Blender: Flip fluid resolution comparison

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  • เผยแพร่เมื่อ 10 ม.ค. 2023
  • Using version 1.5 of the FLIP fluid add-on I've been trying out the differences in the resolution verus time baking.
    System:
    Intel Core i7-8700 CPU
    32GB Ram
    7200rpm HDD
    RTX2080
    Blender 3.4
    Flip Fluids 1.5 Add-on
  • บันเทิง

ความคิดเห็น • 147

  • @nickyreigns254
    @nickyreigns254 ปีที่แล้ว +51

    I created my first fluid simulation at only 128 resolution, and felt like I'd put my patience to the ultimate test. Can never go higher

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +5

      They can take a while. It stretches my patients most the time. :)

    • @MercuryRisingFast
      @MercuryRisingFast 4 หลายเดือนก่อน +1

      that's awesome. I do everything at 32, and then render when I'm asleep. lol..

    • @nickyreigns254
      @nickyreigns254 4 หลายเดือนก่อน +1

      @@MercuryRisingFast At higher resolutions, you may often spend more time baking than rendering.

    • @HeroDesignated
      @HeroDesignated หลายเดือนก่อน

      @@nickyreigns254 what resolution you used?

    • @VoidHalo
      @VoidHalo หลายเดือนก่อน

      I'll admit this is better than I could do. But fluid simulations are old news (joke). Caustics are where it's at if you want to make more realistic CG, I think. Fluid simulations are downright beautiful and I can certainly appreciate their scientific applications in working out the nuances of fluid dynamics. Particularly in research regarding the navier-stokes equation, I would imagine. If they could solve that equation, fluid simulations would probably be trivial to work out.

  • @zebfross
    @zebfross 2 หลายเดือนก่อน +6

    It's interesting how they look "off" but they're so close I can't describe what's wrong. Super cool!

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน +3

      I know what you mean. I think the scale of the scene had made it look more viscous than it really is. As I've done a really rubbish job of the other elements it just looks too slow.

  • @dbgwins
    @dbgwins ปีที่แล้ว +35

    5 day baking! u mad bro! Great! Continue pls)

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Will do dude.. :)

  • @Meetric1
    @Meetric1 11 หลายเดือนก่อน +21

    1024 looks absolutely gorgeous

    • @mattbeddis
      @mattbeddis  11 หลายเดือนก่อน +1

      Thank you. :)

    • @cemcelen35
      @cemcelen35 2 หลายเดือนก่อน

      meetriiicccccc

  • @ShimaVillain
    @ShimaVillain ปีที่แล้ว +37

    5 days, but it looks extremely nice! What about liquid sims who use higher viscosity and surface tension (Like honey or maple syrup)?

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Was thinking of experimenting with those. They just take even longer to bake. :(

  • @MrReactric
    @MrReactric 3 หลายเดือนก่อน +2

    5 days baking. really you are patient

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน +1

      I try to be, but I get impatient very quickly. :)

  • @PiginaCage
    @PiginaCage ปีที่แล้ว +3

    great results. how many vertices/faces were made for these sims specially the last one??

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Sorry, but I didn’t record that info. Thinking about it I should of. Due to space constraints I no longer have the bake files. Sorry

  • @wbdharris
    @wbdharris ปีที่แล้ว +8

    This literally put things into perspective for me as I'm running 1000 res waterfall. I'm new to all of this, how do you ensure you can pick up a bake if it crashes blender? Is there anyway or would it be better to just bake like 10 frames, save, resume bake, etc?

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +8

      If you use the FLIP fluid add-on then you will be able to continue from where it crashed. It is quite resilient. You may find it more stable to bake via command line than using the GUI. That’s what I’ve found anyway. :)

    • @wbdharris
      @wbdharris ปีที่แล้ว +2

      @@mattbeddis I keep seeing things mention command line bake. But I'm not sure what that all means. Does it mean I don't need to have blender showing the viewport of the bake? It just happens in the background? Is is easy to do?

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      @@wbdharris - This will only work with the FLIP fluid add-on. I haven't found a way of doing it with the built in Mantaflow yet. To do this all you need to do is create your scene and save the blend file. In the pull out side bar of the view port there should be a tab for "FLIP Fluids". Within that tab there should be a sub-menu called "Command line Tools". One of the options there is to "launch bake". This will open a command line window and bake the sim there. At this point you can close the main Blender UI until the sim completes.

