@@100Servings once again: it depends on the software scaling used when emulating it. The recent sony port on ps4 for example has some weird scaling issues and shimmering.
This was my favorite franchise of the different Street Fighter franchises 😁. Alot of characters I really like debuted on this franchise such as Rose, Charlie, Guy, Maki, Rolento, Juli, and Juni...not to mention the costume color palettes as well as pre-fight and post-fight dialogue made the stories great.
Actually. Street fighter 2 ran on the cps1 port, they only switched to cps2 after hyper fighting. Which is why the soundtrack is different and why guile sounds funny in super turbo
Fun Fact in regards to SFA1: The CPS1 port of the game for the CPS Changer helped pave the way for CPS2 dumping and emulation thanks to CPS2 logic still being in that version's data. The CPS2 had a copy protection that was considered impossible to defeat for years so that version helped the hacking scene a lot.
Alpha 2 oozed style with it's music but Alpha 3... Man with it's everything, UI to music to character art, everything oozed style. Thank you for the video!!
@@sdlock83 It's awful how they tried to replicate that style in SNK vs Capcom and it ended up sounding like a parody. They put a japanese dude to say similar lines but it's just hilariously bad.
For SFA2, Gen can use SFA-style chain combos in his Mantis stance. Guy only has one SFA-style chain combo in SFA2/3, his "Bushin Gokusaken" (LP MP HP HK), which replicates his combo from Final Fight.
Just a quick note on the subject of returning characters: Guy and Sodom had both been previously featured in Final Fight, which was originally announced as Street Fighter '89 before being spun off into being its own thing due to the gameplay being so different. It's arguable that they are also returning characters, though it's debatable. As for why Final Fight was conceived as a sequel to Street Fighter, it's worth considering that SF1 was a single player boss rush game with an optional VS mode tacked on where player two was able to play Ken, who was just Ryu in a red gi with blonde hair, so the logic was probably to redesign the game as a multiplayer cooperative game - in turn necessitating that the players took on multiple opponents simultaneously before facing a boss character to address the inherent balance issues caused by the potential for everything to become two on one match up. Solo players would be able to collect more power ups and the health values for the bosses could be modified to be a better experience suitable for either single or two player runs. Ultimately, the design was a bit too different and Capcom recognised that focusing on competitive play with a broader range of characters would make people put more money into the machine, as credits would be expended every match regardless of player skill.
Yo dude I’m a big fan I love your vids and stuff I just got sf6 and I main akuma (also in rev 2 I main slayer Faust and raven) I hope your day is AMAZING!
Not a bad video at all. It’s good you’re tackling the Alpha/ Zero series in detail like this and good research done to give viewers and fans a history of how this beloved spin-off SF series was created. The only hiccups were saying Shinji Mikami of Resident Evil/ Biohazard fame was behind Mega Man and Dead Rising - that’s Keiji Inafune. Also missed out on saying Sodom and Guy were from Final Fight - which in itself was once going to be titled “Street Fighter ‘89” before Capcom called it what it is today. It would work out anyway as these characters and Metro City would all be a part of the Street Fighter Universe and the setting for SF6.
Alpha over the years almost felt like the "EVERYONE IS HERE!" Of Street Fighter. The GBA and Psp versions were amazing along with more characters from existing sprites. I'm surprised no one has made a rom hack of SF2 using Alpha sprites. Those have aged beautifully.
@@conradojavier7547 And if you’re suggesting the remaining SF1 characters, then we also need the likes of the Shadaloo Dolls, Peter the Cop, Rudra, Bosch, Kalima, and other fightable NPCs on the roster. (Not including generic enemies, just those with plot importance)
There will never be an Everyone is Here version of Street Fighter. Beside Street Fighter Alpha 3 Upper is basically just that, nobody really care or remember the SF1 cast cause in SF1 the remaining 10 fighters were un-selectable anyways. As for Street Fighter III, half of the fighter on that roster are basically unknown to most players. While Alex, Elena, Makoto, Ibuki, Sean, Dudley, Hugo, Yun, and Yang were memorable, I doubt anyone care about the likes of Q, Necro, Oro, Urien, Gill, Remy, and Twelve.
