Sonic Lost World is Needlessly Terrible

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 209

  • @fictionalmediabully9830
    @fictionalmediabully9830 ปีที่แล้ว +163

    "Actually, nothing bites more than having to listen to this dreadful conversation." - Eggman.
    Something is off when the best self-aware joke is entirely unintentional. 🤣

  • @amb3rrif1c
    @amb3rrif1c ปีที่แล้ว +50

    when the lady in that one sega genesis commercial said "y can't he be more like that nice boy mario?" i didnt expect sega to turn around 2 decades later and actually make sonic more like that nice boy mario

  • @lasercraft32
    @lasercraft32 ปีที่แล้ว +42

    This game REALLY copies Mario in _every single way._ The planet-shaped levels and wonky gravity copy Mario Galaxy. The world themes copy the worlds of the New Super Mario Bros. games. Sonic's parkour moves are an attempt at copying Mario's advanced moves. The Deadly Six are an attempt at making a Sonic equivalent of the Koopalings, and their boss fights show it. Zavok turns giant and chases you up a platforming segment, also copying how Bowser often turns giant after you defeat him in the New Super Mario Bros. games. Its REDICULOUS!

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +8

      So basically, it’s Mario Galaxy + New Super Mario Bros with Sonic slapped on to it.

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +2

      @@traviscunningham7062 Yes.

    • @JoseGregorioValeroVillarroel
      @JoseGregorioValeroVillarroel 4 หลายเดือนก่อน +3

      Objection!
      The Planet-shaped levels were in a game before SMG! And it's name is: Sonic Adventure 2

  • @DrCoeloCephalo
    @DrCoeloCephalo ปีที่แล้ว +120

    Few things are more frustrating than a game not telling you how to do something important.

    • @seematahir5970
      @seematahir5970 ปีที่แล้ว +12

      *cough* Final Horizon final boss *cough*

    • @MarioYoshi4723
      @MarioYoshi4723 ปีที่แล้ว +9

      @@seematahir5970It actually does tell you in the “Try Again Tips”, but I agree that’s stupid it doesn’t tell you from the get go

    • @SilverSpireZ
      @SilverSpireZ ปีที่แล้ว +14

      @@seematahir5970It does actually tell you.
      As a 100% reward…

    • @normalgraham
      @normalgraham ปีที่แล้ว +7

      Seriously, it's the same energy as going to your friend's house and having him beat you over and over at a game you've never played before, then offering you "hints" every time you lose. It's not challenging, it's just unfair. Like, all I ask is that you explain the damn game to me BEFORE penalizing me for not knowing how to play it. The only thing potentially more annoying than a game that barely offers any instruction is one that over-tutorializes you to the point where you just want it to shut the hell up and let you play (looking at you, practically every Nintendo game since the debut of the GameCube). That said, never explaining the mechanic required to beat the last boss of the damn game was a truly...unique decision on part of the designers, but I guess it wouldn't be a proper step forward for Sonic Team if they didn't also take two steps backward at the same time.

    • @PeeperSnail
      @PeeperSnail ปีที่แล้ว +1

      Honestly why so many games on Roblox suck ass

  • @Izzythemaker127
    @Izzythemaker127 ปีที่แล้ว +40

    I remember when I was a lot younger... I had fond memories of playing this game. I DIDN'T KNOW THERE WAS A RUN BUTTON OR TWO HOMING ATTACKS HOW DID YOUNGER ME BEAT THIS GAME?????

  • @BH-98
    @BH-98 ปีที่แล้ว +46

    Again, Colours wasn’t part of the Nintendo exclusives deal. It was Lost World, Rise of Lyric & Winter Olympics 2014. The deal was made in 2013, 3 years after Colours release.

    • @spontman
      @spontman  ปีที่แล้ว +16

      my bad

    • @entertainer_ev2747
      @entertainer_ev2747 10 หลายเดือนก่อน +6

      Homeboy said "again" as if he's annoyed lol

    • @jordirapper
      @jordirapper 4 หลายเดือนก่อน +4

      That deal was one of the worst things to happen. I know why, sonic sells well on Nintendo but like dang

  • @Just_a_teddy_bear
    @Just_a_teddy_bear ปีที่แล้ว +28

    You forgot to mention how Sega butchered the designs for Eggman's robots in this game. Colors was the first mainline game to bring back the classic badniks and redesigned them to make them fit in the modern universe but Lost World decided to chibifi them and they look awful as a result.

  • @meltedelevator
    @meltedelevator ปีที่แล้ว +33

    Just found your channel from this video and as someone who has never played lost world I feel like I’ve been spared another bad experience.

    • @JakeThehedgehog-m1x
      @JakeThehedgehog-m1x 7 หลายเดือนก่อน

      Bruh...just because one guy on a TH-cam don't like it doesn't mean they're actually speaking the fax get the game for yourself and make up your own opinion.. don't let the outsider factors involve with your opinion dude..

    • @cactusjuiceenthusiast1600
      @cactusjuiceenthusiast1600 6 หลายเดือนก่อน

      @@JakeThehedgehog-m1xDo you not know what the point of a review is lol

    • @jordancromwell
      @jordancromwell 5 หลายเดือนก่อน +1

      ​@@cactusjuiceenthusiast1600This guy's review is based on his experience with the game. Your experience can differ greatly what the other guy said applies to you as well.

  • @kunlesanders
    @kunlesanders ปีที่แล้ว +11

    The Lost Hex is still a broken planet. And no one doesn't want to fix it either.

  • @JUMPYCOOL
    @JUMPYCOOL ปีที่แล้ว +15

    The one thing that Sonic Lost World has it going for it is the Zelda and Yoshi’s Wooly World DLC’s for the Wii U version!

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +6

      Yeah. I loved the Zelda DLC, even if it was based on Skyward Sword aka my least favorite 3D Zelda game.

  • @robertlauncher
    @robertlauncher 2 หลายเดือนก่อน +3

    People compared the Deadly Six to Mario’s Koopalings when this came out. Here’s the thing, the Koopalings have yet to be fleshed out in most media, so they technically have more potential than the Deadly Six, who have a whole game of cutscenes portraying them as basic stereotypes.

  • @normalgraham
    @normalgraham ปีที่แล้ว +19

    I for one enjoy having to hold a button down to make Sonic the Hedgehog go fast. You have to press a button to make Mario jump, don't you? And he's "Jump Man!" YOU SHOULD HAVE TO CONSTANTLY MASH BUTTONS TO MAKE SONIC'S HEART, LUNGS, AND NERVOUS SYSTEM OPERATE NORMALLY, there I said it

    • @spontman
      @spontman  ปีที่แล้ว +7

      You won this comment section

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      Jump Man? That’s Mario’s original name!

