7 DEVS Make a GAME without COMMUNICATING! (RIDICULOUS end result)

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 714

  • @Blackthornprod
    @Blackthornprod  ปีที่แล้ว +239

    If you also want to become a PRO game developer, check out our course - GAME DEV ROCKET: www.gamedevrocket.com/

    • @astraljava8500
      @astraljava8500 ปีที่แล้ว +2

      Cool

    • @Atomcrusher
      @Atomcrusher ปีที่แล้ว +1

      Aight

    • @EdwardENGLER
      @EdwardENGLER ปีที่แล้ว +9

      bit expensive, idk

    • @TechBoxNorth
      @TechBoxNorth ปีที่แล้ว +11

      Give me free access and I'll pay if I become a successful gamedev like your promotional video says :)

    • @Un-Cringe_User
      @Un-Cringe_User ปีที่แล้ว +9

      Would do it if a bit cheaper :l

  • @dennisitis8749
    @dennisitis8749 ปีที่แล้ว +4368

    I like the idea of having completely independent *dev teams* make a game without communication

    • @BBoxy11
      @BBoxy11 ปีที่แล้ว +33

      I think that's actually unfair in dome way but maybe it's just me

    • @JollySpider
      @JollySpider ปีที่แล้ว +214

      ​@tboimoment how can it be unfair when it's not a competition?

    • @BBoxy11
      @BBoxy11 ปีที่แล้ว +12

      @@JollySpider again it's my opinion but they making game without communicating with eachother so it would be not very fair at point when they

    • @timmygilbert4102
      @timmygilbert4102 ปีที่แล้ว +96

      Technically each dev is a studio, so that's already the case 😂

    • @Pablov.castao
      @Pablov.castao ปีที่แล้ว +62

      ​@@BBoxy11are you having a stroke?

  • @AnonymouslyForgotten
    @AnonymouslyForgotten ปีที่แล้ว +7025

    Personally, I’m perfectly fine with flow studio being considered one dev like last time. 😅 In fact, I’d prefer it.

    • @Sneaky_Snek
      @Sneaky_Snek ปีที่แล้ว +143

      Seconded !

    • @Valerescence
      @Valerescence ปีที่แล้ว +108

      and third!

    • @theomann1534
      @theomann1534 ปีที่แล้ว +93

      In this the three devs from flow studio counted as three different devs
      oh wait I misunderstood your comment 😂😂

    • @SnapoGman
      @SnapoGman ปีที่แล้ว +139

      PETITION TO MAKE THEM ONE DEV

    • @gametimewitharyan6665
      @gametimewitharyan6665 ปีที่แล้ว +94

      Yes it allows the game to be more polished

  • @fl3x11
    @fl3x11 ปีที่แล้ว +2375

    I love how the only concrete thing the first dev added was ragdoll physics, which the second dev instantly removed because the movements were not "precise enought"

    • @prenomnom2253
      @prenomnom2253 ปีที่แล้ว +378

      Yeah the second dev didn’t understand the concept. He pretty much threw everything the first dev did out of the window, except for the character model

    • @fl3x11
      @fl3x11 ปีที่แล้ว +282

      @@prenomnom2253 Well that's partially true, he did not change the character model, but he modifyed it from a potato to a frog

    • @glenbaker8593
      @glenbaker8593 ปีที่แล้ว +193

      Yeah, was really looking forward to the active ragdoll game too. Zaba turned it into just another boring platformer instead

    • @bielknife
      @bielknife ปีที่แล้ว +398

      @@glenbaker8593 well the only thing the first dev did for the ragdoll game was add the ragdoll and then add some random stuff in hope that the next dev would come up with the actual gameplay, so it's not surprising the ragdoll got dropped

    • @Ben_of_Milam_Music
      @Ben_of_Milam_Music ปีที่แล้ว +173

      that's what it's like making games, except you yourself are both the first dev and the second dev lol

  • @slobbymonk
    @slobbymonk ปีที่แล้ว +2595

    I had an absolute blast working on this! Thank goodness the other devs were able to salvage my starting game.