nicely done but a few dfferences from what i learnt/knew it was once planned to be called Street Fighter Legend(s) in alpha 1, the chain combo works flawlessly as long as you press a higher strength attack button when you see the hit spark, the only exception is GUY, he has his own target combo system which requires stricter timings and that was what you shown in the video not getting the chain combo out and in alpha 2, chain combos are gone, only guy and gen keep that and retuned timing as the target combos. the rest of the cast has to use "link"
@@awinborger No they didn't. SF 30th Anniversary Collection is a pile of emulation dog shit that consists of only the non-definitive/incomplete versions of each game. It's so bad that when Capcom wants to distance themselves from it.
@@sdlock83 yikes brother ngl it made me want to did deeper pass sf4 and I feel it may have helped more then me do that sorry you feel so strongly about it
The Alpha brand being repurposed as a “dream match” series for SF, with deceased and unpopular characters available freely in noncanon battles, could work.
Man I was so excited to see Karin come back in SFV but then so crushed to see how different she played to her A3 style. Hope she plays more like A3 in SF6, or at least give us rekka boys Fei Long or Yang
@@FarticusSnottington well for her to play more like in A3 in sf6, the game would need to be different. A lot of Karin moves and flow worked because of how A3 played.
Longtime Karin main on GGPO/Fightcade here and I absolutely agree. It was like a slap in the face the way they butchered her which sucks because design-wise, she looks amazing. But her unique rekkas were what got me into her and they ruined it. As much as I love her, if she’s gonna turn out to be anything like SFV gameplay-wise, then I don’t want her.
Champion Edition is my favorite game of all time so of course it's my favorite Street Fighter game but Alpha 2 is my second favorite. Alpha 3 is also great but it feels a bit bloated. Sometimes less is more and I think Alpha 2 is a good example of that.
My favorite of the series after Street Fighter 2 Hyper Fighting. I always preferred it over SF3, even SF4. I just loved the big colorful anime style art work of the characters and series. It was just more fun. I remember being in awe when I first saw Alpha 1 back in the mid 90s in the arcades. It’s like the character artwork got upgraded from the SF2 series.
I remember being a kid seeing the first Alpha 1 arcade cabinet when it first released in the mid 90s as a kid at a bowling alley place in Norwalk CA for the first time, and being so hyped and amazed at the new CPS2 sprites and character designs. To this day the Alpha/Zero series,and the SF3 New Generation series are my favorite SF games of all time. The new fugly 3D Street Fighter games,just can't compare.
I know what you mean, though I do think that SF6 does look fantastic (but only during the character select and the actual matches. The cutscenes and expanded single player content is not on the same level, though the ridiculous custom characters are a lot of fun.) SF4, XTekken, and 5 are really not great to look at, though the EX games do have a certain charm due to the limitations of the graphics technology. None of them are as pretty as SF3 and Alpha comes in at a close second. Sagat's weird knees in the original are very funny, but from SF2 onwards the pixel art was always top notch, even though the actual animation in that game was a bit threadbare owing to the limitations of the hardware available.
You were doing so well and positive that reading your comment was making me smile. But then you had to try to boost your complimentary point with negativity focused on a comparison. Describing a good example can be positive without trying to contrast with an example of what you consider bad. People sometimes think that contrasting good with bad will make the point stronger and/or the good look great but in reality, it just sours the point with cynicism and can darken the entire argument/point.
The video features a mix of aspect ratios. All SFA titles originally had a 4:3 aspect ratio (like all CPS-2 games). Even though the boards ouputted 384x224, CRTs don't enforce sqaure pixels. As a result, Thicc Ryu is a product of the emulation era. Modern releases of the games include widescreen modes that let you play with Thicc Ryu & Friends.
The reason why there's no Alpha 4 was cause the series already wrap up at the end of Alpha 3. In the arcade there's only five Alpha games: Alpha 1, Alpha 2, Alpha 2 Gold, Alpha 3, and Alpha 3 Upper with Alpha 3 Upper being a Sega NAOMI arcade cabinet instead of CPS-2 like the rest. There's also a Hyper Street Fighter Alpha which is basically Alpha's version of Hyper Street Fighter II but I doubt there's any arcade version of that game as it was only on PS2.