    • @orangeslash1667
      @orangeslash1667 ปีที่แล้ว +3

      @@spontman Iizuka stated that Lost World's simple art style was used to make objects stand out more against the backgrounds, and to keep the game running at a consistent 60 frames per second. Meaning that something like Generations would have caused framrate drops on Wii U, Sonic Forces on Switch proves this.
      The reason the game is so weird is because Iizuka confirmed that the game is like going into the rabbit hole in Alice in Wonderland, an action game where you can experience many strange and fun experiences.

  • @tylerr6618
    @tylerr6618 8 หลายเดือนก่อน +3

    I feel like the most annoying & frustrating part about this whole game is that they completely ditched the boost formula that was proven to be a winning formula and they ditched just like the Adventure formula but they somehow fucked up on things that they should know by now

  • @ZRP_Guy
    @ZRP_Guy ปีที่แล้ว +9

    Despite this game being part of my childhood I agree with this video to some extent. Being a kid when I heard about this game definitely reeled me in with how colorful it looked. The reason I played Sonic Dash was because I discovered you could fight Zazz in it and in my opinion Zazz is awesome in both his intense design and over the top personalty and it's easy for me to see why he gets so much attention nowadays.
    That said I definitely agree with how the game sucks at explaining things to you. On my first playthrough I never used running across walls in 3D and jumping from wall to wall for a long time. When I got to that part of Lava Mountain Act 3 with the green hover wisp and running on walls over lava, I just used the wisp to go atop the wall and run across it skipping it.
    I also agree with how the game sucks at the ending. Once Zavok's defeated the game forgets the Deadly Six existed and Eggman takes over as the main villain. I didn't like this betrayal twist as we've seen him as the final boss in so many games.
    In my opinion Sonic Lost World is quite good it's fun to speedrun the levels, using different tricks in ways to make it done quicker, like a Sonic game is supposed to do.

  • @opticalsalt2306
    @opticalsalt2306 ปีที่แล้ว +6

    Haven't watched the video yet but i got an ad for sonic superstars ahahahha

  • @justsomesimplenuclearbirbs4313
    @justsomesimplenuclearbirbs4313 7 หลายเดือนก่อน +1

    So to anyone still curious about the 3DS port, I'll give y'all a somewhat basic rundown of the differences.
    • No focus on rescuing the critters Eggman supposedly kidnapped making speedruns and playing through the game in general much easier... for the most part.
    • Drastically different level design.
    Some are good, others bad.
    • Different boss fights.
    Instead of Acts 2 and 4 having boss fights at the end, Lost World 3DS follows the formula from other Sonic games consisting of three acts then a boss act.
    • Music differences.
    While Lost World 3DS does share music with its Wii U/PC counterpart, some tracks either aren't used or are played in different acts.
    • Red Star Ring Rewards.
    In the Wii U/PC version Red Star Rings unlock the Chaos Emeralds just like in Sonic Colors, 3DS unlocks extra acts which heavily feature a specific Wisp, often using a pre-existing act with a modified level layout. Also, Red Star Rings are not present in Boss Fights in the 3DS version nor the Tutorial stage, meaning Lava Mountain doesn't have any Red Star Rings to collect and meaning there's a 20 Red Star Ring difference between both versions.
    • Bonus Content.
    Wii U had circus minigames and DLC levels which could reward players with more critters or extra lives. 3DS had actual Special Stages (which will unlock Super Sonic when all 7 are completed) and a Hard Mode which removes nearly all the Rings and Capsules with 1-UPs and replaces Red Star Rings with 5-Rings.
    • Miscellaneous Differences.
    Wii U/PC features the Cyan, Indigo, Magenta, Yellow, Orange, Black, Crimson and Green Wisps while the 3DS version features the Cyan, Indigo, Yellow, Gray, Red and Ivory Wisps. The Gray Wisp *is* in the Wii U version, but is exclusive to the multiple mode.
    RC Vehicles and stored items are present in both versions, but the 3DS version not only has a bigger limit, but also allows you to create and transfer RC Vehicles to the Wii U version from the 3DS version. You can also create items in the 3DS version, but none can be transferred to the Wii U version and the items that can be created are different from what the Wii U/PC version has.
    How you make RC Vehicles and Items is by collecting Materials from beating levels and heading to Tails' Laboratory. Depending on the zone and the rank you get at the end depends on how many Materials you'll receive excluding the Special Stages which will give a specific Material depending on the act. Tails' Lab can also be upgraded which is how you unlock more craftable items and RC Vehicles.
    Tails' Laboratory also allows you to listen to the in-game music and view the cutscenes whenever you want.
    The 3DS version's multiplayer is a bit more robust compared to Wii U. You have Race, Battle and Special Stage with up to four players either Local, Online (R.I.P.) or Download Play. Download Play limits players to Windy Hill and Special Stage 1 while the other options are limited to how much of the game you've completed. Also, VS. Mode allows for more Materials to be collected in Races if you reach the goal before the last player finishes. It's not a whole lot, but it's a nice bonus for the really fast and skilled players.
    • Boss Differences.
    While the Wii U/PC version has different fights for each of the Zeti. The 3DS version has only one fight per Zeti not including the Boss Rushes.
    Zazz and Zomnom take place on a spherical planet, Zeena and Zor fight on a flat plane and Master Zik and Zavok have 2D fights. Timing is key for all fights, but the Wisps are also important. Some fights make them mandatory others make them optional. And before anyone asks, yes the fights are repeated beat-for-beat in Lava Mountain just with a different environment.
    The fight against Eggman is a bigger Nega-Wisp Armor reskin in the 3DS version compared to the Wii U/PC version. Straight down to the attacks being combined once the bosses health is low enough and having to mash the Homing Attack button.
    One last thing to mention is that Sonic's alternate Homing Attack is a shockwave kick (referred to as a "Somersault" in-game) that stuns most enemies. Some foes will need to be hit with it before you can actually attack them. Also both versions feature the Bounce move but the Wii U/PC version has a hard-limit with three bounces. 3DS is indefinite but allows for a similar benefit to the Wii U/PC version.
    TL:DR for all the lazy readers. The 3DS version is a mixed bag in terms of overall quality, but also has many features the Wii U/PC version lacks.
    Also I probably forgot to mention a few things.

