I find this comment very interesting. The reason why is that you claim to been through birth. May I ask what was it like as this is an event I have not been though?
My theory is he could never die and is constantly reborn on this messed up world , and the light was finally passing on but he’s stopped and trapped in a mutated mess so close to finally achieving his goal of final rest.
If it’s a constant cycle of failing and waking up in that pod again, that is actually very interesting. The bad ending left me unsatisfied but thinking about a cycle of ‘this guys failed thousands of times’ actually makes it feel a bit better, because it isn’t just a ‘constant pain’ ending
6:15 It was confirmed that what you call the alien mural, Is in fact humans trying to create a perfect form for themselves to turn into... Again this game has absolutely nothing to do with aliens, It's purely speculation on the horrors that we could do on to ourselves, And some of the implications of that...
Yea see I'm so glad you said this. It really bothered me that he called it "alien" stuff. Like, how did you even draw that conclusion?! How did you draw the conclusion that the protagonists are human?! Glad I'm not the only one who noticed that, it bothered me lol.
@@SkylerHatesAlice yup, I swear I read that they delayed it from 2021 to 2022 just so they could release the whole thing at once, yet its still super short my xbox playtime says 4 hours and 23 minutes and I've finished the game.
I'd like to also point out that the parasite that infects the protagonist could be a metaphor for vanishing twin syndrome, in which when one twin dies in the womb, the other partially or completely absorbs them
@@I_Dont_Believe_In_Salad Quite the opposite, it strenghtens his point. Being two different people "merging", it fits the twin theory. Even more if we consider these humans are all basically clones made by aliens, thus, brothers since birth, one way or the other.
@@pacman_pol_pl_polska There is a lore, it's not about pregnancy, it's about ascending to another being of existence. Kinda like purgatory. Escape the flesh that is limiting you to a being where you don't need flesh to exist or rebirth as a another being.
A world of suffering where someone didn't ask to be born into and forced to travel through so much pain and torment... that would be a living nightmare.
The warnings about disturbing content never applies to me...until today. I didn't think the metaphor was about what you said it was about until you explained it. I very recently almost lost my wife and daughter during childbirth. It's a very scary and surreal experience to stand there helplessly watching doctors and nurses trying to save someone you love. It's one of those "I'd do anything" moments but you can't do anything.
They'd both be proud of who you are today, having suffered such a tragedy and still standing. You are truly strong. That being said, it's okay to note perfectly strong. It's okay to be weak. It's okay to cry and grieve, and it's okay to fully express that. To use a quote, what is grief if not love preserving? So, let yourself grieve. Let it be an expression of your love for them, and express it freely.
It seems to me that the "symbolism" more is a way to make sense to an experiment of how far you can get with expanding the art of Giger. When you look at the original alien or some other painting of Giger, you are struck by the visual power, but in this game, Giger is sort of raised to the power of.. well fifty five, and it it takes away a lot of the impact. I can't understand how anyone can play through this game without getting some mental breakdown. But the developers are undoubtfully talented! What an immense work!
I'd keep in mind that a theme of Giger is painting cold biomechanical deathlike figures in acts associated with warmth and positive light - often mixing things like affection, sex, childbirth...with, say, a gun barrel or a resuscitation machine. That said, with Dark Seed & Scorn vs. Alien, it does show that Giger's style does best when it has an equally solid aesthetic counterpoint.
The HR Giger Artstyle is what drew me to the game and what a shame it is that he can't see this.. I'm sure he would've loved every bit of this.. what an outstanding job by everyone involved to this game.
There actually is an explanation for almost everything, but its all in the Digital Artbook. Really wish they had done a little in game stuff to read. Because the story presented in the artbook is amazing. It also depressingly talks about two additional areas that were dropped. But to me this isn't a game, its an experience, a visual nightmare, a walk through a painting. I'm so glad to have experienced. I have high praise for both the artists involved and the 3d modelers, things look so good. I hope they are successful enough to continue, they produced something new, which is a near impossible feat nowadays.
Agree on everything you said. I didn't like the gameplay at first, but the atmosphere and overall strangeness of this world are so brilliant, it took my breath away several times. Preordered the physical Artbook and cross my fingers for a retail release.
The only part about Scorn that is nightmarish is the fact it is supposed to be a game, took 5 hours to complete and an hour of that was me recovering lost progress due to the terrible save system they put in. Not to mention the blatant lies on the Steam description of it selling it as an "open world experience" with skills and playstyles? Honestly I think there are grounds to investigate if this is just a scam.
Did you know at the beginning you can also cut the egg open and have the creature follow you to open the door. If you choose the alternate path, the one with the circular saw
I really got the impression that the civilization used flesh as a resource, until the flesh fought back. The murals in the temple suggest that they were influenced to do so by some lovecraftian species that they grew to worship, then that species consumed them. I think the symbolism is there as well, I just think there is a more literal story on the surface.
@@MrSporkster lol thank you. I think this game is one of those things where an artist paints a tree, its beautiful and that's all the artist wanted, but the audience thinks he wrote the encyclopedia brittanica in the composition.
I do think while the symbolism stands, people forget that distorted stories can have amazing face value as well which is often neglected, unfortunately.
im very thankful that SOMEONE in this world was able to explain/guide me through this one heck of a hell ride. I think, due alone to my sheer disgust throughout the story, It may have blinded me of from understanding it's deeper meaning; what the dev's are really trying to tell us..... and im glad this brave, bold soul helped me to perceive it in a different perspective, which, after reconsidering all the things i've seen...the confusion, the journey the struggles and unexplained monstrosity...really does feel like... "if" we could ever recall our journey back in our mother's womb.... that journey. How we struggled as little organisms, against other billion more....and perhaps, if it has gone further.....it could probably showed us the moment we're embraced by a doctor as a newborn baby. Respect.
It's actually quite a beautiful scene the only thing would be sad is the countless other sperms losing the race through the course of the uterus some not having the motility in first place some going the wrong direction some so close but one's already fusing with the ovums nucleus
Idk to me it felt eiter like a forgotten industrial world of far future humanity or our atempt at surviving our extinction through shere brute force of evolution
The insignificant feeling at the end scene makes me think, that all of those corpse we see throughout the game were once are the protagonist themselves. This is actually a narrative genius, now the dev could make dlcs or more chronicle different stories based on them in another perspective while trying to explore the lore deeper n wider. Instead succeeding, the protagonist we follow are failing yet their failures branching more possibilities for another protagonist to carry on the journey
I totally agree, it just constantly generates more humanoids to keep the place running in hopes one out of millions will make it to the end, or each incarnation serves a different role leading up to the finish line making it easier for the next one
I viewed it almost as if the place is essentially where creation happens, and things just did not go as planned on God's side of things. Maybe the humans fell out of grace with the god, and the god left the "creation factory" to run by itself. Only for us to come into the story however many years later, makes you wonder if on the other side of the portal at the end is earth, with scarce birth rates and people who don't/can't understand why.
When the doctor merged his consciousness to the universal one the protagonist was able to relocate his spirit to the pregnant beings to assist him to “heaven” or whatever the place is. They weren’t helping him, he was them. Hence why when the lizard attacked him at the end he went back into his body assuming that cord was severed. That’s why the pregnant body stood and did nothing
@@VexcenotFrom what other comments have said, the pain induced from the operations was what allowed you to transfer consciousness. So when the parasite attacks you and the robotic arm stops stabbing into your main body, you go back to it.
@@xoana4197that reminds me a lot of the movies Martyrs (the original one. I think it’s French). I’m not gna expose you to it cuz either you’re interested and I don’t wanna spoil it for you, or you’re not interested in which case it’s a super disturbing unpleasant movie experience that ur better off missing. Or you already know it. But I’ll just say that it involves a similar concept of transcendence-through-pain
When you mentioned the dangerous enemies we have to fight and with everything deteriorating, all of a sudden my brain said "Oh, pregnant during cancer!" because I've got uterine cancer. I get my hysterectomy next week and though I'll never experience childbirth, the deterioration is something I feel wholeheartedly. Thanks for this vid!
I had the idea that this game was about miscarriage and death…it was probs all the imagery of pregnancy that got me thinking that way…plus the parasite character could represent parasitic twins and how if one dies the other sometimes is free or dies with them
Oh I made these over the past 4-5 days not all in one single day! I had an early copy from the developers. But still alot of work as I was making other videos in between them. So appreciate the kind words and concern.
But that's the thing We will never know Just like the protagonist We will never reach this salvation, this light, this finale we worked so hard for We just have to consider ourselves lucky we aren't weird immovable yet conscious and sentient flesh blobs
I think the two humanoid in the end that are activated through baby blood (which I don't think is baby but more like bio computers) are machines or drones that serves hive mind, and as the second dude connects to the hive mind, he then controls the humanoid to stop the procedure and carry himself though the pathway towards ascension. And as the statues at the end of the path showcased, it involves dissolving ones self, which is the cutting and walking part comes in. In the main hall of the temple, one side of the mural depicted intercourse and reproduction. On the other side, there's depiction of what I think is the scorn dude and the humanoid machine with mind joined together. Having them both on display on the side of temple settings, I believe it means the past or the history of the race, going from their original biological form, then self evolved into clone race (the scorn dude form) with hive mind and drone bodies, which achieve eternal life in physical realm. Then eventually a final path of shedding physical body entirely and ascend into higher plane of existence. I believe what happened in the game, is that the scorn race have utilize hive mind and bio engineered drones to maintain the creation of clones and ascension process for years to a points that everything has faded away and corruptions has creeped in to mutate bio mechanical drones and crumbles the facilities. Where our both protagonist are sadly born by the broken process and failed trying to achieve ascension.
This is a much much much better explaination than that stupid twin stuff most others are talking about. Which just tries to make this incredibly viceral game easier to stomach when it really shouldn't be. "muh, this happens in life, this is what life is like and we all gotta deal with that" Nah, i like this explaination far better with the viceral stuff and the succession yet downfall of an alien humanoid race.
The giant slug creature seems to be the only "natural" one and it definitely resembles a lot of Lovecraftian beings. This seems to be some sort of automated reproduction facility that powers the hive mind and realm he was trying to escape to, which is probably some sort of higher consciousness heaven. But this monster came, and the flesh was corrupted and became parasitic, and the game is just the experience of two truly miserable short lives that had the misfortune of just being born at the wrong time. Could have made it to literal heaven had they been born sooner. The story told on the way is the unthinkable cruelty involved in creating paradise. Some beings are angelic and reside in heaven, some are molded in an egg and scooped out to be used as blood fuel, and some were just born too late.
Keeping in mind that that 'heaven' in question is doomed to death it would seem because the machinery keeping the hive fed and alive being in a literal state of disrepair and failure.
I think the story takes place in the womb, or maybe even during a copulation. The second (2) protagonist is an egg cell, while the first (1) protagonist is a sperm cell. That's why 2 was driven to find that temple - he was programmed to leave the ovaries and enter the womb. The corpses on the way are dead sperm cells that failed to find an egg cell. 1 and 2 merged too quickly, which almost caused them to not reach the womb, so they got separated for some time. Then, when 2 finally reaches the right place, 1 and 2 merge again, attach themselves to the womb and begin to grow. They formed a fetus. If 2 would have reached the portal at the end by himself, he would simply die soon after, as an egg cell was not meant to survive outside. The locations falling apart could mean that the woman is either old, has been infected by something (like the enemies we fight and their "Queen"), or might simply have genetic fertility problems. I am inclined to believe that it is a mix of second and third though.
