Sorry, mistake in the script that I missed. To be clear, this is how you get around the time travel protection for the special dates: Set date/time to day before a special date Load game and save Wait 24-ish hours After that point, you can get eggs and hatch them with the increased speed. Just letting the date rollover does not work, it must be ~24 hours (again this timer can get delayed if you are actively playing during this time). I explained it properly the paragraph before then messed it up immediately after :(. A few people have mentioned the 23:59 date rollover trick. This does not work for the encounter/hatching dates, but does work for some other daily stuff. HGSS in particular combines multiple different time tracking systems lol. I'm working on a massive video on time travel that will go over all of this, its extremely complicated :) Also something I implied but didn't explicitly say: While you can't do anything about the issue I described around the 2:00 mark, you can prevent it from happening by staggering your eggs. I've seen some shiny hunters in the past just stockpile eggs then hatch them all at once, by withdrawing from the PC. Do not do this! It's best to just grab new eggs as you're hatching to naturally stagger them (ex: grab an egg, take 510 steps (2 cycles), grab next egg, etc)
Are you sure it doesn't work for shuffling dates by repeatedly changing the time to before midnight and letting it roll to the next day? I recall using that just fine for the Safari Zone, but I might be misremembering and I don't know if it is different for the egg hatching bonus.
Is there anywhere I can see the differences between breeding in the original gen 4 games and breeding in BDSP? For example, you say that only one egg will hatch per cycle in the gen 4 games and any other eggs in the party will be delayed by an extra cycle when this happens, but I know that doesn't happen in BDSP because you can have multiple eggs hatch at the same time. As a result, I'm curious what else works differently.
One effect of this would be to have statistically slightly more Pokémon hatch on these egg holidays than on other days, so that you're slightly more likely to have Pokémon with memorable hatch dates.
This logic would also explain stuff like decreasing the encounter rates on dates like 9/11 (less likely to have Pokemon met on that day). Although the rate decrease is so minor it shouldn't really have any impact (10% encounter decrease ends up being more like 3.5%, its weird)
God, I find the Step Tracker on the Poketch to be perhaps the most miraculous mechanic in the history of Pokemon. Like, it singlehandedly makes non-TAS traversal of the Void feasible, and provides constant easy insight into underlying mechanics affected by steps. We're so lucky it's in those games.
ironically, gen 2 breeding is super straightforward. it is only in gen 3, with the new mechanics, that it became a nightmare to breed a half decent pokemon.
Thank you for taking the time to check the information and report back to us instead of just going along with it. This kinda stuff it's what makes the Pokémon community great!
gen 4 has so much content it's ridiculous, platinum and hgss are games i could play forever and never run out of things to do. i replayed them recently and told myself i'd transfer my pokemon up to gen 5 when i'm completely done with them but i honestly don't know if i ever will be haha. been really enjoying your channel, man. i recently restarted my platinum file again because i love the pokedex so much and wanted to build another team, while transferring my pokemon to hgss and it's so cool seeing how many mechanics are in this game through a more recent and reliable lens. i always get excited when a video of yours drops, keep up the great work :)
Even as someone who has played these games a lot (both when they came out and now), I'm still learning new stuff constantly. HGSS in particular has SO much content that is never touched by 99% of players.
Man this explains why the time taken hatching eggs was so inconsistent for me and now I have one less persistent question in the back of my mind whenever I pick up a Gen 4 game. 😆
I actually think little things like this and the developers not revealing them works out. Eggs hatching at precisely the same predictable time would make things feel too artificial. In real life you can't perfectly predict exactly when someone is born, only a decent estimate, which the little variations in Egg Hatching times replicate. I wouldn't be surprised if it was coded like this to specifically make Egg Hatching times variable without adding RNG to it.
@@tailgrowth (Somehow it failed so I'm re-posting this comment. Apologies if you get double notifications) Absolutely agree. I love learning how different developers go about adding elements of "random"ness to games. One thing that fascinated me to learn about the (obviously non-Pokémon) game Banjo-Tooie is that Jinjo and Minjo locations are randomized when a save file is initialized based on the delay from you booting up the game to starting a new file.