  • @user-tz6yd7dw5b
    @user-tz6yd7dw5b ปีที่แล้ว +9

    How different is the 3ds version? I've never played the wiiU/PC version, but from watching this, it looked like the story was identical, but all of the boss fights (except the final) were completely different. Also the level design? I remembered using the wisps and the wall jump a lot, and I don't remember collecting creatures to progress, but its been a while. The hint system was also fixed, but that's more of a subtle quality of life improvement.
    Anyway, great video again Spont

    • @spontman
      @spontman  ปีที่แล้ว +6

      From what I understand, what you mentioned is the bulk of it. I have yet to play through the 3DS version though

    • @theblueblur17
      @theblueblur17 ปีที่แล้ว +4

      3DS version is a lot worse

    • @Super_star_remix
      @Super_star_remix ปีที่แล้ว +2

      Wii version is peak and the 3ds version makes you want to bang your head into a wall

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +1

      I dislike both versions. 3D Land and World are so much better.@@Super_star_remix

    • @sonicmanic2556
      @sonicmanic2556 11 หลายเดือนก่อน +1

      For me, the 3ds version starts off great but gets real bad over time.

  • @traviscunningham7062
    @traviscunningham7062 ปีที่แล้ว +6

    This is my least favorite Sonic game EVER. It not only ripped off Mario Galaxy, but also 3D World. Only good thing was the Zelda DLC.

    • @JoseGregorioValeroVillarroel
      @JoseGregorioValeroVillarroel 4 หลายเดือนก่อน

      Uhhh, Bro, did you forgot that SMG's level style was used first in NONE OTHER THAN SONIC ADVENTURE 2!?
      It just copies the level theming and the springs, that's it

  • @Enthusiasmmm
    @Enthusiasmmm ปีที่แล้ว +6

    I agree with most of this. I'm not even fussy with games. I did like some levels. The levels you listed were also my favourites. But I think I am the one person who likes the snowball level. I can't even explain it. I just enjoyed the level. My least favourite part of the game was actually the story. I absolutely hated how they butchered the characterisation of every character. Every character is also wildly inconsistent from I guess plot reasons? Tails especially. He is really edgy for some reason, and that just isn't in character for tails. But sometimes he is in character, and the contrast is so confusing! E.g. he was mad at sonic for destroying the conch against his advice, but then happily raised his hand when Sonic said something like "who thinks eggman is dumb" (that's not what he said. I just can't remember the quote). Also, he ends up being incredibly sassy and sarcastic. From my knowledge of tails, he is earnest, hardworking, smart, and idolises sonic. Tails is not the same character in lost world, and I hate it!

  • @jaded1885
    @jaded1885 ปีที่แล้ว +5

    I played this game thinking, "It cant possibly be that bad." It was just so boring and frustrating.

  • @OtakuKrap
    @OtakuKrap ปีที่แล้ว +5

    22:14 Stuff like this is exactly what I disliked about this game. There are multiple instances where the game teaches you something and then takes it back/changes the same thing's properties without telling the player with instant death as a punishment.
    7:04 Desert Ruins is a level where if you fall the camera falls with you. 22:00 This level that you had to replay kills you at the bottom of the camera.
    12:50 "Metal Gear but bad" is the one I hated the most. This level expects the player to suddenly be aware of the elements in the background (something that only a point and click adventure would do), then wait in front of said objects or be instantly killed no matter your ring count for playing this game how it and previous Sonic games played.
    Any of these scenarios would be like if you played Cuphead and Grim Matchstick instantly kills you when you shoot one of his fireballs on phase 3 once no matter how much health you have. People already dislike Grim Matchstick, but imagine how many people would be confused by what's even happening in this scenario. That would seem pretty game breaking, and here we have that happening *three times.*

    • @fictionalmediabully9830
      @fictionalmediabully9830 ปีที่แล้ว +3

      Embarrassing game design at its most glorious. I fantasise playing the game and sharing the pain with victims. 🤣

  • @Eric_Black134
    @Eric_Black134 ปีที่แล้ว +11

    As far as gameplay is concerned, I think that the 3DS version of the game solves just about every problem you brought up. Movement is fully directional, AND speed is consistent. The wall jump will always send you away from the wall. There is a kick move, but it's more like a stun/ranged attack, giving it a much more clear purpose when facing enemies. The bosses are still ridiculously easy, but there's never a moment where you're trying to figure out what button finishes the fight. And the levels are a lot less gimmicky from what I remember.
    I'm not saying the game is phenomenal or anything (there's a reason why I haven't played it in a while) but it sure is a MASSIVE improvement on the Wii U/PC version

    • @clasherinotheone5249
      @clasherinotheone5249 ปีที่แล้ว +4

      No the levels are slow gimmicky and sluggish and are so much longer than the Wiiu version

    • @orangeslash1667
      @orangeslash1667 ปีที่แล้ว

      @@clasherinotheone5249 Sonic Lost World isn't suppose to be like Sonic 2 and 3. It's much closer to Sonic 1, where the game focus's on platformering in order to make the game more challenging. It may not be as fast as Sonic Adventure, but it's still faster than Mario Galaxy 2.

    • @megasoniczxx
      @megasoniczxx ปีที่แล้ว +1

      I wouldn't completely say they're less gimmicky but the pacing of the gimmick levels is generally better save for the snowball one.

    • @dmann2116
      @dmann2116 11 หลายเดือนก่อน +2

      I have to disagree to a certain degree. While I do believe the 3DS version has better movement, it doesn't really seem to matter when the level design past Desert Ruins just drops in quality

    • @JoseGregorioValeroVillarroel
      @JoseGregorioValeroVillarroel 5 หลายเดือนก่อน

      ​@@clasherinotheone5249Wait, shouldn't the levels be long?

  • @kakhome1
    @kakhome1 ปีที่แล้ว +18

    Even among Nintendo platform exclusives (regardless of contract or not), the Wisps in Colors were so much more appealing and developed than anything Lost World tries throwing at the table...and felt far more like a Sonic game. Forces restored the boost formula but with the same shockingly low quality that this game holds, and Frontiers feels like it's trying to find a better direction (IMO) but also like it absolutely needs another attempt and more development to get it right. I don't mind hearing they plan to stick to the open world though, it has potential, just needs more time to cook and fewer 'hangover' elements from the prior decade (become more distanced from the glaringly flawed decisions of games like this one and Forces).

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      Yet people hate Colors nowadays. Same could be said for Twilight Princess. It used to be loved when it came out, but it’s now hated.

    • @AllardRT
      @AllardRT หลายเดือนก่อน

      And nowe we've got Shadow Generations which is them suddenly going back and doing the Boost formula right, but like... wait, they could just do that? Why the fuck didn't they?!

  • @stanzacosmi
    @stanzacosmi 4 หลายเดือนก่อน +1

    You mentioned how not always do enemies get killed by spindash and can even hurt you, that's because the ones you're trying to kill require defenses to be dropped first like the eggpawn for some reason even though it didn't in the past.

