BEST ASSAULT RIFLES WITH AUGMENTS & MODS IN MASS EFFECT ANDROMEDA

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • In this video we look at all 12 Assault Rifles from Mass Effect Andromeda in depth to find out which is the best for you.
    The Assault Rifles covered are: Automatic Class
    2:24 Cyclone - Bio-Converter & Double Mod Extension -- Barrel, Magazine, Scope, Stock
    4:27 M-8 Avenger - Bio-Converter & Double Mod Extension -- Barrel, Magazine, Scope, Stock
    5:48 P.A.W. - Bio-Converter, Double Mod Extension, Electrical Conduits & Shield Bypass Unit -- Barrel, Stock, Receiver & Magazine or Scope
    9:18 Revenant - Bio-Converter, Double Mod Extension & Seeking Plasma System -- Barrel, Magazine, Scope, Stock
    11:36 Thokin - Bio-Converter, Double Mod Extension & Kinetic Coil -- Barrel, Magazine, Scope, Stock
    Balanced Class
    13:00 N7 Valkyrie - Bio-Converter OVER Vintage Heat Sink, Double Mod Extension & Kinetic Coil x2 -- Barrel, Scope, Stock, Receiver
    14:56 Sweeper - Bio-Converter, Double Mod Extension & Kinetic Coil (Seeking Plasma System could replace Coil) -- Barrel, Scope, Stock, Receiver
    16:20 Zalkin - Bio-Converter & Double Mod Extension -- Barrel, Magazine, Scope, Receiver
    Precision Class
    18:25 M-96 Mattock - Bio-Converter OVER Vintage Heat Sink & Double Mod Extension -- Barrel, Magazine, Scope, Receiver
    20:12 Sandstorm - Bio-Converter OVER Vintage Heat Sink, Double Mod Extension & Kinetic Coil -- Barrel, Magazine, Stock, Receiver
    Special Class
    22:19 M-37 Falcon - Bio-Converter OVER Vintage Heat Sink & Kinetic Coil x2 -- Barrel, Magazine
    25:47 Soned - Bio-Converter, Double Mod Extension, Seeking Plasma System & Kinetic Coil -- Barrel, Magazine, Stock, Receiver
    27:35 Top Picks
    This is a huge guide, biggest I've ever made by far so feedback on how you feel about this is imperative.
    Did you find the amount of information good or would you prefer a far more concise video, all future field test and showcase videos will likely be shorter, but do you want this level of info?
    Let me know in the comments!
    Join me in this full playthrough livestream for MASS EFFECT: ANDROMEDA where we'll see what's really happening around the Heleus Cluster. / @xainesworld
    Check out my Mass Effect Andromeda Tips Tricks and Guide videos • MASS EFFECT: ANDROMEDA...
    Mass Effect Links:
    • Livestream Playlist • Mass Effect: Andromeda...
    • Tips, Tricks & Guides Playlist • MASS EFFECT: ANDROMEDA...
    • Official Website www.masseffect...
    • MASS EFFECT: ANDROMEDA Launch Trailer • MASS EFFECT™: ANDROMED...
    • Mass Effect TH-cam Channel / biowaremasseffect
    • Origin (EA Access) www.origin.com...
    Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested. Players can also choose to continue playing with their existing character and complete unfinished missions.
    Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
    Check me out on:
    • / xainekhlorik
    • / xainesworld
    • / xainesworld
    6 Months to Fail Playlists:
    • 6MTF Progress Vlog • 6MTF Channel Progress ...
    • Reaction Videos • Reaction Videos
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    Xaine's World Playlists:
    • This Week In Gaming • Playlist
    -Xaine

ความคิดเห็น • 498

  • @XainesWorld
    @XainesWorld  7 ปีที่แล้ว +40

    Let me know how you feel about the full-on in depth videos, did this video go too far with the information? let me know if this 30 minute monster was too much!

    • @TaoToecan
      @TaoToecan 7 ปีที่แล้ว +5

      The length was okay for me, as I like to get as much information as I can about a subject in a single place ^^
      I tried the Valkyre early on in the game (without much stability) and it felt really aweful, and when I got the Sweeper it felt like a much better version of it, especially with a trigger-happy finger and when you know how to move your mouse down slowly. I should give the Valkyre another try i guess :)
      The Sweeper IV with 2x mods, more damage for last % of clip and kinetic coil + Headshot/Weak Point bonus from Assault Rifles + Turbocharge let's me take down an Architect way faster than my Dahn with a Bio-Converter + kinetic coils + Turbocharge and maxed Shotguns (probably because the legs and head are all weakpoints?).

    • @eldonwhisler8403
      @eldonwhisler8403 7 ปีที่แล้ว +2

      I truly enjoy your comparisons and recommendations, even if I do not always agree. I do have one suggestion: if possible: if you could print the recommended augments and/ or mods, it would be of help to those that typically use Close Captions for vids. Thanks!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +TaoToecan aah excellent :) and very nice setup, I also found the Dhan to be kinda terrible on Architects, I use a Piranha specifically for them, i'll be building an architect only Piranha very soon, it went through the legs like nothing else, I'm considering a bio converted isharay for the head however, needs a little more research.
      Thank you very much for the feedback :)

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Eldon Whisler very glad to hear, thx for letting me know and what exactly do you mean by print? that video is fully subtitled, do you mean list it in the description? I can do that if it'll help :)

    • @eldonwhisler8403
      @eldonwhisler8403 7 ปีที่แล้ว +2

      Yes; I meant listed in the vid description. Sorry.

  • @tweakicizer
    @tweakicizer 7 ปีที่แล้ว +121

    I couldn't imagine how many loading screens you go through to make these videos. Much appreciated man

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +12

      haha :D, worth every one when it has such a great reception, thank you :)

    • @ex2two
      @ex2two 3 ปีที่แล้ว +2

      Load screens irrelevant on pc

    • @bucky699
      @bucky699 3 ปีที่แล้ว +1

      Millions

  • @TheRenfis
    @TheRenfis 7 ปีที่แล้ว +4

    This is exactly what I'm looking for in this kind of videos, keep the format and great job!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Excellent, great to hear :D

  • @o0HERO0o
    @o0HERO0o 7 ปีที่แล้ว +12

    Well done man. Very thorough and informative. Keep it up.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +2

      Thank you very kindly :D

  • @Strider_Jaco
    @Strider_Jaco 7 ปีที่แล้ว +64

    I miss the Cerberus harrier :(

    • @wigsterkenzie
      @wigsterkenzie 7 ปีที่แล้ว +5

      N7Stryder that gun was outrageously op

    • @malusignatius
      @malusignatius 7 ปีที่แล้ว +3

      The Lancer was amazing as well.

    • @frost1262
      @frost1262 7 ปีที่แล้ว +4

      N7Stryder I missed my n7 typhoon I mean the piranha is in the game why not the typhoon?

    • @groovecrusader2715
      @groovecrusader2715 7 ปีที่แล้ว +1

      There's an augment in the game that changes your fire mode to full automatic, but due to a bug it wont show up in stores.

    • @Dylan_Goodboy
      @Dylan_Goodboy 7 ปีที่แล้ว

      smack phillips is that true?

  • @KillahJXA
    @KillahJXA 7 ปีที่แล้ว +5

    Everything you said about the augmention slots for the soned assault rifle is what im using for insanity mode. thanks to you bro. More like a minigun

  • @crushingbass7131
    @crushingbass7131 4 ปีที่แล้ว +2

    Very thorough testing, I'm impressed. Thank you for publishing your results!

  • @renren9278
    @renren9278 7 ปีที่แล้ว +1

    Great work, the effort is astounding. The graphics keep me entranced rather than only regular gameplay, where you can lose track of the subject.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Thank you very kindly :), I focus a lot on the pacing of the videos as it's probably the main thing that prevents the dreaded day dreams attacking when youre trying to watch and focus on a vid hehe.
      Awesome to know it's noticed!

  • @Hermes4ndMind
    @Hermes4ndMind 7 ปีที่แล้ว +1

    Xaine, your guide is *SO extensive* and well presented. I really liked the fact you added the data along the footage. It really helps.
    *Thank you*, I've already watched most of your guides.
    Please keep them coming, you deserve hundred times more subs.
    Have a nice day *tips fedora*

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +Hermes4ndMind thank mate, appreciate the compliments and the confidence *curtsy's*

  • @gnperdue
    @gnperdue 7 ปีที่แล้ว +2

    It is really beautiful to see this attention to detail.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Great to hear my work is appreciated, I thank you kindly :)

  • @rosshaslett362
    @rosshaslett362 7 ปีที่แล้ว +1

    Your videos are SO informative I am using them to help my builds (on my 4th run through) keep them coming. By the way the video was not too long as far as I am concerned considering the amount of info I gleaned from it.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Great to hear :) on both accounts!