I was already aware of the fast hatching dates and how the egg cycles worked, but this new information about the fast hatching days being a bit different in Platinum, comparing to DP and vice versa, but all working in HGSS is huge! I learned something new today! 👀 One thing about eggs that still baffles me is that I know it's possible to hatch the gift Riolu egg in as little as 3,061 steps if you collect the egg one step before the current cycle reduces and have one of the two fire abilities in your party, but also, for some Oddish reason, it throws an eggstra cycle onto the egg to hatch it in 3,316 steps instead, although one shiny hunter I saw on Twitch did accidentally manage to have one of his four game's Riolu eggs hatching in as little as 3,061 steps without it being a fast hatch day. This needs more investigation on how to make the Riolu gift egg shiny hunt 255 steps shorter than what most people believe is optimal. No matter what he tried, none of his other games were hatching that quickly and upon changing the time and date settings on the game that was hatching quicker, he was never again able to hatch it in as little as 3,061 steps and had to make do with all four hatching at 3,316 steps. Huge mystery! 👀 Also, I'm convinced that the HGSS bike is slower than the Sinnoh bike, so if you're hatching for a shiny Pokémon, it'll be a bit quicker to hatch the eggs in Sinnoh, instead of HGSS. Also, if you're hatching full parties of eggs that take a lot of cycles to hatch, the 5th egg will still take 1,020 steps longer to hatch than the first, if you're never hatching the first one or two eggs prior to collecting it. The 255 step trick is more practical for eggs that hatch in no more than a default 10 cycles. Overall, great video! 😎
Thanks! The gift eggs probably don't reset your hatch counter like Daycare eggs do. I did some tests with ACE just running the AddEgg script and it doesn't reset the counter, so I'm assuming that's the script that runs for the gift eggs like Riolu and Happiny. I used to know exact movement speeds for the bikes but I forgot lol, I'll ask some speedrunners and comment again when I find out.
Idk why but the joke at 3:53 got me hard. I like to think that the chuckle was exclusively because of the mere thought of knowing the spongebob clip was gonna be put in there
When I was playing these games years ago, I thought Halloween was just my lucky day because I was hatching eggs so much faster. It's really cool to see that wasn't just my young mind playing tricks on me. :]
I literally passed the time hatching eggs on this past Halloween while waiting for trick-or-treaters to come for candy. I didn’t even know Halloween was a good day for hatching eggs until I saw this video!
Man I remember changing the date on the DS a minute before midnight, on the day before the date I wanted, waited for it to change to bypass all the date crud for DS games. Especially Pokemon.
Yeah, there is a damn near 100% chance that I benefited from the faster egg days, but had absolutely no idea. I was at my peak of pokemon playing and competitive mon breeding in the gen 4 era.
That's the most amusing thing about this feature. How many people even noticed it was there? You'd pretty much have to be using the step counter, already know the expected steps to hatch, and be familiar with quirks like receiving an egg resetting the step counter, otherwise the slight reduction in steps might seem like random noise. And then the date change protection mechanic could easily foil attempts at replication if anyone did notice a difference and tried to verify it.
Interestingly Brilliant Diamond and Shining Pearl don't have the issue with multiple eggs hatching at once, they'll all hatch on the same step. In Sword and Shield they'll hatch after one extra step, which Bulbapedia says has been the case since gen 5. Then they put the problem back in gen 9... Also, according to Bulbapedia the part where it won't reduce the egg cycles if an egg hatches goes in party order. If that's true and you have eggs that wouldn't reach zero at the same time, putting the egg(s) that will hatch next at the bottom of your party would speed up hatching.
I had actually noticed the 230 steps with Pokétch but I never thought of special days. Now I am using RNG and need to hatch only 1 egg per Pokémon so this is less important, but still great to know! Keep digging into my favourite games for more secrets!🎉
Boi am I glad to be a patient player that just plays at their own pace, I like it when my egg randomly hatches. That said, this stuff is invalueble for those that need it, thanks a lot for sharing ^^
"egg cycles steps resset once you take a new egg" soooooo that's why my egg hatchings were so irregular! that's brutally interesting! i really can't believe how many hidden mechanics there are in gen 4, i'm currently shiny hunting for a smeargle with masuda method in SoulSilver and i was always so frustrated on how the egg hatching timing was so irregular some times, good video!
I think the June 11th date may either refer to the date Okinawa was returned to Japan in the 70s, or the date in 1992 when Nintendo purchased the Seattle Mariners
Really enjoyed the video, is amazing seeing a content creator take his time to do research and show the results to the viewers with simple and proper explanations
Just say you set the time to 23:59 and waited for the date to roll over to reset the timer. It is a very well known trick for these games, no need to hide it.
The 23:59 trick doesn't work for everything, I'll cover it in more detail in my time travel video. You can just google Pokemon 3ds RTC to find out what I did(didn't promote in the video for obvious reasons).
Its crazy that we are still learning little niche things about these games even now. I really like that you've been finding out all of this niche stuff. It's cool!
First video after daylight saving time ended! I didn't know about this... but wow, you learn something new every day. I bet these games still have lots of undiscovered features waiting to be discovered... Nice work, thanks for helping with another somewhat undocumented gen 4 topic!
I found out about it while shiny hunting Riley's egg Riolu, the recent source code discoveries weren't made yet at that time so we just figured it was magic at work (it was july 7th aka Tanabata btw)
On the topic of "Why wouldn't you mention this helpful feature?", I think the intention was just to give a silent help to the player, like a gift they're not told about. So some kid might think "Huh, that hatched faster than I expected." Just something nice that you couldn't easily explain
My comment poofed for some reason unfortunately, but I’m confused on what you said at 8:10, as from everything you said beforehand that seems to be impossible as it forces the 24 hours on you after changing the date. What am I missing?
