This is because the game compresses the images and music before saving it to the cart's battery backed ram. Any piece of data that is made up mostly of the same bytes (like a simple drawing of a red house against a solid blue background will compress down to a very tiny size. A complicated piece of colorful art with many bytes that are different from each other will not compress so much, and it's possible that it wouldn't be compressed enough to fit in the save RAM of the cart. And why the overflow error. All compression algorithims including modern ones have this issue due to the way compression generally works. Lets say: Top half of screen is white bottom half is green and the screen is 200 by 200 pixels. The algorithim would only have to store something like White pixels 1 to 20,000 Green pixels 20,001 to 40,000 Now if the screen is top white, middle red, and bottom green the algorithim has to store it as White pixels 1 to 13,333 (give or take) Red pixels 13,333 to 26,666 Green pixels 26,666 to 40,000 You can see that the compressed data grew and it will continue to grow as more unique things are added to the image, even if it's something as simple as a black dot. If there are enough 'unique' elements on the screen that the compression has to have descriptions of, the less effective the compression actually is and it might not compress down the images enough to fit in the tiny amount of save ram a SNES cart typically has.
For those who don't know: Mario Paint splits saving into three steps: 100-25: Compress the data for storing within NVRAM 25-12: Erase the old NVRAM data 12-0: Write data to NVRAM (the amount of time this takes depends on how much needs to be saved) If it reaches 0 (indicating that the save memory has been completely filled) before all the data is saved, it errors out like what's shown here. Pretty remarkable that Nintendo added such an error handler, considering this is such an extreme edge case.
@@MrNanukes Modifying just the board likely wouldn't be enough, because the software in the cartridge needs to be programmed to access the additional ram. Many games of this era put extra horsepower into the cartridges, so in this case, only the cartridge, and rom would need modification. The Super NES wouldn't need any modifications, because the cartridge hardware, and on-board rom would handle accessing the cartridge memory.
@@JillofTrades Yes, depending on the particular anti-piracy measures Nintendo programmed into Mario Paint. as well as factoring in the SNES hardware, and firmware anti-piracy measures.
Its mario maker course bot music i think edit: okey you guys that reply to me just to tell me that the mario paint one is the original. i know that, but english isnt my native language so my english is pretty bad, and also nintendo games are not officially release on my country so im not having memory playing mario games on childhood like you guys
There are degugging tools such as hex ram viewers that you'd never expect to find on a console hidden in many of these old 8 and 16 bit games. Sometimes they are accessed through a cheat code but other times you have to use an Action Replay or Game Genie to access these tools.
Eh not really, this is easily achievable by a user in a regular scenario and the consequence would either be half written saves or a full crash if it didn't account for a poor compression ratio. It's not like Pokémon where an oversight caused missingno to be accessible, this is a possibility the developers were likely very aware could happen under unintentional circumstances.
YOOO, I KNEW I WASN'T MAKING IT UP! Thanks for posting! The thought of having seen an error screen like this was killing me, because it was a very vivid memory, but it wasn't documented anywhere until now
I think the reason it displays that error is due to hardware purposes Sam’s too much save data code fly up the consul so it doesn’t accept it well at least that’s what I think
@@idaholana Yeah, the size of the save data in this case depended on the way the colors were used, I think. Kinda like adding a "noise" effect in digital art, the more colors, the more the size will increase, and the more the game's RAM will have trouble, giving you this error screen
wow so you just managed to trigger it unintentionally by playing normally? That's kinda crazy, compared to the very specifically crafted payload in this example... I guess it's still rare, but good thing Nintendo did prepare an error screen instead of a crash.
The robot is working hard and taking a long time to do his task. This is because the game compresses the images and music before saving it to the cart's battery backed ram which is a very CPU intensive task. But why did the robot fail at the task he was assigned to perform? Any piece of data that is made up mostly of the same bytes (like a simple drawing of a red house against a solid blue background will compress down to a very tiny size. A complicated piece of colorful art with many bytes that are different from each other will not compress so much, and it's possible that it wouldn't be compressed enough to fit in the save RAM of the cart. And why the overflow error. All compression algorithims including modern ones have this issue due to the way compression generally works. Lets say: Top half of screen is white bottom half is green and the screen is 200 by 200 pixels. The algorithim would only have to store something like White pixels 1 to 20,000 Green pixels 20,001 to 40,000 Now if the screen is top white, middle red, and bottom green the algorithim has to store it as White pixels 1 to 13,333 (give or take) Red pixels 13,333 to 26,666 Green pixels 26,666 to 40,000 You can see that the compressed data grew and it will continue to grow as more unique things are added to the image, even if it's something as simple as a black dot. If there are enough 'unique' elements on the screen that the compression has to have descriptions of, the less effective the compression actually is and it might not compress down the images enough to fit in the tiny amount of save ram a SNES cart typically has.
at least an error message that really tells what happened. Today's error messages are just like "LOL PROBLEM!" and if asking for support it like tells you to restart your router, reinstall the game, reinstall windows, shove a light bulb up your left ear and pet The Elephant's Foot.
>Tries to get a wifi adapter to work >Error happens >"Would you like support?" >opens up a browser then does nothing because it can't connect 10/10 i love modern design
Old error messages: WINDOWS HAS PERFORMED AN ILLEGAL OPERATION AND MUST CLOSE New error message: Oopsie oh noes there was a problem :( i miss the old days when computers were scary
@@luxie8097Kid me thought I was gonna get scooped up by the feds for making the pc do something "illegal". Fatal errors were scary too cuz I thought I had managed to put the whole system on a death timer lmao
That's why I like to put tips in my panic functions. A simple "Vulkan couldn't be initialized. Tip: Make sure your drivers are updated." is much easier than you'd expect.