Many of the SFA3 characters have different moves in different ISMs. For example X-ism M. Bison has a meterless psycho crusher instead of a psycho shot.
I believe the Alpha series was not a subseries but a main series just that it took place way before SFII. Street Fighter Alpha is basically part zero of the series. Whereas SFII had multiple version, Street Fighter Alpha also had multiple version just with different stages per entry. While Street Fighter Alpha 1 & 2 feels like minor upgrade from one another, Street Fighter Alpha 3 is like the super version of those two games.
Its cool that capcom is releasing Alpha 3 Upper in their new Capcom Fighting Collection, but i dont understand why they dont just skip it and go straight to MAX instead :/
Remember, these are MVC2 characters as well... Just some small new moves and hyper enhanced current ones. Why didn't Akuma keep the black flames from XCOTA..
16:22 Oh my gosh look that is street fighter zero 3 cosplay and costume I love character popular late 90s ryu ken sakura my favorites karin kanzuki most perfection capcom masterpiece style and franchise artist your done excellent job ever seen life in japanese also chicking here subscribe join us have a greatness day and thank you everyone peace my friends.
It's likely going to be included on a collection with all the other SF home exclusive games probably such as Street Fighter 2010: The Final Fight, Street Fighter The Movie The Game, Hyper Street Fighter Alpha, Super Street Fighter II Turbo Revival, Super Street Fighter II HD Remix, Street Fighter: The Animated Movie Game, and Street Fighter EX3. All these had no arcade versions, they were home version exclusives only.
It's interesting when the younger generation make videos like this trying to cover old stuff. They have to dig for facts they otherwise have never known before, whereas for us old buggers, we lived it. Like your fact on Shinji Mikami is completely wrong, anyone 30+ naturally knows he's known for Resident Evil. Otherwise, good vid, but next time, use original aspect ratio for the game footage, seeing these classics stretched for widescreen is just too jarring....
@@ougonce you just contradicted yourself, how can it be a simple mistake if it's not obscure knowledge? For a younger generation though, it will be a bit more obscure since they didn't grow up with Resident Evil and probably have no idea who shinji mikami even is, he hasn't had anything to do with the series in nearly 20 years now....
Well just don't use it, I play both games and hardly never use CC. Heck in Alpha 2 as long as you never touch punch and kick all the same you will never initiate it, for Alpha 3 just ignore V-ism.
@@VOAN ever tried playing without cc against someone that really knows how to use it? Its either these gorgeous, manual, instant, surprise combos that leads to your end or these long, boring, air juggle that leads to your end. What i am saying, is that even though it was not the initial way they build these games, the community is now forcing you to use it for competitive play. It is the ultimate burst and murder technique that turns every other technique pointless.
Alpha beats all the pay as you go crap modern street fighters. Gummy fighter 6 is a ps4 trash game with awful art styles, they look like cavemen and the music is trash
Good pixel art is immortal. This game still looks so good. Lots of great memories of playing these games.
Awesome video, Khanage!!!
Agreed
Looks good depending on the scaling used.
Some scaling can make it look mushy. Some scaling makes it too sharp and busy looking.
@@billyj.causeyvideoguy7361 True, but Castlevania: Symphony of the Night looks just as good today as it did when I was in high school.
@@100Servings once again: it depends on the software scaling used when emulating it.
The recent sony port on ps4 for example has some weird scaling issues and shimmering.
@billyj.causeyvideoguy7361 Original hardware only, just as the Flying Spaghetti Monster intended.
This was my favorite franchise of the different Street Fighter franchises 😁. Alot of characters I really like debuted on this franchise such as Rose, Charlie, Guy, Maki, Rolento, Juli, and Juni...not to mention the costume color palettes as well as pre-fight and post-fight dialogue made the stories great.
Maki made her fighting game debut in CVS2. She was added later to one of the SFA3 remakes but wasn't in the original game.
Rose reminds me of Lisa Lisa from jojo’s bizarre adventure
@@diplenski which is funny since Rose was inspired by Lisa Lisa.
@@hirumaryuei SF3 came out before CVS2 soo my comment was correct...but thank you for mentioning that Maki appeared on that game as well.