    • @Abypar
      @Abypar ปีที่แล้ว +14

      My boy

    • @nicolasarvati
      @nicolasarvati ปีที่แล้ว +103

      I love the way you started the project! Ragdoll Platform was a great ideia, if the ragdoll was better used the game would be way better! Pretty sad it wasn't in the final game.

    • @kabrownie
      @kabrownie ปีที่แล้ว +9

      i like your jokes

    • @slobbymonk
      @slobbymonk ปีที่แล้ว +32

      @@BannyTheMan Thanks mate, I'm actually working on a video right now. I've been busy with college so I have a whole bunch of games I never made a video for. So I'll definitely start uploading again.

    • @Robyamdam
      @Robyamdam ปีที่แล้ว +7

      make a tutorial on your ragdoll plz

  • @FlowStudio
    @FlowStudio ปีที่แล้ว +2200

    Was a pleasure to be a part of this! I think Zaba carried this one 💪

    • @mhr_code
      @mhr_code ปีที่แล้ว +64

      As a programmer I really like the vibe of your studio, feels like home

    • @fv4202x
      @fv4202x ปีที่แล้ว +3

      Blooprint

    • @zaba_dev
      @zaba_dev ปีที่แล้ว +24

      Thanks team! You guys did great, loved seeing the behind the scenes of your game studio

    • @sanguinepub
      @sanguinepub ปีที่แล้ว +8

      Hope to see more of your studio in these, though I hope that next time they don't put you as separate devs. It kinda breaks the "no communicating" aspect. You all communicated so it's more, "First four don't communicate, last three do."

    • @stickguy9109
      @stickguy9109 ปีที่แล้ว +3

      ​@@mhr_codeIt's like corridor crew but gamedev edition

  • @perttihakala9847
    @perttihakala9847 ปีที่แล้ว +819

    we need a bigger climax in the end of these videos! devs talking to each other about the experience and their thoughts, more gameplay and stuff. now it falls a little flat. otherwise this is a fantastic concept that I've loved to see develop in the past months! :)

    • @souls.7033
      @souls.7033 ปีที่แล้ว +6

      Agreed, would love that! And since they don't like longer video, they can simply add those tidbits in a second channel!

    • @bombaila9442
      @bombaila9442 10 หลายเดือนก่อน +3

      Yea I always want more game play

    • @bombaila9442
      @bombaila9442 10 หลายเดือนก่อน +2

      Wish they had time to add the boss

  • @tonyhawk6360
    @tonyhawk6360 ปีที่แล้ว +638

    I love having a studio working on it! It makes it possible to have a much more polished experience

    • @KidGamingFTW
      @KidGamingFTW ปีที่แล้ว +3

      Kinda ruins it if the studio only affect the end result. The whole point is multiple devs with no communication and here comes a studio with multiple devs who all communicate.

  • @luvley5323
    @luvley5323 ปีที่แล้ว +221

    Dev 1: so basically I wanted to make a potato ragdoll
    Dev 2: i turned the potato into a frog. Also I removed the ragdoll physics entirely

    • @unemilifleur
      @unemilifleur 9 หลายเดือนก่อน +42

      Sadly that’s what happens when you remove communication. If dev 1 told that sentence to dev 2 it certainly would have changed his actions.

  • @DemonKing19951
    @DemonKing19951 ปีที่แล้ว +537

    To be honest Flow Studio being the last or middle dev to get the game honestly feels best. When they're the last dev they get the chance to see the direction the game took and polish everything up with a full man team. When they're in the middle they can provide some good infrastructure for every other dev to build off of without too much guess work. My vote is keep them working as a team because these games work out awesome with the extra man power for polishing.

    • @sarowie
      @sarowie ปีที่แล้ว +17

      it is not just man power, it is also the communication. It is funny that in a challenge based around not communicating shows how powerful a core team is.

    • @plugshirt1762
      @plugshirt1762 ปีที่แล้ว +2

      @@sarowie I mean in the last video they were great but here they barely improved anything all they did was add a terrible looking well and rising water.