@@IDKMBBS Yeah, It is. You see a lot of dead bodies along the way, but it's normal in that situation - the vast, VAST majority of sperm cells die along the way. The vast majority of egg cells also die one way or the other, even after impregnation. And do you remember those "Children in mechsuits"? I think they were meant to represent white blood cells that are known to attack sperm cells unprovoked and can attack egg cells if the host has a genetic disorder. Also notice how the 2 is born - he falls from a cocoon in the wall. Egg cells are also present from the very beginning and only mature one after another as time progresses. And the tower is the exit from an ovary.
bro have you seen the art book? Outside of the metaphors that you want to extract from the essence, the reality is that he sought to ascend and to do so he had to get there, if you see the artistic book you will see the winged creature
The act of destroying the other babies to progress might also allude to how only one sperm can succeed, while the others perish. You could say that it's the original "battle royale". I'd wager that the parasite could also symbolise mutation from being born a congenital twin, which the protagonist tried to separate from. Congenital twins are born parasitic, as such with the real life case of a person who discovered they had a twin lodged in their body many years later. In this game's case, the failed twin wants to survive, and it tries to help, but keeping it alive means destroying both the mother and child.
I suppose that originally 2 protagonists were intended - because you needed 2 hands to open the door in the Prologue, and there were two pregnant humanoids in the end.
@@burgersuperking yes 2 protagonists: men and women to create life. But no more women. Also the rift can be a metaphor for a vagina: meaning being born
Wow... The history of this race is very similar to that of the Engineers of Prometheus. Their story revealed in an early version of the script. They, too, stopped reproducing, and the remedy for that was to be the discovery of xenomorph and his blood, which, through the disintegration of the body, sowed new life on the planets...
ddnt they created the thing that turn them to "life"? and later, from that thing, a human android ends up creating the xenomorps? in the last alien movie? :v
For the symbolism of the last part, what if the whole merge is a symbolism for the asymmetrical or unequal conjoined twin? Another take would be "Twin-to-Twin Transfusion Syndrome is a pregnancy condition that involves imbalanced blood flow between identical twins and the imbalance deprives one twin of the nutrients it needs while providing an excess of nutrients to the other twin." But what I first suggested seems more liekly tbh.
This game gives me such mixed feelings. On one hand, I admire the art and the concepts. It takes a great mind to think of something like this. Yet it makes me feel uncomfortable and sick. I constantly feel disturbed. And that just makes me respect the artist even more. This is genuinely an impressive game.
I feel mixed because I love the visuals and aesthetics and world. It's amazing as a piece of art. But as a game? I just couldn't stomach more than a few hours. The puzzles I enjoyed, but the combat and save system beat me into submission. I hit "load" instead of "continue" and lost hours of progress. That was the tipping point where I couldn't continue. I wish I could have experienced all of this beautifully realized awful world.
I watched a playthrough of this game. I was suspecting this game to be interesting and deeper but this theory just blew my mind and I think it makes a lot of sense and confirms it is indeed a very very interesting concept going on here. I personally think it’s genius. Awesome game. Reminds a bit of the game „Observation“ being a metaphorical game too.
I think that another very important element in the narrative, underestimated and at the same time under the eyes of the player during all the game is the denial of explicit communication. From our side we never find information about the world or the characters through dialogue or descriptions. The distorted creatures we meet, like the player himself, are equipped with eyes (distorted effigies of some lost humanities), but never mouths. All this reaches its peak in the finale in which we find ourselves incorporated in a monolith without any hope, without any explanation. During the game we want to communicate, cry out our despair, but we simply don't have a mouth to do it, neither the world we find ourself into.
After you mentioned that the mother would have died while giving birth I did a double take. The final amalgamation the protagonist turns into kind of looks like a headstone made of living flash. Which would fit the cruel irony of something that gives Life (the portal, the giving birth) resulting in death and suffering (the merging just before reaching the portal, the death of mother and Child)
This also kind of makes sense. As mothers have a unique connection with their child during the birthing process. Everything in the mother's body begins to adapt(or in some cases like this one, fight against) the new life coming into the world. The final puzzle of the two pregnant beings symbolizes the mother/child connection. Only to be broken completely when the mother dies and child is left helpless. I very much like this analogy.
i know alot of people didnt enjoy scorn because it wasnt very action heavy and was mostly a puzzle game but i enjoyed it quite a bit, the atmosphere was top tier and so unsettling even though youre not in heavy danger most of the time. i just finished a couple mins ago and the ending was such a trip.
I think the problem isn't that there's too much action but rather that the only action there is is really bad and kind of ruins everything. The puzzles were incredibly fun but the monsters kind of ruined it. My favorite puzzle was the 1st because it's only thinking there's no shitty ass combat.
You forgot about the fact that there's two Beginnings to the game one where you cut the fresh born arm off to open up the first door and one were you fully hatch him and you help him along but end up leaving him behind anyways
@@GreysDen something happens to him shortly after you leave. You can hear him wail and the door closes too. It's either you kill him early, or let him die slowly while being stuck to a terminal .
@@mymusicmen13 Not true. The door closes behind you which means he had to pull his hand out of the console. That means he left after you passed through the doorm
Scorn was a really, REALLY, unique experience. As the game leaves the player to interpret what the heck just happened for 5 hours. I have a ton of theories on this game and it makes me happy to see all the interpretations people have. Great video! As there was a lot that I had not picked up on in my playthrough.
I had heard about scorn but never did i expect a beautiful metaphor about birth and life and death and legacy. The art was enough to draw my attention, but your explanation makes me want to playthough it even more
Yep, that's how dumb we are. When i start searching for some explanation on the net everybody were talking about first and second character, and i was like what the f are they talking about?
On the intro you see TWO different people. One has his left arm with the key and other hasn't. The First onenis the parasite and other is the second humaniid we pkay with after chapter 2.
I thought the lizard was a parasitic creature that the previous civilization used for technology, and that everything pointed to the MC not being one of the intended hosts, which is why it tries to fuse with and/or(?) kill the MC.
8:15 You said, things didn't go as planned, and the doctor instead of repairing you, attaches you to the hive mind instead. That seems to me that things are going exactly as planned, you needed to be attached to the hive mind in order to progress further. Also, the main character I believe has no intention to be repaired, I'm almost positive he was attempting to end it so that he could be reborn.
I don't know... I mean for what i saw there's 2 kind of fate, the fate of the other beings connected to the hive mind and crucified in horrific way for some reason OR stepping through tha giant portal. Can't be both. The doctor was clearly preparing you to be one those crucified/impaled creatures, but the 2 androids stop the "doctor" for some reason.
The whole temple (murals and other bodies in the machines) implies that being "assimilated" into the hivemind was the plan all along. I like to think this is more about humans finding "god". One of the murals depicts humanoids reaching out to the lovecraftian creature via the neural network/hivemind that we see in the temple. So the protagonist knew what was up
@@elite_eight4486 I would assume so, but I really need a 2nd playthrough to make sense of it. What you said about 2 fates makes sense in itself, but I don't understand why they are so conflicting and different. I feel like I missed something and need to replay
@@elite_eight4486 i don't think the androids were stopping the doctor persay, but actually continuing the process of letting the protag reborn. In another comment, someone said that the cutting of the protag is actually keeping them awake while they are connected to the hive mind. This would explain why the androids are "stopping" the doctor, they are actually borrowing the knife to keep the protag awake and letting the protag control the androids. This is also why the protag is unable to gain control of the android once they are thrown onto the floor by the parasite. Since they have stopped being cut open, they couldn't.
As i understand it, what the character wants is getting conected to the matrix and to go live on the other side with it's new robot body while his real body stays in the temple. The reason they used those steel crucibles to crucify themselves is to keep their backs covered as well protecting themselves from the parasite. Obviously the character couldn't have crossed the gate while connected as we see in the ending. The ending though is really dumb because all that was needed at the end was some extra weight to open the door wich could have been solved a million different ways than carring your whole on life support body while still conected to the matrix. Hell he could have cut one of the robot's hands to open the door (as we saw in the intro) and use both robots to open the door! Hell he could have used any hand from any other dude that was crucified there or even one hanging in the monster baby room!
I love your idea on the steel crucible protecting the backside from the parasite! Was our character selfish or desperate not to feed another parasite? Maybe the parasite always wanted access to the portal and now it has access because our character walked through with his body when he wasn't supposed to? Was the surrogate mother tethered by the hive mind and was never supposed to leave? Maybe only women are accepted into the portal and that's why the knife continues to cut because it's supposed to deliver a baby into the portal but no baby is found so it repeat the action
Most of the enemies in the game don't have to be fought, you can just wait a bit and they leave the area. So, they arn't "out to stop you" and there's some hints they mostly want to be left alone until a trigger happy player starts shooting.
@@SeriaIDesignation_J no I Just finished playing it around that time and realized yeah, a lot of enemies didn’t chase me far and there were times I ran away and came back and they were just gone. Thought it was shitty game design but I did see some enemies specifically go to holes or slots that were definitely intentional and vanish. So makes me believe yah, patience is a real virtue. There’s only one part I rmr that you absolutely MUST shoot one of the big guys for ammo
couldn't it be that they cut the protagonist to keep him stimulated? He is connected to the Hive with which he controlls the 2 puppets, but maybe the cutting is the only thing keeping his mind awake. So when the parasite cuts his hive connection he cannot control the puppet carrying him anymore and thus it is immobilized
I think so, sometimes pain helps you keep yourself from passing out, which he would have done because of how injured he was. It could also be that the Last stretch after the door opens (breaking water?) is the "giving birth" section, and the stabbings are the pain of the contractions of the uterus.
@@gabrielpineirogarcia2078 After a certain amount of pain the brain has a safety mechanism in which you automatically pass out, usually into a temporary coma. This is because if you stay conscious while experiencing pain past this threshold you're likely to die much faster from heart failure due to adrenaline overdose, its a built in last resort safety mechanism. Pain can definitely keep you from falling asleep but stabbing yourself repeatedly would be too much and youd acheive the complete opposite result. Usually the only way to stay awake past that point is with drugs such as amphetamines but thatd only increase the risk of heart failure.
Yeah, I didn't care for a lot of the puzzles and combat (unfortunately, most of the gameplay), but I love games that let you just wander through a weird world and imagine what's going on!
Imagine seeing this civilization at it's peak, and then imagine what position would our character be occupying in it. This feels like a forgotten factory that produces workers, like think about it, a civilization that advance yet we don't find proper armor despite walking around in a living building of flesh and metal and the weapons aren't that powerful.
See, I thought the final frame was very clearly implied to be an implanted zygote, attached to the floor - or in the larger metaphor, the wall of the womb (or possibly a fallopian tube, causing an entopic pregnancy). With this interpretation, the parasite itself would be considered the sperm. The entire events of the game could be interpreted as the body both preparing for fertilization but also preparing to eject the egg if that isn't achieved (aka menstruation, which would also explain the decaying surroundings). The female body generally does treat sperm as an invader, so calling it a parasite isn't that far off.
yeaah.. that was more my thinking as well. The first protagonist sees those flying things in what looks like a "factory", so it looks like sperm being produced. Then at the end of their journey, a cylindrical object gets overloaded and bursts some white liquid. Then we switch to the other human, which looks like is born from an "egg", therefore switching to the female perspective. The egg makes its way through and meets the "parasite", that was the sperm now in this new facility. And notice how the parasite was the one who gave the second human the "gun key", which is necessary to continue the journey. Previous "eggs" didn't have that gun, they didn't have the other half of the components (adn) necessary to live. The end is a bit more weird to me.. from this I agree with you that it looks like the zygote being attached to the womb, waiting, but the doctor and operation imagery throws me off, and it looks like a miscarriage. One theory that could explain both is that the baby was perhaps trying to be born too soon, and was not going to survive, so the operation was to slow it down in order fo it to be properly implated. Actually... the parasite was removed at one point so maybe the fertilization failed, and the egg was going to leave without being complete, so the operation was to fertilize it again (the parasite coming back), and then it gets implanted in the womb in the final scene, happy ending. I think i'll go with that for my sanity :)
@@zewzit this really makes sense. Was really in awe, at the same time, horrified by this eerie but symbolic game. Really great to see a lot of theories or ideas about this game.
