Metahuman for Blender with functional face control rig & downloadable sample

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • #blender #unrealengine #metahuman #ue5
    download from here:
    drive.google.c...
    This is the ported metahuman to Blender the face is Vivian's face with a tall and normal-weight body.
    please download and test the file. you can compare it to the Maya version and see it's exactly the same.
    #blender #unrealengine #metahuman #ue5

ความคิดเห็น • 92

  • @Dethgears
    @Dethgears 3 หลายเดือนก่อน +6

    You definitely gotta continue this project, it'll help so many people's pipeline since Blender often gets ignored in the industry

  • @darshjoshi1641
    @darshjoshi1641 ปีที่แล้ว +36

    This is amazing! please make this a complete plug-in for blender.

    • @josiahgil
      @josiahgil 3 หลายเดือนก่อน

      right

  • @Iamazingperson
    @Iamazingperson 2 ปีที่แล้ว +2

    I'm fan of your tutorials and videos since day one! You are amazing! ❤️❤️❤️

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      thank you very much. ❤❤❤

  • @paulmunyao8863
    @paulmunyao8863 9 หลายเดือนก่อน +1

    This is so amazing! Thank you for this

  • @Mr_Dee
    @Mr_Dee 2 ปีที่แล้ว +1

    Very nice work!👍🏻 hopefully that normal problem can be fixed in Blender. Looking forward to the Daz version.

  • @Hieromonk.Augustine
    @Hieromonk.Augustine ปีที่แล้ว +1

    The only thing left to figure out is how to apply this to my characters in Diffeomorphic

  • @LFA_GM
    @LFA_GM 2 ปีที่แล้ว +1

    Impressive work, thank you so much for sharing.

  • @warpedworks2177
    @warpedworks2177 2 ปีที่แล้ว +6

    Using python will be kind of slow. It's not really the nature of blender but more the nature of python.
    This is a great progress you've made by the way.
    A better approach here would be to use bones and drive the blend shapes with the bones which are driven by the controls on the panel.
    This could also be set up with python initially but wouldn't require python to constantly run in the background which would allow Ctrl+Z to be used and make the viewport run much faster.

    • @Metarig
      @Metarig  2 ปีที่แล้ว +3

      thank you for the info. actually, the reason that I said it's slow is that even without the script it is still slow for instance when I manually change the blendshapes.
      regarding your approach. the problem is there is a bunch of calculation that needs to be done on runtime. values are multiplied by each other and clamp and some if statements for the eye.
      there are hundreds of corrective shapes that need to run by multiple other shapes so coding is the only solution.
      I would appreciate it if you tell me how can I avoid this CTRL + Z problem.
      also, it seems that rotating the bones by script is not as straight forward can you please give me a simple example?
      thank you very much

  • @vasilgrancharov8025
    @vasilgrancharov8025 ปีที่แล้ว

    Amazing work! congrats!

    • @Metarig
      @Metarig  ปีที่แล้ว

      thank you

  • @Stk45-g7g
    @Stk45-g7g ปีที่แล้ว +1

    Oh god, mh in blender. Unbelievable!

  • @psychoticgiraffe
    @psychoticgiraffe ปีที่แล้ว

    do you know if live link face works with the metahumans that have been exported out of blender?

  • @iulian4052
    @iulian4052 ปีที่แล้ว

    Hi, can I change the Maya and animate it in the same way? great contribution, cheers.

  • @igorpichardo9724
    @igorpichardo9724 5 หลายเดือนก่อน

    Awesome video!
    can u share the Maya script that convert Meta human to blend shapes?

  • @Romdeaustudios
    @Romdeaustudios 7 หลายเดือนก่อน +1

    This is so cool, but can you make animations using blender alone?

    • @Metarig
      @Metarig  7 หลายเดือนก่อน

      yes you can

    • @Romdeaustudios
      @Romdeaustudios 7 หลายเดือนก่อน

      @@Metarig thank you again

    • @Metarig
      @Metarig  7 หลายเดือนก่อน

      @@Romdeaustudios you are welcome

  • @tamilorejoseph4704
    @tamilorejoseph4704 ปีที่แล้ว

    QUICK TIP - For the lines in-between the eyes as she blink, you can use the clone stamp tool on the texture in photoshop to blender the upper eye lid line area . let me know if it works for you.

  • @STABLEDIFUSIONEMANUEL
    @STABLEDIFUSIONEMANUEL ปีที่แล้ว

    does it work with those mobile apps to capture movement easily?

  • @Omobsterrrr
    @Omobsterrrr ปีที่แล้ว

    I downloaded, not sure why is not working for me. The bones work to move the face but not the yellow controllers. Do you know why this is?

