How To Import The Matrix City Sample Map into Any Project including Lyra in Unreal Engine UE5

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 38

  • @DanielHsu-f1r
    @DanielHsu-f1r หลายเดือนก่อน +2

    Do you copy the folders into the CitySample folder you made, or do you move the folders into the CitySample folder? The Audio, Building, etc. folders.

    • @tango-alpha-dev
      @tango-alpha-dev  26 วันที่ผ่านมา +1

      I move. That way you do not break dependencies

  • @porterdesignandmotion
    @porterdesignandmotion 2 หลายเดือนก่อน +1

    Thanks for this. I have been looking for a way to get this city map into a project for an automotive animation. It would be great if epic released a version with just the small city so it wasn't such a massive download.
    Thanks again.

    • @tango-alpha-dev
      @tango-alpha-dev  2 หลายเดือนก่อน

      I am glad you liked the video. And, yes! I couldn't agree more. they have the city sample buildings you can add, which are great, but building a map from those would be a full time job for someone. Again, glad you like it! Cheers

    • @Rickcoon-XXX
      @Rickcoon-XXX หลายเดือนก่อน

      @@tango-alpha-dev Hey... i was Wondering if U could make a (Link) to Download your (CitySample) Download U made Online? Becuz i Tryed this 5 Times after watching your video Over -&- Over again and i Kept having Missing Static Mesh and Material Problem's with the City Map from the 1 i Tryed to make???

  • @BooneyTune
    @BooneyTune 6 หลายเดือนก่อน +1

    Very cool and educational

    • @tango-alpha-dev
      @tango-alpha-dev  6 หลายเดือนก่อน

      Thank you so much! I am glad you enjoyed it and found it helpful. Cheers

    • @davy4842
      @davy4842 6 หลายเดือนก่อน

      If you make one about getting the cars in please make a tutorial on how to sit on the back seat (taxi like) system…not a pawn possession system

    • @tango-alpha-dev
      @tango-alpha-dev  6 หลายเดือนก่อน +1

      @@davy4842 Ooh, that is an interesting idea. I have some thoughts on how to do that. Let me finish up the vehicle possession/input forwarding and I will work on that. Cheers

    • @davy4842
      @davy4842 6 หลายเดือนก่อน

      @@tango-alpha-dev thank you!

  • @webbofmusic
    @webbofmusic วันที่ผ่านมา

    Easy sub

  • @DanielHsu-f1r
    @DanielHsu-f1r หลายเดือนก่อน

    When creating the CitySample folder, do you *move* the folders (Audio, Building, etc.) into the CitySample folder or do you *copy* them? Also, what's the idea behind needing to "fix up redirectors?", since those folders are outside of the CitySample folder we made?

  • @UnknownEX0
    @UnknownEX0 4 หลายเดือนก่อน

    2:34 for the people that got the 128 ram, you can straight up transfer the map over if you got the ram for it btw

    • @tango-alpha-dev
      @tango-alpha-dev  3 หลายเดือนก่อน +2

      I have also done a straight migrate into other projects. That said, this seemed like a way to organize the files and keep them on say a separate hard drive to simply drag and drop. I have done that multiple times now with a few different projects. When done this way, it seems a bit faster than migrating it each time. But you do make a great point regardless. Thank you for the comment! Cheers

  • @thadarkone5087
    @thadarkone5087 20 วันที่ผ่านมา +1

    so can make it where you can go into the buildings ? like open door and jump into windows ?

    • @thadarkone5087
      @thadarkone5087 19 วันที่ผ่านมา

      also how can you take areas of the city to use it as a smaller map , like 4 city block with everything in it besides the ppl and cars ???

    • @tango-alpha-dev
      @tango-alpha-dev  15 วันที่ผ่านมา

      Thank you so much for the suggestion! I have been working on the player functionality lately but I will be diving into the level design shortly and that is first on my list so stay tuned!

    • @tango-alpha-dev
      @tango-alpha-dev  15 วันที่ผ่านมา

      @@thadarkone5087 There is a little more work to be done on the NPC side of things in my project, but I will absolutely get into how to set up crowds and cars. Cheers

  • @xmatrixtv1
    @xmatrixtv1 25 วันที่ผ่านมา

    hi im importing this city sample map into my project but when i open the map it says that in Game/CitySample/Audio/Scripts/CitySampleWorldAudioDataScript has invalid type and in the outliner it says that the world contains invalid actors files. Click the repair button to repair them, and the sky is black and i see the water plane only and when it finish loading all the static meshes and textures there are still big pieces missing why?

