Easily Create Realistic Canyons in Blender 3.1

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  • เผยแพร่เมื่อ 13 พ.ค. 2022
  • Hey everyone and welcome back to Just the Basics!
    In this video, we're going to take a look at how to create a realistic canyon in of Blender 3.1. For this tutorial, we'll be making use of a third part program, Quixel Bridge.
    This video is designed for beginner Blender users so don't hesitate to ask a question in the comments below.
    Make sure to leave a request for any upcoming tutorials you would like to see featured on the channel. Thanks for the support everyone!
    Links:
    Blender: www.blender.org/
    Quixel Bridge: quixel.com/bridge
    Assets from Quixel Bridge:
    quixel.com/megascans/home?sea...
    Video Content:
    (Music provided by TH-cam Audio Library)
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ความคิดเห็น • 80

  • @techbot4341
    @techbot4341 ปีที่แล้ว +17

    Instantly knew this was the right tutorial when he bravely showed his scenes in close-up

    • @cazmatism
      @cazmatism 11 วันที่ผ่านมา

      And carefully hid the tiling lmao

  • @Anerus90
    @Anerus90 ปีที่แล้ว +5

    I'm new to your channel and I can say that you do such an amazing job in being clear and purposeful in your tutorials. You are direct and give clear instructions as well as give a reason why you are doing a specific thing. I really appreciate your tutorials and I hope to see more from you. A lot of people who do tutorials don't do them as clear as you do. Great job!

  • @Mousoukyou
    @Mousoukyou ปีที่แล้ว +1

    Thank you SO much, I genuinely thought I was going to go crazy trying to figure out how to get the displacement to work properly. I was beginning to think it wasn't an actual feature. Thank you for the steps!

  • @JT_Film
    @JT_Film 2 ปีที่แล้ว +3

    Love tutorials from fellow Aussies! Yours are above and beyond mate, they’re pleasant to watch, easy to follow and super inspiring. Please keep them going!
    I’d love to see one where you bring your Blender worlds into Unreal Engine, if that’s something you like to do.

  • @AydanM
    @AydanM ปีที่แล้ว +2

    You have officially inspired me to seriously learn Blender. Thank you, I'm very happy with the final product.

  • @chandlerbing1398
    @chandlerbing1398 ปีที่แล้ว

    THIS IS LITERALLY ONE OF THE BEST TUTORIALS I VE EVER SEEN!!

  • @SaS-Music
    @SaS-Music ปีที่แล้ว

    Woah... Stunning. Thank you! A whole new direction to explore.

  • @cesarjoughin4959
    @cesarjoughin4959 2 ปีที่แล้ว +2

    For someone who's never made a single cg scape, don't watch videos related to cg art very often (and certainly haven't recently), and have a Dell Inspiron laptop that came of in 2008 and is barely functional online, won't run Chrome anymore, and am generally not set up for anything in this video, I'm here to praise the mighty algorythm for bringing me to a Blender tutorial with 700 views!
    Have a like fella!

  • @Wolfguymusicdoeswubs
    @Wolfguymusicdoeswubs 2 ปีที่แล้ว +6

    This is such a nice video. Thanks for explaining all the stuff. ❤️

  • @ArnoldVeeman
    @ArnoldVeeman 2 ปีที่แล้ว

    That was impressive! Thank you for sharing this!

  • @cjstudios1467
    @cjstudios1467 2 ปีที่แล้ว +2

    Awesome Tutorial, easy to understand and great choice, keep it up 👍🏻😎

  • @NN-wc7dl
    @NN-wc7dl 10 หลายเดือนก่อน

    Fantastic tutorial! Thanks a lot!

  • @archlyn1
    @archlyn1 ปีที่แล้ว

    Excellent tutorial! Thank you. Take a bow!

  • @willp8191
    @willp8191 2 ปีที่แล้ว

    Literally just looking for a tutorial like this!!!! Thanks!!!

  • @ExecutiveFunds
    @ExecutiveFunds ปีที่แล้ว

    BEAUTIFUL! thank you so much man

  • @Dethshoot1
    @Dethshoot1 ปีที่แล้ว

    spectacular tutorial.