  • @NezD
    @NezD 3 หลายเดือนก่อน +1

    Very nice. I have to imagine that it’ll be blazing fast working off of an SSD or M.2.

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน +1

      Got a new rig set up for sim which is much faster. :)

  • @OmPuter
    @OmPuter 4 หลายเดือนก่อน +1

    I was working in such 3D industries and I'm glad that I switched my skill to coding... less render time, less hardware requirement, equal or more profit.... somehow... but not absolutely sure, but I think I prefer coding. Just my opinion.

    • @mattbeddis
      @mattbeddis  4 หลายเดือนก่อน

      My full time job is a windows infra engineer. Coding in Powershell I can do. ;). This is just a hobby. :)

  • @makermattuk
    @makermattuk ปีที่แล้ว +2

    Nice

  • @spaceguy20_12
    @spaceguy20_12 หลายเดือนก่อน +1

    For a large scale, the 5 day baking looked more real, for a smaller scale, the 30 minute baking looked better

    • @mattbeddis
      @mattbeddis  หลายเดือนก่อน

      I’m currently redoing this one to hopefully get a better scale reference.

  • @greenbum28
    @greenbum28 ปีที่แล้ว +2

    Cool

  • @MonsterJuiced
    @MonsterJuiced 10 หลายเดือนก่อน +2

    Is it baking the simulation that takes forever or the render? Im surprised at this honestly as houdini and unreal engine seems to manage these simulations hyper fast

    • @mattbeddis
      @mattbeddis  10 หลายเดือนก่อน +1

      It’s the baking that takes the real time. It all depends on the approach of the solver. I’m not entirely sure on how Houdini does it, but blender is only CPU based and doesn’t have adaptive domains for liquid. Also the math involved when you up the resolution. Doubling the resolution quadruples voxels so it’s very quick to get it out of hand.

  • @mattmiller9874
    @mattmiller9874 2 หลายเดือนก่อน +1

    2 is the best for me.

  • @Gatinho_com_raivaah
    @Gatinho_com_raivaah ปีที่แล้ว +2

    i would stick to 128/256 resolution since it already looks good and i dont have enough patience to wait 1-5 days for it to bake and would turn the pc off when sleeping

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +2

      Normally you would be right as I also have no patience. Lol. But this was testing. :)

  • @jesperjee
    @jesperjee หลายเดือนก่อน +1

    I guess it would take a month or more to make water look realistic

    • @mattbeddis
      @mattbeddis  หลายเดือนก่อน

      On that machine yeah. My new one would be able to do it a little faster. :)

  • @aivanosgg2269
    @aivanosgg2269 ปีที่แล้ว +9

    When the resolution is lower looks like it has less viscosity
    (I know it's not so, just an observation)

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Yup, this is why I love simulations. Finding out what things look like in different circumstances. Nuts how it all looks so different.

  • @TheSyado
    @TheSyado ปีที่แล้ว +2

    Would be interesting to see on High End Hardware.

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      I’d love to be able to turn up the resolution even more. Just don’t have the hardware. :(

    • @indieanimation1
      @indieanimation1 ปีที่แล้ว

      Rtx 2080 = low end hardware?

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +2

      @@indieanimation1 - Well, it’s not low end but if you’re not careful with particle counts you can easily run out of GPU memory. Blender uses the CPU for sims and so does the Flip fluid add-on. An i7 isn’t low end, but again it isn’t the best and takes its time when simulating.

  • @irirjhrhr4645
    @irirjhrhr4645 4 หลายเดือนก่อน +1

    256 looks the most realistic. others are way too exaggerated

    • @mattbeddis
      @mattbeddis  4 หลายเดือนก่อน

      Interesting how a higher resolution doesn’t necessarily make it better. :)

  • @swampfox3536
    @swampfox3536 4 หลายเดือนก่อน +1

    5 day with that spec is insane. Do you have separate pc for other work?

    • @mattbeddis
      @mattbeddis  4 หลายเดือนก่อน

      Yeah, I generally use a laptop. I have a tower in the basement that I do this on.

