Im so glad the algorithms blessed me with this brahs channel 😂 like yea smeaf and them are great at blender but theres genuine real world usage tips and techniques here, like that double subdiv thing is so fucking useful coz ive been doing it manually and it takes hours
i often come accross that issue : if i add a solidify modifier to my geometry, if the angle are too tight and the thickness too high, it will create overlap of the solidified geometry on those tight corners,how do i prevent that if i really need some of those angle to be tight, but still need more thickness everywhere else ? >_
Check the object scale and rotation properties sometimes having wrong or negative scales messes it up , you can reset them in object mode with CTRL+A then select what to reset from the menu
Im so glad the algorithms blessed me with this brahs channel 😂 like yea smeaf and them are great at blender but theres genuine real world usage tips and techniques here, like that double subdiv thing is so fucking useful coz ive been doing it manually and it takes hours
Bro you sound like Andrew tate of blender
Shirtless Top G
Lmao, there's some truth to that
I gues he watched lots of andrew tate.😅
this is the comment right here🤣🤣🤣
Bro maybe related Tate family?
That last tip with the Double Sub Div is Fantastic!
The double sub D workflow is one I commonly use, great tip and underrated.
Amazing. Very brief and self-explanatory tips. Love your vids, man
That e book looks really good, wish I would’ve had something like that starting out
I am so grateful for finding u bro
you are awesome bro your level is really next level
bruh, pls, make a car course, like that one in blendermarket "car inside and out" it will be amazing, you're a great teacher
thats insane, thank you dude
hey man, this was awesome!
Another most important video in my life!
Dude! You are own another level😂
i think the guy you try to mention but forgot is Arrimus 3D
Amazing bro
nice vid! do you know doron?
No unfortunately
love the senna
How about the nurbs modeling in blender ?
N O I C E 🔥🔥
and how studios like forza make cars with interior engine and trunk in under 200k poly
You can decrease the level of sub d or you just retopologize it
@@SimpleThingsKA
Yup. And bake the normals by using the high poly car onto the retopologized low poly car
nice
you rock!
Bro uses his own physique for character anatomy reference 😂
i often come accross that issue : if i add a solidify modifier to my geometry, if the angle are too tight and the thickness too high, it will create overlap of the solidified geometry on those tight corners,how do i prevent that if i really need some of those angle to be tight, but still need more thickness everywhere else ? >_
Check the object scale and rotation properties sometimes having wrong or negative scales messes it up , you can reset them in object mode with CTRL+A then select what to reset from the menu
@@15_cenTT will make sure I'll check it out next time xD I usually do it when I use bevel but didn't think abt it for the solidify, thnx 🙏
welcome brother@@mathieu499
Спасибо огромное
Bro, you're not Andrew Tate, put on a fucking shirt. Otherwise, good info.
very bad