@@crencottrell7849 yeah, it'd be hard to believe it was coincidence
Actually. Street fighter 2 ran on the cps1 port, they only switched to cps2 after hyper fighting. Which is why the soundtrack is different and why guile sounds funny in super turbo
Yeah, Super Street Fighter 2 was the first SF game on CPS2 hardware.
It's also why they redid all of the character portraits and added the now iconic intro cutscene.
Keiji Inafune was involved with Dead Rising. Shinji Mikami did Resident Evil.
Fun Fact in regards to SFA1: The CPS1 port of the game for the CPS Changer helped pave the way for CPS2 dumping and emulation thanks to CPS2 logic still being in that version's data.
The CPS2 had a copy protection that was considered impossible to defeat for years so that version helped the hacking scene a lot.
Alpha 2 oozed style with it's music but Alpha 3... Man with it's everything, UI to music to character art, everything oozed style. Thank you for the video!!
Alpha 3 is what peak performance looks like.
@@piratesephiroth Greg Irwin as the hyper enthusiastic announcer is what made SFA3 what it is!
@@sdlock83 It's awful how they tried to replicate that style in SNK vs Capcom and it ended up sounding like a parody.
They put a japanese dude to say similar lines but it's just hilariously bad.
For SFA2, Gen can use SFA-style chain combos in his Mantis stance. Guy only has one SFA-style chain combo in SFA2/3, his "Bushin Gokusaken" (LP MP HP HK), which replicates his combo from Final Fight.
Love this channel. And bonus points for all the MVC2 content over the years. It's helped an old man remember how to play that damn game 🤣
Just a quick note on the subject of returning characters: Guy and Sodom had both been previously featured in Final Fight, which was originally announced as Street Fighter '89 before being spun off into being its own thing due to the gameplay being so different. It's arguable that they are also returning characters, though it's debatable.
As for why Final Fight was conceived as a sequel to Street Fighter, it's worth considering that SF1 was a single player boss rush game with an optional VS mode tacked on where player two was able to play Ken, who was just Ryu in a red gi with blonde hair, so the logic was probably to redesign the game as a multiplayer cooperative game - in turn necessitating that the players took on multiple opponents simultaneously before facing a boss character to address the inherent balance issues caused by the potential for everything to become two on one match up.
Solo players would be able to collect more power ups and the health values for the bosses could be modified to be a better experience suitable for either single or two player runs.
Ultimately, the design was a bit too different and Capcom recognised that focusing on competitive play with a broader range of characters would make people put more money into the machine, as credits would be expended every match regardless of player skill.
Yo dude I’m a big fan I love your vids and stuff I just got sf6 and I main akuma (also in rev 2 I main slayer Faust and raven) I hope your day is AMAZING!
@@Supersonicblast-up8yn THANK YOU FOR WATCHING! I used to main Raven in Rev 2 as well
Yo! I play Raven too, and Faust in strive!
Not a bad video at all. It’s good you’re tackling the Alpha/ Zero series in detail like this and good research done to give viewers and fans a history of how this beloved spin-off SF series was created.
The only hiccups were saying Shinji Mikami of Resident Evil/ Biohazard fame was behind Mega Man and Dead Rising - that’s Keiji Inafune. Also missed out on saying Sodom and Guy were from Final Fight - which in itself was once going to be titled “Street Fighter ‘89” before Capcom called it what it is today. It would work out anyway as these characters and Metro City would all be a part of the Street Fighter Universe and the setting for SF6.
Bengus' Street Fighter 1 art is widely available. It is the official art used for the PC-Engine release.
1:25 nope, the cps2 premiered with SSF2, SF2 ran on yhe cps1
Yeah, I noticed that too. Literally the first fact in the video and he bungles it.
This was a great video, Thank you.
Alpha over the years almost felt like the "EVERYONE IS HERE!" Of Street Fighter. The GBA and Psp versions were amazing along with more characters from existing sprites. I'm surprised no one has made a rom hack of SF2 using Alpha sprites. Those have aged beautifully.
It's ONLY a TRUE "Everyone is Here", if Joe, Geki, Retsu, Lee, & Mike WERE Playable in Alpha 3 Max.