A little curious about this as well, since all he really says is he used old speedrunning tricks to bypass the 24 hour penalty. Might try looking into it myself? I can update here, too, if I don't see he has at the time, cause if there's a way to bypass that penalty without action replay, it would be nice to know
I bet it is some hardware manipulation instead of software manipulation, probably either complicated or he didn't want to anger Nintendo by spreading the method.
so 25 steps is saved per cycle on special days and thus a magikarp (which would use 6 cycles worth of steps) without other bonuses would save you 150 steps of walking. the savings on a 10 cycle egg (11 in practice) would be 275 steps. since 275 contains 255, that's one egg cycle the player manages to avoid, thus the end result is 10 egg cycles plus 20 steps. the formula for step savings would be 25*(x+1), x being cycle number, obviously.
I'll be honest, I always thought eggs just had a set number of steps they needed to hatch. I had no idea they basically ran off multiple step counters like that. Definitely explains why it always felt faster to hatch eggs when I just did it all at once instead of constantly getting new ones from the daycare though, if that resets the current counter.
Gamefreak: Lets make a special process for speeding up egg hatching on special days! Also Gamefreak: Lets not tell anyone about it and if they change the date we will turn it off.
i'd be interested in a video about anything like this stuff that exists in the more recent gens, like 6-9, if any of it does exist. thanks for the content etchy, vegas people support
I'll have 1 video out on a specific Gen 7 game hopefully in December! Generally sticking with Gen 4 since I'm just way more knowledgeable about it compared to other gens.
How does the egg mechanic works with storage exactly? Like, let's say you store your egg at 140 steps on a cycle qnd take it back at 170 during another cycle. How much steps would it take to go to the next cycle? Thr thought just crossed my mind and now I'm curious.
Think of the step cycle counter as a global counter constantly running in the background. If it completes a cycle and the egg is in storage, nothing happens. It only impacts eggs in your party. So if you did 140 steps, deposit egg, then complete the cycle with another 115 steps, the stored egg makes no progress.
This channel is making me feel like up until four minutes ago we knew nothing about Gen 4 other than acid rain and tweaking (I know there's more but this is a lot as of late)
The only thing left that we need to know about HG/SS is if there is more reliable ways to shiny hunt besides random encounters, Rng manipulation, eggs or the cute charm Glitch. Because of all the gen 4 games I find odd that HGSS wich are remakes of games where Shinies were introduced, *don't have other reliable ways to find shinies* while Platinum, Diamond and Pearl have the Pokeradar wich is to me the best way to shiny hunt imo. I have a feeling that the Pokegear (or the Phone if you will) might have some effects and we just don't know, the pokegear already has a special feature where it helps you catch pokemon outside of johto with the music channel, could there be a specific mechanic of it??
I mention it very briefly in my Munchlax Honey Tree video, but my next video (assuming my research doesn't have issues) will have much more in-depth coverage of how the game tracks that/time traveling!
The short version is that changing the date on your DS doesn't actually change the value of the timer, but rather changes a value that stores the difference of the timer to the real-world date/time. So all the game has to do is keep a copy of that value and if it mismatches, the user must have changed the time rather than waited naturally.
Is there any gen 5 content like this? Id really love to see a video in your style covering some obscure gen 5 content; maybe something like the B2/W2 join avenue?
Odd thing that I noticed as a kid when I was playing through D/P/Pt was you could get around some of the "date change" locks but setting the time to 11:59pm, then letting the DATE roll over on its own. This worked for me for stuff like the Pokemon swarms where just changing the date to the next wouldn't but the 11:59 methodology did. I will also say this DOES NOT change how honey trees worked or berry growth or things like that. But things that seemed to be tied to a "new date" cycle did seem to work. Not sure if it works with this type of thing or not. I assume the game does some check with the ds system check and saves it somewhere in the game's memory, then re-syncs it when launched and I'm guessing these different things are just coded in different ways to check the time.
Yeah doesn't work for this specific thing, but it does work with some other time-gated mechanics. Usually stuff that's checked daily. Dppt is very strict with a lot of things for time stuff, while HGSS is a bit more lax and you can use the rollover trick on more things. Will go over all this in my next video
Hi! I love your videos! I love learning new things about pokemon! I was wondering if you possibly knew anything about a gen 3 anomoly that I've encountered. I recently replaced the batteries in my ruby, sapphire, and emerald games. I did not want to start the game over, but I also wanted to get the clock going again. So I followed a tutorial on bulbapedia and went into the game and manually reset the day counter. (Using a ds lite and a flashcart with pokemon chest) Now something strange is happening. Berries grow again, but daily events still no longer occur. I noticed this happening on both my Emerald and my Sapphire. Its as if my clock is only half fixed. For example, berries grow fine, but I can't get any new berries from the berry master. I haven't been able to find any answers. Its driving me absolutly nuts because I just like knowing how things work and I cant think of a logical reason for the clock to seemingly only half work. Thanks for reading!