  • @Emil-sv2me
    @Emil-sv2me ปีที่แล้ว

    One of the best Tutorials in terms of topic simple explanation and choosen Language. Thank you

  • @CryoCopperFilms
    @CryoCopperFilms 10 หลายเดือนก่อน

    Man, you are literally a life saver

  • @alexanderabreux509
    @alexanderabreux509 ปีที่แล้ว

    Thank you very nice tutorial

  • @AllyG1967
    @AllyG1967 ปีที่แล้ว +3

    Hello from NZ. This was very well explained. The Node Wrangler issues (normal and roughness) were fine for me in Blender version 3.2

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว

      G'day! That's so cool! Great to have some support nice and close to home :) Thanks so much for taking the time to leave a kind comment. That's great news! Thanks for the update. Have a great day!

  • @denniss.3907
    @denniss.3907 ปีที่แล้ว

    great tutorial. great addition to your rocky surface tutorial. have you any idea to make it look less repetive from far away?

  • @ccmcgaugh
    @ccmcgaugh 4 หลายเดือนก่อน

    Thanks for the aussome tutorial! 😜👍

  • @Quickartflicks
    @Quickartflicks ปีที่แล้ว

    this is interesting maybe i am gonna try this

  • @mhonella
    @mhonella ปีที่แล้ว +1

    Thank you for this excellent video.

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว

      You're welcome! Thank you for you nice comment :)

  • @robdose302
    @robdose302 2 ปีที่แล้ว

    Great video!

  • @GuilhermoClerch
    @GuilhermoClerch 6 หลายเดือนก่อน

    Thank you!

  • @taunado
    @taunado 11 หลายเดือนก่อน

    Thanks!

  • @MinecraftsDarkest1
    @MinecraftsDarkest1 ปีที่แล้ว

    God first minute in and youre by far the greatest presenter ive seen for tutorials. I think youre gonna become my Oogway dude

  • @VictorBosich
    @VictorBosich ปีที่แล้ว

    You're incredible. Please come back haha

  • @shericanplay
    @shericanplay 2 ปีที่แล้ว

    Please make more videos like this

  • @cartonks.2492
    @cartonks.2492 ปีที่แล้ว

    simply thnx :)

  • @Erawticlawbster
    @Erawticlawbster ปีที่แล้ว

    I'm gonna try this and i know damn well my laptop is gonna explode...but gonna try it nonetheless 😆😆 awesome tutorial btw 🤙🏽🤙🏽

  • @muratozyurt1656
    @muratozyurt1656 10 หลายเดือนก่อน

    İt is wonderful

  • @MarceloToledoFilm
    @MarceloToledoFilm ปีที่แล้ว +1

    Hey thanks for the tutorial, my first time round textures imported from bridge into the project showed up no worries now no imported textures will show up at all in blender, any ideas?

  • @gracekaley1250
    @gracekaley1250 ปีที่แล้ว

    MERCI JE VIENS DE FAIRE CETTE CREATION

  • @dvohwinkel
    @dvohwinkel 2 ปีที่แล้ว +1

    really enjoy your video's but would you consider using a larger font? It's hard for me to see.

  • @TheAngelArrow
    @TheAngelArrow ปีที่แล้ว

    what a chad this guy is

  • @RestlessDeveloper
    @RestlessDeveloper 11 หลายเดือนก่อน

    Thank you, now I can make a fps shooter.

  • @NathanRitchie
    @NathanRitchie ปีที่แล้ว

    You can use quixel with blender free as well. Seach some tutorials here but it was as simple as selectin Blender from settings in Bridge, and intaslling the add-on in blender. works great.

    • @defnotpb2
      @defnotpb2 ปีที่แล้ว

      hey do you know why when i try to export/download something from quixel, it wont work?

    • @NathanRitchie
      @NathanRitchie ปีที่แล้ว

      @@defnotpb2 it can be a bit fussy. Check to see if the LOD you want is actually downloaded locally. Sometimes my import is trying to load level 3 but only level 5 exists. Also, try hitting file/import/megascans before importing from bridge.
      Failing that you can always import the fbx or obj from your local megascans library. You have to set up the material manually but it works when nothing else will.