    • @tango-alpha-dev
      @tango-alpha-dev  15 วันที่ผ่านมา

      I am more than happy to help you work through that, shoot me a DM or email and I can get into it in more detail with you. Cheers

  • @romeoinferno
    @romeoinferno 3 หลายเดือนก่อน

    Hey! Thanks for making this video! What if I want to just turn a section of the city into static meshes and then migrate it to a different project? I can't seem to find a solution.

    • @tango-alpha-dev
      @tango-alpha-dev  3 หลายเดือนก่อน +1

      My guess is that it would include combining meshes. I will look into that. One problem I could see arising, though, is that some of the files are in the folder _ExternalActors_ which doesn't show in the editor. Let me see what I can do.

  • @porterdesignandmotion
    @porterdesignandmotion 2 หลายเดือนก่อน

    I am doing this now and so far the "City" folder seems to be the biggest file in the process...I am "moving" the assets and not copying them as the walkthrough wasn't 100% clear, but moving the assets to the new CitySample folder does of course make the original folders "empty" so I assume that is what was done. Regardless I imagine this took you a long time to do.
    Once the files have been migrated and you create your City Sample Backup folder, are you free to delete the original citysample project? Thanks again!

    • @tango-alpha-dev
      @tango-alpha-dev  2 หลายเดือนก่อน +2

      Yes, you absolutely can delete the project. In fact, I did. I moved a few other things, like the crowd and the vehicles and I think one or two other folders those required, but then deleted the project. I have a fresh City Sample I reference, but that is only because I have the short term memory of Dori.

  • @borrowedtruths6955
    @borrowedtruths6955 2 หลายเดือนก่อน

    When I open the city sample map in 5.4, close the project and then reopen it, each time I have to reload it. Did I miss something?

    • @tango-alpha-dev
      @tango-alpha-dev  2 หลายเดือนก่อน

      I am so sorry, I am not sure what you mean by having to reload? Every time I close the engine, no matter the project, assets take a while to reload. Is that what you mean? Or do you mean you have to load the partitions? Let me know and I will see what I can do to help. Cheers

    • @borrowedtruths6955
      @borrowedtruths6955 2 หลายเดือนก่อน

      @@tango-alpha-dev I mean that when I reopen the project, I have to go to the world level, enclose the portion I want, the complete small city, and then wait for it to reload each time. I hope that makes more sense.

  • @screenapple1660
    @screenapple1660 6 หลายเดือนก่อน +1

    how do you make people and AI Cars move without crashing UE?

    • @tango-alpha-dev
      @tango-alpha-dev  6 หลายเดือนก่อน +2

      There is a lot of underlying C++ code that needs to be reworked to get those items from the City Sample Project into other projects. That is a huge undertaking. I am currently working on integrating some vehicles into Lyra but multiplayer capabilities are a bit intensive. Stay tuned though as I will keep you guys posted! Cheers

    • @trentellis5199
      @trentellis5199 12 วันที่ผ่านมา +1

      Any update on this? Looking for singleplayer, multiplayer not needed for me. Just trying to get the crowd and traffic ​@@tango-alpha-dev

  • @dinossauroromano
    @dinossauroromano 4 หลายเดือนก่อน +1

    Do I need a license to place these assets in my game?

    • @tango-alpha-dev
      @tango-alpha-dev  4 หลายเดือนก่อน +3

      There is a lot of good info about the EULA on Epics site, from their terms to forum discussions. Their EULA is here: www.unrealengine.com/en-US/eula/unreal. Some good info on that very subject in their forums is here: forums.unrealengine.com/t/city-sample-in-eu-license-details/777090. I hope that at least points you in the right direction. Cheers

    • @dinossauroromano
      @dinossauroromano 4 หลายเดือนก่อน +1

      ​@@tango-alpha-devthank you very much

  • @ProjectCity1
    @ProjectCity1 5 หลายเดือนก่อน

    Wouldn’t it be easier to import 2gb into 100gb than the other way around?

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน +1

      It has to do with the underlying framework for Lyra and the Matrix City Sample. The City Sample project really isn't build for multiplayer, whereas Lyra is built with that in mind from the outset. I am sure you could migrate the Lyra framework into the City Sample, but I played around with it and there is a lot more redirecting and debugging. I found this method to be faster. Cheers

    • @ProjectCity1
      @ProjectCity1 5 หลายเดือนก่อน

      @@tango-alpha-dev k thanks

  • @tomohawkcloud
    @tomohawkcloud 6 หลายเดือนก่อน

    Whats your thoughts on the jake paul fight

    • @tango-alpha-dev
      @tango-alpha-dev  6 หลายเดือนก่อน

      Ha. Oh man. I am only vaguely familiar with all that stuff. So, sorry to say, I simply do not have an opinion one way or another. Cheers