This is perfect! Really, the Backrooms do not really need Entities to be terrifying. The idea of being lost and unable to escape, in a space that looks human-made but isn't, not knowing if you've lost your mind or if this is real, completely alone, and likely dying of dehydration in only a few days is horrifying enough! The Entities detract from this, to me. Entities just make the Backrooms unbalanced and overpowered. The real 'monster' in the Backrooms should be the Backrooms themselves, and you've really captured that feel here!
I wholly agree with this; the Backrooms are at their best when entities are absent. The horror lies in knowing -- or thinking -- that you are all alone, in a vast, seemingly-endless sprawl of familiar-but-alien spaces. While I think entities can add to the horror in some aspects, I think they should be used incredibly sparingly and never truly seen -- only glimpsed, or heard. The knowledge that you will probably die, alone, lost, and afraid in some unfamiliar place, is far scarier than a tube monster eating your head.
What poolrooms as a concept does so well is capturing this feeling of absolute familiarity (hotel pools, public swimming pools, indoor pools) and absurd, otherworldly shapes and designs all at the same time.
It's like human concepts of a pool is being used, but it is built in such a way that doesn't make sense and is unbelievably massive that no human society would ever construct something so meaningless and perplexing.
I've made some backrooms stuff as real as possible. Depends on if realistically it can be terrifying. Parts one and two. Enjoy Part 1 th-cam.com/video/wT5WHk3M9mw/w-d-xo.html Part 2 th-cam.com/video/g9CniLQnGXg/w-d-xo.html
I’m glad that there is more stuff like this, funny as the memes are, the idea of the back rooms being familiar isn’t about monsters, it’s about the endless emptiness of everything. Love this.
But isn't it even more alien that the vast majority of us have had these exact, specific dreams? And that we all remember them still vividly? Regardless of what country and continent we're from and how old we are (I grew up in Germany in the late 80s and 90s)? Despite us forgetting almost all our dreams, these we do remember, and they are so strangely detailed and specific and odd, and here they are? How come?
@@marsfuture Same, I grew up in the 90’s myself and I remember having vivid dreams similar to these as you described. Mine were always pleasant, even now whenever I dream something backroom-ish there’s a soothing calmness that comes with it. Not sure if it’s the same with everyone else.
I grew up in the US, born in 2002 and I had a dream in literally one of the pools with the tunnels with something chasing me, it really is crazy how we’ve all seen this place in our dreams
@@pig0001 Nope, not at all. I remember my pool dreams very vividly, because I had more than one, and because I always loved swimming pools and water and those tiles, since I was a child. I've also had variations of dreams like these, including some where I would choose to dive from very high elevations of those pool halls into the water. Sometimes, I would wake up from that, sometimes not. That's actually nice exit routes and possibilities - where there are elevations in the backrooms, one could potentially "escape" by either waking up, killing oneself, or otherwise upsetting the matrix. So the pool rooms got some potential for that, whereas the corridors etc haven't. But yeah, the question remains why so many of us had uncannily similar dreams. Perhaps the experiences in swimming pools as small children were extremely formative for us, subconsciously.
This is probably the most realistic Backrooms video I have ever watched. No absurd entities screaming and chasing but never catching the character; no predictable jumpscares; just pure liminal horror and the dread of being lost in an endless but eerily peaceful nightmare. Also, the visual and audio quality were PERFECT, the best ones I've seen so far. This is an incredibly professional work! I also loved the detail of the marked routes on level 0, smart idea!
I don't know if I'd say the audio was perfect. In rooms like this there'd be so much reverb and echoing, I was actually a little disappointed on that front. Good visual quality though.
@@M_B_44 I wouldn't call it perfect, water waves were pretty unrealistic since he was pretty quickly walking through the water and the water almost looked as if he wasn't there
I thought the same but on similar videos it is explained as an original Blender model on top of which a VHS effect filter was laid, this is done to erase the artificial look of the original model. Due to the low quality of the footage, our brain can't distinguish this from reality and doesn't see the simulation.
I always imagined the water would be strangely warm and the strong smell of chlorine would permeate all throughout the hallways. Old songs from the 80s and 90s would echo from all directions.
@@xqweks6401 AS WHAT? I NEED TO KNOW. YOU CANNOT JUST LEAVE US ON A CLIFFHANGER. I NEED THIS ANSWER IN MY LIFE, SO PLEASE GIVE IT. I AM GENUINELY FRUSTRATED ABOUT THIS.
I used to be a space architect and i often used to go to empty office buildings to measure rooms, look at fixtures etc. being alone in an empty office gives you a weird feeling. Now I know I’m not the only one.
I work in your industry too and feel the same way while in empty buildings… if you stay there long enough, it feels a bit unsettling, and you really want to get back to “populated places”.
The way he’s just like “oh no…” at the end really gave me the chills. Like he was genuinely starting to freak out after being so curious. He’s like “crap I explored way too much and now I got myself lost”
i love the idea of the backrooms being completely empty, with the only sign of life being past people who were also trapped. the monsters kind of take away the creepiness of the backrooms and sub it in for something tangible, an actual *thing* to be scared of rather than the backrooms themselves.
@@smartalic5 Liminal spaces have been a thing since long before that creepypasta, and the images commonly used for the poolrooms are from an artist not associated with the backrooms. I also think monsters cheapen the inherent horror of the backrooms.
@@irisheartt I disagree with you, I think having entities spice things up, and let’s be honest if there are no entities in the backrooms then the concept of the backrooms would not be as popular.
@@Blue-Apple-fc9eo I can agree that monsters make the concept more popular, and it might make for a better video game, but if I were really trapped in the backrooms, I'd take getting chomped by a monster over drowning or slowly starving to death.
This is great, no monsters just the vibes of feeling lost and hopeless is what the backrooms is supposed to BE. For some reason I find the pool rooms relaxing.
true, I think it's the lukewarm color of the waters that relaxes you, and also the tiles everywhere which brings your brain a positive reactions remembering when you went to indoor waterparks or pools as a kid.
As a 90s baby a lot of places I grew up going to looked like this and definitely had this vibe to it, I’m the late 90s and super early 2000s there was still some places with an 80s kind of style them, mainly malls, retail spaces, arcades and kids places so for us it’s super nostalgic. It’s like seeing all of these places at once and yet not actually seeing any of them at all, it’s weird but definitely cool. I actually enjoyed watching except for when he went into the water. That’s literally a childhood phobia and he just did that😂💀
You just described the exact feeling I had. I was born in 1992 Denmark. And the 80 and 90's theme was stuck until 2005.this reminded me of a world so long ago. We're everything was more cozy and colourful.
@@Noone-hk1vf more? i mean i find the poolrooms in this footage to be relaxing and peaceful, some people feel afraid alone whereas some people feel peaceful
@@Noone-hk1vf true, but after seeing loads of levels like the poolrooms, its a class 0 difficulty anyways. Plus the paranoia of something stalking you won’t even be there because the water in this level is known to have special abilities, like making you relaxed
I really enjoy how you contrasted the clean, peaceful light area with the claustrophobic, and confusing dark section. I was particularly anxious in the section building up to the pillar room. The lines on the walls really helped with the illusion that the character was moving quickly. It made me super anxious, thinking that they might finally run into something. But no, the fate of the character isn’t met by some creature, but instead just simply getting lost and probably drowning due to exhaustion. Genuinely distressing atmosphere in the end, fantastic job.
I agree! I rarely like the creature features but prefer the distress and unsettling horror that being in a backroom/poolroom AT ALL provides. How one could go crazy so easily in that kind of isolation, too.
@@Spalbeert i think that only adds on to how creepy it is because it makes it apparent that there’s no life or bacteria or anything there to get the pools dirty in the first place it’s just endless unnatural madness
This is an absolute masterpiece. I have realized that backrooms are exactly something we can only see in our dreams, that's what makes them so appealing. There is a visceral feeling about them that makes them just amazing.
Idk if I’m crazy but I feel this to be oddly comforting. I was sick in the hospital a lot as a kid and then my dad was going through back issues as a teenager. I’d love to go exploring the hallways as passages when I could. This reminds me a lot like that. Now that I think about it; the size and unpredictability of the back rooms gives one that feeling of being a kid altogether. The feeling of being small in an infinite space before you knew anything of the world and excited about what was to come next.
Somewhere between 2009 and 2012 I was in several hospitals but one thing I can remember was a waiting Room in this case it was more like a hallway but wider it was dark not light Only sunlight from top but still it wasn't very dark I don't know how long we waited there. Once I was in a hospital it was easy to get lost it looks strange. Go straight then left , straight, right in the straight hall there where "cubicles" ( it had several windows where you give your documents)
Notice how each room is more disturbing from the previous, they get more unhuman and more unsettling, first 3 space are somewhat reminiscent of large pool spaces and still give a sense that are built for people, maybe they were once used, but once you enter the sunny room with square holes on walls with no walkway and the fact that its lit up just makes it unsettling, you want to panic but the fact that its sunny just fucks with you on another level. Very spooky, very good job, I cant imagine how much work went into this! You have my sub!
@Quinzerrak Although you wouldnt be able to find a sun or a light source, but presumably there's a sunlit cloudy sky possibly stetching infinitely in all directions if you were look out of the windows.
Fuck honestly I've watched this 3 times now and each time it gets more and more chilling. There's so many new details that I pick up on with every rewatch. The fact that he makes the deliberate choice to leave the guiding lines in the backrooms and crawl down that first tunnel into the poolrooms. The fact that there's what looks like sunlight in the poolrooms, and what look like windows, but clearly there's no actual sun. The way he swings the camera around to look at that one room before going down the dark tunnel, like we're catching a last glimpse of light. The fact that the tunnel is so long that the light in the next room over isn't even visible from where we start out. The way the camera glitches for the first time when he passes that entrance and says, "This is new." The way he looks back at the stairs after he's descended, as if to make sure they're still there. The way the camera keeps glitching once he's in this "new" space and how there is suddenly no more light, as though that part of the poolrooms is somehow "not ready" to be explored, but he found it anyway. And the slowly growing horror at the end culminating in that final, skin crawling line. It just makes me more and more uneasy each time I watch it. I think of a backrooms video as being well-made if I feel genuinely unsafe while watching, and I absolutely feel unsafe after watching this. Kudos.
I remember the book House Of Leaves from Mark Z. Danielewski published in 2000. It described a house in which a secret room was found and the strange part about it was that every room had several doors leading to more and more rooms that became stranger and stranger. What's also strange is that the house was way to small to even fit one of those rooms. Later they even started an expedition through this door and found rooms that were so big that you couldn't see the roof or walls anymore. And everyone who entered these rooms slowly went mad. One of the main protagonists took a bike in the end and drove through the endless system of rooms for many days just to end up falling down into a hole without a bottom in the end. These backroom videos perfectly describe the feeling I had when first reading the book. It's a mixture of terror and denial because the place is so strange.
This looks like the dreams I had when I was little. Inside a never ending facility with random structures and finding no escape. One time I dreamt that I was at an indoor water park with slides that seemed to keep going, splitting off and then I ended up in a huge stadium looking place with so many colors , almost pixel like. And in that dream it sounded like Plainsong by The Cure was playing ever so quietly. This is a bit creepier than that, but it is similar to me.
I had this reoccurring water slide dream where id get stuck in a closed dark slide and people would pile in on top of me. Until the light above wasn’t visible
The one thing I really appreciate about this Backrooms sub-canon is that the layouts are static. Things aren't changing around behind you to force you into getting lost. The reason you get lost is because YOU, as the explorer, made a mistake in getting lost.
I love that concept of getting lost. The one before that was cannon had a weird feeling of a magic place that changes every minute or so. I prefer this one, endless possibilities of lore.
@@cuijaalbino it's not a video game, it's a lore and people make video games, videos, stories and art about it. Similar to SCP, but about liminal spaces instead of anomalies and stuff.
I know that the goal here is to make this section look horrifying and lonesome, but I can't help but feel a sense of endearing beauty in the architecture of it all, it's gorgeous.
It's all fun and games until you here kidz singing 1 ,2 , they are comming for you, 3 4 , there is no door , 5 6 you are my btch , 7 8 , they are never late , 9 10 , they always win Gues how you survive the them ,,,?????????????????