    • @Metarig
      @Metarig  ปีที่แล้ว

      you need to run the script after loading it

  • @techno_shaman
    @techno_shaman 2 ปีที่แล้ว

    Fabulous work brother!! Yes please Houdini.. Please more videos :)

  • @pahdeedeeLINY
    @pahdeedeeLINY ปีที่แล้ว

    Thank you for this great tutorial.
    Is there a way to use livelink mocap face rig metahuman rig on any character exported from blender?

    • @Metarig
      @Metarig  ปีที่แล้ว

      Hi thank you, sorry blender doesn't have livelink

  • @chasingdaydreams2788
    @chasingdaydreams2788 2 ปีที่แล้ว

    how do transfer our own metahumans to this one tho? im not talkign about shape keys because shape keys doesn't fix the rig. how would you match the rig to your custom metahuman's rig?
    Could you do a tutorial on how to do this the proper way please? thanks
    (PS I subscribed :))

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      it's done by scripts inside maya

    • @krown466
      @krown466 ปีที่แล้ว

      @@Metarig I too would like to have my own metahuman character rigged in blender this way. Are you planning a tutorial for something like this as well?

    • @Metarig
      @Metarig  ปีที่แล้ว

      @@krown466 please watch my last video thank you

  • @Node_Art
    @Node_Art ปีที่แล้ว

    In a few years blender's animation system will change and if you have continued development of the geometry node you will see the potential for this in animation and bone constraints so all the tools will be open to creativity

    • @Metarig
      @Metarig  ปีที่แล้ว

      blender is a very interesting topic it's free and growing but I think Maya will go free as well so kind of hard to see what will happen in the future

    • @Node_Art
      @Node_Art ปีที่แล้ว

      @@Metarig It is not a price competition, everyone has a different approach and Blender has grown having to solve internally all the workflows that it did not have access to in the past because it was free software, issues that Maya delegates to the industry.

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      ​@@Node_Art I don't believe in such a thing. to say Maya forces the users to use it is as valid as saying professionals are stupid. no, if there's a slightly better tool those guys will use that, they are not bigots and they will be more than happy to not pay for software. in my opinion, as long as it's not about animation blender has some merit, especially for sculpting but Animation is a different beast. for example, mush deformer is the thing that I use extensively. it's like a revolutionary thing for me. what is the alternative in Blender or how about skinning a character to a professional level, not to a freaking game-like level. even doesn't have an animation layer on its own. how about a retargeting option? why it's so slow when you have Blendshapes on a dense geometry? it's not practical. in short, if you want to use it at a semi-professional level you are forced to buy plugins and jump into an ocean of bugs and incompatibilities.

    • @Node_Art
      @Node_Art ปีที่แล้ว

      @@Metarig I think the same because I understand the scenario when a program only has to worry about one area, it will do well, what I mean is that those who have to connect other areas will be left behind from one point of view but they will come with a different paradigm for a user who needs it, that's why Houdini has been so successful and is used in everything even though its drawback is its little artistic approach, of course that's what Maya is for

    • @Metarig
      @Metarig  ปีที่แล้ว

      @@Node_Art that's true. I wish I could use this for blender. but didn't work well also it seems people don't care. I thought everyone will go crazy 😅

  • @rettbull9100
    @rettbull9100 ปีที่แล้ว

    Project loads but the slider do nothing. Got no errors in the script window.

    • @Metarig
      @Metarig  ปีที่แล้ว

      you need to run the script after loading it

  • @Jobutsu
    @Jobutsu 2 ปีที่แล้ว

    Great work !

  • @Rockingbird221
    @Rockingbird221 2 ปีที่แล้ว

    In object data properties-Geometry Data, just click “Clear Custom Split Normals Data",then it will be solved about the shading issue

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      oh thank you so much it worked

    • @RomboutVersluijs
      @RomboutVersluijs 2 ปีที่แล้ว

      Ow thats same issue if you open a file from 2.8 or after in blender 2.79. Normals looks all weird

    • @RomboutVersluijs
      @RomboutVersluijs 2 ปีที่แล้ว

      Issue is actually Normals pointing wrong way. If you check it in overlays, it turns RED, it should be Blue

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      @@RomboutVersluijs the issue was fixed by Noob San

    • @RomboutVersluijs
      @RomboutVersluijs 2 ปีที่แล้ว

      @@Metarig well the blend file still had issues. All normals are pointing inwards

  • @shivkumarjod4949
    @shivkumarjod4949 ปีที่แล้ว

    I am on a new project
    I am sorry but I want to remove the text
    So please any one can please tell me how to remove
    I am new with blender so I want to take this 3D model with rig and metahuman
    Please I request you to tell me about this