  • @thunderwarrior2459
    @thunderwarrior2459 ปีที่แล้ว +662

    I think you could really make a cool segment at the end and getting the devs together to tak about how they felt when they got it what they liked etc

    • @ZeroTsar
      @ZeroTsar ปีที่แล้ว +22

      it's probably difficult getting them all together at the same time, I'm pretty sure many of them live in different time zones. It would make the ending feel complete

    • @PleaseDontLeaveMeHangingReply
      @PleaseDontLeaveMeHangingReply ปีที่แล้ว +5

      @@ZeroTsardiscord

    • @MimicOfSol
      @MimicOfSol ปีที่แล้ว +42

      ​@@PleaseDontLeaveMeHangingReply I think I forgot to update my Discord for it to transcend the time zones... 🤔

    • @ZeroTsar
      @ZeroTsar ปีที่แล้ว +2

      @@PleaseDontLeaveMeHangingReply 🤡

    • @serenacula3256
      @serenacula3256 ปีที่แล้ว +9

      Blackthorn is allergic to making his videos longer than 15 minutes, so I think that bit at the end actually IS supposed to be their thoughts on the games. xD

  • @fropsta
    @fropsta ปีที่แล้ว +258

    I love how all the Devs did their own thing and tried their best with their part

  • @Qudi19
    @Qudi19 ปีที่แล้ว +130

    i would love to see a project where each dev do a specific part of the game like one works on the gameplay and another on audio ,art, world building, characters,UI etc and all of em works independently and the only thing they all know is the basic idea of the game

  • @zaba_dev
    @zaba_dev ปีที่แล้ว +165

    This was awesome to work on! I had a ton of fun doing my part. Good job to every dev, great to have a final game in the end :D

    • @danqzq
      @danqzq ปีที่แล้ว +6

      You're a gigachad for using Leaderboard Creator 😎

    • @zaba_dev
      @zaba_dev ปีที่แล้ว +6

      @@danqzq your leaderboard plugin is FIRE! I'll be adding leaderboards to everything now, doing god's work dude

    • @DkKobaADV
      @DkKobaADV 9 หลายเดือนก่อน

      żaba

  • @TheDownSmasher
    @TheDownSmasher ปีที่แล้ว +107

    Did they delete 3bomb's sound effects?? those were amazing! Also not sure if a well (or just the rocks they used in the well) is the best idea for a slinging mechanic, I kind of liked the open space with the gates. But can't be too critical, end result was freaking amazing for the amount of time they had

    • @mikew466
      @mikew466 ปีที่แล้ว +20

      Yeah I don't get it. Sounded great with the frog sound effects. I hope it wasn't an ego thing.

  • @hugogetthebag9972
    @hugogetthebag9972 ปีที่แล้ว +124

    This game would've been so much more complete if he had two move devs working on it at the end instead of counting the team as the last 3 people

  • @Xograch
    @Xograch ปีที่แล้ว +100

    As fun as Flow studio devs are, being part of this. It does make the whole no communication goal of the challenge fall apart in the end. It was fun to see them transform a great idea into something more fully fletched.

    • @EmyN
      @EmyN 5 หลายเดือนก่อน +2

      Yeah, it would be best if they acted as “one dev” and preferably in the middle so that they can do some heavy work but still pass it to someone else

  • @JustinPBarnett
    @JustinPBarnett ปีที่แล้ว +43

    Seeing the dichotomy between solo devs and the studio is super interesting. Makes you appreciate working as a cohesive team and how much progress can be made.

    • @plugshirt1762
      @plugshirt1762 ปีที่แล้ว +2

      lol it really showed how even one dev alone can make better improvements than a whole studio

  • @elios972
    @elios972 ปีที่แล้ว +20

    This time didn’t like how flow studio just made the grappling mechanic buggy and just changed the new game, they need to go in like first or seconds to give a stable base and make the others devs work around, I also think someone debugging and making the code easier to understand is needed

  • @King_crimsone
    @King_crimsone ปีที่แล้ว +434

    We need 15 Developers to make a game without communication

    • @midankidder
      @midankidder ปีที่แล้ว +10

      20

    • @xB2_
      @xB2_ ปีที่แล้ว

      69

    • @pownder
      @pownder ปีที่แล้ว +74

      That's EA

    • @King_crimsone
      @King_crimsone ปีที่แล้ว

      @@pownder ?