Gordon Frohman, in the flesh - or, rather, in the hazard suit. I took the liberty of relieving you of your weapons. Most of them were government property. As for the suit... I think you've earned it. The borderworld, Xen, is in our control, for the time being... thanks to you. Quite a nasty piece of work you managed over there - I am impressed. That's why I'm here, Mr. Freeman. I have recommended your services to my... employers, and they have authorized me to offer you a job. They agree with me that you have 'limitless potential. You've proved yourself a decisive man so I don't expect you'll have any trouble deciding what to do. If you're interested, just step into the portal and I will take that as a yes. Otherwise, well... I can offer you a battle you have no chance of winning. Rather an anticlimax after what you've just survived.
That high-pitched whistly instrument that comes in around 0:35 reminds me of that sound Bill Wurtz uses to underscore bad things like deadly lazers or eating porridge (but you've heated it for the wrong amount of time)
maaan its been 3 years and i have no memories of watching this video or making this comment lol, thanks for reminding this horrifying piece of work @@notlaw910
Mario Paint was pretty underrated. So as a child.. prior to me having Mario Paint, I used a VTech Video Painter to play around with art on screen. It was a canvas like device you used with a pen that connected to the TV through RCA Video. There were a couple of things you could do with it, but Mario Paint surpassed every aspect of that device. By having mouse support, and being able to not only make drawings, Mario Paint also let you create basic music and animations, or just color. And it came with a cool bonus game as well. Wish Nintendo kept on making 'creation' studio-like 'games' that could inspire people into creative arts of music and animation. An excellent effort for game creation came from Mario Maker though.
Flipnote Studio on the DSi was pretty cool I was disappointed that the 3DS didn't ship with it's own flipnote studio (thought I think Flipnote 3d was a free download) I didn't get a 3DS because someone told me it had no flipnote lol
@Professor_Utonium_ The explanation is that people on TH-cam, for whatever reason, love to use the term "underrated" to describe things that were not. For instance: Mario Paint was one of THE most sold SNES games. Ever. It was huge. Here in the U.S. and in Japan and around the world. Not underrated. At all. People think because they personally didn't have it or didn't hear about it or play it later on in their lives that it is underrated. There is literally a Reddit thread with people discussing the overuse of that word when it does not apply. Asking why everyone uses underrated to describe everything that was popular and received its due credit. Whether it be a movie, song, band, actor...or in this case, a game. But I digress.
It's 12:30am in the 90s. Your parents let you stay up past your bedtime because summer vacation just started. You brought out Mario Paint and that clunky old SNES mouse, and decided that you're going to make a MASTERPIECE. You finally finished it, and you decide to save it so you can show it off to all your friends in the cul-de-sac tomorrow. You hear that robotic, technical music play, and you're excited. Soon everyone will know that your latest Creative Exercise had brought forth a piece even DaVinci would be jealous of. Almost there… and- why isn't the number counting down? It should be 0 by now, right? Those weird eyes in the save robot keep blinking, and the bits of your work keep moving down the pipeline, but it's not saving? Suddenly, the robot stops for a second and it explodes, with puffs of smoke blowing out of its "ears," with a box across the top of the screen saying, "DATA OVER FLOW." The robots mouth is open wide, and its eyes are blood red. You begin to panic, and call for help. No answer. You look at the clock, and it's 12:35am. Everyone must be asleep by now, and it's just you, your CRT, and this monstrosity. You sob, not knowing what to do. All you wanted was your artwork. You power off the console, and your nightmares are haunted by this message, knowing you can never have it back. Countless hours. Gone.
SimEarth for SNES actually has a similar condition if there are too many entities on the planet - it will give you a popup that it can only save enough of them to a certain point and the rest will be discarded.
That robot would scare the living daylight out of me if I ever saw it as a kid 😅 I was already traumatized enough with the Valve guy with a valve in his eye 😅 On top of that my aunt made up a super creepy story to explain that pic: apparently that guy cried too much and had doctors put a valve in place of his eye to be able to control his crying 😂
@@kewoshk If you were just a bit younger, your aunt would have been trolling you with those screamer videos that were all the rage in the early 2000s. I think I was 11 or 12 when I first played Half-life, so I just thought the valve face guy was funny. Then again, I didn't have the "valve installed to regulate crying" backstory like you did.
@@Tony_Cardoza I was born in 1995 so I had some experience with those screamers 😅 It was not my aunt but a friend of mine sent me a mock find the difference game via MSN, I searched for a difference for about 3 minutes then one odf those horrible screaming faces popped 😅
Interesting thought experiment: * For every possible image, either store the raw image or a compressed one depending which is smaller in bytes. This will be a subset of them where the size is small enough to also encompass the data of how it was compressed. * This is apparently impossible mathematically? (Due to the pigeonhole principle). * Maybe not? There are a couple of caveats. Some images raw would be smaller than the set number of bytes (e.g. "3" is smaller in digits than "3849"). And the raw ones which just happen to have the compression sequence could be a mix up. So this would have to perfectly cancel out if it was a perfect compression algorithm.
Lossless compression works by compressing a file to a smaller size without altering the data. An example of lossless compression is Run Length Encoding. Instead of storing every pixel individually, an array of all pixels with the same data is stored. Say you have green in pixels 1, 2, 3, and 4. Instead of storing this data as green 1, green 2, green 3, green 4; you can store this data as green 1-4. This compresses the file without actually altering the data.
This is a concept known in computer science as Kolmogorov complexity, which is basically the smallest size some data can be compressed to (while including compression instructions). An interesting theorem is that random data, with rather high probability, cannot be compressed more than a constant amount. This can be proven via the Pigeonhole principle, like you mentioned. I would highly recommend looking up more if you're interested, it's quite a cool topic!
