The PS2 and Xbox versions of MVC2 were developed in a very short period of time because Capcom's contract with Marvel was expiring, it led to those ports being rushed (with Xbox Live support for the Xbox port being cut despite the fact that it was advertised in magazines) and were sold in limited quantities, leading to them being rare and expensive to buy on second hand market.
I bought the ps2 version back in 2018, it cost me like 80$ at the time. I'd say it was worth it just being casual and playing with friends with my triple Charlie double anti-air assist lol 🤣
@NewGabeOrder yea, I didn't have a JP ps2 till like 2020. I bought it because of Kinnikuman Muscle Grand Prix 2 and A.C.E: another century's episode and CVS2 lol 😆 hindsights' 20/20
@@vincentstars606there are a lot of videos showing port differences now. Sadly the collection version is very bare bones Arcade port. The best version but no QoL or fun features consoles had
He messed up on the PS3 360 part and missed most of the stuff on the PS2 port. PS3 360 didn't removed Cyclops infinite at all but made it harder to do due to the speed the game is running at and that they messed up medium attacks. He also didn't covered that cable AHVB is ZERO FRAMES on the PS3 360 and that magneto ROM infinite is different due to speed and that Magneto now has his X-Men vs street fighter infinite too which isn't in Dreamcast or arcade
Maximilian basically debunked this "balancing" myth. Most changes are more the result of the porting process and not so much the result of the devs attempting to "balance the game". Every glitch change in the ps3/360 port are literally confirmed by the devs (to max) that the glitches just disappeared upon porting the code. They did zero touches to the gameplay
Something to note about the PS2/Xbox versions is the updated Marvel logo in the title screen. It's different than the Arcade/DC title screen. In my opinion, it clashes with the original logo as a stylized fighter, and more like a Branded Product, which is where Marvel games were headed at the time.
I was hoping for sprite differences between the versions but it sucks knowing the og dreamcast version had character sprites dumbed down or just straight removed frames. Usually this is the case when porting to home consoles from dreamcast/saturn to ps1, they had to make some sacrifices because of technical limitations so things likes sprites and their animation frames were cut. Look at xmen vs steeet fighter for example I love the animation for all the characters and when i played children of the atom and saw how cool and fluid the characters were, i was so amazed. Psylock and colossus were animated so well. Then when i played mvc2 i noticed psylock had removed animation, amd colossus just straight up removed his idle animation so it was an obvious cut or reset in his standing animation. As well as crouching animations just not existing
3:26 The Dreamcast version plays a little quicker than the arcade version, but other than that, it has no balance changes or glitch fixes from the arcade version. In the music department, you'll notice the arcade version has some music tracks that sound differently from all the other versions. The Character Select screen, both Ranking themes, Continue music, Game Over fanfare, and some stages like the Clock Tower get affected.
In terms of audio, the arcade/NAOMI version of some other titles from Capcom also have similar issues of sound effects and BGM not being looped or improperly mixed channels. Specifically, arcade versions of the first Capcom vs. SNK, Power Stone 2 and Project Justice also have these same problems. I think the reason for this is that Capcom probably rushed the NAOMI version out to time crunch near-simultaneous releases for both arcade (2/2000) and Dreamcast (3/2000) in Japan.
Another thing to be noticed if you play both versions back to back is the audio quality for voice clips being lower in the DC port for some reason. Easy to tell with Hayato and Ruby Heart sounding pretty compressed compared to the Arcade version.
I forgot to add, that I do have the PS2 version on actual disc, and I never ran into any slow down, the only time I did, though, was mostly when I was done finishing a stage, or specifically the factory, also, it seems likely, though that the juggernaut glitch with patched in the PS2 version first before the Xbox 360 version was released
Finally a video that shows the difference between the versions. The Xbox one was the first console version that I played and had no idea it was considered "the worst" couldn't find much videos detailing why.
There was never a Wii port. If they had wanted to do that it would’ve needed to be at retail and the problem they had at the time was that they only had digital rights to sell the game. And Wiiware file size restrictions would’ve been too small.