    • @zacharynguyen7286
      @zacharynguyen7286 ปีที่แล้ว +2

      Hope everyone is doing good.Sending support and hearts! ❤️❤️❤️ Stay safe

  • @mikado_m
    @mikado_m ปีที่แล้ว +48

    Well i cant say the whole well idea was very convincing.. i wouldve much prefered a 'collect flower and heal pond' thing over a 'the floor is lava and you will die'

  • @Billz_Blaze
    @Billz_Blaze ปีที่แล้ว +101

    Felt like flow studio completely reworked the game and made it their own instead of bits from everyone

    • @Vivi-wi4ef
      @Vivi-wi4ef ปีที่แล้ว +55

      They really changed the whole vibe of the game. And besides that they even deleted 3Bombs sound effects :/

    • @Billz_Blaze
      @Billz_Blaze ปีที่แล้ว +13

      @@Vivi-wi4ef exactly

    • @hogdogged
      @hogdogged 11 หลายเดือนก่อน +11

      ​@@Vivi-wi4efthat was the part that made me the most upset (for lack of a better word) 😭😭 like dude what?? it felt really weird to me for them to just completely remove them- especially when they were so integral to the atmosphere-
      like i know it's not that deep but huhh??

  • @samfrodo
    @samfrodo ปีที่แล้ว +45

    I feel like the well ruined it a little bit, not because it doesn't look fun but just with how different the game immediately look with such a change.

  • @prof.dexample6238
    @prof.dexample6238 ปีที่แล้ว +108

    Point of video: No communication between devs
    End of video: The last three devs brainstorm and overhaul everything 😅

    • @wolfyhachi
      @wolfyhachi 9 หลายเดือนก่อน +3

      Thank you! There are too many positive comments about this. They are losing the point...

  • @lewted6617
    @lewted6617 ปีที่แล้ว +197

    *First dev*: I really hope this doesn’t just turn into a platformer game…
    *Second dev*: …So I’m going to be making a platformer game

    • @ApinofArc
      @ApinofArc ปีที่แล้ว +34

      First Dev: I really want active ragdoll!
      Second dev: so I'm gonna remove active ragdoll.
      Me: xD kinda just, fucked over the first Dev.

    • @red3y3z
      @red3y3z ปีที่แล้ว +15

      First dev did a terrible job. He didn't lay a good foundation of a game, just some ragdoll model.

    • @3000-DEN
      @3000-DEN ปีที่แล้ว +27

      ​@@red3y3zwell, i mean he made the ragdoll pysics, hoping the other dev would work around that and add things, i dont think its a "bad Foundation" its just your interpretation of a Foundation for a game is widely different than what the first dev did,

    • @waswat
      @waswat 7 หลายเดือนก่อน +2

      @@ApinofArc first dev had a terrible idea, second dev improved on it by trashing that idea

  • @nuggy9597
    @nuggy9597 ปีที่แล้ว +63

    I think it would be interesting to make an additive version of this
    So if a dev makes something significant, for example the active ragdoll, the next dev cannot CHANGE that mechanic, but instead must add to it and work with the mechanic
    I think it would create some interesting games since the direction is set pretty much from the first dev
    And it would give the games a lot more polish as they’re working to build instead of change

    • @_IcyCube_
      @_IcyCube_ ปีที่แล้ว +16

      Yeah I second this, that's the one thing most of these types of videos do that annoy me.
      Usually there's at least one person who takes the game and completely changes everything, which then the next person has to clean up that mess instead of improving the game with their own ideas.
      In this video that didn't happen which surprised me, but the original direction this game could have taken was immediately removed once the active ragdoll physics were taken out.

  • @callmemicahh4105
    @callmemicahh4105 ปีที่แล้ว +17

    just because flow studio can communicate, they should be counted as one dev. definitely keep them in for other projects though!

  • @Xerobound
    @Xerobound ปีที่แล้ว +6

    I sort of loved that nobody even touched the controls or camera, or tried to smooth the gameplay, they all went straight for surface polish :D :D :D

  • @mikaerehodgetts
    @mikaerehodgetts ปีที่แล้ว +23

    Man I love how this turned out. It was like only up but with frogs, you chould tell that it needed some bunch of polish here and there but for the limited amount of time it turned out amazing!