@@Aweoe do you think telling somebody they don't understand something will make people think that you, in fact, do understand it? because it doesn't. you don't come off looking smart, you just look like an asshole.
Take a look at the image being saved. Unique colored pixels that the compressor built into the program has to have 'descriptors' for each and every one of them. Because of the tiny amount of save RAM in a typical SNES cart, it can't be compressed enough to fit in that memory. If the image was simple, there would not be as many 'discriptors' needed and it would fit in the save ram of the cart. This is an age old problem that is with us to this day simply because the basics of how compression works does not change.
That depends. Their painting would have had to have been complex enough that the data compressor couldn't make it small enough to fit in NVRAM/cartridge memory. That's what's happening here.
That was because I accidentally drew on the randomized canvas a little bit and instead of realizing that I could have just used the rewind feature I covered it up with a stamp
@@onesyphorus The robot was always meant to be seen it just showed up when you saved, the error itself is new. The song has also been known, in fact Nintendo used it and the robot in reference to Mario Paint in Super Mario Maker.
thats kinda impossible to happen. check the image its VERY specific it means it has some sort of color thingy or something that makes it happen it would never happen if u did drawed something normal like a dog or anything
around the time mario paint was being developed, error handlers WERE common in normal programs, but ive never seen any form of console game from the same era have any error handling, alot of times they will just crash entirely
Yes, Super Mario Maker itself was originally going to be another sequel to Mario Paint, with a mini game of creating SMB courses. The development team had so much fun creating courses, that the entirety of the game flipped to be about creating SMB style courses, with Mario Paint's Gnat Attack being the mini game. That's why SMM has a lot of MP references. It was originally intended to be a sequel. I say "another" sequel, because MP already has a suite of game cartridges for one game, Mario Artist. Mario Artist was a suite of programs for the Nintendo 64 Disk Drive.
This was done on purpose. To make an image that the compression built into the Mario Paint program cannot compress down enough to fit in the save ram of the SNES cart. Whatever emulator he is using is also emulating the limitations of the save memory of a real SNES cart.
I used to love the save song and the alternate game start song that would play around 1/5 times at game start. The one where the voice says, "Mario Paint, ooooooooh." at the end of the song.
Imagine you’re a kid, playing this on the computer in the basement, and it’s completely dark because you stayed up until 11 working on your masterpiece. And then this shit happens
Is this legit?! I couldn’t find any references to this on sites like TCRF! I’m going to try this myself, first on emulator and then on real hardware. This robot scared the shit out of me when I was little and if I’d seen this it would have haunted my dreams lol
@@bushytail thanks, I don’t have that emulator but I’ll grab it. How tough was it to make the image complex enough? Just airbrush all over? Did you fill out animation and music too?
@@Klopford I found where the canvas was held in RAM and I overwrote it with stuff I generated using www.pcg-random.org/ which I figured would be random enough. I had to do the same to the animation canvas, because without it I think think the main canvas barely fits. Maybe you could do it with an airbrush? I guess you'd need to in order to try it on console.
@@bushytail I just tried it on console. IT ACTUALLY WORKED! And I don't think my image is *quite* as random as yours! I will have a video up soon with proof!
It amazes me that nintendo cared so much that they put a error handling of this kind in an snes game but in 2022 can't even release their games in full
You are comparing a game that is only a megabyte or less in size compared to one that could be a gigabyte or more that requires a vast more amount of code and resources. Like comparing a 4 function calculator to a desktop PC.
I'm moreso just shocked to find out that Mario Paint must use some form of image compression. Why couldn't they just give it enough SRAM for the whole thing 😭
@@DankRedditMemes I mean yeah but that doesn't feel like the whole story. This was already a game shipping with save memory and even an entire peripheral (the mouse) + mousepad. This was not a standard SNES package to begin with, and I doubt it would have hurt their bottom line much to increase the save memory.
TL;DR it would have been expensive to do so. At the time, they were measuring everything in *bits,* which is 1/8th the size of a standard byte. We've advanced so far along in the last 40 years, we've had to move the minimum goalposts for data storage just to accommodate all the software to organize data in ALL this space. Beforehand, you were incredibly hard pressed to find a gigaBIT system, it's too big, it's too valuable, what are we data retention offices? Now, you're hard pressed to find a gigaBYTE thing unless you're just handing out digital fliers on cheapo sweatshop made devices because they're that useless you struggle to GIVW them away. And that's ignoring the fact that we've discovered disk systems have too many tolerances, so now we've invented data storage with zero moving parts that just so happens to make speeds roughly eight times more powerful and faster. @@matthewrease2376
It was 1992. 32 kilobytes was already quite large for a SNES game's save (16x larger than DKC3 or F-Zero and 4x larger than Earthbound, Super Metroid, and Kirby's Dream Course, for example). They couldn't just throw a gigabyte in and call it a day.
Fun fact: the SNES actually used prerecorded audio samples instead of synthesizing instruments. To an extent, it unlocked the potential of the music you could create (the extent being whatever the RAM/storage limits allowed for, and with only eight "voices".)
I remember figuring this out at a young age. I got a 8088 IBM PS/2 computer before my Super Nintendo so I understood what was happening. It couldn't even get on AOL but I did unzip .BAS games. 😀
Unzipping a large .ZIP. file from a floppy to another floppy on a 4~ mhz 8088. Great time for a long bathroom break or maybe walk the dog. Also when downloading a gigantic one MEGABYTE file over a 2400 baud modem was an hour plus long affair. Hope the line didn't drop when you got to 98% dl'ing that huge 1MB from a BBS that didn't have any resume capabilities (been there, done that).
I like how the data overload song is practically “Magic Penny” by Malvina Records. Nintendo is all for going against copyright infringement laws, unless it’s their property that’s being infringed upon.