@@conradojavier7547
And the remaining SF3 characters too, and Kyosuke from CvS2.
@@austinreed7343 Street Fighter needs a TRUE Everyone is Here with EVERYBODY Playable in the Base Roster.
@@conradojavier7547
And if you’re suggesting the remaining SF1 characters, then we also need the likes of the Shadaloo Dolls, Peter the Cop, Rudra, Bosch, Kalima, and other fightable NPCs on the roster. (Not including generic enemies, just those with plot importance)
There will never be an Everyone is Here version of Street Fighter. Beside Street Fighter Alpha 3 Upper is basically just that, nobody really care or remember the SF1 cast cause in SF1 the remaining 10 fighters were un-selectable anyways. As for Street Fighter III, half of the fighter on that roster are basically unknown to most players. While Alex, Elena, Makoto, Ibuki, Sean, Dudley, Hugo, Yun, and Yang were memorable, I doubt anyone care about the likes of Q, Necro, Oro, Urien, Gill, Remy, and Twelve.
I love alpha. Specifically alpha 3. Its the only entry that has its own machine in my hometown.
Me Too. 😊😍💖
Street Fighter Alpha is my favorite street fighter game-
It hit at the right moment back in 1995...
It was so refreshing to experience
The Zero/Alpha series has my favorite Street Fighter sprites. The art style is so good!
nicely done but a few dfferences from what i learnt/knew
it was once planned to be called Street Fighter Legend(s)
in alpha 1, the chain combo works flawlessly as long as you press a higher strength attack button when you see the hit spark, the only exception is GUY, he has his own target combo system which requires stricter timings and that was what you shown in the video not getting the chain combo out
and in alpha 2, chain combos are gone, only guy and gen keep that and retuned timing as the target combos. the rest of the cast has to use "link"
Capcom needs to port SFA Anthology to modern consoles!
They did it's in the street fighter collection it's on all consoles
@@awinborger No they didn't. SF 30th Anniversary Collection is a pile of emulation dog shit that consists of only the non-definitive/incomplete versions of each game. It's so bad that when Capcom wants to distance themselves from it.
@@sdlock83 yikes brother ngl it made me want to did deeper pass sf4 and I feel it may have helped more then me do that sorry you feel so strongly about it
At least we can emulate it on PC
@@SRC267 Actually SFAA is notoriously difficult to emulate properly on PCSX2.
The Alpha brand being repurposed as a “dream match” series for SF, with deceased and unpopular characters available freely in noncanon battles, could work.
Man I was so excited to see Karin come back in SFV but then so crushed to see how different she played to her A3 style.
Hope she plays more like A3 in SF6, or at least give us rekka boys Fei Long or Yang
Sf6 plays nothing like alpha.
@@celuiquipeut6527 yeah i didnt say that
@@FarticusSnottington well for her to play more like in A3 in sf6, the game would need to be different. A lot of Karin moves and flow worked because of how A3 played.
Longtime Karin main on GGPO/Fightcade here and I absolutely agree. It was like a slap in the face the way they butchered her which sucks because design-wise, she looks amazing. But her unique rekkas were what got me into her and they ruined it. As much as I love her, if she’s gonna turn out to be anything like SFV gameplay-wise, then I don’t want her.
Champion Edition is my favorite game of all time so of course it's my favorite Street Fighter game but Alpha 2 is my second favorite. Alpha 3 is also great but it feels a bit bloated. Sometimes less is more and I think Alpha 2 is a good example of that.
I love playing Alpha 2 &3! I wonder if you'll cover JoJo Heritage for the future on the CPS3 one day?
Street Fighter Alpha 3 will always be my favorite Street Fighter game.
@@mr.checkyourself4672 Mine Too. 😊💖💕
As a Sega kid for life the Alpha series was my life for a good while back then. Truly legendary.
Let's goooo!!!