I never realized Pool rooms were a thing. I thought I was the only one who dreamt about places like this, especially when I was a child. Big tiled rooms with some water or pool in it. Kinda gives me chills other also recognize this.
honestly I had kinda of dream with small rooms with water fountain and shallow pools with lights and I thought it was fun to explore and was wishing wow wish there was places like this in real life this is cool and with bubble cannons
I think it's really amazing how people managed to synthesize something so deep from our subconscious into a "backrooms" concept. I don't know the exact reason, but I believe that the discomfort comes from the fact that it is a giant, empty and non-functional place. Example: A giant swimming pool, it was supposed to be fun, but putting that together with the fact that there is no sun and the floor resembles the texture of a bathroom causes a very bad feeling.
It’s something like “uncanny valley” of architecture. They are like human places but they are not within the human context. They are empty and give the impression of being infinite. Our brain thinks something is wrong.
Also the fact that these places are dark and empty. Our consciousness is programmed to be worried in these kinds pf situation because anything could happen
The backrooms were designed to portray a specific aesthetic of emptiness, loneliness and nostalgia, not to scare people. In fact I find this aesthetic really pleasing
If you grew up in the TH-cam constantly playing generation or have not moved out of your family home to live alone i could imagine how some one might find an empty building scary.
I thoroughly agree. Entities just turn the sublime aesthetic of saudade into a monster movie. I love monster movies, but they are predictable. Monster movies are far scarier before we see the monster, because Fear is about the Unknown. As soon as we see the monster, the threat is externalizes and quantified. We're all so familiar with the monster archetypes that have been appearing as entities in the backrooms that they feel familiar the minute you encounter one. Even if you are unfamiliar with a particular monster archetype, the first thing the monster kills is the Unknown. Fear is sacrificed, because now we know the threat. There are no more questions. The adversary is externalised and clear. Much more compelling are the empty liminal spaces. The bittersweet damnation of solitude. If the spaces are scary, it is due to your own demons. The poolrooms especially are about the pathos and wonder of being alone, trapped in your subconscious, exploring for a way back to the conscious-or just exploring. The numinousness of "mono no aware"(物の哀れ).
I’m so intrigued by the seemingly outside light source in the pool rooms! You don’t usually see sunlight in these, and it makes me want to find some way to look outside. What would I see? Our world or not? Is it even really sunlight or still artificial? Cool stuff to think about. Great video!
The audio is great. I noticed you adjusted the reverb when a space was small versus large. The camera movement is realistic. The editing feels and cuts at the right time. The spaces have that liminal feeling. A feeling of doom around the corner while also feeling like a peaceful dream. Well done!
I like how realistic this is. I've been adventuring by a river by myself and you have this desire to explore every part of it but you have your subconscious telling you this is a bad idea and you shouldn't be doing this alone and you'll probably get lost
Ive done that and while its really fun, it can also get a bit sketchy. When im several miles out in the middle of a swamp and theres NO-ONE for miles and my phone is hovering in and out of service. so cool tho
@@gircakes i think its smarter to not take your ass in the wilderness. If you’re both lost with no kind of way out what the hell are you gonna do? It sounds good in theory but in reality it’s not a good idea
@@Mysteriuminiquitatis1998 nothing wrong with going into the wilderness. instead of bringing someone. tell people you know what you are gonna do and where. not all of us enjoy living in the ''concrete jungle''
I kept wondering about the water: whether it would be warm or cold, or it would look deceptively calm until some human exploration gives it a dangerous suction or chemical reaction, or if accidentally ingesting it while swimming could cause hallucinations. The fact that nothing seemed to change once the water was entered made me even more uneasy- like the peaceful lapping sound gave a false sense of security! Add to that the absence of any entities, just endless vast isolation; I feel this is the way the backrooms are meant to be. Excellent film!
from the lore the water is luke warm and contains magnesium sulfate which relaxes and calms the muscles, but it also contains the hydrolitis bacterium, causing the hydrolitis plague. the disease has multiple symptoms, including weakness, high fever, severe pain, and possibly delirium if infected for a longer period of time.
I really love the feeling of unease/mild panic when the explorer went through the small opening - after remarking "this is new" - and then seemingly ending up in a new level of the Poolrooms. The sudden change of atmosphere was chilling, the darkness, how it became even more ominous and how the previous area felt relaxing in comparison. The final little "oh no" made me feel sick.
The fact you can see the sun flooding in from the outside but the windows are in out-of-reach places and you can't really any of what's outside is such a good touch. Reminds me of Silent Hill 4.
@@Katz_Pajamas Hmm it could be, sometimes the lights seem kind of "cold" and artificial specially when they are coming directly from above like at 3:50, but other times they seems more warm and give the area a sense of "belonging"
@@asddw4998 that's true. I think that's why it still had a sense of comfort here. It had a warmer look to it. The mystery with me is the windows being so high up and oddly placed that it's hard to find out what the light source really is so u end up just trusting it as is. I've become so fascinated with the backrooms scenes from an artistic sense. I'm a fan of horror and mystery especially when it's of a more subtle nature like this.
It sort of gives me comfort to know there is an outside near and its still visible. Thats why the ending is really scary because you end up in a place with no light source and its kinda suffocating. It would be really scary too if at some point you got to another window and its suddenly night time, to me it would give a sense of “time ran out”.
This is how I interpret dementia to feel like... everything around you seems vaguely familiar but there's no landmarks, time passes differently and typically what would be small rooms seem to stretch on way too far. You get this feeling that you are completely alone and lost. I don't think these videosare eerie... more it feels hollow. Completely devoid of anything suggesting life. Deserted.
This was honestly more unsettling than most of the Backrooms content with entities. Imagine not being able to find stairs or a ladder out and end up lost like the guy in the video. Continuously searching without being able to rest since he'd drown if he tried. Not to mention the mental anguish from the isolation! Subbed!
Yeah this was brilliant I've never watched a backrooms video that made me feel like i was truly there. I could touch those tiles and smell the stale chlorinated air.
@@joeneh6735 Think about walking for what seems like days in that thigh to waist high water. It would be very tiring after so long. Then you'd probably try resting your back up against the wall and realize the water goes just past the tip of your nose...
I absolutely LOVE this series. I love the attention to audio detail- the camera rustling, the hum of the lighting, the zoom of the camera lens... All perfectly balanced. I also love the use of repeating tile- which for me personally adds a ton of liminal atmosphere to a space. I could watch these for hours! Thank you!
Your backroom's depiction is very spot on. The fear doen't come from the entities, but from the possibility of them. What really scares is being lost in a place or knowing that something could be out there. Nice idea with the small pentagons to mark the way near the MEG base.
Kind of like dangling your feet in the middle of the ocean knowing that maybe something the size of a planet is beneath you. Or if you swam in the ocean and discovered something so large.. that would be terrifiying
that is exactly the scenario of my nightmares as a kid. Just an old-looking empty white room with water and shadows. It still gives me chills to this day
@@Dharzjinion I had a similar reoccurring nightmare as a kid. It was being in a closed mall and all the store cages are down. but some of the lights are still on and there is no exit so you just wander aimlessly floor to floor
The quality on this is absolutely perfect. It's both psychologically terrifying and calming, like watching a caving video through an aliens' imitation of our world. The current state of horror feels so oversaturated with jumpscares that take away from atmosphere. *Huge* thanks for not having a text overlay the whole video either, keeps the immersion (and authenticity to actual VHS videos).
Every time I see a backrooms video it strikes me how similar to caving it is! Only instead of a calming and grounding beautiful cave on Yorkshire you're trapped in an endless ugly unnatural hell...
I love this. The Backrooms is one of my favorite creepypastas of all time, and you’ve captured the feeling of emptiness and uncanny familiarity perfectly here. Amazing job!
This is the most realistic render of the pool rooms ive seen. The lighting and reflections look ray traced and the water helps with that even more. You did an outstanding job.
I’m 68 yrs old and never played an online game in my life. Before I stumbled upon the Backrooms, I had never heard of “no clip”. What a terrifying concept! I now have new nightmare material. Being lost and alone in any level is my idea of hell. Imagine wandering the pool rooms for eternity.
@@ellietincan6756 yes, I am working towards pure Elvisness, as we all should. Actually not a hardcore Mojo fan, but I heard the song years (decades?) ago and thought it was great. Love me some rockabilly. I listen to Mojo on Sirius radio and he’s pretty funny. Gonna go see the Elvis movie this week. Elvis is everywhere!
This was so well designed, I almost forgot at times that it was digitally created-which of course, really helped with the immersion. Also, I appreciated some of the design work, which reminded me of 70's sci-fi styles. :)
@@sharonmiller7213 so some people say that they have seen such places in their dreams. Then there were people who tried to bring the places into reality. Edited of course💀
Am I the only one who appreciates a Backroom level with zero entities and a Backroom with entities in it? *AM I THE ONLY ONE WHO CAN ENJOY BOTH SIDES OF THE CONCEPT?*
The Backrooms is such a bizarrely effective concept. We've all been to this place, somewhere in our childhood when we got lost in a big building or when we decided to explore someplace empty while nobody was around. We know this kind of fear. But what makes it surreal is how it feels like a procedurally-generated mimic of reality, like an AI algorithm tried to make something based on it's observations of us without understanding why we build things the way we do.
These remembers me of my younger days when I was like 5 in 2007 I remember these type of architecture was pretty common for shopping centres im from spain but later I discovered people all around the world feel the same about this type of buildings I think every teenager finds this terryfing because it remembers our youngers days and being the lonely child in a mcdonals park or in the lowest floor with the parking in the shoping centre and nobody around
Infinite Poolrooms... I swear I've seen those in my dreams when I was 10 or 12. Just like the ones in this video. Endless variations, with many corridors leading into other endless variations. And the "sunlight" that seeps in from certain corners makes it feel unreal but real at the same time. I find the idea of Infinite Poolrooms fascinating.
Awesome! The really terrifying thing about this story is that the cameraman was lost way before he realized he was. To me that's what makes the backrooms so insidious - it's beautiful, enthralling, and even relaxing in the case of the poolrooms. But while that's all happening, you're alone with no way of marking your path behind you, and wandering deeper and deeper into the maze. It's pretty chilling when you think about it.
Although, the camera has footage of his entire journey into it. He could look at the video to see which way he went to backtrack. Unless, the pathways change of course.
I feel like this is hell. No fire and brimstone, just an endless trap with multiple ways to escape a room, but no way of knowing if you’re getting closer to getting out or going further into the trap. The real hell kicks in when you realize you aren’t dying of thirst or hunger no matter how long you feel you’ve been down there. This is sadistically brilliant
At the end there where he suddenly realized he was lost.. that sent chills down my spine, because being in a situation like that is absolutely terrifying.
Being lost in a backroom is a lot more scary. You know you are lost in some paranormal space. Or a space created by something unhuman. I reduces the chances of you being saved or you finding your way back greatly. If youbare being watched the watcher could have pitty on you and decide to let you go or show you the way out. But if nobody watches. What if the rooms is an entity wich does not care about you either way. Is the room sentient. The ommission of any clues leaves you with endless questions.
This reminds me of how 007 Golden Eye levels always made me feel as a kid. I would kill all the guards in the level, then, being a dumb child, I didn't know what my objective was so I just wandered around the levels aimlessly, all the while feeling this gnawing feeling in my gut that I was lost and I would never get out. It creeped me out being alone in that environment with nowhere to go. The AI made you feel less alone when you managed to find them but once they were dispatched, that gnawing feeling returned. I would usually stop playing at this point to recoup my sanity.
As a kid, in Tomb Raider I stopped blowing up every enemy with the grenade launcher. That feeling of wandering through empty corridors was so uncomfortable that I rather had corpses lying around, so I started using normal ammo xD
Same thing happened to me when I played Halo 3 mp maps alone, one time I heard a “shh” while playing and freaked out so much It was indeed some paranormal shit, but it wasn’t the game
Yesss, this. I've never heard anyone else talk about that gnawing lonely feeling from playing video games as a kid. Not really the same, but I also got really uncomfortable when my parents would put in a movie before I went to bed, and if I stayed awake until the end, just watching the DVD menu repeat over and over in the dark.
