I think it's worth remembering that MaterialX is just a standardised description for shading networks and assignments. So it's not like some magic new technology, it's the same render functions we've been using all along, with different names.
For some reason when I use "Labs Measure Curvature" around the 11:04 mark the node has a red lock on it which says Matches Definition "NO" and the vertex attributes for concavity/convexity don't show up/the visualize of the attributes dont work in the viewport either. Any idea why this would be? I triple checked all the node settings and not sure why this wouldnt match the definition on mine but on yours it says it does.
Thanks for another great tutorial Arvid. What's your opinion about Karma XPU? Is it the right time to switch from Arnold? I tested after 20.5 and I am still not convinced, Arnold still seems to be ahead in terms of features and photorealism
Hi! Thanks for the video. I have a question: why do you adjust the exposure setting instead of the intensity of the light source in the lighting setup?
Very cool! Just created the file along with the video! Enjoyed it a lot.
amazing new tips in this video
thank you very much for awesome Houdini and karmaXPU content
I love that you are making Houdini stuff! Very helpful!
Amazing stuff! Thank you for sharing!
This is the kind of content I like ❤
very cute texturing
God bless you man!
I think it's worth remembering that MaterialX is just a standardised description for shading networks and assignments. So it's not like some magic new technology, it's the same render functions we've been using all along, with different names.
Thank you for sharing this 🔥
For some reason when I use "Labs Measure Curvature" around the 11:04 mark the node has a red lock on it which says Matches Definition "NO" and the vertex attributes for concavity/convexity don't show up/the visualize of the attributes dont work in the viewport either. Any idea why this would be? I triple checked all the node settings and not sure why this wouldnt match the definition on mine but on yours it says it does.
Wonderful, and you are looking very different.
Thank you! Was very helpfull! Can you please tell how you put references on top of the houdini? thanks
If you have labs installed then in the node view menu you can capture an image
Thank you very much, as usual, very nice tutorial :) can you explore a bit in a future tutorial, a multishot workflow :) ?
Thanks , need more advanced karma mtlx tip and tricks
Thanks for another great tutorial Arvid. What's your opinion about Karma XPU? Is it the right time to switch from Arnold? I tested after 20.5 and I am still not convinced, Arnold still seems to be ahead in terms of features and photorealism
It's a tough call - but as a die hard arnold user, I can't give up on it. Both can produce pretty rad images!
Is there anything equivalent to matte shadow?
cool. thanks!
Hi! Thanks for the video. I have a question: why do you adjust the exposure setting instead of the intensity of the light source in the lighting setup?
It’s just a preference coming from a photography background.
Hello Arvid! The MTLX Position does not have you covered for moving geo, correct? That would still be the st workflow?
You’d just need a rest position that’s all
great
Try the OIDN DeNoiser. It's.fully GPU since H20.5 and the most advanced one. Maye you'll like it.
Yeah I’m using both
Can i bake displace info to normal map?
You can use the mtlx height to normal, and pipe that into mtlxnormal. Be sure to remap your displacement so the effect is centered around zero.
✨👌💪😎😮😎👍✨