I know it would never happen but imagine alpha 3 max but with arcade graphics and on something other than the psp. It would be awesome.
big fan of the opening theme musics from the first 2 street fighter alpha games
Alpha 3 on psx was the first fighting game i ever played and it along with mvc2 made me a lifelong fan of these games
11:15 I think you got Shinji Mikami confused with Keiji Inafune here 😂
It's a awesome Trilogy
I Agree. 👍
19:50 Hahaha. War crime combos. Nice. I always call vism infinites the dark arts ie Harry Potter. Great overview on the Alpha games khan.
woah didn't know Itsuno worked on the Alpha series, no wonder DMC3-5 pretty much feel like fighting games lol
My favorite of the series after Street Fighter 2 Hyper Fighting. I always preferred it over SF3, even SF4. I just loved the big colorful anime style art work of the characters and series. It was just more fun. I remember being in awe when I first saw Alpha 1 back in the mid 90s in the arcades. It’s like the character artwork got upgraded from the SF2 series.
I wish we got a port of Alpha 3 Max instead
The problem is that these updated ports only please casuals.
The hardcore players prefer the original SFA3.
They need to bring back the Alpha Series
They should outsource the development and let Arcsystemworks make an Alpha game for them
@@brandonmuse5532 I Agree. 👍
My intro to the alpha series was getting alpha 2 on snes for Christmas.
I remember being a kid seeing the first Alpha 1 arcade cabinet when it first released in the mid 90s as a kid at a bowling alley place in Norwalk CA for the first time, and being so hyped and amazed at the new CPS2 sprites and character designs. To this day the Alpha/Zero series,and the SF3 New Generation series are my favorite SF games of all time. The new fugly 3D Street Fighter games,just can't compare.
I know what you mean, though I do think that SF6 does look fantastic (but only during the character select and the actual matches. The cutscenes and expanded single player content is not on the same level, though the ridiculous custom characters are a lot of fun.)
SF4, XTekken, and 5 are really not great to look at, though the EX games do have a certain charm due to the limitations of the graphics technology.
None of them are as pretty as SF3 and Alpha comes in at a close second. Sagat's weird knees in the original are very funny, but from SF2 onwards the pixel art was always top notch, even though the actual animation in that game was a bit threadbare owing to the limitations of the hardware available.
You were doing so well and positive that reading your comment was making me smile. But then you had to try to boost your complimentary point with negativity focused on a comparison. Describing a good example can be positive without trying to contrast with an example of what you consider bad. People sometimes think that contrasting good with bad will make the point stronger and/or the good look great but in reality, it just sours the point with cynicism and can darken the entire argument/point.
Im still play this game to day ❤
The video features a mix of aspect ratios. All SFA titles originally had a 4:3 aspect ratio (like all CPS-2 games).
Even though the boards ouputted 384x224, CRTs don't enforce sqaure pixels. As a result, Thicc Ryu is a product of the emulation era.
Modern releases of the games include widescreen modes that let you play with Thicc Ryu & Friends.
Lets be real here. Alpha 4 would just be SFII mlao
Street Fighter 4 is basically Alpha 4, same characters, similar mechanics but uglier graphics
The reason why there's no Alpha 4 was cause the series already wrap up at the end of Alpha 3. In the arcade there's only five Alpha games: Alpha 1, Alpha 2, Alpha 2 Gold, Alpha 3, and Alpha 3 Upper with Alpha 3 Upper being a Sega NAOMI arcade cabinet instead of CPS-2 like the rest. There's also a Hyper Street Fighter Alpha which is basically Alpha's version of Hyper Street Fighter II but I doubt there's any arcade version of that game as it was only on PS2.
Smart move to move forward with the Alpha series.
Many of the SFA3 characters have different moves in different ISMs. For example X-ism M. Bison has a meterless psycho crusher instead of a psycho shot.
Loved playing Ken in SFA2
@@dasnac69 I Loved Playing Ryu. He's The Best.
Alpha 2 was special for me. Seeing that bison wasnt everyones last fight made me want to complete arcade woth different characters
Timeless series, they did such a good job on these games.
Great informative video. You sound like you are in a rush
Capcon should Remake Street Fighter 1 as "Street Fighter: Chapter 1".
The most goated Street Fighter subseries.
I believe the Alpha series was not a subseries but a main series just that it took place way before SFII. Street Fighter Alpha is basically part zero of the series. Whereas SFII had multiple version, Street Fighter Alpha also had multiple version just with different stages per entry. While Street Fighter Alpha 1 & 2 feels like minor upgrade from one another, Street Fighter Alpha 3 is like the super version of those two games.