  • @inkedsharkyt
    @inkedsharkyt ปีที่แล้ว +1

    18:43 I NEVER EVEN FIGURED THIS OUT THEN. I just used the wisp to get on top of the wall and walk to the end of the section.

  • @JoseGregorioValeroVillarroel
    @JoseGregorioValeroVillarroel 2 หลายเดือนก่อน +2

    If there's something I can say, is this:
    I think we're being too harsh with Lost World. Sure, it's a step back compared to Colors and Gens, but it's not THAT bad! Plus, I'm sure people don't remember this level formula has been used in TWO GAMES before SMG: Sonic 1(Scrap Brain Act 2) and Sonic Adventure 2(Mad Space). And I'm pretty sure because of Mario Galaxy's success, people just call every game that uses the planet-shaped level formula a rip-off of the former which is straight up UNFAIR. People could have remembered the existence of the games that used this level formula before, but NOOOOOO! They're just sit there and call every game that uses this level formula that's NOT copyrighted a rip-off of a 2007 Wii game that didn't even use it first. Also, let me remind you there are worse games than SLW. I mean, did anyone forget the existence of Sonic '06 or Sonic Boom: Rise Of Lyric, games that DESTROYED the franchise?! Just because it's not what you expect from a Sonic game doesn't make Lost World a needlessly terrible game.
    If a Mario Galaxy fan reads this comment to the end without skipping any single paragraph, then he/she better know that he/she was living a lie.

  • @yinyangyt8749
    @yinyangyt8749 ปีที่แล้ว +1

    My gosh. Tails and Sonic arguing all the time is so pointless

  • @kame2735
    @kame2735 ปีที่แล้ว +2

    7:00 surprised you didn't talk about the jungle/d&b (sea bottom segue) considering a lot of your videos have accelio music

  • @BlueSoda3152
    @BlueSoda3152 ปีที่แล้ว +25

    As an embarrassingly hard-core sonic fan, I DESPISE lost world

  • @Skyrus456
    @Skyrus456 ปีที่แล้ว +2

    Lost World is such a mediocre trainwreck. I wish I could like it more, but it has so many fundamental problems that I can only see it as mediocre. I used to like this game when I was young and there are still parts I like about it, but as a complete package its a pretty bad Sonic game.

  • @nicu227
    @nicu227 ปีที่แล้ว +1

    Hold up in the frozen factory laser wisp thing I always did the parkour route since it was kinda intuitive. The thing that always frustrates me is the upside down parkour in 2d sections cuz they keep in mind whay speed u started them with so you either fall in spikes in the dessert level or you fall to your doom in ... the lost forest with the emo boss fight

  • @inkedsharkyt
    @inkedsharkyt ปีที่แล้ว +1

    17:23 I took so much offense from this despite it obviously being a joke.

  • @Crybaby0ttant0tt0
    @Crybaby0ttant0tt0 ปีที่แล้ว +4

    I never understand the complaint that "huh Sonic acts like it's the first time he has to join forces with Eggman despite he already did in this game and that game and that game..."
    Listen, just because they joined forces in the past it doesn't mean they have to like it. They are still each other's worst enemy, remember?
    And by the way, I'm so tired of seeing videos like this one keep calling out the writers as if it's all their fault for Sonic's decadence.
    Are they unfit for writing a Sonic game? Yes, absolutely. But if someone is at fault, it's SEGA itself for not giving them a direction.

  • @-oldhope-
    @-oldhope- ปีที่แล้ว +2

    i'm gonna make some hedgehog stew today

    • @spontman
      @spontman  ปีที่แล้ว +3

      It's my greatest gift idea!

  • @Sonic171K
    @Sonic171K ปีที่แล้ว +3

    I still question and HATE this game existence. Lost World is the most pointless Sonic game ever. It’s not even a reasonable Mario crossover to be justified. But they just let it exist… I’m still never playing and I own a Wii U, screw this game forever. Sega always make stupid decisions like making this game after Colors/Generations and killing off the Riders series with Microsoft’s shitty Xbox Kinect.

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      Same. This game had no potential to be good. Forces had potential if it was delayed and had more time.

  • @shrobbyy
    @shrobbyy ปีที่แล้ว +7

    You should have mentioned that the final boss is a reskin of Colors :P Also I think this game would even suck as a Mario game

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +4

      Agreed. Feels like Mario Galaxy with Sonic slapped onto it.

    • @nickalvarez8716
      @nickalvarez8716 ปีที่แล้ว

      @@traviscunningham7062 Mario Galaxy and Sonic Colors love child

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      And New Super Mario Bros.

  • @NamelessCrusad3r
    @NamelessCrusad3r 7 หลายเดือนก่อน

    That eggman roast was so true bro. Hearing sonic and tails arguing so Much made me want to drill my ears out with a power drill

  • @GregCubed
    @GregCubed ปีที่แล้ว +8

    Lost World is genuinely my least favorite Sonic game, in fact it fails at being one on every single level. The aesthetics are baby-like and completely lack any and all edge the series once had, and like you said they just pull from the same tired "NSMB" world tropes that Nintendo fans were already burnt out on at the time. The music feels like a less interesting take on Mario 3D World's style, again there's just no edge or pazazz like prior soundtracks even if it's not technically "bad", it doesn't feel like a Sonic soundtrack at all. The story is the worst in the series, from the awful nonsense plot to the unbearably cringe-worthy dialogue, and the cutscene presentation is honestly even worse than you made it out to be. How many cutscenes take place in Eggman's "Lab" that somehow keeps moving locations throughout the game? It's just an unexplained black room, remember in SA2 when we got cool locations like the Space Colony Arc or Eggman's Pyramid Base? I can't care about the story at all, because they legit give you no reason to care. Sonic 3K did a better job building lore around its location, and it didn't even have dialogue. Hell, Sonic 1 did better. I care more about South Island in that game than I do the Lost Hex.
    If the gameplay was good maybe I could excuse all of this, but it's horrible like you said. The controls are unintuitive and work against you, the moveset is cluttered and confusing, the level design is unfocused and often clunky, and Sonic feels horrible to control. It's not just the diagonals that have different physics like you said, even just moving left/right instead of forward/back is a completely different speed, you can feel how much slower you are whenever the game forces you to be in 2D. Oh yeah, the game is like 60% 2D because I guess Sega just couldn't give them the budget to make an actual 3D Sonic game, but "oh well" at least I'm not falling through the floor like 06. Congrats guys, you fixed Sonic!!... at the cost of everything that made the series special.

    • @Super_star_remix
      @Super_star_remix ปีที่แล้ว +2

      Sonic feels great actually in lost world i don't think you played a 3D sonic game in awhile

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +2

      I agree. This is also my least favorite Sonic game.

