The NEW Sonic Bumper Engine! (SAGE 2023)

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • This video is a playthrough of the SAGE 2023 demo for Sonic Bumper Engine V2! The framework has momentum based physics with high speed platforming. There's new mechanics such as wall running, climbing, rail grinding and more!
    Menu - 00:00
    Tutorial - 00:41
    Rail Station - 03:34
    Altitude Limit - 08:06
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    Original Bumper Engine by "SuperSonic68"
    Bumper Engine V2 by "Blaephid"
    sonicfangameshq.com/forums/sh...
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ความคิดเห็น • 61

  • @sonicovertime
    @sonicovertime  10 หลายเดือนก่อน +40

    This is a pretty big step compared to the 1st Bumper Engine Framework. The Homing Dash fits the engine perfectly, and wall running and rail grinding is on point. Sonic's model and animations looks better as well. (although not sure what's up with his mouth if zoomed in)
    Sonic's speed is abit on the slower side, probably just a demo thing. Hoping to see some fangames down the road that use a higher speed. The turning speed could be increased also. Other than that though it's solid!

  • @masterdails
    @masterdails 10 หลายเดือนก่อน +39

    This feels like something that could be made in Roblox and it would be incredibly similar

    • @_SYDGAMING_
      @_SYDGAMING_ 10 หลายเดือนก่อน +6

      My thoughts exactly like the way the hood feels and field of view feels like it would be best on mobile

    • @TheMrSonicFan99
      @TheMrSonicFan99 10 หลายเดือนก่อน +5

      No heck no man As much as I love some of the cool sonic fan games on roblox that are actually good The bumper engine Feels as close as a actual sonic engine that roblox Could never really replicate perfectly Because roblox Be janky as hell sometimes

    • @royolaniye6643
      @royolaniye6643 10 หลายเดือนก่อน +3

      ​@@TheMrSonicFan99This feels nothing like a sonic game, the closest so far is the infinity engine and Sonic Horizon's engine

    • @bear2126_YT
      @bear2126_YT 10 หลายเดือนก่อน +3

      What about games like onset adventure or expedition?

    • @MJGaming57_REAL
      @MJGaming57_REAL 10 หลายเดือนก่อน

      @@bear2126_YTdigital swirl engine is everywhere on Roblox now

  • @hihi-nm3uy
    @hihi-nm3uy 10 หลายเดือนก่อน +4

    Okay; wall running like that should be an absolute Sonic staple.

  • @eggbreakerdotexe
    @eggbreakerdotexe 10 หลายเดือนก่อน +7

    It's nice to see someone implementing Lost World style wallrunning onto a better gameplay framework.

  • @dave9515
    @dave9515 10 หลายเดือนก่อน +9

    Physics remind me of spark a bit. Also finalyl someone that lets bounce maintain momentum to make it more useful.

    • @jasonthelxix1883
      @jasonthelxix1883 9 หลายเดือนก่อน +3

      The hedge physics is a engine made by lakefeperd, the guy that made the spark the electric jester games, its used in spark 2 and 3

  • @retrogamingknuckles7428
    @retrogamingknuckles7428 10 หลายเดือนก่อน +15

    This genuinely looks good and plays good, all of sage are impressive in their own way even maybe me.

  • @VongolaXZax
    @VongolaXZax 10 หลายเดือนก่อน +5

    The history music from the mega collection never ceases to give me, nostalgic memories.

    • @sonicovertime
      @sonicovertime  10 หลายเดือนก่อน +3

      agreed there.

  • @jb6002
    @jb6002 10 หลายเดือนก่อน +6

    About time someone improved the Bumper Engine. It doesn't look too bad honestly. I'm sure plenty of cool fan games could be made using V2

  • @esmooth919
    @esmooth919 5 หลายเดือนก่อน

    Thank you for keeping the camera behind Sonic whenever he goes on a loop the loop, instead of zooming out and wrestling the control away from the player.

  • @lukeluke1894
    @lukeluke1894 10 หลายเดือนก่อน +2

    usually the fangames i see are pretty janky, but this one seems to have a really good understanding of Sonic's gameplay. I especially love to see the wall running here, so underutilized outside of Shadow the Hedgehog and Lost World. (I know Frontiers had wall running too but the execution left a lot to be desired in my opinion.)