  • @melonimation
    @melonimation 11 หลายเดือนก่อน +1

    I wonder what kind of material you used. There is also foam

    • @mattbeddis
      @mattbeddis  11 หลายเดือนก่อน +1

      The water, foam and spray materials I used were just some of the defaults that come with the add-on.

  • @oinventario3926
    @oinventario3926 3 หลายเดือนก่อน

    Do you have this project saved? I would like to use it exactly to compare the baking time with my new computer.
    Intel i9 ,rtx 4060, 32 ram

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน

      Sorry, I know longer have the .blend files. :(

  • @orlovski.
    @orlovski. 11 หลายเดือนก่อน +2

    5 days baking omg!))))

    • @mattbeddis
      @mattbeddis  11 หลายเดือนก่อน

      Yup, took a while. Need a faster machine.

  • @veereshrao4509
    @veereshrao4509 10 หลายเดือนก่อน

    I have an issue when I add an obstacle it splatter off way higher the res is just 256... I even lowered the inflow velocity and it still blast off like bomb is denoted..

    • @mattbeddis
      @mattbeddis  9 หลายเดือนก่อน

      Check your object scale. When you simulate you need to make sure you’ve set the scale of the objects properly. If you don’t it can cause issues like this.

  • @ledusko
    @ledusko ปีที่แล้ว +1

    Why does it look like jelly/honey texture? Higher the resolution is and fluider it become, but it’s still have that jelly vibe. Is there a way to change this?

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +2

      Hi, this is due to a couple of reasons. It’s never as simple as a one click fix as there are so many variables with fluid sims. The main reason it looks like this is due to the scale. If you’ve ever noticed a large body of water always seems to move in slow motion compared to what comes out your taps. On top of that, there’s the resolution. Turning it up helps as you get more detail in the sim. The lower the resolution at this scale the more viscous it will appear. Hope that helps. :)

    • @ledusko
      @ledusko ปีที่แล้ว +1

      @@mattbeddis yesss that help a lot, I've didn't think about the scale factor, thank you for your answer :)

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      @@ledusko - No problem. :)

  • @uthmanaffan305
    @uthmanaffan305 4 หลายเดือนก่อน +1

    why i make beach flip fluid simulation with just 256 resolution and 240frames it takes 5-6 hours with my ryzen 9 5950x 64gb ddr4? do u have tips for making bake time more faster? i overclocked my cpu btw ;(

    • @mattbeddis
      @mattbeddis  4 หลายเดือนก่อน

      I don’t know your scene but try duplicating your geometry and then decimate the copies down to the bare minimum. Remove fluid physics from the originals and apply it to the decimated versions. Try your bake with that. High poly geometry will slow it right down.

  • @RENDERDAY
    @RENDERDAY 3 หลายเดือนก่อน +1

    they have same set? different only bake time with through resolution? if that right! wow!!!

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน

      Yes, The scene on all 4 is exactly the same. The only difference being the resolution.

  • @chlbrn
    @chlbrn ปีที่แล้ว

    I just have one question. Does this addon uses GPU to bake? Thx

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      Unfortunately. No. :(

    • @chlbrn
      @chlbrn ปีที่แล้ว +1

      @@mattbeddis thanks, I thought it can run on a GPU now I need to compare more features, and thanks again.

  • @zanderman004
    @zanderman004 ปีที่แล้ว +6

    My GTX 980 is whispering in my ear - "I dare you. Three and a half weeks - but I dare you."

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      Gotta try these things. ;). You’d probably be surprised.

    • @kepiblop
      @kepiblop 4 หลายเดือนก่อน

      @Glub_blub integrated graphics can do the same if you switch the hours to months

  • @ALEXforLOVE
    @ALEXforLOVE ปีที่แล้ว +1

    Mais c’est sympathique quand même 😊

  • @Gary_Hun
    @Gary_Hun ปีที่แล้ว +1

    But is the 7200rpm HDD mounted horizontally or vertically because that is critical...
    ...sarcasm.

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      🤣🤣🤣🤣🤣. Diagonally! Lol

  • @mrarivalee
    @mrarivalee 3 หลายเดือนก่อน +1

    okay, i don't have the patience for 10 mins

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน

      Patience isn’t one of strong attributes. :)

  • @KrissKristiansen
    @KrissKristiansen หลายเดือนก่อน +1

    You wouldn't need spray at this point

    • @mattbeddis
      @mattbeddis  27 วันที่ผ่านมา

      I find the add on generates too many bubbles with default settings. Seems to use most of what it’s allowed with those.