  • @mariannefischer3613
    @mariannefischer3613 7 ปีที่แล้ว +1

    First rate. Excellent review, thorough. Great format. I especially like the caption text.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Wow, thank you very much, the feedback is very much appreciated :)

  • @toddlumas1218
    @toddlumas1218 5 หลายเดือนก่อน

    Awesome vids bro! Great to go back to refresh the old memory 💪🏾

  • @Plathismo
    @Plathismo 7 ปีที่แล้ว +2

    Great work. Looking forward to the SMG vid.

  • @HBProductions.
    @HBProductions. 7 ปีที่แล้ว +1

    I just started playing Andromeda and this really came in handy to know beforehand to better understand the weapon n game play mechanic's.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Hugo R. Becerra Awesome, glad its helped :)

  • @Kelkschiz
    @Kelkschiz 7 ปีที่แล้ว +2

    I think this video setup is ideal, especially with the addition of the time links in the description. So the viewer get the control to get all the info he wants and the duration or just jump to the one segment he needs.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Aye, it's a tough decision to include the timestamps as youtube rates a video on the percentage of it watched, so using the timestamps is actually a bad thing for the videos promotion throughout youtube, it's part of the reason my newer vids since this one have done a little worse because people aren't watching as much of it so youtube deems it not as good.
      But saying that, these videos are long and I wouldn't feel right not including them, 20-30 mins is too much to expect folk to watch

    • @Kelkschiz
      @Kelkschiz 7 ปีที่แล้ว

      That is all true of course but I think you are overlooking a factor. If your videos are high quality and geared towards the viewer, viewers are more likely to subscribe, like, and watch your videos on other topics. Which will then increase the rating and watch time on your channel. To be honest making creative decisions based on the promotion policy of TH-cam seems wrong to me. Although I do understand the desire and struggle to get more exposure.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      I agree completely, which is why it's there hehe,
      The average watch time on my channel is steadily increasing as these vids are longer because of so much info, my older ones were quick or long an uninteresting, it was more the singular percentage I meant, for the channel, percentage doesn't mean much it's the average minutes itself.
      Essentially I'm trying my best to stick to the integrity side over business wherever possible

    • @Kelkschiz
      @Kelkschiz 7 ปีที่แล้ว +1

      Yeah, I short of already got the impression that quality is important to you. :)

  • @danielmcpeak2594
    @danielmcpeak2594 7 ปีที่แล้ว +1

    Great job dude. I like how in-depth the info was. You got a new sub.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Thank you very much and excellent to hear :)

  • @guilhermearaujo7224
    @guilhermearaujo7224 ปีที่แล้ว

    I don't like playing much on insanity, but my favorite is the x5 ghost. The precision is great and i love the clip size, the ammo capacity and the fire rate. I find it very sweet.

  • @Jay600D
    @Jay600D 7 ปีที่แล้ว +1

    You are a true asset to gamers. Please, as long as you are YouTubing, continue this level of quality. Fuck....everything about this video is great.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Wow, thank you, that's quite the compliment!
      I shall strive to maintain and improve!

  • @Bakakuroicat
    @Bakakuroicat 7 ปีที่แล้ว +1

    Nice video keep looking forward to more. For me I use Valkyrie with the plasma charge system it's very enjoy to play in close-mid range by spamming plasma bomb with nice dmg and clip-size.

  • @changhee95
    @changhee95 7 ปีที่แล้ว +1

    I'm right now using a cyclone X with vintage heat sync and two kinetic coils. it's serving me very well on insanity. I also use turbocharge when using it, rips through targets with ease.
    to be honest I like the cyclone

  • @Trevordestroyer1
    @Trevordestroyer1 7 ปีที่แล้ว +1

    This is a really good breakdown review of the weapons! Subbed.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Thank you and fantastic to hear!

  • @SalexeSAE
    @SalexeSAE 7 ปีที่แล้ว +1

    i agree 95% with this :) the Mattock is my favorite precision weapon because of my trigger finger biceps making it just as fast as most automatic. True i have yet to actually been needing to play with a bio-converter so i wouldnt know the downsides. But sandstorm is just to slow and does the same that my N7-Valiant already does but worse. otherwise keep up the awesome job and i love your in debt analysis of augments. Definitely some guns i need to go out and have fun with. BTW my load-out is Piranha, Mattock and Black widow.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +Stefan Eichen awesome! Those biceps are good for real world application to ;)

  • @claxton1959
    @claxton1959 4 ปีที่แล้ว

    You do great vids ...i bought this on launch..but just recently started playing...after about six hrs in..it got soooo good

  • @tuckerhazel
    @tuckerhazel 7 ปีที่แล้ว +1

    So I've fought with the Sweeper v. N7 Valkyrie decision through 2.5 play throughs and here's what I found for those debating the burst fire guns.
    The N7 does a little more damage, seems to have less recoil (or at least more manageable from only firing two shots rather than 3) and the bursts fire closer to one another from the higher fire rate. This all at the cost of clip size, and accuracy. The Sweeper obviously the opposite. My opinion after going back and forth, researching them both up to level 10 and working on them both with every mod combination is that if you use powers regularly, the N7 with a vintage heat sink is your way to go. Pump out some damage, use your powers while it recharges. Rinse, wash, repeat. If you do more shooting and less power usage, choose the sweeper. There is less of a delay from when you stop shooting to when the gun starts recharging ammo, the 3 round burst while a little harder to control does more damage per burst from the additional shot. Another issue to consider is the N7 uses a hitscan and the Sweeper uses a projectile so you might have to lead your targets with the Sweeper. Other than that those two are very close and it will probably boil down to a slight preference and/or available research data.

  • @5ean5ean22
    @5ean5ean22 7 ปีที่แล้ว +14

    Honestly they need to seriously buff assault rifles.
    Piranha + Bioconverter + Turbocharge = Everything else not a sniper as a 2nd weapon useless.

  • @roughnek201
    @roughnek201 7 ปีที่แล้ว

    thank you so much for putting the time and to make this video. I really appreciate all the work and effort and detail going in to this project.
    My only recommendation for this particular video was that I wish you had gone into a little more detail regarding your final recommendations.
    But otherwise great work. I just hope none of it is rendered moot if BioWare decides to Nerf or buff any of the weapons.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      nws and tbh I did give smallest answer poss on the top picks, mainly due to how long the video was at that point, I kept the testing part consistent no matter what but that made it huge lol.
      and I hope they give me a little time before they do, but if they do, Ill just redo the testing lol

  • @Vengent1
    @Vengent1 7 ปีที่แล้ว +1

    My #1 gun that has never left me down surprisingly is the Sandstorm with the Plasma Charge System, strange combination but damn it works well on taking out multiple enemies effectively, smashing the big ones down hard and not caring about accuracy because the explosions end up making hitting enemies easy

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      tis the beauty of the game, it's actually quite well balanced so allows preference to beat everything :)

  • @OMGitsAdaam
    @OMGitsAdaam 7 ปีที่แล้ว +1

    Nice vid full of info, just what I needed, keep it up 👍🏻

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Sweet! and thanks for the feedback :)

  • @Angarl
    @Angarl 7 ปีที่แล้ว +2

    Playing on Insanity the Revenant is great using the sticky grenade mod against architects, however it is hopeless against most other enemies. So I keep it handy for those architects

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Interesting build, i'll be testing architect weps soon, the main contender I've found so far is Piranha for the legs, the head is a little more difficult however.

    • @Angarl
      @Angarl 7 ปีที่แล้ว

      To be fair any weapon you are using against an architect should also have a battlefield assist module attached as you don't want to be taking damage when fighting an architect so you'll get the most out of it.