  • @escorpiwall
    @escorpiwall ปีที่แล้ว +36

    I really like Flow Studio being here, but I feel like the members should all work without communication with each other
    that'd make things even more chaotic and fun

  • @sethwilliams888
    @sethwilliams888 ปีที่แล้ว +18

    “What happens when 7 developers make a game without communicating” *shows two of the four devs that communicated*

  • @twintailfox2692
    @twintailfox2692 ปีที่แล้ว +127

    lol Flow Studio had a communication meeting so much for without communicating still gave me a good laugh

    • @zacharynguyen7286
      @zacharynguyen7286 ปีที่แล้ว +2

      @twintailfox2692 Hope you’re doing good.Sending support and hearts! ❤️❤️❤️ Stay safe

    • @JaguarPanda
      @JaguarPanda ปีที่แล้ว +20

      they're considered as 1 developper, so i guess it's technicaly ok ^^

    • @PanGuy_
      @PanGuy_ ปีที่แล้ว +19

      @@JaguarPanda Not this time, they were listed as Dev 5,6 and 7

    • @sain1536
      @sain1536 ปีที่แล้ว +6

      @@JaguarPanda They took all 3 final spots.

  • @cryolumia
    @cryolumia ปีที่แล้ว +25

    I love the idea of the second or third “developer” being a team to really solidify the game direction!
    Having the first and last devs being individual adds the necessary spice in my opinion though!!

  • @SanitelTheSanitiser
    @SanitelTheSanitiser ปีที่แล้ว +53

    Good job to all the devs that took part of this

  • @ianh3385
    @ianh3385 ปีที่แล้ว +223

    Not going to lie - I think the dev team actually did the worst in regards to continuing the style/feel of the game 😂

    • @Trew_p
      @Trew_p ปีที่แล้ว +52

      Yes!!!! It was so pretty and I loved the putside world feel buy then it became so dark. It was fine before. Speed shouldn't be a part of a whole game. Take your time. Make new level ls for the game not making a big cylinder with acid.

    • @guilhermesavian5445
      @guilhermesavian5445 ปีที่แล้ว +20

      they absolutely killed the game vibe

    • @mikaelastefkova
      @mikaelastefkova ปีที่แล้ว +24

      I liked the water rising aspect, but I much prefer the way this game looked before too, I'm sorry 🙈

    • @jessenthebenezer
      @jessenthebenezer ปีที่แล้ว

      hell no, freug was ass.

    • @h3lblad3
      @h3lblad3 ปีที่แล้ว +10

      My sadness was that I thought the well was going to encompass the entire area, but then they showed it from outside and they had just isolated a huge chunk of it away.

  • @christianholland
    @christianholland ปีที่แล้ว +9

    I love the game and I think Flow Studio does a fantastic job, but I also feel that having them in it kind of removes the spirit of the challenge. It was cool the first time since it was a game full of mini games and they kinda all did their own thing, but this time it was like the first 4 devs couldn't communicate but the last 3 could and like I said, it feels like it removes the point of the challenge. But nonetheless, amazing job and the game looks very fun!

  • @IamZukes
    @IamZukes ปีที่แล้ว +8

    @Blackthornprod it would be amazing if there was a longer segment at the end where we get more play through footage from each of the Devs with their commentary on the game from each person's perspective.
    It would be really interesting to see where they saw the game going Vs what it turned out as. Maybe also a summary from you guys to see what you were expecting.
    I love seeing the process and changes made but it would also be great to hear more from each dwv at the end.
    Thanks for the great videos!

  • @apex1171_
    @apex1171_ ปีที่แล้ว +2

    5:40 if anyone doesn't know what game he's talking about, it's Only Up, a Foddyian platformer like Getting Over It where you have to make it to the top and there are no checkpoints. Hope this helps :)

  • @plat6667
    @plat6667 ปีที่แล้ว +27

    Love this series and love flow but I think it’s definitely the play to count them as 1 dev. Especially since they communicate 😂
    Keep up the great work!