Imagine as a kid, it’s night. You’re all alone. you make a masterpiece in Mario paint. And save it. And this happens
As if the robot didn’t scare you enough
I'd have been more terrified than mad lol!
This is because the game compresses the images and music before saving it to the cart's battery backed ram.
Any piece of data that is made up mostly of the same bytes (like a simple drawing of a red house against a solid blue background will compress down to a very tiny size. A complicated piece of colorful art with many bytes that are different from each other will not compress so much, and it's possible that it wouldn't be compressed enough to fit in the save RAM of the cart. And why the overflow error.
All compression algorithims including modern ones have this issue due to the way compression generally works.
Lets say:
Top half of screen is white bottom half is green and the screen is 200 by 200 pixels.
The algorithim would only have to store something like
White pixels 1 to 20,000
Green pixels 20,001 to 40,000
Now if the screen is top white, middle red, and bottom green the algorithim has to store it as
White pixels 1 to 13,333 (give or take)
Red pixels 13,333 to 26,666
Green pixels 26,666 to 40,000
You can see that the compressed data grew and it
will continue to grow as more unique things are added to the image, even if it's something as simple as a black dot. If there are enough 'unique' elements on the screen that the compression has to have descriptions of, the less effective the compression actually is and it might not compress down the images enough to fit in the tiny amount of save ram a SNES cart typically has.
that is my dream, and my nightmare
I would've been so mad.
For those who don't know: Mario Paint splits saving into three steps:
100-25: Compress the data for storing within NVRAM
25-12: Erase the old NVRAM data
12-0: Write data to NVRAM (the amount of time this takes depends on how much needs to be saved)
If it reaches 0 (indicating that the save memory has been completely filled) before all the data is saved, it errors out like what's shown here. Pretty remarkable that Nintendo added such an error handler, considering this is such an extreme edge case.
I wonder what would happen then if someone were to modify the board by adding more ram (if that’s even possible)
@@MrNanukes Modifying just the board likely wouldn't be enough, because the software in the cartridge needs to be programmed to access the additional ram. Many games of this era put extra horsepower into the cartridges, so in this case, only the cartridge, and rom would need modification. The Super NES wouldn't need any modifications, because the cartridge hardware, and on-board rom would handle accessing the cartridge memory.
Bank switching would be possible to add a lot more memory to the cartridge
@@right_hand_power7960 @MrNanukes not to mention...wouldn't the anti piracy measure kick in for the game and console?
@@JillofTrades Yes, depending on the particular anti-piracy measures Nintendo programmed into Mario Paint. as well as factoring in the SNES hardware, and firmware anti-piracy measures.
The music that plays when the robot is trying to save your image is pretty cool
Its mario maker course bot music i think
edit: okey you guys that reply to me just to tell me that the mario paint one is the original. i know that, but english isnt my native language so my english is pretty bad, and also nintendo games are not officially release on my country so im not having memory playing mario games on childhood like you guys
Sort of saves the robot from being creepy as shit
@@SussyGuy35 i own a copy and i can agree
That shit is straight up BUMPIN'!
@@SussyGuy35 Mario Paint came out 23 years before Super Mario Maker. The course bot music is taken from this game
Surprising that it has such error handling for a game of its age.
*cough* gen 1 pokemon
Good software has good exceptions
There are degugging tools such as hex ram viewers that you'd never expect to find on a console hidden in many of these old 8 and 16 bit games. Sometimes they are accessed through a cheat code but other times you have to use an Action Replay or Game Genie to access these tools.
Eh not really, this is easily achievable by a user in a regular scenario and the consequence would either be half written saves or a full crash if it didn't account for a poor compression ratio. It's not like Pokémon where an oversight caused missingno to be accessible, this is a possibility the developers were likely very aware could happen under unintentional circumstances.
Why?
YOOO, I KNEW I WASN'T MAKING IT UP!
Thanks for posting! The thought of having seen an error screen like this was killing me, because it was a very vivid memory, but it wasn't documented anywhere until now
Gets censored.. Nooooooo!!!!!
I think the reason it displays that error is due to hardware purposes Sam’s too much save data code fly up the consul so it doesn’t accept it well at least that’s what I think
@@idaholana Yeah, the size of the save data in this case depended on the way the colors were used, I think. Kinda like adding a "noise" effect in digital art, the more colors, the more the size will increase, and the more the game's RAM will have trouble, giving you this error screen
yeah, i played it on switch and tbh i out loud shouted DA FUCK MARO MAKER
wow so you just managed to trigger it unintentionally by playing normally? That's kinda crazy, compared to the very specifically crafted payload in this example... I guess it's still rare, but good thing Nintendo did prepare an error screen instead of a crash.
Imagine trying to save a recreation of the Mona Lisa and this happens
That's what happened with most logos, it was too much, so they had to simplify it.
DEPRESSION
Imagine Vincent van Gogh created the Starry Night painting on Mario Paint and this happened.
The image would not be compressable enough to fit in the cart's save RAM. The more complex the image, the less effective the compression is.
[Insert Da Vinci Rage Quit Here]
The robot is working hard and taking a long time to do his task.
This is because the game compresses the images and music before saving it to the cart's battery backed ram which is a very CPU intensive task.
But why did the robot fail at the task he was assigned to perform?
Any piece of data that is made up mostly of the same bytes (like a simple drawing of a red house against a solid blue background will compress down to a very tiny size. A complicated piece of colorful art with many bytes that are different from each other will not compress so much, and it's possible that it wouldn't be compressed enough to fit in the save RAM of the cart. And why the overflow error.
All compression algorithims including modern ones have this issue due to the way compression generally works.
Lets say:
Top half of screen is white bottom half is green and the screen is 200 by 200 pixels.