What the hell did I just stumble into? My first impression as a filmmaker was this was filmed not by a late 90's VHS but by an early 2000s mini DV cam. Then I started wondering how disturbed an individual must be to build such an elaborate underground water lair. I've been in construction for 3 decades so something wasn't quite making sense. How can any tile setter pull off such a massively intricate job? What am I looking at? And yes, terrifying as well. I would lose the VHS glitches towards the end as they distract more than enhance the feel. It's the camera movement that sells it more than the space itself. Mind blown!
I don't know bow many people realise this, but the idea of large bodies of water in closed up and dark places is pretty terrifying. This is almost a masterpiece. It feels so intense as it is a primal instinct. I think it goes back to when humans were living in caves which likely had unexplored dark caverns and tunnels filled with water. Those who feared these places survived and passed on the genes, because the other ones likely drowned or died from whatever microbes there were in those waters.
I have been obsessed with the backrooms since about a month or so... and I absolutely love your work. A thought just occured to me... maybe this evokes feelings in us, similar to when we were children and how we perceived the world during those times, especially when we were in unfamiliar places and we lost sight of mom or dad... and we begin to understand, that the world is huge and not overall friendly... and that we do not know what is around the next corner...
I think the scale of backrooms plays an important role on how they often connect us with childhood. That sense of real scale that we gain as we grow up is destroyed by the infinite lenght of backrooms.
Like some others, thought it was real first aswell. What an incredible piece of art. How do you make this??. The white noise and sounds fit perfectly.The emotions felt run really deep. Fear/loneliness/curiosity. Straight out of a dreamworld. I especially love the illogical, and odd placements of the architectural details.
You can make something look like this in blender using cycles (the path tracing renderer) but the key to making the lighting realistic is that you need path tracing with a high number of bounces (10+) for the light rays and a HUGE number of samples per pixel (100+) to get the noise down to nearly imperceptible. The creator did an excellent artistic job with the architecture, texturing/materials, water, and camera motion, and probably spent a VERY long time rendering it to get the lighting to look real.
I Love this. The backrooms is the perfect blend of misdirection and horror. Its scarier to be alone than to be with something you know is out there. If you're alone, the brain makes up excuse after a while, trying to understand its surrondings. The fear of being alone, forever is thought provking and terrifying.
I totally agree. I will say that I still like the idea of entities being in certain levels, but with ones like level 0 and the pool room I like the feeling of suspense and loneliness(not personally but in the horror concept of the backrooms)
It’s not scarier to be alone, it’s scarier to think that something is out there. Like seeing dark openings in certain areas and hearing weird noises, thinking whether that’s all in your head or if there’s a mysterious monstrosity lurking somewhere, not knowing whether it’s a threat.. or how big it is.. That’s what’s scary about the Backrooms. But too many entities bro. It ruined the Backrooms.
I don't know why people find this scary... this is very nostalgic for the ones who grew up in the 80s 90s and early 2000s. This actually feels satisfying because you get to see these kind of places again and feel the vibe. That's what this is for. You people are weird.
It's like exploring another planet's infrastructure without knowing if it's abandoned. I love this concept. I think it speaks to those of us who are innate adventurers/explorers that want to experience something otherworldly yet still slightly resembles something of our own. It's creepy and exhilarating at the same time. Almost feeling like it could be a dreamscape but then having the unnerving feeling that there's no waking up from it--that where you're at is actually real and you're in some weird dimension with a fresh pair of eyes being in awe at every corner. Kind of like being born onto earth for the first time but having the conscious awareness of a grown adult.
I hate reading through comments with absurdly dumb or simplistic takes with thousands of likes, and I’m even more annoyed by the rare insightful or interesting thoughts (such as this), having 100 likes.
I think it mostly taps into those feelings of seeing the world as a young child with no context for what you are seeing. Back when your imagination was capable of running away at a mile a minute and wandering off into the horizon from just seeing a freaking tiled fountain or empty office building. Where your sense of scale and world view is small, and your mind fills in the gaps. Seeing these liminal spaces stirs up those buried, long forgotten feelings.
The unnerving, familiarity you have captured is terrifying and nostalgic at the same time. It is like the split second flashback memories I occasionally get from being a young kid in the 80s in some place like the shopping centre, swimming baths, bank etc, when just for a second, you wander around a corner or down a corridor where you are alone in some strange dead space and it evokes the same feelings watching this - am I lost, where is everyone, will I find a way out, panic. I am loving it 😁
I agree. We had a large hotel in our citythat never got much guests. It had lots of hallways. We use to sneak into the service areas. The scary part is I'm round 8 and everywhere I went seemed the same. I'd get lost so many times. Never got caught.
This is super impressive Matt, hands down the BEST Backrooms video I have watched. Watching this I have so much to learn, your designs are a work of art! The sound design, the quality all adds to the immersion feel to your videos. Well done mate! Amazing work!
@@MattStudiosAnimations sound can be improved, rome wasnt built in a day right? Best backrooms video I've watched thank you for creating these. Subbed.
I love the little details in this. specifically the way the above-water portions are designed. It's obvious that most areas are made for comfortable walking/climbing/leaving the water but not always. As shown in 2:09, the elevated platform on the far side appears to be 6+ feet higher than the floor, and the guardrail makes it seem as if people are meant to be able to walk there safely. As a kid, i hated designs that require more physical ability than any regular child would have, (like ladders with rungs too far apart) because I knew that it was MADE for people to traverse, but I simply *could not* and there was absolutely nothing i could do about it. Little details in "Asethetically pleasing" but impossible to reach structures makes me feel like i do not belong here, under any circumstances.
really good analysis! it's put together in a rlly fascinating way where it ostensibly looks manmade but is impossible for any person to reasonably traverse, and that creates an incredible sense of alienation
This gives me some peak liminal space feeling. I've never seen anything else that so strongly captures this bizzarre feeling... This video so good, the design of the rooms is just so good and the whole atmosphere is spot on. Perfectly captures what walking through the backrooms would be like.
This feels like an even fresher take on The Backrooms. I’ve seen these liminal pool designs before but I didn’t associate them with the Backrooms specifically. I like how this guy combined the two concepts. These feel even creepier then your standard Backrooms. Because it’s one thing to get lost in an endless expanse of hallways, it’s another to get lost while you’re in the water. 10/10. This is creepier than Kane Pixels Backrooms.
I think of this series here as more like Alien (creepy, sci-fi horror) and Kane's as more like Aliens (creepy, sci-fi action). I think both worlds are well done. Just different vibes. I honestly like having options when it comes to my TH-cam Backrooms content consumption!
I think what keeps the vibes from turning into pure horror are the rooms with light that at least seems natural. For every dark and spooky passageway there’s a big beautiful room that seems so inviting and warm.
You really captured the ambience! Terrifying yet undeniably beautiful! Monsters or jumpscares dont make backrooms what they are, its the absolute cessation of life and activity, an existential and endless void that has the capability to drive you insane. Thats the essence.
I wouldn't mind hints that something is lurking about, without actually seeing it. I noticed how the player generates his own waves as he moves through the pools, centered on him. What if something else was making waves in this environment? Like something down a side passage was making a wave come towards you?
@@KneelB4Bacon i dont know, part of the awe i have about backrooms can be attributed to how unbelievably calm the environment actually is. You see a structure and immediately the utility of it becomes apparent in your mind, yet you see nothing there, no people using them, no reactions, no responses, its as if your mind is playing a cruel joke on you, stripping you bare inorder to expose your true vulnerable state born from the fact that meaning and purpose are mere constructions and that they can be taken away from you without warning. Tbh its a meditative experience, going from excitement to fear to sadness. A monster makes me constantly fearful and unable to actually be present wholly.
Really captures that feeling of being a 4 or 5 year old walking around and seeing all these big open spaces you've no context or idea wtf they are or are used for. Of going with your mom/dad to their office after hours on an errand, of walking though a hotel lobby at night...
Unpopular opinion: I love these because they have a incredibly cool and relaxing vibe. I daydream about exploring those rooms all day and finding nice corners/rooms to chill in. I never understood the "horror" aspect of liminal spaces.
I agree. I don't feel creeped out by it at all. I was admiring the building and architecture the whole way and would love to be in an actual place like that.
the horror isn't really the place itself, but the situation you're in. imagine wandering around mindlessly for years at a place you swear you had been at before.
Awhile back, I was put on an old, weird antidepressant (amitriptyline, if anyone has the odd urge to seek it out) to try to control my bruxism at night. The dreams that stuff gave me were a lot like this, wandering around lost inside a single, infinitely large building filled with surreal architecture that had no practical use. Sometimes part of it would be an airport, or a museum, or some other facility that was also bizarrely designed for the purpose it was supposed to serve. Sometimes I would manage to find a way out, only to emerge into a city structured in the same illogical way. Occasionally other people would be there, but they would never interact with me beyond spouting some random, NPC-like phrases. Interestingly, "pool rooms" similar to the ones in this video did appear pretty frequently in these dreams.
Wow, that is an odd side effect, maybe it is an astral plane reality that you accessed. So these rooms are real in some dimension, I do think that is the case. Thanks for sharing
I dream about pools a lot, and I've heard some people say that dreaming about pools means you are exploring your emotions 🤷♀️. I also took amitriptyline for migraine prevention, but it made me sweat like crazy so I had to stop it. Hopefully you won't get that side effect bc it was miserable.
The feeling is so weird watching this video. The atmosphere, the place although non-existent, it seems familiar and you have the impression of having already been there or seen it in dreams. And it gives a kind of anxiety to the idea of being alone and the place seemed active a few hours ago. You really have the impression that the place exists for real
Dude, this is perfect! The environment, the sensation of being alone in a unknown place... Just amazing. I think you and Kane Pixels have made the best videos of the backrooms by far.
I realize a few have already said this, but I really appreciate the Backrooms/Poolrooms that don't use the "entity." It's way creepier leaving a portion of this as a "evolving" or even unsolved mystery :)
These videos comfort me in a weird way i even get sleepy as i feel i am there... Growing up in the 90s early 2000s got to see how stuff looked this way so it's so weird to see it so many years later as something people are fascinated by ...
This was my first introduction to the poolrooms. By far it is my favorite. I love the concepts and execution of the idea here. I really hope this creator keeps making these awesome limal space videos.
Liminal Space horror seems much more terrifying than some overcooked slim Jim chasing you. One is unavoidable as you constantly wander through endless somewhat recognizable rooms is pretty terrifying by itself. The impending dread of what you’ll find in the long winding corridors also plays a big role in instigating fear. As what H.P. Lovecraft says, “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” What a lot of back rooms videos focus on is the monster. Run across some rooms, and bam, then he’s gone. You’ve already identified the threat and already know what to do to try to survive in contrast with wandering down endless hallways unsure about what to do and what’s in store. A good enough example is Jaws I guess. The shark is never really shown throughout the movie until the climax near the end, creating an air of tension. And in that, it generates a lot of horror. And if somehow you made it down far enough to reach the end of my long rambling, barely coherent speech, thanks I guess.
These videos always make me feel some sort of childlike wonder, especially in the poolrooms where you’re wandering around a world that is large and strange and nonsensical at every turn. I almost wish I could lie on my back in the water and float around aimlessly.
If you liked this guy check Kane Pixels and Frag2 as well, they do awesome content about the Rooms too, imo these are the best creators for these reasons: Kane Pixels - Actually doing a great job of world and lore building on the Backrooms, diferently from the so called "Wiki" wich the lore is all over the place; Matt Studios - Actual exploration, not always uses entities, so if want the *true* liminal vibe, this is it; Frag2 - Uses the world building of Kane and the exploration vibe from Matt and expands upon it; Lost In The Hyperverse - Do the tried and tested method of actual exploration with a entity in each level, always balancing the calm moments with the tense/chase moments; As far as I know these are the best Backrooms creators out there.
Thank you for your recommendations. Well, in fact, I know about these backrooms contentmakers. I even watch every video of them. But, in my opinion, Matt has something special in his videos. I love the liminal vibe, and I don't really like the presence of a monster in the backrooms. I think it spoils the whole liminal and worrisome vibe. Anyway, I appreciate your comment, thank you! (btw I'm not an English-speaking person, so I'm sorry if I made mistakes in my text.)