Respect for disclosing some versions shown were emulation, I hate when TH-camrs make a video saying “game on so and so console”, only to realize halfway through it’s on emulator but they didn’t say it Also had no clue the Japanese version of Dreamcast port had to get both online and Arcade points, which is a cool Japanese only feature (they always got the coolest stuff we didn’t as Americans), the arcades over there were still very big. I traveled and lived in Japan summer of 2003 as a high school foreign exchange student and the Tokyo arcades were still always packed with people due to fighting games and their culture. Hello Kitty was also starting to get big too lol. But yeah I wish we had the VMU Arcade point thing if there was a backup way to get points at home and trade them in for like Arcade points at a lower rate
Theres definitely slowdown on the PS2 when there's too much going on onscreen and not just slowdown, but some insane screen tearing that makes the game looks even worse than it already does with its lack of anti-aliasing. The reason for the game's low quality audio and heavy compression is due to Capcom deciding to press the game on a standard Compact disc as opposed to DVD-Rom. And yes, while the Dreamcast version does run at 480i by default, it also natively supports a 31Khz hi-res progressive scan image (just like its NAOMI counterpart) with the use of a Dreamcast VGA Cable, and it looks absolutely stunning with the right display screen.
Never fail to impress me, Khan ❤ I had to go back and watch all your mvc2 guides now that I can FINALLY play MVC2 for the first time! Venom, Spidey and Storm is my mains! Idk who I'll pick up next but can't wait to see what the future holds for me
Man, that Dreamcast version? /chefkiss It's perfect. Like, Homelander meme perfect. I got it when I was in the Navy and we played it all deployment. So many great memories, between this and Spawn: The Demon's Hand, which had an... interesting multiplayer mode. Great video. Thanks for all the memories.
@@Curlyheart He's already in Mortal Kombat. I'm not a huge fan of The Boys because I read all of the comics and find them superior. It's cool to see superpowered characters in fighting games though, and even better to see New Zealand representation.
I’m the few people who played the iOS version, at my local Amusement Park there was a MvC2 arcade machine and I loved it so much that I got it on my phone
2:45 this is mainly why JP mvc2 is cheaper than US mvc2. Unless you know how to hack your vmu, there's no way to unlock all characters. If you unlock characters with d points (btw, you can sit in training mode to max out those points), the game will only give you that option for half of the cast. The other half will need those other points to unlock. Great video.
FYI you don’t even need to hack your VMU, there are save files featured on a officially released GD-ROM (from the Japanese Dreamcast Magazine) that allows unlocking everything. You just need an original copy or an image of that GD-ROM.
Thankfully in Japan they released something called the Capcom Taisen Fan Disc that has a save file you can copy to your VMU to have everything unlocked. Funny how that disc and a Japanese copy of MVC2 comes out cheaper compared to complete US copy.
Still an incredible game no matter what system you play it on. But I recommend the recent collection because it's on all modern consoles (Xbox version comes out 2025), you get the previous Capcom-developed Marvel fighters and crossovers and The Punisher as a bonus. Also because it's convenient and more affordable ($50 is a steal when compared trying to get Sega Genesis, Saturn, Dreamcast, PS1/2 and Original Xbox copies) as well as being crystal clear HD.
Something that you didn’t mention that I find interesting is the in early advertisements the Xbox version was said to have online support (according to Justin Wong) but it’s not present in the final game
The Dreamcast version runs at 480p via the VGA cable or recent HDMI adapter. And it IS arcade-perfect because the Sega NAOMI arcade and Dreamcast console versions were developed in tandem at the same time. There are multiple articles with interviews online, and Maximillian Dood covered this in the video called "This is how they MADE Marvel VS Capcom 2?!" - so missing out on some easily accessible information early on.
I had the OG Xbox version of MVC2 back in college and it had flickering, messed up sprites like how your emulator did. We were playing it on a 360 though so maybe that's what was causing it.
i think a big reason as to why the everything felt so “heavy” on the xbox could be the analog to digital conversion (unless you were using some sort of digital output) in combination with the 16:9 aspect ratio
@khanage That is in correct the cyclops infinite isn't removed it's just more difficult to do because they messed up medium attacks and made the speed faster. Also, you didn't cover Cable AHVB being ZERO FRAMES and that magneto has his xmen vs sf infinite too due to the speed being faster. Maybe next time reach out to top players who still plays the game on dreamcast and online on ps3 360 and ask them about it.
12:33 Another presentation-related object affected by widescreen upgrade: If you start the match with Jin or use his supers, the Blodia sprites' cut-off points are also visible due to them only being designed for 4:3 edges. An example from one of Dood's old online play videos: th-cam.com/video/VF-OgV-ZoxY/w-d-xo.html
If the collection turns out good, then I'll finally be able to play these games through legal means, without having to track down old copies and old hardware.