  • @pragmaticbent5606
    @pragmaticbent5606 7 ปีที่แล้ว +1

    Great guide. Well put together and tested. Most of what you showed us only confirms what I already knew, but there were some real gems in there, like the Valiant. Nicely done.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Awesome! glad it was of help and thank you for taking the time to write some feedback :D

  • @lafonevc5663
    @lafonevc5663 7 ปีที่แล้ว +1

    Excellent vid really thorough! Nice job.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Great to hear, thank you for the feedback :)

  • @remcokooijman
    @remcokooijman 7 ปีที่แล้ว +4

    A well done video!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Thank you for the feedback :)

  • @Ko700el
    @Ko700el 7 ปีที่แล้ว +2

    This was an AMAZING video dude...hats off to your greatness

  • @tlotpwist3417
    @tlotpwist3417 7 ปีที่แล้ว +1

    i love the Sweeper with plasma guided mod
    it suits the defensive i want for my weapons on my biotic.
    it outclassed the thokin for me because this one with the Dhan sg i carry already left me ammoless in a sone with scarce ammo boxes ^^

  • @NeoAmon678
    @NeoAmon678 4 ปีที่แล้ว +7

    I play the sweeper with full automatic mod and some magazin mods kills everything in seconds

  • @Anordil
    @Anordil 7 ปีที่แล้ว +1

    Very thorough, thanks for the information

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Anordil np, thanks for the feedback :)

  • @DragonicDude
    @DragonicDude 7 ปีที่แล้ว +1

    I'm currently using the carnax on my vanguard build as my plan b. I really like it cause from behind cover I'm still get those hits even when blind fireing so its working pretty well for when I need to take break from tanking hits.

  • @Kevathar1138
    @Kevathar1138 7 ปีที่แล้ว +1

    I really liked this video, and it really gave me a good idea of which weapons I should experiment with given my playstyle. I did have one question: I don't know how effective some of the behavior augments are when combined (the seeking and explosive plasma augments certainly come to mind). If a video on augment combinations isn't feasible, I may try it tonight and update this post so you can try it yourself and give a recommendation.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      I will be revisiting the behaviour augments where this will be addressed but it wont be super soon as I have other videos in the pipeline first.

  • @MrTheAngryLlama
    @MrTheAngryLlama 7 ปีที่แล้ว +1

    Soned can do some pretty crazy things using the omni vents skill and turbocharge. Throw a vintage heat sink in it and as many mods and skills that boost clip size as you can. Hold fire button until nearly empty, hit turbocharge to instantly reload and increase clip size/rof. Yo pretty much fire for about 20+ seconds straight. As soon as turbocharge ends hit a tech skill to reduce its cooldown by 50% (omni vents only says tech skills, apparently works with all skills) and you will almost be able to repeat ad nauseum.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      lol, love the ingenuity!

  • @OrcaBrigade
    @OrcaBrigade 7 ปีที่แล้ว +1

    I wasn't gonna sub at first. not from bad content or anything like that! yer pretty good at what you do honestly.
    but just wasn't sure if I needed to sub to a channel that, from what my stupid feed says, focuses on one game.
    after seeing how long the vid was and how many thing you had to cover I took to the description and found time stamps! glorious time stamps! for not just doing great content on a gimme I honestly love. but for being wise enough to include that time saving feature in your description?... mwell.. shit how can I not sub to a smart content creator like you, bud?
    went back and checked. you got a fuck lot more to ya than just me Andromeda. Stoked I subbed man. can't wait for more content!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      +Orca Brigade This tale of discovery was delightful :)
      Glad you enjoy the content and glad to have you join us :)

    • @OrcaBrigade
      @OrcaBrigade 7 ปีที่แล้ว +1

      Senpai haz noticed meh.
      But yeah Glad to be here and that I actually took the time to check out more of yer stuff. I dunno if you have already done it, but I was curious if you have made a video about the effects of ME Andromeda weapon augs that modify the way a projectile behaves when combined together on various weapon types. You know plasma charge and the like, added to single fire, burst, and full auto rifles as an example. I have been curious to see what can and cannot be combined and if it can, in what order/way does it need to be combined inorder to achieve a desired result.
      Get what I mean or is that about as clear as mud?
      Thanks for the stupid fast reply to my comment by the way!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      The behaviour augments video is my most viewed vid :), was one of my original Andromeda ones, but it is currently out of date, and needs revisiting, which is on my list for the next week or so, I have well over 100 hours more experience in pure weapon and augment testing since I made that video, so the revisit will provide far better and more accurate info.

    • @OrcaBrigade
      @OrcaBrigade 7 ปีที่แล้ว +1

      And you sir, are a bad ass.

  • @AnarchyJesus
    @AnarchyJesus 7 ปีที่แล้ว +8

    Thokin + Bio converte + Electrical conduits is hands down the best op insanity gun in the game for me. idk why no one is using this.
    if u try this u will know what im talking about. Electrical conduits on thokin for some reason give you AUTO AIM not the shitty seeking plasma kind but real AUTO AIM, it does not work on paw or any other gun only Thokin, also it make hight electrical arc that sometime SHOOT OF COVER. u have to roll with at lest 2 tech skills for this to work but i face roll insanity with it and its the only gun in my load out. ps: get high clips and use sentinel to cut down the Bio converte dmg.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Interesting build, will have to test it out at some point

    • @AnarchyJesus
      @AnarchyJesus 7 ปีที่แล้ว

      yeah the dmg is very good but the best part is that you can forces all your attention on power timing and dogging instead of aiming and still hit 100% of the time even at far range. i use charge/energy drain/clock and i never need cover nor die on insanity

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Love me some Energy Drain, such a good power!
      Yeah currently my powers are a second thought, I use them off the bat or constant cryo beam when against armoured target for the debuff, but otherwise its just when I remember

    • @AnarchyJesus
      @AnarchyJesus 7 ปีที่แล้ว +1

      hah im just running around zapping ppl with my gun and use those 3 powers to heal

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      aah nice, I'll be exploring more healer and defensive powers when I go to start my insanity playthrough.

  • @IAmNotJim
    @IAmNotJim 7 ปีที่แล้ว +2

    Great review! I do think that you missed an opportunity with the N7 Valkyrie though. An automatic fire mod paired with extended mag size eats through almost anything, and with it's accuracy the recoil is very predictable and easy to control.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Paul Grayson The auto fire augment wasn't released for a while after I made this video unfortunately. My most recent MEA video covers the weapons better than any others and is fully up to date. The Valkyrie has a big part.

  • @Chad6o
    @Chad6o 7 ปีที่แล้ว +1

    Thanks for this info, especially the electric conduit mod. I've tried on some weapons and been disappointed. Thus resorting to the reager. I going to try the PAW. thx again.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I'm doing smg testing atm and the electrical conduit is an almost must have for them, works amazingly on shielded folk

  • @brothatscrazy3418
    @brothatscrazy3418 7 ปีที่แล้ว +1

    I primarily use the Soned with my sentinel build and only play insanity. I have had massive success. I pretty much walk around walk around non stop firing and spamming incinerate and energy drain every second. I can literally tank most of the Architects attacks due to the insane regen.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      nice! sounds like it should just be called the 'Badass' build or Commando to reference the fact youre essentially arny from the movie Commando lol

    • @brothatscrazy3418
      @brothatscrazy3418 7 ปีที่แล้ว +1

      Xaine's World LOOL, that made my day but yea essentially tech and biotic regen makes me unkillable. I also use full Remnant armor, with a random backup

  • @ArantyrDarkhand
    @ArantyrDarkhand 7 ปีที่แล้ว +6

    Im using black widow and sonned, yes sonned its awesome, with mass accuracy and stability possible i feel like rambo.

    • @rodallford2028
      @rodallford2028 3 ปีที่แล้ว

      Add the grenade mod to the sonned

  • @05DarkSaint
    @05DarkSaint 7 ปีที่แล้ว

    Just wanted to add one thing here. I really enjoy your work, you are doing a great job so don't get discouraged. You have great content and, like me, you go the extra mile to show not only the best, but why it's the best. I enjoy your content and if I ever get another chance to continue my TH-cam I will highly recommend your channel in my videos for reference is its related. I would trust your judgment.
    Any way, still looking into mixed mod combinations. So far the sticky grenade is hands down the best augmentation for assault rifles in my opinion. That being said, i prefer it on the PAW sense it already comes with a never ending supply of ammo and has a descent magazine. Any high mag assault rifle should do great with this mod. That being said, I don't have very many, would you mind testing out the mod on a larger magazine weapon. combo it with the vintage heat sink and let me know how it goes. I'm very curious.
    On the PAW its amazing. My reasoning:
    Infinite ammo without wasting a Vintage Heat Sink
    Great amount of damage, even more than any other augmentation I have found thus far
    Though small, has AOE damage. Bonus to that is not only can it do some damage to nearby enemies but it also detonates nearby explosive canisters. No BS on this, I took down a FIEND in one magazine because of this. He was charging and as my grenades went off, they hit several nearby canisters causing insane damage. Swear, 100% to 20% in just a few seconds.
    The grenades are actually very accurate and do not drop off so you don't have to ark the weapon.
    The only draw back is you lose critical hit damage but the greatness far outweighs the negative.
    Sorry the long box but I wanted to let you know what I found. In a side note, I have not combined the Vintage Heat Sink with the sticky grenades so it may have unwanted side effects. Either way, give it a shot and let me know what you think. I really think you'll add it to your arsenal.