These rooms are actually comforting. They look spacious, nostalgic, and very quiet. If a prisoner expired in one of these I'm more inclined to think it was because they were an chatty person who annoyed someone who was just trying to enjoy the silence lol.
It’s so fascinating to see that unlike the backrooms, the poolrooms has this sort of feeling that doesn’t get old. Yeah it may be infinite but each room is seemingly different. The backrooms on the other hand, is just one mindf*ck of a place
I agree that the Backrooms don't need roaming Entities. There's plenty of terror just seeing these Rooms. You *know* there is nothing there, and yet there is a primal fear you can't shake. It's like your Rational Brain is fighting with your Lizard Brain. Especially when the rooms are not well lit.
@@planescaped Or the illusion of an entity. In a case like this, your mind can fabricate different terrifying shapes. You know how you enter a barely lit room and you think you see something that unnerves you, then you turn on the light and it's something completely mundane.
The thing is, you don't want to be alone there BUT not being alone probably means that the thing/person being there aren't there for the good of things. So the concept of being alone/not alone is equally scary since the environment is weird in itself. I like this one better, it's more creepy to me
Some of the most elegant design so far. The pool rooms seem to turn aesthetic curvature into a monolith of empty invitations. Immaculate lighting and rendering, an excellent pace, and superb exploitation of spatial irregularity to induce anxiety and unease. In terms of attention to detail and faith to form, this production feels very pure.
Is it just me but the pool room looks so interesting. I would love to go there with 2-3 friends in a kayak and explore; maybe play in the illuminated rooms for a bit.
I am seriously impressed! The subtle reflections on the water, the warping of the tile under the water as the light slows down, and realistic texture mapping of the tile really bring in the details and it looks amazing! It has been a while since I've seen a video like this that made me say "That looks real!" several times! And absolutely love how mystery and uneasiness can still be put into the viewer without the unnecessary addition of a monster jumpscare. I was super creeped out just from the environment! Not to mention your environments and geometry are incredibly eerie and liminal, something a lot of creators neglect nowadays. I am astounded! Amazing work!!
It's strange how the room at minute 4:36 I saw it in a pretty old dream I had, it was literally identical, sure, it was darker, but I assure you it was the same. I was so surprised to see it that it woke up that rather forgotten dream in my head.
As someone who's had a bad trip on LSD, I can tell you that creepy feeling that reality is distorted to the point structures repeat themselves within randomised patterns is unsettling. Good job at capturing that. It feels like even time is stretched here. I recall being convinced that the very building I lived in had its stories repeat infinitely, and I would feverishly open every door to the next story, after having climbed a volley of stairs, thinking like "Am I stuck here? Am I in limbo?"
I had this as I was leaving the cinema watching starwars. Bad idea 🤣 As I left to try and get to the loo circus music started playing as I went through the corridor to leave the screen it just sent me on a loop and everytime I walked around the corner I was back where I started. So strange, it's like when I realised and laughed it off like it was some sort of joke the universe was playing on me for getting this high it let me go and I burst through the screen doors into reality realising I'm still tripping my balls off 🤣
@@bladeshotone unless its a medicinal drug designed for medicinal purposes. Drugs taken recreationally will only give you an extremely distorted view of reality, that you think is some form of divine revelation.
What’s so strange about this phenomenon of these videos, is that I’ve had dreams like these for decades. A huge interior structure. Like a basement. Exactly like these videos. Empty, cavernous, no furnishings. Terrifying, no understanding of why.
For me the way I get there is always behind some sort of maintenance panel in a closet, and I then have to squeeze through a tiny tunnel to get there. Kinda like coraline.
@Heather Petersen it’s borderline anxiety, or stress for me. But at the same time if I just roll with it, it’s almost comforting. It’s a very weird series of emotions.
This is what I like. This here. The eerie feeling something may come out but nothing will. I love exploring without monsters as it can still create an unnerving feeling. I just wish I could find more backrooms footage like this.
Absolutely fantastic. The ability to make incredibly surreal room scapes that look coherent and realistic is an amazing gift. Can’t wait to see more, please keep up the amazing work
Oddly enough, I like the Poolroom videos because they're aesthetically pleasing to me. The tile and architecture are very 80s/90s looking, so watching them gives me a sense of nostalgia instead of any sort of scares. This one was quite well done, great atmosphere!
This is exactly how I feel about most liminal space content. For me it’s more satisfying to look at this imagery and I feel something that’s hard to explain. I almost wish I can experience it in person.
I had a dream where I was in a place like this, but it was more amazing to me than terrifying. Just this endless, giant maze of swimming pools and slides, tunnels and underwater sections that led to more rooms and pools. felt unsettling but also a sense of wonder and exploring.
ikr, I actually really like the feeling this kind of dream-like building invokes. It is unsettling but for me I feel more wonder and happiness in them.
The Poolrooms remind me of a series of dreams I've had from years back, they're almost identical! In my dream, the area is larger, the walls are glass and the pools aren't connected. Instead there are pools of all different shapes and sizes on terraces and ledges, the tiles are colorful like a mosaic or something from a Mexican restaurant and there's lots of potted plants. But otherwise, the tunnels and doorways, the architecture, and the lack of people, identical to my dreams. Neat!
@@soxs9527 Thank you feature? You mean he replied in a comment and said thankyou. Its the first time I've seen a monetary donation in a comment, maybe thats what you meant.
Dreams always have this weird significance on the setting, it’s like whatever I’m doing it feels extremely important, and these videos put me back in that mindset a little bit.
As a first time viewer id like to comment on the absurdly beautiful camera work and everything else in general. I cant really distinguish if its done in real life or through a computer program until i saw the comments All the little details like camera sway, water movements, the "narrator" having legs as they move one leg at a time (Compared to most game movement simply just hovering forward). The lighting is also perfect I also really commend on the set design. Taking everything familiar to us and warp it until it looks alien: Why is the pool so steep, whats with the weird arches, hallways and pseudo windows scatted haphazardly? Why is everything either ceramic or concrete. Why is this here, why is that there? Are the inhabitants here if they exist have a use for all these and use them differently from us? Its just perfect. Something taken out of context and from their purpose is weird and i love it
This is perfect! Really, the Backrooms do not really need Entities to be terrifying. The idea of being lost and unable to escape, in a space that looks human-made but isn't, not knowing if you've lost your mind or if this is real, completely alone, and likely dying of dehydration in only a few days is horrifying enough! The Entities detract from this, to me. Entities just make the Backrooms unbalanced and overpowered. The real 'monster' in the Backrooms should be the Backrooms themselves, and you've really captured that feel here!
I can't agree more. Entities are just a stupid Idea that ruins all the backrooms concept. So glad there were none in this video.
Entities are a childish concept in my opinion. You don't need monsters to create a truly terrifying atmosphere
I wholly agree with this; the Backrooms are at their best when entities are absent. The horror lies in knowing -- or thinking -- that you are all alone, in a vast, seemingly-endless sprawl of familiar-but-alien spaces. While I think entities can add to the horror in some aspects, I think they should be used incredibly sparingly and never truly seen -- only glimpsed, or heard. The knowledge that you will probably die, alone, lost, and afraid in some unfamiliar place, is far scarier than a tube monster eating your head.
Gotta agree here. This video was pure Backrooms chill.
The horror also comes from the feel of being in a strangely familiar environment that is at the same time so hostile to life
What poolrooms as a concept does so well is capturing this feeling of absolute familiarity (hotel pools, public swimming pools, indoor pools) and absurd, otherworldly shapes and designs all at the same time.
Liminal space
how do you know😂
It's like human concepts of a pool is being used, but it is built in such a way that doesn't make sense and is unbelievably massive that no human society would ever construct something so meaningless and perplexing.
Liminal space & uncanny valley
I've made some backrooms stuff as real as possible. Depends on if realistically it can be terrifying. Parts one and two. Enjoy
Part 1 th-cam.com/video/wT5WHk3M9mw/w-d-xo.html
Part 2 th-cam.com/video/g9CniLQnGXg/w-d-xo.html
I’m glad that there is more stuff like this, funny as the memes are, the idea of the back rooms being familiar isn’t about monsters, it’s about the endless emptiness of everything. Love this.
The anticipation that anything could be lirking around the corner will always be more terrifying than a specific monster
Would you care if somebody is trapped in there or would you even laugh about them ¿ im very empathic and I have OCD so don't mind me asking
It actually was originally about monsters in the original 4chan post
@@harrisonsherwood4028 There were but the point is that you don't see them
@Chals Silva How long have different religions been saying their massiah will come soon? Hundreds of years and its yet to happen.
scariest part about this for me is that I've literally had countless dreams that looked like this. It's so relatable that's it downright terrifying.
But isn't it even more alien that the vast majority of us have had these exact, specific dreams? And that we all remember them still vividly? Regardless of what country and continent we're from and how old we are (I grew up in Germany in the late 80s and 90s)? Despite us forgetting almost all our dreams, these we do remember, and they are so strangely detailed and specific and odd, and here they are? How come?
@@marsfuture Same, I grew up in the 90’s myself and I remember having vivid dreams similar to these as you described. Mine were always pleasant, even now whenever I dream something backroom-ish there’s a soothing calmness that comes with it. Not sure if it’s the same with everyone else.
I grew up in the US, born in 2002 and I had a dream in literally one of the pools with the tunnels with something chasing me, it really is crazy how we’ve all seen this place in our dreams
Maybe it wasn't a dream..
@@pig0001 Nope, not at all. I remember my pool dreams very vividly, because I had more than one, and because I always loved swimming pools and water and those tiles, since I was a child. I've also had variations of dreams like these, including some where I would choose to dive from very high elevations of those pool halls into the water. Sometimes, I would wake up from that, sometimes not. That's actually nice exit routes and possibilities - where there are elevations in the backrooms, one could potentially "escape" by either waking up, killing oneself, or otherwise upsetting the matrix. So the pool rooms got some potential for that, whereas the corridors etc haven't. But yeah, the question remains why so many of us had uncannily similar dreams. Perhaps the experiences in swimming pools as small children were extremely formative for us, subconsciously.
This is probably the most realistic Backrooms video I have ever watched. No absurd entities screaming and chasing but never catching the character; no predictable jumpscares; just pure liminal horror and the dread of being lost in an endless but eerily peaceful nightmare.
Also, the visual and audio quality were PERFECT, the best ones I've seen so far. This is an incredibly professional work!
I also loved the detail of the marked routes on level 0, smart idea!
Yeah this is up there at Kane Pixels level
What about this is liminal? What this is transitory or transitional?
I don't know if I'd say the audio was perfect. In rooms like this there'd be so much reverb and echoing, I was actually a little disappointed on that front. Good visual quality though.
@@M_B_44 I wouldn't call it perfect, water waves were pretty unrealistic since he was pretty quickly walking through the water and the water almost looked as if he wasn't there
@@MarilynMalkovich The word has become a meme and isn't used in the original sense any more.
The scariest thing is how realistic this looks. I'm still struggling to convince myself that this isn't real footage of a real location.
@joemobumtwizzler I have no idea. It blows my mind. I heard it's made in Blender but I don't know if that's accurate or not.
It looks real because it is, real.
@@todahsalaam8538 is it ?
I thought the same but on similar videos it is explained as an original Blender model on top of which a VHS effect filter was laid, this is done to erase the artificial look of the original model. Due to the low quality of the footage, our brain can't distinguish this from reality and doesn't see the simulation.
Is this real? I’m so confused. What is this please someone explain..
I always imagined the water would be strangely warm and the strong smell of chlorine would permeate all throughout the hallways. Old songs from the 80s and 90s would echo from all directions.
Perfect!!!
I had a dream like that once. I woke up and my phone was playing music exactly the same that was in my dream. It was freaky as...
@@xqweks6401 AS WHAT? I NEED TO KNOW. YOU CANNOT JUST LEAVE US ON A CLIFFHANGER. I NEED THIS ANSWER IN MY LIFE, SO PLEASE GIVE IT. I AM GENUINELY FRUSTRATED ABOUT THIS.