1:29 Even so, the starting rosters and ending pictures differ between the arcade and home versions. In the case of the home versions, some of the starting "arcade" characters cannot be accessed until a net total of a 9999+ D-points (P-points on PS2) gets accumulated.
2:48 N-points are used for arcade connectivity (Dreamcast only), while V-points are used for winning online battles (absent from all of the Xbox releases, affecting Japan). So my difficulties for character unlocking in the Japanese version of MVC2 are: Xbox (Easy) PS2 (Medium, can't play online today due to Capcom Matching Service servers shutting down in 2004) Dreamcast (Hard, cabinets with VMU slots can be hard to come by, and online servers were terminated in 2004) I was lucky to buy a Japanese Xbox copy since the ISO dump online prior to my purchase was bad and can't be converted to an XISO.
I don't even care about the fact emulation is free, the fact that the marvel collection is a rom collection running on dubious emulators and they're charging 50 dollars for it is insane. They had a native port made for the 7th gen consoles, they could've at least ported that and fixed up any rough edges, that would at least make MvC2 play a lot better since it would run natively. But nah, that would make too much sense.
I remember one of my first experiences with Marvel 2 was messing around on the iOS port at a Staples inside a mall while my mom was out shopping. I remember just doing supers with Hulk in the grid room and not much else. For years, I figured it was some fever dream game I must've imagined but no, it's just good ol Marvel 2.
I own the DC, Japenese Ps2, Og xbox, and Ps3 hd versions. I for one love unlocking all the charecters in the DC ports. It gave me incentives to keep playing it w/ my friends. The Ps3 and xbox 360 ports were so broken thou as you could select the same charecter for your whole team which having 3 Cables was just overkill lol.
I think the reason why the xbox version feels so much slower and it also looks slower is because the xbox version either doesn't have a Turbo mode (which is just frame skipping) or if it does have a turbo mode its frame pacing isn't done correctly which means that it will feel laggy since between frames the inputs are being dropped. from the looks of it, it seems to be the former but i dont know if there are any speed settings within the options menu to enable turbo mode. Turbo mode is what people play on competitively and for capcom games from the era it was achieved through frame skipping so frames would be skipped in order to make the game appear and feel faster but at the cost of inputs being dropped between those frames and the buffer for everything being much tighter. as far as i know when turbo modes are enabled both in SF2 and MvC2 its consistent enough that the drawbacks from frame skipping ultimately become null and void because its the standard mode that EVERYONE plays on. but thats just my theory on what i think is happening with the Xbox port
Any chance of reviewing the Arcade 1Up version of the cabinet they made like two years ago? I'll be curious about how it holds up overall. I'm guessing above PS2 but below the 360/PS3 release
There’s something interesting I’ve heard about the XBOX version but I wasn’t sure it was true. I have seen sources online stating that the XBOX version of MVC2 supports custom soundtracks (the XBOX had a feature where you could copy music off of a CD onto your XBOX harddrive and then you could play that ripped music in compatible games). However, this was not advertised as a feature on the back of the box so I’m not sure if the feature is even in the game.
Mvsc2 on Dreamcast is the best console version because it's basically the same as the arcade board with less ram. I have the physical copy of both Mvsc1 and 2 on Sega Dreamcast.
the dreamcast console glazing is insane (bc same LMAO) i grew up not knowing the dreamcast was a shitter commercially had a ton of fun with it though Spawn, Powerstone, Godzilla Generations, Soul Calibur
I mean you’re comparing emulated versions of games where depending on how the software was written will determine the quality of the audio. Not exactly a fair assessment.
This is so f'ing stupid, if you're going to use emulation, these comparisons won't necessarily be accurate so it makes whatever work was done to compare these ports was totally wasted. ANY of these problems or differences could be because of emulation.
It’s not. PS2 was known to have those very issues mentioned. This wasn’t the only game ported from Dreamcast to have issues on PS2. CvS2 was a better port, but it was still rendering at that nasty 240i.
