FUSION MODS WHAT, WHERE, WHY IN MASS EFFECT ANDROMEDA

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 101

  • @BobMotster
    @BobMotster 7 ปีที่แล้ว +5

    Thank you, Xaine!
    Yours are the best MEA weapon and armour guides out there. Exhaustive, sincere and with loads of visual demonstrations.
    I was planning on testing out many combinations myself but many of the weapon fire mods disappointed me greatly and I gave up before even starting.
    You are saving us so much time and trouble with these. Not to mention that your views on the pros and cons of all items are 100% spot on.
    Here's hoping that someone from BioWare's dev team comes across your analyses and gets inspired to improve and expand what we already have in game.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +2

      +Bob Motster wow thank you, quite the glowing review there! I hope I can continue to bring good content out :)

  • @mmb6527
    @mmb6527 7 ปีที่แล้ว +5

    Shielding is pretty good after you get the Cyro Pod Merchant upgrade that reduces the negative effect. Most of the other ones seem like garbage.

  • @clarencependleton3465
    @clarencependleton3465 7 ปีที่แล้ว +9

    I could see the mod that boost hover time being helpful when grinding out the hover kill count achievement.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      oooh good call!

    • @joshuasakagawa
      @joshuasakagawa 7 ปีที่แล้ว

      Xaine's World there are also other mods that increase damage as you hover

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Joshua Sakagawa yes, there's lots to do with hover damage in specific situations, that one is just a good all round version

  • @marcussherlock6318
    @marcussherlock6318 7 ปีที่แล้ว +4

    I prefer the shielding mod for my Vanguard, whose shield restoration is set up to proc off of just about every action I can take. But the hovering mod would work well with my anti-architect strategy (currently tested on Hardcore), which is to hurl myself at a conduit with the biotic charge and hover there while emptying my vintage-heat-sinked-Piranha into the glowy bits, evading in the air to doge its big attacks, launching the odd Throw to proc the tech and fire combos set up by Drack and Vectra's ammo powers, and charging again whenever my shields drop (or whenever the recharge is done). I barely even touch the ground, and the hover mod and related power upgrades would make the maneuver even easier.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +Marcus Sherlock ooh nice!

  • @acetraker1988
    @acetraker1988 7 ปีที่แล้ว +3

    The DR Mod Resistance is changed in 1.08.
    It's now -10% all damage

  • @thomasneal9291
    @thomasneal9291 6 ปีที่แล้ว

    I noticed when I was using the assault mod on Heleus armor, that it multiplies to both the arm and leg slots as well.
    you can see this in the display of your armor in your inventory when you equip it.
    you will also see the now 30% damage increase instead of 10% in your gun damage stats.
    I do not know if the other fusion mods multiply like this as well. some obviously would not make sense for them to multiply, but others that have fractional bonuses might.

  • @XainesWorld
    @XainesWorld  7 ปีที่แล้ว +1

    Hey guys! I'm currently not where my computer is, so can't make the usual Weapon and Armour field test videos until I get back, so here's a 'quicker to make before i left' video to tide you over. I'll be back on the 14th to power through those testing vids!

    • @GameCritic101
      @GameCritic101 7 ปีที่แล้ว +2

      Xaine's World please make a pistol and smg video. I can't decide between the n7 hurricane or the hornet. and I find that the hornet is extremely good with headshots

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Got AR first then pistol, I've had a lot of comments asking for both, but AR was requested a good day before the pistol, but I'm looking forward to the pistol for sure, it's quite possible pistol and smg will be 2 separate vids so I can really go to town on everything, from you and a few others, ill assume SMG first?

  • @prophetmaster4997
    @prophetmaster4997 9 หลายเดือนก่อน

    Fusion mod of adrenaline is OP asf and beautiful. The others arent worth it until you get the cryo pod that reduces the penalty. The one that increases weakpoint dmg is really good though and im not biased because im rocking a sniper

  • @XeniteBlackthread
    @XeniteBlackthread 7 ปีที่แล้ว +1

    Just finished that quest that rewarded me with the last mod you listed. That particular mod seems to me like the only mod I'd want, but this is truly something to use when focusing on combining multiple powers, profiles and high-burst weapons... except when fighting those stupid flying Thresher Maw wannabes! 😉

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +2

      be careful with the cryo perk to half the negative effect, it's rendered mine 0% chance to recharge the power making it useless :(

    • @XeniteBlackthread
      @XeniteBlackthread 7 ปีที่แล้ว +1

      ouch!!! I hope this will be fixed, but to be honest if this is the only mod I'd use, I may just skip the cryo perk...