@@scalykitten7565 hm
@@scalykitten7565 I have this reoccurring dream over the years that I am stuck in a ruined parking garage same one.
I used to be a space architect and i often used to go to empty office buildings to measure rooms, look at fixtures etc. being alone in an empty office gives you a weird feeling. Now I know I’m not the only one.
I work in your industry too and feel the same way while in empty buildings… if you stay there long enough, it feels a bit unsettling, and you really want to get back to “populated places”.
Thats called “liminal space”
The way he’s just like “oh no…” at the end really gave me the chills. Like he was genuinely starting to freak out after being so curious. He’s like “crap I explored way too much and now I got myself lost”
Imagine the camera died at that point too, makes it even worse because then he’s stuck with no light source
where?
The best creepypasta ever made :)
They kinda deserved it tbh. I screamed when they went beyond the dotted lines.
…in the dark🫠
i love the idea of the backrooms being completely empty, with the only sign of life being past people who were also trapped. the monsters kind of take away the creepiness of the backrooms and sub it in for something tangible, an actual *thing* to be scared of rather than the backrooms themselves.
The monsters/entities are part of the original Backrooms creepypasta, so taking that away you are removing part of the lore itself.
@@smartalic5 Liminal spaces have been a thing since long before that creepypasta, and the images commonly used for the poolrooms are from an artist not associated with the backrooms. I also think monsters cheapen the inherent horror of the backrooms.
@@irisheartt I disagree with you, I think having entities spice things up, and let’s be honest if there are no entities in the backrooms then the concept of the backrooms would not be as popular.
@@Blue-Apple-fc9eo I can agree that monsters make the concept more popular, and it might make for a better video game, but if I were really trapped in the backrooms, I'd take getting chomped by a monster over drowning or slowly starving to death.
@@irisheartt That's fair but at the end of the day, everybody has their version of the back rooms it's not gonna ruin somebody's day.
This is great, no monsters just the vibes of feeling lost and hopeless is what the backrooms is supposed to BE. For some reason I find the pool rooms relaxing.
true, I think it's the lukewarm color of the waters that relaxes you, and also the tiles everywhere which brings your brain a positive reactions remembering when you went to indoor waterparks or pools as a kid.
I prefer both types of Backroom videos.
One with entities and one without them.
i agree! It gets really annoying to see those monster videos, those people have no clue what backrooms really are
@@saltylemontv
I prefer both.
@@jasoethesentienteyeshapedg4847 it's ok, if it entertains you everything's good! I just mean how it is.
As a 90s baby a lot of places I grew up going to looked like this and definitely had this vibe to it, I’m the late 90s and super early 2000s there was still some places with an 80s kind of style them, mainly malls, retail spaces, arcades and kids places so for us it’s super nostalgic. It’s like seeing all of these places at once and yet not actually seeing any of them at all, it’s weird but definitely cool. I actually enjoyed watching except for when he went into the water. That’s literally a childhood phobia and he just did that😂💀
You just described the exact feeling I had. I was born in 1992 Denmark. And the 80 and 90's theme was stuck until 2005.this reminded me of a world so long ago. We're everything was more cozy and colourful.
@@Bgh583 you described it perfect! I believe the shift of technology and social media started around that time (my space, AOL, etc).
The back rooms and all its secrets are so fascinating but lots of things wouldn’t be possible without creative people like you creating the videos!
True!
This is how the foundation started somthing small that quickly grew
You think he made this?
This is clearly actual footage
@Muñoz Peralta Balam why y'all trying to mess with ppl heads 😂😂😂
@@elsalvaje6209 😂😂😂
Not knowing if you're alone is equally terrifying as knowing you aren't.
Well put...
I would say more. Atleast knowing somethings there gives reassurance and reason to watch your step
@@Noone-hk1vf more? i mean i find the poolrooms in this footage to be relaxing and peaceful, some people feel afraid alone whereas some people feel peaceful
@@griefer5846 well, it sure is pretty and relaxing but after seeing all the prev levels, you dont know if somethings stalking you around every corner
@@Noone-hk1vf true, but after seeing loads of levels like the poolrooms, its a class 0 difficulty anyways. Plus the paranoia of something stalking you won’t even be there because the water in this level is known to have special abilities, like making you relaxed
I really enjoy how you contrasted the clean, peaceful light area with the claustrophobic, and confusing dark section. I was particularly anxious in the section building up to the pillar room. The lines on the walls really helped with the illusion that the character was moving quickly. It made me super anxious, thinking that they might finally run into something.
But no, the fate of the character isn’t met by some creature, but instead just simply getting lost and probably drowning due to exhaustion. Genuinely distressing atmosphere in the end, fantastic job.
I agree! I rarely like the creature features but prefer the distress and unsettling horror that being in a backroom/poolroom AT ALL provides. How one could go crazy so easily in that kind of isolation, too.
As a facility cleaner it amazes me everytime how clean the pool areas are
@@Spalbeert i think that only adds on to how creepy it is because it makes it apparent that there’s no life or bacteria or anything there to get the pools dirty in the first place it’s just endless unnatural madness
@@19Camilena97 Or hungry.
Or thirsty.
Or having some sort of scurvy.
How would he drown if he is standing and walking
This is an absolute masterpiece. I have realized that backrooms are exactly something we can only see in our dreams, that's what makes them so appealing. There is a visceral feeling about them that makes them just amazing.
Idk if I’m crazy but I feel this to be oddly comforting. I was sick in the hospital a lot as a kid and then my dad was going through back issues as a teenager. I’d love to go exploring the hallways as passages when I could. This reminds me a lot like that.
Now that I think about it; the size and unpredictability of the back rooms gives one that feeling of being a kid altogether. The feeling of being small in an infinite space before you knew anything of the world and excited about what was to come next.
I would say the same thing 😭 the eeriness has became oddly satisfying and comforting for me too
You’re right, my mom used to go to Mayo Clinic a lot due to her rare disease and there were a lot of liminal spaces there I used to explore
Dude yes it was always the basements of the hospitals or somewhere in the top floor.
Somewhere between 2009 and 2012 I was in several hospitals but one thing I can remember was a waiting Room in this case it was more like a hallway but wider it was dark not light Only sunlight from top but still it wasn't very dark I don't know how long we waited there.
Once I was in a hospital it was easy to get lost it looks strange.
Go straight then left , straight, right in the straight hall there where "cubicles" ( it had several windows where you give your documents)
Yall can have fun but thats a no for me dawg
Notice how each room is more disturbing from the previous, they get more unhuman and more unsettling, first 3 space are somewhat reminiscent of large pool spaces and still give a sense that are built for people, maybe they were once used, but once you enter the sunny room with square holes on walls with no walkway and the fact that its lit up just makes it unsettling, you want to panic but the fact that its sunny just fucks with you on another level. Very spooky, very good job, I cant imagine how much work went into this! You have my sub!
@Carl Gunderson makes sense though. Parameters we can use but designed for an inhuman or non humanoid presence.
@Quinzerrak Although you wouldnt be able to find a sun or a light source, but presumably there's a sunlit cloudy sky possibly stetching infinitely in all directions if you were look out of the windows.
I dont know which pools you've been to but the first three certainly don't look human 😂
Can someone explain to me what the hell this is? I stumbled upon this video by mistake. I'm scared 😳
@@CS_Sardine simply the art
Fuck honestly I've watched this 3 times now and each time it gets more and more chilling. There's so many new details that I pick up on with every rewatch. The fact that he makes the deliberate choice to leave the guiding lines in the backrooms and crawl down that first tunnel into the poolrooms. The fact that there's what looks like sunlight in the poolrooms, and what look like windows, but clearly there's no actual sun. The way he swings the camera around to look at that one room before going down the dark tunnel, like we're catching a last glimpse of light. The fact that the tunnel is so long that the light in the next room over isn't even visible from where we start out. The way the camera glitches for the first time when he passes that entrance and says, "This is new." The way he looks back at the stairs after he's descended, as if to make sure they're still there. The way the camera keeps glitching once he's in this "new" space and how there is suddenly no more light, as though that part of the poolrooms is somehow "not ready" to be explored, but he found it anyway. And the slowly growing horror at the end culminating in that final, skin crawling line. It just makes me more and more uneasy each time I watch it. I think of a backrooms video as being well-made if I feel genuinely unsafe while watching, and I absolutely feel unsafe after watching this. Kudos.
🤣🤣🤣🤣🤡
🙌🙌🙌
Really God you need to man up😅😅
I remember the book House Of Leaves from Mark Z. Danielewski published in 2000.
It described a house in which a secret room was found and the strange part about it was that every room had several doors leading to more and more rooms that became stranger and stranger. What's also strange is that the house was way to small to even fit one of those rooms.
Later they even started an expedition through this door and found rooms that were so big that you couldn't see the roof or walls anymore.
And everyone who entered these rooms slowly went mad. One of the main protagonists took a bike in the end and drove through the endless system of rooms for many days just to end up falling down into a hole without a bottom in the end.
These backroom videos perfectly describe the feeling I had when first reading the book. It's a mixture of terror and denial because the place is so strange.
It also inspired myhouse.wad, great piece of horror media
❤
one of my favorite books of all time. it legitimately is terrifying
@@DrSpaceman42 excellent mod as well. I want to play it so badly
I also thought of House of Leaves. The impossible architecture and sense of space is more terrifying to me than any movie monster.
This looks like the dreams I had when I was little. Inside a never ending facility with random structures and finding no escape. One time I dreamt that I was at an indoor water park with slides that seemed to keep going, splitting off and then I ended up in a huge stadium looking place with so many colors , almost pixel like. And in that dream it sounded like Plainsong by The Cure was playing ever so quietly. This is a bit creepier than that, but it is similar to me.
I had dream like this, but there were allot of people in the pool/water.
I just commented the same thing…. Crazy that someone else has this too.
I used to have scary inexplicable dreams like this as a kid. I was afraid to sleep alone. Would always scream
I had similar dreams but in a daycare setting or mall with an arcade.
I had this reoccurring water slide dream where id get stuck in a closed dark slide and people would pile in on top of me. Until the light above wasn’t visible
The one thing I really appreciate about this Backrooms sub-canon is that the layouts are static. Things aren't changing around behind you to force you into getting lost. The reason you get lost is because YOU, as the explorer, made a mistake in getting lost.
I love that concept of getting lost. The one before that was cannon had a weird feeling of a magic place that changes every minute or so. I prefer this one, endless possibilities of lore.
Can you explain what the hell is this video and why everyone speaks with no context?
@@eastern2687 I wish I could find the context too, I don't understand what the hell is this, is it like a videogame?
@@eastern2687 it's a lore canon like SCP
@@cuijaalbino it's not a video game, it's a lore and people make video games, videos, stories and art about it.
Similar to SCP, but about liminal spaces instead of anomalies and stuff.
I know that the goal here is to make this section look horrifying and lonesome, but I can't help but feel a sense of endearing beauty in the architecture of it all, it's gorgeous.
ı totaly relate to that, i just have that awe in me. can't quite point out but quite calming
@@CallMeBTGaming I'd honestly take a swim in there if it wasn't so empty
Absolutly brother. 🙏 For me this is a peace room... Kinda solarpunk vibes :)
It's all fun and games until you here kidz singing 1 ,2 , they are comming for you, 3 4 , there is no door ,
5 6 you are my btch ,
7 8 , they are never late ,
9 10 , they always win
Gues how you survive the them
,,,?????????????????
Exactly he didn't do a very good job of what he set out for but he'll get there if he keeps building his skills
こうゆう夢たまに見るよね。再現度完璧すぎてびっくり!
I never realized Pool rooms were a thing. I thought I was the only one who dreamt about places like this, especially when I was a child. Big tiled rooms with some water or pool in it. Kinda gives me chills other also recognize this.
I do remeber having a dream in a pool room as a child. Gave me mad chills.
Ever play Tomb Raider? Cause it had them.