@@Tae-chan tbh I really liked the concept of the game, but I think the shooter part kinda threw it off.. Wish it was just puzzles. The first half is like a mistery you are wondering if there are monsters or not, what happened, and these key artifacts that clearly were used before to open the doors. But then the shooting part like.. you are not afraid of the monsters from being eerie anymore, you are just "oh no another one I'm gonna loose progress again urghh". And the healing and ammo artifacts? wut? so before it became ruins, they already had healing stations and guns when there were no threats? Makes no sense its really just a game mechanic that doesn't connect :/ But the story in itself with the theories are awesome
The game is also a massive homage to Hr Giger. His artwork follows all of these themes. It's basically a playable Giger painting. I think the artist would have been blown away by Scorn. The themes of warped creation, death, birth, rebirth into biomechanical nightmares. I love it so much. Plus there's even some nice Lovecraftian Easter eggs thrown in there. Damn masterpiece I say, damn masterpiece.
Thisss. Even the story centers on some key themes across gigers work. It's visually masterful. I don't think I can stomach playing it from the scenes I've seen but the world is fantastic.
The very start of the game, the cutscene that plays is the parasite waking up after being covered by the white goo, then it jumps back in time to when he fell down the hole.
As someone rather literal minded, I appreciate you're laying out the metaphorical narrative, or at the very least, one interpretation of it for this game. I'd been hoping that there would be more lore and story within the game itself; the art is fantastic, the sound design excellent, and I very much like the *idea* of Scorn, I just...wish there was a little more? Oh well, at least the game itself didn't become vaporware like so many other kickstarter games did. A bit of a shame the ending is so grim, I had personally hoped for multiple endings, but if the lens you gave the meta-narrative is correct, it does explain why they wrapped up the story the way they did. Thanks for the video, man, it's appreciated.
hard to tell...for me it more look like humans started to die and loos the planet cuz of infection. they tryed to stop it but failed. that where all this experiments begins. They tryed to create a *factory* (where first hero wake up) - it didnt work that good. Then they tryed to use infection as well and created a *connection* to one mind with it and it didnt work rly well as well. They tryed to create a *mother-giant* but in the end cuz of infection she just started to born parasites.And the last part was saving *race* by putin babyes inside the robots. I still feel like when we play as the first hero we are the one who killed this planet totaly. When we blow up this strange *incubator* it maked the infection even stronger.
@F1C_The_Lord_of_Stories From what I get is we're apart of an alien species's attempt for survival because they lost the means of reproducing so they attempted many ways of reproduction including us being born in eggs and we're just exploring the world trying to find a way to escape whatever we are
You know, my mom told me I was a miracle child to them. The explanation you gave me in this video reminded me of the story of my birth. It was a few days away from my birth and the doctor gave news to my parents about my current state. My umbilical cord was wrapped around my neck and if I was born, I may not be able to survive. The doctor said to either kill me now or let my death happen. My parents, who couldn't believe this took their chances and luckily I was born. Whether it was god or some natural force, all I know is that I was able to be born without any casualties. The story you gave me is what my parents would be reminded of if ever I didn't make it. The same goes for my sisters, both having some kind of skin problem and uncommon height after birth. They were both left at the hospital but one of them I spent more time with because I had to stay at the hospital for a week. I forgot why I was at the hospital for a week but I know that me and my siblings were in the situation of something that can kill us but were luckily able to roam in this world. Now my parents won't have to go through their life as the way Scorn presented us
It's very weird that he offered abortion for a baby with an unbiblical cord wrapped around your nexk, usually doctors try to do surgery to save the unborn child
There's literally no story. Anyone who says there is, is just extrapolating... this game is the most pretentious art project I've ever seen come out in years. And it took them 7 years to make this piece of garbage. I honestly do not understand how people are actually defending this game. I. Do. Not. Get it.
@@phat-Rat I've never met the creators of the game but unless they're touting this as some profoundly poetic art piece I don't think they intended on people reading this deep into it
@@Ryan-op7yd Believe it or not, they are. You'd be amazed how many "scorn story explained" videos are out there. And they're extrapolating. They know nothing. Also regarding your first statement, yes they did. Play the game, it's so vague, what other reason to make it like that besides trying to make some statement about their art. The funniest thing of all, is that their "game" can't even convey the message lol
Just finished the game, and I can say I enjoyed the creepy and VERY unnerving atmosphere with the amazing visuals and quality sound design. Like others mentioned it really is a playable art piece because instead of a standard over dramatized action FPS this really slows the pace down and makes you fear for your safety as combat is better avoided than confronted. Looking at all the settings throughout the game is also so rewarding as you can fully appreciate the design of the developers and attention to detail they had for this game. Sad it’s over, but more than worth the play through 👌🏽
I like how the first protagonist (parasite) evolved to directly attack the babies that is stored in the "mother's" womb, that's why those arms keeps attacking the player's gut
@@potatoewifi no, I genuinely did not notice the connection between attacking the gut area on the protag to the reference of evolving to attack the mothers wombs on the robotic humans, and I appreciated the comment
The parasite reminds me of the Democrats. Trying to always attack babies in the mother's womb through abortion, the cutting of their limbs, and the Democrats push for abortions up to 9 months (birth).
Just finished the game, worth mentioning that the parasites tail strangles our protagonist's neck similar to how some miscarraiges and pregnancy complications occur.
I think the beginning puzzle where you need that second arm, the scooper option could represent a natural birth. Where the birth giver and child die, while the saw option represents a C-section. Where the baby still lives. Which is why the other person still survived.
As someone with really advanced endometriosis I'm kinda happy birth is being depicted as something raw and vicoral rather than something beautiful. People like me face the very real reality of dying during childbirth and seeing it be discussed or even symbolized in an artistic way is actually very meaningful to me. Because it's painful, bloody, dangerous and even deadly. There's a longing but also a profound horror that very few empathize with.
"even deadly"? Don't u realise that u feel pain cause u have a nervous system which is cause ur alive? Life is literally the reason of all miseries and death is the way out.
@@赴大家惡化不得好死時 survival instincts. "GUYS WE GOTTA FIGHT FOR SURVIVAL CAUSE WE MUST SURVIVE CAUSE YES" isn't this what u are trying to convey? This makes survival look even more pointless cause no matter how hard u try, ur body is gonna breakdown in the end anyway. No one has ever survived forever so what's the point of trying to survive which results in nothing but pain when u can just rest by being dead?
If Scorn is an huge metaphor of birth and creation, then could the big creature we tear apart be the uterus walls (like what happens during periods)? Or pheraps the hymene that is torn apart (that would explain how the protagonist that represent the new life manages to reach the central structure by tearing apart the creature)?
I can see why Scorn could be viewed as a metaphor for birth and death, it makes sense. Personally I saw it as a martian civilisation's hunt for immortality gone wrong. Both could be true to be honest. Good video
the ending could also symbolize How parasites could ruin your chances of achieving a better life, as a example, the parasite may look like its helping through out the harsh enviroment but as soon as you draw close to becoming better they will always Sabotage your chances to succeed to keep you on their level hense why they fused
given this theory of scorn also being related to childbirth and death that makes me think that the last unison between the first and second protagonist also makes me think of how sometimes a twin can absorb his twin brother/sister, maybe it wasn't intentional of the devs but that sound interesting to think about.
I like the idea that this ending could connect to the missing half Metaphor here. You can picture developpers of this game trying to re-write Plato's Symphonium and I think HR Giger would probably have loved that take on this greek classic. A doomed lifeform, trying to play god by developing birth outside their bodies (no physical pain), leading their race to an end by pushing science to its limit. Saved by the merging of two lifeforms again, embed together in everlasting extase. four legs, four hands, four arms, two faces, one head, and one soul.
For me this is better than the video's metaphor, I like a sciencey and alieny metaphor than the metaphor of child and mother dying. In my on view this society has made a contract with aliens to develop giving birth outside the body like stated by the comment, But then the alien's are actually just using the planet for experimentation that worked for awhile and then failed. Which forces the alien to abandon the planet and leave it to the humans which are trapped in a constant reborn and death. New humans are born and traverse the whole facility of pain, Only for them to die before reaching their goal.
I think the ending where you become a cocoon is setting up for a sequel or dlc. You could very easily be born again as a new creature created from the two and then venture into whatever world is beyond that portal area.
I don't know if this is correct but my suspicion is that the thing you turn into at the end may very well be the big fleshy creature you kill in the first place. Not the same thing but rather another generation of it's species.
Man, viewing this game as a child or twins in the womb ready to be born is a really cool interpretation. I found it a really nice work from the developers for the puzzles, mechanic and specially all the architecture and visual work. The detail of the open interpretation does add a nice spice to it. Thank you too Mike! I hope you had a blast with this game and vídeos considering how fast you were.
It's come to my realization that the beginning cutscene where our first protagonist is waking up and crawling (with his environment swapping to the biological insides vs the rocky surface), before falling, is in fact after he causes the explosion that swallows him in stuff. This is apparent due to how we see him awaken from a weird, lumpy surface with half of his face covered, the same position he was in as he was getting covered by the liquid, and the status of his hands. His hands look malnutritioned and boney compared to his hands when he is crawling on the surface, which look more comparable to when we play as him. Plus, when Protagonist 2 becomes his host, if you compare the right hand from his crawling scene, to the right hand of the parasite, you will see it is the exact same model, with the same placement of fragile-looking musculature at the base of the thumb. So, if our first moments as Protagonist 1 have us glimpsing into his perspective as the parasite, why do we see his presumable awakening on the surface? Just some food for thought.
I never notice, that the parasite could be our first self, mutated by the sploosh (or whatever), trying to merge with us again. I just wondered how the hell I got into the egg so far out there after the splooshing. Thanks for pointing that out, this makes a hell lot more sense now xD
I get what you mean, when we observe media like video games, we tend to look for a 'theme' or constant. While ingame it is no doubt mindboggling foreign, i can still see Gigers 80s-esque influence. Nontheless, the shocking sites and atmosphere of this game really fucks with you. As well as the games lore being interpreted through the environment only, its easy to get so wrapped up in a seemingly barren yet rich world.
I went throughout the game. What you described here is precisely the game. YOUR interpretation is quite accurate. I think there is a short twist. The creature that lashes into the humanoid is our evolved form. That's us. We lashed into an alien creature. This whole process is an attempt to merge alien technology and one being with two brains. In simple terms, aliens and human. The merging simply didn't took place. Our thirst for knowledge devoured our benefactors, the aliens, in my opinion.
@@thesidneychan The mother and child analogy seems very accurate. I go along with that line of though. There's still room for interpretation but after such interpretation given there is not much left. The content creator explanation was exhaustive. The idea of merging at the end is literally a DATA tree where two organic lives went static. The mother and child merging seems plausible in my opinion. The other interpretation is the inability of having two free will in one body, besides the mother pregnancy is a being that has two brains and two heads. Both are connected. As a story itself, this deserves a sequel and expansion. All the 3D assets are already built. We could see more puzzles and testing. It has a SAW movie influence but not much. However I'll continue a sequel with more puzzles continuing the MERGE. We still don't know if those two died entirely. The game play elements of two beings on one body IS a great game play idea. It opens a lot of gameplay opportunities such as simultaneous action. I'm glad that the Giger approach of mechanic organic merge style is used extensively. We must see more of this. For me the game was a success despite the incompleteness of it. I think it achieved the goal. 10./10
I feel like using the term alien defeats the purpose of the story. The course of the game is basically a big tutorial for what it is Life, or in other words development of a Human. People naturally construe living as from birth to death, but the game pushes that boundary I think to before birth all the way to prenatal development (when the game takes place). The fact that you can possibly push this line all the way back to perhaps death is how the game says that life and death are one in the same one continuous cycle, there is not place where you are entirely dead or alive you are always heading to one or the other. But then again this is all just a logical hypothetical theory for pre-life and Post-death.