    • @Dilllonm
      @Dilllonm 7 ปีที่แล้ว

      what it do now?

    • @XeniteBlackthread
      @XeniteBlackthread 7 ปีที่แล้ว

      Dillon M :: Well, I respecc'ed my Ryder around Annihilation/Charge/Energy-Drain. The fusion mod I use lengthens cool-down times by 50% but recharges all powers instantly on kills. My battle plan however includes different profiles with different abilities so I can use Singularity for example with Adept, then switch to another profile with another set of powers and kill an enemy and have all 3 powers reset their cool-downs, use the powers and rinse-repeat. Just watch out that you're not left without any cannon-fodder. 😉

  • @onkelkonkel5
    @onkelkonkel5 7 ปีที่แล้ว +4

    Adrenaline mod sure is good BUT, I find it fairly detrimental as an infiltrator using Combat Cloak. Your Tactical Cloak cooldown will not kick in until after you score your kill, forcing you to score your next kill outside cloak. Maybe not a big thing but I prefer to have a constantly shorter CD on my skills.
    BTW, awesome videos but I can't find any pistol vids from you.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      aaah, that's a shame it doesn't work with that.
      and I'm doing the testing for the SMG videos at this moment, only got assault rifles out yesterday hehe, still ongoing, they take a while to make

    • @degaetano510
      @degaetano510 7 ปีที่แล้ว

      It does work if you don't spec into combat cloak. Isharay + bioconverter ftw.

  • @CylonDorado
    @CylonDorado 7 ปีที่แล้ว +6

    I didn't use any of the fusion mods in my first playthrough. I like making well rounded characters, and I don't like sacrificing anything. But I might try that cooldown one in my new game plus.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +CylonDorado yes it's a touch decision with the fusion mods

    • @jamiegreyy
      @jamiegreyy 7 ปีที่แล้ว +2

      They're not so bad if you get the AVP perk that cuts fusion mod debuffs in half. I use the rapid deployment fusion mod with this. But in general I think they're pretty moot.

  • @SoftNapkins
    @SoftNapkins 7 ปีที่แล้ว +1

    I think for Tech Mastery the last line is "Combat Power Damage", but I may be wrong, I don't actually have it atm... I WANT IT THOUGH T_T
    I also ran the first Shielding mod myself, though I feel the shielding gained is less than it seems, like it only works off the base shielding and not the total? I will have to check after this patch downloads, cheers for the video man!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Biff Bash Bosh oooh, if you could report back with the shielding being base or total I'd love you just a lil' bit more!

    • @SoftNapkins
      @SoftNapkins 7 ปีที่แล้ว +1

      (No fusion cryo pod) hp goes from 580 to 330, and shields go from 395 to 520. Holding off until I get the cryo pod to reduce the penalty, else energy drain + life support probably better until then

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      awesome, thanks for sharing the info :), shame it works on base though

  • @The0sidewinder
    @The0sidewinder 7 ปีที่แล้ว +2

    50% shields is the best for me cuz shields are regenerating every time and health can regenerate max 40%

    • @josedelarocha2455
      @josedelarocha2455 7 ปีที่แล้ว +3

      Wojciech Krawczyk health has it advantages, have you wonder why shields go down faster than health? well health has more % of damage resistance
      I've made a build with a lot of damage resistance (damage in everything I could add in) and also heal and shields regen, if you use vital support perk at one of the passive threes of tech it allows you to regen health a lot faster but also higher than the cap, so I combined this with sentinel profile and tested it on insane and nothing could kill me, except for eirochs, beasts and this fucking giant robots that can one shot you if you're trying to melee damage them

    • @The0sidewinder
      @The0sidewinder 7 ปีที่แล้ว +1

      You can reserve more health when you have more shields

  • @glacier4286
    @glacier4286 7 ปีที่แล้ว

    As another comment pointed out the tradeoffs aren't feeling worth on a head-on soldier/shooter build aside from adrenaline.Nor do weapon behaviour augs to be honest. Just get me weapon damage, rate of fire or mag size.PS.:Personal weapon loadout goes: Dhan, Thokin, Black Widow and Sandstorm.