I have the PlayStation 2 version. Playing it for years and compared to what the negatives are stated; other than the short slowdown when the final boss Abyss changed forms THERE WERE NO ISSUES AT ALL. Some old combos don't work - possibly a bug and exploit that were fixed/removed from AC/DC. Colors are way off - None. Just DC fanboy rage when they know their DC console is dying (it did). Sounds are off - It isn't. Sounds are perfect. Game crash in odd situations - There wasn't any. Terrible framerate and slowdown issues - other than the short slowdown when the final boss Abyss changed forms there was no slowdown Lack safe counters - no idea what's that but no other issues. Those negative rants was because PlayStation 2 finally has the game. The DC DIED in 2001 compared to the PS2 while it died in 2013 (WW, 2012 in Japan). As you stated your tests for the PS2 version was done on an emulator. Mine is on a PS2! From Best to Worst (I correct for you) - DC - PS3/Xbox - PS2 - Xbox - iOS
@@aalexander306 to be fair this youtuber was using a emulator instead of testing on actual hardware so the testing is pretty terrible, but in the end it doesn't matter because it's a fact that it's better on DC it has always been and it's tournament standard AND it was made on Naomi which is a "Sega Dreamcast" 😂, it don't matter if DC died in 01 like this guy said because MVC2 had nothing to do with that it was the dvd format that ended the DC.
Lacks safe counters meant that if you had low life and countered in another character (b, dB,d) the original character can die. E.g low life cable blocks hailstorm counters in next character, cable dies. Yes the character who countered out and isn't on screen took damage and died. Never happens on DC.
When it comes to fighting games: PS2 Controller > Xbox controller, DC controller, PS3 controller and 360 controller. That's why PS2 version is the best version
The PS2 and Xbox versions of MVC2 were developed in a very short period of time because Capcom's contract with Marvel was expiring, it led to those ports being rushed (with Xbox Live support for the Xbox port being cut despite the fact that it was advertised in magazines) and were sold in limited quantities, leading to them being rare and expensive to buy on second hand market.
I bought the ps2 version back in 2018, it cost me like 80$ at the time. I'd say it was worth it just being casual and playing with friends with my triple Charlie double anti-air assist lol 🤣
The cheapest version is the Japanese PS2 version, but it lacks auto-load compared to the other Japanese console versions.
@NewGabeOrder yea, I didn't have a JP ps2 till like 2020. I bought it because of Kinnikuman Muscle Grand Prix 2 and A.C.E: another century's episode and CVS2 lol 😆 hindsights' 20/20
it really sucks that Capcom lost the license and EA picked it up. that game they made with the license, rise of the imperfects, was just awful
I bought the Dreamcast version last year for around $80 . Its still overpriced, though, I have always wanted to play this game.
LITERALLY LOOKED UP THIS EXACT TOPIC, REFRESH MY SEARCH, AND SEE YOU UPLOADED 10 MINUTES AGO
crazy
He's really good for that kind of stuff. I was looking up Tatsunoko vs. Capcom when I found this channel. That's a great video.
Several hours ago I was looking for a list of the different versions of this game. This couldn’t have dropped at a better time.
@@vincentstars606there are a lot of videos showing port differences now. Sadly the collection version is very bare bones Arcade port. The best version but no QoL or fun features consoles had
He messed up on the PS3 360 part and missed most of the stuff on the PS2 port. PS3 360 didn't removed Cyclops infinite at all but made it harder to do due to the speed the game is running at and that they messed up medium attacks. He also didn't covered that cable AHVB is ZERO FRAMES on the PS3 360 and that magneto ROM infinite is different due to speed and that Magneto now has his X-Men vs street fighter infinite too which isn't in Dreamcast or arcade
Maximilian basically debunked this "balancing" myth. Most changes are more the result of the porting process and not so much the result of the devs attempting to "balance the game". Every glitch change in the ps3/360 port are literally confirmed by the devs (to max) that the glitches just disappeared upon porting the code. They did zero touches to the gameplay
Something to note about the PS2/Xbox versions is the updated Marvel logo in the title screen. It's different than the Arcade/DC title screen. In my opinion, it clashes with the original logo as a stylized fighter, and more like a Branded Product, which is where Marvel games were headed at the time.
I was hoping for sprite differences between the versions but it sucks knowing the og dreamcast version had character sprites dumbed down or just straight removed frames.