  • @Petch85
    @Petch85 ปีที่แล้ว +1

    Looks like you still do not have mesh converges.
    I don't even know if you can get mesh converges is this type of simulations.

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      I haven't looked into that so you're probably right. lol

  • @soupborsh6002
    @soupborsh6002 11 หลายเดือนก่อน

    How many space it takes on disk?

    • @mattbeddis
      @mattbeddis  11 หลายเดือนก่อน

      Sorry, I don’t have the bake files anymore so I can’t tell you. :(

  • @sstrick500
    @sstrick500 10 หลายเดือนก่อน +1

    Quantum computer has entered chat

    • @mattbeddis
      @mattbeddis  10 หลายเดือนก่อน

      Lol. Wishful thinking. :)

  • @desainekosjaya5745
    @desainekosjaya5745 ปีที่แล้ว +2

    i bake 300 without the addon and it take arround 30-40 minutes

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Very much depends on your system, viscosity and diffusion setting. There are so many performance variables it’s hard to compare bake times. Just the results.

  • @liridoncani
    @liridoncani 6 หลายเดือนก่อน +1

    I wonder how much would it take with core i9 14th gen

    • @mattbeddis
      @mattbeddis  6 หลายเดือนก่อน

      Would love to be able to answer that one. :)

    • @liridoncani
      @liridoncani 6 หลายเดือนก่อน +1

      @@mattbeddis im thinking to purchase the most expensive pc just for that

    • @mattbeddis
      @mattbeddis  6 หลายเดือนก่อน

      @@liridoncani you and me both but I think my wife may have something to say if I did that. Lol

  • @miaowangpark
    @miaowangpark ปีที่แล้ว

    Could you please provide the project documents? Thank you.

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      I've looked through my files and unfortunately I no longer have the .blend file. Due to the size of the simulation I must have removed it to save space. Sorry.

  • @chikko_five
    @chikko_five 3 หลายเดือนก่อน

    128 vs 1024 resolution has 8 times difference
    128 vs 1024 simulation time has 240 times difference

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน

      128 vs 1024 resolution is 8 times however, that's just in one dimension. Remember that the domain is in three (Length, Width and height). It's all cubed.

  • @jackarock6425
    @jackarock6425 2 หลายเดือนก่อน

    interesting, i just baked a 512 res sim in 30 ish minutes? 250 frames, rtx 2060 super and a ryzen 7 5800x.

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน

      The GPU wouldn’t make a difference with the add-on as it uses CPU only. GPU would improve the render time though. You also have to remember that it might be 512 but that’s just in 1 dimension. Your domain might be a different ratio than mine. Also obstacle polygon count can have a major performance impact.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem ปีที่แล้ว +1

    :O

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      Thanks. I think it’s cool. :)

  • @mattsgreenbum5995
    @mattsgreenbum5995 ปีที่แล้ว +2

    😀

  • @the-real-shadotr00
    @the-real-shadotr00 2 หลายเดือนก่อน +1

    wait what does "baking" mean i dont use blender

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน

      Running the simulation and saving it to a cache

  • @yesdadbut960
    @yesdadbut960 8 หลายเดือนก่อน +1

    And here i am thinking why my water looks fake after baking on 64 💀

    • @mattbeddis
      @mattbeddis  8 หลายเดือนก่อน

      64 is ok to test with but you really do need higher. It just takes so dam long to bake. :(

  • @asainsan747
    @asainsan747 2 หลายเดือนก่อน +1

    512 looks kinda "thick"

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน

      Yeah, looking back on it; I think it’s from the scale of the sim. Doesn’t help that my modelling and environment skills at the time were rubbish. :)

  • @IntricateMoon
    @IntricateMoon ปีที่แล้ว +1

    my 1660 Ti would cry

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      I think everything cry’s when you try fluid simulation. :)

    • @IntricateMoon
      @IntricateMoon ปีที่แล้ว +1

      @@mattbeddis 🤣

    • @StevenRyan54
      @StevenRyan54 ปีที่แล้ว +1

      Are Fluid Simulation using GPU. i thought it was CPU processing

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      @@StevenRyan54 - The sims in Blender use the CPU. My comment was regarding the rendering due to particle numbers and mesh resolution.