  • @joab757
    @joab757 7 ปีที่แล้ว +1

    I like it because it adds unique build options. I play mainly as sniper/tactical cloak/with random tech and biotic abilities, so none are specialized for my build. But I wanna try to create an insanely powerful melee build. Never wanted to before because of how clumbsy old ME combat was.

  • @craiggoodgame3971
    @craiggoodgame3971 ปีที่แล้ว

    5 years latter and still the business 🤙🤙🏿🤙🏾

  • @ilovejettrooper5922
    @ilovejettrooper5922 4 ปีที่แล้ว

    That was a nice touch towards the end there. "... another goddamn console." :D

  • @thejmeister
    @thejmeister 7 ปีที่แล้ว

    Nice video! Does the power-recharge on kill work on cloaking? That would be very potent. I'll stick with The Fusion Mod of Minor Shielding until I find it.

    • @nunayerbiz
      @nunayerbiz 7 ปีที่แล้ว +1

      It works on all powers, I use it for an extremely op build. Essentially I use Supercharge, then Cloak to boost my damage, then I use Charge to get close and recharge shields, then use my shotgun to kill and repeat the whole cycle. The adrenaline recharges all my powers so I can cloak and charge an unlimited number of times. As long as there are mobs to feed my shotgun. The only time this build is not viable is on bosses.

    • @thejmeister
      @thejmeister 7 ปีที่แล้ว

      Oh my, that sounds really unstoppable. I already feel pretty OP with a 1600 (only a rank 6!) heat-seeking Dhan that regens 25% shield on kill and on reload. I just laugh maniacally while shooting things.

  • @bestkidsk9507
    @bestkidsk9507 7 ปีที่แล้ว +2

    What the kett is wrong with you sir ? Your videos are too good.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Haha! thx man, appreciate it :)

  • @kleintimmmy
    @kleintimmmy 7 ปีที่แล้ว

    You should try N7 Hurricane with seeking bolt and turbocharger

  • @r3dp9
    @r3dp9 7 ปีที่แล้ว

    I've killed all the architects and cleared all missions and vaults, yet I only have 3 fusion mods (I think I sold a fourth). Yet I don't have most of the mods showcased. Are the vault mods missable? Where do architects drop the fusion mods?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +r3dp9 the vault mod should be given just as you click the dust of death thing

  • @lorgrenbenirus
    @lorgrenbenirus 7 ปีที่แล้ว +8

    To me those fusion mods feel useless, mostly due to me using many different abilities during gameplay. I like to use weapons and I do use those mainly, but I also like to spice it up regularly with some combat ability, biotic and tech one. Plus my combat style is usually also more "in your face" kind, so penalties from those mods seem a bit too big for my taste. Even after the cryo pod perk which reduces the penalty it seems a bit too harsh. Though, if I would find/use armor which has mod slots in every piece perhaps I could balance out some of the penalties. Didn't one of those full-body armors have a mod slot in every "piece"..

    • @Dooezzz
      @Dooezzz 7 ปีที่แล้ว +2

      You can only have 1 fusion mod, when i install one in Heleus armor it occupies all slots. However i think that fusion mod of adrenaline is the best, you should try it. I played in insanity focused on combos, however i used weapon heavily, and all other mods just dont worth it, except this. It can really fasten the skill set change with nice shot.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +Lorgren Benirus I'm replying to all comments on creator app so can't see replies etc from notifications, but i remember one mentioning adrenaline for this comment? If so, aye, I completely agree, go adrenaline mod, its amazing for soldier with a side of tech or bio. i love energy drain, at top tier you can set to weaken armour. Adrenaline flips that to be used for every kill, start off with an energy drain combo with every kill, single shot from a good wep and its down on a shielded or armoured target. Job done :)

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Aye for heavy power users it's nice, for folk like me with the soldier way of life it's not doable, but that's what I like about the fusion mods, they are largely about refining your playstyle.
      However you play, there is one for you :)

    • @blackknight50277621
      @blackknight50277621 7 ปีที่แล้ว

      use that with lance and you don't even need shield powered lance, just spamming crazy without losing shield is just too good

  • @jeffreylievers
    @jeffreylievers 7 ปีที่แล้ว +1

    Why is there a 'I' behind all fusion mods as if they could be upgraded? Thanks!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Jeffrey Lievers I've been wondering that myself. If it's in the game already i haven't seen, it may be a doc thing