  • @egateqa1351
    @egateqa1351 2 หลายเดือนก่อน

    One thing that I really don’t like about Sonic Lost World is that because the game was made after Sonic Generations, it boggles me how the Modern Eggman somehow comes back to the Modern Timeline after being stranded in limbo with the Classic Robotink, off screen.
    It would’ve been more interesting if Lost World didn’t have Eggman show up at any moment in the game, and just have the Deadly Six as the main villains. There could’ve been potential if the Deadly Six were remnants of the Chaos Emeralds, and that they have their own group of robots that are different from Eggman’s. Since Cubot & Orbot are in the game, you could’ve had the excuse that they took over the Eggman Empire and by extension the robots.

  • @CyberusSuper
    @CyberusSuper ปีที่แล้ว +1

    11:33 Not really. In 06 only the bounce and homing attacks dud damage. The regular spin jump didn't.

  • @warioland523
    @warioland523 7 หลายเดือนก่อน +1

    For me I did like the console version of Lost World from only a gameplay perspective. The levels were very vibrant and colorful and always had something new to the table to compliment Sonic's moves. The story though. Terrible. Just terrible. Pontac and Graff can't write for shit. Heck it seems to me the devs were arguing with eachother of whether Zavok or Eggman should be the villain but then they just settled to have Eggman be a twist villain once Zavok was out of the picture just to have him as the last boss even though they could have done something more creative like having the Zeti combine into a mega Zeti or something. Sure the Six have bad personalities but I'd take something original over a rehash of Sonic Color's final boss any day. .

  • @SuspiciousCat13
    @SuspiciousCat13 6 หลายเดือนก่อน +1

    I really don’t like this game, but his running animations are some of the best in the series.

  • @andreworders7305
    @andreworders7305 8 หลายเดือนก่อน

    2:40 they’re also seven deadly sin themed for…seemingly no reason?

  • @lightxvin
    @lightxvin ปีที่แล้ว +1

    You know something crazier I’ve been a sonic fan my whole life and this was my favorite sonic game story wise until frontiers update 3 💀

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +2

      Really? Because Unleashed was my favorite Sonic game story wise. It was a mix of SA1’s lighthearted tone, and SA2’s serious tone.

  • @havenisthebest99
    @havenisthebest99 ปีที่แล้ว +9

    Im probably gonna get hate for this, but I don’t really care tbh. Generations to me feels like the last game that you could point to and say YES that is a damn Sonic game. Lost World isn’t bad, but it’s not something that makes you feel like Sonic in a way

  • @lupinthenerd439
    @lupinthenerd439 ปีที่แล้ว

    Lost World's main problem is unituitive and explains his mechanics pretty badly: most of the knowledge I got from learning the game is by reading the poster manual inside the wii u case (yeah, lost world's manual is a poster ).
    But when you take the time to read it and get around some of the quirks, Lost world becomes a lot better, especially when you chain spin dashes and parkour together. Like the boost, it's not "momentum" but creates it's own fast rhythm, and using the parkour to avoid obstacles and for platforming in spots like the Frozen Factory Act 1 part you shows at 18:50 for reaching those springs is satisfying: it's not required using the parkour there but it's not out of place having an element of player's choice in a sonic (although lost world has too much of it hurting the game at the end)

  • @rumble8865
    @rumble8865 ปีที่แล้ว

    Its shocking that the 3ds version has a better tutorial than the hd version; especially with the parkour system.

  • @andreworders7305
    @andreworders7305 8 หลายเดือนก่อน

    Why were cutscenes pre-rendered if they’re using the in game engine, and on an HD console?

  • @bananaguy238
    @bananaguy238 ปีที่แล้ว +3

    I wonder if hedgehog engine 2 got its start with this game, from my understanding this game uses havok, sure, but this also uses the hedgehog engine that was botched so it could run on the Wii U (unleashed lighting is not rendering smoothly on a wii U anytime soon) I think this was an early version of HE2 because of the moveset sonic has in this game vs gens and unleashed and maybe colors, im high rn so please let that be noted if none of this makes sense or is wrong

    • @spontman
      @spontman  ปีที่แล้ว +2

      Hedgehog Engine 2 is apparently only a lighting engine. AFAIK it didn't make its debut until Forces, so Lost World's renderer was probably either a scaled-down version of HE1 (as was the case with Colors), or a different engine entirely.
      You're right on the money about Sonic's player controller though. The gameplay engine was redone from scratch in Lost World, and both Forces and Frontiers use a modified version of it, which explains the janky handling, physics, etc. in both of those games. Even the recently added spindash in Frontiers seems to have been copied and pasted from Lost World.

    • @legoboy7107
      @legoboy7107 ปีที่แล้ว +1

      @@spontman Lost World still uses Hedgehog Engine 1, and yes it's only a lighting/graphics engine and doesn't really impact gameplay. Idk about Colors though. It also still uses the Havok physics engine which they used through Forces, but if I'm not mistaken dropped for Frontiers because of weird licensing shenanigans or something.

    • @orangeslash1667
      @orangeslash1667 ปีที่แล้ว

      @@legoboy7107 Iizuka stated that Lost World's simple art style was used to make objects stand out more against the backgrounds, and to keep the game running at a consistent 60 frames per second. Meaning that something like Generations would have caused framrate drops on Wii U, Sonic Forces on Switch proves this.
      The reason the game is so weird is because Iizuka confirmed that the game is like going into the rabbit hole in Alice in Wonderland, an action game where you can experience many strange and fun experiences.

  • @rando8831
    @rando8831 ปีที่แล้ว +2

    I always wanted to play this game but never had a Wii U

  • @SNESJerry
    @SNESJerry ปีที่แล้ว

    I like this guy's avatar. It's gives off a lot of Transformers vibes.

  • @michaelthefurrycat2093
    @michaelthefurrycat2093 ปีที่แล้ว +4

    It's bad, but zeena, though..

  • @chadisnotachad
    @chadisnotachad 11 หลายเดือนก่อน

    Good video. I like Lost World.
    I disagree about making the charged homing attack the same button as the kicking homing attack. Mapping multiple moves to one button is the main things they got wrong in the series

  • @clasherinotheone5249
    @clasherinotheone5249 ปีที่แล้ว +1

    I think its a good game its a fun play and I made it passed the Zavok battle as a kid so I feel smart

  • @donstar8318
    @donstar8318 ปีที่แล้ว

    Universal gravity… interest idea… how would u measure that on screen for players? Some kind of plus/minus HUD?

    • @spontman
      @spontman  ปีที่แล้ว +2

      As long as the player always knows which way is down (previous 3D Sonic games do this well by always keeping the camera upright), no extra HUD elements would be necessary. Though I suppose if the camera had to go upside down for spheres and such, a compass or arrow on screen would probably be enough to keep players oriented.