  • @Chorizo1
    @Chorizo1 ปีที่แล้ว

    Awesome guide, thanks!

  • @neirboca
    @neirboca 7 ปีที่แล้ว +1

    Another great review!

  • @JaegerBane1
    @JaegerBane1 7 ปีที่แล้ว +1

    Another excellent video, glad I subscribed.
    Only thing I will say is that I still favour the PAW over any other full-auto. The Thokin is alright but I find shields are a lot more common than armour and.... dat accuracy.
    But yes, informative video. Moar plz :)

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Thank you kind sir!
      And tbh, as an overall choice for a loadout build, I would always pick my Dhan with bio, double mod and 3 anti armour augs for Armoured targets, meaning that the P.A.W. being better at pure shields would be better than the thokin.
      That's the trouble with looking at things as the singular, if you only have 1 wep, then thokin, if you want a specialised shield wep, the paw.

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว +1

      Tons of enemies have shields but the shields are pretty squishy in comparison to armored enemies... and all the big nasties are armored.

    • @JaegerBane1
      @JaegerBane1 7 ปีที่แล้ว

      Jerokhna why would you be using an assault rifle on them in the first place?
      You have no real reason to only use one weapon in single player.

    • @JaegerBane1
      @JaegerBane1 7 ปีที่แล้ว

      Xaine's World yeah, tbh I find the Piranha to be my main anti-armour choice.
      Black Widow seems pretty good too.

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว

      Mainly, I use my black widow with vintage heat sink and 1-2 shot everything except the heavily armored units like fiends.

  • @gir1and
    @gir1and 7 ปีที่แล้ว

    Again awesome videos. Very informative and enjoyable. I look forward to more of these types of videos.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Great to hear, it appears to have been better received than I expected

  • @javeronh.3996
    @javeronh.3996 7 ปีที่แล้ว +1

    I have a revenant with a sticky grenade launcher, and some other augments and mods. I also have a revenant with plasma seeking augmentation and others augmentations and mods. that way I have one for doing damage when there are a lot of enemies close together (grenade launcher variant). when they have no armor it tends to stun them which helps lower how many guns are firing at me, which is always helpful. and another for when they are spread out a bit and behind cover (plasma seeking. I have used sticky grenade to hurt those behind barriers though)

  • @edwardcrompton8890
    @edwardcrompton8890 7 ปีที่แล้ว +1

    For fun I enjoyed PAW with sticky grenade mod. Always wanted to test sonid with a grenade mod for an entertaining fireworks display.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I like the way you think :)

  • @eldonwhisler8403
    @eldonwhisler8403 7 ปีที่แล้ว +1

    Find that the N7 Valkyrie works pretty well with a Sticky Grenade augment, as the accuracy can place both hits well on target. Also, if the target is concealed or in cover, indirect damage may apply from the nearby AoE. It may not be a heavy hitter, but is a fine utility weapon.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I wouldn't have thought the sticky grenades would make it any easier as if you can land those you can land the bullets, or does the augment slow the projectiles a little which somehow makes it a little easier to judge?

    • @eldonwhisler8403
      @eldonwhisler8403 7 ปีที่แล้ว

      In my lesser experience, I aim the first shots for center mass on humanoid targets; second shot will more likely be in the head range. And as mentioned, the small AoE will aid with a near miss, and possibly dislodge the target from cover. And I am uncertain, but adding an Ammo type seems to help peel needed armor, shields, etc.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      aye, as far as I know, incendiary for armour, disrupter for shields.
      and cool, with time you could certainly get used to aiming for the second one to hit bang on head, one of those things that would require a bit of training in it.

    • @eldonwhisler8403
      @eldonwhisler8403 7 ปีที่แล้ว +1

      In my case, it is more important, as I am not much of a Run & Gun player (lessened reflexes). So finding a good nest and having the team cover my position is my typical choice. And like your advice, staying behind cover as much as it is possible is primary.

  • @changhee95
    @changhee95 7 ปีที่แล้ว +10

    Idk why, but everytime you say thokin I hear fockin

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +2

      +Changhee Eim tell me about it, I heard the same thokin thing in my head :)

  • @Bundy714
    @Bundy714 7 ปีที่แล้ว +1

    Awesome job.

  • @latenighter1965
    @latenighter1965 5 ปีที่แล้ว

    Falcon and Equalizer are the two best rifles and pistols that I have come across. Falcon at long distance takes skill to lob the shot, but its fantastic, both are great as stock weapons, and if you add mods they are kickass.

  • @kitcarson7572
    @kitcarson7572 6 ปีที่แล้ว

    All reviews seem to miss a really good Augmentation for the Sandstorm. This rifle is very accurate and you do not have to waste a mod slot for accuracy as it is already accurate. It is also very stable so again no wasted mod slot for stability. Now.........put the Burst Fire augment on this rifle and enjoy. Even at range it hits with multiple hits and just eats up enemies. Try it you will love it.
    I play as an Adept so Bio Converter is not an option and in reality there is no shortage of ammo in this game , ammo boxes are everywhere. As for the vintage heat sink most of the time I find it to be a problem not a solution as it cuts down my reload time and overheats very quickly most of the time and also conflicts with other very good augments and the use of some augments will not allow the vintage heat sink in any event. Such as if you put a shield oscillator on the Isharay........the game will not allow you to also use the heat sink. However 25 percent shield each shot is much more valuable than unlimited ammo when ammo is not really a concern to begin with. And you do have a backup .........eh........there is only one enemy in this game where you might run out of ammo and that is the Destroyer in the Remnant Tiller, depending on what weapon you have that one situation is the only one in the game where ammo might become a concern. And that is not really a concern as like I said......you do have a back up eh??
    Try burst fire on the Sandstorm, it becomes the perfect assault rifle. For mods add a large clip size, a penetrating receiver ,and a higher damage barrel and you are all set. Of course as an Adept I just hit the Destroyer with singularity and shockwave combo and eat up its shields and then burn it down with the Sandstorm. A Krogan Bemoth..Bemouth........whatever they are are easily dealt with with burst fire on the Sandstorm and all other enemies are considered lesser enemies and the Burst Fire just eats them for lunch. Of course you can also switch profiles in mid fight for more weapon damge if you prefer. Use them that is what they are for.
    Cheers!

    • @XainesWorld
      @XainesWorld  6 ปีที่แล้ว

      +Kit Carson use to carry the sandstorm in my loadout early on as a mid range sniper and ar as it could fill 2 roles, that's why I went for scope and stock.
      As with other burst wasn't out at the time but could be interesting to try it with it.

  • @bryanking9
    @bryanking9 7 ปีที่แล้ว +1

    Good breakdown, personally I only use 3 guns rite now the piranha with bio converter and plasma seeking(I'd use dhan too if I had a 2nd bio converter), paw with electrical conduits only for robots (sometimes reegar carbine) and the revenant with heat sink and seeking bullets at my rank It has like 120 DMG and 91 Clip size with mods. i barley use anything else piranha makes things too easy even on insanity. I'll probably try the sandstorm I haven't built one yet

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Nice builds! In the stream a few minutes ago I finally built my Dhan to full spec, rank 5 with Bio converter, double mod slot and 3 anti armour, on normal it is killing fiends in a second or 2 with cryo beam debuff, looking forward to insanity where ill actually have to use tactics.
      If you're considering a different AR the Thokin might prove well if you like the revenant, it hit super hard in comparison and is a little more satisfying to use, might even be switching my sandstorm for it soon.

  • @levidoyle3411
    @levidoyle3411 7 ปีที่แล้ว +2

    First off, Loved the video. It was worth the 30 minutes, easily. I had one question though. What about the sticky grenade mod on the falcon? you wouldn't have to worry about the ricochet as much, and you can fire a the ground near or walls behind enemies in cover without need to worry about an overzealous bounce here or there. Just curious, I intend to try it my self but I was just wondering about your opinion on it.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      This was pointed out about 30 mins ago, I had no idea the sticky grenade negated the effect of the ricochet, if I did, I would have definitely suggested it's use.
      There's nothing in the text that would imply it takes it off so just had no idea really.
      Using that mod increases the value of the falcon by a mile for sure.

