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Mark Fancher
เข้าร่วมเมื่อ 25 ก.ย. 2013
A place to watch Houdini tutorials and learn various software techniques related to 3D Animation, Visual Effects, and Motion Design.
www.markfancher.com
www.markfancher.com
Houdini Weaving Tutorial - Legendary Threads (Preview 3)
Check out the full course here: mfxlabs.thinkific.com/courses/legendary-threads
Learn production quality 3D knitting & weaving techniques in Houdini with this project based Houdini course!
Linktree: linktr.ee/markfancher/
Learn production quality 3D knitting & weaving techniques in Houdini with this project based Houdini course!
Linktree: linktr.ee/markfancher/
มุมมอง: 3 773
วีดีโอ
Trig Review for Weaving in Houdini - Legendary Threads (Preview 2)
มุมมอง 1.3K9 หลายเดือนก่อน
Check out the full course here: mfxlabs.thinkific.com/courses/legendary-threads Learn production quality 3D knitting & weaving techniques in Houdini with this project based Houdini course! Linktree: linktr.ee/markfancher/
Legend of the Threads - Legendary Threads (Preview 1)
มุมมอง 3.4K9 หลายเดือนก่อน
Check out the full course here: mfxlabs.thinkific.com/courses/legendary-threads Learn production quality 3D knitting & weaving techniques in Houdini with this project based Houdini course! Linktree: linktr.ee/markfancher/
Legendary Threads Trailer - Houdini Knitting Course
มุมมอง 6K9 หลายเดือนก่อน
Check out the full course here: mfxlabs.thinkific.com/courses/legendary-threads Learn production quality 3D knitting & weaving techniques in Houdini with this project based Houdini course! Linktree: linktr.ee/markfancher/
Custom Pottery Solver in Houdini / Karma Tutorial
มุมมอง 8Kปีที่แล้ว
Greyscalegorilla Plus for Everyone: bit.ly/plus4everyone Project file: bit.ly/461sLS5 In this tutorial we will learn and apply several Houdini fundamentals and techniques by building our our own collision deformer using signed distance fields and applying custom solvers - all while creating the Pottery Wheel Effect. Then we’ll work with blending materials Solaris with Karma! linktr.ee/markfancher
Fix Broken Houdini Icons in 30 Seconds!!
มุมมอง 1.1Kปีที่แล้ว
This finally happened to me the other day so I figured I would just record a live demo of myself fixing it and post a quick tip. Nothing fancy, but I hope it helps someone out there!
05 - SPRING SOLVER - MFX Modules for Houdini
มุมมอง 3.3Kปีที่แล้ว
Project file can be found here: markfancher.gumroad.com/l/mfxmodules-early-access Module 5 will cover my version of a basic positional Spring Solver technique we can use to add jiggle and temporal smoothing to our setups. For heavy setups, using a solver seems to scale a lot better than using something like CHOPs, so let’s get in there and learn how it works. MFX Modules are micro-setups / Houd...
04 - ACTIVATION FRAME SOLVER - MFX Modules for Houdini
มุมมอง 3Kปีที่แล้ว
Project file can be found here: markfancher.gumroad.com/l/mfxmodules-early-access Module 4 will cover the Activation Frame Solver and the Time Normalization Map. This will allow us to record the frame in which a certain attribute crosses a threshold then convert that into a map we can use it to get more control and flexibility in our setups. MFX Modules are micro-setups / Houdini knowledge chun...
03 - PSEUDO INFECTION - MFX Modules for Houdini
มุมมอง 4.4Kปีที่แล้ว
Project file can be found here: markfancher.gumroad.com/l/mfxmodules-early-access Module 3 will cover the pseudo-infection because I don't know what else to call it. But we’re going to use attribute diffusion to spread an attribute across our geometry creating an growth / infection-like falloff that can make some really organic effects. MFX Modules are micro-setups / Houdini knowledge chunks th...
02 - ATTRIBUTE WETMAP - MFX Modules for Houdini
มุมมอง 7Kปีที่แล้ว
Project file can be found here: markfancher.gumroad.com/l/mfxmodules-early-access Module 2 will cover the basic Attribute Wetmap technique. We’ll learn how we can use a solver to stick attributes our geometry and look at a couple practical applications such as raindrops and footprints. MFX Modules are micro-setups / Houdini knowledge chunks that come up a lot in my other tutorials. The fundamen...
01 - MAPPED TRANSITION - MFX Modules for Houdini
มุมมอง 10Kปีที่แล้ว
Project file can be found here: markfancher.gumroad.com/l/mfxmodules-early-access Module 1 will cover the Mapped Transition. I’m going to show how we can build a normalized slider that can be used to comb a mask through any attribute to drive all kinds of cool transition effects. MFX Modules are micro-setups / Houdini knowledge chunks that come up a lot in my other tutorials. The fundamental ve...