@@DavidMartinez-wc1jv There's another video that dives into the official Scorn Artbook and there's a lot of revelations on what their intent was. They're artificial humans, hommonculi, babies being literal batteries, etc. Though a little bit demystified, it still stands to reason that the story was deliberately designed to be an allegory for life as well.
My personal interpretation of the game’s ending sequence is that the whole process of our protagonist carrying themselves from the perspective of the pregnant mother in an attempt to save themselves acts as a sort of visual explanation for what happened in the world of Scorn. Humanity, for one reason or another, needed to find alternative ways to reproduce in order to save themselves. Perhaps the biological technology they acquired was possible thanks to aliens who made humans privy to this knowledge. I suspect that this technology that tried to help them ended up hurting humanity more than it helped, seeing how in the game humans are unrecognizable from how they look in the real world, save for the important features like the general shape. Either that or maybe it was the aliens themselves, or whatever parasite or mutated infection that lead humanity to try and take drastic measures ended up wiping humanity off the Earth before they could utilize the new bio technology to it’s full potential. The end sequence where our protagonist almost makes it out but dies from the parasite that was attached to them the whole game to me represents how humanity was so close to being able to save themselves, but they ended up not being able to make it in time and they went extinct.
I think the first and second protagonists were twins. The first becoming a parasitic twin, leeching off of the second one, who fights to survive. I do agree the mother dies during the procedure, however I think this also explains why the parasite comes back in the end to consume and merge with our second protagonist.
I did like this video, but I found it very disturbing (the game). I also have a theory how about when ever the “main” character (the one we play as the most) is never fully in control of their body when the parasite is attached, but when ever there is a cut scene were the parasite digs its arm’s in to the protagonist’s chest is when the main protagonist gains control of it’s body. So that’s why the parasite digs its arms into his chest (to regain control of the body)
I read a comment about Scorn. Hear me out. The first protagonist is symbolised a s Sperm. The second protagonist is symbolised as Egg. In the end, both fuse to form a Fetus. So its more like a happy ending in disguise.
Mike is the only one that makes me watch horror content without making me scared keep up the good work also pls don't over work yourself also I'm amazed how you can compress 2 hour game stories to mere minutes
Absolutely LOVE the style of the architecture and technology. I strongly believe the devs got inspiration from Geiger’s work, who basically made the design for the engineers and classic aliens from the Alien universe.
Dude I was just thinking about H.R. Giger too! Even the start menu looked extremely similar. It's like a love letter to Giger and the fans. 💖 I absolutely love his work, and I'm glad a team of devs went over and created this 3D dark masterpiece.
At 5:12 you mention that initiating the lift crushes the giant creature - but if you look outside after the lift has hit the top - you can see a similar beast (or the same one) hanging from the bottom.
You're both right, it grew on top of the lift so it was crushed between that and the dock. Was hard to tell if it's moaning because it's separated from its hive, in pain, actually dying, or most likely all of the above.
Less than 5 minutes into the video: this game reminds me a LOT of H.R Giger’s work, but kind of inversed; instead of seemingly organic beings made of metal and tubing, it’s robotic things being made of flesh, bone and other viscera. Also, one thing I think is interesting is that the parasitic protagonist attaching to the other one kinda reminds me of a parasitic twin, like when one twin is “eaten” in the womb by the other
I’m pretty sure that is because it is inspired by their works, though I could be wrong. That was an interesting comparison to make, and I would have never have come to that conclusion without being told that the parasite was the previous protagonist
Definitely inspired by Giger. If you freeze frame the part where the protagonist get impaled from behind by the (tail?) the tail is very clearly phallic.
@@ss_hat yep, the more mechanical stuff is gieger and the fleshy parasite stuff infecting it is based on a polish artist that i can’t remember the name of. The workd is kinda like those two artists went to war with each other which is a pretty unique concept Edit: the polish artist is Zidslaw Besinski
People like you demonstrate high degrees of narrative interpretation perspective for detailed open fields! My goodness, even this theory shows the twisted, dark and brutal expression of this meaty game! surprising plot twist! I love your content and intriguing interpretation. Thank you
As a piece of art, I really like the production design and themes of Scorn. That said, I dislike the game as a game. It’s far too short, not very interactive and quite often counterintuitive.
3:07 well my theory is: in the last part of One (the name i named the first antagonist), the white liquid is actually parasite extract so when those exploded on One, the liquid was all over him so technically, that turned him into the parasite
something to note, the artbook the deluxe edition of the game comes with gives a little more context and information of the creatures and enviroments, id love to see what new theories you come up with with it!
As a person who has been through birth, I can confirm that this is definitely what I had to go through to be born.
i would like to thank you for confirming because i had my suspicions that this was all fake
I find this comment very interesting. The reason why is that you claim to been through birth. May I ask what was it like as this is an event I have not been though?
#1 Comment of 2022 😂
Yo how did you got pass the parasite thing, it's been lurking near the exit and I can't pass through it without getting chased down
the good ol days
My theory is he could never die and is constantly reborn on this messed up world , and the light was finally passing on but he’s stopped and trapped in a mutated mess so close to finally achieving his goal of final rest.
yeah i think everyone in this game just one person trapped in endless loop.
I have no mouth, but I must scream
@@QuackTheNinja this is what this game really reminds me of
@@QuackTheNinja That's exactly what I thought of too.
If it’s a constant cycle of failing and waking up in that pod again, that is actually very interesting. The bad ending left me unsatisfied but thinking about a cycle of ‘this guys failed thousands of times’ actually makes it feel a bit better, because it isn’t just a ‘constant pain’ ending
6:15
It was confirmed that what you call the alien mural, Is in fact humans trying to create a perfect form for themselves to turn into...
Again this game has absolutely nothing to do with aliens, It's purely speculation on the horrors that we could do on to ourselves, And some of the implications of that...
The characters have no mouths and must scream; was this inspired as well by Harlan Ellison?
Yeah, a lot of this lore video is speculative.
Yea see I'm so glad you said this. It really bothered me that he called it "alien" stuff. Like, how did you even draw that conclusion?! How did you draw the conclusion that the protagonists are human?! Glad I'm not the only one who noticed that, it bothered me lol.
Transhumanism...
When ever a stoner say "Were all one dude!" just show them scorn...
Damn mike will go down in history for covering whole game, and making explanatory video in one day , wow.
For real tho
This is only part 1 part 2 of Scorn is being worked on so there will be more scorn in our future
@@jazzmengardley750 Hey guy, this is both part one and two. This five hour campaign was originally meant to be a two part release.
@@SkylerHatesAlice yup, I swear I read that they delayed it from 2021 to 2022 just so they could release the whole thing at once, yet its still super short my xbox playtime says 4 hours and 23 minutes and I've finished the game.
True ...
This comment section is genuinely concerned for this guy working so hard on his videos and it's just wholesome. You guys are sweet.
It's called review copies, calm down.
@@andreweedy2765 lol ok?
@@andreweedy2765 bruh, these videos take a lot of time, effort, and energy.
@Master Chef indeed.
He says somewhere he had a few days to work on the videos since he got an early copy. Not that deep
2:11
Those aren't eggs,
That's the birthing wall, Every inch of that entire wall is one massive organism.
The pustules on the birthing wall resemble eggs in both appearance and function, so it's still fair to call them eggs.
Not me misreading organism as orgasm..
@@immagical7036me too lmaoo
@@immagical7036bro I thought the same😂
I'd like to also point out that the parasite that infects the protagonist could be a metaphor for vanishing twin syndrome, in which when one twin dies in the womb, the other partially or completely absorbs them
Yes, the final composite structure of the two protagonists did looked like fused twins.
thats what happened when my mum was pregnant with me
Or can also be a metaphor for when one messes with the natural order of things and defiled it it could lead to catastrophe and calamity
the parasite is the first guy we're playing at so that theory of yours kinda Meh.
@@I_Dont_Believe_In_Salad Quite the opposite, it strenghtens his point. Being two different people "merging", it fits the twin theory. Even more if we consider these humans are all basically clones made by aliens, thus, brothers since birth, one way or the other.
As a guy who gets lost on lore a lot I just want to say thank you for everything you do
HINT: There's no lore in this """game""".
@@pacman_pol_pl_polska There is a lore, it's not about pregnancy, it's about ascending to another being of existence. Kinda like purgatory. Escape the flesh that is limiting you to a being where you don't need flesh to exist or rebirth as a another being.
@@azhariarif and you got this perspective how exactly?
@@khrinalekill-thebloodspira2531 only idiots says there's no lore in this game.
pro tip: symbolism is excuse for shit writing
I wanna see these guys do a game adaptation of "I Have No Mouth, And I Must Scream."
AGREED
Man, that story is so fked up
no you dont. it'll take 8 years
@@SylvanasWindrunnerResurrected “I forgot the part where that’s my problem.”
There already is a game, but I’m sure you knew that. A first person experience would be awesome
A world of suffering where someone didn't ask to be born into and forced to travel through so much pain and torment... that would be a living nightmare.
Is not that just our world most of the time?
In some other universe, people would see our world as we saw the world of scorn.
@@shriyanshpandey112 No
Just 3rd World Countries and Africa in General
@@rougestarlight4308 nope get a grip
@@zilalibayan6030No, our entire world is pretty fucked up. Some places are just worse than others.
The warnings about disturbing content never applies to me...until today.
I didn't think the metaphor was about what you said it was about until you explained it.
I very recently almost lost my wife and daughter during childbirth. It's a very scary and surreal experience to stand there helplessly watching doctors and nurses trying to save someone you love.
It's one of those "I'd do anything" moments but you can't do anything.
They'd both be proud of who you are today, having suffered such a tragedy and still standing. You are truly strong. That being said, it's okay to note perfectly strong. It's okay to be weak. It's okay to cry and grieve, and it's okay to fully express that. To use a quote, what is grief if not love preserving? So, let yourself grieve. Let it be an expression of your love for them, and express it freely.
@@carmelo6546 he said he ALMOST lost them
@@k1xnt I'm an idiot but atleast I'm a helpful idiot
@@k1xnt Still a tough thing to go through for everyone
@@elijahross6550 oh for sure, but he was talking about them as though they had died. I was just letting him know they survived
It seems to me that the "symbolism" more is a way to make sense to an experiment of how far you can get with expanding the art of Giger. When you look at the original alien or some other painting of Giger, you are struck by the visual power, but in this game, Giger is sort of raised to the power of.. well fifty five, and it it takes away a lot of the impact. I can't understand how anyone can play through this game without getting some mental breakdown. But the developers are undoubtfully talented! What an immense work!
I'd keep in mind that a theme of Giger is painting cold biomechanical deathlike figures in acts associated with warmth and positive light - often mixing things like affection, sex, childbirth...with, say, a gun barrel or a resuscitation machine.
That said, with Dark Seed & Scorn vs. Alien, it does show that Giger's style does best when it has an equally solid aesthetic counterpoint.
Beksinski is also a heavy inspiration for this game. The game does heavily draw on its artistic interpretations, however its not just Giger.
Takes away the impact?? What are you on, the designs are horrifying and unsettling until the very end
i love body horror so this is kinda my eyegasm lol
The whole game is a love letter to HR Giger himself, incredible reproduction of his works. The devs should be applauded for honouring him.
Don't forget Zdzisław Beksiński, the other element in the style fusion
The HR Giger Artstyle is what drew me to the game and what a shame it is that he can't see this.. I'm sure he would've loved every bit of this.. what an outstanding job by everyone involved to this game.