    • @YoungusChungus
      @YoungusChungus ปีที่แล้ว +1

      Yeah the title is literally wrong the way they had this done lmao

  • @ReplicateReality
    @ReplicateReality ปีที่แล้ว +5

    Just finishes making a serene landscape,next guy proceeds to fill it with radioactive sludge barrels😂

  • @homppo2508
    @homppo2508 ปีที่แล้ว +28

    I wanna see an episode where every dev has a whole day to work on the game

  • @lucariette
    @lucariette ปีที่แล้ว +6

    I really like this videos but I feel like there should be an agreement to not just delete something major. Sometimes one of the devs entire work just gets deleted because the next dev felt like it

  • @toxic_cowZ
    @toxic_cowZ ปีที่แล้ว +2

    not sure if its fair that the last guys had a professional motivator on there team but i guess its all for fun anyway.

  • @Poulpe-Barbu
    @Poulpe-Barbu ปีที่แล้ว +5

    I still feel like a full dev team communicating is breaking the concept of this challenge. I like them and their work, but it feel unfare to the others

  • @MikeScottAnimation
    @MikeScottAnimation ปีที่แล้ว +5

    Hmm… last studio kind of messed it up with the well, imo

  • @bathtubanarchy
    @bathtubanarchy ปีที่แล้ว +3

    I don't mean this as a slight at all to the team as they are lovely people and do good work, but having a team work is kind of unfair to the devs who work alone, and goes against the point of not communicating.
    The team has a much bigger impact on the final product, way more than the others could, because they pool their effort towards to one cohesive vision. There's no disconnect between the team of devs, no reinterpretations of each other's ideas because they couldn't communicate and had to work one after the other.
    Like they are making the final product look very polished and cohesive, but it also takes away a lot of magic. If they had the first turn in a challenge, the game would be pretty much set in stone after they're done unless they intentionally left it rough.
    Idk, I would either let the other devs form their own teams to increase their impact on the project, or have the team take individual turns at different times, but I understand that might not be half as fun for the team.

  • @LuizMoratelli
    @LuizMoratelli ปีที่แล้ว +2

    Unfortunately, even with a discount, the course costs months of wages in my country. Maybe in the future.

  • @qbdf
    @qbdf ปีที่แล้ว +2

    The last devs took out the "no communicating" aspect. Tho they still cool but it just took out the concept

  • @dagunna3
    @dagunna3 ปีที่แล้ว +3

    the only problem is that the dev studio clearly communicated with eachother, which broke the rule of the video

  • @centric3862
    @centric3862 ปีที่แล้ว +3

    Damn, I was really excited for something different with the ragdolling and NON platforming

  • @Chaos706
    @Chaos706 ปีที่แล้ว +1

    Blackthornpod: Without communicating .
    Last three devs: NO

  • @henryborba5921
    @henryborba5921 11 หลายเดือนก่อน +2

    Last devs really ruined it by changing the map breaking the mechanics and removing the frog sounds

    • @stellamariefanboy.6768
      @stellamariefanboy.6768 4 หลายเดือนก่อน

      For real. And it took a whole team of them needing to have a coffee break just to come up with that idea? Im kinda concerned.

  • @hyarin9460
    @hyarin9460 ปีที่แล้ว +5

    You should do this challenge with a story-based game, it would be much more interesting to see how each person continues the story

  • @river7048
    @river7048 ปีที่แล้ว +4

    the chemicals in the water are turning the freakin frogs gay!!

  • @Will_Forge
    @Will_Forge 8 หลายเดือนก่อน +1

    Can I just say that I'm terribly impressed with how much work they get done with in just 1 hour. I don't even make my maps on Halo's Forge mode this fast. 😅

  • @emmsabbidge2612
    @emmsabbidge2612 ปีที่แล้ว +6

    Dude, the dev who got arm surgery and still worked on this game is epic. Same for the one who got minor oral surgery, a crazy amount of dedication to this project ❤

    • @pheartehgrimace
      @pheartehgrimace ปีที่แล้ว +1

      Yeah sure that all happened in a few hours plus they got pizza

  • @msterofficial
    @msterofficial ปีที่แล้ว +3

    Wohoo, more flow studio, love to see them work together and see them achieve large amount of progress with a different take on many things.

  • @finncreatesshorts
    @finncreatesshorts ปีที่แล้ว +22

    It would be so cool if Luke Muscat (he helped making Fruit Ninja) would be one of the devs! And as always, great Video!