The algorithim would only have to store something like
White pixels 1 to 20,000
Green pixels 20,001 to 40,000
Now if the screen is top white, middle red, and bottom green the algorithim has to store it as
White pixels 1 to 13,333 (give or take)
Red pixels 13,333 to 26,666
Green pixels 26,666 to 40,000
You can see that the compressed data grew and it
will continue to grow as more unique things are added to the image, even if it's something as simple as a black dot. If there are enough 'unique' elements on the screen that the compression has to have descriptions of, the less effective the compression actually is and it might not compress down the images enough to fit in the tiny amount of save ram a SNES cart typically has.
This is so underrated
WOW
You belong in the hall of fame
wow
dont like this
Genius description is genius
The mario paint robot already freaks me out, i would be terrified if I saw this
one question how
The groovy music saves it
It's really some weird azz looking robot.
The robot looks like something out of Machinarium. Such a simple yet uncanny looking design
As a kid, i thought it looked like something out of Gumby!
Machinarium is so underrated! That and sammorest are the best!
I have machinarium and sammorest 3 on my phone
It's definitely the gaping fish mouth that makes it uneasy to look at.
DUDE IVE BEEN TRYING TO FIND THE NAME OF THAT GAME FOR YEARS
one day I'll play machinarium. reply to me to remind me.
at least an error message that really tells what happened.
Today's error messages are just like "LOL PROBLEM!" and if asking for support it like tells you to restart your router, reinstall the game, reinstall windows, shove a light bulb up your left ear and pet The Elephant's Foot.
>Tries to get a wifi adapter to work
>Error happens
>"Would you like support?"
>opens up a browser then does nothing because it can't connect
10/10 i love modern design
Old error messages: WINDOWS HAS PERFORMED AN ILLEGAL OPERATION AND MUST CLOSE
New error message: Oopsie oh noes there was a problem :(
i miss the old days when computers were scary
@@luxie8097Kid me thought I was gonna get scooped up by the feds for making the pc do something "illegal". Fatal errors were scary too cuz I thought I had managed to put the whole system on a death timer lmao
That's why I like to put tips in my panic functions. A simple "Vulkan couldn't be initialized. Tip: Make sure your drivers are updated." is much easier than you'd expect.
Error 55
What error?
*55, duh.*
Welp, time to Google.
My dreams of making magic eye puzzles in Mario Paint have been shattered.
L
@@Schnort no
@@huss2891omg Gordon Freeman
@@babykata-dt3ysGorden fremen
Gordon Frohman, in the flesh - or, rather, in the hazard suit. I took the liberty of relieving you of your weapons. Most of them were government property. As for the suit... I think you've earned it. The borderworld, Xen, is in our control, for the time being... thanks to you. Quite a nasty piece of work you managed over there - I am impressed. That's why I'm here, Mr. Freeman. I have recommended your services to my... employers, and they have authorized me to offer you a job. They agree with me that you have 'limitless potential. You've proved yourself a decisive man so I don't expect you'll have any trouble deciding what to do. If you're interested, just step into the portal and I will take that as a yes. Otherwise, well... I can offer you a battle you have no chance of winning. Rather an anticlimax after what you've just survived.
what if you wanted to go to heaven but god said
DATA OVER FLOW
Moral of the story: don't attempt to recreate a Jackson Pollock painting in Mario Paint
wdym radio stations @@andygup1585
Record or evil lie @@andygup1585
300 likes and no comments? lemme fix that
352 likes and only 1 comment? Let me fix that too
392 likes and only (buffer underflow) comments? lemme fix that as well
0:12 that music, combined with the robot gives me chills.
They re-used it for Coursebot in the Super Mario Maker games, in case you haven’t played those.
@@RealSirMikay oh really? I'll try to find it on youtube, thanks alot :)
@@Saratheartist2did you actually not know?
@@Saratheartist2this song hits hard too
@@_Rainbooow I never played it lol
This robot used to scare me as a kid, something about it makes it look like it's extremely tall, like the size of a building
So THIS is where the mario maker level saving theme originates from. That's awesome!
That high-pitched whistly instrument that comes in around 0:35 reminds me of that sound Bill Wurtz uses to underscore bad things like deadly lazers or eating porridge (but you've heated it for the wrong amount of time)
Oddly specific but true
obscure reference, but very very true wtf
Kazumi Totaka composed it
That robot and music would’ve scared me and given me nightmares as a little kid
No way the music is creepy to you
Mario and Sonic were such mortal enemies in 90s that Mario even had to rival Sonic in giving kids nightmares with spooky hidden message imagery.
The robot is already scary enough lmaooo
i cant be the only one who just randomly press this, hear this song and go "omg, wtf this song was from this??"
you aren't the only one, thats what i thought too!
maaan its been 3 years and i have no memories of watching this video or making this comment lol, thanks for reminding this horrifying piece of work @@notlaw910
same
Mario Paint was pretty underrated. So as a child.. prior to me having Mario Paint, I used a VTech Video Painter to play around with art on screen. It was a canvas like device you used with a pen that connected to the TV through RCA Video. There were a couple of things you could do with it, but Mario Paint surpassed every aspect of that device. By having mouse support, and being able to not only make drawings, Mario Paint also let you create basic music and animations, or just color. And it came with a cool bonus game as well. Wish Nintendo kept on making 'creation' studio-like 'games' that could inspire people into creative arts of music and animation. An excellent effort for game creation came from Mario Maker though.
Flipnote Studio on the DSi was pretty cool
I was disappointed that the 3DS didn't ship with it's own flipnote studio (thought I think Flipnote 3d was a free download)
I didn't get a 3DS because someone told me it had no flipnote lol
Colors live on switch is kinda like Mario Paint, but nowhere near as whimsical.