  • @Lady_in_Yearning
    @Lady_in_Yearning 7 ปีที่แล้ว +2

    8:27 Just go and help Jaal you heartless monster! :,(
    Also, great video, thanks for the tip!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Lmfao! and thank you :)

  • @Jerokhna
    @Jerokhna 7 ปีที่แล้ว

    Revenant is also pretty good with beam emitter and vintage heat sink. Solves the accuracy issue and it's large magazine means you can drill enemies for a long time without needing to cool down. Same goes for the M-8 Avenger. High ranking Paw has a very large magazine and simply becomes all around more awesome as you reach MK X. And then my Mattock X simply pierces everything with extremely high damage per shot and being precise, it doubles as a very good sniper rifle backup.

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว

      Basically, testing everything on a MK2 grade weapon really limits what each gun can actually do. MK X's normally have much better accuracy, stability, clip size, max ammo size... overall, better stats all around and gets even more benefit from the various mods.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      When I originally tested the beam emitter it didn't appear to alter the accuracy, maybe it was the gun I used, otherwise I would have considered that augment for testing.
      The P.A.W. is on par with the top pick in that class, it's better than the top pick at shield just not armour, if building a wep specifically for shields, i'd definitely agree with PAW.
      Again the mattock was very close with the sandstorm in my testing, the sandstorm also makes a great sniper rifle, I think that one might be down to just personal opinion on it.
      We both just like the other one.
      Yes it does limit, but it limits all of the guns and as I have no access to rank X I cannot do that, the only real difference here would be the strength of the burst weapons, Valkyrie for example will get far more powerful in comparison to the others weapons at the higher levels due to increased stability allowing for that second shot to hit more often and at longer ranges, at top hitting for double headshots fairly easily.
      Otherwise they are all kind of equally crippled at rank 2.

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว

      Mattock and Sandstorm grow a lot more (being precision rifles) at higher ranks by basically doubling clip size and damage. I haven't tested Soned with a beam emitter or electrical conduits since I haven't really put research into it yet. But also, if you get the right cryo pod perks as you level, you can get the extra augment slot (5 total) that really makes a difference in weapon performance. I definitely agreed with your opinion on the grenade launching assault rifle. It felt way too niche to actually be useful because of the innate half-sticky/half-ricochet function. In the end, a large number of the weapons don't really come into their own until MK V or MK VI for the late/end-game versions of themselves.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Jerokhna hhmm, does the Sandstorm and mattock level differently then? As in grow apart in performance?

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว

      I don't have the Sandstorm as high as the Mattock but they do grow at different rates with more emphasis on different stats. Kind of the same for all the weapons really. Armors are the only linear growth pattern from MK1-10.

  • @singjai108
    @singjai108 ปีที่แล้ว

    Bet you didn't expect your guides to be viewed in 2022. It was weird watching the N7 Valkyrie used *without* full autofire. The Sandstorm is great - I knew I'd like it when I noticed it came with a scope. LOL
    The P.A.W. really needs to be leveled - it's a game changer in the multiplayer - most of the weapons really need to be at Level 10 to get an accurate reading on them. It's useful knowing how they stack up against each other at Level 2, but too much should not be read into it.

  • @tythompson9935
    @tythompson9935 3 ปีที่แล้ว

    My favorite and best gun is the valkerie with the plasma grenade augment It turns the gun into a semi auto plasma grenade launcher that can shoot faster than most guns it's been getting me thru insane difficulty

  • @venomousassault0
    @venomousassault0 3 ปีที่แล้ว

    Mattock plus vintage is my go to

  • @prophetmaster4997
    @prophetmaster4997 7 หลายเดือนก่อน

    Thank you for making this. Now i have to see why you keep mentioning the bio converter and vintage heat sink lol

  • @devilinoliver4258
    @devilinoliver4258 6 ปีที่แล้ว

    On my Valkyrie I mod it with full auto augment, kinetic coil, then have augments for biotic damage/recharge and double mod slots. Mods I use are barrel, magazine, stock, receiver. This turns the Valkyrie into the best full auto assault rifles in the game due to have the full auto augment giving it a larger magazine size, easily manageable recoil, while taking not hits to it's accuracy. It does get a damage reduction but it is still far higher then any full auto weapon in the game. It's rather brutal.

    • @XainesWorld
      @XainesWorld  6 ปีที่แล้ว

      +Devilin Oliver aye, this guide was made before the auto fire system was released, i came to the same conclusion afterward, it's outlined in the last weapons vid I did for mea, 10 best weapons for circumstance or something, can find it in the playlist this is in

  • @timeverett59
    @timeverett59 7 ปีที่แล้ว +3

    Great video, imo you could drop the numbers from the video and just post them in the text.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Tim Everett tbh, the numbers are just in text on the screen to, but it's difficult to compare them to each other without referencing them so i did it fully to not miss anything

    • @timeverett59
      @timeverett59 7 ปีที่แล้ว

      Xaine's World sorry I wasn't clear. I mean you having to read the numbers. Again kinda makes it a bit droning. The material is already pretty droll but your experience with augments, mods, and skills helps me make a decision on which weapon to try first. Perhaps words like "highest stability in class being a full auto is truly surprising" (not in reference to anything just example). Everything else is GREAT! I really like the video example above the gun stats with your comments especially. I appreciate the top list with augments and mods in your comments. Again great overall. All the best and always have fun.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Your feedback is much appreciated, it's the only way I can make things better :),
      Tbh, i'd quite like to skip all the numbers vocal wise as it kinda prolongs the video more than it needs to, but I fear expecting most to both listen and read what's on the screen (make sense of my comments via the stats on screen) is expecting more than is realistic, so I double up to cover all bases.
      The long ass explanations etc are why I've been paying more attention to cutting things up to more manageable chunks, like pistols is 3 videos instead of one.
      Thank goodness it is as it would have been 40 mins otherwise :/
      But for the most part the overly informative approach has been received quite well, so it seems unwise to change that aspect fully, but I will definitely bear your comments in mind on the next video of this type to see if I can at least smooth it out a little.
      Funny how long my reply here is considering the subject matter :D

  • @Flakzor123
    @Flakzor123 7 ปีที่แล้ว +1

    Actually you can get the soned accurate by using a beam emitter instead of the seeking plasma augment.
    it basically comes down to preference of the 2 things: 1) seeking plasma which has quite some traveltime to target and may be evaded occasionally by enemies or 2) instant laserbeam.
    I am not really familiar with any drawbacks of the beam emitter augment though, there really should be some... maybe the gun loses force? in any case since you can forget about accuracy with either augment you can stack up on weapondamage in your gear instead.
    For users who do not want to use bio-converter the soned coupled with turbocharge skill is nice since each activation of turbocharge conjures up a full clip in the gun even if your spare ammo is gone.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      From my previous tests I found the beam emitter to lower damage dramatically, I had not tested on the Soned however so may be something to look into, thank you for the alternative build :)

    • @Flakzor123
      @Flakzor123 7 ปีที่แล้ว +1

      hmm, might have to time a kill of something big then because as I recall there were no changes to damage on the stats by using the beam emitter.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      it doesn't change the actual stats, nor does the conduits or plasma charge, it's very annoying, it's like they have their own equation for damage or even just their own flat damage that overrides the base damage of the weapon.

    • @IrnFox
      @IrnFox 7 ปีที่แล้ว

      Soned with electrical conduits + vin.heatsink beats both! Insta damage, rips shields & health, OK damage on armor, & when it cools down, you can start pressing trigger at 33%, so when it start's spinning, it cools at the same time!

  • @erikvale3194
    @erikvale3194 7 ปีที่แล้ว +1

    The sandstorm is so good at filling in as a sniper, I just used it as a sniper and didn't spec into snipers. That said, for the Cyclone, I would have stuck it in the 'special' category alongside the Soned, since it's remarkably similar, it's basically it's little, cheaper, brother.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I hadn't thought about it being a skill point saver, good call!

    • @glacier4286
      @glacier4286 7 ปีที่แล้ว

      If you need weapon damage, you shouldn't save points. With the combat passives every point spent in the combat section buffs your weapon damage. Nevermind leveling up your soldier profile.

    • @erikvale3194
      @erikvale3194 7 ปีที่แล้ว

      That would make sense, if I leveled into Soldier.
      Unfortuneately, other things were always more important. I actually rebuilt every now and then to take spare points out of the Combat group I found them so useless compared to Biotics/Tech.

    • @glacier4286
      @glacier4286 7 ปีที่แล้ว

      Oh yeah? What's so amazing in bio/tech to trash combat so hard?