Hi! Not familiar too much with gen 3, also not familiar with pokemon chest. Can try with this program and see if that works? otherwise no idea github.com/megaboyexe/GBA_RTCRead
Question: in BDSP, while breeding Feebas searching for a shiny, I would sometimes hatch two or three eggs at a time. Their cycles all completed at the same time, and the "Oh?" message would appear immediately after a hatch, with no input. My understanding from your video was that an egg hatching reset the cycle for every egg, and receiving an egg reset the cycle, and I was doing quite a lot of both. How could this be true for BDSP if I'm hatching multiple eggs off of one cycle?
Is the feature that resets the current cycle when you grab a new egg only in gen 4, or also in other games? Specifically BDSP since there's alot of copied code from the originals
If I set my NDS to this game, wont it just reset and not count for 24 hrs like honey treees? I tried this during a very long slow shiny hunt with dual slot rubt for solrock
Is hatching an egg and the others waiting till the next cycle just a gen IV thing? Because I've had plenty of times where I hatch an egg, take a single step and hatch another, then repeat for all 5 in my party.
Sorry, mistake in the script that I missed. To be clear, this is how you get around the time travel protection for the special dates:
Set date/time to day before a special date
Load game and save
Wait 24-ish hours
After that point, you can get eggs and hatch them with the increased speed. Just letting the date rollover does not work, it must be ~24 hours (again this timer can get delayed if you are actively playing during this time). I explained it properly the paragraph before then messed it up immediately after :(.
A few people have mentioned the 23:59 date rollover trick. This does not work for the encounter/hatching dates, but does work for some other daily stuff. HGSS in particular combines multiple different time tracking systems lol. I'm working on a massive video on time travel that will go over all of this, its extremely complicated :)
Also something I implied but didn't explicitly say: While you can't do anything about the issue I described around the 2:00 mark, you can prevent it from happening by staggering your eggs. I've seen some shiny hunters in the past just stockpile eggs then hatch them all at once, by withdrawing from the PC. Do not do this! It's best to just grab new eggs as you're hatching to naturally stagger them (ex: grab an egg, take 510 steps (2 cycles), grab next egg, etc)
Are you sure it doesn't work for shuffling dates by repeatedly changing the time to before midnight and letting it roll to the next day? I recall using that just fine for the Safari Zone, but I might be misremembering and I don't know if it is different for the egg hatching bonus.
Is there anywhere I can see the differences between breeding in the original gen 4 games and breeding in BDSP?
For example, you say that only one egg will hatch per cycle in the gen 4 games and any other eggs in the party will be delayed by an extra cycle when this happens, but I know that doesn't happen in BDSP because you can have multiple eggs hatch at the same time. As a result, I'm curious what else works differently.
Why 2 cycles?
I thought: hatch first egg (party has 5 eggs), take new egg, 1 cycle (hatch), take new egg and so on?
In BDSP I will say I had back to back eggs hatch within the second, and I withdraw eggs from the PC as soon as one hatches.
@thomasc9248 yeah the amount of cycles between doesn't matter I was just giving an example
One effect of this would be to have statistically slightly more Pokémon hatch on these egg holidays than on other days, so that you're slightly more likely to have Pokémon with memorable hatch dates.
Great point!
This logic would also explain stuff like decreasing the encounter rates on dates like 9/11 (less likely to have Pokemon met on that day). Although the rate decrease is so minor it shouldn't really have any impact (10% encounter decrease ends up being more like 3.5%, its weird)
God, I find the Step Tracker on the Poketch to be perhaps the most miraculous mechanic in the history of Pokemon. Like, it singlehandedly makes non-TAS traversal of the Void feasible, and provides constant easy insight into underlying mechanics affected by steps. We're so lucky it's in those games.
Damn old gens breeding was even more brutal than i thought
Ruby/Sapphire didn't even have Ditto at all 😱
ironically, gen 2 breeding is super straightforward. it is only in gen 3, with the new mechanics, that it became a nightmare to breed a half decent pokemon.
@@theaveragesquire Gen 2 even has a really high Shiny Chance. It's really weird how convoluted and griny the mechanic became later.