Usually this is the case when porting to home consoles from dreamcast/saturn to ps1, they had to make some sacrifices because of technical limitations so things likes sprites and their animation frames were cut. Look at xmen vs steeet fighter for example
I love the animation for all the characters and when i played children of the atom and saw how cool and fluid the characters were, i was so amazed. Psylock and colossus were animated so well. Then when i played mvc2 i noticed psylock had removed animation, amd colossus just straight up removed his idle animation so it was an obvious cut or reset in his standing animation. As well as crouching animations just not existing
3:26 The Dreamcast version plays a little quicker than the arcade version, but other than that, it has no balance changes or glitch fixes from the arcade version.
In the music department, you'll notice the arcade version has some music tracks that sound differently from all the other versions. The Character Select screen, both Ranking themes, Continue music, Game Over fanfare, and some stages like the Clock Tower get affected.
In terms of audio, the arcade/NAOMI version of some other titles from Capcom also have similar issues of sound effects and BGM not being looped or improperly mixed channels. Specifically, arcade versions of the first Capcom vs. SNK, Power Stone 2 and Project Justice also have these same problems.
I think the reason for this is that Capcom probably rushed the NAOMI version out to time crunch near-simultaneous releases for both arcade (2/2000) and Dreamcast (3/2000) in Japan.
From my understanding the collection is using the dreamcast soundtrack for some reason
Another thing to be noticed if you play both versions back to back is the audio quality for voice clips being lower in the DC port for some reason. Easy to tell with Hayato and Ruby Heart sounding pretty compressed compared to the Arcade version.
@@ArcadeStriker The Naomi has at least 4x the sound ram compared to the Dreamcast so they can cache in higher quality SFX
To this day, I still wonder how online play on Dreamcast worked.
I would assume you HAD to have the broadband adapter for it to work properly.
56k modem
Thank you, No one has made a full on video on this subject, as mostly people say certain things and I don't see it, but I can hear it
I forgot to add, that I do have the PS2 version on actual disc, and I never ran into any slow down, the only time I did, though, was mostly when I was done finishing a stage, or specifically the factory, also, it seems likely, though that the juggernaut glitch with patched in the PS2 version first before the Xbox 360 version was released
there's something inherently hilarious about Xbox's menu having "MEMORY CARD" Replaced with a no caps "hard disk"
Finally a video that shows the difference between the versions. The Xbox one was the first console version that I played and had no idea it was considered "the worst" couldn't find much videos detailing why.
Wait, MvC2 in JP arcades had netplay?! I can't believe I'm hearing this for the first time, that's got to be insanely revolutionary for 2000
Dreamcast had online play even then. MvC2 had online play on Dreamcast as well but only in Japan
Thanks for putting the music in the bio, I would have been stuck trying to remember where that Outrun2 track was from for hours if not for that
Well done with this video. In addition, the PS2 / Xbox versions are the only ones with transparency problems with some textures (option menu mostly)
There was also supposed to be a Wii port that Nintendo would’ve put on the Wii Shop, but because WiiWare couldn’t handle it, the port was scrapped.
There was never a Wii port. If they had wanted to do that it would’ve needed to be at retail and the problem they had at the time was that they only had digital rights to sell the game. And Wiiware file size restrictions would’ve been too small.
Respect for disclosing some versions shown were emulation, I hate when TH-camrs make a video saying “game on so and so console”, only to realize halfway through it’s on emulator but they didn’t say it
Also had no clue the Japanese version of Dreamcast port had to get both online and Arcade points, which is a cool Japanese only feature (they always got the coolest stuff we didn’t as Americans), the arcades over there were still very big.
I traveled and lived in Japan summer of 2003 as a high school foreign exchange student and the Tokyo arcades were still always packed with people due to fighting games and their culture.
Hello Kitty was also starting to get big too lol. But yeah I wish we had the VMU Arcade point thing if there was a backup way to get points at home and trade them in for like Arcade points at a lower rate
Theres definitely slowdown on the PS2 when there's too much going on onscreen and not just slowdown, but some insane screen tearing that makes the game looks even worse than it already does with its lack of anti-aliasing.
The reason for the game's low quality audio and heavy compression is due to Capcom deciding to press the game on a standard Compact disc as opposed to DVD-Rom.
And yes, while the Dreamcast version does run at 480i by default, it also natively supports a 31Khz hi-res progressive scan image (just like its NAOMI counterpart) with the use of a Dreamcast VGA Cable, and it looks absolutely stunning with the right display screen.
PS2 had compressed texture assets as well as compressed audio. That and aside from being 240i, this is why the visuals look different.
Great video. I was looking for something like this.