  • @Zane12ai
    @Zane12ai ปีที่แล้ว +4

    Dev 1: makes game about ragdoll physics
    Dev 2:
    *Gets rid of ragdoll physics*

    • @jeremymontasser6182
      @jeremymontasser6182 ปีที่แล้ว +1

      Yeah but bro tried to make a parkour active rag doll game that shut is impossible with the amount of time they have lol

  • @macks3658
    @macks3658 ปีที่แล้ว +6

    flow studios turned it from a bright and colourful game to a dark and dingy one, i thought the idea was to improve the game :| not a complete overhaul

  • @CartoonCoffee
    @CartoonCoffee ปีที่แล้ว +3

    This was so cool! FlowStudio coming in clutch at the end there was so awesome, great work to all the devs.

  • @mrdrunkuk4907
    @mrdrunkuk4907 ปีที่แล้ว +2

    I think often the devs try to polish the game where the core mechanics are nowhere near done, id much rather the devs actually try to make a fun game with no sounds that a game that looks jank with a cool menu

  • @Simmlex
    @Simmlex ปีที่แล้ว +6

    Not my favorite end result so far. Felt like everyone scrapped half the game they got.

  • @poluefemus
    @poluefemus ปีที่แล้ว +2

    i like how after the frog character was made,the frog dev worked on the game

  • @Kasperbjerby
    @Kasperbjerby ปีที่แล้ว +7

    Really wish there where a rule where you cant just remove a huge part/concept because it does not fit or is not what you want.. Like removing the ragdoll, that was the whole concept of the game, but it was not easy to make a boring platform game with that, so it got removed.. Please prevent that

  • @mnoelis
    @mnoelis ปีที่แล้ว +3

    I feel like Flow Studio should be classified as 1 developer. Honestly very disappointed at the removal of the active ragdoll

  • @CarbonDev
    @CarbonDev ปีที่แล้ว +1

    Next up
    100 devs make a game without communicating (gone portugese) (3am)

    • @CarbonDev
      @CarbonDev ปีที่แล้ว +1

      what a cool comment

  • @3bomb
    @3bomb ปีที่แล้ว +4

    Yo thanks for letting me work on this it was a blast!

    • @QUBIQUBED
      @QUBIQUBED ปีที่แล้ว

      No centipede, One Morbillion out of -10

  • @fire_doggo1472
    @fire_doggo1472 ปีที่แล้ว +3

    I thought they weren’t gonna communicate so why is there people in a team?

  • @sebinohoo2979
    @sebinohoo2979 ปีที่แล้ว +3

    Think there needs to be some constrictions on what follow-up devs can do. I really liked the active ragdoll idea but that was scrapped. Would be cool if features can only be added and not removed.

  • @abocwsg2328
    @abocwsg2328 ปีที่แล้ว +3

    Can't wait for 700 devs make a game without communicating!

  • @nonormies
    @nonormies ปีที่แล้ว +3

    last devs took all of the soul out

  • @woodgoldfish9124
    @woodgoldfish9124 ปีที่แล้ว +7

    I’d love to see like 3 dev teams do this so one team passes it to the next

  • @USBEN.
    @USBEN. ปีที่แล้ว +2

    Well the vibrant art style took a hit in the end with flickering shadows and overall darker tone. But the concept was good.

  • @thuglifecat4266
    @thuglifecat4266 ปีที่แล้ว +2

    The key and door design were so epic idk why he removed it

  • @diolion1082
    @diolion1082 ปีที่แล้ว +3

    The whole point of the challenge is for the devs to have ZERO COMMUNICATION and yet the last team literally had a brainstorming session. Kinda disappointed.

  • @xavieraustin2160
    @xavieraustin2160 ปีที่แล้ว +1

    I love how it looked like that old frog game you play on web browser in school, the good old days

  • @tlc9800
    @tlc9800 ปีที่แล้ว +2

    “Guide me brother. For frog nation!” The beginning of an epic story.

