@@cg.man_aka_kevin $400 for a 2 years subscription to Houdini Indie, which has all the $7000 Houdini FX features, which is perfect for small studios of 3 persons or fewer, or for freelancers!
@@cg.man_aka_kevin No its got a little bit more expensive over the years, Indie was $199 and is now $269, still cheaper than EmberGen Indie alone, but 1000 times more powerful.
asknk im thinking of switching to houdini since I render in unreal engine. Currently im using Blender and Unreal and for static models its great but exporting alembic from blender is a painful process at times. Do you think blender will improve its alembic and universal scene descriptor support soon or if I should just make the switch now. Leaving cost of acquiring software out of it lol I have heard Houdini has a steep learning curve but im stubborn and will do it if it makes the process better
This is the issue USD is trying to solve. It’s less cumbersome/data expensive, scalable and has more geometry detail. Rather than exporting scenes as single objects and relying on vertex selections, you work in layers.
Understanding the way it works is hard, but once you do understand, it becomes much easier than any other 3D software. I worked with 3dsmax for a couple of years and then with Maya for 5 years. Houdini was difficult at first, especially because back then we didn't really have a lot of good tutorials or resources, but once you start understanding it, learning new things is much easier than in any other software, because it's so open and it always makes sense. You'll find things exactly where you expect them to be, and that level of consistency is awesome and also really important for such a comprehensive software.
I felt like this early on but once you get the youtube algorithm to start reflecting your interest in houdini it's insane how many smaller channels and specialized tutorials you'll find. Trust me you'll regret letting the learning curve stop you. It's truthfully only so steep because the software can do so much. Give it a month and watch how much you can do by the end!
new animation tools + existing simulation and character FX = glourious WIN!
And it's only 250 usd per year for such a workhorse. With new rendering engine, tons of new tools per year, working on M1+ chips. No brainer.
It does require a brain though. To use it.
Laughs in Blender + UE5 (and soon, EmberGen)
@Red_Paper6495 Blender is a toy that tries to emulate Houdini, and fail miserably!
$200 a year if you take the 2 years subscription to Indie, which is indeed really cheap for the amount of power you get!
@@gcharb2dn years of learning curve
SideFX is so good, its nice they keep their price modell, even with these new insane features!
Really super duper expensive, EmberGen, GeoGen, and LiquiGen can defeat Houdini one day because of their realtime feature.
@@cg.man_aka_kevin 250$ is expensive ? Bro...
@@kewa_design Eh wait, the price has gone down???
@@cg.man_aka_kevin $400 for a 2 years subscription to Houdini Indie, which has all the $7000 Houdini FX features, which is perfect for small studios of 3 persons or fewer, or for freelancers!
@@cg.man_aka_kevin No its got a little bit more expensive over the years, Indie was $199 and is now $269, still cheaper than EmberGen Indie alone, but 1000 times more powerful.
this feather system is top notch, the way it works it is just amazing
lot of pain points are being addressed with each release! Kudo's to sideFX
As a beginner Houdini user, this is very exciting :)
Absolutely Monster update and the sneak peak didnt even show off everything, trust me theres more ;)
I love how materialX is coming along. The linker is amazing!
this is the release that makes me switch to Houdini.
Great overview, thanks!
Crazy!! ✅✅✅
RIP C4D
?
Houdini + UE5 = Everything is possible
Super cool
How to install the AMD Library?
asknk im thinking of switching to houdini since I render in unreal engine. Currently im using Blender and Unreal and for static models its great but exporting alembic from blender is a painful process at times. Do you think blender will improve its alembic and universal scene descriptor support soon or if I should just make the switch now. Leaving cost of acquiring software out of it lol
I have heard Houdini has a steep learning curve but im stubborn and will do it if it makes the process better
This is the issue USD is trying to solve. It’s less cumbersome/data expensive, scalable and has more geometry detail. Rather than exporting scenes as single objects and relying on vertex selections, you work in layers.
I wish the UI/UX was more user friendly. This program looks very intimidating.
Houdini will always be the king.
Houdini means business.
I am a hard core 3ds max/Maya/C4D user.
Blender will beat everything in future.
@@solomonjimmy Specially at the unemployment rate lol
how can i get that chicken rig?
😳 4:47
dope
when i master ZBrush Houdini is NEXT idk whats difference between Indie And Artists SideFX
Indie gives you the full package if you make 100K a year or less with Houdini!
Blender here cry !
both are good and serve different purposes, there is no competition
Cry what?
4:47
PRAY FOR WORLD PEACE 🌎🌎✌✌🕊🕊☮☮
Very powerful software but the steep learning curve keeps chasing me away
Understanding the way it works is hard, but once you do understand, it becomes much easier than any other 3D software. I worked with 3dsmax for a couple of years and then with Maya for 5 years. Houdini was difficult at first, especially because back then we didn't really have a lot of good tutorials or resources, but once you start understanding it, learning new things is much easier than in any other software, because it's so open and it always makes sense. You'll find things exactly where you expect them to be, and that level of consistency is awesome and also really important for such a comprehensive software.
I felt like this early on but once you get the youtube algorithm to start reflecting your interest in houdini it's insane how many smaller channels and specialized tutorials you'll find. Trust me you'll regret letting the learning curve stop you. It's truthfully only so steep because the software can do so much. Give it a month and watch how much you can do by the end!
Push through, it is worth it.
Houdini isn’t scary ;-)
@@gold_kult6690 its an okay series I guess🤔
Why are you covering Houdini, arent you a Blender funboy?