I dont think you (or most people) on TH-cam know WTF the word "underrated" means.🙄
@@CrowTExplain
@Professor_Utonium_ The explanation is that people on TH-cam, for whatever reason, love to use the term "underrated" to describe things that were not. For instance: Mario Paint was one of THE most sold SNES games. Ever. It was huge. Here in the U.S. and in Japan and around the world. Not underrated. At all. People think because they personally didn't have it or didn't hear about it or play it later on in their lives that it is underrated. There is literally a Reddit thread with people discussing the overuse of that word when it does not apply. Asking why everyone uses underrated to describe everything that was popular and received its due credit. Whether it be a movie, song, band, actor...or in this case, a game. But I digress.
I don't think that sound effect is even used anywhere else
same
@@huskytheidiot same what?!
i think that's the bomb sound lower pitched
@@kabanfriends5764 I think you're right
@@Bagel_Le_Stinky They don’t think it’s been used anywhere else.
Welp, that's a new one to me and I played Dr. Mario religiously back in the day. Good find!
Explain by what you meant by religiously?
@@Vexcenot Means I played it a lot and was loyal to the game, sorta like a faith I guess.
@@RebrandSoon0000 oh so you didn't saw Mario as Jesus like I did?
@@Vexcenot mario is the god of video games
Explain what you mean by Dr. Mario cause this is OBVIOUSLY Mario Paint
This is one of the most important videos on TH-cam.
i was today years old when i found out the coursebot music is also from mario paint holy shit
It's 12:30am in the 90s. Your parents let you stay up past your bedtime because summer vacation just started. You brought out Mario Paint and that clunky old SNES mouse, and decided that you're going to make a MASTERPIECE. You finally finished it, and you decide to save it so you can show it off to all your friends in the cul-de-sac tomorrow. You hear that robotic, technical music play, and you're excited. Soon everyone will know that your latest Creative Exercise had brought forth a piece even DaVinci would be jealous of. Almost there… and- why isn't the number counting down? It should be 0 by now, right? Those weird eyes in the save robot keep blinking, and the bits of your work keep moving down the pipeline, but it's not saving? Suddenly, the robot stops for a second and it explodes, with puffs of smoke blowing out of its "ears," with a box across the top of the screen saying, "DATA OVER FLOW." The robots mouth is open wide, and its eyes are blood red. You begin to panic, and call for help. No answer. You look at the clock, and it's 12:35am. Everyone must be asleep by now, and it's just you, your CRT, and this monstrosity. You sob, not knowing what to do. All you wanted was your artwork. You power off the console, and your nightmares are haunted by this message, knowing you can never have it back. Countless hours. Gone.
spongebob rollercoaster image
ok
Wake up babe new creepypasta just dropped
SimEarth for SNES actually has a similar condition if there are too many entities on the planet - it will give you a popup that it can only save enough of them to a certain point and the rest will be discarded.
WOW extra points for the coder to cover this case!
That robot would scare the living daylight out of me if I ever saw it as a kid 😅 I was already traumatized enough with the Valve guy with a valve in his eye 😅 On top of that my aunt made up a super creepy story to explain that pic: apparently that guy cried too much and had doctors put a valve in place of his eye to be able to control his crying 😂
Lol @ your aunts valve face backstory.
@@Tony_Cardoza lol thanks, she and her Windows 98 PC had a lasting effect on me as you can see 😅 She would troll us with stuff like these 😅
@@kewoshk If you were just a bit younger, your aunt would have been trolling you with those screamer videos that were all the rage in the early 2000s. I think I was 11 or 12 when I first played Half-life, so I just thought the valve face guy was funny. Then again, I didn't have the "valve installed to regulate crying" backstory like you did.
@@Tony_Cardoza I was born in 1995 so I had some experience with those screamers 😅 It was not my aunt but a friend of mine sent me a mock find the difference game via MSN, I searched for a difference for about 3 minutes then one odf those horrible screaming faces popped 😅
Why is it always the aunts and uncles being wild af 💀💀💀
Wait that's the origin of the bot and his song? I thought it was from Mario Maker!
Yeah Nintendo really likes to reference their older games
@@bushytail funny
@@karimitickaeloogreattemlor3486 funny
@@karimitickaeloogreattemlor3486 (fuuny edition))
funny animal
Interesting thought experiment:
* For every possible image, either store the raw image or a compressed one depending which is smaller in bytes. This will be a subset of them where the size is small enough to also encompass the data of how it was compressed.
* This is apparently impossible mathematically? (Due to the pigeonhole principle).
* Maybe not? There are a couple of caveats. Some images raw would be smaller than the set number of bytes (e.g. "3" is smaller in digits than "3849"). And the raw ones which just happen to have the compression sequence could be a mix up. So this would have to perfectly cancel out if it was a perfect compression algorithm.
You don't know how compression works
Lossless compression works by compressing a file to a smaller size without altering the data.
An example of lossless compression is Run Length Encoding. Instead of storing every pixel individually, an array of all pixels with the same data is stored.
Say you have green in pixels 1, 2, 3, and 4.
Instead of storing this data as green 1, green 2, green 3, green 4; you can store this data as green 1-4. This compresses the file without actually altering the data.
Probably the raw image is too large, or else why use compression at all?
This is a concept known in computer science as Kolmogorov complexity, which is basically the smallest size some data can be compressed to (while including compression instructions). An interesting theorem is that random data, with rather high probability, cannot be compressed more than a constant amount. This can be proven via the Pigeonhole principle, like you mentioned. I would highly recommend looking up more if you're interested, it's quite a cool topic!
@@Aweoe do you think telling somebody they don't understand something will make people think that you, in fact, do understand it? because it doesn't. you don't come off looking smart, you just look like an asshole.
Nintendo HATES Jackson Pollock!
based
Never knew you could burn out the robot. Now I guess it only handle certain bitmaps, but not all of em. Well that's some creativity now flushed!