  • @RobBlu-d6u
    @RobBlu-d6u หลายเดือนก่อน

    Am I the only one thats noticed that the boost itself is essentially just a run button that also trivializes enemies and makes the spin dash useless? I don't even like this game, but i always think it's funny that everyone hates the run button in this game, but like the boost which is essentially the same thing with a hitbox.

  • @KOTSOSMC2002
    @KOTSOSMC2002 ปีที่แล้ว +13

    Great presentation, good albeit forgettable soundtrack, good level design, polished AF and kinda fun gameplay, second best story in the Meta Era of games behind Forces (neither of them are high bars, just saying), peak Eggman (best he's been since Shadow the Hedgehog), a fun 3DS port. I'm a sucker for new lore and hell, Lost Hex and the Zeti aren't anything groundbreaking or good but I appreciate the addition nonetheless. Lost World is a good game, one of the most forgettable and it ranks pretty low even on my list of favorite Sonic games but it's by no means bad.
    The Deadly Six in particular are more important to the overall timeline than they originally seem. Not only does Zavok and some of the D6 appear in Sonic at the Olympic Games (not the Mario crossover game, the Sonic-only one) and Team Sonic Racing (as well as being referenced in Sonic Frontiers), they're a HUGE deal in the canon IDW comics. By the end of saga 2 they become the main villains of the Metal Virus storyline (and quite effectively too), with Zavok playing a major role later on in the third saga by assisting Starline with the Tricore. Hell, the 5-issue spin-off comic Sonic the Hedgehog: Bad Guys is essentially a Zavok & Starline spin-off.
    I'd hardly call Lost World and the Deadly Six beloved (even for me, i dislike all of em except Zavok and Zeena) but I'd also hardly call them irrelevant or unimportant cause they most definitely aren't, that just feels disingenuous.
    Also, Wisps still hanging around has been explained. After Sonic and Tails saved Mother Wisp and the destroyed the amusement park in Sonic Colors a lot of the Wisps decided to not go back to planet Wisp snd stick around Earth and its surrounding planets (including Lost Hex and most likely even Little Planet as well), hence why they exist in Lost World, Forces, Team Sonic Racing and the IDW comics. This isn't some headcanon excuse, this has actually been established, just letting you know!

    • @AkameGaKillfan777
      @AkameGaKillfan777 ปีที่แล้ว

      I wouldn't call a game with a simplified art style and stiff animations great in the presentation department

  • @TheDanimatorsChannel
    @TheDanimatorsChannel 8 หลายเดือนก่อน +1

    I LOVE this game. lol.
    I think its the most underrated Sonic game. Has its issues but I love the gameplay.

  • @DuoStuff
    @DuoStuff ปีที่แล้ว +6

    Most of the soundtrack *is* indeed generic and forgettable, but Sea Bottom Segue is genuinely one of my favorite tracks in the entire series.

    • @spontman
      @spontman  ปีที่แล้ว +3

      Fitting that it accompanies some of the best levels in the whole game lol

    • @jalolastname5446
      @jalolastname5446 ปีที่แล้ว +3

      Sky Road Act 2 and the final boss music too

    • @pcb1175
      @pcb1175 ปีที่แล้ว

      Frozen Factory act 1 is great too

  • @lazarom9998
    @lazarom9998 11 หลายเดือนก่อน

    It can't suck at tutorials if there are no tutorials

  • @soniccd9983
    @soniccd9983 9 หลายเดือนก่อน

    Both versions of this game only have a few levels that are fun to run through because they're the only ones that let you do that. The rest forces you to stop and deal with a boss or puzzle room. Its really fun when its fun but theres so much lost potential. You only do some cool parkour in like 2 levels on the wii u and maybe 4 on the 3ds

  • @Tails.ExeInnerTailsTailsDollRe
    @Tails.ExeInnerTailsTailsDollRe ปีที่แล้ว +1

    *It's better than forces and sonic boom The rise of lyrics*

  • @RandomRabbit1248
    @RandomRabbit1248 ปีที่แล้ว +1

    When I first got this game, I spent $40 on it 😭

  • @jeanlsmrio
    @jeanlsmrio ปีที่แล้ว

    I don’t think lost world is horrible but yeah I remember the first time I played I didn’t even know the run button existed so i was weirded out of how slow sonic was going.

  • @mitchellkresge9446
    @mitchellkresge9446 ปีที่แล้ว

    As much as I did enjoy this game for its expanded movement options, I don’t know if I could ever go back to it now that Frontiers is pretty much just a straight upgrade

  • @therealandlegitsoapybubble
    @therealandlegitsoapybubble ปีที่แล้ว

    I might be the only one that loved this game when I was younger.

  • @AkameGaKillfan777
    @AkameGaKillfan777 ปีที่แล้ว +2

    This is a game that outright pisses me off. I can't laugh with or at it a single bit. 06 is only boring, Boom is kind of annoying, and Forces is somewhat enjoyable to make fun of.
    Lost World however I absolutely despise with every fiber of my being. It has no soul, uniqueness, good intentions, or consistency, almost 0 redeeming qualities. The only thing that's somewhat good is how it's one of the few Sonic games that both fans and critics can agree on with their problems of it.

  • @musicotensai
    @musicotensai 7 หลายเดือนก่อน

    I always thought this was trying to be like Mario Galaxy.

  • @blazeneko3384
    @blazeneko3384 8 หลายเดือนก่อน

    I beat that Zavok by accident, I lost to him so many times, then I beat him, and I didn't even know how I did it till today
    Oddly, the flat terrain of the Zelda level was the best part of this game, I wish we had a game a mix of this game and the Adventure games

  • @deslardesslok
    @deslardesslok ปีที่แล้ว

    7:46 Spontman you watch ExoParadigmGamer? Cool! 12:39a.m. 10/7/2023

  • @ElliotKeaton
    @ElliotKeaton ปีที่แล้ว +2

    I liked the _idea_ of Lost World but yeah...

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      I never liked the idea. I did like the idea of Forces, but it was poorly executed. If it had more time to be developed and it was released in ether 2018 or 2019, it would have been one of the greatest Sonic games. But no, Sega decided to rush it. You can’t rush art-Old man from Toy Story 2

  • @spartanq7781
    @spartanq7781 11 หลายเดือนก่อน

    The 3ds and Wii U had no good Sonic games. Honestly the only Sonic games post Generations I like are Mania and somewhat Superstars.

  • @lazarom9998
    @lazarom9998 11 หลายเดือนก่อน

    I LOVE Sonic Lost World, it is just like Mario Galaxy but with sonic in it.
    Of course there are bad things in the game, the boss fights are bad, the story and dialogs bad, but the gameplay is amazing!