00 - Introducing MFX Modules for Houdini
มุมมอง 7Kปีที่แล้ว
Project file: markfancher.gumroad.com/l/mfxmodules-early-access Full playlist: th-cam.com/play/PLqA3grGAK2LtDBZpMeS8R5fB8dIM9iUrc.html&si=xOkjaAu1m_K-4ypc MFX Modules are micro-setups / Houdini knowledge chunks that come up a lot in my other tutorials. The fundamental vex and computer graphics concepts behind these modules will surely enrich your Houdini knowledge wherever you are at in your Ho...
The Hiker - Behind The Scenes
มุมมอง 2.2Kปีที่แล้ว
Here is a look into the process behind how I made my latest animation! Houdini Tree Tutorial: www.houdini.school/courses/hs-225-procedural-growth-with-kineFX-and-the-labs-tree-tools Houdini Beginner Workshop: th-cam.com/play/PLqA3grGAK2Lt5wD6dTMdhRLVSAySV8bvM.html Intro to Houdini for Redshift users: th-cam.com/play/PLqA3grGAK2LtJkW3fX92si2lRzRhaA6JF.html 40 Hour Houdini Mega-Tutorial: mograph....
Fix Bad Render Frames Using Interpolation // After Effects Quicktip
มุมมอง 9Kปีที่แล้ว
Fix Bad Render Frames Using Interpolation // After Effects Quicktip
How to Save Vellum Brush Animations // Houdini Tutorial
มุมมอง 2.9Kปีที่แล้ว
How to Save Vellum Brush Animations // Houdini Tutorial
6.3 - DIGITAL ASSETS - HDA Authoring in Houdini (BONUS LESSON)
มุมมอง 2Kปีที่แล้ว
6.3 - DIGITAL ASSETS - HDA Authoring in Houdini (BONUS LESSON)
6.2 - DIGITAL ASSETS - Interface Building in Houdini (BONUS LESSON)
มุมมอง 1.3Kปีที่แล้ว
6.2 - DIGITAL ASSETS - Interface Building in Houdini (BONUS LESSON)
6.1 - DIGITAL ASSETS - Why Use HDAs? (BONUS LESSON)
มุมมอง 1.8Kปีที่แล้ว
6.1 - DIGITAL ASSETS - Why Use HDAs? (BONUS LESSON)
5.3 - KARMA RENDERING - Render Settings and Image Output in Solaris / Houdini
มุมมอง 10Kปีที่แล้ว
5.3 - KARMA RENDERING - Render Settings and Image Output in Solaris / Houdini
5.2 - KARMA RENDERING - Basic MaterialX Creation and Assignment in Solaris / Houdini
มุมมอง 8Kปีที่แล้ว
5.2 - KARMA RENDERING - Basic MaterialX Creation and Assignment in Solaris / Houdini
5.1 - KARMA RENDERING - Layout and Lighting in Solaris / Houdini
มุมมอง 8Kปีที่แล้ว
5.1 - KARMA RENDERING - Layout and Lighting in Solaris / Houdini
4.3 - VELLUM BRUSH - Vellum Pillows in Houdini
มุมมอง 2.2Kปีที่แล้ว
4.3 - VELLUM BRUSH - Vellum Pillows in Houdini
4.2 - VELLUM BRUSH - Vellum Blanket in Houdini
มุมมอง 2.2Kปีที่แล้ว
4.2 - VELLUM BRUSH - Vellum Blanket in Houdini
4.1 - VELLUM BRUSH - Brush Basics in Houdini
มุมมอง 3.7Kปีที่แล้ว
4.1 - VELLUM BRUSH - Brush Basics in Houdini
3.4 - PROCEDURAL MODELING - Couch Feet in Houdini
มุมมอง 1.7Kปีที่แล้ว
3.4 - PROCEDURAL MODELING - Couch Feet in Houdini
3.3 - PROCEDURAL MODELING - Couch Cushions in Houdini
มุมมอง 2.3Kปีที่แล้ว
3.3 - PROCEDURAL MODELING - Couch Cushions in Houdini
3.2 - PROCEDURAL MODELING - Couch Frame in Houdini
มุมมอง 2.5Kปีที่แล้ว
3.2 - PROCEDURAL MODELING - Couch Frame in Houdini
3.1 - PROCEDURAL MODELING - Group and Match Size Nodes in Houdini
มุมมอง 2.7Kปีที่แล้ว
3.1 - PROCEDURAL MODELING - Group and Match Size Nodes in Houdini
2.2 - SOPs - Classical Modeling Basics in Houdini
มุมมอง 2.7Kปีที่แล้ว
2.2 - SOPs - Classical Modeling Basics in Houdini
2.1 - SOPs - Overview of SOPs in Houdini
มุมมอง 3.1Kปีที่แล้ว
2.1 - SOPs - Overview of SOPs in Houdini