    • @erikvale3194
      @erikvale3194 7 ปีที่แล้ว

      Shield Drain or Overload/Bolt/Incinerate or Singularity/Charge/Shield Drain.
      Sure, Combat powers offer more burst damage by launching them all off at once, and then you can't do anything, with the Exception of Concussive and Turbocharge. Concussive shot is basically Bolt and Turbocharge's usefulness depends entirely on the gun you have. Early game, that usefulness is none. Late game, it's either meh or not useful.
      The first combo has more reliable damage output as you don't need to constantly go back to refil your powers, and can get off multiple detonations in a single run through should you get Bolt to 6 and have it run on shields. You can instead spec for 5 chain overload and 2 area incinerates, with bolt you can get over 3 tech explosions right on top of each other.
      Singularity primes everything for charge spam, easily lasting 4 charges, while Charge and Shield drain mean even on insanity you can stand out in the open just fine, unless Charge bugs out.
      Sure, burst damage isn't as good as Grenade/Mine/Concussive spam, but it's still a really powerful burst, particularly at high level, and you can run it constantly, clearing both large groups and single people with the same ease.
      And because all your points are in the two trees, that makes the passives for Tech and Biotics better, and Sentinal is incredibly useful.
      My final package is just Remnant VI/Assault Turret/Cloak, which with maxed CD reduction quickly provides you new team mates while you revive yours unmolested. With that package running Engineer, you can literally do nothing but spawn bots and occasionally revive, and win the game without actually fighting.
      Sure, with limited points in combat for passives Vangaurd isn't going to become a powerful profile, but it's ridiculous at rank 1 anyway.

  • @the.Aruarian
    @the.Aruarian 7 ปีที่แล้ว

    Great vid! Though I must disagree with your choice of best balanced AR, because that still goes to the M25 Hornet. ;3

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      thx but isn't that an SMG O.o

    • @the.Aruarian
      @the.Aruarian 7 ปีที่แล้ว

      Yes, and no. It's better than the Tempest as an SMG, and better as a burst-AR than the Valkyrie.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      It's probably heavily preference based but after the testing, I found the Valkyrie to be better, if weight is at all an issue though, then Hornet as I deem it super close

  • @SoftNapkins
    @SoftNapkins 7 ปีที่แล้ว +1

    I heard my friend say the Halberd scales in the store despite saying "Halberd I" if you have one in your inv, the NEWLY purchased one will be discarded, and the first lower scaled one will remain (So you need to discard it before purchasing a new one), similar to how weapon mods would only allow a single instance of theirself in your inv (You may only have ONE pistol barrel of +15% damage, unless it's one of those gimmick +15% dmg -20% acc ones, or simple a lower level)
    Without testing myself, it's all hear say though, sorry. I believe the recent patch allowed duplicate mods too, so you can actually have multiple of the same weapon classes using PROPER MODS now! Perhaps this also allows for multiple Halberd Is as well? The inventory only allowing 1 of an item seemed like an oversight, so I'd hope it no longer deletes stuff you buy...

    • @SoftNapkins
      @SoftNapkins 7 ปีที่แล้ว

      Thokin is also an amazing gun I'd have never tried otherwise, reminds me of ME2 guns a lot, which I'm always nostalgic for. It also syncs really well with the rank 6 shatter defences. Thank you for your amazing vids as always, helps so much having another perspective!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Ill try that out, will just buy one and check it again after a level jump.
      I hadn't noticed the mod part of that before, probably lost mods without knowing in the past :(
      And np bud :) glad it's of use

  • @orlandovianen5027
    @orlandovianen5027 5 ปีที่แล้ว

    I know it has nothing to do with this vid specifically, but you should make a vid about the fact that the "automatic firing mod" also makes weapons using the "plasma charge system" also fire fully automatic if you hold the trigger slightly. Which allows you to have weapons shooting 3 shots FULLY AUTO instead of single shots, only thing is that you cant use the autofire mod on already automatic weapons...🤔

  • @malusignatius
    @malusignatius 7 ปีที่แล้ว +1

    The Halberd's basically a suped-up Mattock anyway.

  • @charliecoutts9216
    @charliecoutts9216 7 ปีที่แล้ว +1

    great guide

  • @sejobotonjic9630
    @sejobotonjic9630 7 ปีที่แล้ว +1

    love videos whit 5-10 min.

  • @robinenbernhard
    @robinenbernhard 7 ปีที่แล้ว +2

    love N7 Valk, you get like :)

  • @TheRowdyJ
    @TheRowdyJ 7 ปีที่แล้ว +1

    great info...

  • @syncshard
    @syncshard 5 ปีที่แล้ว +1

    Sweeper X + full auto augment + kinetic coils + short barrel X = a lotta damage.

  • @krise99391
    @krise99391 7 ปีที่แล้ว +1

    i was watching this to figure out what gun i should use for the remainder of my insanity playtrough, then i realized that i finished it a couple of days ago

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +krise99391 haha, you've played too much, your mind is nearing entropy :)

  • @vladimirtchuiev2218
    @vladimirtchuiev2218 7 ปีที่แล้ว

    1. What do you think about a lightning Revenant? It should remove the problem of low accuracy and it fries targets pretty fast.
    2. I wonder how the assault rifles handle grenade modifications. The Falcon is a weapon for Junkrat mains. I wonder if modified for instant explosion on impact it would turn into a weapon for Pharah mains.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      In all honesty, i'm not generally a big fan of the Revenant, it has it's uses and lots of people really like it, but it's not for me.
      For lightning I prefer P.A.W. or Equalizer.
      And Sticky yes, It was an oversight to not include the sticky grenade augment and I will have to remedy that at some point, but the normal grenade augment is complete trash unfortunately :(

    • @vladimirtchuiev2218
      @vladimirtchuiev2218 7 ปีที่แล้ว +1

      I'm still half nostalgic for the badass gun from ME2, shame it doesn't re-live the glory in ME3 and it needs work to be effective in MEA.

  • @RustProof1
    @RustProof1 7 ปีที่แล้ว +1

    thanks it was great.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Excellent! thank you for the feedback :D

  • @jblecha8834
    @jblecha8834 7 ปีที่แล้ว

    Awesome video. Saved me so much time in the Research and development menu.
    Looking forward to the pistol/SMG breakdown.
    One question, with all your experiments is there a best option weapon for the Beam mod? It just seems so trash that I can't help but think there should be one gun somewhere that it would pair well with.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +F Blecha A viewer mentioned revenant, but I have not done much testing with it as i found it lacking. I can't give you a good answer unfortunately.
      And no, glad it's of use :)

  • @rsajay6256
    @rsajay6256 7 ปีที่แล้ว

    Thanks for doing all the legwork Xaine 👍 I notice you don't use the beam conversion? although I didn't check the video date before commenting, maybe this was pre beam... Anywho, the beam adds +200% to stability, this means the N7 Valkyrie with a stock can hold a headshot beam (beam turns it into a full auto as opposed to 2-round burst) at pretty extreme ranges with almost no muzzle movement at all (this on my second playthrough as a biotic with AR skills at 5 iirc). I normally build mine with beam, and kinetics. I love the heatsink but not here. This thing is such an OP beast I don't use it all the time, so the low ammo thing isn't a problem. Teamed with incendiary ammo and Lance or Push a focused biotic toon can chain detonate a whole room of Kett for less than half a magazine and you still have a pull ready to prime a biotic combo and something to detonate. Regular Kett grunts you drop by tapping mb1 twice with the gun at level VII which uses 2 or 3 of the available ammo. and twice that much for the shielded ones. Using just this weapon at level VII and biotics the Kett boss on Voeld went down after his second shield drop, and without me needing to pick up ammo, it's just sooo accurate, just point and melt 😆

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Nws :) and yes this was way before the Beam Emitter was fixed, te Beam video I've been working on would alrewady be out if it wasn't for the patch 1.09 coming out, should be a day or 2 until it's out, I've been holding back he Beam till I could find out exactly how the formula for it works.
      Regarding your Valkyrie, the stock isn't needed, the 200 stability maxes it out, I find with that mod you can leave out the double mod extension as you need no scope either as it has perfect accuracy to and just have barrel and receiver.
      There is a far higher damage weapon to use with it to, there's actually a fair few higher dps than the Valkyrie with this augment, but you'll have to wait for the vid :D.
      Never tried that combo against the kett mini bosses but I usually down them in a single shield drop on insanity, but my build is focused on buffing weapons, debuffing enemies and burst, if you're curious, I've made build videos for it, there's a short and long version, it's called the Run and Gun skirmisher build.
      Though i'll be looking more into biotics now.