Agreed 👍🏾. The main reason I played it
@@ThatRand0mGuy it is a fusion of the best artists of that genre, including lovecraft and others
@@cagneybillingsley2165 lovecraft was a writer, not an artist tho, the game is 100% inspired by Giger and Beksinski tho
There actually is an explanation for almost everything, but its all in the Digital Artbook. Really wish they had done a little in game stuff to read. Because the story presented in the artbook is amazing. It also depressingly talks about two additional areas that were dropped. But to me this isn't a game, its an experience, a visual nightmare, a walk through a painting. I'm so glad to have experienced. I have high praise for both the artists involved and the 3d modelers, things look so good. I hope they are successful enough to continue, they produced something new, which is a near impossible feat nowadays.
Agree on everything you said. I didn't like the gameplay at first, but the atmosphere and overall strangeness of this world are so brilliant, it took my breath away several times. Preordered the physical Artbook and cross my fingers for a retail release.
A game needs more than just looks, which this lacks.
Well said
The only part about Scorn that is nightmarish is the fact it is supposed to be a game, took 5 hours to complete and an hour of that was me recovering lost progress due to the terrible save system they put in. Not to mention the blatant lies on the Steam description of it selling it as an "open world experience" with skills and playstyles? Honestly I think there are grounds to investigate if this is just a scam.
So, I suggest they should've created art or a book instead. Because for me this game isn't every interesting to play but very interesting to watch.
Did you know at the beginning you can also cut the egg open and have the creature follow you to open the door. If you choose the alternate path, the one with the circular saw
I thought this was the only way
I really got the impression that the civilization used flesh as a resource, until the flesh fought back. The murals in the temple suggest that they were influenced to do so by some lovecraftian species that they grew to worship, then that species consumed them. I think the symbolism is there as well, I just think there is a more literal story on the surface.
In just 3 sentences, you provided the best interpretation of this game that I have ever seen.
@@MrSporkster lol thank you. I think this game is one of those things where an artist paints a tree, its beautiful and that's all the artist wanted, but the audience thinks he wrote the encyclopedia brittanica in the composition.
I do think while the symbolism stands, people forget that distorted stories can have amazing face value as well which is often neglected, unfortunately.
@@deservenotdesire4605 Absolutely, and I think sometimes the creator mmay think the nuts and bolts of what they made are underrapreciated
Those murals depict ascended humans
As someone who’s terrified of complications during pregnancy, this game horrifies me 😃👌🏽
As someone who hates parasites this made me be like okay a parasite that actually gives you weapon…okay…
If i could get pregnant, i would NEVER let that shit happen to me, bizarre as HELL.
@MellowLikesYou
Same here.
This is what doom was supposed to feel and look like but Bethesda messed up it.
Terrible game
you would love Silent hill 3...
im very thankful that SOMEONE in this world was able to explain/guide me through this one heck of a hell ride. I think, due alone to my sheer disgust throughout the story, It may have blinded me of from understanding it's deeper meaning; what the dev's are really trying to tell us..... and im glad this brave, bold soul helped me to perceive it in a different perspective, which, after reconsidering all the things i've seen...the confusion, the journey the struggles and unexplained monstrosity...really does feel like... "if" we could ever recall our journey back in our mother's womb.... that journey. How we struggled as little organisms, against other billion more....and perhaps, if it has gone further.....it could probably showed us the moment we're embraced by a doctor as a newborn baby.
Respect.
It's actually quite a beautiful scene the only thing would be sad is the countless other sperms losing the race through the course of the uterus some not having the motility in first place some going the wrong direction some so close but one's already fusing with the ovums nucleus
Idk to me it felt eiter like a forgotten industrial world of far future humanity or our atempt at surviving our extinction through shere brute force of evolution
There’s a long form vid by a different creator that is pretty good as well
The insignificant feeling at the end scene makes me think, that all of those corpse we see throughout the game were once are the protagonist themselves. This is actually a narrative genius, now the dev could make dlcs or more chronicle different stories based on them in another perspective while trying to explore the lore deeper n wider. Instead succeeding, the protagonist we follow are failing yet their failures branching more possibilities for another protagonist to carry on the journey
I totally agree, it just constantly generates more humanoids to keep the place running in hopes one out of millions will make it to the end, or each incarnation serves a different role leading up to the finish line making it easier for the next one
And just how much failure you want to heap upon failure?
@@ohauss shut up Oliver
I viewed it almost as if the place is essentially where creation happens, and things just did not go as planned on God's side of things. Maybe the humans fell out of grace with the god, and the god left the "creation factory" to run by itself. Only for us to come into the story however many years later, makes you wonder if on the other side of the portal at the end is earth, with scarce birth rates and people who don't/can't understand why.
@@ohauss i never said I want the failures, I said the failures opens a lot of opportunity in narrative aspects
When the doctor merged his consciousness to the universal one the protagonist was able to relocate his spirit to the pregnant beings to assist him to “heaven” or whatever the place is. They weren’t helping him, he was them. Hence why when the lizard attacked him at the end he went back into his body assuming that cord was severed. That’s why the pregnant body stood and did nothing
Why did they had to keep stabbing his guts though
@@VexcenotFrom what other comments have said, the pain induced from the operations was what allowed you to transfer consciousness. So when the parasite attacks you and the robotic arm stops stabbing into your main body, you go back to it.
@@xoana4197that reminds me a lot of the movies Martyrs (the original one. I think it’s French). I’m not gna expose you to it cuz either you’re interested and I don’t wanna spoil it for you, or you’re not interested in which case it’s a super disturbing unpleasant movie experience that ur better off missing. Or you already know it. But I’ll just say that it involves a similar concept of transcendence-through-pain
Man you are brilliant and i truly agree with your interpretation 😮
When you mentioned the dangerous enemies we have to fight and with everything deteriorating, all of a sudden my brain said "Oh, pregnant during cancer!" because I've got uterine cancer. I get my hysterectomy next week and though I'll never experience childbirth, the deterioration is something I feel wholeheartedly. Thanks for this vid!
How'd it go?
Bless you I hope if you do want children you find an amazing surrogate or adopt an wonderful kid
I had the idea that this game was about miscarriage and death…it was probs all the imagery of pregnancy that got me thinking that way…plus the parasite character could represent parasitic twins and how if one dies the other sometimes is free or dies with them
I think that the game is about a civilization deprived of resources trying to survive in hostile conditions by experimenting on humans.
@@Warlord_Megatron could be both
very happy but equally worried about your well being putting out all these vids within like 12 hrs, i hope you get rested tonight my dude
Oh I made these over the past 4-5 days not all in one single day! I had an early copy from the developers. But still alot of work as I was making other videos in between them. So appreciate the kind words and concern.
@@SuperHorrorBro haha good to know you arent overworking yourself!!!! also i love your videos💕💕💕💕💕💕
@@SuperHorrorBro ThAnk god you are fine and not stressing out for us.
NEVER DO THAT
@@SuperHorrorBro This type of contento is what helped me with my fears
@@SuperHorrorBro I was thinking how 3 vids came in 13hours but nice to know your not overworking your self
It's SO disappointing that the protagonist fails just before going through this gate... I wanna know what would have happened behind it!
Behind it, lies the magical place of "Scorn II"
But that's the thing
We will never know
Just like the protagonist
We will never reach this salvation, this light, this finale we worked so hard for
We just have to consider ourselves lucky we aren't weird immovable yet conscious and sentient flesh blobs
Maybe beyond the obvious shaped light, there's a spaceship that leads the protagonist to a planet full of life
@@ivanpaullopezgomez4185 haha 😂
@@kitkatiecat Like Colonials
I think the two humanoid in the end that are activated through baby blood (which I don't think is baby but more like bio computers) are machines or drones that serves hive mind, and as the second dude connects to the hive mind, he then controls the humanoid to stop the procedure and carry himself though the pathway towards ascension. And as the statues at the end of the path showcased, it involves dissolving ones self, which is the cutting and walking part comes in.
In the main hall of the temple, one side of the mural depicted intercourse and reproduction. On the other side, there's depiction of what I think is the scorn dude and the humanoid machine with mind joined together. Having them both on display on the side of temple settings, I believe it means the past or the history of the race, going from their original biological form, then self evolved into clone race (the scorn dude form) with hive mind and drone bodies, which achieve eternal life in physical realm. Then eventually a final path of shedding physical body entirely and ascend into higher plane of existence.
I believe what happened in the game, is that the scorn race have utilize hive mind and bio engineered drones to maintain the creation of clones and ascension process for years to a points that everything has faded away and corruptions has creeped in to mutate bio mechanical drones and crumbles the facilities. Where our both protagonist are sadly born by the broken process and failed trying to achieve ascension.
I like this type of interpretation better than what everyone talking about twins are saying.
@@Why_It Twins Theory are so cancer and nonsensical tbh.
You are correct. Theres a bunch of lore in the artbook that this video ignores
This is a much much much better explaination than that stupid twin stuff most others are talking about. Which just tries to make this incredibly viceral game easier to stomach when it really shouldn't be. "muh, this happens in life, this is what life is like and we all gotta deal with that" Nah, i like this explaination far better with the viceral stuff and the succession yet downfall of an alien humanoid race.
This was pretty much my take.
The giant slug creature seems to be the only "natural" one and it definitely resembles a lot of Lovecraftian beings. This seems to be some sort of automated reproduction facility that powers the hive mind and realm he was trying to escape to, which is probably some sort of higher consciousness heaven. But this monster came, and the flesh was corrupted and became parasitic, and the game is just the experience of two truly miserable short lives that had the misfortune of just being born at the wrong time. Could have made it to literal heaven had they been born sooner. The story told on the way is the unthinkable cruelty involved in creating paradise. Some beings are angelic and reside in heaven, some are molded in an egg and scooped out to be used as blood fuel, and some were just born too late.
Maybe that's it.
Maybe heaven was built upon the never ending agony and pain of the flesh. All consciousness connected conspiring towards that fate.
Keeping in mind that that 'heaven' in question is doomed to death it would seem because the machinery keeping the hive fed and alive being in a literal state of disrepair and failure.
@@chriss2031 Futility seems to be a central aspect.
@@sakarver Nah your mixing it up, its hell your referring too.
Well spoken....
I think the story takes place in the womb, or maybe even during a copulation. The second (2) protagonist is an egg cell, while the first (1) protagonist is a sperm cell. That's why 2 was driven to find that temple - he was programmed to leave the ovaries and enter the womb. The corpses on the way are dead sperm cells that failed to find an egg cell. 1 and 2 merged too quickly, which almost caused them to not reach the womb, so they got separated for some time. Then, when 2 finally reaches the right place, 1 and 2 merge again, attach themselves to the womb and begin to grow. They formed a fetus. If 2 would have reached the portal at the end by himself, he would simply die soon after, as an egg cell was not meant to survive outside. The locations falling apart could mean that the woman is either old, has been infected by something (like the enemies we fight and their "Queen"), or might simply have genetic fertility problems. I am inclined to believe that it is a mix of second and third though.
This is the best explaination bro. So its a happy ending in disguise.
@@IDKMBBS Yeah, It is. You see a lot of dead bodies along the way, but it's normal in that situation - the vast, VAST majority of sperm cells die along the way. The vast majority of egg cells also die one way or the other, even after impregnation. And do you remember those "Children in mechsuits"? I think they were meant to represent white blood cells that are known to attack sperm cells unprovoked and can attack egg cells if the host has a genetic disorder.
Also notice how the 2 is born - he falls from a cocoon in the wall. Egg cells are also present from the very beginning and only mature one after another as time progresses. And the tower is the exit from an ovary.
The best explanation I am with. Thank you very much. Now I am very satisfied and exactly the ending was happy ending!
I like this one, and I choose to believe it!
bro have you seen the art book? Outside of the metaphors that you want to extract from the essence, the reality is that he sought to ascend and to do so he had to get there, if you see the artistic book you will see the winged creature
The act of destroying the other babies to progress might also allude to how only one sperm can succeed, while the others perish. You could say that it's the original "battle royale".