  • @brandonwilliams6119
    @brandonwilliams6119 ปีที่แล้ว +6

    I like dunking on Sonic Lost World by calling it:
    _”Sonic Lost in Mario World”_ , it’s the most Mario-y Sonic Game and completely goes against Sonic’s whole “being cooler than Mario” thing.

    • @Super_star_remix
      @Super_star_remix ปีที่แล้ว +5

      You just reinvented sonic lost world is a "mario galaxy ripoff"

    • @Benjawin6671
      @Benjawin6671 ปีที่แล้ว +3

      funny you say that because I think that's the exact name of a really old Sonic flash game.

    • @legoboy7107
      @legoboy7107 ปีที่แล้ว +3

      Funny how you can literally visit Yoshi's Island in the game lol, and actually use Mario elements like warp pipes, collect coins, and fight Mario enemies, though granted that was DLC.

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      I agree. It’s also my least favorite Sonic game.

    • @orangeslash1667
      @orangeslash1667 ปีที่แล้ว

      @@Super_star_remix Sonic Lost World isn't suppose to be like Sonic 2 and 3. It's much closer to Sonic 1, where the game focus's on platformering in order to make the game more challenging. It may not be as fast as Sonic Adventure, but it's still faster than Mario Galaxy 2.

  • @jonmccown2323
    @jonmccown2323 6 วันที่ผ่านมา

    I'm a Huge Sonic Fan and have most of His games and video media . And action figures. So I'm gonna be real. I like Sonic lost world and 3ds port. It's not the best game but it does something different. Most don't have a Wii U or 3ds anymore and can't speak on the game cause they never smelled the flavor and tasted the colors. I have . I'm trippin the light fantastic. So y'all keep on Rockin in the Free world.

  • @aschlamishowsup
    @aschlamishowsup 8 หลายเดือนก่อน

    You can't fly as tails in sonic 2. Didn't know if you knew that

    • @spontman
      @spontman  8 หลายเดือนก่อน

      no way

  • @elibonham4388
    @elibonham4388 11 หลายเดือนก่อน

    Who cares if sonic has a run button his running in forces is also a run button i dont see people complaining about that though

  • @tankatlus5797
    @tankatlus5797 ปีที่แล้ว

    Please make a how to fix sonic lost world video called what if Sonic lost world was better please

  • @cheese_ninentdo_nerds_worl2545
    @cheese_ninentdo_nerds_worl2545 ปีที่แล้ว

    Soinc gaxely world ✨️☕️✨️

  • @MrMistakeyeah
    @MrMistakeyeah ปีที่แล้ว

    can you review sonic boom

  • @granearl2438
    @granearl2438 5 หลายเดือนก่อน

    I'm not gonna say that this game is perfect, but I profoundly disagree on multiple points made in this video, which I will detail:
    As for the story being predictable, simple and characters simplistic. It's a PEGI 7 game!! Characters are one dimensional because those are easier characters for kids to understand. Literally NOBODY plays a Sonic game for the story.
    As for the designs being the same as previous entries... Looking at how it played out in Sonic Boom, are you really sure that you want such a thing? Do other platforming characters have substantial redesigns as you're asking for? That's a non-issue in my book.
    Sonic has no momentum unless you land while holding either running or spindash. That is intentional because of the tight platforming required. Just imagine having to fight your own momentum while jumping on tiny 1x1m platforms. This game is a lot heavier on precision platforming than any other 3D Sonic.
    As for replayability, almost every level has alternative routes and red coins, and on top of that you have the time attack mode.
    About the videos being prerendered. You're completely right. You must remember, tho, that this is a lazy port from Wii U, they were probably done that way because the original hardware wasn't as capable of handling complex stuff, the life siphoning machine scenes in particular would prove pretty hard to render.
    Different biomes feeling generic is a subjective view from you. While to a degree, I agree... it's not like other games don't do it aswell. Same goes for the music, specially when many of the tracks are pretty catchy on their own.
    As for the parkour, it is NOT automatic. You must hold the run button in order to use it. You probably thought it was automatic because you had the trigger pressed all the time. You can also jump sideways and spindash while doing parkour (actually mandatory for some red rings).
    Sonic's movement is NOT locked to eight directions, you have the full 360º. The game soft locks you to a perfect vertical direction if you go forward as an aid for speedrunning, but that's about it. And his slow non-running speed is for the previously mentioned platforming.
    And for the frozen factory spring shortcut, take a look at the trail of rings. That part can also be done with parkour using no wisps, which is how I pull it and works 100% of the time.
    Thanks for taking the time to read my wall of text, but I will always believe that this game was unfairly criticised, specially when it brought back Sonic platforming in a world of "gotta go fast lel" Sonic games. In classic Sonic games speed came from knowing the game, and the routes, not from pressing a button to deplete a gauge.

  • @glowdonk
    @glowdonk 11 หลายเดือนก่อน

    I like the movement of Lost World, but I wish the level design and story wasn't so... Mediocre

  • @cheddarsmith6568
    @cheddarsmith6568 6 หลายเดือนก่อน

    Clickbaited title (ish). It wasn’t “needlessly” terrible, they needed it out - they were making a better game (ironically I think it was forces) but they were bound by a deal with Nintendo to release 3 Wii U exclusive games. So they chucked this out to satisfy

  • @kunlesanders
    @kunlesanders ปีที่แล้ว +1

    Sonic Lost World is a Sonic Xtreme (canceled game) ripoff.