I always have dreams like these
I always thought these vast pool rooms exploration dreams were cool, it would actually be a thing I'd get if i was a millionaire...
honestly I had kinda of dream with small rooms with water fountain and shallow pools with lights and I thought it was fun to explore and was wishing wow wish there was places like this in real life this is cool and with bubble cannons
I think it's really amazing how people managed to synthesize something so deep from our subconscious into a "backrooms" concept. I don't know the exact reason, but I believe that the discomfort comes from the fact that it is a giant, empty and non-functional place. Example: A giant swimming pool, it was supposed to be fun, but putting that together with the fact that there is no sun and the floor resembles the texture of a bathroom causes a very bad feeling.
It’s something like “uncanny valley” of architecture. They are like human places but they are not within the human context. They are empty and give the impression of being infinite. Our brain thinks something is wrong.
I am dead scared of dark bathrooms since I was a child. I agree with your comment 100%. I would never ever play this game.
Also the fact that these places are dark and empty. Our consciousness is programmed to be worried in these kinds pf situation because anything could happen
bad feeling? i think its prety relaxing
It looks like the saw movies
The backrooms were designed to portray a specific aesthetic of emptiness, loneliness and nostalgia, not to scare people. In fact I find this aesthetic really pleasing
emptiness, loneliness is scary.
If you grew up in the TH-cam constantly playing generation or have not moved out of your family home to live alone i could imagine how some one might find an empty building scary.
The nostalgia just adds a sense of familiarity which makes it even scarier somehow
I thoroughly agree. Entities just turn the sublime aesthetic of saudade into a monster movie.
I love monster movies, but they are predictable. Monster movies are far scarier before we see the monster, because Fear is about the Unknown. As soon as we see the monster, the threat is externalizes and quantified. We're all so familiar with the monster archetypes that have been appearing as entities in the backrooms that they feel familiar the minute you encounter one. Even if you are unfamiliar with a particular monster archetype, the first thing the monster kills is the Unknown. Fear is sacrificed, because now we know the threat. There are no more questions. The adversary is externalised and clear.
Much more compelling are the empty liminal spaces. The bittersweet damnation of solitude. If the spaces are scary, it is due to your own demons. The poolrooms especially are about the pathos and wonder of being alone, trapped in your subconscious, exploring for a way back to the conscious-or just exploring. The numinousness of "mono no aware"(物の哀れ).
1 d0n’t think19373 the bacK R00M5 w3R3 m3ant t 0 BE @e5thetic
I’m so intrigued by the seemingly outside light source in the pool rooms! You don’t usually see sunlight in these, and it makes me want to find some way to look outside. What would I see? Our world or not? Is it even really sunlight or still artificial? Cool stuff to think about. Great video!
The audio is great. I noticed you adjusted the reverb when a space was small versus large. The camera movement is realistic. The editing feels and cuts at the right time. The spaces have that liminal feeling. A feeling of doom around the corner while also feeling like a peaceful dream. Well done!
I like how realistic this is. I've been adventuring by a river by myself and you have this desire to explore every part of it but you have your subconscious telling you this is a bad idea and you shouldn't be doing this alone and you'll probably get lost
Ive done that and while its really fun, it can also get a bit sketchy. When im several miles out in the middle of a swamp and theres NO-ONE for miles and my phone is hovering in and out of service. so cool tho
@@gircakes i think its smarter to not take your ass in the wilderness. If you’re both lost with no kind of way out what the hell are you gonna do? It sounds good in theory but in reality it’s not a good idea
@@Mysteriuminiquitatis1998 nothing wrong with going into the wilderness. instead of bringing someone. tell people you know what you are gonna do and where. not all of us enjoy living in the ''concrete jungle''
Dave paulides missing 411 will change your mind
I kept wondering about the water: whether it would be warm or cold, or it would look deceptively calm until some human exploration gives it a dangerous suction or chemical reaction, or if accidentally ingesting it while swimming could cause hallucinations. The fact that nothing seemed to change once the water was entered made me even more uneasy- like the peaceful lapping sound gave a false sense of security! Add to that the absence of any entities, just endless vast isolation; I feel this is the way the backrooms are meant to be. Excellent film!
from the lore the water is luke warm and contains magnesium sulfate which relaxes and calms the muscles, but it also contains the hydrolitis bacterium, causing the hydrolitis plague. the disease has multiple symptoms, including weakness, high fever, severe pain, and possibly delirium if infected for a longer period of time.
@@swfreeD Yeah and there's no entities in level 37
for me it's cold distilled water
@@swfreeD the plague is only an issue if you put your head under + it is only present in darker waters
@@swfreeD I have a feeling this series follows a different lore from the wiki
I really love the feeling of unease/mild panic when the explorer went through the small opening - after remarking "this is new" - and then seemingly ending up in a new level of the Poolrooms. The sudden change of atmosphere was chilling, the darkness, how it became even more ominous and how the previous area felt relaxing in comparison. The final little "oh no" made me feel sick.
The fact you can see the sun flooding in from the outside but the windows are in out-of-reach places and you can't really any of what's outside is such a good touch. Reminds me of Silent Hill 4.
I initially found the sunlight somewhat comforting until I thought maybe that's just fluorescent light coming in from another enclosed area.
@@Katz_Pajamas Hmm it could be, sometimes the lights seem kind of "cold" and artificial specially when they are coming directly from above like at 3:50, but other times they seems more warm and give the area a sense of "belonging"
@@asddw4998 that's true. I think that's why it still had a sense of comfort here. It had a warmer look to it. The mystery with me is the windows being so high up and oddly placed that it's hard to find out what the light source really is so u end up just trusting it as is. I've become so fascinated with the backrooms scenes from an artistic sense. I'm a fan of horror and mystery especially when it's of a more subtle nature like this.
It sort of gives me comfort to know there is an outside near and its still visible. Thats why the ending is really scary because you end up in a place with no light source and its kinda suffocating. It would be really scary too if at some point you got to another window and its suddenly night time, to me it would give a sense of “time ran out”.
Not a real sun though. Just something for giving light
This is how I interpret dementia to feel like... everything around you seems vaguely familiar but there's no landmarks, time passes differently and typically what would be small rooms seem to stretch on way too far. You get this feeling that you are completely alone and lost.
I don't think these videosare eerie... more it feels hollow. Completely devoid of anything suggesting life. Deserted.
This was honestly more unsettling than most of the Backrooms content with entities. Imagine not being able to find stairs or a ladder out and end up lost like the guy in the video. Continuously searching without being able to rest since he'd drown if he tried. Not to mention the mental anguish from the isolation! Subbed!
Yeah this was brilliant I've never watched a backrooms video that made me feel like i was truly there. I could touch those tiles and smell the stale chlorinated air.
Wasn't there stairs and instead of using it, he goes to the dark area.
@@LEYTHLEGACY He came down there from the stairs
How would he drown if he tried to rest? Like he wouldn’t just throw himself in the water and wait to drown
@@joeneh6735 Think about walking for what seems like days in that thigh to waist high water. It would be very tiring after so long. Then you'd probably try resting your back up against the wall and realize the water goes just past the tip of your nose...
I absolutely LOVE this series. I love the attention to audio detail- the camera rustling, the hum of the lighting, the zoom of the camera lens... All perfectly balanced. I also love the use of repeating tile- which for me personally adds a ton of liminal atmosphere to a space. I could watch these for hours! Thank you!
Your backroom's depiction is very spot on. The fear doen't come from the entities, but from the possibility of them.
What really scares is being lost in a place or knowing that something could be out there.
Nice idea with the small pentagons to mark the way near the MEG base.
Kind of like dangling your feet in the middle of the ocean knowing that maybe something the size of a planet is beneath you. Or if you swam in the ocean and discovered something so large.. that would be terrifiying
Terror vs. Horror
@SCUOLA it's a blender generation with a simulated camera movement.
@@MachFiveFalcon exactly
that is exactly the scenario of my nightmares as a kid. Just an old-looking empty white room with water and shadows. It still gives me chills to this day
Same here!
@@Dharzjinion I had a similar reoccurring nightmare as a kid. It was being in a closed mall and all the store cages are down. but some of the lights are still on and there is no exit so you just wander aimlessly floor to floor
The quality on this is absolutely perfect. It's both psychologically terrifying and calming, like watching a caving video through an aliens' imitation of our world. The current state of horror feels so oversaturated with jumpscares that take away from atmosphere. *Huge* thanks for not having a text overlay the whole video either, keeps the immersion (and authenticity to actual VHS videos).
Every time I see a backrooms video it strikes me how similar to caving it is! Only instead of a calming and grounding beautiful cave on Yorkshire you're trapped in an endless ugly unnatural hell...
@@emmahealy4863 Whats a backroom?
I love this. The Backrooms is one of my favorite creepypastas of all time, and you’ve captured the feeling of emptiness and uncanny familiarity perfectly here. Amazing job!
This is the most realistic render of the pool rooms ive seen. The lighting and reflections look ray traced and the water helps with that even more. You did an outstanding job.
I’m 68 yrs old and never played an online game in my life. Before I stumbled upon the Backrooms, I had never heard of “no clip”. What a terrifying concept! I now have new nightmare material. Being lost and alone in any level is my idea of hell. Imagine wandering the pool rooms for eternity.
I really loved reading this comment!
Please tell me your username is a Mojo Nixon reference.... The sailing Elvis
@@ellietincan6756 yes, I am working towards pure Elvisness, as we all should. Actually not a hardcore Mojo fan, but I heard the song years (decades?) ago and thought it was great. Love me some rockabilly. I listen to Mojo on Sirius radio and he’s pretty funny. Gonna go see the Elvis movie this week. Elvis is everywhere!
I tought the same. Is like a deep psychological terror game.
If you have any questions about terminology like "noclip" feel free to ask it here, Mr Elvis Needs Boats!
This was so well designed, I almost forgot at times that it was digitally created-which of course, really helped with the immersion.
Also, I appreciated some of the design work, which reminded me of 70's sci-fi styles. :)
So it is not an actual place someone filmed in? It is freaking me out a little.
@@deendrew36 no it’s all computer generated :)
Wayment..it's not real?????????
WHHHHEEEEEEEEEET????
@@sharonmiller7213 so some people say that they have seen such places in their dreams. Then there were people who tried to bring the places into reality. Edited of course💀
Am I the only one who appreciates a Backroom level with zero entities and a Backroom with entities in it?
*AM I THE ONLY ONE WHO CAN ENJOY BOTH SIDES OF THE CONCEPT?*
Me too it both has something
The Backrooms is such a bizarrely effective concept. We've all been to this place, somewhere in our childhood when we got lost in a big building or when we decided to explore someplace empty while nobody was around. We know this kind of fear. But what makes it surreal is how it feels like a procedurally-generated mimic of reality, like an AI algorithm tried to make something based on it's observations of us without understanding why we build things the way we do.
I don’t connect with it at all. So it’s not everyone
For me, what makes this really creepy is the fact that I almost remember these place at least somewhere in my head and it's not supposed to be empty
These remembers me of my younger days when I was like 5 in 2007 I remember these type of architecture was pretty common for shopping centres im from spain but later I discovered people all around the world feel the same about this type of buildings I think every teenager finds this terryfing because it remembers our youngers days and being the lonely child in a mcdonals park or in the lowest floor with the parking in the shoping centre and nobody around
@@youwantmyname9208Deja Vu, I've just been to this place before!
I've never had this happen
Infinite Poolrooms... I swear I've seen those in my dreams when I was 10 or 12. Just like the ones in this video. Endless variations, with many corridors leading into other endless variations. And the "sunlight" that seeps in from certain corners makes it feel unreal but real at the same time.
I find the idea of Infinite Poolrooms fascinating.
Awesome! The really terrifying thing about this story is that the cameraman was lost way before he realized he was. To me that's what makes the backrooms so insidious - it's beautiful, enthralling, and even relaxing in the case of the poolrooms. But while that's all happening, you're alone with no way of marking your path behind you, and wandering deeper and deeper into the maze. It's pretty chilling when you think about it.
Reminds me of that guy who got lost in the Paris catacombs.
Although, the camera has footage of his entire journey into it. He could look at the video to see which way he went to backtrack. Unless, the pathways change of course.
I feel like this is hell. No fire and brimstone, just an endless trap with multiple ways to escape a room, but no way of knowing if you’re getting closer to getting out or going further into the trap. The real hell kicks in when you realize you aren’t dying of thirst or hunger no matter how long you feel you’ve been down there. This is sadistically brilliant
At the end there where he suddenly realized he was lost.. that sent chills down my spine, because being in a situation like that is absolutely terrifying.