Thats only for the gift egg in crystal @lpfan4491
Without context, this sound "interesting"
Thank you for taking the time to check the information and report back to us instead of just going along with it. This kinda stuff it's what makes the Pokémon community great!
gen 4 has so much content it's ridiculous, platinum and hgss are games i could play forever and never run out of things to do. i replayed them recently and told myself i'd transfer my pokemon up to gen 5 when i'm completely done with them but i honestly don't know if i ever will be haha. been really enjoying your channel, man. i recently restarted my platinum file again because i love the pokedex so much and wanted to build another team, while transferring my pokemon to hgss and it's so cool seeing how many mechanics are in this game through a more recent and reliable lens. i always get excited when a video of yours drops, keep up the great work :)
Even as someone who has played these games a lot (both when they came out and now), I'm still learning new stuff constantly. HGSS in particular has SO much content that is never touched by 99% of players.
maybe you can duplicate your save file so you can still send them to gen 5 but still keep them in their original games?
0:16 don't you mean the caviar involved... you know cause eggs … I'll see myself out 🚶
Get out
Omfg i love you for that. Even i thought of it before i saw this hahahaha
No, please, stay a while 🫳
Man this explains why the time taken hatching eggs was so inconsistent for me and now I have one less persistent question in the back of my mind whenever I pick up a Gen 4 game. 😆
I actually think little things like this and the developers not revealing them works out. Eggs hatching at precisely the same predictable time would make things feel too artificial. In real life you can't perfectly predict exactly when someone is born, only a decent estimate, which the little variations in Egg Hatching times replicate. I wouldn't be surprised if it was coded like this to specifically make Egg Hatching times variable without adding RNG to it.
@@tailgrowth (Somehow it failed so I'm re-posting this comment. Apologies if you get double notifications)
Absolutely agree. I love learning how different developers go about adding elements of "random"ness to games. One thing that fascinated me to learn about the (obviously non-Pokémon) game Banjo-Tooie is that Jinjo and Minjo locations are randomized when a save file is initialized based on the delay from you booting up the game to starting a new file.
I was already aware of the fast hatching dates and how the egg cycles worked, but this new information about the fast hatching days being a bit different in Platinum, comparing to DP and vice versa, but all working in HGSS is huge! I learned something new today! 👀
One thing about eggs that still baffles me is that I know it's possible to hatch the gift Riolu egg in as little as 3,061 steps if you collect the egg one step before the current cycle reduces and have one of the two fire abilities in your party, but also, for some Oddish reason, it throws an eggstra cycle onto the egg to hatch it in 3,316 steps instead, although one shiny hunter I saw on Twitch did accidentally manage to have one of his four game's Riolu eggs hatching in as little as 3,061 steps without it being a fast hatch day. This needs more investigation on how to make the Riolu gift egg shiny hunt 255 steps shorter than what most people believe is optimal. No matter what he tried, none of his other games were hatching that quickly and upon changing the time and date settings on the game that was hatching quicker, he was never again able to hatch it in as little as 3,061 steps and had to make do with all four hatching at 3,316 steps. Huge mystery! 👀
Also, I'm convinced that the HGSS bike is slower than the Sinnoh bike, so if you're hatching for a shiny Pokémon, it'll be a bit quicker to hatch the eggs in Sinnoh, instead of HGSS. Also, if you're hatching full parties of eggs that take a lot of cycles to hatch, the 5th egg will still take 1,020 steps longer to hatch than the first, if you're never hatching the first one or two eggs prior to collecting it. The 255 step trick is more practical for eggs that hatch in no more than a default 10 cycles.
Overall, great video! 😎
Thanks! The gift eggs probably don't reset your hatch counter like Daycare eggs do. I did some tests with ACE just running the AddEgg script and it doesn't reset the counter, so I'm assuming that's the script that runs for the gift eggs like Riolu and Happiny.
I used to know exact movement speeds for the bikes but I forgot lol, I'll ask some speedrunners and comment again when I find out.
now too immediately forget all this information
That's gonna make for a unique livingdex challenge: Bulbasaur on januari 1st, Ivysaur on january 2nd, Venusaur on januari 3rd, and so on.
The yearly dex.
Idk why but the joke at 3:53 got me hard. I like to think that the chuckle was exclusively because of the mere thought of knowing the spongebob clip was gonna be put in there
A comma would help you.
Saying a joke got you hard is a problem.
Saying a joke got you, hard; is funny.
@@Altais_Who are you to assume they didn't get turned on by the joke?
Bruh 😂 op Franklin, you gotta tell us, did you forget the comma, or were you actually turned on?
I very much read this wrong
When I was playing these games years ago, I thought Halloween was just my lucky day because I was hatching eggs so much faster. It's really cool to see that wasn't just my young mind playing tricks on me. :]
I literally passed the time hatching eggs on this past Halloween while waiting for trick-or-treaters to come for candy. I didn’t even know Halloween was a good day for hatching eggs until I saw this video!
Man I remember changing the date on the DS a minute before midnight, on the day before the date I wanted, waited for it to change to bypass all the date crud for DS games. Especially Pokemon.
Yeah, there is a damn near 100% chance that I benefited from the faster egg days, but had absolutely no idea. I was at my peak of pokemon playing and competitive mon breeding in the gen 4 era.