I'd wager that the parasite could also symbolise mutation from being born a congenital twin, which the protagonist tried to separate from. Congenital twins are born parasitic, as such with the real life case of a person who discovered they had a twin lodged in their body many years later. In this game's case, the failed twin wants to survive, and it tries to help, but keeping it alive means destroying both the mother and child.
the sperm succeeding thing is exactly what I was thinking reminded me of gigers birth machine
I suppose that originally 2 protagonists were intended - because you needed 2 hands to open the door in the Prologue, and there were two pregnant humanoids in the end.
Nerd
Honestly, Abortion is a better fit.
@@burgersuperking yes 2 protagonists: men and women to create life. But no more women. Also the rift can be a metaphor for a vagina: meaning being born
Wow... The history of this race is very similar to that of the Engineers of Prometheus. Their story revealed in an early version of the script. They, too, stopped reproducing, and the remedy for that was to be the discovery of xenomorph and his blood, which, through the disintegration of the body, sowed new life on the planets...
White goo instead of black goo, our first protagonist was mutated by the white goo
ddnt they created the thing that turn them to "life"? and later, from that thing, a human android ends up creating the xenomorps? in the last alien movie? :v
HR Geiger's works are synonymous with the themes.
They look kind of similar
If I not wrong one of the artist that worked in scorn also worked in alien
8:23 you forgot to mention the milking part
The
WHAT
@@gamer_glenn5438You read right!
Nah I call it the Schlong Sucker 3000 MK2 V2.0
For the symbolism of the last part, what if the whole merge is a symbolism for the asymmetrical or unequal conjoined twin? Another take would be "Twin-to-Twin Transfusion Syndrome is a pregnancy condition that involves imbalanced blood flow between identical twins and the imbalance deprives one twin of the nutrients it needs while providing an excess of nutrients to the other twin." But what I first suggested seems more liekly tbh.
damn....nice
The creation of a chimera? One twin consumes the other?
What see that is what I mean. I want to pay for fun games. Not this political BULLSHIT!!!!
"Political" lmao
So anyway yeah, this game is a push for the Republican party to win the mid terms
This game gives me such mixed feelings. On one hand, I admire the art and the concepts. It takes a great mind to think of something like this. Yet it makes me feel uncomfortable and sick. I constantly feel disturbed. And that just makes me respect the artist even more. This is genuinely an impressive game.
I feel mixed because I love the visuals and aesthetics and world. It's amazing as a piece of art. But as a game? I just couldn't stomach more than a few hours. The puzzles I enjoyed, but the combat and save system beat me into submission. I hit "load" instead of "continue" and lost hours of progress. That was the tipping point where I couldn't continue. I wish I could have experienced all of this beautifully realized awful world.
@@revenantproxy9100 I think your supposed to avoid combate for the most part.
@@callumfinlayson-palmer8393 The times I tried they locked on to me anyway :(
Thank the mind of HR Grigor
Prob just me, but the most disgusting thing to me is when he gets strapped to the rack and basically tortured while he gets his "banana" pumped.
I watched a playthrough of this game. I was suspecting this game to be interesting and deeper but this theory just blew my mind and I think it makes a lot of sense and confirms it is indeed a very very interesting concept going on here. I personally think it’s genius. Awesome game. Reminds a bit of the game „Observation“ being a metaphorical game too.
I think that another very important element in the narrative, underestimated and at the same time under the eyes of the player during all the game is the denial of explicit communication. From our side we never find information about the world or the characters through dialogue or descriptions. The distorted creatures we meet, like the player himself, are equipped with eyes (distorted effigies of some lost humanities), but never mouths. All this reaches its peak in the finale in which we find ourselves incorporated in a monolith without any hope, without any explanation. During the game we want to communicate, cry out our despair, but we simply don't have a mouth to do it, neither the world we find ourself into.
I have no mouth and I must scream be like
@@Significantharrassment yep absolutely.
@@Significantharrassment exactly what I was thinking- especially with the last scene of our protagonist recaptured but still alive
Could you say that...they have no mouth and they much scream?
@@Significantharrassment i was gonna comment that as well lol
After you mentioned that the mother would have died while giving birth I did a double take. The final amalgamation the protagonist turns into kind of looks like a headstone made of living flash. Which would fit the cruel irony of something that gives Life (the portal, the giving birth) resulting in death and suffering (the merging just before reaching the portal, the death of mother and Child)
This also kind of makes sense. As mothers have a unique connection with their child during the birthing process. Everything in the mother's body begins to adapt(or in some cases like this one, fight against) the new life coming into the world. The final puzzle of the two pregnant beings symbolizes the mother/child connection. Only to be broken completely when the mother dies and child is left helpless. I very much like this analogy.
i know alot of people didnt enjoy scorn because it wasnt very action heavy and was mostly a puzzle game but i enjoyed it quite a bit, the atmosphere was top tier and so unsettling even though youre not in heavy danger most of the time. i just finished a couple mins ago and the ending was such a trip.
I think the problem isn't that there's too much action but rather that the only action there is is really bad and kind of ruins everything. The puzzles were incredibly fun but the monsters kind of ruined it. My favorite puzzle was the 1st because it's only thinking there's no shitty ass combat.
And it's way too expensive for a 3 hour game.
It didn't help that so many of the teaser videos featured and played up the weapons which gave people false expectations.
You forgot about the fact that there's two Beginnings to the game one where you cut the fresh born arm off to open up the first door and one were you fully hatch him and you help him along but end up leaving him behind anyways
Man, I wish I could've done the latter. Couldn't figure out how to be a decent human being in that game.
@@GreysDen good luck finding a decent human being in the world of this game
@@GreysDen something happens to him shortly after you leave. You can hear him wail and the door closes too.
It's either you kill him early, or let him die slowly while being stuck to a terminal .
@@mymusicmen13 my gosh 😃
@@mymusicmen13
Not true. The door closes behind you which means he had to pull his hand out of the console. That means he left after you passed through the doorm
Scorn was a really, REALLY, unique experience. As the game leaves the player to interpret what the heck just happened for 5 hours. I have a ton of theories on this game and it makes me happy to see all the interpretations people have. Great video! As there was a lot that I had not picked up on in my playthrough.
You are a loser
@@pyro7358 who asked you
@ Sheebuh Enu
Pyros are like that, its normal
I hated the game. looked good puzzles was fun but controls were garbage glad it was free and I stopped playing near Act 5. Uninstalled it.
@@ravenvince2 you hated the game but you liked the puzzles and art style but what turned you off were the controls? What was so bad about them?
I had heard about scorn but never did i expect a beautiful metaphor about birth and life and death and legacy. The art was enough to draw my attention, but your explanation makes me want to playthough it even more
I didn't even realize the lizard WAS the first protagonist. That's dope.
I didn’t even realize there were two protagonists 😂 I just thought he got knocked out and then woke up in a pod
I made the connection about half way through the game when I considered how somewhat human the parasite sounded.
Yep, that's how dumb we are. When i start searching for some explanation on the net everybody were talking about first and second character, and i was like what the f are they talking about?
On the intro you see TWO different people. One has his left arm with the key and other hasn't. The First onenis the parasite and other is the second humaniid we pkay with after chapter 2.
I thought the lizard was a parasitic creature that the previous civilization used for technology, and that everything pointed to the MC not being one of the intended hosts, which is why it tries to fuse with and/or(?) kill the MC.
8:15 You said, things didn't go as planned, and the doctor instead of repairing you, attaches you to the hive mind instead. That seems to me that things are going exactly as planned, you needed to be attached to the hive mind in order to progress further. Also, the main character I believe has no intention to be repaired, I'm almost positive he was attempting to end it so that he could be reborn.
I don't know... I mean for what i saw there's 2 kind of fate, the fate of the other beings connected to the hive mind and crucified in horrific way for some reason OR stepping through tha giant portal. Can't be both. The doctor was clearly preparing you to be one those crucified/impaled creatures, but the 2 androids stop the "doctor" for some reason.
The whole temple (murals and other bodies in the machines) implies that being "assimilated" into the hivemind was the plan all along.
I like to think this is more about humans finding "god". One of the murals depicts humanoids reaching out to the lovecraftian creature via the neural network/hivemind that we see in the temple. So the protagonist knew what was up
@@Pay2pray so you assume that the 2 pregnant humanoids act against the main character will by stopping the doctor and drag him to the portal?
@@elite_eight4486 I would assume so, but I really need a 2nd playthrough to make sense of it. What you said about 2 fates makes sense in itself, but I don't understand why they are so conflicting and different.
I feel like I missed something and need to replay
@@elite_eight4486 i don't think the androids were stopping the doctor persay, but actually continuing the process of letting the protag reborn. In another comment, someone said that the cutting of the protag is actually keeping them awake while they are connected to the hive mind. This would explain why the androids are "stopping" the doctor, they are actually borrowing the knife to keep the protag awake and letting the protag control the androids. This is also why the protag is unable to gain control of the android once they are thrown onto the floor by the parasite. Since they have stopped being cut open, they couldn't.
As i understand it, what the character wants is getting conected to the matrix and to go live on the other side with it's new robot body while his real body stays in the temple. The reason they used those steel crucibles to crucify themselves is to keep their backs covered as well protecting themselves from the parasite. Obviously the character couldn't have crossed the gate while connected as we see in the ending.
The ending though is really dumb because all that was needed at the end was some extra weight to open the door wich could have been solved a million different ways than carring your whole on life support body while still conected to the matrix. Hell he could have cut one of the robot's hands to open the door (as we saw in the intro) and use both robots to open the door! Hell he could have used any hand from any other dude that was crucified there or even one hanging in the monster baby room!
I love your idea on the steel crucible protecting the backside from the parasite! Was our character selfish or desperate not to feed another parasite? Maybe the parasite always wanted access to the portal and now it has access because our character walked through with his body when he wasn't supposed to? Was the surrogate mother tethered by the hive mind and was never supposed to leave? Maybe only women are accepted into the portal and that's why the knife continues to cut because it's supposed to deliver a baby into the portal but no baby is found so it repeat the action
Most of the enemies in the game don't have to be fought, you can just wait a bit and they leave the area. So, they arn't "out to stop you" and there's some hints they mostly want to be left alone until a trigger happy player starts shooting.
Oh shit because they walk away and stuff when you leave them alone right
@@5gun1is that sarcasm?
@@SeriaIDesignation_J no I Just finished playing it around that time and realized yeah, a lot of enemies didn’t chase me far and there were times I ran away and came back and they were just gone. Thought it was shitty game design but I did see some enemies specifically go to holes or slots that were definitely intentional and vanish. So makes me believe yah, patience is a real virtue. There’s only one part I rmr that you absolutely MUST shoot one of the big guys for ammo
@@5gun1Ah alright. And I did.
couldn't it be that they cut the protagonist to keep him stimulated? He is connected to the Hive with which he controlls the 2 puppets, but maybe the cutting is the only thing keeping his mind awake. So when the parasite cuts his hive connection he cannot control the puppet carrying him anymore and thus it is immobilized
I thought this too man. 👍 I think he was getting pulled into the hive mind too much and had to get stabbed to focus on controlling the preggo twins.
I think so, sometimes pain helps you keep yourself from passing out, which he would have done because of how injured he was. It could also be that the Last stretch after the door opens (breaking water?) is the "giving birth" section, and the stabbings are the pain of the contractions of the uterus.
@@gabrielpineirogarcia2078 Whoa, that's heavy man. I'm picking up what you're putting down. 🦫 ⚡
Well the parasite was also stabbing the second protagonist so I'm thinking doing that helps with the merging process
@@gabrielpineirogarcia2078 After a certain amount of pain the brain has a safety mechanism in which you automatically pass out, usually into a temporary coma. This is because if you stay conscious while experiencing pain past this threshold you're likely to die much faster from heart failure due to adrenaline overdose, its a built in last resort safety mechanism. Pain can definitely keep you from falling asleep but stabbing yourself repeatedly would be too much and youd acheive the complete opposite result. Usually the only way to stay awake past that point is with drugs such as amphetamines but thatd only increase the risk of heart failure.