    • @sororbadr2073
      @sororbadr2073 2 หลายเดือนก่อน

      Add your metahuman as a shapekey of the one in the video and turn it's input value up to 1, make sure your metahuman head has all parts (head, eyes, mouth) and you should be good to go

  • @FranckEkoka-im3yn
    @FranckEkoka-im3yn 5 หลายเดือนก่อน

    Please namz of plug-in i want to do it

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    CUrious where that rigUI is from, looks nice!
    I have partly ported the RIGui addon over to blender 2.8 and later

    • @Metarig
      @Metarig  2 ปีที่แล้ว +1

      this control rig is from metahuman

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      @@Metarig thanks. Did check some other vids and saw the sMe thing.
      Wonder if this setup will work better with different setup

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      @@Metarig Was testing out using bones and drives and on my system it runs so much smoother vs this dephsgraph setup. Probably because it runs over all controllers with each update

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      ​@@RomboutVersluijs it has 600 blendshapes that's why and blender is not very good for handling it

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      @@Metarig i think because off your method. Your going over everything which each update. Using bones and drives to drive the vlendshapes is better i believe.
      I'm busy converting scene to bones and drivers and then will check some CPU stats. Curious if it really matters.
      Your approach basicLly moves all vlendshapes at once, while bones and drivers will only do the shapekeys which affected

  • @bizaTeam
    @bizaTeam ปีที่แล้ว

    THANK YOU BUT HOW TO ADD THE METAHUMAN CHARACTERS TO BLENDER?

    • @Metarig
      @Metarig  ปีที่แล้ว

      Well, it's definitely possible to automate this manual work if needed. I can totally write the script for it. But here's the thing: Blender users are not really keen on paying for anything, so honestly, it might just end up being a waste of time.

  • @AhmedAlebrah
    @AhmedAlebrah ปีที่แล้ว

    how can we use it for our characters ?

    • @Metarig
      @Metarig  ปีที่แล้ว

      it's not usable for other characters

  • @matttgaminghd377
    @matttgaminghd377 ปีที่แล้ว

    Is it possible to use this with facegood

    • @Metarig
      @Metarig  ปีที่แล้ว

      Hi, yes it's possible.

    • @matttgaminghd377
      @matttgaminghd377 ปีที่แล้ว

      @@Metarig How i cant see any blender tutorials for it...

    • @matttgaminghd377
      @matttgaminghd377 ปีที่แล้ว

      ⁠@@Metarigand is It possible to import control rig animations so you can play any metahuman animation in blender

    • @Metarig
      @Metarig  ปีที่แล้ว

      @@matttgaminghd377 it is possible but we need to make each metahuman for blender.

    • @matttgaminghd377
      @matttgaminghd377 ปีที่แล้ว

      @@Metarig What do you mean

  • @ayaz1979
    @ayaz1979 6 หลายเดือนก่อน

    The link is unavailable

    • @Metarig
      @Metarig  6 หลายเดือนก่อน

      I updated the link please use the new link

    • @ayaz1979
      @ayaz1979 6 หลายเดือนก่อน

      Thank you so much, this script deserves to be on the Blender Marketplace@@Metarig

    • @Metarig
      @Metarig  6 หลายเดือนก่อน

      @@ayaz1979 thank you but this script only works for a modified metahuman

    • @Sitrec
      @Sitrec 4 หลายเดือนก่อน

      @@Metarig The link seems to be broken again. Is it possible to get it fixed? Thanks!

  • @inrapture
    @inrapture ปีที่แล้ว +1

    این لهجه لهجه یه همشهریه

  • @LordsofMedia
    @LordsofMedia 2 ปีที่แล้ว +1

    REDNELB expert ?

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      of course renderable

    • @llena4673
      @llena4673 ปีที่แล้ว

      @@Metarig Yes, you're not just maya expert, you're blender expert now.

  • @m1sterv1sual
    @m1sterv1sual 2 ปีที่แล้ว

    Really appreciate your effort! This looks great and promising, is there a way to support development of this?

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      thank you very much the way to support the development of this is sharing the video. if I recieve orders I will spend more time on it also there's a donation button on the about page

  • @xxxjulienxxx6962
    @xxxjulienxxx6962 ปีที่แล้ว

    it free ?

    • @Metarig
      @Metarig  ปีที่แล้ว

      it's just a sample and it's for free

  • @ProjectOniricDEV
    @ProjectOniricDEV 3 หลายเดือนก่อน

    How can i use this on my own metahuman?

    • @Metarig
      @Metarig  3 หลายเดือนก่อน +1

      it's just a sample. unfortunately, it's not compatible with your MetaHuman.