  • @petewolfwinn
    @petewolfwinn 7 ปีที่แล้ว +1

    any way you could do a "best sidearm"? love this series, btw!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      just finished testing for the SMG's if you mean pistols and such, the vid will be out tomorrow night as ill spend tomorrow editing it, then pistols next :)
      And glad to hear you like it, thx for the feedback bud :D

    • @petewolfwinn
      @petewolfwinn 7 ปีที่แล้ว +1

      Yep, that's exactly what I was asking, sorry I didn't make it more clear, great job!

  • @PositiveBlackSoul
    @PositiveBlackSoul 7 ปีที่แล้ว +3

    If only the Cyclone had no windup. I really like how it looks :/

  • @leebeastkiller
    @leebeastkiller 7 ปีที่แล้ว

    i don't think there are any assault rifles that require a scope except the markman style rifles (that are ment for mid to longer range engagements) that do require them for longer range accuracy, for the P.A.W there is a constant stream of attack with almost no drift unlike any other assault rifle in mass effect andromeda it also has the highest accuracy available for assault class rifles (which are generaally ment for close to mid range engagements), they are great for easy and normal runs but there are no rifles that can deal damage very heavily in higher difficulties (so best go for a shotgun biotic god type build for those difficulties), it's generally best to use a barrel along with some kind of extended clip mags, a bio converter and electrical conduit also suit the assault rifles except for certain rifles.

  • @commanchi7
    @commanchi7 7 ปีที่แล้ว +1

    Excellent analysis for those of us who enjoy the min-max aspect of RPGs.
    I have one query regarding receiver mods, from what i've seen there's no mention in the mods tooltip of increased headshot/weak spot damage. Is this baked into the "penetration damage" % bonus or is it a hidden stand-alone one?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      Thank you.
      Now to your query, it seems there has been a huge oversight on my end :(, maybe I read it wrong at somepoint and never really looked at it again, but it seems ive fucked up there and there is no headshot and weekpoint bonus on the receivers.
      grrrr, very annoyed at myself for this, thank you for bringing it to light, I will ensure it does not come in to any other videos.

    • @commanchi7
      @commanchi7 7 ปีที่แล้ว +1

      No worries man I appreciate the clarification, I thought I was going mad when I was googling them earlier and couldnt find any extra information on them outside the penetration mechanic!
      I've been enjoying these weapon analysis videos a fair bit (seen the SR one the other day), looking forward to the upcoming pistols one, rolling with the carnifex in my current insanity playthough at the moment, fond memories of it from ME3 multiplayer.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      Glad you have been enjoying them, i'm looking forward to testing them all to, haven't really explored pistols at all yet so it's going to be interesting :)

    • @commanchi7
      @commanchi7 7 ปีที่แล้ว +1

      Given you've expressed personal preference to powerful single-shot based weapons I think you'll be plesently suprised when you try the carnifex out, it behaves very much like a traditional FPS hand-cannon (magnum, desert eagle ect.), slap a scope on it and you've got yourself a pocket SR. Pretty high damage too, rank V with mods mine's already over 500 damage.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      oooooh, it may end up in my loadout lol, my all time favourite fps weapon was the pistol in halo, powerful when used to perform precise headshots.
      Even on legendary difficulty on halo 2, charging the alien pistol to take off shields then headshot and dead for super strong enemies, aaaah good memories :)

  • @Professor-TripleExtraLarge
    @Professor-TripleExtraLarge 7 ปีที่แล้ว

    The falcon is actually really good if you slap the sticky grenade augment on it.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I've heard this since I published the vid, wish id known before hand :(

    • @xaviervega468
      @xaviervega468 7 ปีที่แล้ว

      Gonna try this later.

  • @Luke_Danger
    @Luke_Danger 6 ปีที่แล้ว +1

    What's your opinion of the N7 Valkyrie as an Automatic? I've been using it and finding it pretty handy on Hardcore, with VHS so I don't have to worry about ammo (Bio-Converter I'm just not comfortable with due to the clip size issue with VHS). The clip is rather low, unfortunately, but it puts a lot of high-power rounds downrange, and it recharges while I'm dodging around (which I tend to do a decent amount of, especially against things like Architects), using powers or melee (IE, Energy Drain or vanguard charging into a melee to recharge shields, or health as well with a Carfalon) or to put my head down so I can recharge defenses for a moment.

    • @XainesWorld
      @XainesWorld  6 ปีที่แล้ว

      Heya, yeah I love the Valkyrie with auto, it's the best assault rifle, the Auto augment wasn't out when I made this video, you should checkout my final video on the weapons in MEA, it is far more up to date and uses far more accurate data (gathered directly from the game files)
      th-cam.com/video/yoPDsTbgRlA/w-d-xo.html
      I also covered an architect specific build which I used as an addition to my main setup, where I opted for the Piranha as primary weapon with a few modifications and in conjuction with some skills that buffed it's power to the point that on hardcore I could take a leg in less than a clip, and the face in one shot more than a clip.
      Skirmisher Build (The Architect build is within it) th-cam.com/video/QMzOoDtoQmw/w-d-xo.html
      Also the bio vs clip size thing, it only has a low clip size as you have the vhs on it, which takes 70% off the clip size, the bio doesn't do this.

  • @Curunen
    @Curunen 7 ปีที่แล้ว

    I really like the aesthetic and feel of the Pathfinder AR - would have been interesting to see how it compares with all the rest on the list.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      As all of the pathfinder weps are still unable to deconstruct so lose the augments, I won't advise anyone to use them tbh

    • @Jerokhna
      @Jerokhna 7 ปีที่แล้ว +1

      All the Pathfinder weapons are mainly utilized as slightly stronger starter weapons until you can get some research under your belt and start crafting your own masterpieces. Most are good up until about lvl 20 then quickly drop off the map since you can't make better versions of them.

    • @Curunen
      @Curunen 7 ปีที่แล้ว +1

      Ah, thanks for mentioning that - I had no idea this problem existed. That's a shame because I love the design and feel of the AR, but will now have to shelve it until this is fixed.

    • @Curunen
      @Curunen 7 ปีที่แล้ว

      That's also a shame then - I'm still relatively low level so haven't got to that point yet. I hope they are brought in line with better weapons with further patches so they can be useable in the late game.

  • @rather-reverend
    @rather-reverend 7 ปีที่แล้ว +1

    Once again superb! I'm looking at running a vanguard with two assault rifles instead of a shotgun - and I'm looking - in particular - at a falcon with sticky grenades aug as a shotgun replacement. Alongside a PAW with electric conduit.) Any thoughts?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      unfortunately, the sticky grenade has been nerfed in the latest patch and without it I wouldn't recommend the falcon, the PAW with sticky grenades used to be the best automatic vs armour, the PAW with elec is still the best anti shield as far as I can tell (I'm doing testing atm so cant be certain just yet).
      What in particular are you looking for from an assault rifle that a shotgun doesn't give when fighting armoured targets?

    • @rather-reverend
      @rather-reverend 7 ปีที่แล้ว

      Rats! Right now, I have more perks in assault rifles than in shotguns, so I'm getting more mileage out of them. I'll definitely still make a PAW to with elec - but what would you recommend just now as a 2nd assault? (BTW, come to think of it, once I've added elec to my PAW V, I'll be losing range on it - so, at lest in terms of range, it might actually make more sense to go for a version that's more "snipery." Up close I rely more on singularity, followed by charge, followed by melee. I have been using the non elec PAW to soften up enemies before I charge them, then a little squirt to finish them off if singularity+charge+annihilation+melee doesn't do the trick.)

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +1

      if it's temporary while you get like 3 levels to fill up shotguns then just use the paw with whatever, no point spending a crap tonne of research on a temporary measure.
      Long term I cant really say as nothing makes sense in stats we have and what they say we should have, working on shotguns now but will be doing assault rifles next

  • @quesocoatl21
    @quesocoatl21 7 ปีที่แล้ว

    You oughta redo this. The new patch may have fixed the beam emitter. I'm personally rocking a Valkyrie with Bio converter, Beam Emitter, and Automatic fire. It kills fiends so much faster than the PAW.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Benschachar oooh awesome, I'll be looking at the new patch when I'm back home on Monday, cheers for the heads up!

  • @kcdodger
    @kcdodger 7 ปีที่แล้ว +1

    I am utterly baffled how one did not consider sticky grenades for the Falcon. Equipping those improves the weapon's performance tenfold, as it removes the ridiculous, poor bouncing mechanic.
    I highly recommend that and a Bio-Converter.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I didn't consider it as they don't ricochet of people anyway, so logically didn't think it would have that effect! thx, that's great news!