Crazy how he was lost from the start but still managed to have that sense of "wait where am I?" at the end.
Being lost in a backroom is a lot more scary.
You know you are lost in some paranormal space. Or a space created by something unhuman.
I reduces the chances of you being saved or you finding your way back greatly.
If youbare being watched the watcher could have pitty on you and decide to let you go or show you the way out.
But if nobody watches. What if the rooms is an entity wich does not care about you either way.
Is the room sentient.
The ommission of any clues leaves you with endless questions.
This reminds me of how 007 Golden Eye levels always made me feel as a kid. I would kill all the guards in the level, then, being a dumb child, I didn't know what my objective was so I just wandered around the levels aimlessly, all the while feeling this gnawing feeling in my gut that I was lost and I would never get out. It creeped me out being alone in that environment with nowhere to go. The AI made you feel less alone when you managed to find them but once they were dispatched, that gnawing feeling returned. I would usually stop playing at this point to recoup my sanity.
As a kid, in Tomb Raider I stopped blowing up every enemy with the grenade launcher. That feeling of wandering through empty corridors was so uncomfortable that I rather had corpses lying around, so I started using normal ammo xD
😄
Same thing happened to me when I played Halo 3 mp maps alone, one time I heard a “shh” while playing and freaked out so much
It was indeed some paranormal shit, but it wasn’t the game
Yesss, this. I've never heard anyone else talk about that gnawing lonely feeling from playing video games as a kid.
Not really the same, but I also got really uncomfortable when my parents would put in a movie before I went to bed, and if I stayed awake until the end, just watching the DVD menu repeat over and over in the dark.
Yes the second level the labs in goldeneye
What the hell did I just stumble into? My first impression as a filmmaker was this was filmed not by a late 90's VHS but by an early 2000s mini DV cam. Then I started wondering how disturbed an individual must be to build such an elaborate underground water lair. I've been in construction for 3 decades so something wasn't quite making sense. How can any tile setter pull off such a massively intricate job? What am I looking at? And yes, terrifying as well. I would lose the VHS glitches towards the end as they distract more than enhance the feel. It's the camera movement that sells it more than the space itself. Mind blown!
No way you thought it was real-
@@ShadNex I did at first
@@kashioable me too
I was thinking "how many tile guys did they hire" must be in Russia
Blender
I don't know bow many people realise this, but the idea of large bodies of water in closed up and dark places is pretty terrifying. This is almost a masterpiece.
It feels so intense as it is a primal instinct. I think it goes back to when humans were living in caves which likely had unexplored dark caverns and tunnels filled with water. Those who feared these places survived and passed on the genes, because the other ones likely drowned or died from whatever microbes there were in those waters.
I have been obsessed with the backrooms since about a month or so... and I absolutely love your work. A thought just occured to me... maybe this evokes feelings in us, similar to when we were children and how we perceived the world during those times, especially when we were in unfamiliar places and we lost sight of mom or dad... and we begin to understand, that the world is huge and not overall friendly... and that we do not know what is around the next corner...
I think the scale of backrooms plays an important role on how they often connect us with childhood. That sense of real scale that we gain as we grow up is destroyed by the infinite lenght of backrooms.
Like some others, thought it was real first aswell. What an incredible piece of art. How do you make this??. The white noise and sounds fit perfectly.The emotions felt run really deep. Fear/loneliness/curiosity. Straight out of a dreamworld. I especially love the illogical, and odd placements of the architectural details.
r/liminalspace
it seems like either unreal or blender. I’d wager it’s blender though.
Ok im lost what exactly is this ?
Then you must be stupid to think it looked real lmao
You can make something look like this in blender using cycles (the path tracing renderer) but the key to making the lighting realistic is that you need path tracing with a high number of bounces (10+) for the light rays and a HUGE number of samples per pixel (100+) to get the noise down to nearly imperceptible. The creator did an excellent artistic job with the architecture, texturing/materials, water, and camera motion, and probably spent a VERY long time rendering it to get the lighting to look real.
I Love this. The backrooms is the perfect blend of misdirection and horror. Its scarier to be alone than to be with something you know is out there. If you're alone, the brain makes up excuse after a while, trying to understand its surrondings. The fear of being alone, forever is thought provking and terrifying.
I totally agree. I will say that I still like the idea of entities being in certain levels, but with ones like level 0 and the pool room I like the feeling of suspense and loneliness(not personally but in the horror concept of the backrooms)
It’s not scarier to be alone, it’s scarier to think that something is out there. Like seeing dark openings in certain areas and hearing weird noises, thinking whether that’s all in your head or if there’s a mysterious monstrosity lurking somewhere, not knowing whether it’s a threat.. or how big it is..
That’s what’s scary about the Backrooms. But too many entities bro. It ruined the Backrooms.
exactly. because that’s when hallucinations start and you THINK there may be someone after you, along with no escape
I don't know why people find this scary... this is very nostalgic for the ones who grew up in the 80s 90s and early 2000s. This actually feels satisfying because you get to see these kind of places again and feel the vibe. That's what this is for. You people are weird.
It's like exploring another planet's infrastructure without knowing if it's abandoned. I love this concept. I think it speaks to those of us who are innate adventurers/explorers that want to experience something otherworldly yet still slightly resembles something of our own. It's creepy and exhilarating at the same time. Almost feeling like it could be a dreamscape but then having the unnerving feeling that there's no waking up from it--that where you're at is actually real and you're in some weird dimension with a fresh pair of eyes being in awe at every corner. Kind of like being born onto earth for the first time but having the conscious awareness of a grown adult.
This is such a great description 😃
@@rosegold973 I thought the exact same thing
I hate reading through comments with absurdly dumb or simplistic takes with thousands of likes, and I’m even more annoyed by the rare insightful or interesting thoughts (such as this), having 100 likes.
I think it mostly taps into those feelings of seeing the world as a young child with no context for what you are seeing. Back when your imagination was capable of running away at a mile a minute and wandering off into the horizon from just seeing a freaking tiled fountain or empty office building. Where your sense of scale and world view is small, and your mind fills in the gaps.
Seeing these liminal spaces stirs up those buried, long forgotten feelings.
@@the_17th_dragon32 you must be fun at parties
The unnerving, familiarity you have captured is terrifying and nostalgic at the same time. It is like the split second flashback memories I occasionally get from being a young kid in the 80s in some place like the shopping centre, swimming baths, bank etc, when just for a second, you wander around a corner or down a corridor where you are alone in some strange dead space and it evokes the same feelings watching this - am I lost, where is everyone, will I find a way out, panic. I am loving it 😁
Feels like some place we would have went on a school excursion in the mid 80's very unnerving.
Same Bro
I agree. We had a large hotel in our citythat never got much guests. It had lots of hallways. We use to sneak into the service areas. The scary part is I'm round 8 and everywhere I went seemed the same. I'd get lost so many times. Never got caught.
God damn.
@@jasonk795 Inb4 the first Service Areas video 👀
This is super impressive Matt, hands down the BEST Backrooms video I have watched. Watching this I have so much to learn, your designs are a work of art! The sound design, the quality all adds to the immersion feel to your videos. Well done mate! Amazing work!
Thank you!
@@MattStudiosAnimations sound can be improved, rome wasnt built in a day right? Best backrooms video I've watched thank you for creating these. Subbed.
Bro, you ABSOLUTELY NAILED the backrooms feel. No entities, just the fear of being alone, lost, and with no exit.
Honestly the entities add nothing to the backrooms
@@Vinnay94 fr
I love the little details in this. specifically the way the above-water portions are designed. It's obvious that most areas are made for comfortable walking/climbing/leaving the water but not always. As shown in 2:09, the elevated platform on the far side appears to be 6+ feet higher than the floor, and the guardrail makes it seem as if people are meant to be able to walk there safely. As a kid, i hated designs that require more physical ability than any regular child would have, (like ladders with rungs too far apart) because I knew that it was MADE for people to traverse, but I simply *could not* and there was absolutely nothing i could do about it. Little details in "Asethetically pleasing" but impossible to reach structures makes me feel like i do not belong here, under any circumstances.
really good analysis! it's put together in a rlly fascinating way where it ostensibly looks manmade but is impossible for any person to reasonably traverse, and that creates an incredible sense of alienation
This gives me some peak liminal space feeling. I've never seen anything else that so strongly captures this bizzarre feeling... This video so good, the design of the rooms is just so good and the whole atmosphere is spot on. Perfectly captures what walking through the backrooms would be like.
This feels like an even fresher take on The Backrooms. I’ve seen these liminal pool designs before but I didn’t associate them with the Backrooms specifically. I like how this guy combined the two concepts. These feel even creepier then your standard Backrooms. Because it’s one thing to get lost in an endless expanse of hallways, it’s another to get lost while you’re in the water.
10/10. This is creepier than Kane Pixels Backrooms.
Hey can u explain what a backroom is,?
I think of this series here as more like Alien (creepy, sci-fi horror) and Kane's as more like Aliens (creepy, sci-fi action). I think both worlds are well done. Just different vibes. I honestly like having options when it comes to my TH-cam Backrooms content consumption!
I disagree. Kane Pixels is much more terrifying
I think what keeps the vibes from turning into pure horror are the rooms with light that at least seems natural. For every dark and spooky passageway there’s a big beautiful room that seems so inviting and warm.
You really captured the ambience! Terrifying yet undeniably beautiful! Monsters or jumpscares dont make backrooms what they are, its the absolute cessation of life and activity, an existential and endless void that has the capability to drive you insane. Thats the essence.
I wouldn't mind hints that something is lurking about, without actually seeing it. I noticed how the player generates his own waves as he moves through the pools, centered on him. What if something else was making waves in this environment? Like something down a side passage was making a wave come towards you?
@@KneelB4Bacon i dont know, part of the awe i have about backrooms can be attributed to how unbelievably calm the environment actually is. You see a structure and immediately the utility of it becomes apparent in your mind, yet you see nothing there, no people using them, no reactions, no responses, its as if your mind is playing a cruel joke on you, stripping you bare inorder to expose your true vulnerable state born from the fact that meaning and purpose are mere constructions and that they can be taken away from you without warning. Tbh its a meditative experience, going from excitement to fear to sadness. A monster makes me constantly fearful and unable to actually be present wholly.
Really captures that feeling of being a 4 or 5 year old walking around and seeing all these big open spaces you've no context or idea wtf they are or are used for. Of going with your mom/dad to their office after hours on an errand, of walking though a hotel lobby at night...
@@planescaped very precise!
its just a video about walking around in a fake swimming pool
Unpopular opinion: I love these because they have a incredibly cool and relaxing vibe. I daydream about exploring those rooms all day and finding nice corners/rooms to chill in. I never understood the "horror" aspect of liminal spaces.
I agree. I don't feel creeped out by it at all. I was admiring the building and architecture the whole way and would love to be in an actual place like that.
Until you dehydrate or starve to death
Exploring these in VRChat is very relaxing to me too!
Yess it has a maze vibe to it. Lost in this massive “empty” place looking around.
the horror isn't really the place itself, but the situation you're in. imagine wandering around mindlessly for years at a place you swear you had been at before.
Awhile back, I was put on an old, weird antidepressant (amitriptyline, if anyone has the odd urge to seek it out) to try to control my bruxism at night. The dreams that stuff gave me were a lot like this, wandering around lost inside a single, infinitely large building filled with surreal architecture that had no practical use. Sometimes part of it would be an airport, or a museum, or some other facility that was also bizarrely designed for the purpose it was supposed to serve. Sometimes I would manage to find a way out, only to emerge into a city structured in the same illogical way. Occasionally other people would be there, but they would never interact with me beyond spouting some random, NPC-like phrases. Interestingly, "pool rooms" similar to the ones in this video did appear pretty frequently in these dreams.
woah…..freaky
Wow, that is an odd side effect, maybe it is an astral plane reality that you accessed. So these rooms are real in some dimension, I do think that is the case. Thanks for sharing
I dream about pools a lot, and I've heard some people say that dreaming about pools means you are exploring your emotions 🤷♀️. I also took amitriptyline for migraine prevention, but it made me sweat like crazy so I had to stop it. Hopefully you won't get that side effect bc it was miserable.