  • @arshshaikh8165
    @arshshaikh8165 ปีที่แล้ว +1

    10:03 how did u open that orange type of thing? could u pls answer?

  • @AttaKru
    @AttaKru 9 หลายเดือนก่อน +1

    that's great but the texture is a bit too repetitive. how would you generate a coverage texture based on steepness of the cliffs, so that we can repeat few different material on the surface?

  • @Exe3D
    @Exe3D ปีที่แล้ว +2

    I bet adding shrubs and branchy trees would add some variation and distract from some of the repeating textures.

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว +1

      I think that's a fantastic suggestion! I'll try and do a follow up tutorial on creating a more detailed Canyon environment. I've been doing some research on creating more realistic landscapes without putting too much of a load on your PC so shrubs and branchy trees would definitely go a long way and aren't too heavy on the GPU either.

  • @cstpa1
    @cstpa1 4 หลายเดือนก่อน

    do you possibly know the reason why quixel will auto fail a download. i just downloaded it and made an acct. and have blender plugin..

  • @lensographh
    @lensographh 11 หลายเดือนก่อน

    After directly exporting from quixer I can't find asset on blender. Is there any other way for exporting?

  • @danis6724
    @danis6724 10 หลายเดือนก่อน

    Attempting to do principle texture setup (CTRL SHIFT T) for custom textures but its not setting things up/importing them...any suggestions?

    • @JustTheBasics
      @JustTheBasics  8 หลายเดือนก่อน

      Hmm, do you have the Node Wrangler addon enabled inside of blender? You can check by going to Edit > Preferences > Addons > then searching for "Wrangler." Just make sure that box is ticked.
      Alternatively, it can also be caused by the naming of your custom textures, if you look under preferences in the node wrangler addon section, it features a list of naming conventions your textures need in order for blender to identify which node slot they need to be connected to - for instance your diffuse texture (Base colour) would need to be titled something to the effect of Texture_Diffuse or texture_diff.
      Hopefully that makes some sense? But if you still have any questions, please feel free to reply and let me know :)

  • @thomas7726
    @thomas7726 ปีที่แล้ว

    I did everything but for some reason the frame of the camera that is shown in the perspective camera is not the same thing that is rendered.

  • @BryanGreen24
    @BryanGreen24 ปีที่แล้ว

    What's the difference between scaling the UV map and scaling the X,Y,Z size in the Mapping node in the shader editor?

    • @Pieceoreece
      @Pieceoreece ปีที่แล้ว +2

      scaling in the shader editor affects the material itself, so if you had multiple objects using that material then all of those objects will be affected by the scaling. If you scale with UV then only the object you're editing will be affected.

    • @thomas7726
      @thomas7726 ปีที่แล้ว

      @@Pieceoreece so if i have just one material, it dont matter. thank u, I was wondering the same as Bryan

  • @daveduarte8796
    @daveduarte8796 ปีที่แล้ว

    DUDE ! when I press f12 to render it says : node output not found , can you explain that ?

  • @livai4896
    @livai4896 ปีที่แล้ว +1

    hello i use blender 3.2 and There isn't a displacement and bump in the materials

  • @joeknightzzzz
    @joeknightzzzz ปีที่แล้ว

    Does anyone know why my pc crashes when i go to unwrap it? it could be my machine but its not like its low end.

  • @m4ciek831
    @m4ciek831 ปีที่แล้ว

    I can't found in material options a displecement :(
    Did you know where is it on 3.4 blender version?

    • @theocauchy9023
      @theocauchy9023 9 หลายเดือนก่อน

      Hi! You need to switch from Eevee to Cycles render engine to be able to change this setting :)

  • @iammaniac
    @iammaniac ปีที่แล้ว

    how do i export the texture in blender it's not showing!! please help

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว +1

      Oh no! What seems to be the problem you're having? Is it when you go to export the textures from Quixel Bridge to Blender? If it is, you can try downloading the latest Quixel plugin for blender - (just go to google and search "Quixel Blender Plugin" and it should bring up quixel.com/plugins) then just download the latest plugin (3.6) and go to blender > edit > preferences > addons > install and select the zip download (3.6.zip) That will reinstall the Quixel plugin. Then restart both blender and Quixel bridge (make sure to save your project first!) and you should be able to export with no dramas :)
      If that doesn't fix it or you have any other problems, feel free to let me know! Have a great day and hope that helps!