Never got this error back in the day, very interesting!
I guess you didn't try to recreate a Jackson Pollock. 😂
That robot is terrifying
I always wondered if this was possible but I've never been able to create anything that could do this.
Take a look at the image being saved. Unique colored pixels that the compressor built into the program has to have 'descriptors' for each and every one of them. Because of the tiny amount of save RAM in a typical SNES cart, it can't be compressed enough to fit in that memory.
If the image was simple, there would not be as many 'discriptors' needed and it would fit in the save ram of the cart.
This is an age old problem that is with us to this day simply because the basics of how compression works does not change.
I like how the music changes to a level finished type tune as soon as the data overflow error occurs
I keep getting recommended this video and i love rewatching it
wow they actually programmed that in as a function? wonder how many people have ever seen this till now?
That depends. Their painting would have had to have been complex enough that the data compressor couldn't make it small enough to fit in NVRAM/cartridge memory. That's what's happening here.
I never saw it before
It just stopped at 12. Only for it to stop. I’ve NEVER seen this before!
It almost always stops at 12 for a bit when saving. It's happened every time I've played.
When it's compression it (auto correct won't let me type correctly)
@@smuglife64gaming21 then turn it off.
noone talks about the small Mario peeking near the bomb icon 😢
That was because I accidentally drew on the randomized canvas a little bit and instead of realizing that I could have just used the rewind feature I covered it up with a stamp
I'm surprise they make an error animation like if they was expecting this to happen in the future.
It’s crazy we *just now* found this error in this game that’s been out since the 90’s. What other old games could we find hidden errors like this in?
It's not just now, it's just very obscure and nobody talks about it
Judging from the comments a lot of people knew about it
WAIT SO THAT ROBOT WAS NEVER SUPPOSED TO BE SEEN ?! 💀💀💀😭
im joking guys please put down your pitchforks it's not that deep 💀
yo was that grime banger supposed to be heard to?
im joking
@@onesyphorus The robot was always meant to be seen it just showed up when you saved, the error itself is new. The song has also been known, in fact Nintendo used it and the robot in reference to Mario Paint in Super Mario Maker.
So I tried it by using all the colors with the spray paint and...
IT FRICKING WORKED!!
"IT WONT GO SMALLER THAN 12"
"reject it"
Imagine actually putting hours into something in Mario Paint, wait for it to save cuz you really like it, and this happens
thats kinda impossible to happen. check the image its VERY specific it means it has some sort of color thingy or something that makes it happen it would never happen if u did drawed something normal like a dog or anything
This is the best error handling I've seen.
This feels like nightmare fuel for a 5 year old
Music: 🗿🚬
Robot: ☠️
Newly documented for the world!
Man even just the robot loading normally is unsettling. It’s probably a mix of the song and the weird robot “lips”
People in the comments acting as if adding a basic error handler was something unheard of back in the day
NPCs literally being the example of Danning-Kruger Effect
Many of us were kids, and thankfully not all of our childish wonder has died in our advanced age.
@@Diaphat they were not talking about kids, but the grown-ups commenting
@@a.r.4822 calling people NPCs is incredibly creepy, get help.
around the time mario paint was being developed, error handlers WERE common in normal programs, but ive never seen any form of console game from the same era have any error handling, alot of times they will just crash entirely
It is important that this be preserved.
Ngl I’d be scared if that appeared on my tv at 3 am
SAME the robot is scary but I like it
@@xxlinxx3531 yea me too
so that robot is how the coursebot was born in super mario maker...
Yes, Super Mario Maker itself was originally going to be another sequel to Mario Paint, with a mini game of creating SMB courses. The development team had so much fun creating courses, that the entirety of the game flipped to be about creating SMB style courses, with Mario Paint's Gnat Attack being the mini game. That's why SMM has a lot of MP references. It was originally intended to be a sequel. I say "another" sequel, because MP already has a suite of game cartridges for one game, Mario Artist. Mario Artist was a suite of programs for the Nintendo 64 Disk Drive.
@@right_hand_power7960me when i spread miss information on the internet:
To be fair, why would you ever what to save something like *THAT*
This was done on purpose. To make an image that the compression built into the Mario Paint program cannot compress down enough to fit in the save ram of the SNES cart.
Whatever emulator he is using is also emulating the limitations of the save memory of a real SNES cart.
@@plateshutoverlockThanks for the explanation. Some sort of RLE?
That's easy. So that you can show this rare Over Flow Error to your friends any time you want, duh.
so this is where the Coursebot theme originates
This is definitely one of the videos of all time
It most certainly is one of the videos of all time
recycling really is a concept
I got this for Christmas as a kid with zelda link to the past. Loved both of them
this tune kicks ass
Check out my remix to this track: th-cam.com/video/jfVrtEfNrC0/w-d-xo.htmlsi=lJCsX6AdA7maTb55
I used to love the save song and the alternate game start song that would play around 1/5 times at game start. The one where the voice says, "Mario Paint, ooooooooh." at the end of the song.
The game can't handle that much data! You gave it an aneurism.
Saving ALOT of data. Do not remove game pak. WARNING! File compression error. Data cannot be saved.
i enjoy how the music just resumes like nothing’s happening
The music is kinda lit tho 💀
Im glad they reused the robot for mario maker, it gave him a major facelift
0:10 is reused In Mario maker
Yes
Fr
Static is the most convoluted picture a TV screen can interpret.
A scrambled, chaotic signal of waste
Imagine you’re a kid, playing this on the computer in the basement, and it’s completely dark because you stayed up until 11 working on your masterpiece. And then this shit happens
Finaly an error video without horror and jumpscares
So this is where the Mario Maker Coursebot Music originated
I really like how they reused it as a theme.. really suits well
You've defeated the final boss of Mario Paint, the save robot!