  • @antshield
    @antshield 10 หลายเดือนก่อน +2

    Sonic GT is still the best 3D Sonic fan game.

  • @Yoshistar238
    @Yoshistar238 10 หลายเดือนก่อน +1

    The hedge physics are used in LakeFeperd games

  • @VongolaXZax
    @VongolaXZax 10 หลายเดือนก่อน +1

    A bumbercrop of Sonic content.

  • @_VOLTA_
    @_VOLTA_ 10 หลายเดือนก่อน +1

    This is exactly why I love sonic games just pure speed!!!

  • @Xxblade17
    @Xxblade17 10 หลายเดือนก่อน +2

    Clean

    • @VongolaXZax
      @VongolaXZax 10 หลายเดือนก่อน +1

      _Super clean_

  • @krominacavaleri8513
    @krominacavaleri8513 10 หลายเดือนก่อน +1

    This reminds me about sonic hub's fangame

  • @ALegendaryBlueHedge
    @ALegendaryBlueHedge 10 หลายเดือนก่อน +1

    1:27 Can we talk about how in sync that was

    • @MIKELCHANNELLLL
      @MIKELCHANNELLLL 11 วันที่ผ่านมา

      The bounces are sooo satisfying

  • @jpc-273
    @jpc-273 10 หลายเดือนก่อน +1

    I didn't like that they removed several playable characters and left Sonic as the only playable character. They would have at least left Tails and Knuckles. Shadow and Blaze I wouldn't have liked because they would basically be Sonic's reskins.

  • @Einfabio
    @Einfabio 10 หลายเดือนก่อน

    Isn’t altitude limit from sonic rush ?

  • @shadowopsairman1583
    @shadowopsairman1583 10 หลายเดือนก่อน

    Spindash is fine, rolling and spin attack should be SA1 style. I like the Ring Collection Sparkle (not the rings moving without a lightning shield)

  • @shaunathenicehedgehog6740
    @shaunathenicehedgehog6740 10 หลายเดือนก่อน +1

    *Cool Game!*

  • @Greeen_
    @Greeen_ 10 หลายเดือนก่อน

    I like how you have to earn the boost just likes Sonic Advance 2

  • @anthonyyawtwumasimensah197
    @anthonyyawtwumasimensah197 10 หลายเดือนก่อน +1

    Rail station level design is really 👍.

    • @KennKuun
      @KennKuun 10 หลายเดือนก่อน

      I love that the trains actually move along the rails. It's rare to see levels in fangames actually have moving parts aside from enemies that stand in place.

  • @om4gaa
    @om4gaa 3 หลายเดือนก่อน

    dude its been years since the bumper engine got an update

  • @omegaflowey9932
    @omegaflowey9932 10 หลายเดือนก่อน

    I wish there can be a Roblox version of this with different models, designs and different playable characters with their own move set and animations. That could be cool

  • @MotasemG
    @MotasemG 9 หลายเดือนก่อน +1

    cool and all but where did all the other characters go?

  • @SonicSpeeding508
    @SonicSpeeding508 10 หลายเดือนก่อน

    Sonic Fan Game is So Much Fun😀

  • @gregtom3272
    @gregtom3272 10 หลายเดือนก่อน

    yeeeeeeeeeeeessssss , i feel like this could be an attempt at remaking sonic heroes , or it's just a new frame work , i don't know but still, i wish for a fan remake of sonic heroes

  • @MyStellarSpace
    @MyStellarSpace 10 หลายเดือนก่อน

    I played this and it's quite nice, but, why must THE RINGS BE SO LOUD

  • @chrisl9024
    @chrisl9024 10 หลายเดือนก่อน

    Shout out to SuperSonic68 for creating this beaut fan game. 😁

  • @jamesthegamergodgg1483
    @jamesthegamergodgg1483 10 หลายเดือนก่อน

    Finally a SAGE game that my pc can run lol

  • @infinitezero4
    @infinitezero4 10 หลายเดือนก่อน

    About this game! Can you make Sonic wall drive from Sonic Lost World? (Sonic wind slide after Sonic runs)

  • @VongolaXZax
    @VongolaXZax 10 หลายเดือนก่อน +1

    😮

  • @nickdruskinis
    @nickdruskinis 10 หลายเดือนก่อน

    Commendable work. But I don’t understand why Sonic is so slow and why modify the stillborn boost gameplay?