Never fail to impress me, Khan ❤ I had to go back and watch all your mvc2 guides now that I can FINALLY play MVC2 for the first time! Venom, Spidey and Storm is my mains! Idk who I'll pick up next but can't wait to see what the future holds for me
"Killer soundtrack"
Hold your horses there, partner.
A video of the street fighter III 3d strike ports would be really cool
Man, that Dreamcast version? /chefkiss
It's perfect. Like, Homelander meme perfect. I got it when I was in the Navy and we played it all deployment. So many great memories, between this and Spawn: The Demon's Hand, which had an... interesting multiplayer mode.
Great video. Thanks for all the memories.
Imagine if Homelander was in mvc
@@Curlyheart He's already in Mortal Kombat. I'm not a huge fan of The Boys because I read all of the comics and find them superior. It's cool to see superpowered characters in fighting games though, and even better to see New Zealand representation.
I’m the few people who played the iOS version, at my local Amusement Park there was a MvC2 arcade machine and I loved it so much that I got it on my phone
2:45 this is mainly why JP mvc2 is cheaper than US mvc2. Unless you know how to hack your vmu, there's no way to unlock all characters. If you unlock characters with d points (btw, you can sit in training mode to max out those points), the game will only give you that option for half of the cast. The other half will need those other points to unlock. Great video.
FYI you don’t even need to hack your VMU, there are save files featured on a officially released GD-ROM (from the Japanese Dreamcast Magazine) that allows unlocking everything. You just need an original copy or an image of that GD-ROM.
You could also cheat for infinite points with GameShark
Thankfully in Japan they released something called the Capcom Taisen Fan Disc that has a save file you can copy to your VMU to have everything unlocked. Funny how that disc and a Japanese copy of MVC2 comes out cheaper compared to complete US copy.
Your guides are so good, cant wait to see more !
The video we didn't know we needed
Still an incredible game no matter what system you play it on. But I recommend the recent collection because it's on all modern consoles (Xbox version comes out 2025), you get the previous Capcom-developed Marvel fighters and crossovers and The Punisher as a bonus. Also because it's convenient and more affordable ($50 is a steal when compared trying to get Sega Genesis, Saturn, Dreamcast, PS1/2 and Original Xbox copies) as well as being crystal clear HD.
i remember buying the dreamcast solely for this game
Something that you didn’t mention that I find interesting is the in early advertisements the Xbox version was said to have online support (according to Justin Wong) but it’s not present in the final game
You used Yuri's "Diet!" From KOF XI!!! You're a hero for that!!!
The Dreamcast was amazing
Meanwhile the MvC Fighting Collection version is Chef's kiss even if it wasn't a single product
Props for using Outrun 2 music
The Dreamcast version runs at 480p via the VGA cable or recent HDMI adapter. And it IS arcade-perfect because the Sega NAOMI arcade and Dreamcast console versions were developed in tandem at the same time. There are multiple articles with interviews online, and Maximillian Dood covered this in the video called "This is how they MADE Marvel VS Capcom 2?!" - so missing out on some easily accessible information early on.
Nice comparisson video!
I think there was also 2 physical formats of the game on PS2 also, the CD (purple disc) and later versions were put onto a DVD (silver disc).
I had the OG Xbox version of MVC2 back in college and it had flickering, messed up sprites like how your emulator did. We were playing it on a 360 though so maybe that's what was causing it.
i think a big reason as to why the everything felt so “heavy” on the xbox could be the analog to digital conversion (unless you were using some sort of digital output) in combination with the 16:9 aspect ratio
@khanage That is in correct the cyclops infinite isn't removed it's just more difficult to do because they messed up medium attacks and made the speed faster. Also, you didn't cover Cable AHVB being ZERO FRAMES and that magneto has his xmen vs sf infinite too due to the speed being faster. Maybe next time reach out to top players who still plays the game on dreamcast and online on ps3 360 and ask them about it.
12:33 Another presentation-related object affected by widescreen upgrade: If you start the match with Jin or use his supers, the Blodia sprites' cut-off points are also visible due to them only being designed for 4:3 edges.
An example from one of Dood's old online play videos: th-cam.com/video/VF-OgV-ZoxY/w-d-xo.html
You forgot about KDDI online functionality on the Japanese PS2 version.
If the collection turns out good, then I'll finally be able to play these games through legal means, without having to track down old copies and old hardware.
12:36 THE RUBY HEART'S NAME?????????????