Bro the Blanka cosplay in the back 😭😭😭😭😭
Its cool that capcom is releasing Alpha 3 Upper in their new Capcom Fighting Collection, but i dont understand why they dont just skip it and go straight to MAX instead :/
Remember, these are MVC2 characters as well... Just some small new moves and hyper enhanced current ones. Why didn't Akuma keep the black flames from XCOTA..
I wish The Homebrew community can make a Street fighter game for the Nintendo 64
16:22 Oh my gosh look that is street fighter zero 3 cosplay and costume I love character popular late 90s ryu ken sakura my favorites karin kanzuki most perfection capcom masterpiece style and franchise artist your done excellent job ever seen life in japanese also chicking here subscribe join us have a greatness day and thank you everyone peace my friends.
Sfa2 is the golden child of the series... that you still can't play online in 30th :(
Shinji Mikami is famous for creating Resident Evil, not Mega Man and Dead Rising…That was Kenji Inafune.
subbed
Alpha 3is to me the best of street fighter. Even to this day. Sf4 was the beat in modern days. 5 wasnt good and 6 suck.
Shinji Mikami is the RE guy
Keiji Inafune is the Megaman and Dead Rising guy
Some AOE '96 Alpha 2 footage - th-cam.com/video/bEbVp1kyAC4/w-d-xo.html
The Original Plan was to make a Remake of the Original Street Fighter.
Alpha Counters also came from Darkstalkers
Alpha 2 was the best imo
Maybe it was the way the Game played.
Alpha 3 is the most popular.
Still hope a Street Fighter Alpha 3 Max gets released on a collection in the future
It's likely going to be included on a collection with all the other SF home exclusive games probably such as Street Fighter 2010: The Final Fight, Street Fighter The Movie The Game, Hyper Street Fighter Alpha, Super Street Fighter II Turbo Revival, Super Street Fighter II HD Remix, Street Fighter: The Animated Movie Game, and Street Fighter EX3. All these had no arcade versions, they were home version exclusives only.
I haven’t liked the character design and art style as much after this and mvc2.
It's interesting when the younger generation make videos like this trying to cover old stuff. They have to dig for facts they otherwise have never known before, whereas for us old buggers, we lived it. Like your fact on Shinji Mikami is completely wrong, anyone 30+ naturally knows he's known for Resident Evil. Otherwise, good vid, but next time, use original aspect ratio for the game footage, seeing these classics stretched for widescreen is just too jarring....
Lol, that was just a simple mistake. Don't kid yourself thinking that Shinji Mikami making Resident Evil is some kind of obscure piece of trivia lmao
@@ougonce you just contradicted yourself, how can it be a simple mistake if it's not obscure knowledge? For a younger generation though, it will be a bit more obscure since they didn't grow up with Resident Evil and probably have no idea who shinji mikami even is, he hasn't had anything to do with the series in nearly 20 years now....
That’s what makes videos like this fun. It’s not a bad thing
Remove V-ism and embrace the best fighting game ever. Third Strike now moves to the second place
CC... The only thing that ruins 2 and 3 for me. I wished someone would hack and remove it...
CC is what equalizes the characters though.
Well just don't use it, I play both games and hardly never use CC. Heck in Alpha 2 as long as you never touch punch and kick all the same you will never initiate it, for Alpha 3 just ignore V-ism.
@@VOAN ever tried playing without cc against someone that really knows how to use it? Its either these gorgeous, manual, instant, surprise combos that leads to your end or these long, boring, air juggle that leads to your end. What i am saying, is that even though it was not the initial way they build these games, the community is now forcing you to use it for competitive play. It is the ultimate burst and murder technique that turns every other technique pointless.
best SF Game is Alpha 3 Max
Alpha beats all the pay as you go crap modern street fighters. Gummy fighter 6 is a ps4 trash game with awful art styles, they look like cavemen and the music is trash
Loved the anime art style for street fighter and really enjoyed the Sakura and Ryu storyline in these games
Great video on alpha!
Shinji Mikami? Are you sure he worked on MegaMan and Dead Rising? I don't recall that.