Yeah, I didn't care for a lot of the puzzles and combat (unfortunately, most of the gameplay), but I love games that let you just wander through a weird world and imagine what's going on!
Imagine seeing this civilization at it's peak, and then imagine what position would our character be occupying in it. This feels like a forgotten factory that produces workers, like think about it, a civilization that advance yet we don't find proper armor despite walking around in a living building of flesh and metal and the weapons aren't that powerful.
Makes sense
See, I thought the final frame was very clearly implied to be an implanted zygote, attached to the floor - or in the larger metaphor, the wall of the womb (or possibly a fallopian tube, causing an entopic pregnancy). With this interpretation, the parasite itself would be considered the sperm. The entire events of the game could be interpreted as the body both preparing for fertilization but also preparing to eject the egg if that isn't achieved (aka menstruation, which would also explain the decaying surroundings). The female body generally does treat sperm as an invader, so calling it a parasite isn't that far off.
Its quite possible...i really like your Concept....
yeaah.. that was more my thinking as well. The first protagonist sees those flying things in what looks like a "factory", so it looks like sperm being produced. Then at the end of their journey, a cylindrical object gets overloaded and bursts some white liquid.
Then we switch to the other human, which looks like is born from an "egg", therefore switching to the female perspective. The egg makes its way through and meets the "parasite", that was the sperm now in this new facility. And notice how the parasite was the one who gave the second human the "gun key", which is necessary to continue the journey. Previous "eggs" didn't have that gun, they didn't have the other half of the components (adn) necessary to live.
The end is a bit more weird to me.. from this I agree with you that it looks like the zygote being attached to the womb, waiting, but the doctor and operation imagery throws me off, and it looks like a miscarriage.
One theory that could explain both is that the baby was perhaps trying to be born too soon, and was not going to survive, so the operation was to slow it down in order fo it to be properly implated. Actually... the parasite was removed at one point so maybe the fertilization failed, and the egg was going to leave without being complete, so the operation was to fertilize it again (the parasite coming back), and then it gets implanted in the womb in the final scene, happy ending. I think i'll go with that for my sanity :)
@@zewzit this really makes sense. Was really in awe, at the same time, horrified by this eerie but symbolic game. Really great to see a lot of theories or ideas about this game.
@@Tae-chan tbh I really liked the concept of the game, but I think the shooter part kinda threw it off.. Wish it was just puzzles.
The first half is like a mistery you are wondering if there are monsters or not, what happened, and these key artifacts that clearly were used before to open the doors.
But then the shooting part like.. you are not afraid of the monsters from being eerie anymore, you are just "oh no another one I'm gonna loose progress again urghh". And the healing and ammo artifacts? wut? so before it became ruins, they already had healing stations and guns when there were no threats? Makes no sense its really just a game mechanic that doesn't connect :/
But the story in itself with the theories are awesome
Interesting
The game is also a massive homage to Hr Giger. His artwork follows all of these themes. It's basically a playable Giger painting. I think the artist would have been blown away by Scorn. The themes of warped creation, death, birth, rebirth into biomechanical nightmares. I love it so much. Plus there's even some nice Lovecraftian Easter eggs thrown in there. Damn masterpiece I say, damn masterpiece.
The amount of influence alien and H.R Giger had on the design and whole creation of this game is immense and beautiful in its own weird way
Thisss. Even the story centers on some key themes across gigers work. It's visually masterful. I don't think I can stomach playing it from the scenes I've seen but the world is fantastic.
If you told me giger made this game I would 100% believe tou
"Alien and HR Giger"
Say that again, slowly.
The very start of the game, the cutscene that plays is the parasite waking up after being covered by the white goo, then it jumps back in time to when he fell down the hole.
so what's the parasite? the protagonist, antagonist, humanoid
"WE'RE ALL ONE DUDE!!" vs "My God.... we've lost ourselves..."
As someone rather literal minded, I appreciate you're laying out the metaphorical narrative, or at the very least, one interpretation of it for this game. I'd been hoping that there would be more lore and story within the game itself; the art is fantastic, the sound design excellent, and I very much like the *idea* of Scorn, I just...wish there was a little more? Oh well, at least the game itself didn't become vaporware like so many other kickstarter games did. A bit of a shame the ending is so grim, I had personally hoped for multiple endings, but if the lens you gave the meta-narrative is correct, it does explain why they wrapped up the story the way they did.
Thanks for the video, man, it's appreciated.
In some artbook or something dev says this whole thing is pulled out of their asses. There is no lore, no point, just "cool" looking stuff.
@@pacman_pol_pl_polska sounds like projection. just because you're not able to connect the dots, doesn't mean it's not there.
So basically, an alien experiment involving artificial humans went wrong and we’re exploring the aftermath
hard to tell...for me it more look like humans started to die and loos the planet cuz of infection. they tryed to stop it but failed. that where all this experiments begins. They tryed to create a *factory* (where first hero wake up) - it didnt work that good. Then they tryed to use infection as well and created a *connection* to one mind with it and it didnt work rly well as well. They tryed to create a *mother-giant* but in the end cuz of infection she just started to born parasites.And the last part was saving *race* by putin babyes inside the robots. I still feel like when we play as the first hero we are the one who killed this planet totaly. When we blow up this strange *incubator* it maked the infection even stronger.
@F1C_The_Lord_of_Stories From what I get is we're apart of an alien species's attempt for survival because they lost the means of reproducing so they attempted many ways of reproduction including us being born in eggs and we're just exploring the world trying to find a way to escape whatever we are
@F1C_The_Lord_of_Stories maybe probably or it’s all aliens who knows
@F1C_The_Lord_of_Stories it’s not humanities apocalypse, we are a product of their experiment exploring the aftermath of their apocalypse
@F1C_The_Lord_of_Stories yeah, it's the apocalypse. Main guy is one of the last living in this destroyed world.
Is not an alien plant, is earth, humans manage to succeed in using each other as structures or weapons
You know, my mom told me I was a miracle child to them. The explanation you gave me in this video reminded me of the story of my birth. It was a few days away from my birth and the doctor gave news to my parents about my current state. My umbilical cord was wrapped around my neck and if I was born, I may not be able to survive. The doctor said to either kill me now or let my death happen. My parents, who couldn't believe this took their chances and luckily I was born. Whether it was god or some natural force, all I know is that I was able to be born without any casualties. The story you gave me is what my parents would be reminded of if ever I didn't make it. The same goes for my sisters, both having some kind of skin problem and uncommon height after birth. They were both left at the hospital but one of them I spent more time with because I had to stay at the hospital for a week. I forgot why I was at the hospital for a week but I know that me and my siblings were in the situation of something that can kill us but were luckily able to roam in this world. Now my parents won't have to go through their life as the way Scorn presented us
Glad you made it out ok.
@@chriswhite3692 ah thank you
@@pepperhead7589 how are you and her doing?
@@mtf-alpha-1 healthy
It's very weird that he offered abortion for a baby with an unbiblical cord wrapped around your nexk, usually doctors try to do surgery to save the unborn child
I like this take on the story, I'm mostly invested on the amazing visuals and direction that the twisted world has
There's no story.
There's literally no story. Anyone who says there is, is just extrapolating... this game is the most pretentious art project I've ever seen come out in years. And it took them 7 years to make this piece of garbage. I honestly do not understand how people are actually defending this game. I. Do. Not. Get it.
Genuinely starting to think this guys comments are ai generated
@@phat-Rat I've never met the creators of the game but unless they're touting this as some profoundly poetic art piece I don't think they intended on people reading this deep into it
@@Ryan-op7yd Believe it or not, they are. You'd be amazed how many "scorn story explained" videos are out there. And they're extrapolating. They know nothing. Also regarding your first statement, yes they did. Play the game, it's so vague, what other reason to make it like that besides trying to make some statement about their art. The funniest thing of all, is that their "game" can't even convey the message lol
Just finished the game, and I can say I enjoyed the creepy and VERY unnerving atmosphere with the amazing visuals and quality sound design. Like others mentioned it really is a playable art piece because instead of a standard over dramatized action FPS this really slows the pace down and makes you fear for your safety as combat is better avoided than confronted. Looking at all the settings throughout the game is also so rewarding as you can fully appreciate the design of the developers and attention to detail they had for this game. Sad it’s over, but more than worth the play through 👌🏽
I like how the first protagonist (parasite) evolved to directly attack the babies that is stored in the "mother's" womb, that's why those arms keeps attacking the player's gut
didn't notice this detail.. awesome
@@gilla2092 i don't know if this is sarcasm or not
@@potatoewifi no, I genuinely did not notice the connection between attacking the gut area on the protag to the reference of evolving to attack the mothers wombs on the robotic humans, and I appreciated the comment
The parasite reminds me of the Democrats. Trying to always attack babies in the mother's womb through abortion, the cutting of their limbs, and the Democrats push for abortions up to 9 months (birth).
Just finished the game, worth mentioning that the parasites tail strangles our protagonist's neck similar to how some miscarraiges and pregnancy complications occur.
The ending feels very “I Have No Mouth And I Must Scream” by Harlan Ellison
That’s what I thought too!!
I think the beginning puzzle where you need that second arm, the scooper option could represent a natural birth. Where the birth giver and child die, while the saw option represents a C-section. Where the baby still lives. Which is why the other person still survived.
As someone with really advanced endometriosis I'm kinda happy birth is being depicted as something raw and vicoral rather than something beautiful. People like me face the very real reality of dying during childbirth and seeing it be discussed or even symbolized in an artistic way is actually very meaningful to me. Because it's painful, bloody, dangerous and even deadly. There's a longing but also a profound horror that very few empathize with.
"even deadly"? Don't u realise that u feel pain cause u have a nervous system which is cause ur alive? Life is literally the reason of all miseries and death is the way out.
If death is the way out, why does every living being fight for survival? Maybe death isn't as pretty as you wish
@@赴大家惡化不得好死時 survival instincts. "GUYS WE GOTTA FIGHT FOR SURVIVAL CAUSE WE MUST SURVIVE CAUSE YES" isn't this what u are trying to convey? This makes survival look even more pointless cause no matter how hard u try, ur body is gonna breakdown in the end anyway. No one has ever survived forever so what's the point of trying to survive which results in nothing but pain when u can just rest by being dead?
@@赴大家惡化不得好死時 believe me, u won't find anything prettier than death
@@赴大家惡化不得好死時 and the reason I'm saying that death is pretty cause as i mentioned above, life is problematic.
I miss H.R. Giger...
The man's artwork was terrifying and beautiful all at the same time.
If Scorn is an huge metaphor of birth and creation, then could the big creature we tear apart be the uterus walls (like what happens during periods)? Or pheraps the hymene that is torn apart (that would explain how the protagonist that represent the new life manages to reach the central structure by tearing apart the creature)?
I can see why Scorn could be viewed as a metaphor for birth and death, it makes sense. Personally I saw it as a martian civilisation's hunt for immortality gone wrong. Both could be true to be honest. Good video
the ending could also symbolize How parasites could ruin your chances of achieving a better life, as a example, the parasite may look like its helping through out the harsh enviroment but as soon as you draw close to becoming better they will always Sabotage your chances to succeed to keep you on their level hense why they fused
So don’t let the toxic thing that helps you move forward with life consume you 😮
@@Nb61777 yea, as they say, rest is good, but too much rest is just being lazy
given this theory of scorn also being related to childbirth and death that makes me think that the last unison between the first and second protagonist also makes me think of how sometimes a twin can absorb his twin brother/sister, maybe it wasn't intentional of the devs but that sound interesting to think about.