Seriously though, why can't we have error messages like this for everything!? It would be hilarious
I like how it continues playing the music like nothing ever happened. It’s like, “welp shit, oh well”
BRU- I DIDNT KNOW THAT ONE SONG FROM MARIO MAKER TWO WAS HERE!
Its been used since the mario maker from the wii u👍
This saving track was so awesome I didn't mind waiting
I think you just beat Mario Paint.
Oh hey nova didnt Google algorithm to directly recommend you straight out of the blue
Congratulations, you beat the game. :3
This was one of the first video games I've played, and I had no idea this was a thing.
Is this legit?! I couldn’t find any references to this on sites like TCRF! I’m going to try this myself, first on emulator and then on real hardware. This robot scared the shit out of me when I was little and if I’d seen this it would have haunted my dreams lol
Here's a savestate for the Mesen-S emulator to reproduce this: bin.smwcentral.net/u/1780/mario%2Bpaint%2Boverflow.mss
@@bushytail thanks, I don’t have that emulator but I’ll grab it. How tough was it to make the image complex enough? Just airbrush all over? Did you fill out animation and music too?
@@Klopford I found where the canvas was held in RAM and I overwrote it with stuff I generated using www.pcg-random.org/ which I figured would be random enough. I had to do the same to the animation canvas, because without it I think think the main canvas barely fits.
Maybe you could do it with an airbrush? I guess you'd need to in order to try it on console.
@@bushytail I just tried it on console. IT ACTUALLY WORKED! And I don't think my image is *quite* as random as yours! I will have a video up soon with proof!
@@Klopford the video is th-cam.com/video/t2A2NbsJ8wo/w-d-xo.html
Conglartulations, your did it!
Poor coursebot got overloaded
ロボットとモザイクアートに夢中で左下にマリオがいることに気づかなかった
It amazes me that nintendo cared so much that they put a error handling of this kind in an snes game but in 2022 can't even release their games in full
You are comparing a game that is only a megabyte or less in size compared to one that could be a gigabyte or more that requires a vast more amount of code and resources.
Like comparing a 4 function calculator to a desktop PC.
@@plateshutoverlock 🤓
They also can't even release games that run all that well in most cases *looks at Scarlett and Violet*
@@TheMenaceHimself2006 i've been playing scarlet for a while, and it runs fine
idk what you talkin bout
@@bloosnoc Have you not seen the glitches?
Moments later, Jackson Pollock threw his NES out the window.
I'm moreso just shocked to find out that Mario Paint must use some form of image compression. Why couldn't they just give it enough SRAM for the whole thing 😭
money
@@DankRedditMemes I mean yeah but that doesn't feel like the whole story. This was already a game shipping with save memory and even an entire peripheral (the mouse) + mousepad. This was not a standard SNES package to begin with, and I doubt it would have hurt their bottom line much to increase the save memory.
TL;DR it would have been expensive to do so. At the time, they were measuring everything in *bits,* which is 1/8th the size of a standard byte.
We've advanced so far along in the last 40 years, we've had to move the minimum goalposts for data storage just to accommodate all the software to organize data in ALL this space. Beforehand, you were incredibly hard pressed to find a gigaBIT system, it's too big, it's too valuable, what are we data retention offices?
Now, you're hard pressed to find a gigaBYTE thing unless you're just handing out digital fliers on cheapo sweatshop made devices because they're that useless you struggle to GIVW them away. And that's ignoring the fact that we've discovered disk systems have too many tolerances, so now we've invented data storage with zero moving parts that just so happens to make speeds roughly eight times more powerful and faster.
@@matthewrease2376
It was 1992. 32 kilobytes was already quite large for a SNES game's save (16x larger than DKC3 or F-Zero and 4x larger than Earthbound, Super Metroid, and Kirby's Dream Course, for example). They couldn't just throw a gigabyte in and call it a day.
I love how they made a little animation for it as well
There is an Easter egg in that picture, look at the bottom left.
that robot scares me so much, I guess I won’t sleep in the past
my 9 year old self trying to save a random art that is a colour spam type :
Pretty funny how the music changes, it makes the error feel like a "game over" screen
I had no idea the course bot theme in both mario makers were a DIRECT rip of this song. I also had no idea an SNES could make music like this.
Fun fact: the SNES actually used prerecorded audio samples instead of synthesizing instruments. To an extent, it unlocked the potential of the music you could create (the extent being whatever the RAM/storage limits allowed for, and with only eight "voices".)
Huh? Did you think the SNES did bleeps and blops like an Atari or something?
@NintendoPsycho not really, I just didn't know how versatile the range was for that system. Guess I should've known from Donkey Kong Country
In all my years of playing Mario Paint, I've never had this Data Over Flow before.
One time I played Mario Paint so long the game blacked out.
I love the little mario head on the bottom left
I remember figuring this out at a young age. I got a 8088 IBM PS/2 computer before my Super Nintendo so I understood what was happening. It couldn't even get on AOL but I did unzip .BAS games. 😀
Unzipping a large .ZIP. file from a floppy to another floppy on a 4~ mhz 8088. Great time for a long bathroom break or maybe walk the dog. Also when downloading a gigantic one MEGABYTE file over a 2400 baud modem was an hour plus long affair. Hope the line didn't drop when you got to 98% dl'ing that huge 1MB from a BBS that didn't have any resume capabilities (been there, done that).
A 8088 computer? Please tell me you upgraded to a 286-486, lol.
@@solarflare9078 no, my next computer was a AMD 80486 66mhz
I like how the data overload song is practically “Magic Penny” by Malvina Records.
Nintendo is all for going against copyright infringement laws, unless it’s their property that’s being infringed upon.
what the fuck why are all the songs in mario paint bangers