Custom Pottery Solver in Houdini / Karma Tutorial
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- เผยแพร่เมื่อ 14 พ.ย. 2023
- Greyscalegorilla Plus for Everyone: bit.ly/plus4everyone
Project file: bit.ly/461sLS5
In this tutorial we will learn and apply several Houdini fundamentals and techniques by building our our own collision deformer using signed distance fields and applying custom solvers - all while creating the Pottery Wheel Effect. Then we’ll work with blending materials Solaris with Karma!
linktr.ee/markfancher - ภาพยนตร์และแอนิเมชัน
Mark you are an awesome teacher, you have that rare gift of passing along knowledge in such a natural and relaxed way.. Man, you are a treasure for us learning Houdini, thank you.
thanks for such an awesome comment! Teaching is a huge passion for me and it just makes me so happy to pass the knowledge along!
Totalllyy ... I'm learning so much.
I love creative custom solver tutorials! thanks mark!
You are a great tutor. And the idea for the solver itself is freshly enjoyable.
This is one of the best Houdini tutorials I’ve ever used! It’s very clear, lots of explanations of what the nodes do, and having the same starter file made it really easy to follow along. 5 STARS!
And how can we not be inspired by all the great content you prepare. Great implementation of the volume gradient and sample workflow also. Thank you for this masterclass!
Wonderful tut, Mark! Thanks so much.
Absolutely amazing
Thanks Mark. Great as Always!
Thank you Mark, really great info in here! 🙏
another awesome tutorial ! thank you so much for making these mark!
Thank you so much for all of your help !!
That was a fun tutorial, thanks!
Sooooo good. Thanks so much for this!
thanks a lot for another nice lesson
I love this! Goes to show the level of experience. I keep thinking of making something mind blowing but this is more down to earth. I have to remind myself I do not always have to open up Houdini and try to make something crazy. Wrapping my brain around Houdini is its own WIP.
The beauty is that simple concepts can become a part of a greater, more complex whole. I feel like there is no time wasted in Houdini learning - even the most abstract concepts have their uses.
Love it! Just got the file so I can work through it
I bet that dog on the floor knows more about Houdini than I do. Thanks for sharing.
haha good ole Farley has sat thru many a tutorial recording!
Hui, just saw that you have other really nice tutorials! Thank you very very much!
Thank you Mark, keep rocking, this is amazing!
Excellent stuff, both the idea and explanation / presentation. Kudos!
thank you, good tut
Amazing!
Love your tutorials. Thanks for those tutorials. love you man!
Thank you! Glad you enjoyed them!
What a great tutorial, Thanks Mark!
Glad you liked it!
Coolio! Thänx for this great tuorial and also for the scene files!
At 17:50 u can add group by range node after the solver, set it to points and set start and end to 1. Then in attib blur type in the name of this group
At 18:10 u can just add poly extrude node. vellum post process uses it under the hood also, so using only that is a bit lighter. Don't forget to check Output Back option and also output Side Group. You can reference this group in poly bevel and thus you don't need to care about maximum normal angle.
Thanks for the tips!
Thank you, I really like the tutorial : )
rockstar tutorial dude. Btw can't believe gsg materials are mtlx!
So good man great stuff! 🤙🏾
Thank you man! 🙏
Great tutorial, cool stuff Mark!
Thank you CGWIKI!!
Thanks for all the videos these last weeks! :D I really like your teaching style and even if I'm pretty comfortable in Houdini I always learn something! Congrats on the sponsor! 👍
Much appreciated, so glad it is useful!
man you are such a legend and huge inspiration!! can't wait to see some vids on H20!
thank you so much!
Hi, great tutorial. Good to see the previous the info from the mfx modules used in real example - I really like the simple solution of copying the stick for the wetmap, I'd have spent hours tweaking substeps or something to try and achieve the same result.
Thanks! One of my daily goals is to cheat my way out of some other more difficult way of doing things.
Great info as always! I always pick up such useful tricks from your videos. I recently discovered the Labs Thicken node that could be a nice alt to using vellum post process :)
Oh great call!! There is always a better node... thank you sir!
Sir. you are my lifetime teacher in korea we call it "은사"! thanks!
I’m honored!
nice!
Please make episode about Ai we listen from you ❤❤❤❤
awesome Tutorial. My humble tutorial idea would be doing goal orient and goal position effect, as opposed to reverse destruction is hard to comeby on youtube. I have seen John Kunz doing something like that but there is definetely no decent tutorial on this yet. So please concider it at some point. Thank you for your work.
Great idea! Thanks!
That is a great tutorial I loved the clean setup and very useful tips.
I am going just to make a suggestion on the Solaris side that I learned using USD:
If you cache your geometry as USD and use it to render instead of the SOP import you won't need to add the motion blur LOP node, Solaris will already bake the time samples automatically since in this case you are just moving the points and not changing topology, it should also work here.
I find USD caches tricky but great for final renders since they are much faster and efficient.
I hope that is helpful and thanks for the tutorial.
thank you for the tip! still very much new to Solaris so this is hugely helpful, thank you!
well donw, master of houdini
hi mark, awesome and useful tutorial as always. Do u have any suggestions on how to learn exploding mechanical effects like the one you did at ABC with the nike shoe and many other times? some sort of "transformer" like effect, or the assembly of a watch mechanical parts. I can't find anything online... thanks!
Those sort of transformer-ey effects are all done by the animation team - afaik it's just classic rigging and manual keyframing in C4D - being smart about parenting, etc!
Fantastic Mark!
Do you plan to renew your Not Afraid of Houdini course since Houdini 20 has now been released?
Thank you! I eventually want to follow that up with a newer more updated course, but it's so much easier said than done...
Just to get a real world impression - how long does it take a professional genius like you to actually fully develop this scene and project? Would be super interesting to know. 🤓
Thanks for your kind words. I was able to prototype this art project and bring it to a final rendered product with sound design in a little over 16 hours of effort and about 8 hours of rendering. Then twice as much time turning it into a tutorial.
@@MarkFancherFX Wow, that is some really helpful real world info right there. Thanks so much for sharing, Mark! 🙌
Great! I'm working on this in Houdini but would like to render it in Blender. Could you please guide me on exporting the mask attribute from Houdini to Blender?
I'm not sure as I've never done it myself, but perhaps this will be helpful? th-cam.com/video/1h15stU-TaE/w-d-xo.htmlsi=shpP8wNUcmTJ7tsi
is this possible in the free version?
Should be! You may have to render with a watermark, but all the functionality is built into apprentice so you should be able to follow along!