  • @asdstudio6953
    @asdstudio6953 2 หลายเดือนก่อน +1

    Bro im just thinking about Moana

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน

      It’s crazy how far water effects and simulations have come. Just wish I had more TBs for bigger and longer sims. /)

  • @zunchy_rd195
    @zunchy_rd195 ปีที่แล้ว +2

    5 Day!!!!!

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      Yup. 5 days. Left it over Christmas as an experiment.

    • @zunchy_rd195
      @zunchy_rd195 ปีที่แล้ว

      @@mattbeddis wow

  • @ALEXforLOVE
    @ALEXforLOVE ปีที่แล้ว +1

    J’ai créé aussi quelques sims je vais les poster

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +1

      I’ll give them a watch. :)

    • @ALEXforLOVE
      @ALEXforLOVE ปีที่แล้ว +1

      @@mattbeddis merci! Je les ai posté aujourd’hui. :)

  • @3drenderit527
    @3drenderit527 ปีที่แล้ว +1

    5 freakin days.. gosh

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      A bit crazy really for something like that.

  • @tetrastudiopk
    @tetrastudiopk 4 หลายเดือนก่อน +1

    The First One Looks Like Semen ahha

    • @mattbeddis
      @mattbeddis  4 หลายเดือนก่อน +1

      There's always one with a dirty mind.. lol. ;)

  • @foxtrottone
    @foxtrottone ปีที่แล้ว +2

    pffffff 5 days :-(

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      Yup. Tempted to try a longer one.

  • @omerakgoz34
    @omerakgoz34 2 หลายเดือนก่อน +1

    5 days omg...

    • @mattbeddis
      @mattbeddis  หลายเดือนก่อน

      That was on an i7 something or other. I’m now running an i9-14900kf so they should be a little quicker. ;)

  • @khmerleftysbassplayer7278
    @khmerleftysbassplayer7278 2 หลายเดือนก่อน

    Why does the wife not care about the *FACT* that her husband has hands like a tree and can’t open the door?!?!!

    • @mattbeddis
      @mattbeddis  2 หลายเดือนก่อน

      Not entirely sure what that’s supposed to mean

  • @PixelMiner.
    @PixelMiner. 6 หลายเดือนก่อน +1

    i can do that in under 10 minutes + rendering 15 minutes

    • @mattbeddis
      @mattbeddis  6 หลายเดือนก่อน

      You must have a great spec machine. :)

    • @PixelMiner.
      @PixelMiner. 6 หลายเดือนก่อน +1

      :) yes i have 4060@@mattbeddis

    • @mattbeddis
      @mattbeddis  6 หลายเดือนก่อน

      @@PixelMiner. nice. :). Just a tab faster than my 2080. lol

  • @gamingfizz1803
    @gamingfizz1803 6 หลายเดือนก่อน +1

    And i though fluid flux was good..

    • @mattbeddis
      @mattbeddis  6 หลายเดือนก่อน

      I’m trying out Realflow at the moment. I might remake this video using it.

  • @ALEXforLOVE
    @ALEXforLOVE ปีที่แล้ว +1

    Les résultats sont vraiment inconstants… Blender quoi 🙄

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว

      True, but there are so many variables it’s hard to get it just right. :)

  • @TheRojo387
    @TheRojo387 3 หลายเดือนก่อน

    Too bad all these fluids. Just look like mercury. (Ever heard of adhesive forces? No? That's a force oft omitted when simulating fluids. If the adhesive force is larger than the cohesive force the fluid will "wet" the surface, explaining why mercury wets almost nothing.)

    • @mattbeddis
      @mattbeddis  3 หลายเดือนก่อน

      This was just using the plug-in. Something like that would need to be directed to the developers.

  • @yesyesnonono
    @yesyesnonono หลายเดือนก่อน +1

    WHYYYYY use that music? It's horrendous.... like bro country elevator music.

    • @mattbeddis
      @mattbeddis  หลายเดือนก่อน

      Thought it was good at the time. Lol

  • @RoN43wwq
    @RoN43wwq ปีที่แล้ว +1

    so slow this addon.

    • @mattbeddis
      @mattbeddis  ปีที่แล้ว +2

      It is slow, but compared to the built in Mantaflow it’s a lot faster.