That's the most amusing thing about this feature. How many people even noticed it was there? You'd pretty much have to be using the step counter, already know the expected steps to hatch, and be familiar with quirks like receiving an egg resetting the step counter, otherwise the slight reduction in steps might seem like random noise. And then the date change protection mechanic could easily foil attempts at replication if anyone did notice a difference and tried to verify it.
Interestingly Brilliant Diamond and Shining Pearl don't have the issue with multiple eggs hatching at once, they'll all hatch on the same step. In Sword and Shield they'll hatch after one extra step, which Bulbapedia says has been the case since gen 5. Then they put the problem back in gen 9...
Also, according to Bulbapedia the part where it won't reduce the egg cycles if an egg hatches goes in party order. If that's true and you have eggs that wouldn't reach zero at the same time, putting the egg(s) that will hatch next at the bottom of your party would speed up hatching.
Gamefreak and coding problems, a tale as old as time
Just in time! My JP copy of SS just came in explicitly so I could do Masuda Method hunting. Thanks for this!
Gotta love the uncovering of secrets in these beloved games nearly 20 years post release
I didn't know about the special days! That's so cool.
I had actually noticed the 230 steps with Pokétch but I never thought of special days. Now I am using RNG and need to hatch only 1 egg per Pokémon so this is less important, but still great to know! Keep digging into my favourite games for more secrets!🎉
Boi am I glad to be a patient player that just plays at their own pace, I like it when my egg randomly hatches.
That said, this stuff is invalueble for those that need it, thanks a lot for sharing ^^
Love these videos. Gen 4 tends to be very vague and keep a lot of things hidden. So much missed content and so many things still being uncovered.
"egg cycles steps resset once you take a new egg" soooooo that's why my egg hatchings were so irregular!
that's brutally interesting! i really can't believe how many hidden mechanics there are in gen 4, i'm currently shiny hunting for a smeargle with masuda method in SoulSilver and i was always so frustrated on how the egg hatching timing was so irregular some times, good video!
I think the June 11th date may either refer to the date Okinawa was returned to Japan in the 70s, or the date in 1992 when Nintendo purchased the Seattle Mariners
in Anville Town in BW/B2W2, the Neo Train can be found on June 12th. ¿Why is that? ¿Are these dates connected?
0:57 yeah, it sounds interesting-🪷
Really enjoyed the video, is amazing seeing a content creator take his time to do research and show the results to the viewers with simple and proper explanations
Just say you set the time to 23:59 and waited for the date to roll over to reset the timer. It is a very well known trick for these games, no need to hide it.
The 23:59 trick doesn't work for everything, I'll cover it in more detail in my time travel video. You can just google Pokemon 3ds RTC to find out what I did(didn't promote in the video for obvious reasons).
Its crazy that we are still learning little niche things about these games even now. I really like that you've been finding out all of this niche stuff. It's cool!
I didnt realize how tedious it was to hatch eggs in gen 4, to this day i pretty much found atleast 1 shiny using every method besides Masuda lol
The goat continues to be the goat
First video after daylight saving time ended!
I didn't know about this... but wow, you learn something new every day.
I bet these games still have lots of undiscovered features waiting to be discovered...
Nice work, thanks for helping with another somewhat undocumented gen 4 topic!
I found out about it while shiny hunting Riley's egg Riolu, the recent source code discoveries weren't made yet at that time so we just figured it was magic at work (it was july 7th aka Tanabata btw)
I appreciate how you actually manually verify the information for hgss, I can’t stand uncited information or data either
WE LOVE NICHE GEN 4 INFORMATION LETS GOOOOO
I'm really impressed with your poke work, subbed
Been fishing for the level 100 Magikarp in Platinum. Would love a video explaining every detail of fishing mechanics
June 11th and August 21st are known as "dummy". so they are indeed not linked to something specific. (maybe to have at least 1 per month?)
On the topic of "Why wouldn't you mention this helpful feature?", I think the intention was just to give a silent help to the player, like a gift they're not told about. So some kid might think "Huh, that hatched faster than I expected." Just something nice that you couldn't easily explain
2:40 What if you put all but one in the PC shortly before the cycle?
same problem as the step counter is the same # of extra steps to hatch unfortunately effectively the counter resets to its 255 regardless
Huh, never figured this out. I’m going to write this down in the Pokémon document notes.
Thank you for this
Great video! Love it when people do their own research
My comment poofed for some reason unfortunately, but I’m confused on what you said at 8:10, as from everything you said beforehand that seems to be impossible as it forces the 24 hours on you after changing the date. What am I missing?
A little curious about this as well, since all he really says is he used old speedrunning tricks to bypass the 24 hour penalty. Might try looking into it myself? I can update here, too, if I don't see he has at the time, cause if there's a way to bypass that penalty without action replay, it would be nice to know
he's a wizard, harry
I bet it is some hardware manipulation instead of software manipulation, probably either complicated or he didn't want to anger Nintendo by spreading the method.