  • @dailyentertainment9515
    @dailyentertainment9515 ปีที่แล้ว +1

    Can you post the Mountain

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว

      Hey Space-Animated! Did you mean the blender file for the canyon in this tutorial? Or would you like a tutorial on how to create a mountain using Blender?

  • @alexandrecabral2107
    @alexandrecabral2107 ปีที่แล้ว

    Can't export texture " could not export data over port 28888"

  • @Christenbach
    @Christenbach ปีที่แล้ว

    3840 x 2160 is NOT 4K - it is a general misconception. 3840 x 2160 is UHD, which is the double wide and the double length of HD (1920 x 1080). 4k is 4096 x 2160 it is the double wide and the double length of 2K (2048 x 1080). Its aspect ratio is 1.90∶1, which is slightly wider than UHD's 16x9. Sorry for nerding out on you ;)

  • @zimlo9784
    @zimlo9784 ปีที่แล้ว

    Is it working on eevee too? I dont want to to use Cycles so slow to me because my pc is not that good

    • @JustTheBasics
      @JustTheBasics  ปีที่แล้ว

      Great question Zimlo! I completely understand the dilemma. You can render this out in eevee, but with the current settings as they are, it would look quite poor compared to a cycles render. I would be happy to do a modified tutorial on how to render a scene like this in eevee if you would be interested? No stress.

    • @zimlo9784
      @zimlo9784 ปีที่แล้ว

      @@JustTheBasics really? I would love to watch it if you make a tutorial! Thanks in advance! 🤩💯

  • @marshmellominiapple
    @marshmellominiapple ปีที่แล้ว +1

    Wait a minute, I'm not interested in making canyons

  • @alecdorfman4871
    @alecdorfman4871 8 หลายเดือนก่อน +2

    A year later and quixel bridge still doesn't care about blender 😢

    • @JustTheBasics
      @JustTheBasics  8 หลายเดือนก่อน

      I know! What's going on? It's a shame too because megascans is such a great resource!

    • @alecdorfman4871
      @alecdorfman4871 8 หลายเดือนก่อน

      @@JustTheBasics I could share the script that I modified so things import correctly

    • @JustTheBasics
      @JustTheBasics  8 หลายเดือนก่อน

      @@alecdorfman4871 Oh really? Thank you so much, I'd love to check it out! My email is creativemediabasics@gmail.com if that helps?
      I really appreciate the offer again, thank you!

    • @alecdorfman4871
      @alecdorfman4871 8 หลายเดือนก่อน

      @@JustTheBasics let me know if you got it 👍

  • @AtrusDesign
    @AtrusDesign ปีที่แล้ว

    Nice idea but to be really useful need much more work

  • @azynkron
    @azynkron ปีที่แล้ว

    Why are you going through basic Blender settings? Every single video about Blender shows how to enable Nodewrangler e.g. Stop it!!!
    Your title is about "Easily Create Realistic Canyons in Blender 3.1" so stay on topic.

  • @metatronorder3565
    @metatronorder3565 9 หลายเดือนก่อน

    thanks uploader/Just the Basics...when I tried your steps using Evee (as I already have a requirement to use it's better glow/emission effect than cycles can produce), my canyon looks like a 'chocolate mudcake on steriods'..lmao... can you or any blender guru out there please help me on how to do your steps (including quixel bridge etc) but using eevee? Thanks again Uploader...fantastic post..and very easy to follow...

    • @JustTheBasics
      @JustTheBasics  8 หลายเดือนก่อน

      That's a great question! I'll do some research and see if it's possible to create something similar using only Eevee - stay tuned and I'll let you know how I go! Thanks for the support too :)