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Jeffrey Lievers dlc*

    • @jeffreylievers
      @jeffreylievers 7 ปีที่แล้ว

      I haven't actually thought of that 😅, thanks for that quick reply! ✌️ :)

  • @boberg7742
    @boberg7742 7 ปีที่แล้ว

    I've acquired a few of these mods so far and they show up in my inventory but when I craft a chest these mods don't show up, only the mods I researched show up. Am I missing a quest or progress point to be able to use them?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      A fusion mod is different to an augment, you don't put it in during crafting, you put it in the chest like a normal mod afterward in the loadout menu

  • @thomasneal9291
    @thomasneal9291 6 ปีที่แล้ว

    if you want all the bonuses but none of the negatives, there is a useful game mod on Nexus Mods that removes the negative modifiers from all the fusion mods. another one over there halves the negatives, which is a bit more balanced.

  • @UltimateCarl
    @UltimateCarl 7 ปีที่แล้ว +1

    Kinda' disappointed there's no real Combat Power Damage or Weapon Damage counterparts to the Tech and Biotic Mastery ones. Soldiers (who aren't going fulltime sniping and thus don't want the headshot one) kinda' get the shaft, but I guess Adrenaline wins out again so you can pretty much always have Turbocharge up and pretty much ignore gun weight when filling your extra slots/augs/mods.

    • @thomasneal9291
      @thomasneal9291 6 ปีที่แล้ว

      there is. there is an assault mod that boosts weapon damage by 10%. it's the one you get in the chest at the end of the eos vault if you can grab it before you exit.

    • @Dark_Voice
      @Dark_Voice 3 ปีที่แล้ว

      @@thomasneal9291 There is no Assault fusion mod. I think you are mistaking it for something else. All people specializing in weapons get is the useless mod for the weak spots etc. Its essentially Isharay only or couple others that benefit from it BUT 95% of weapons dont benefit at all and its so detrimental that its just absolutely not worth it.
      Personally, I find all the mods worthless because even for some very specific builds having the other options weakened is just bs and stupid to do. When you are complete overall powerhouse that focuses on weapons there is literally nothing to gain from fusion mods.

  • @abk5828
    @abk5828 4 ปีที่แล้ว

    What is the weapon he's using in the clip?

  • @vallour2382
    @vallour2382 7 ปีที่แล้ว

    I accidentally sold the fusion mold of Biotic Mastery, is there anyway to get it back?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Not that I know of unfortunately, I don't know if you'll have another chance to get one or not when you start a new game, fairly certain there definitely isn't a way to get a replacement within that playthrough

  • @ianbrittain9575
    @ianbrittain9575 7 ปีที่แล้ว

    Ugh..... I've beaten all of Havarl and only have the Architect on Voeld left. I haven't played too much post patch 1.05 because I've been busy. I had like 5 of these fusion mods and sold them because I wasn't sure where I'd gotten them from, didn't know they were unique items, they seemed horrible, I didn't know a cryo pod could make the penalty not as bad, and honestly I needed the space with only 50 inventory slots at the time. I know I sold Shielding and Adrenaline..... guessing there's no way to get them back now.... This game really likes not explaining gameplay mechanics....

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Ian Brittain yes, it can be infuriating sometimes :/

  • @mortyfray1337
    @mortyfray1337 7 ปีที่แล้ว

    Is there any way to get them back in the same campaign after you sell them?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I don't believe there is sorry :(

    • @mortyfray1337
      @mortyfray1337 7 ปีที่แล้ว

      Xaine's World That's a shame but all right. I've been using a melee build, mimicking the geth juggernaut play style and want that first mod again.

  • @blackknight50277621
    @blackknight50277621 7 ปีที่แล้ว

    The shielding and biotic mastery ones seems useful, but they're not
    you have 500 base health but only 250 shield, that means you lose 250 health for only 125 shield gain
    and you gain 30% biotic dmg but lose 20% everything else is just stupid given most biotic builds are based on combo detonations

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      it depends how you play, I've seen adept builds that use nothing but biotic powers to kill hordes of enemies on insanity utilizing specific skills to gather and then aoe for huge damage.
      Also the shielding mod could be used for some specific setup like a vanguard who uses bio-converter in his weapon, by reducing the number of health by half you reduce the number of health the bio-converter takes to reload your weapon, and as vanguard melee for health regen that health gained is number not percentage so you would find it far easier to regain your health, you also have access to a crap tonne of shield boosting skills that even if the fusion mod doesn't increase the buff from those, it's enough for most to never lose the shield.
      Some things are just super specific and situational for use but most things do have a use of somekind