You can just google Pokemon 3ds RTC to find out what I did (didn't promote in the video for obvious reasons).
@@Etch Ah, understood. I wouldn’t have known what to look up though, is why I asked. Ty, I knew I was missing something.
I'm eggstatic to learn that I wasn't crazy back then when I thought that taking an egg made the hatching last longer
Every pokemon discovery is "10+ years later"
so 25 steps is saved per cycle on special days and thus a magikarp (which would use 6 cycles worth of steps) without other bonuses would save you 150 steps of walking. the savings on a 10 cycle egg (11 in practice) would be 275 steps. since 275 contains 255, that's one egg cycle the player manages to avoid, thus the end result is 10 egg cycles plus 20 steps. the formula for step savings would be 25*(x+1), x being cycle number, obviously.
I love how game freak will just make mechanics that nobody will ever appreciate for no reason. It's my favourite part of pokemon
5:45 WAIT omg? june 11th is my birthday... cant believe TPC celebrates my bday with an egg hatching day, thanks guys 💚 /j
I'll be honest, I always thought eggs just had a set number of steps they needed to hatch. I had no idea they basically ran off multiple step counters like that. Definitely explains why it always felt faster to hatch eggs when I just did it all at once instead of constantly getting new ones from the daycare though, if that resets the current counter.
Gamefreak: Lets make a special process for speeding up egg hatching on special days!
Also Gamefreak: Lets not tell anyone about it and if they change the date we will turn it off.
Nice video!! 😊 Looking forward to more!
i'd be interested in a video about anything like this stuff that exists in the more recent gens, like 6-9, if any of it does exist. thanks for the content etchy, vegas people support
I'll have 1 video out on a specific Gen 7 game hopefully in December! Generally sticking with Gen 4 since I'm just way more knowledgeable about it compared to other gens.
Making the mother of all Pokémon eggs here Jack, can't fret over every bad egg.
Thats crazy! Amazing to find out this info now
Observing 9/11 in the JPN version is crazy bro 😭
New Etchy video let's gooo
4:01 Uploading this on one of the hatching dates... Clever you!
Lyra is so cute, i wish i could date her
Eggcelent video!
Fascinating stuff man.
I used to hatch eggs while keeping an eye on my steps, in 2006/2007... but I guess I never played on any special days, or just never noticed
Guess I should take advantage of this whenever I begin my play through of it. Will be a long time at the current rate but still.
Of course this comes out the day after I hatch two dozen tyrogue to try and get a Hitmontop. But, hey, I'm always happy to learn something new.
How does the egg mechanic works with storage exactly?
Like, let's say you store your egg at 140 steps on a cycle qnd take it back at 170 during another cycle. How much steps would it take to go to the next cycle?
Thr thought just crossed my mind and now I'm curious.
Think of the step cycle counter as a global counter constantly running in the background. If it completes a cycle and the egg is in storage, nothing happens. It only impacts eggs in your party. So if you did 140 steps, deposit egg, then complete the cycle with another 115 steps, the stored egg makes no progress.
Do your egg cycles reset when withdrawing an egg from the PC or when receiving an egg in a trade, or only when receiving an egg from the Daycare Man?
Only when receiving an egg
This is really interesting, if i didnt only rng manip eggs then id use this for shiny hunting
I JUST finished your para social video haha
The thought of some speedruns taking multiple months in real time in order to slightly optimize game time amuses me.
This channel is making me feel like up until four minutes ago we knew nothing about Gen 4 other than acid rain and tweaking (I know there's more but this is a lot as of late)
The only thing left that we need to know about HG/SS is if there is more reliable ways to shiny hunt besides random encounters, Rng manipulation, eggs or the cute charm Glitch. Because of all the gen 4 games I find odd that HGSS wich are remakes of games where Shinies were introduced, *don't have other reliable ways to find shinies* while Platinum, Diamond and Pearl have the Pokeradar wich is to me the best way to shiny hunt imo.
I have a feeling that the Pokegear (or the Phone if you will) might have some effects and we just don't know, the pokegear already has a special feature where it helps you catch pokemon outside of johto with the music channel, could there be a specific mechanic of it??
I remember the brutal shiny swablu egg i got in ss. Took over 2k eggs and took about a year or two ._.
Huh, I knew there was some special days that slighly changed the wild rates, never knew it affected eggs as well.
Didn't know pokemon fucking was so complicated back then
What I've always wanted to know is how the games know you changed the clock instead of just having waited that amount of time
I mention it very briefly in my Munchlax Honey Tree video, but my next video (assuming my research doesn't have issues) will have much more in-depth coverage of how the game tracks that/time traveling!