    • @kcdodger
      @kcdodger 7 ปีที่แล้ว

      Any time! By the way, you may also want to consider something about Vintage heat sinks.
      They're excellent for tank/vanguard builds that need every last bit of their shields, so long _as they use Turbocharge,_ preferably with the 80% increase in clip capacity.
      This works exceptionally well on the Soned and Revenant for the purposes of laying down hella fire. The trick is to (especially with a seeking plasma augment) fire from cover either aimed or blind until you're at 10% ammo, then slap that Turbocharge to get nearly thrice as much back with higher damage and hit frequency.
      There's a lotta ways to skin this cat, and that's the technique that got me through the latter half of Andromeda without fail.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Captain Lackwit aaah nice usage, I generally try to do as default and vanilla a testing process as possible so people can refine from that, if i tested every possible use of everything the video would be hours, this took over 3 days to make with just these tests lol.
      Essentially, i think a build like that is a little too playstyle specific for these guides.

    • @kcdodger
      @kcdodger 7 ปีที่แล้ว

      Possibly. Though I have to ask, why do you use thisweapon II? Why not I, or V? Perhaps it's about realistic point investment, but I feel the need to state that without the higher grades (For instance, testing X variants on Insanity rather than II) then it's hard to get thorough data on the matter.
      I just feel like it'd be more accurate. Even though some of these weapons take a truly ridiculous amount of time to research. Getting everything to VIII took me just over half a week (N7 equipment).
      ooph

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Captain Lackwit well it's 2 not 1 because no augments at 1, I'm also limited to 5 at my current level.
      While the guns change and are for the most part equally crippled (burst rifles become more powerful to a great degree as their stability improves the chance of second plus shot hitting). I did the testing and reviewed them with it in mind that at higher levels they would kill quicker etc to do my best to allow for the rank difference

  • @ParetoESO
    @ParetoESO 7 ปีที่แล้ว

    Valkyrie (augments = auto fire, bio converter, 2mod extension, kinetic coil x 2) It makes insanity easy....its broken strong. Your welcome.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Kyle Pulley did you get that build from my ultimate weapons video? This video you're on is super pre auto fire aug

    • @ParetoESO
      @ParetoESO 7 ปีที่แล้ว

      Naw, I just got and beat the game a week ago on insanity. I figured out that gun build on my own. I was just browsing these videos to see if there were any "hidden" guns.
      I paired that gun with Kett arms, legs, helmet and the Angara sniper chest with + gun damage. I just stacked damaged and melted things...it was silly really. With the bio converter you don't need to worry about clip size, there is no reload animation. You can focus on other things.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Kyle Pulley aaah nice, yeah you've mostly come to the same as me :) kudos, if you replay, checkout the Heleus helmet, its op, maverick chest is nice to, but Kett arms and legs all the way.

  • @m_bennett
    @m_bennett 7 ปีที่แล้ว

    I have officially created the best assault rifle and quite possibly the best weapon in general. I've tried countless builds & this is by far the best. It shreds armor, shields & health alike. Craft an N7 Valkyrie, place the Automatic Fire mod on it, a Bio Converter, double mod extension, & whatever else you want to buff the damage. Augs, you want the highest possible stability mod, and obviously damage & clip too, but stability is most important. This has the best and highest combination of per shot damage & fire rate of any gun in the game & the bio converter makes it godly because it fixes the only hindrance, the initial low clip. With this Valkyrie build you can rip a stable, super accurate, never ending, lightning fast stream of instant hit bullets that does nearly 200 damage per shot (with augs) at a 600 fire rate!!! I've tried this build on every other viable weapon & nothing even comes close in comparison. I named my perfect Valkyrie creation "Beauty" and my N7 Piranha "The Beast". ENJOY!!!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      very nice thx!, ill be delving into the auto fire augments and such in the next few days so this is very helpful, glad it's working well for you :)

    • @m_bennett
      @m_bennett 7 ปีที่แล้ว

      Oh & one of the best things about this Valkyrie build, it gives you everything you've been looking for to wreck shop at longer ranges. Now, we can take that stupid seeking plasma mod off of our Piranhas & let our shotguns be shotguns. Up close & personal, instant shot, blow their fricken head off. No more slow seeking plasma shots. Shred everything with the vampire auto Valkyrie, energy drain, incinerate, & singularity (or charge) for mad combo explosions with the Explorer or Sentinel profile, then switch fav, equip N7 Piranha, annihilation (or singularity), charge, lance, and shotgun everything to death with the Adept profile (biotic explosion echoes everywhere). God damn this game is so good. (For the complete package- rock the Maverick Chest, Angaran Arms& N7 Legs (or vice versa depending on ur look preference), & the Helius Helmet.)

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +Matthew Bennett lmfao, comment of the week!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      done my tests, editing at the moment, I found 2 to rival the Valkyrie, but all 3 options have their ups and downs, hoping to have the video out tonight

    • @m_bennett
      @m_bennett 7 ปีที่แล้ว

      Xaine's World.. Awesome!! If you haven't done so already, the Hornet has a crazy result with the Auto Mod. It goes to 1500 rate of fire with over 80 damage. I threw on the aerial mod that gives +35% rate of fire & talk about some crazy stuff. Over 2000 rate of fire. It's insane. Also needs bio converter bcuz ur ammo is immediately gone. But this still doesn't drop enemies like the bio auto Valkyrie. For some reason, I don't know if it's a glitch, but the Valkyrie drops shields, armor, & health all the same like none other. Enemies of any kind just die.

  • @presidentgateway
    @presidentgateway 7 ปีที่แล้ว +1

    Nothing more needs be said. Personally, Bioconverter just gets me killed fast, and I overheat too much with Vintage. I do without, and rely on Turbocharge. Good enough for hardcore; haven't done insanity yet.
    Still, I prefer the sniper/shotgun combo. Haven't seen any reason to carry an assault rifle.

    • @tlotpwist3417
      @tlotpwist3417 7 ปีที่แล้ว +1

      rick Fischer they are a perfect fit for the seeking plasma mod

  • @rasser80
    @rasser80 7 ปีที่แล้ว +3

    nice vid, sadly research points are hard to come by and if your like me that wanna try em all its a pain in the ahole

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว +2

      +Rasmus Larsen especially those dang Heleus research points,

  • @juan_thebacklogdaddy
    @juan_thebacklogdaddy 7 ปีที่แล้ว +1

    Hey Xaine, love your Videos. Not much of an automatic rifle nut. But was wondering if you could give advise between the Burst Fire and Semi-Automatic Rifles. (Balanced and Precision as you would put it.) I'm torn between the Valkyrie which comes highly recommended here in the Balanced category and the Sandstorm that's in a different group. Any thoughts on the two? I know its apples versus oranges but I would like to hear your thoughts. Much appreciated. Thanks!

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      I started with the Valkyrie, then went to the Sandstorm, I got bored of both somewhat quickly.
      I've now opted for a shotgun and sniper to cover all bases and if I were to go for an AR it's likely be automatic, probably the PAW or thokin.
      I personally found the burst to feel laggy, it's not, but the secondary shot kind of adds a fake lag feel to it as you cant just switch targets super quick, you have to give it a sec to fire the second shot.
      That's why I prefer precision to burst, but it's difficult to give advice on this to someone with their own preference

    • @juan_thebacklogdaddy
      @juan_thebacklogdaddy 7 ปีที่แล้ว +1

      +Xaine's World well for what it's worth, I love using the Mattock to death. I don't think I will be playing too much ranged as I prefer the Vanguard and Sentinel at Medium to Close Range.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      The mattock may not be crazy high DPS, but its certainly usable, if you enjoy that weapon then keep using it, there's no need to min max

    • @juan_thebacklogdaddy
      @juan_thebacklogdaddy 7 ปีที่แล้ว

      +Xaine's World but if the Sandstorm is an upgrade to it, I might try it out. Are they comparable in terms of weight?

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      fair enough :) and the weight has never been a focus so tbh I don't know.

  • @ThePetriax
    @ThePetriax 7 ปีที่แล้ว

    I like the video but for some reason you never add extended mag to the PAW. It does work. A easy tip to follow when using the PAW is just before you hit 0% use a power. It will be back up to 100% in no time.

    • @XainesWorld
      @XainesWorld  7 ปีที่แล้ว

      +alex stewart that's​ definitely a viable strategy yes!