  • @theplantlol9968
    @theplantlol9968 10 หลายเดือนก่อน +1

    Amazing how good a game can be even if it looks kind of silly, I love it

  • @Bricklemore
    @Bricklemore ปีที่แล้ว +4

    I feel like having a team adding polish kind of diminishes the work the solo devs put in

  • @ffrusik
    @ffrusik ปีที่แล้ว +2

    1:20 Film name: The Ballad of Buster Scruggs

    • @Fp3rulez
      @Fp3rulez 2 หลายเดือนก่อน

      Why are you to comment on mine 😭

  • @aaronhpa
    @aaronhpa ปีที่แล้ว +2

    the studio did communicate. if they communicate then is only 1 game dev

  • @hadak5088
    @hadak5088 ปีที่แล้ว +1

    7 devs and one of them has a team, that's more than 7 devs no

  • @JeanCringeBro
    @JeanCringeBro ปีที่แล้ว +4

    Why each there is a cool and fun mechanic, it gets deleted

  • @KeshKe
    @KeshKe ปีที่แล้ว +2

    this quickly went from karlson to only up

  • @AliceYobby
    @AliceYobby ปีที่แล้ว +4

    Funny that there literally wasn’t a game until the very end

  • @jakegreenwoodphotography
    @jakegreenwoodphotography ปีที่แล้ว +1

    A team that communicates coming in at the end spoils the whole idea of non comms pass-it-on?!

  • @PanGuy_
    @PanGuy_ ปีที่แล้ว +1

    This is cool but I'd prefer if there actually were 7 devs that can't communicate, not like, 4 that can't and 3 that can...

  • @eugeneimnotgonnatellyoumyl5513
    @eugeneimnotgonnatellyoumyl5513 ปีที่แล้ว +12

    You should make a centipede game

  • @JustProGame
    @JustProGame ปีที่แล้ว +2

    well it kinda was better with visual simplicity before flow studio made changes. its kinda clunky in the final version with strange blinking shadows and blur

  • @yaegerism8834
    @yaegerism8834 ปีที่แล้ว +1

    Love watching 10 minutes of development, just for the dev team to make their own game.

  • @Noahtheorigianl
    @Noahtheorigianl ปีที่แล้ว +3

    1 blackthorns mic echo is crazy too much echo
    2 wack that 3 devs at the end as flow studio get to communicate with eachother they should count as 1 dev not filling the rest of the 7 that defeats the whole purpose of the video
    3 I think the guy slobbymonk that started the idea should polish it at the end. The person who starts it should polish it at the end.

  • @AxelXionSora
    @AxelXionSora ปีที่แล้ว +1

    I say that all the devs who participated in making the game should hop onto a Skype call or discord call and play the game together so that they discuss what they were thinking and why they changed stuff

  • @Soapbox81
    @Soapbox81 ปีที่แล้ว +1

    I feel the last few devs may have communicated

  • @niemandit
    @niemandit ปีที่แล้ว +2

    first time i have seen the "wow" meme in a video unironically in a decade

  • @aniruddha1117
    @aniruddha1117 ปีที่แล้ว +1

    Flow Studio's Approach and Work was freakin' Great!
    Love them
    Make them "make a game in their own studio only but in different rooms~ WIthout communicating"
    IT WOULD BE A GREAT ONE!

  • @SpooKimi
    @SpooKimi ปีที่แล้ว +5

    Love the vids, i think this might be a fun idea, to see maybe once like devs with communication. So like after dev 1 is done they get 5min or something to communicate their vision to dev 2 and than it repeats with dev 2 to dev 3 like telephone game ^^
    Love the content and all the devs joining ^^

  • @thataytay
    @thataytay ปีที่แล้ว +1

    These are honestly incredible videos! :D I love the twist with Flow Studio again, it's great. I'm sure seeing a whole team collaborate and work together helps developers/other teams in seeing their workflow, and it's motivating \o/ Keep up the amazing work!

  • @Manhattan_Marty
    @Manhattan_Marty ปีที่แล้ว

    I love having as many devs working on it tbh. I don't mind an entire studio being counted as one developer. I also think all the challenges should see developers getting more time. Would be really cool to see more polished games come from these!

  • @pheartehgrimace
    @pheartehgrimace ปีที่แล้ว +2

    I honestly think flow studios isnt in the spirit of this series let them do some other challenges