The short version is that changing the date on your DS doesn't actually change the value of the timer, but rather changes a value that stores the difference of the timer to the real-world date/time. So all the game has to do is keep a copy of that value and if it mismatches, the user must have changed the time rather than waited naturally.
Is there any gen 5 content like this? Id really love to see a video in your style covering some obscure gen 5 content; maybe something like the B2/W2 join avenue?
Hoping to do some Gen 5 stuff in the future, lots to dive into for sure!
is this the fastest way to hatch eggs in the series, or just in gen 4/bdsp? for example, are oras/xy’s o powers quicker?
I wonder if they intentionally made that long egg-hatching path with that exact length to test this feature
Odd thing that I noticed as a kid when I was playing through D/P/Pt was you could get around some of the "date change" locks but setting the time to 11:59pm, then letting the DATE roll over on its own. This worked for me for stuff like the Pokemon swarms where just changing the date to the next wouldn't but the 11:59 methodology did. I will also say this DOES NOT change how honey trees worked or berry growth or things like that. But things that seemed to be tied to a "new date" cycle did seem to work. Not sure if it works with this type of thing or not. I assume the game does some check with the ds system check and saves it somewhere in the game's memory, then re-syncs it when launched and I'm guessing these different things are just coded in different ways to check the time.
Yeah doesn't work for this specific thing, but it does work with some other time-gated mechanics. Usually stuff that's checked daily. Dppt is very strict with a lot of things for time stuff, while HGSS is a bit more lax and you can use the rollover trick on more things. Will go over all this in my next video
@@Etch Yeah, I read through your pinned comment a minute after I posted that.
Hi! I love your videos! I love learning new things about pokemon!
I was wondering if you possibly knew anything about a gen 3 anomoly that I've encountered. I recently replaced the batteries in my ruby, sapphire, and emerald games.
I did not want to start the game over, but I also wanted to get the clock going again. So I followed a tutorial on bulbapedia and went into the game and manually reset the day counter. (Using a ds lite and a flashcart with pokemon chest)
Now something strange is happening. Berries grow again, but daily events still no longer occur. I noticed this happening on both my Emerald and my Sapphire. Its as if my clock is only half fixed. For example, berries grow fine, but I can't get any new berries from the berry master.
I haven't been able to find any answers. Its driving me absolutly nuts because I just like knowing how things work and I cant think of a logical reason for the clock to seemingly only half work.
Thanks for reading!
Hi! Not familiar too much with gen 3, also not familiar with pokemon chest. Can try with this program and see if that works? otherwise no idea github.com/megaboyexe/GBA_RTCRead
5:41 actually July 7th is my birthday John Pokemon put it in there to celebrate :)
We love your videos ❤
Question: in BDSP, while breeding Feebas searching for a shiny, I would sometimes hatch two or three eggs at a time. Their cycles all completed at the same time, and the "Oh?" message would appear immediately after a hatch, with no input. My understanding from your video was that an egg hatching reset the cycle for every egg, and receiving an egg reset the cycle, and I was doing quite a lot of both. How could this be true for BDSP if I'm hatching multiple eggs off of one cycle?
BDSP fixes the issue described in the video, I’m only talking about DPPt and HGSS. But the special dates that reduce egg hatching time do work in BDSP
Why I love Lyra so much?
Is the feature that resets the current cycle when you grab a new egg only in gen 4, or also in other games? Specifically BDSP since there's alot of copied code from the originals
I personally would love to know about how the date affects the encounter rates
I was kinda sad that it wasn't some hidden shiny increased odds.
how do u like ur eggs cooked
over easy on top of fried rice with a big helping of longanisa
@@Etch oughhhhh longsilog weary emoji
Not going to lie, I always dread breeding Pokémon that has a bunch of Cycles, lol.
can you keep the rocket outfit in hgss by using the twaking glitch?
My egg also cracked ten years ago
I have the same birthday as Junichi Masuda
Ha ha dang, that makes it really easy to remember
I love you
Probbaly helps with massive data leak
NO WONDER IT WAS SO INCONSISTENT
Game freak made my B-day easier for hatching. Don’t know why, but it’s an awesome coincidence.
Okay, so there's time travel protection (5:00), but you were able to sidestep it (8:10). How?
how many repels did you use in a normal cycle? I'm sure you know
Of course you have to put a spongebob reference in the video, poor predictable etchy
fellas, they just keep finding more SOVL in gen 4
If I set my NDS to this game, wont it just reset and not count for 24 hrs like honey treees?
I tried this during a very long slow shiny hunt with dual slot rubt for solrock
Nvm you covered this too haha very thorough video. I actually figured I had to do that but thoufht I was going crazy
Is hatching an egg and the others waiting till the next cycle just a gen IV thing? Because I've had plenty of times where I hatch an egg, take a single step and hatch another, then repeat for all 5 in my party.
I’m not sure which gen fixes it but yes the issue I describe does not exist in later generations