😭😭
i noticed that too😭
😂
1:29 Even so, the starting rosters and ending pictures differ between the arcade and home versions. In the case of the home versions, some of the starting "arcade" characters cannot be accessed until a net total of a 9999+ D-points (P-points on PS2) gets accumulated.
2:48 N-points are used for arcade connectivity (Dreamcast only), while V-points are used for winning online battles (absent from all of the Xbox releases, affecting Japan). So my difficulties for character unlocking in the Japanese version of MVC2 are:
Xbox (Easy)
PS2 (Medium, can't play online today due to Capcom Matching Service servers shutting down in 2004)
Dreamcast (Hard, cabinets with VMU slots can be hard to come by, and online servers were terminated in 2004)
I was lucky to buy a Japanese Xbox copy since the ISO dump online prior to my purchase was bad and can't be converted to an XISO.
Just a nitpick but calling MVC2 for Dreamcast a "port" is like calling a MVS game on the AES a port.
Same thing with WWF Royal Rumble on the Dreamcast.
Fbneo plays any Capcom games without much delay and plays better than MvC collection, I still prefer playing fighting games on Dreamcast
I don't even care about the fact emulation is free, the fact that the marvel collection is a rom collection running on dubious emulators and they're charging 50 dollars for it is insane. They had a native port made for the 7th gen consoles, they could've at least ported that and fixed up any rough edges, that would at least make MvC2 play a lot better since it would run natively. But nah, that would make too much sense.
I remember one of my first experiences with Marvel 2 was messing around on the iOS port at a Staples inside a mall while my mom was out shopping. I remember just doing supers with Hulk in the grid room and not much else. For years, I figured it was some fever dream game I must've imagined but no, it's just good ol Marvel 2.
I own the DC, Japenese Ps2, Og xbox, and Ps3 hd versions. I for one love unlocking all the charecters in the DC ports. It gave me incentives to keep playing it w/ my friends. The Ps3 and xbox 360 ports were so broken thou as you could select the same charecter for your whole team which having 3 Cables was just overkill lol.
15:50 You're wrong about this info, ios version of marvel 2 wasn't based on dreamcast port but instead it was based on the ps2/xbox port.
I think the reason why the xbox version feels so much slower and it also looks slower is because the xbox version either doesn't have a Turbo mode (which is just frame skipping) or if it does have a turbo mode its frame pacing isn't done correctly which means that it will feel laggy since between frames the inputs are being dropped. from the looks of it, it seems to be the former but i dont know if there are any speed settings within the options menu to enable turbo mode. Turbo mode is what people play on competitively and for capcom games from the era it was achieved through frame skipping so frames would be skipped in order to make the game appear and feel faster but at the cost of inputs being dropped between those frames and the buffer for everything being much tighter. as far as i know when turbo modes are enabled both in SF2 and MvC2 its consistent enough that the drawbacks from frame skipping ultimately become null and void because its the standard mode that EVERYONE plays on. but thats just my theory on what i think is happening with the Xbox port
Any chance of reviewing the Arcade 1Up version of the cabinet they made like two years ago? I'll be curious about how it holds up overall. I'm guessing above PS2 but below the 360/PS3 release
There’s something interesting I’ve heard about the XBOX version but I wasn’t sure it was true. I have seen sources online stating that the XBOX version of MVC2 supports custom soundtracks (the XBOX had a feature where you could copy music off of a CD onto your XBOX harddrive and then you could play that ripped music in compatible games). However, this was not advertised as a feature on the back of the box so I’m not sure if the feature is even in the game.
Aint no way you were pulling off infinites on that iOS version 😂😂
Can't wait till they make MVC playable on my car dashboard 🤡
Its super sureal that mvc2 got an ios port,imagine if mvc2 was on 3ds
Mvc2 on the iPhone I bet it controls like dog in comparison to the dream cast
Had it at one point, it felt weird....
it felt weird becuase you are playing in widescreen.
Mvsc2 on Dreamcast is the best console version because it's basically the same as the arcade board with less ram. I have the physical copy of both Mvsc1 and 2 on Sega Dreamcast.
Interesting.
When another video whit capcom vs snk2?
MY DREAMCAST SETUP MENTIONED
Also you could have asked to borrow my Xbox Component to HDMI adapter
What about the GameCube version?