Antidepressants for bruxism, wtf???
@@heydude23001 are you insane 🤣
The feeling is so weird watching this video. The atmosphere, the place although non-existent, it seems familiar and you have the impression of having already been there or seen it in dreams. And it gives a kind of anxiety to the idea of being alone and the place seemed active a few hours ago. You really have the impression that the place exists for real
Dude, this is perfect! The environment, the sensation of being alone in a unknown place... Just amazing. I think you and Kane Pixels have made the best videos of the backrooms by far.
I realize a few have already said this, but I really appreciate the Backrooms/Poolrooms that don't use the "entity."
It's way creepier leaving a portion of this as a "evolving" or even unsolved mystery :)
These videos comfort me in a weird way i even get sleepy as i feel i am there... Growing up in the 90s early 2000s got to see how stuff looked this way so it's so weird to see it so many years later as something people are fascinated by ...
This was my first introduction to the poolrooms. By far it is my favorite. I love the concepts and execution of the idea here. I really hope this creator keeps making these awesome limal space videos.
Liminal Space horror seems much more terrifying than some overcooked slim Jim chasing you. One is unavoidable as you constantly wander through endless somewhat recognizable rooms is pretty terrifying by itself. The impending dread of what you’ll find in the long winding corridors also plays a big role in instigating fear. As what H.P. Lovecraft says, “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” What a lot of back rooms videos focus on is the monster. Run across some rooms, and bam, then he’s gone. You’ve already identified the threat and already know what to do to try to survive in contrast with wandering down endless hallways unsure about what to do and what’s in store. A good enough example is Jaws I guess. The shark is never really shown throughout the movie until the climax near the end, creating an air of tension. And in that, it generates a lot of horror.
And if somehow you made it down far enough to reach the end of my long rambling, barely coherent speech, thanks I guess.
You're welcome
You’re awesome
You're good chief
ya tbh the monsters ruin it
These videos always make me feel some sort of childlike wonder, especially in the poolrooms where you’re wandering around a world that is large and strange and nonsensical at every turn. I almost wish I could lie on my back in the water and float around aimlessly.
I think that you are the best backrooms contentmaker. There's bizarre atmosphere in your videos, can't wait for more.
If you liked this guy check Kane Pixels and Frag2 as well, they do awesome content about the Rooms too, imo these are the best creators for these reasons:
Kane Pixels - Actually doing a great job of world and lore building on the Backrooms, diferently from the so called "Wiki" wich the lore is all over the place;
Matt Studios - Actual exploration, not always uses entities, so if want the *true* liminal vibe, this is it;
Frag2 - Uses the world building of Kane and the exploration vibe from Matt and expands upon it;
Lost In The Hyperverse - Do the tried and tested method of actual exploration with a entity in each level, always balancing the calm moments with the tense/chase moments;
As far as I know these are the best Backrooms creators out there.
Thank you for your recommendations. Well, in fact, I know about these backrooms contentmakers. I even watch every video of them. But, in my opinion, Matt has something special in his videos. I love the liminal vibe, and I don't really like the presence of a monster in the backrooms. I think it spoils the whole liminal and worrisome vibe. Anyway, I appreciate your comment, thank you!
(btw I'm not an English-speaking person, so I'm sorry if I made mistakes in my text.)
@@tednever you're very good at english, don't be shy about it!
@@Izzy-go6vq thanks :]
@@Beta_Mixes "The Bob" has some really good ones!
Idk why but poolrooms for me feel nostalgic the most. I had more dreams in poolrooms than in any other liminal space.
These rooms are actually comforting. They look spacious, nostalgic, and very quiet. If a prisoner expired in one of these I'm more inclined to think it was because they were an chatty person who annoyed someone who was just trying to enjoy the silence lol.
It’s so fascinating to see that unlike the backrooms, the poolrooms has this sort of feeling that doesn’t get old. Yeah it may be infinite but each room is seemingly different. The backrooms on the other hand, is just one mindf*ck of a place
I agree that the Backrooms don't need roaming Entities. There's plenty of terror just seeing these Rooms. You *know* there is nothing there, and yet there is a primal fear you can't shake. It's like your Rational Brain is fighting with your Lizard Brain. Especially when the rooms are not well lit.
I think a figure in the far distance looking at you would work nicely, but only if no attention is drawn to it. Or an object being disturbed.
@@planescaped Or the illusion of an entity. In a case like this, your mind can fabricate different terrifying shapes. You know how you enter a barely lit room and you think you see something that unnerves you, then you turn on the light and it's something completely mundane.
The thing is, you don't want to be alone there BUT not being alone probably means that the thing/person being there aren't there for the good of things. So the concept of being alone/not alone is equally scary since the environment is weird in itself. I like this one better, it's more creepy to me
I personally find it calming and would love to roam around endlessly. With a way out of course.
Then you know you're not in any real danger
Some of the most elegant design so far. The pool rooms seem to turn aesthetic curvature into a monolith of empty invitations. Immaculate lighting and rendering, an excellent pace, and superb exploitation of spatial irregularity to induce anxiety and unease. In terms of attention to detail and faith to form, this production feels very pure.
very well done, extremely underrated
Thanks!
@@MattStudiosAnimations Hi
@@MattStudiosAnimations Hi
@@MattStudiosAnimations how do you make it look so real?
@@ChanTheMan1996 taliban
Is it just me but the pool room looks so interesting. I would love to go there with 2-3 friends in a kayak and explore; maybe play in the illuminated rooms for a bit.
I am seriously impressed! The subtle reflections on the water, the warping of the tile under the water as the light slows down, and realistic texture mapping of the tile really bring in the details and it looks amazing! It has been a while since I've seen a video like this that made me say "That looks real!" several times! And absolutely love how mystery and uneasiness can still be put into the viewer without the unnecessary addition of a monster jumpscare. I was super creeped out just from the environment! Not to mention your environments and geometry are incredibly eerie and liminal, something a lot of creators neglect nowadays. I am astounded! Amazing work!!
It's strange how the room at minute 4:36 I saw it in a pretty old dream I had, it was literally identical, sure, it was darker, but I assure you it was the same. I was so surprised to see it that it woke up that rather forgotten dream in my head.
As someone who's had a bad trip on LSD, I can tell you that creepy feeling that reality is distorted to the point structures repeat themselves within randomised patterns is unsettling. Good job at capturing that. It feels like even time is stretched here. I recall being convinced that the very building I lived in had its stories repeat infinitely, and I would feverishly open every door to the next story, after having climbed a volley of stairs, thinking like "Am I stuck here? Am I in limbo?"
Thats just delusional, why take drugs?
I had this as I was leaving the cinema watching starwars. Bad idea 🤣 As I left to try and get to the loo circus music started playing as I went through the corridor to leave the screen it just sent me on a loop and everytime I walked around the corner I was back where I started. So strange, it's like when I realised and laughed it off like it was some sort of joke the universe was playing on me for getting this high it let me go and I burst through the screen doors into reality realising I'm still tripping my balls off 🤣
@@sankubanku1633 There's a difference between drugs that harm you and drugs that enhance your experience of life
@@bladeshotone unless its a medicinal drug designed for medicinal purposes. Drugs taken recreationally will only give you an extremely distorted view of reality, that you think is some form of divine revelation.
@@sankubanku1633 Spoken like a true square
What’s so strange about this phenomenon of these videos, is that I’ve had dreams like these for decades. A huge interior structure. Like a basement. Exactly like these videos. Empty, cavernous, no furnishings. Terrifying, no understanding of why.
Me too except my dreams tend to be more organic forms than industrial, hard architecture.
Experiencing the exact same thing. What kind of hell are we tapping into?
For me the way I get there is always behind some sort of maintenance panel in a closet, and I then have to squeeze through a tiny tunnel to get there. Kinda like coraline.
@Heather Petersen it’s borderline anxiety, or stress for me. But at the same time if I just roll with it, it’s almost comforting. It’s a very weird series of emotions.
These videos feel like something I've seen in dreams too. I also sometimes have dreams of giant Mcdonald's-esque play places or water parks.
Would love to see a breakdown of this maybe on a second channel. Things like the camera movements, render settings, postprocessing, and sound design.
A great magician never reveals his secrets
i thinks its made with unreal engine 5 :)
@@JayJayBaśka Blender I think
This is what I like. This here. The eerie feeling something may come out but nothing will. I love exploring without monsters as it can still create an unnerving feeling.
I just wish I could find more backrooms footage like this.
Absolutely fantastic. The ability to make incredibly surreal room scapes that look coherent and realistic is an amazing gift. Can’t wait to see more, please keep up the amazing work
@Karl with a K The lore specifically talks about a certain bacteria that lurks in the water.
Oddly enough, I like the Poolroom videos because they're aesthetically pleasing to me. The tile and architecture are very 80s/90s looking, so watching them gives me a sense of nostalgia instead of any sort of scares.
This one was quite well done, great atmosphere!
This is exactly how I feel about most liminal space content. For me it’s more satisfying to look at this imagery and I feel something that’s hard to explain. I almost wish I can experience it in person.
I had a dream where I was in a place like this, but it was more amazing to me than terrifying. Just this endless, giant maze of swimming pools and slides, tunnels and underwater sections that led to more rooms and pools. felt unsettling but also a sense of wonder and exploring.
ikr, I actually really like the feeling this kind of dream-like building invokes. It is unsettling but for me I feel more wonder and happiness in them.
Same thing for me i always see huge pools in different floors in my dreams and it’s like a brain orgasm for me cause I’m in a trip in huge hotels
Best dreams ever mam
Eyes open: the understated horror of being lost forever in a strange place
Eyes closed: lo-fi footsteps ASMR for sleeping
The Poolrooms remind me of a series of dreams I've had from years back, they're almost identical! In my dream, the area is larger, the walls are glass and the pools aren't connected. Instead there are pools of all different shapes and sizes on terraces and ledges, the tiles are colorful like a mosaic or something from a Mexican restaurant and there's lots of potted plants. But otherwise, the tunnels and doorways, the architecture, and the lack of people, identical to my dreams. Neat!
Holy shit you look so much like a former friend of mine, Briana, who happens to be a 20yo singer! 😮
I had the same ones
Thats creepy, its 1 year ago and i had this dream a few times...
bro that is literally so true when i
first saw the poolrooms it gave me a nostalgic but terrifying feeling that i really like
Those are not dreams.
Crazy matt, this is just awesome !! The mall is still my favorite dreampool place thats ever been created.
I really appreciate the support, looking forward to seeing more of your works as well!
@@MattStudiosAnimations no problem!! and thanks, really means alot, someday i hope to achieve your level of creativity and talent man.
First time I’ve seen the thank you feature used, hope it’s used more often
@@soxs9527 gotta support the homies.
@@soxs9527 Thank you feature? You mean he replied in a comment and said thankyou. Its the first time I've seen a monetary donation in a comment, maybe thats what you meant.
Dreams always have this weird significance on the setting, it’s like whatever I’m doing it feels extremely important, and these videos put me back in that mindset a little bit.
Idk why but it feels comforting
As a first time viewer id like to comment on the absurdly beautiful camera work and everything else in general. I cant really distinguish if its done in real life or through a computer program until i saw the comments
All the little details like camera sway, water movements, the "narrator" having legs as they move one leg at a time (Compared to most game movement simply just hovering forward). The lighting is also perfect
I also really commend on the set design. Taking everything familiar to us and warp it until it looks alien: Why is the pool so steep, whats with the weird arches, hallways and pseudo windows scatted haphazardly? Why is everything either ceramic or concrete. Why is this here, why is that there? Are the inhabitants here if they exist have a use for all these and use them differently from us?
Its just perfect. Something taken out of context and from their purpose is weird and i love it
This is beautifuly and amazing. You, A-Sync Reasearch and Kane Pixels are the best creators of this kind of realms, is awesome and fascinating.
They should all team up to make one big video
And frag 2 too
5:36 definitely the most pleasant and least sinister area in all of the backrooms.. almost feels like sunlight
These places are familial. I’ve already seen these in my dream when I was a kid