it's paid for subscription your mind is tucked into playing it and if you get taken out you absorb the bad energy and crash into others sometimes. Iracing can ruin your day for a few hours.
For my peace of mind I think I will race Ac EVO more seriously that's my conclusion, assuming it will have LFM support and same tyre physics as AC 1. My eyes have been opened and awake. For now just driving mazda mx5 with GO setups. Mostly good races, you'll still get idiots but more in iracing. Just my opinion after being biased towards iracing for two years.
You'll just have to bite the bullet and say I've spent bout 500 dollars on iracing but oh well
You seriously need to change out that beer n bag corner for a led lighted dog sleeping corner so you can race with your dog
she doesn't like it unfortunately ;l
Ah, AMS2 glass tyres…still there after ALL those years and patches. Never change, Reiza. Never change! 🤣
why so much hate on a small brazilian studio? Things can improve and have been noticeably improved.
Every time I see videos of an update for this game, they say the same thing, “they have fixed the problems that the game had, this is a real game changer...”
but, how is it possible that there is any error if the game was already perfect after the first update that fixed everything, was a game changer and turned it into the best game in the world?
if this is the real game changer (i love that term) all the previous updates and the hype they wanted to create was a lie, repeated by the game fanboys, whom were not taking the smaller bit of discussion, I guess this time is different, a true game changer, until the next.
shhht dont spill
can't wait for it to be released alongside AC Evo 😂
exactly. alongside AC Evo, LMU update and iRacing update … 🥲 i dont have much hope tbh
No backpain? I see you jumping up 5-10cm while braking which is not ideal in the long run... cool video tho!
Any talk of fullforce?
I'm not sure what full force means?
Lol genau so hätte ich mir die Menüoptik gewünscht
Open Automobilista 2 > do 2 laps with very little fuel and very cold tyres>> go to the comments of a youtube channel and give a lesson in tire physics>> defend your favorite game>> that's it, now you can be an official automobilista 2 hater 😅😅
Do not forget to also use a green track at 10 C temp.
@andreic5822 yeah, i forgot that one!
AMS2 biggest issue imo is the understeer that can be overcome by more steering input. I can't take it seriously when it reacts like a straight up arcade game in such a crucial aspect.
@@jps339 This comment looks like it's coming straight from the official Reiza forums. Chill out a bit. AMS2 is the most problematic "sim" of them all physics wise. Not only that but it is bloated with bugs all over. In the video I can clearly see that signature weightless cardboard box ams2 car behavior, which is way more fundamental and it stays way ahead in the physics model than cold tyres outlaps etc. They may fix some of the tyres aspects but a lot of other issues still remain.
@@sshoveitt Found one more 😂😂
This game is the GOAT of all sim racers. This is the true Project Cars 3
You like rum, tequila, whiskey, mezcal, cognac?
I'll have a vieux carré or a simple Negroni ;)
Yep exactly.
Update September 2024.😄😃😀
it is a brilliant analysis on tyre model and physics. Despite the improvements that have made the game enjoyable, when I try to push it to the limit inevitably, major physics problems inevitably reveal themselves. Yet in words it always seems that Reiza does incredibly adavanced tyre modeld etc... but then in reality all this is not seen. I make some test in AMS 2: initially i drive as I would drive on ACC, AC, RFactor 2 for a few minutes then I do a test: I try to take a corner at much higher speed than the previous lap and the car skids and skids but magic! stays on the road as if an infinite grip were generated.
I know for sure that doing the same on other sims the car would never stay on the road. So what s wrong with this physics! Why the grip limit seems much further than it would appear driving like in any other sim?
did you ever drift in IRL?
If you get infinite grip in AMS2 and can't leave the road then why aren't you on every leaderboard by just driving around laps foot to the floor without braking?
From videos of EVO looks like the same recipe for tires sliding and saving slides. I have AMS 2 from when it was just a beta or whatever, so I get everything for free all updates, iracing is promising better moments, but i don't know. It's like KFC, LEES CHICKEN, PIZZA HUT, PAPA JOHNS, MCDONALD'S, WENDY'S, TACO BELL, DELL TACO. They will always stick to their original recipe because that's what made their name.
it's all they know
Sadly another preview, where the recording is not fitted to 1440p... Track map is halfway hidden outside of whats recorded. We cant see the tyre temps as you are talking about them because of your sponsor logos
That's unfortunate, but at least the car has tyre pressure stats on the steering wheel, so for example at 13:54 you see that the rear left goes from 1.9 bar to 2.0 bar right before the car spins out.
sorry, time constraints. I'm driving on ultra wide, it won't fit any 16:9 resolution. sadly all games have their widgets elsewhere.
it's not as bad as you make it to be.