  • @tracyndiyob162
    @tracyndiyob162 ปีที่แล้ว

    of that nintendo exclusive deal it was actually the mario & sonic at the sochi games that was one of the 3 games alongside lw/boom though don't blame you as it was forgettable.(really love that universal gravity idea as i would really love a game where you could play around with sonic's speed.:3)
    i love heroes as it was at least passable and had problems with gameplay but at least showed potential,lost world was the start of sonic's 2nd dark age(don't consider the spinoff's of the classic era part of it as i consider it more experimental.) that didn't need to exist with how great parts of unleashed,colors & generations were starting a foundation that was the best in 3d sonic since the adventure games/heroes as it was extremely bare like the lost hex(says something that the classic games actually had better reasons for sonic exploring and wanting to save these areas as in hindsight they might as well have made the lost hex earth or little planet to close out that plot hole from sonic 4 ep 2./really feels like it should've been a classic game.)
    really the worst of the writing as it's the worst version of tails(hated forces version but everyone was bad in that game and really showed sega didn't show the writers their history as it was forced and tails would be smart enough with the times they teamed up to know when to trust eggman instead of being an idiotic brat.).
    while i actually liked amy(loved she never once until it was looking like the end never bothered sonic with her annoying lover gimmick even once,focused on helping the animals bringing back her sa1/heroes care for others.)knuckles pointless appearance(would've made sense if he was on there beating up the zeti/literally smacking sense into tails with what he experienced with how much he kept challenging sonic like cranky kong.),tails getting turned into a robot going nowhere(at least in colors it was to show eggman's threat compared to being wasted here.) and just forgetting the rest of the series alongside forces.
    alongside infinite the deadly six being the biggest example of why if you're going for a non eggman bad guy have them have a presence & actual personality/have a reason for being evil(sad they took until the idw comics to make them enjoyable.).
    while i think other sonic games having better animation do find it pleasing for an attempt at the wii u even if tbh it feels stiff.
    the gameplay really showed the games biggest problem of having no identity shoving gameplay styles(that even if the adventure games had a similar flaw they had enough of an identity remembering sonic's charm.) that could've been shoved into other sega games like the flying sections(that really felt like they should've been tornado sections.) or styles not working around sonic's style that the horrible tutorials don't clue you on like the parkour.
    the wisp being shoved in with no story reason why they returned(that i'm glad frontiers dropped.) when they were fun power ups in colors.
    do love the final battle music(also in the 3ds version eggman's continuing point of sounding like he was about to snap that i wish forces took advantage of.) and in hindsight wish this had been a mario & sonic game instead of the olympic games as sonic being slower/the dlc actually showing the gameplay had foundation for a possible adventure revival like how it brought back the spindash/sa2's bounce attack while handling the charged homing attack better.

  • @notablenothing2912
    @notablenothing2912 หลายเดือนก่อน

    Sonic + dnb is always good

  • @deslardesslok
    @deslardesslok ปีที่แล้ว

    4:25p.m. 10/6/2023

  • @gracekim1998
    @gracekim1998 ปีที่แล้ว +1

    Yeah Sonic heroes isn’t a black sheep

  • @Magloyr
    @Magloyr 6 หลายเดือนก่อน

    The 3ds one was good tho

  • @stupiditygaming3860
    @stupiditygaming3860 ปีที่แล้ว

    To: silver what is the heaviest thing you can lift with phsyco whatever it's called I apologize for the stupidity its kinda my whole shtick btw you and blaze are the cutest

  • @lazarom9998
    @lazarom9998 11 หลายเดือนก่อน

    Complaining about the bad story in Sonic games is like complaining about the lack of physical exercise in chess, pointless and expected as always

  • @JakeThehedgehog-m1x
    @JakeThehedgehog-m1x 6 หลายเดือนก่อน

    2:28 😂😂😂😂😂😂😂

  • @kakhome1
    @kakhome1 ปีที่แล้ว

    So, is Lost World or Forces worse? We're in the era, may as well decide what missed harder.
    Also maybe an unpopular opinion?, but I like the day stages of Unleashed more than the levels of Colors, so I didn't really feel Colors actually improved upon Unleashed's iternation of the boost formula despite of course getting rid of the Werehog being a huge positive in favor of Colors as a whole. Still I think the Modern stages of Generations are the worthier successor of Unleashed in terms of the boost formula, dialing back level length somewhat but not too much, but in several stages opening up the 3D world for paths a bit more than Unleashed did.

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      That’s actually a popular opinion, because there’s more people who like Unleashed than Colors.

  • @hgmd3284
    @hgmd3284 20 วันที่ผ่านมา

    you really didnt like this game. did you know you can charge the spin dash? and chain dashes together by single jumping while spin dashing?

    • @spontman
      @spontman  20 วันที่ผ่านมา

      @@hgmd3284 Yes and I did that throughout the game.

    • @hgmd3284
      @hgmd3284 20 วันที่ผ่านมา

      @@spontman ah, did you get most S ranks?

  • @lasercraft32
    @lasercraft32 ปีที่แล้ว +1

    The OST is boring... except Windy Hill Zone, that one SLAPS!

  • @bluequills80
    @bluequills80 ปีที่แล้ว

    Hey I just came here briefly to comment, no it isn't. Peace😐✌️

  • @Dio-zr7ww
    @Dio-zr7ww ปีที่แล้ว +1

    Goku solos

  • @SoftEndy
    @SoftEndy ปีที่แล้ว +3

    "Needlessly terrible." Totally no hyperbole at all going on there, right? The game isn't amazing but I can't figure a reality where it's *that* bad.

    • @WuhHuh
      @WuhHuh ปีที่แล้ว +8

      he means that there was no good reason for the game to be this bad because the devs already had two winning formulas for designing the game

    • @orangeslash1667
      @orangeslash1667 ปีที่แล้ว +1

      @@WuhHuh Iizuka stated that Lost World's simple art style was used to make objects stand out more against the backgrounds, and to keep the game running at a consistent 60 frames per second. Meaning that something like Generations would have caused framrate drops on Wii U, Sonic Forces on Switch proves this.
      The reason the game is so weird is because Iizuka confirmed that the game is like going into the rabbit hole in Alice in Wonderland, an action game where you can experience many strange and fun experiences.

  • @SpiralPoli
    @SpiralPoli ปีที่แล้ว

    Mike Pollock is so overrated. Bristow and Baldry blow him away. Pollock just sounds like just an annoying, bland goofy comedy villain.

    • @AkameGaKillfan777
      @AkameGaKillfan777 ปีที่แล้ว

      Deem Bristow was only good in SA2 and Heroes. In SA1 he has the same problem as nearly everyone else where they just read lines without context behind them. Mike Pollock at the very least could emote in Shadow.

  • @ataladin87
    @ataladin87 ปีที่แล้ว +5

    Neither does Frontiers, but everyone praising that game.
    Sonic isn't even doing much in that game.

    • @notimportant3033
      @notimportant3033 ปีที่แล้ว +2

      I'd like that game more if it's gameplay wasn't painfully oversimplified.

    • @ataladin87
      @ataladin87 ปีที่แล้ว

      @@notimportant3033 oversimplified???..what is Sonic and the Gang doing???

    • @notimportant3033
      @notimportant3033 ปีที่แล้ว +3

      @@ataladin87 I mean in regards to the combat. There's no real sense of timing or urgency to the combat, you mostly just mash buttons, watch a cool animation and you win.

    • @ataladin87
      @ataladin87 ปีที่แล้ว

      @@notimportant3033 what about unleashed.

    • @notimportant3033
      @notimportant3033 ปีที่แล้ว +4

      @ataladin87 I haven't played Unleashed in a while so I can't really say much in its regard. I will say the game throws a lot more at you in terms of challenge, probably because Werehog combat has you fight more enemies at once instead of small groups spread across a large world with the odd giant monster here and there.