  • @tyuiopo1
    @tyuiopo1 10 หลายเดือนก่อน

    every time when sonic jump he do a hiccup
    :V

  • @senterfld2287
    @senterfld2287 10 หลายเดือนก่อน

    I wonder if sonic gt will get updated with this new engine

    • @sonicovertime
      @sonicovertime  10 หลายเดือนก่อน +3

      Very unlikely, funny enough though they used some of GT's code for this new version. Sounded like the rail grinding specifically.

    • @shiranui2844
      @shiranui2844 10 หลายเดือนก่อน +3

      It won't. The creator has moved on.

  • @LuisGarcia-pt5hq
    @LuisGarcia-pt5hq 10 หลายเดือนก่อน

    Link apk

  • @waff64
    @waff64 10 หลายเดือนก่อน

    it doesnt look cheap anymore

  • @infinitezero4
    @infinitezero4 10 หลายเดือนก่อน

    PLEASE MAKE SONIC JUMP GAME WITH UNITY!

  • @MitchConner622
    @MitchConner622 10 หลายเดือนก่อน

    💙 2019 💙

  • @DERvilllads
    @DERvilllads 10 หลายเดือนก่อน +1

    This might get long. After watching the whole video and the Tutorial 3 times i got some ideas for the engine to feels smoother to play.
    Starting with the running, for a Spark x Adventure Map design goal the turning should be a bit sharper as not to loose your whole speed in the first curve. If I saw correctly the jump while running can be chained into either a Homingatack or a Doublejump, that seems nice like that, but the Spindashcharge should not be perfromed mid air, maybe switch it out with an basic roll up to get a faster speed buildup at slopes. The Bounce with momentung is perfect like that. The Lightspeed Dash could be well faster than Sonics base runningspeed, the SA1 style doenst really fit for this Engine. The Airdash and Homingattack could also use a bit more force behind them. And the sidedash could be a bit more snappier. The combination of Wallrunning and Wallclimbing with Momentum feel nice. Other than that the Physics seem pretty good.
    Now to the Mapdesign. Small pathways will be better with a less punishing turning speed. Plattforms should be layed out so that a Spindash doesnt skip half of them. Looping should be more diverse, ending with a Ramp (where you need to keep the Momentum to jump so that you cant skip them easily) a different direction or straight up vertikal. The Pathways should be split a bit longer and with obsticals between them so not to easily switch between them at any point in time, but keep some openings for clever skips. Some single Rails here and there should help, for example in a tighter curve so you can keep more momentum (see SA2 Green Forest) or Rails in a split path on a higher level to grind down on and gain momentum. Other than that a mix of some Boost level desing between the Spark x Adventure should give good amount of variety.
    As for Animation. All I can say is that I wouldnt expect all to much. I Know many people think those are Important and I agree, but the Focus here are the Physics. Any Animation we get in a Fanmade Engine is like a Treat. But the Animations we got are smooth.
    Now im not a Gamedesigner myself and i know that it is a LOT of work and Time flowing in there. But this is constructive criticism with my own opinion. The Fact that this Engine Runs this smooth with all these different moves and abilitys is a great feat. SuperSonic68 and Blaephid can be proud for this. Sorry if my grammar isnt the best. Greetings from Germany and keep up the good work ^^
    TL:DR Awesome Physics could be better with some tweaks

  • @self-absorbed5269
    @self-absorbed5269 10 หลายเดือนก่อน

    These stages are well built , but lack a sense of existence.
    Games have always had the issue of balancing atmosphere with function , so relax.
    I might take some extra effort , and extra brain power , but it's worth it.
    And if it's not your thing , contact some concept writers.

  • @AlexenderChinedu-cd6tp
    @AlexenderChinedu-cd6tp 10 หลายเดือนก่อน

    Is there tails

  • @galaxyproductions42
    @galaxyproductions42 10 หลายเดือนก่อน +1

    im th3 400th liek

  • @MikeCordeiro666
    @MikeCordeiro666 10 หลายเดือนก่อน

    Hmm... this sonic is quite slow tho... :/

  • @BootlegGremlin
    @BootlegGremlin 10 หลายเดือนก่อน

    bro is not following the tutorial at all 💀