Mike, please don't push yourself. I'm so happy to see so many videos from you. Still, please make sure you are staying hydrated and getting food.
I like the idea that this ending could connect to the missing half Metaphor here. You can picture developpers of this game trying to re-write Plato's Symphonium and I think HR Giger would probably have loved that take on this greek classic. A doomed lifeform, trying to play god by developing birth outside their bodies (no physical pain), leading their race to an end by pushing science to its limit. Saved by the merging of two lifeforms again, embed together in everlasting extase. four legs, four hands, four arms, two faces, one head, and one soul.
For me this is better than the video's metaphor, I like a sciencey and alieny metaphor than the metaphor of child and mother dying. In my on view this society has made a contract with aliens to develop giving birth outside the body like stated by the comment, But then the alien's are actually just using the planet for experimentation that worked for awhile and then failed. Which forces the alien to abandon the planet and leave it to the humans which are trapped in a constant reborn and death. New humans are born and traverse the whole facility of pain, Only for them to die before reaching their goal.
I doubt the developers got their ideas from anything else but alien series
I want to describe things like that nice description
the way that the creature finally fully attached was so cool. like only rare games have stuff like that. Scorn's creator, thanks for this game!
Scorns creator was very original with the plot
Are you ok? You’ve posted 3 videos about Scorn today. Don’t burn yourself out because everyone has their limit.
I think he’s just showing his love for the game
Me giving him coffee Least with cocaine: he’s fine.
Your content is good. Don’t stress yourself
@@ericnguyen710 facts
I agree (it's crazy tbh)
I think the ending where you become a cocoon is setting up for a sequel or dlc. You could very easily be born again as a new creature created from the two and then venture into whatever world is beyond that portal area.
It took them 8-9 years to make this game, so a sequel...? I'll be in an old folks' home playing Scorn 2 😅
I don't know if this is correct but my suspicion is that the thing you turn into at the end may very well be the big fleshy creature you kill in the first place. Not the same thing but rather another generation of it's species.
@@pumkinplays 8-9? It’s like 5 hours long with barely anything special
@@DakanX not spemding milions can do that to you
@DakanX the game was first announced in 2014 iirc. Game was very slowly developed. Likelihood of a scorn 2 is unlikely
this is how that one grandfather veteran was born (bro was traumatized from the start)
I think it's not just about birth, but also about life, as the name of the game says, it shows how life is despised and human frailty
Man, viewing this game as a child or twins in the womb ready to be born is a really cool interpretation.
I found it a really nice work from the developers for the puzzles, mechanic and specially all the architecture and visual work.
The detail of the open interpretation does add a nice spice to it.
Thank you too Mike! I hope you had a blast with this game and vídeos considering how fast you were.
This is not just a game THIS IS ART
It's come to my realization that the beginning cutscene where our first protagonist is waking up and crawling (with his environment swapping to the biological insides vs the rocky surface), before falling, is in fact after he causes the explosion that swallows him in stuff. This is apparent due to how we see him awaken from a weird, lumpy surface with half of his face covered, the same position he was in as he was getting covered by the liquid, and the status of his hands.
His hands look malnutritioned and boney compared to his hands when he is crawling on the surface, which look more comparable to when we play as him. Plus, when Protagonist 2 becomes his host, if you compare the right hand from his crawling scene, to the right hand of the parasite, you will see it is the exact same model, with the same placement of fragile-looking musculature at the base of the thumb.
So, if our first moments as Protagonist 1 have us glimpsing into his perspective as the parasite, why do we see his presumable awakening on the surface?
Just some food for thought.
Gosh damn! He's giving us videos with a quickness. I respect the work ethic. Please be sure to get some well deserved rest.
I never notice, that the parasite could be our first self, mutated by the sploosh (or whatever), trying to merge with us again. I just wondered how the hell I got into the egg so far out there after the splooshing. Thanks for pointing that out, this makes a hell lot more sense now xD
It is rare for a game to make me wanna hurl. The aesthetics are just mindboggling.
I get what you mean, when we observe media like video games, we tend to look for a 'theme' or constant. While ingame it is no doubt mindboggling foreign, i can still see Gigers 80s-esque influence. Nontheless, the shocking sites and atmosphere of this game really fucks with you. As well as the games lore being interpreted through the environment only, its easy to get so wrapped up in a seemingly barren yet rich world.
hr giger go brrrr
I went throughout the game. What you described here is precisely the game. YOUR interpretation is quite accurate. I think there is a short twist. The creature that lashes into the humanoid is our evolved form. That's us. We lashed into an alien creature.
This whole process is an attempt to merge alien technology and one being with two brains. In simple terms, aliens and human. The merging simply didn't took place. Our thirst for knowledge devoured our benefactors, the aliens, in my opinion.
It could also be our congenital twin, trying to survive, but risking the life of both the mother and child.
@@thesidneychan The mother and child analogy seems very accurate. I go along with that line of though. There's still room for interpretation but after such interpretation given there is not much left. The content creator explanation was exhaustive.
The idea of merging at the end is literally a DATA tree where two organic lives went static. The mother and child merging seems plausible in my opinion. The other interpretation is the inability of having two free will in one body, besides the mother pregnancy is a being that has two brains and two heads. Both are connected.
As a story itself, this deserves a sequel and expansion. All the 3D assets are already built. We could see more puzzles and testing. It has a SAW movie influence but not much. However I'll continue a sequel with more puzzles continuing the MERGE.
We still don't know if those two died entirely. The game play elements of two beings on one body IS a great game play idea. It opens a lot of gameplay opportunities such as simultaneous action.
I'm glad that the Giger approach of mechanic organic merge style is used extensively. We must see more of this.
For me the game was a success despite the incompleteness of it. I think it achieved the goal. 10./10
I feel like using the term alien defeats the purpose of the story. The course of the game is basically a big tutorial for what it is Life, or in other words development of a Human. People naturally construe living as from birth to death, but the game pushes that boundary I think to before birth all the way to prenatal development (when the game takes place). The fact that you can possibly push this line all the way back to perhaps death is how the game says that life and death are one in the same one continuous cycle, there is not place where you are entirely dead or alive you are always heading to one or the other. But then again this is all just a logical hypothetical theory for pre-life and Post-death.
@@DavidMartinez-wc1jv There's another video that dives into the official Scorn Artbook and there's a lot of revelations on what their intent was. They're artificial humans, hommonculi, babies being literal batteries, etc. Though a little bit demystified, it still stands to reason that the story was deliberately designed to be an allegory for life as well.
My personal interpretation of the game’s ending sequence is that the whole process of our protagonist carrying themselves from the perspective of the pregnant mother in an attempt to save themselves acts as a sort of visual explanation for what happened in the world of Scorn. Humanity, for one reason or another, needed to find alternative ways to reproduce in order to save themselves. Perhaps the biological technology they acquired was possible thanks to aliens who made humans privy to this knowledge. I suspect that this technology that tried to help them ended up hurting humanity more than it helped, seeing how in the game humans are unrecognizable from how they look in the real world, save for the important features like the general shape. Either that or maybe it was the aliens themselves, or whatever parasite or mutated infection that lead humanity to try and take drastic measures ended up wiping humanity off the Earth before they could utilize the new bio technology to it’s full potential. The end sequence where our protagonist almost makes it out but dies from the parasite that was attached to them the whole game to me represents how humanity was so close to being able to save themselves, but they ended up not being able to make it in time and they went extinct.
Scene Selection
0:00 - Intro
0:47 - The Story of Scorn
10:03 - The Symbolism of Scorn
14:20 - Outro
good job have a cookie🍪
You again. how did i find you again?
Thank you ,@@mauricegreen5321. 🤗
@@Blaze_the_demon I'm everywhere!
So incredibly similar to the story “I have no mouth and I must scream” and I love it
The parasite"i'm soooo into you ...(Sucking and squishy noises) The second scorn protagonist"ohhhhhh myyyyyy"
I think the first and second protagonists were twins. The first becoming a parasitic twin, leeching off of the second one, who fights to survive. I do agree the mother dies during the procedure, however I think this also explains why the parasite comes back in the end to consume and merge with our second protagonist.
I did like this video, but I found it very disturbing (the game). I also have a theory how about when ever the “main” character (the one we play as the most) is never fully in control of their body when the parasite is attached, but when ever there is a cut scene were the parasite digs its arm’s in to the protagonist’s chest is when the main protagonist gains control of it’s body. So that’s why the parasite digs its arms into his chest (to regain control of the body)
So the parasite treats the playable character as a horse guiding them. Sort of like the Symbiote when it harbors Spiderman’s body.
Yeah that’s what I think happens
I read a comment about Scorn. Hear me out.
The first protagonist is symbolised a s Sperm.
The second protagonist is symbolised as Egg.
In the end, both fuse to form a Fetus.
So its more like a happy ending in disguise.
Mike is the only one that makes me watch horror content without making me scared keep up the good work also pls don't over work yourself also I'm amazed how you can compress 2 hour game stories to mere minutes
Absolutely LOVE the style of the architecture and technology. I strongly believe the devs got inspiration from Geiger’s work, who basically made the design for the engineers and classic aliens from the Alien universe.
Dude I was just thinking about H.R. Giger too! Even the start menu looked extremely similar. It's like a love letter to Giger and the fans. 💖
I absolutely love his work, and I'm glad a team of devs went over and created this 3D dark masterpiece.
basically my great grandpa's story on how he went to school everyday
At 5:12 you mention that initiating the lift crushes the giant creature - but if you look outside after the lift has hit the top - you can see a similar beast (or the same one) hanging from the bottom.
You're both right, it grew on top of the lift so it was crushed between that and the dock. Was hard to tell if it's moaning because it's separated from its hive, in pain, actually dying, or most likely all of the above.
Less than 5 minutes into the video: this game reminds me a LOT of H.R Giger’s work, but kind of inversed; instead of seemingly organic beings made of metal and tubing, it’s robotic things being made of flesh, bone and other viscera.
Also, one thing I think is interesting is that the parasitic protagonist attaching to the other one kinda reminds me of a parasitic twin, like when one twin is “eaten” in the womb by the other
I’m pretty sure that is because it is inspired by their works, though I could be wrong. That was an interesting comparison to make, and I would have never have come to that conclusion without being told that the parasite was the previous protagonist
Definitely inspired by Giger. If you freeze frame the part where the protagonist get impaled from behind by the (tail?) the tail is very clearly phallic.
@@ss_hat yep, the more mechanical stuff is gieger and the fleshy parasite stuff infecting it is based on a polish artist that i can’t remember the name of. The workd is kinda like those two artists went to war with each other which is a pretty unique concept
Edit: the polish artist is Zidslaw Besinski
@@ss_hat suprise! Buttsecks!
People like you demonstrate high degrees of narrative interpretation perspective for detailed open fields! My goodness, even this theory shows the twisted, dark and brutal expression of this meaty game! surprising plot twist! I love your content and intriguing interpretation. Thank you
"The world is full of suggestive imagery." Well, it is based on H.R. Giger's artwork.
As a piece of art, I really like the production design and themes of Scorn.
That said, I dislike the game as a game. It’s far too short, not very interactive and quite often counterintuitive.
Scorn is like a weird world if the aliens took it over and then died with some humanoids taking it over. Lmao, it's like a alien story
Played it.
Finished it.
Got freaked out by it.
Loved it.
Therapists it.
3:07 well my theory is: in the last part of One (the name i named the first antagonist), the white liquid is actually parasite extract so when those exploded on One, the liquid was all over him so technically, that turned him into the parasite
something to note, the artbook the deluxe edition of the game comes with gives a little more context and information of the creatures and enviroments, id love to see what new theories you come up with with it!
Thanks for getting this out so quick! I was too grossed out to watch all the way through the playthroughs but I’m still interested