    • @blackknight50277621
      @blackknight50277621 7 ปีที่แล้ว

      yeah, if you go melee vanguard with the kett carfalon + the reducing AVP thing it's pretty OP
      but I still don't see the benefit of biotic mastery tho, why go biotic if you don't utilize combo detonations? they're just too good and fun

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      why would that mod reduce combo detonation damage, I thought that mod reduced weapon damage only, I may be missremembering

    • @blackknight50277621
      @blackknight50277621 7 ปีที่แล้ว

      it's said in your video, -20% combo power dmg
      I haven't seen it myself yet so I'm not sure

    • @blackknight50277621
      @blackknight50277621 7 ปีที่แล้ว

      hah, it's not combo power dmg, it's combat power dmg, then it's definitely usable :like:

  • @plaguedoctor6107
    @plaguedoctor6107 2 ปีที่แล้ว

    Fusion mods are easy of time just build armor and weapons you set your bonus with plus apv bonus unlocked. This investment is more worth the effort.

  • @robinenbernhard
    @robinenbernhard 7 ปีที่แล้ว

    like one fusiond mod healt. but its bug ? i got 750hp and when i use it i onlye get 1256hp

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      It is probably due to which level in the stacking buffs it is.
      I believe the fusion mods effect are on your base damage, which mean it will apply that double health buff, then the other buffs you get from skills and profiles will be applied on top of that new figure.
      so it won't be a straight double of your buffed health

    • @robinenbernhard
      @robinenbernhard 7 ปีที่แล้ว +1

      oke ty, was some point thinking same thing

  • @agent7796
    @agent7796 5 ปีที่แล้ว +1

    I find no good reason to use fusion mods at all & I believe normal mods would be much better over all / in the long term.
    The only good thing is they're worth a few credits when you sell them. 😎

  • @au_z3736
    @au_z3736 7 ปีที่แล้ว

    does anyone know if theres a hard limit on cooldown reduction in andromeda???

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Matthew Peskett not that I'm aware of, the limit appears to be the skills and such, from what I've seen they stack, its just how they stack, some being on base stats etc

    • @au_z3736
      @au_z3736 7 ปีที่แล้ว +1

      Xaine's World thanks for letting me know

  • @angelgarcia4716
    @angelgarcia4716 4 ปีที่แล้ว

    Hi. Does someone know if there are mods to remove floating markers? I'd like to get rid of hitmarmers, floating markers (direction marker and even the ones that indicates objects, doors, etc) and it would be nice if the enemys' bars were on top of the screen like old ME games.

  • @garycannon4644
    @garycannon4644 7 ปีที่แล้ว

    most of the ones i found weere like 10% increased weapon damage but -90% shields and health and -70% sheild and health regeneration...okay maybe not that rediculos but yall get the idea lol they were most defintely not worth it imo

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Gary Cannon massively over stated lol, the best is adrenaline with recharge power on kill. They are all made far better with the cryo pod to that halves the negative effect.

    • @garycannon4644
      @garycannon4644 7 ปีที่แล้ว

      lol unfortunately i discovered those cry pods a little too late and was maxed out when i saw them :(

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Gary Cannon yes they unlock as you go so annoyingly easy to miss

  • @gordanjakopovic6535
    @gordanjakopovic6535 7 ปีที่แล้ว

    when do u receive the email from Adison?,I didn't

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Gordan Jakopovič the email is a mystery, i don't think I did receive one, but it worked, the quest popped up when i revisited the planet after the Nexus

    • @gordanjakopovic6535
      @gordanjakopovic6535 7 ปีที่แล้ว

      What is the name of the quest that pop-up after U revisited, if u remember...

    • @gordanjakopovic6535
      @gordanjakopovic6535 7 ปีที่แล้ว

      I'll go to nexus just in case...

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Gordan Jakopovič the quest says to meet someone about looking at their console and you do need to talk to Addison in the nexus aye

    • @gordanjakopovic6535
      @gordanjakopovic6535 7 ปีที่แล้ว +1

      Thx

  • @Dark_Voice
    @Dark_Voice 3 ปีที่แล้ว

    Fusion mods in a nutshell - your left arm can now punch through concrete and lift 5000 kg BUT your right arm and both legs will be cut off leaving you with only left arm
    3 words - NO, THANK YOU!