Hey just to let you know on my behalf I own an Xbox and mvc2 on Xbox and I play it on a crt and it feels better then on a led TV
the dreamcast console glazing is insane (bc same LMAO)
i grew up not knowing the dreamcast was a shitter commercially
had a ton of fun with it though
Spawn, Powerstone, Godzilla Generations, Soul Calibur
I used to love the iOS version 😂anyway to get it now ?
You can’t compare an emulated version 🤦♂️
I mean you’re comparing emulated versions of games where depending on how the software was written will determine the quality of the audio. Not exactly a fair assessment.
PS2 version has NO SLOWDOWN.. I don't know where people got this ... I guess just people just hating on that version
It does in some ways. And even without the framerate issues, the game was downgraded visually quite a damn bit compared to the Dreamcast release.
The home console version, the soundtrack is extended and the stages have alternate versions as well. Different from the arcade version
Ps4 version is awesome
fighting collection tops Dreamcast
how
It’s literally the NAOMI version of the game with a couple bug fixes and none of its performance issues.
Man they need to bring back the iOS port. It was surprisingly good on my iPhone 4 and 7.
Dreamcast >> PS2
If only I had marvel 2 on my phone, then I’d be happy
Good luck to everyone trying to learn to play Marvel on 2024 from 0
Ps2 sucks magneto’s infinity doesn’t work
PS2 version is the best because the controller
Still waiting on Lego Marvel vs Capcom ❤
Dreamcast baybee!!
Yoo i have marvel
vs capcop 2 in PS 2
This is so f'ing stupid, if you're going to use emulation, these comparisons won't necessarily be accurate so it makes whatever work was done to compare these ports was totally wasted. ANY of these problems or differences could be because of emulation.
It’s not. PS2 was known to have those very issues mentioned. This wasn’t the only game ported from Dreamcast to have issues on PS2. CvS2 was a better port, but it was still rendering at that nasty 240i.
I regret thinking the PS2 version was good now :V
MVC2 soundtrack is mid, the earlier MVC games had better ones.
I used to feel that way. But it's kinda grown on me as times gone by.
But I agree the earlier MVC games have better OSTs
@@pop000690 My favorite Street Fighter game is USF4.
@@randomsupergodzillalizardd9981 That's a pretty good one. I think SF Alpha 3 is my fav when it comes to Street Fighter
@@pop000690 I’m glad they are releasing the one with extra characters.
Thanks for the fast reply too.
1:19 Dreamcast VGA outputs 480p
0:40 Whaaat, you don't have a Dreamcast??
I have the PlayStation 2 version. Playing it for years and compared to what the negatives are stated; other than the short slowdown when the final boss Abyss changed forms THERE WERE NO ISSUES AT ALL.
Some old combos don't work - possibly a bug and exploit that were fixed/removed from AC/DC.
Colors are way off - None. Just DC fanboy rage when they know their DC console is dying (it did).
Sounds are off - It isn't. Sounds are perfect.
Game crash in odd situations - There wasn't any.
Terrible framerate and slowdown issues - other than the short slowdown when the final boss Abyss changed forms there was no slowdown
Lack safe counters - no idea what's that but no other issues.
Those negative rants was because PlayStation 2 finally has the game. The DC DIED in 2001 compared to the PS2 while it died in 2013 (WW, 2012 in Japan). As you stated your tests for the PS2 version was done on an emulator. Mine is on a PS2!
From Best to Worst (I correct for you)
- DC
- PS3/Xbox
- PS2
- Xbox
- iOS
I had it on PS2 and it's trash, the picture is ugly and blurry and the sound issues do exist 😂
It literally shows in the video the sound differences between the Dreamcast and PS2 versions.
@@aalexander306 to be fair this youtuber was using a emulator instead of testing on actual hardware so the testing is pretty terrible, but in the end it doesn't matter because it's a fact that it's better on DC it has always been and it's tournament standard AND it was made on Naomi which is a "Sega Dreamcast" 😂, it don't matter if DC died in 01 like this guy said because MVC2 had nothing to do with that it was the dvd format that ended the DC.
Lacks safe counters meant that if you had low life and countered in another character (b, dB,d) the original character can die. E.g low life cable blocks hailstorm counters in next character, cable dies. Yes the character who countered out and isn't on screen took damage and died. Never happens on DC.
When it comes to fighting games: PS2 Controller > Xbox controller, DC controller, PS3 controller and 360 controller.
That's why PS2 version is the best version